| pub trait ID3D11Asynchronous_Impl: Sized + ID3D11DeviceChild_Impl { |
| fn GetDataSize(&self) -> u32; |
| } |
| impl ::windows::core::RuntimeName for ID3D11Asynchronous {} |
| impl ID3D11Asynchronous_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Asynchronous_Impl, const OFFSET: isize>() -> ID3D11Asynchronous_Vtbl { |
| unsafe extern "system" fn GetDataSize<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Asynchronous_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDataSize() |
| } |
| Self { base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>(), GetDataSize: GetDataSize::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Asynchronous as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| pub trait ID3D11AuthenticatedChannel_Impl: Sized + ID3D11DeviceChild_Impl { |
| fn GetCertificateSize(&self) -> ::windows::core::Result<u32>; |
| fn GetCertificate(&self, certificatesize: u32, pcertificate: *mut u8) -> ::windows::core::Result<()>; |
| fn GetChannelHandle(&self, pchannelhandle: *mut super::super::Foundation::HANDLE); |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| impl ::windows::core::RuntimeName for ID3D11AuthenticatedChannel {} |
| #[cfg(feature = "Win32_Foundation")] |
| impl ID3D11AuthenticatedChannel_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11AuthenticatedChannel_Impl, const OFFSET: isize>() -> ID3D11AuthenticatedChannel_Vtbl { |
| unsafe extern "system" fn GetCertificateSize<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11AuthenticatedChannel_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcertificatesize: *mut u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetCertificateSize() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pcertificatesize, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetCertificate<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11AuthenticatedChannel_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, certificatesize: u32, pcertificate: *mut u8) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetCertificate(::core::mem::transmute_copy(&certificatesize), ::core::mem::transmute_copy(&pcertificate)).into() |
| } |
| unsafe extern "system" fn GetChannelHandle<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11AuthenticatedChannel_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pchannelhandle: *mut super::super::Foundation::HANDLE) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetChannelHandle(::core::mem::transmute_copy(&pchannelhandle)) |
| } |
| Self { |
| base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>(), |
| GetCertificateSize: GetCertificateSize::<Identity, Impl, OFFSET>, |
| GetCertificate: GetCertificate::<Identity, Impl, OFFSET>, |
| GetChannelHandle: GetChannelHandle::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11AuthenticatedChannel as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| pub trait ID3D11BlendState_Impl: Sized + ID3D11DeviceChild_Impl { |
| fn GetDesc(&self, pdesc: *mut D3D11_BLEND_DESC); |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| impl ::windows::core::RuntimeName for ID3D11BlendState {} |
| #[cfg(feature = "Win32_Foundation")] |
| impl ID3D11BlendState_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11BlendState_Impl, const OFFSET: isize>() -> ID3D11BlendState_Vtbl { |
| unsafe extern "system" fn GetDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11BlendState_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_BLEND_DESC) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc: GetDesc::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11BlendState as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| pub trait ID3D11BlendState1_Impl: Sized + ID3D11BlendState_Impl { |
| fn GetDesc1(&self, pdesc: *mut D3D11_BLEND_DESC1); |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| impl ::windows::core::RuntimeName for ID3D11BlendState1 {} |
| #[cfg(feature = "Win32_Foundation")] |
| impl ID3D11BlendState1_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11BlendState1_Impl, const OFFSET: isize>() -> ID3D11BlendState1_Vtbl { |
| unsafe extern "system" fn GetDesc1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11BlendState1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_BLEND_DESC1) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc1(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11BlendState_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc1: GetDesc1::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11BlendState1 as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11BlendState as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11Buffer_Impl: Sized + ID3D11Resource_Impl { |
| fn GetDesc(&self, pdesc: *mut D3D11_BUFFER_DESC); |
| } |
| impl ::windows::core::RuntimeName for ID3D11Buffer {} |
| impl ID3D11Buffer_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Buffer_Impl, const OFFSET: isize>() -> ID3D11Buffer_Vtbl { |
| unsafe extern "system" fn GetDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Buffer_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_BUFFER_DESC) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11Resource_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc: GetDesc::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Buffer as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11Resource as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| pub trait ID3D11ClassInstance_Impl: Sized + ID3D11DeviceChild_Impl { |
| fn GetClassLinkage(&self, pplinkage: *mut ::core::option::Option<ID3D11ClassLinkage>); |
| fn GetDesc(&self, pdesc: *mut D3D11_CLASS_INSTANCE_DESC); |
| fn GetInstanceName(&self, pinstancename: ::windows::core::PSTR, pbufferlength: *mut usize); |
| fn GetTypeName(&self, ptypename: ::windows::core::PSTR, pbufferlength: *mut usize); |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| impl ::windows::core::RuntimeName for ID3D11ClassInstance {} |
| #[cfg(feature = "Win32_Foundation")] |
| impl ID3D11ClassInstance_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ClassInstance_Impl, const OFFSET: isize>() -> ID3D11ClassInstance_Vtbl { |
| unsafe extern "system" fn GetClassLinkage<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ClassInstance_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pplinkage: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetClassLinkage(::core::mem::transmute_copy(&pplinkage)) |
| } |
| unsafe extern "system" fn GetDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ClassInstance_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_CLASS_INSTANCE_DESC) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc(::core::mem::transmute_copy(&pdesc)) |
| } |
| unsafe extern "system" fn GetInstanceName<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ClassInstance_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pinstancename: ::windows::core::PSTR, pbufferlength: *mut usize) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetInstanceName(::core::mem::transmute_copy(&pinstancename), ::core::mem::transmute_copy(&pbufferlength)) |
| } |
| unsafe extern "system" fn GetTypeName<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ClassInstance_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ptypename: ::windows::core::PSTR, pbufferlength: *mut usize) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetTypeName(::core::mem::transmute_copy(&ptypename), ::core::mem::transmute_copy(&pbufferlength)) |
| } |
| Self { |
| base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>(), |
| GetClassLinkage: GetClassLinkage::<Identity, Impl, OFFSET>, |
| GetDesc: GetDesc::<Identity, Impl, OFFSET>, |
| GetInstanceName: GetInstanceName::<Identity, Impl, OFFSET>, |
| GetTypeName: GetTypeName::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11ClassInstance as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11ClassLinkage_Impl: Sized + ID3D11DeviceChild_Impl { |
| fn GetClassInstance(&self, pclassinstancename: &::windows::core::PCSTR, instanceindex: u32) -> ::windows::core::Result<ID3D11ClassInstance>; |
| fn CreateClassInstance(&self, pclasstypename: &::windows::core::PCSTR, constantbufferoffset: u32, constantvectoroffset: u32, textureoffset: u32, sampleroffset: u32) -> ::windows::core::Result<ID3D11ClassInstance>; |
| } |
| impl ::windows::core::RuntimeName for ID3D11ClassLinkage {} |
| impl ID3D11ClassLinkage_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ClassLinkage_Impl, const OFFSET: isize>() -> ID3D11ClassLinkage_Vtbl { |
