| //! Parker implementation based on a Mutex and Condvar. |
| |
| use crate::pin::Pin; |
| use crate::sync::atomic::AtomicUsize; |
| use crate::sync::atomic::Ordering::SeqCst; |
| use crate::sync::{Condvar, Mutex}; |
| use crate::time::Duration; |
| |
| const EMPTY: usize = 0; |
| const PARKED: usize = 1; |
| const NOTIFIED: usize = 2; |
| |
| pub struct Parker { |
| state: AtomicUsize, |
| lock: Mutex<()>, |
| cvar: Condvar, |
| } |
| |
| impl Parker { |
| /// Construct the generic parker. The UNIX parker implementation |
| /// requires this to happen in-place. |
| pub unsafe fn new_in_place(parker: *mut Parker) { |
| parker.write(Parker { |
| state: AtomicUsize::new(EMPTY), |
| lock: Mutex::new(()), |
| cvar: Condvar::new(), |
| }); |
| } |
| |
| // This implementation doesn't require `unsafe` and `Pin`, but other implementations do. |
| pub unsafe fn park(self: Pin<&Self>) { |
| // If we were previously notified then we consume this notification and |
| // return quickly. |
| if self.state.compare_exchange(NOTIFIED, EMPTY, SeqCst, SeqCst).is_ok() { |
| return; |
| } |
| |
| // Otherwise we need to coordinate going to sleep |
| let mut m = self.lock.lock().unwrap(); |
| match self.state.compare_exchange(EMPTY, PARKED, SeqCst, SeqCst) { |
| Ok(_) => {} |
| Err(NOTIFIED) => { |
| // We must read here, even though we know it will be `NOTIFIED`. |
| // This is because `unpark` may have been called again since we read |
| // `NOTIFIED` in the `compare_exchange` above. We must perform an |
| // acquire operation that synchronizes with that `unpark` to observe |
| // any writes it made before the call to unpark. To do that we must |
| // read from the write it made to `state`. |
| let old = self.state.swap(EMPTY, SeqCst); |
| assert_eq!(old, NOTIFIED, "park state changed unexpectedly"); |
| return; |
| } // should consume this notification, so prohibit spurious wakeups in next park. |
| Err(_) => panic!("inconsistent park state"), |
| } |
| loop { |
| m = self.cvar.wait(m).unwrap(); |
| match self.state.compare_exchange(NOTIFIED, EMPTY, SeqCst, SeqCst) { |
| Ok(_) => return, // got a notification |
| Err(_) => {} // spurious wakeup, go back to sleep |
| } |
| } |
| } |
| |
| // This implementation doesn't require `unsafe` and `Pin`, but other implementations do. |
| pub unsafe fn park_timeout(self: Pin<&Self>, dur: Duration) { |
| // Like `park` above we have a fast path for an already-notified thread, and |
| // afterwards we start coordinating for a sleep. |
| // return quickly. |
| if self.state.compare_exchange(NOTIFIED, EMPTY, SeqCst, SeqCst).is_ok() { |
| return; |
| } |
| let m = self.lock.lock().unwrap(); |
| match self.state.compare_exchange(EMPTY, PARKED, SeqCst, SeqCst) { |
| Ok(_) => {} |
| Err(NOTIFIED) => { |
| // We must read again here, see `park`. |
| let old = self.state.swap(EMPTY, SeqCst); |
| assert_eq!(old, NOTIFIED, "park state changed unexpectedly"); |
| return; |
| } // should consume this notification, so prohibit spurious wakeups in next park. |
| Err(_) => panic!("inconsistent park_timeout state"), |
| } |
| |
| // Wait with a timeout, and if we spuriously wake up or otherwise wake up |
| // from a notification we just want to unconditionally set the state back to |
| // empty, either consuming a notification or un-flagging ourselves as |
| // parked. |
| let (_m, _result) = self.cvar.wait_timeout(m, dur).unwrap(); |
| match self.state.swap(EMPTY, SeqCst) { |
| NOTIFIED => {} // got a notification, hurray! |
| PARKED => {} // no notification, alas |
| n => panic!("inconsistent park_timeout state: {n}"), |
| } |
| } |
| |
| // This implementation doesn't require `Pin`, but other implementations do. |
| pub fn unpark(self: Pin<&Self>) { |
| // To ensure the unparked thread will observe any writes we made |
| // before this call, we must perform a release operation that `park` |
| // can synchronize with. To do that we must write `NOTIFIED` even if |
| // `state` is already `NOTIFIED`. That is why this must be a swap |
| // rather than a compare-and-swap that returns if it reads `NOTIFIED` |
| // on failure. |
| match self.state.swap(NOTIFIED, SeqCst) { |
| EMPTY => return, // no one was waiting |
| NOTIFIED => return, // already unparked |
| PARKED => {} // gotta go wake someone up |
| _ => panic!("inconsistent state in unpark"), |
| } |
| |
| // There is a period between when the parked thread sets `state` to |
| // `PARKED` (or last checked `state` in the case of a spurious wake |
| // up) and when it actually waits on `cvar`. If we were to notify |
| // during this period it would be ignored and then when the parked |
| // thread went to sleep it would never wake up. Fortunately, it has |
| // `lock` locked at this stage so we can acquire `lock` to wait until |
| // it is ready to receive the notification. |
| // |
| // Releasing `lock` before the call to `notify_one` means that when the |
| // parked thread wakes it doesn't get woken only to have to wait for us |
| // to release `lock`. |
| drop(self.lock.lock().unwrap()); |
| self.cvar.notify_one() |
| } |
| } |