blob: 492414981d6ebfd61eaf04fcd960d2032e27fc7d [file] [log] [blame]
use crate::{
dfa::{
accel,
automaton::{Automaton, OverlappingState, StateMatch},
},
util::{
id::{PatternID, StateID},
matchtypes::HalfMatch,
prefilter, MATCH_OFFSET,
},
MatchError,
};
#[inline(never)]
pub fn find_earliest_fwd<A: Automaton + ?Sized>(
pre: Option<&mut prefilter::Scanner>,
dfa: &A,
pattern_id: Option<PatternID>,
bytes: &[u8],
start: usize,
end: usize,
) -> Result<Option<HalfMatch>, MatchError> {
// Searching with a pattern ID is always anchored, so we should never use
// a prefilter.
if pre.is_some() && pattern_id.is_none() {
find_fwd(pre, true, dfa, pattern_id, bytes, start, end)
} else {
find_fwd(None, true, dfa, pattern_id, bytes, start, end)
}
}
#[inline(never)]
pub fn find_leftmost_fwd<A: Automaton + ?Sized>(
pre: Option<&mut prefilter::Scanner>,
dfa: &A,
pattern_id: Option<PatternID>,
bytes: &[u8],
start: usize,
end: usize,
) -> Result<Option<HalfMatch>, MatchError> {
// Searching with a pattern ID is always anchored, so we should never use
// a prefilter.
if pre.is_some() && pattern_id.is_none() {
find_fwd(pre, false, dfa, pattern_id, bytes, start, end)
} else {
find_fwd(None, false, dfa, pattern_id, bytes, start, end)
}
}
/// This is marked as `inline(always)` specifically because it supports
/// multiple modes of searching. Namely, the 'pre' and 'earliest' parameters
/// getting inlined eliminate some critical branches. To avoid bloating binary
/// size, we only call this function in a fixed number of places.
#[inline(always)]
fn find_fwd<A: Automaton + ?Sized>(
mut pre: Option<&mut prefilter::Scanner>,
earliest: bool,
dfa: &A,
pattern_id: Option<PatternID>,
haystack: &[u8],
start: usize,
end: usize,
) -> Result<Option<HalfMatch>, MatchError> {
assert!(start <= end);
assert!(start <= haystack.len());
assert!(end <= haystack.len());
// Why do this? This lets 'bytes[at]' work without bounds checks below.
// It seems the assert on 'end <= haystack.len()' above is otherwise
// not enough. Why not just make 'bytes' scoped this way anyway? Well,
// 'eoi_fwd' (below) might actually want to try to access the byte at 'end'
// for resolving look-ahead.
let bytes = &haystack[..end];
let mut state = init_fwd(dfa, pattern_id, haystack, start, end)?;
let mut last_match = None;
let mut at = start;
if let Some(ref mut pre) = pre {
// If a prefilter doesn't report false positives, then we don't need to
// touch the DFA at all. However, since all matches include the pattern
// ID, and the prefilter infrastructure doesn't report pattern IDs, we
// limit this optimization to cases where there is exactly one pattern.
// In that case, any match must be the 0th pattern.