| unsafe extern "system" fn GetClassInstance<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ClassLinkage_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pclassinstancename: ::windows::core::PCSTR, instanceindex: u32, ppinstance: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetClassInstance(::core::mem::transmute(&pclassinstancename), ::core::mem::transmute_copy(&instanceindex)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppinstance, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateClassInstance<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ClassLinkage_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pclasstypename: ::windows::core::PCSTR, constantbufferoffset: u32, constantvectoroffset: u32, textureoffset: u32, sampleroffset: u32, ppinstance: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateClassInstance(::core::mem::transmute(&pclasstypename), ::core::mem::transmute_copy(&constantbufferoffset), ::core::mem::transmute_copy(&constantvectoroffset), ::core::mem::transmute_copy(&textureoffset), ::core::mem::transmute_copy(&sampleroffset)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppinstance, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| Self { |
| base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>(), |
| GetClassInstance: GetClassInstance::<Identity, Impl, OFFSET>, |
| CreateClassInstance: CreateClassInstance::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11ClassLinkage as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11CommandList_Impl: Sized + ID3D11DeviceChild_Impl { |
| fn GetContextFlags(&self) -> u32; |
| } |
| impl ::windows::core::RuntimeName for ID3D11CommandList {} |
| impl ID3D11CommandList_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11CommandList_Impl, const OFFSET: isize>() -> ID3D11CommandList_Vtbl { |
| unsafe extern "system" fn GetContextFlags<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11CommandList_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetContextFlags() |
| } |
| Self { base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>(), GetContextFlags: GetContextFlags::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11CommandList as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11ComputeShader_Impl: Sized + ID3D11DeviceChild_Impl {} |
| impl ::windows::core::RuntimeName for ID3D11ComputeShader {} |
| impl ID3D11ComputeShader_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ComputeShader_Impl, const OFFSET: isize>() -> ID3D11ComputeShader_Vtbl { |
| Self { base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>() } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11ComputeShader as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11Counter_Impl: Sized + ID3D11Asynchronous_Impl { |
| fn GetDesc(&self, pdesc: *mut D3D11_COUNTER_DESC); |
| } |
| impl ::windows::core::RuntimeName for ID3D11Counter {} |
| impl ID3D11Counter_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Counter_Impl, const OFFSET: isize>() -> ID3D11Counter_Vtbl { |
| unsafe extern "system" fn GetDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Counter_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_COUNTER_DESC) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11Asynchronous_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc: GetDesc::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Counter as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11Asynchronous as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| pub trait ID3D11CryptoSession_Impl: Sized + ID3D11DeviceChild_Impl { |
| fn GetCryptoType(&self, pcryptotype: *mut ::windows::core::GUID); |
| fn GetDecoderProfile(&self, pdecoderprofile: *mut ::windows::core::GUID); |
| fn GetCertificateSize(&self) -> ::windows::core::Result<u32>; |
| fn GetCertificate(&self, certificatesize: u32, pcertificate: *mut u8) -> ::windows::core::Result<()>; |
| fn GetCryptoSessionHandle(&self, pcryptosessionhandle: *mut super::super::Foundation::HANDLE); |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| impl ::windows::core::RuntimeName for ID3D11CryptoSession {} |
| #[cfg(feature = "Win32_Foundation")] |
| impl ID3D11CryptoSession_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11CryptoSession_Impl, const OFFSET: isize>() -> ID3D11CryptoSession_Vtbl { |
| unsafe extern "system" fn GetCryptoType<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11CryptoSession_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcryptotype: *mut ::windows::core::GUID) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetCryptoType(::core::mem::transmute_copy(&pcryptotype)) |
| } |
| unsafe extern "system" fn GetDecoderProfile<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11CryptoSession_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdecoderprofile: *mut ::windows::core::GUID) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDecoderProfile(::core::mem::transmute_copy(&pdecoderprofile)) |
| } |
| unsafe extern "system" fn GetCertificateSize<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11CryptoSession_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcertificatesize: *mut u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetCertificateSize() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pcertificatesize, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetCertificate<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11CryptoSession_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, certificatesize: u32, pcertificate: *mut u8) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetCertificate(::core::mem::transmute_copy(&certificatesize), ::core::mem::transmute_copy(&pcertificate)).into() |
| } |
| unsafe extern "system" fn GetCryptoSessionHandle<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11CryptoSession_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcryptosessionhandle: *mut super::super::Foundation::HANDLE) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetCryptoSessionHandle(::core::mem::transmute_copy(&pcryptosessionhandle)) |
| } |
| Self { |
| base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>(), |
| GetCryptoType: GetCryptoType::<Identity, Impl, OFFSET>, |
| GetDecoderProfile: GetDecoderProfile::<Identity, Impl, OFFSET>, |
| GetCertificateSize: GetCertificateSize::<Identity, Impl, OFFSET>, |
| GetCertificate: GetCertificate::<Identity, Impl, OFFSET>, |
| GetCryptoSessionHandle: GetCryptoSessionHandle::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11CryptoSession as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi")] |
| pub trait ID3D11Debug_Impl: Sized { |
| fn SetFeatureMask(&self, mask: u32) -> ::windows::core::Result<()>; |
| fn GetFeatureMask(&self) -> u32; |
| fn SetPresentPerRenderOpDelay(&self, milliseconds: u32) -> ::windows::core::Result<()>; |
| fn GetPresentPerRenderOpDelay(&self) -> u32; |
| fn SetSwapChain(&self, pswapchain: &::core::option::Option<super::Dxgi::IDXGISwapChain>) -> ::windows::core::Result<()>; |
| fn GetSwapChain(&self) -> ::windows::core::Result<super::Dxgi::IDXGISwapChain>; |
| fn ValidateContext(&self, pcontext: &::core::option::Option<ID3D11DeviceContext>) -> ::windows::core::Result<()>; |
| fn ReportLiveDeviceObjects(&self, flags: D3D11_RLDO_FLAGS) -> ::windows::core::Result<()>; |
| fn ValidateContextForDispatch(&self, pcontext: &::core::option::Option<ID3D11DeviceContext>) -> ::windows::core::Result<()>; |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi")] |
| impl ::windows::core::RuntimeName for ID3D11Debug {} |
| #[cfg(feature = "Win32_Graphics_Dxgi")] |
| impl ID3D11Debug_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Debug_Impl, const OFFSET: isize>() -> ID3D11Debug_Vtbl { |
| unsafe extern "system" fn SetFeatureMask<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Debug_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, mask: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetFeatureMask(::core::mem::transmute_copy(&mask)).into() |
| } |
| unsafe extern "system" fn GetFeatureMask<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Debug_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetFeatureMask() |
| } |
| unsafe extern "system" fn SetPresentPerRenderOpDelay<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Debug_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, milliseconds: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetPresentPerRenderOpDelay(::core::mem::transmute_copy(&milliseconds)).into() |
| } |
| unsafe extern "system" fn GetPresentPerRenderOpDelay<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Debug_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetPresentPerRenderOpDelay() |
| } |
| unsafe extern "system" fn SetSwapChain<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Debug_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pswapchain: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetSwapChain(::core::mem::transmute(&pswapchain)).into() |
| } |
| unsafe extern "system" fn GetSwapChain<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Debug_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ppswapchain: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetSwapChain() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppswapchain, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn ValidateContext<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Debug_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcontext: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.ValidateContext(::core::mem::transmute(&pcontext)).into() |
| } |
| unsafe extern "system" fn ReportLiveDeviceObjects<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Debug_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, flags: D3D11_RLDO_FLAGS) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.ReportLiveDeviceObjects(::core::mem::transmute_copy(&flags)).into() |
| } |
| unsafe extern "system" fn ValidateContextForDispatch<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Debug_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcontext: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.ValidateContextForDispatch(::core::mem::transmute(&pcontext)).into() |
| } |
| Self { |
| base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), |
| SetFeatureMask: SetFeatureMask::<Identity, Impl, OFFSET>, |
| GetFeatureMask: GetFeatureMask::<Identity, Impl, OFFSET>, |
| SetPresentPerRenderOpDelay: SetPresentPerRenderOpDelay::<Identity, Impl, OFFSET>, |
| GetPresentPerRenderOpDelay: GetPresentPerRenderOpDelay::<Identity, Impl, OFFSET>, |
| SetSwapChain: SetSwapChain::<Identity, Impl, OFFSET>, |
| GetSwapChain: GetSwapChain::<Identity, Impl, OFFSET>, |
| ValidateContext: ValidateContext::<Identity, Impl, OFFSET>, |
| ReportLiveDeviceObjects: ReportLiveDeviceObjects::<Identity, Impl, OFFSET>, |
| ValidateContextForDispatch: ValidateContextForDispatch::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Debug as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| pub trait ID3D11DepthStencilState_Impl: Sized + ID3D11DeviceChild_Impl { |
| fn GetDesc(&self, pdesc: *mut D3D11_DEPTH_STENCIL_DESC); |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| impl ::windows::core::RuntimeName for ID3D11DepthStencilState {} |
| #[cfg(feature = "Win32_Foundation")] |
| impl ID3D11DepthStencilState_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DepthStencilState_Impl, const OFFSET: isize>() -> ID3D11DepthStencilState_Vtbl { |
| unsafe extern "system" fn GetDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DepthStencilState_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_DEPTH_STENCIL_DESC) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc: GetDesc::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11DepthStencilState as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| pub trait ID3D11DepthStencilView_Impl: Sized + ID3D11View_Impl { |
| fn GetDesc(&self, pdesc: *mut D3D11_DEPTH_STENCIL_VIEW_DESC); |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ::windows::core::RuntimeName for ID3D11DepthStencilView {} |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ID3D11DepthStencilView_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DepthStencilView_Impl, const OFFSET: isize>() -> ID3D11DepthStencilView_Vtbl { |
| unsafe extern "system" fn GetDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DepthStencilView_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_DEPTH_STENCIL_VIEW_DESC) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11View_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc: GetDesc::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11DepthStencilView as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11View as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11Device_Impl: Sized { |
| fn CreateBuffer(&self, pdesc: *const D3D11_BUFFER_DESC, pinitialdata: *const D3D11_SUBRESOURCE_DATA) -> ::windows::core::Result<ID3D11Buffer>; |
| fn CreateTexture1D(&self, pdesc: *const D3D11_TEXTURE1D_DESC, pinitialdata: *const D3D11_SUBRESOURCE_DATA) -> ::windows::core::Result<ID3D11Texture1D>; |
| fn CreateTexture2D(&self, pdesc: *const D3D11_TEXTURE2D_DESC, pinitialdata: *const D3D11_SUBRESOURCE_DATA) -> ::windows::core::Result<ID3D11Texture2D>; |
| fn CreateTexture3D(&self, pdesc: *const D3D11_TEXTURE3D_DESC, pinitialdata: *const D3D11_SUBRESOURCE_DATA) -> ::windows::core::Result<ID3D11Texture3D>; |
| fn CreateShaderResourceView(&self, presource: &::core::option::Option<ID3D11Resource>, pdesc: *const D3D11_SHADER_RESOURCE_VIEW_DESC) -> ::windows::core::Result<ID3D11ShaderResourceView>; |
| fn CreateUnorderedAccessView(&self, presource: &::core::option::Option<ID3D11Resource>, pdesc: *const D3D11_UNORDERED_ACCESS_VIEW_DESC) -> ::windows::core::Result<ID3D11UnorderedAccessView>; |
| fn CreateRenderTargetView(&self, presource: &::core::option::Option<ID3D11Resource>, pdesc: *const D3D11_RENDER_TARGET_VIEW_DESC) -> ::windows::core::Result<ID3D11RenderTargetView>; |
| fn CreateDepthStencilView(&self, presource: &::core::option::Option<ID3D11Resource>, pdesc: *const D3D11_DEPTH_STENCIL_VIEW_DESC) -> ::windows::core::Result<ID3D11DepthStencilView>; |
| fn CreateInputLayout(&self, pinputelementdescs: *const D3D11_INPUT_ELEMENT_DESC, numelements: u32, pshaderbytecodewithinputsignature: *const ::core::ffi::c_void, bytecodelength: usize) -> ::windows::core::Result<ID3D11InputLayout>; |
| fn CreateVertexShader(&self, pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, pclasslinkage: &::core::option::Option<ID3D11ClassLinkage>) -> ::windows::core::Result<ID3D11VertexShader>; |
| fn CreateGeometryShader(&self, pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, pclasslinkage: &::core::option::Option<ID3D11ClassLinkage>) -> ::windows::core::Result<ID3D11GeometryShader>; |
| fn CreateGeometryShaderWithStreamOutput(&self, pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, psodeclaration: *const D3D11_SO_DECLARATION_ENTRY, numentries: u32, pbufferstrides: *const u32, numstrides: u32, rasterizedstream: u32, pclasslinkage: &::core::option::Option<ID3D11ClassLinkage>) -> ::windows::core::Result<ID3D11GeometryShader>; |
| fn CreatePixelShader(&self, pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, pclasslinkage: &::core::option::Option<ID3D11ClassLinkage>) -> ::windows::core::Result<ID3D11PixelShader>; |
| fn CreateHullShader(&self, pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, pclasslinkage: &::core::option::Option<ID3D11ClassLinkage>) -> ::windows::core::Result<ID3D11HullShader>; |
| fn CreateDomainShader(&self, pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, pclasslinkage: &::core::option::Option<ID3D11ClassLinkage>) -> ::windows::core::Result<ID3D11DomainShader>; |
| fn CreateComputeShader(&self, pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, pclasslinkage: &::core::option::Option<ID3D11ClassLinkage>) -> ::windows::core::Result<ID3D11ComputeShader>; |
| fn CreateClassLinkage(&self) -> ::windows::core::Result<ID3D11ClassLinkage>; |
| fn CreateBlendState(&self, pblendstatedesc: *const D3D11_BLEND_DESC) -> ::windows::core::Result<ID3D11BlendState>; |
| fn CreateDepthStencilState(&self, pdepthstencildesc: *const D3D11_DEPTH_STENCIL_DESC) -> ::windows::core::Result<ID3D11DepthStencilState>; |
| fn CreateRasterizerState(&self, prasterizerdesc: *const D3D11_RASTERIZER_DESC) -> ::windows::core::Result<ID3D11RasterizerState>; |
| fn CreateSamplerState(&self, psamplerdesc: *const D3D11_SAMPLER_DESC) -> ::windows::core::Result<ID3D11SamplerState>; |
| fn CreateQuery(&self, pquerydesc: *const D3D11_QUERY_DESC) -> ::windows::core::Result<ID3D11Query>; |
| fn CreatePredicate(&self, ppredicatedesc: *const D3D11_QUERY_DESC) -> ::windows::core::Result<ID3D11Predicate>; |
| fn CreateCounter(&self, pcounterdesc: *const D3D11_COUNTER_DESC) -> ::windows::core::Result<ID3D11Counter>; |
| fn CreateDeferredContext(&self, contextflags: u32) -> ::windows::core::Result<ID3D11DeviceContext>; |
| fn OpenSharedResource(&self, hresource: super::super::Foundation::HANDLE, returnedinterface: *const ::windows::core::GUID, ppresource: *mut *mut ::core::ffi::c_void) -> ::windows::core::Result<()>; |
| fn CheckFormatSupport(&self, format: super::Dxgi::Common::DXGI_FORMAT) -> ::windows::core::Result<u32>; |
| fn CheckMultisampleQualityLevels(&self, format: super::Dxgi::Common::DXGI_FORMAT, samplecount: u32) -> ::windows::core::Result<u32>; |
| fn CheckCounterInfo(&self, pcounterinfo: *mut D3D11_COUNTER_INFO); |