if dfa.pattern_count() == 1 && !pre.reports_false_positives() {
return Ok(pre.next_candidate(bytes, at).into_option().map(
|offset| HalfMatch { pattern: PatternID::ZERO, offset },
));
} else if pre.is_effective(at) {
match pre.next_candidate(bytes, at).into_option() {
None => return Ok(None),
Some(i) => {
at = i;
}
}
}
}
while at < end {
let byte = bytes[at];
state = dfa.next_state(state, byte);
at += 1;
if dfa.is_special_state(state) {
if dfa.is_start_state(state) {
if let Some(ref mut pre) = pre {
if pre.is_effective(at) {
match pre.next_candidate(bytes, at).into_option() {
None => return Ok(None),
Some(i) => {
at = i;
}
}
}
} else if dfa.is_accel_state(state) {
let needles = dfa.accelerator(state);
at = accel::find_fwd(needles, bytes, at)
.unwrap_or(bytes.len());
}
} else if dfa.is_match_state(state) {
last_match = Some(HalfMatch {
pattern: dfa.match_pattern(state, 0),
offset: at - MATCH_OFFSET,
});
if earliest {
return Ok(last_match);
}
if dfa.is_accel_state(state) {
let needles = dfa.accelerator(state);
at = accel::find_fwd(needles, bytes, at)
.unwrap_or(bytes.len());
}
} else if dfa.is_accel_state(state) {
let needs = dfa.accelerator(state);
at = accel::find_fwd(needs, bytes, at).unwrap_or(bytes.len());
} else if dfa.is_dead_state(state) {
return Ok(last_match);
} else {
debug_assert!(dfa.is_quit_state(state));
if last_match.is_some() {
return Ok(last_match);
}
return Err(MatchError::Quit { byte, offset: at - 1 });
}
}
while at < end && dfa.next_state(state, bytes[at]) == state {
at += 1;
}
}
Ok(eoi_fwd(dfa, haystack, end, &mut state)?.or(last_match))
}
#[inline(never)]
pub fn find_earliest_rev<A: Automaton + ?Sized>(
dfa: &A,
pattern_id: Option<PatternID>,
bytes: &[u8],
start: usize,
end: usize,
) -> Result<Option<HalfMatch>, MatchError> {
find_rev(true, dfa, pattern_id, bytes, start, end)
}
#[inline(never)]
pub fn find_leftmost_rev<A: Automaton + ?Sized>(
dfa: &A,
pattern_id: Option<PatternID>,
bytes: &[u8],
start: usize,
end: usize,
) -> Result<Option<HalfMatch>, MatchError> {
find_rev(false, dfa, pattern_id, bytes, start, end)
}
/// This is marked as `inline(always)` specifically because it supports
/// multiple modes of searching. Namely, the 'earliest' boolean getting inlined
/// permits eliminating a few crucial branches.
#[inline(always)]
fn find_rev<A: Automaton + ?Sized>(
earliest: bool,
dfa: &A,
pattern_id: Option<PatternID>,
bytes: &[u8],
start: usize,
end: usize,
) -> Result<Option<HalfMatch>, MatchError> {
assert!(start <= end);
assert!(start <= bytes.len());
assert!(end <= bytes.len());
let mut state = init_rev(dfa, pattern_id, bytes, start, end)?;
let mut last_match = None;
let mut at = end;
while at > start {
at -= 1;
while at > start && dfa.next_state(state, bytes[at]) == state {
at -= 1;
}
let byte = bytes[at];
state = dfa.next_state(state, byte);
if dfa.is_special_state(state) {
if dfa.is_start_state(state) {
if dfa.is_accel_state(state) {
let needles = dfa.accelerator(state);
at = accel::find_rev(needles, bytes, at)
.map(|i| i + 1)
.unwrap_or(0);
}
} else if dfa.is_match_state(state) {
last_match = Some(HalfMatch {
pattern: dfa.match_pattern(state, 0),
offset: at + MATCH_OFFSET,
});
if earliest {
return Ok(last_match);
}
if dfa.is_accel_state(state) {
let needles = dfa.accelerator(state);
at = accel::find_rev(needles, bytes, at)
.map(|i| i + 1)
.unwrap_or(0);
}
} else if dfa.is_accel_state(state) {
let needles = dfa.accelerator(state);
at = accel::find_rev(needles, bytes, at)
.map(|i| i + 1)
.unwrap_or(0);
} else if dfa.is_dead_state(state) {
return Ok(last_match);
} else {
debug_assert!(dfa.is_quit_state(state));
if last_match.is_some() {
return Ok(last_match);
}
return Err(MatchError::Quit { byte, offset: at });
}
}
}
Ok(eoi_rev(dfa, bytes, start, state)?.or(last_match))
}
#[inline(never)]
pub fn find_overlapping_fwd<A: Automaton + ?Sized>(
pre: Option<&mut prefilter::Scanner>,
dfa: &A,
pattern_id: Option<PatternID>,
bytes: &[u8],
start: usize,
end: usize,
caller_state: &mut OverlappingState,
) -> Result<Option<HalfMatch>, MatchError> {
// Searching with a pattern ID is always anchored, so we should only ever
// use a prefilter when no pattern ID is given.