| fn CheckCounter(&self, pdesc: *const D3D11_COUNTER_DESC, ptype: *mut D3D11_COUNTER_TYPE, pactivecounters: *mut u32, szname: ::windows::core::PSTR, pnamelength: *mut u32, szunits: ::windows::core::PSTR, punitslength: *mut u32, szdescription: ::windows::core::PSTR, pdescriptionlength: *mut u32) -> ::windows::core::Result<()>; |
| fn CheckFeatureSupport(&self, feature: D3D11_FEATURE, pfeaturesupportdata: *mut ::core::ffi::c_void, featuresupportdatasize: u32) -> ::windows::core::Result<()>; |
| fn GetPrivateData(&self, guid: *const ::windows::core::GUID, pdatasize: *mut u32, pdata: *mut ::core::ffi::c_void) -> ::windows::core::Result<()>; |
| fn SetPrivateData(&self, guid: *const ::windows::core::GUID, datasize: u32, pdata: *const ::core::ffi::c_void) -> ::windows::core::Result<()>; |
| fn SetPrivateDataInterface(&self, guid: *const ::windows::core::GUID, pdata: &::core::option::Option<::windows::core::IUnknown>) -> ::windows::core::Result<()>; |
| fn GetFeatureLevel(&self) -> super::Direct3D::D3D_FEATURE_LEVEL; |
| fn GetCreationFlags(&self) -> u32; |
| fn GetDeviceRemovedReason(&self) -> ::windows::core::Result<()>; |
| fn GetImmediateContext(&self, ppimmediatecontext: *mut ::core::option::Option<ID3D11DeviceContext>); |
| fn SetExceptionMode(&self, raiseflags: u32) -> ::windows::core::Result<()>; |
| fn GetExceptionMode(&self) -> u32; |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11Device {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11Device_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>() -> ID3D11Device_Vtbl { |
| unsafe extern "system" fn CreateBuffer<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *const D3D11_BUFFER_DESC, pinitialdata: *const D3D11_SUBRESOURCE_DATA, ppbuffer: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateBuffer(::core::mem::transmute_copy(&pdesc), ::core::mem::transmute_copy(&pinitialdata)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppbuffer, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateTexture1D<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *const D3D11_TEXTURE1D_DESC, pinitialdata: *const D3D11_SUBRESOURCE_DATA, pptexture1d: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateTexture1D(::core::mem::transmute_copy(&pdesc), ::core::mem::transmute_copy(&pinitialdata)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pptexture1d, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateTexture2D<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *const D3D11_TEXTURE2D_DESC, pinitialdata: *const D3D11_SUBRESOURCE_DATA, pptexture2d: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateTexture2D(::core::mem::transmute_copy(&pdesc), ::core::mem::transmute_copy(&pinitialdata)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pptexture2d, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateTexture3D<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *const D3D11_TEXTURE3D_DESC, pinitialdata: *const D3D11_SUBRESOURCE_DATA, pptexture3d: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateTexture3D(::core::mem::transmute_copy(&pdesc), ::core::mem::transmute_copy(&pinitialdata)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pptexture3d, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateShaderResourceView<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void, pdesc: *const D3D11_SHADER_RESOURCE_VIEW_DESC, ppsrview: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateShaderResourceView(::core::mem::transmute(&presource), ::core::mem::transmute_copy(&pdesc)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppsrview, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateUnorderedAccessView<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void, pdesc: *const D3D11_UNORDERED_ACCESS_VIEW_DESC, ppuaview: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateUnorderedAccessView(::core::mem::transmute(&presource), ::core::mem::transmute_copy(&pdesc)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppuaview, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateRenderTargetView<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void, pdesc: *const D3D11_RENDER_TARGET_VIEW_DESC, pprtview: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateRenderTargetView(::core::mem::transmute(&presource), ::core::mem::transmute_copy(&pdesc)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pprtview, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateDepthStencilView<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void, pdesc: *const D3D11_DEPTH_STENCIL_VIEW_DESC, ppdepthstencilview: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateDepthStencilView(::core::mem::transmute(&presource), ::core::mem::transmute_copy(&pdesc)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppdepthstencilview, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateInputLayout<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pinputelementdescs: *const D3D11_INPUT_ELEMENT_DESC, numelements: u32, pshaderbytecodewithinputsignature: *const ::core::ffi::c_void, bytecodelength: usize, ppinputlayout: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateInputLayout(::core::mem::transmute_copy(&pinputelementdescs), ::core::mem::transmute_copy(&numelements), ::core::mem::transmute_copy(&pshaderbytecodewithinputsignature), ::core::mem::transmute_copy(&bytecodelength)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppinputlayout, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateVertexShader<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, pclasslinkage: *mut ::core::ffi::c_void, ppvertexshader: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateVertexShader(::core::mem::transmute_copy(&pshaderbytecode), ::core::mem::transmute_copy(&bytecodelength), ::core::mem::transmute(&pclasslinkage)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppvertexshader, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateGeometryShader<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, pclasslinkage: *mut ::core::ffi::c_void, ppgeometryshader: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateGeometryShader(::core::mem::transmute_copy(&pshaderbytecode), ::core::mem::transmute_copy(&bytecodelength), ::core::mem::transmute(&pclasslinkage)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppgeometryshader, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateGeometryShaderWithStreamOutput<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, psodeclaration: *const D3D11_SO_DECLARATION_ENTRY, numentries: u32, pbufferstrides: *const u32, numstrides: u32, rasterizedstream: u32, pclasslinkage: *mut ::core::ffi::c_void, ppgeometryshader: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateGeometryShaderWithStreamOutput(::core::mem::transmute_copy(&pshaderbytecode), ::core::mem::transmute_copy(&bytecodelength), ::core::mem::transmute_copy(&psodeclaration), ::core::mem::transmute_copy(&numentries), ::core::mem::transmute_copy(&pbufferstrides), ::core::mem::transmute_copy(&numstrides), ::core::mem::transmute_copy(&rasterizedstream), ::core::mem::transmute(&pclasslinkage)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppgeometryshader, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreatePixelShader<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, pclasslinkage: *mut ::core::ffi::c_void, pppixelshader: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreatePixelShader(::core::mem::transmute_copy(&pshaderbytecode), ::core::mem::transmute_copy(&bytecodelength), ::core::mem::transmute(&pclasslinkage)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pppixelshader, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateHullShader<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, pclasslinkage: *mut ::core::ffi::c_void, pphullshader: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateHullShader(::core::mem::transmute_copy(&pshaderbytecode), ::core::mem::transmute_copy(&bytecodelength), ::core::mem::transmute(&pclasslinkage)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pphullshader, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateDomainShader<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, pclasslinkage: *mut ::core::ffi::c_void, ppdomainshader: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateDomainShader(::core::mem::transmute_copy(&pshaderbytecode), ::core::mem::transmute_copy(&bytecodelength), ::core::mem::transmute(&pclasslinkage)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppdomainshader, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateComputeShader<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, pclasslinkage: *mut ::core::ffi::c_void, ppcomputeshader: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateComputeShader(::core::mem::transmute_copy(&pshaderbytecode), ::core::mem::transmute_copy(&bytecodelength), ::core::mem::transmute(&pclasslinkage)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppcomputeshader, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateClassLinkage<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pplinkage: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateClassLinkage() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pplinkage, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateBlendState<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pblendstatedesc: *const D3D11_BLEND_DESC, ppblendstate: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateBlendState(::core::mem::transmute_copy(&pblendstatedesc)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppblendstate, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateDepthStencilState<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdepthstencildesc: *const D3D11_DEPTH_STENCIL_DESC, ppdepthstencilstate: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateDepthStencilState(::core::mem::transmute_copy(&pdepthstencildesc)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppdepthstencilstate, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateRasterizerState<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, prasterizerdesc: *const D3D11_RASTERIZER_DESC, pprasterizerstate: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateRasterizerState(::core::mem::transmute_copy(&prasterizerdesc)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pprasterizerstate, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateSamplerState<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, psamplerdesc: *const D3D11_SAMPLER_DESC, ppsamplerstate: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateSamplerState(::core::mem::transmute_copy(&psamplerdesc)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppsamplerstate, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateQuery<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pquerydesc: *const D3D11_QUERY_DESC, ppquery: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateQuery(::core::mem::transmute_copy(&pquerydesc)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppquery, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreatePredicate<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ppredicatedesc: *const D3D11_QUERY_DESC, pppredicate: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreatePredicate(::core::mem::transmute_copy(&ppredicatedesc)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pppredicate, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateCounter<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcounterdesc: *const D3D11_COUNTER_DESC, ppcounter: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateCounter(::core::mem::transmute_copy(&pcounterdesc)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppcounter, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateDeferredContext<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, contextflags: u32, ppdeferredcontext: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateDeferredContext(::core::mem::transmute_copy(&contextflags)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppdeferredcontext, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn OpenSharedResource<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, hresource: super::super::Foundation::HANDLE, returnedinterface: *const ::windows::core::GUID, ppresource: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.OpenSharedResource(::core::mem::transmute_copy(&hresource), ::core::mem::transmute_copy(&returnedinterface), ::core::mem::transmute_copy(&ppresource)).into() |
| } |
| unsafe extern "system" fn CheckFormatSupport<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, format: super::Dxgi::Common::DXGI_FORMAT, pformatsupport: *mut u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CheckFormatSupport(::core::mem::transmute_copy(&format)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pformatsupport, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CheckMultisampleQualityLevels<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, format: super::Dxgi::Common::DXGI_FORMAT, samplecount: u32, pnumqualitylevels: *mut u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CheckMultisampleQualityLevels(::core::mem::transmute_copy(&format), ::core::mem::transmute_copy(&samplecount)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pnumqualitylevels, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CheckCounterInfo<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcounterinfo: *mut D3D11_COUNTER_INFO) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CheckCounterInfo(::core::mem::transmute_copy(&pcounterinfo)) |
| } |
| unsafe extern "system" fn CheckCounter<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *const D3D11_COUNTER_DESC, ptype: *mut D3D11_COUNTER_TYPE, pactivecounters: *mut u32, szname: ::windows::core::PSTR, pnamelength: *mut u32, szunits: ::windows::core::PSTR, punitslength: *mut u32, szdescription: ::windows::core::PSTR, pdescriptionlength: *mut u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CheckCounter(::core::mem::transmute_copy(&pdesc), ::core::mem::transmute_copy(&ptype), ::core::mem::transmute_copy(&pactivecounters), ::core::mem::transmute_copy(&szname), ::core::mem::transmute_copy(&pnamelength), ::core::mem::transmute_copy(&szunits), ::core::mem::transmute_copy(&punitslength), ::core::mem::transmute_copy(&szdescription), ::core::mem::transmute_copy(&pdescriptionlength)).into() |
| } |
| unsafe extern "system" fn CheckFeatureSupport<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, feature: D3D11_FEATURE, pfeaturesupportdata: *mut ::core::ffi::c_void, featuresupportdatasize: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CheckFeatureSupport(::core::mem::transmute_copy(&feature), ::core::mem::transmute_copy(&pfeaturesupportdata), ::core::mem::transmute_copy(&featuresupportdatasize)).into() |
| } |
| unsafe extern "system" fn GetPrivateData<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, guid: *const ::windows::core::GUID, pdatasize: *mut u32, pdata: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetPrivateData(::core::mem::transmute_copy(&guid), ::core::mem::transmute_copy(&pdatasize), ::core::mem::transmute_copy(&pdata)).into() |
| } |
| unsafe extern "system" fn SetPrivateData<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, guid: *const ::windows::core::GUID, datasize: u32, pdata: *const ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetPrivateData(::core::mem::transmute_copy(&guid), ::core::mem::transmute_copy(&datasize), ::core::mem::transmute_copy(&pdata)).into() |
| } |
| unsafe extern "system" fn SetPrivateDataInterface<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, guid: *const ::windows::core::GUID, pdata: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetPrivateDataInterface(::core::mem::transmute_copy(&guid), ::core::mem::transmute(&pdata)).into() |
| } |
| unsafe extern "system" fn GetFeatureLevel<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> super::Direct3D::D3D_FEATURE_LEVEL { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetFeatureLevel() |
| } |
| unsafe extern "system" fn GetCreationFlags<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetCreationFlags() |
| } |
| unsafe extern "system" fn GetDeviceRemovedReason<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDeviceRemovedReason().into() |
| } |
| unsafe extern "system" fn GetImmediateContext<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ppimmediatecontext: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetImmediateContext(::core::mem::transmute_copy(&ppimmediatecontext)) |
| } |
| unsafe extern "system" fn SetExceptionMode<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, raiseflags: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetExceptionMode(::core::mem::transmute_copy(&raiseflags)).into() |
| } |
| unsafe extern "system" fn GetExceptionMode<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetExceptionMode() |
| } |
| Self { |
| base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), |
| CreateBuffer: CreateBuffer::<Identity, Impl, OFFSET>, |
| CreateTexture1D: CreateTexture1D::<Identity, Impl, OFFSET>, |
| CreateTexture2D: CreateTexture2D::<Identity, Impl, OFFSET>, |
| CreateTexture3D: CreateTexture3D::<Identity, Impl, OFFSET>, |
| CreateShaderResourceView: CreateShaderResourceView::<Identity, Impl, OFFSET>, |
| CreateUnorderedAccessView: CreateUnorderedAccessView::<Identity, Impl, OFFSET>, |
| CreateRenderTargetView: CreateRenderTargetView::<Identity, Impl, OFFSET>, |
| CreateDepthStencilView: CreateDepthStencilView::<Identity, Impl, OFFSET>, |