if pre.is_some() && pattern_id.is_none() {
find_overlapping_fwd_imp(
pre,
dfa,
pattern_id,
bytes,
start,
end,
caller_state,
)
} else {
find_overlapping_fwd_imp(
None,
dfa,
pattern_id,
bytes,
start,
end,
caller_state,
)
}
}
/// This is marked as `inline(always)` specifically because it supports
/// multiple modes of searching. Namely, the 'pre' prefilter getting inlined
/// permits eliminating a few crucial branches and reduces code size when it is
/// not used.
#[inline(always)]
fn find_overlapping_fwd_imp<A: Automaton + ?Sized>(
mut pre: Option<&mut prefilter::Scanner>,
dfa: &A,
pattern_id: Option<PatternID>,
bytes: &[u8],
mut start: usize,
end: usize,
caller_state: &mut OverlappingState,
) -> Result<Option<HalfMatch>, MatchError> {
assert!(start <= end);
assert!(start <= bytes.len());
assert!(end <= bytes.len());
let mut state = match caller_state.id() {
None => init_fwd(dfa, pattern_id, bytes, start, end)?,
Some(id) => {
if let Some(last) = caller_state.last_match() {
let match_count = dfa.match_count(id);
if last.match_index < match_count {
let m = HalfMatch {
pattern: dfa.match_pattern(id, last.match_index),
offset: last.offset,
};
last.match_index += 1;
return Ok(Some(m));
}
}
// This is a subtle but critical detail. If the caller provides a
// non-None state ID, then it must be the case that the state ID
// corresponds to one set by this function. The state ID therefore
// corresponds to a match state, a dead state or some other state.
// However, "some other" state _only_ occurs when the input has
// been exhausted because the only way to stop before then is to
// see a match or a dead/quit state.
//
// If the input is exhausted or if it's a dead state, then
// incrementing the starting position has no relevance on
// correctness, since the loop below will either not execute
// at all or will immediately stop due to being in a dead state.
// (Once in a dead state it is impossible to leave it.)
//
// Therefore, the only case we need to consider is when
// caller_state is a match state. In this case, since our machines
// support the ability to delay a match by a certain number of
// bytes (to support look-around), it follows that we actually
// consumed that many additional bytes on our previous search. When
// the caller resumes their search to find subsequent matches, they
// will use the ending location from the previous match as the next
// starting point, which is `MATCH_OFFSET` bytes PRIOR to where
// we scanned to on the previous search. Therefore, we need to
// compensate by bumping `start` up by `MATCH_OFFSET` bytes.
//
// Incidentally, since MATCH_OFFSET is non-zero, this also makes
// dealing with empty matches convenient. Namely, callers needn't
// special case them when implementing an iterator. Instead, this
// ensures that forward progress is always made.