| CreateInputLayout: CreateInputLayout::<Identity, Impl, OFFSET>, |
| CreateVertexShader: CreateVertexShader::<Identity, Impl, OFFSET>, |
| CreateGeometryShader: CreateGeometryShader::<Identity, Impl, OFFSET>, |
| CreateGeometryShaderWithStreamOutput: CreateGeometryShaderWithStreamOutput::<Identity, Impl, OFFSET>, |
| CreatePixelShader: CreatePixelShader::<Identity, Impl, OFFSET>, |
| CreateHullShader: CreateHullShader::<Identity, Impl, OFFSET>, |
| CreateDomainShader: CreateDomainShader::<Identity, Impl, OFFSET>, |
| CreateComputeShader: CreateComputeShader::<Identity, Impl, OFFSET>, |
| CreateClassLinkage: CreateClassLinkage::<Identity, Impl, OFFSET>, |
| CreateBlendState: CreateBlendState::<Identity, Impl, OFFSET>, |
| CreateDepthStencilState: CreateDepthStencilState::<Identity, Impl, OFFSET>, |
| CreateRasterizerState: CreateRasterizerState::<Identity, Impl, OFFSET>, |
| CreateSamplerState: CreateSamplerState::<Identity, Impl, OFFSET>, |
| CreateQuery: CreateQuery::<Identity, Impl, OFFSET>, |
| CreatePredicate: CreatePredicate::<Identity, Impl, OFFSET>, |
| CreateCounter: CreateCounter::<Identity, Impl, OFFSET>, |
| CreateDeferredContext: CreateDeferredContext::<Identity, Impl, OFFSET>, |
| OpenSharedResource: OpenSharedResource::<Identity, Impl, OFFSET>, |
| CheckFormatSupport: CheckFormatSupport::<Identity, Impl, OFFSET>, |
| CheckMultisampleQualityLevels: CheckMultisampleQualityLevels::<Identity, Impl, OFFSET>, |
| CheckCounterInfo: CheckCounterInfo::<Identity, Impl, OFFSET>, |
| CheckCounter: CheckCounter::<Identity, Impl, OFFSET>, |
| CheckFeatureSupport: CheckFeatureSupport::<Identity, Impl, OFFSET>, |
| GetPrivateData: GetPrivateData::<Identity, Impl, OFFSET>, |
| SetPrivateData: SetPrivateData::<Identity, Impl, OFFSET>, |
| SetPrivateDataInterface: SetPrivateDataInterface::<Identity, Impl, OFFSET>, |
| GetFeatureLevel: GetFeatureLevel::<Identity, Impl, OFFSET>, |
| GetCreationFlags: GetCreationFlags::<Identity, Impl, OFFSET>, |
| GetDeviceRemovedReason: GetDeviceRemovedReason::<Identity, Impl, OFFSET>, |
| GetImmediateContext: GetImmediateContext::<Identity, Impl, OFFSET>, |
| SetExceptionMode: SetExceptionMode::<Identity, Impl, OFFSET>, |
| GetExceptionMode: GetExceptionMode::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Device as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11Device1_Impl: Sized + ID3D11Device_Impl { |
| fn GetImmediateContext1(&self, ppimmediatecontext: *mut ::core::option::Option<ID3D11DeviceContext1>); |
| fn CreateDeferredContext1(&self, contextflags: u32) -> ::windows::core::Result<ID3D11DeviceContext1>; |
| fn CreateBlendState1(&self, pblendstatedesc: *const D3D11_BLEND_DESC1) -> ::windows::core::Result<ID3D11BlendState1>; |
| fn CreateRasterizerState1(&self, prasterizerdesc: *const D3D11_RASTERIZER_DESC1) -> ::windows::core::Result<ID3D11RasterizerState1>; |
| fn CreateDeviceContextState(&self, flags: u32, pfeaturelevels: *const super::Direct3D::D3D_FEATURE_LEVEL, featurelevels: u32, sdkversion: u32, emulatedinterface: *const ::windows::core::GUID, pchosenfeaturelevel: *mut super::Direct3D::D3D_FEATURE_LEVEL, ppcontextstate: *mut ::core::option::Option<ID3DDeviceContextState>) -> ::windows::core::Result<()>; |
| fn OpenSharedResource1(&self, hresource: super::super::Foundation::HANDLE, returnedinterface: *const ::windows::core::GUID, ppresource: *mut *mut ::core::ffi::c_void) -> ::windows::core::Result<()>; |
| fn OpenSharedResourceByName(&self, lpname: &::windows::core::PCWSTR, dwdesiredaccess: u32, returnedinterface: *const ::windows::core::GUID, ppresource: *mut *mut ::core::ffi::c_void) -> ::windows::core::Result<()>; |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11Device1 {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11Device1_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device1_Impl, const OFFSET: isize>() -> ID3D11Device1_Vtbl { |
| unsafe extern "system" fn GetImmediateContext1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ppimmediatecontext: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetImmediateContext1(::core::mem::transmute_copy(&ppimmediatecontext)) |
| } |
| unsafe extern "system" fn CreateDeferredContext1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, contextflags: u32, ppdeferredcontext: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateDeferredContext1(::core::mem::transmute_copy(&contextflags)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppdeferredcontext, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateBlendState1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pblendstatedesc: *const D3D11_BLEND_DESC1, ppblendstate: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateBlendState1(::core::mem::transmute_copy(&pblendstatedesc)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppblendstate, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateRasterizerState1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, prasterizerdesc: *const D3D11_RASTERIZER_DESC1, pprasterizerstate: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateRasterizerState1(::core::mem::transmute_copy(&prasterizerdesc)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pprasterizerstate, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateDeviceContextState<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, flags: u32, pfeaturelevels: *const super::Direct3D::D3D_FEATURE_LEVEL, featurelevels: u32, sdkversion: u32, emulatedinterface: *const ::windows::core::GUID, pchosenfeaturelevel: *mut super::Direct3D::D3D_FEATURE_LEVEL, ppcontextstate: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CreateDeviceContextState(::core::mem::transmute_copy(&flags), ::core::mem::transmute_copy(&pfeaturelevels), ::core::mem::transmute_copy(&featurelevels), ::core::mem::transmute_copy(&sdkversion), ::core::mem::transmute_copy(&emulatedinterface), ::core::mem::transmute_copy(&pchosenfeaturelevel), ::core::mem::transmute_copy(&ppcontextstate)).into() |
| } |
| unsafe extern "system" fn OpenSharedResource1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, hresource: super::super::Foundation::HANDLE, returnedinterface: *const ::windows::core::GUID, ppresource: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.OpenSharedResource1(::core::mem::transmute_copy(&hresource), ::core::mem::transmute_copy(&returnedinterface), ::core::mem::transmute_copy(&ppresource)).into() |
| } |
| unsafe extern "system" fn OpenSharedResourceByName<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, lpname: ::windows::core::PCWSTR, dwdesiredaccess: u32, returnedinterface: *const ::windows::core::GUID, ppresource: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.OpenSharedResourceByName(::core::mem::transmute(&lpname), ::core::mem::transmute_copy(&dwdesiredaccess), ::core::mem::transmute_copy(&returnedinterface), ::core::mem::transmute_copy(&ppresource)).into() |
| } |
| Self { |
| base__: ID3D11Device_Vtbl::new::<Identity, Impl, OFFSET>(), |
| GetImmediateContext1: GetImmediateContext1::<Identity, Impl, OFFSET>, |
| CreateDeferredContext1: CreateDeferredContext1::<Identity, Impl, OFFSET>, |
| CreateBlendState1: CreateBlendState1::<Identity, Impl, OFFSET>, |
| CreateRasterizerState1: CreateRasterizerState1::<Identity, Impl, OFFSET>, |
| CreateDeviceContextState: CreateDeviceContextState::<Identity, Impl, OFFSET>, |
| OpenSharedResource1: OpenSharedResource1::<Identity, Impl, OFFSET>, |
| OpenSharedResourceByName: OpenSharedResourceByName::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Device1 as ::windows::core::Interface>::IID || iid == &<ID3D11Device as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11Device2_Impl: Sized + ID3D11Device1_Impl { |
| fn GetImmediateContext2(&self, ppimmediatecontext: *mut ::core::option::Option<ID3D11DeviceContext2>); |
| fn CreateDeferredContext2(&self, contextflags: u32) -> ::windows::core::Result<ID3D11DeviceContext2>; |
| fn GetResourceTiling(&self, ptiledresource: &::core::option::Option<ID3D11Resource>, pnumtilesforentireresource: *mut u32, ppackedmipdesc: *mut D3D11_PACKED_MIP_DESC, pstandardtileshapefornonpackedmips: *mut D3D11_TILE_SHAPE, pnumsubresourcetilings: *mut u32, firstsubresourcetilingtoget: u32, psubresourcetilingsfornonpackedmips: *mut D3D11_SUBRESOURCE_TILING); |
| fn CheckMultisampleQualityLevels1(&self, format: super::Dxgi::Common::DXGI_FORMAT, samplecount: u32, flags: u32) -> ::windows::core::Result<u32>; |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11Device2 {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11Device2_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device2_Impl, const OFFSET: isize>() -> ID3D11Device2_Vtbl { |
| unsafe extern "system" fn GetImmediateContext2<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ppimmediatecontext: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetImmediateContext2(::core::mem::transmute_copy(&ppimmediatecontext)) |
| } |
| unsafe extern "system" fn CreateDeferredContext2<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, contextflags: u32, ppdeferredcontext: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateDeferredContext2(::core::mem::transmute_copy(&contextflags)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppdeferredcontext, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetResourceTiling<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ptiledresource: *mut ::core::ffi::c_void, pnumtilesforentireresource: *mut u32, ppackedmipdesc: *mut D3D11_PACKED_MIP_DESC, pstandardtileshapefornonpackedmips: *mut D3D11_TILE_SHAPE, pnumsubresourcetilings: *mut u32, firstsubresourcetilingtoget: u32, psubresourcetilingsfornonpackedmips: *mut D3D11_SUBRESOURCE_TILING) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetResourceTiling(::core::mem::transmute(&ptiledresource), ::core::mem::transmute_copy(&pnumtilesforentireresource), ::core::mem::transmute_copy(&ppackedmipdesc), ::core::mem::transmute_copy(&pstandardtileshapefornonpackedmips), ::core::mem::transmute_copy(&pnumsubresourcetilings), ::core::mem::transmute_copy(&firstsubresourcetilingtoget), ::core::mem::transmute_copy(&psubresourcetilingsfornonpackedmips)) |
| } |
| unsafe extern "system" fn CheckMultisampleQualityLevels1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, format: super::Dxgi::Common::DXGI_FORMAT, samplecount: u32, flags: u32, pnumqualitylevels: *mut u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CheckMultisampleQualityLevels1(::core::mem::transmute_copy(&format), ::core::mem::transmute_copy(&samplecount), ::core::mem::transmute_copy(&flags)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pnumqualitylevels, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| Self { |
| base__: ID3D11Device1_Vtbl::new::<Identity, Impl, OFFSET>(), |
| GetImmediateContext2: GetImmediateContext2::<Identity, Impl, OFFSET>, |
| CreateDeferredContext2: CreateDeferredContext2::<Identity, Impl, OFFSET>, |
| GetResourceTiling: GetResourceTiling::<Identity, Impl, OFFSET>, |
| CheckMultisampleQualityLevels1: CheckMultisampleQualityLevels1::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Device2 as ::windows::core::Interface>::IID || iid == &<ID3D11Device as ::windows::core::Interface>::IID || iid == &<ID3D11Device1 as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11Device3_Impl: Sized + ID3D11Device2_Impl { |
| fn CreateTexture2D1(&self, pdesc1: *const D3D11_TEXTURE2D_DESC1, pinitialdata: *const D3D11_SUBRESOURCE_DATA) -> ::windows::core::Result<ID3D11Texture2D1>; |
| fn CreateTexture3D1(&self, pdesc1: *const D3D11_TEXTURE3D_DESC1, pinitialdata: *const D3D11_SUBRESOURCE_DATA) -> ::windows::core::Result<ID3D11Texture3D1>; |
| fn CreateRasterizerState2(&self, prasterizerdesc: *const D3D11_RASTERIZER_DESC2) -> ::windows::core::Result<ID3D11RasterizerState2>; |
| fn CreateShaderResourceView1(&self, presource: &::core::option::Option<ID3D11Resource>, pdesc1: *const D3D11_SHADER_RESOURCE_VIEW_DESC1) -> ::windows::core::Result<ID3D11ShaderResourceView1>; |
| fn CreateUnorderedAccessView1(&self, presource: &::core::option::Option<ID3D11Resource>, pdesc1: *const D3D11_UNORDERED_ACCESS_VIEW_DESC1) -> ::windows::core::Result<ID3D11UnorderedAccessView1>; |
| fn CreateRenderTargetView1(&self, presource: &::core::option::Option<ID3D11Resource>, pdesc1: *const D3D11_RENDER_TARGET_VIEW_DESC1) -> ::windows::core::Result<ID3D11RenderTargetView1>; |
| fn CreateQuery1(&self, pquerydesc1: *const D3D11_QUERY_DESC1) -> ::windows::core::Result<ID3D11Query1>; |
| fn GetImmediateContext3(&self, ppimmediatecontext: *mut ::core::option::Option<ID3D11DeviceContext3>); |
| fn CreateDeferredContext3(&self, contextflags: u32) -> ::windows::core::Result<ID3D11DeviceContext3>; |
| fn WriteToSubresource(&self, pdstresource: &::core::option::Option<ID3D11Resource>, dstsubresource: u32, pdstbox: *const D3D11_BOX, psrcdata: *const ::core::ffi::c_void, srcrowpitch: u32, srcdepthpitch: u32); |
| fn ReadFromSubresource(&self, pdstdata: *mut ::core::ffi::c_void, dstrowpitch: u32, dstdepthpitch: u32, psrcresource: &::core::option::Option<ID3D11Resource>, srcsubresource: u32, psrcbox: *const D3D11_BOX); |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11Device3 {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11Device3_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device3_Impl, const OFFSET: isize>() -> ID3D11Device3_Vtbl { |
| unsafe extern "system" fn CreateTexture2D1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device3_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc1: *const D3D11_TEXTURE2D_DESC1, pinitialdata: *const D3D11_SUBRESOURCE_DATA, pptexture2d: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateTexture2D1(::core::mem::transmute_copy(&pdesc1), ::core::mem::transmute_copy(&pinitialdata)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pptexture2d, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateTexture3D1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device3_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc1: *const D3D11_TEXTURE3D_DESC1, pinitialdata: *const D3D11_SUBRESOURCE_DATA, pptexture3d: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateTexture3D1(::core::mem::transmute_copy(&pdesc1), ::core::mem::transmute_copy(&pinitialdata)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pptexture3d, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateRasterizerState2<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device3_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, prasterizerdesc: *const D3D11_RASTERIZER_DESC2, pprasterizerstate: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateRasterizerState2(::core::mem::transmute_copy(&prasterizerdesc)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pprasterizerstate, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateShaderResourceView1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device3_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void, pdesc1: *const D3D11_SHADER_RESOURCE_VIEW_DESC1, ppsrview1: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateShaderResourceView1(::core::mem::transmute(&presource), ::core::mem::transmute_copy(&pdesc1)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppsrview1, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateUnorderedAccessView1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device3_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void, pdesc1: *const D3D11_UNORDERED_ACCESS_VIEW_DESC1, ppuaview1: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateUnorderedAccessView1(::core::mem::transmute(&presource), ::core::mem::transmute_copy(&pdesc1)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppuaview1, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateRenderTargetView1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device3_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void, pdesc1: *const D3D11_RENDER_TARGET_VIEW_DESC1, pprtview1: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateRenderTargetView1(::core::mem::transmute(&presource), ::core::mem::transmute_copy(&pdesc1)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pprtview1, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateQuery1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device3_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pquerydesc1: *const D3D11_QUERY_DESC1, ppquery1: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateQuery1(::core::mem::transmute_copy(&pquerydesc1)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppquery1, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetImmediateContext3<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device3_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ppimmediatecontext: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetImmediateContext3(::core::mem::transmute_copy(&ppimmediatecontext)) |
| } |
| unsafe extern "system" fn CreateDeferredContext3<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device3_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, contextflags: u32, ppdeferredcontext: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateDeferredContext3(::core::mem::transmute_copy(&contextflags)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppdeferredcontext, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn WriteToSubresource<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device3_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdstresource: *mut ::core::ffi::c_void, dstsubresource: u32, pdstbox: *const D3D11_BOX, psrcdata: *const ::core::ffi::c_void, srcrowpitch: u32, srcdepthpitch: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.WriteToSubresource(::core::mem::transmute(&pdstresource), ::core::mem::transmute_copy(&dstsubresource), ::core::mem::transmute_copy(&pdstbox), ::core::mem::transmute_copy(&psrcdata), ::core::mem::transmute_copy(&srcrowpitch), ::core::mem::transmute_copy(&srcdepthpitch)) |