start += MATCH_OFFSET;
id
}
};
let mut at = start;
while at < end {
let byte = bytes[at];
state = dfa.next_state(state, byte);
at += 1;
if dfa.is_special_state(state) {
caller_state.set_id(state);
if dfa.is_start_state(state) {
if let Some(ref mut pre) = pre {
if pre.is_effective(at) {
match pre.next_candidate(bytes, at).into_option() {
None => return Ok(None),
Some(i) => {
at = i;
}
}
}
} else if dfa.is_accel_state(state) {
let needles = dfa.accelerator(state);
at = accel::find_fwd(needles, bytes, at)
.unwrap_or(bytes.len());
}
} else if dfa.is_match_state(state) {
let offset = at - MATCH_OFFSET;
caller_state
.set_last_match(StateMatch { match_index: 1, offset });
return Ok(Some(HalfMatch {
pattern: dfa.match_pattern(state, 0),
offset,
}));
} else if dfa.is_accel_state(state) {
let needs = dfa.accelerator(state);
at = accel::find_fwd(needs, bytes, at).unwrap_or(bytes.len());
} else if dfa.is_dead_state(state) {
return Ok(None);
} else {
debug_assert!(dfa.is_quit_state(state));
return Err(MatchError::Quit { byte, offset: at - 1 });
}
}
}
let result = eoi_fwd(dfa, bytes, end, &mut state);
caller_state.set_id(state);
if let Ok(Some(ref last_match)) = result {
caller_state.set_last_match(StateMatch {
match_index: 1,
offset: last_match.offset(),
});
}
result
}
fn init_fwd<A: Automaton + ?Sized>(
dfa: &A,
pattern_id: Option<PatternID>,
bytes: &[u8],
start: usize,
end: usize,
) -> Result<StateID, MatchError> {
let state = dfa.start_state_forward(pattern_id, bytes, start, end);
// Start states can never be match states, since all matches are delayed
// by 1 byte.
assert!(!dfa.is_match_state(state));
Ok(state)
}
fn init_rev<A: Automaton + ?Sized>(
dfa: &A,
pattern_id: Option<PatternID>,
bytes: &[u8],
start: usize,
end: usize,
) -> Result<StateID, MatchError> {
let state = dfa.start_state_reverse(pattern_id, bytes, start, end);
// Start states can never be match states, since all matches are delayed
// by 1 byte.
assert!(!dfa.is_match_state(state));
Ok(state)
}
fn eoi_fwd<A: Automaton + ?Sized>(
dfa: &A,
bytes: &[u8],
end: usize,
state: &mut StateID,
) -> Result<Option<HalfMatch>, MatchError> {
match bytes.get(end) {
Some(&b) => {
*state = dfa.next_state(*state, b);
if dfa.is_match_state(*state) {
Ok(Some(HalfMatch {
pattern: dfa.match_pattern(*state, 0),
offset: end,
}))
} else {
Ok(None)
}
}
None => {
*state = dfa.next_eoi_state(*state);
if dfa.is_match_state(*state) {
Ok(Some(HalfMatch {
pattern: dfa.match_pattern(*state, 0),
offset: bytes.len(),
}))
} else {
Ok(None)
}
}
}
}
fn eoi_rev<A: Automaton + ?Sized>(
dfa: &A,
bytes: &[u8],
start: usize,
state: StateID,
) -> Result<Option<HalfMatch>, MatchError> {
if start > 0 {
let state = dfa.next_state(state, bytes[start - 1]);
if dfa.is_match_state(state) {
Ok(Some(HalfMatch {
pattern: dfa.match_pattern(state, 0),
offset: start,
}))
} else {
Ok(None)
}
} else {
let state = dfa.next_eoi_state(state);
if dfa.is_match_state(state) {
Ok(Some(HalfMatch {
pattern: dfa.match_pattern(state, 0),
offset: 0,
}))
} else {
Ok(None)
}
}
}
// Currently unused, but is useful to keep around. This was originally used
// when the code above used raw pointers for its main loop.
// /// Returns the distance between the given pointer and the start of `bytes`.
// /// This assumes that the given pointer points to somewhere in the `bytes`
// /// slice given.
// fn offset(bytes: &[u8], p: *const u8) -> usize {
// debug_assert!(bytes.as_ptr() <= p);
// debug_assert!(bytes[bytes.len()..].as_ptr() >= p);
// ((p as isize) - (bytes.as_ptr() as isize)) as usize
// }