| } |
| unsafe extern "system" fn ReadFromSubresource<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device3_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdstdata: *mut ::core::ffi::c_void, dstrowpitch: u32, dstdepthpitch: u32, psrcresource: *mut ::core::ffi::c_void, srcsubresource: u32, psrcbox: *const D3D11_BOX) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.ReadFromSubresource(::core::mem::transmute_copy(&pdstdata), ::core::mem::transmute_copy(&dstrowpitch), ::core::mem::transmute_copy(&dstdepthpitch), ::core::mem::transmute(&psrcresource), ::core::mem::transmute_copy(&srcsubresource), ::core::mem::transmute_copy(&psrcbox)) |
| } |
| Self { |
| base__: ID3D11Device2_Vtbl::new::<Identity, Impl, OFFSET>(), |
| CreateTexture2D1: CreateTexture2D1::<Identity, Impl, OFFSET>, |
| CreateTexture3D1: CreateTexture3D1::<Identity, Impl, OFFSET>, |
| CreateRasterizerState2: CreateRasterizerState2::<Identity, Impl, OFFSET>, |
| CreateShaderResourceView1: CreateShaderResourceView1::<Identity, Impl, OFFSET>, |
| CreateUnorderedAccessView1: CreateUnorderedAccessView1::<Identity, Impl, OFFSET>, |
| CreateRenderTargetView1: CreateRenderTargetView1::<Identity, Impl, OFFSET>, |
| CreateQuery1: CreateQuery1::<Identity, Impl, OFFSET>, |
| GetImmediateContext3: GetImmediateContext3::<Identity, Impl, OFFSET>, |
| CreateDeferredContext3: CreateDeferredContext3::<Identity, Impl, OFFSET>, |
| WriteToSubresource: WriteToSubresource::<Identity, Impl, OFFSET>, |
| ReadFromSubresource: ReadFromSubresource::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Device3 as ::windows::core::Interface>::IID || iid == &<ID3D11Device as ::windows::core::Interface>::IID || iid == &<ID3D11Device1 as ::windows::core::Interface>::IID || iid == &<ID3D11Device2 as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11Device4_Impl: Sized + ID3D11Device3_Impl { |
| fn RegisterDeviceRemovedEvent(&self, hevent: super::super::Foundation::HANDLE) -> ::windows::core::Result<u32>; |
| fn UnregisterDeviceRemoved(&self, dwcookie: u32); |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11Device4 {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11Device4_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device4_Impl, const OFFSET: isize>() -> ID3D11Device4_Vtbl { |
| unsafe extern "system" fn RegisterDeviceRemovedEvent<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device4_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, hevent: super::super::Foundation::HANDLE, pdwcookie: *mut u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.RegisterDeviceRemovedEvent(::core::mem::transmute_copy(&hevent)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pdwcookie, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn UnregisterDeviceRemoved<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device4_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, dwcookie: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.UnregisterDeviceRemoved(::core::mem::transmute_copy(&dwcookie)) |
| } |
| Self { |
| base__: ID3D11Device3_Vtbl::new::<Identity, Impl, OFFSET>(), |
| RegisterDeviceRemovedEvent: RegisterDeviceRemovedEvent::<Identity, Impl, OFFSET>, |
| UnregisterDeviceRemoved: UnregisterDeviceRemoved::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Device4 as ::windows::core::Interface>::IID || iid == &<ID3D11Device as ::windows::core::Interface>::IID || iid == &<ID3D11Device1 as ::windows::core::Interface>::IID || iid == &<ID3D11Device2 as ::windows::core::Interface>::IID || iid == &<ID3D11Device3 as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11Device5_Impl: Sized + ID3D11Device4_Impl { |
| fn OpenSharedFence(&self, hfence: super::super::Foundation::HANDLE, returnedinterface: *const ::windows::core::GUID, ppfence: *mut *mut ::core::ffi::c_void) -> ::windows::core::Result<()>; |
| fn CreateFence(&self, initialvalue: u64, flags: D3D11_FENCE_FLAG, returnedinterface: *const ::windows::core::GUID, ppfence: *mut *mut ::core::ffi::c_void) -> ::windows::core::Result<()>; |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11Device5 {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11Device5_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device5_Impl, const OFFSET: isize>() -> ID3D11Device5_Vtbl { |
| unsafe extern "system" fn OpenSharedFence<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device5_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, hfence: super::super::Foundation::HANDLE, returnedinterface: *const ::windows::core::GUID, ppfence: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.OpenSharedFence(::core::mem::transmute_copy(&hfence), ::core::mem::transmute_copy(&returnedinterface), ::core::mem::transmute_copy(&ppfence)).into() |
| } |
| unsafe extern "system" fn CreateFence<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Device5_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, initialvalue: u64, flags: D3D11_FENCE_FLAG, returnedinterface: *const ::windows::core::GUID, ppfence: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CreateFence(::core::mem::transmute_copy(&initialvalue), ::core::mem::transmute_copy(&flags), ::core::mem::transmute_copy(&returnedinterface), ::core::mem::transmute_copy(&ppfence)).into() |
| } |
| Self { |
| base__: ID3D11Device4_Vtbl::new::<Identity, Impl, OFFSET>(), |
| OpenSharedFence: OpenSharedFence::<Identity, Impl, OFFSET>, |
| CreateFence: CreateFence::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Device5 as ::windows::core::Interface>::IID || iid == &<ID3D11Device as ::windows::core::Interface>::IID || iid == &<ID3D11Device1 as ::windows::core::Interface>::IID || iid == &<ID3D11Device2 as ::windows::core::Interface>::IID || iid == &<ID3D11Device3 as ::windows::core::Interface>::IID || iid == &<ID3D11Device4 as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11DeviceChild_Impl: Sized { |
| fn GetDevice(&self, ppdevice: *mut ::core::option::Option<ID3D11Device>); |
| fn GetPrivateData(&self, guid: *const ::windows::core::GUID, pdatasize: *mut u32, pdata: *mut ::core::ffi::c_void) -> ::windows::core::Result<()>; |
| fn SetPrivateData(&self, guid: *const ::windows::core::GUID, datasize: u32, pdata: *const ::core::ffi::c_void) -> ::windows::core::Result<()>; |
| fn SetPrivateDataInterface(&self, guid: *const ::windows::core::GUID, pdata: &::core::option::Option<::windows::core::IUnknown>) -> ::windows::core::Result<()>; |
| } |
| impl ::windows::core::RuntimeName for ID3D11DeviceChild {} |
| impl ID3D11DeviceChild_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceChild_Impl, const OFFSET: isize>() -> ID3D11DeviceChild_Vtbl { |
| unsafe extern "system" fn GetDevice<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceChild_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ppdevice: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDevice(::core::mem::transmute_copy(&ppdevice)) |
| } |
| unsafe extern "system" fn GetPrivateData<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceChild_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, guid: *const ::windows::core::GUID, pdatasize: *mut u32, pdata: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetPrivateData(::core::mem::transmute_copy(&guid), ::core::mem::transmute_copy(&pdatasize), ::core::mem::transmute_copy(&pdata)).into() |
| } |
| unsafe extern "system" fn SetPrivateData<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceChild_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, guid: *const ::windows::core::GUID, datasize: u32, pdata: *const ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetPrivateData(::core::mem::transmute_copy(&guid), ::core::mem::transmute_copy(&datasize), ::core::mem::transmute_copy(&pdata)).into() |
| } |
| unsafe extern "system" fn SetPrivateDataInterface<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceChild_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, guid: *const ::windows::core::GUID, pdata: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetPrivateDataInterface(::core::mem::transmute_copy(&guid), ::core::mem::transmute(&pdata)).into() |
| } |
| Self { |
| base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), |
| GetDevice: GetDevice::<Identity, Impl, OFFSET>, |
| GetPrivateData: GetPrivateData::<Identity, Impl, OFFSET>, |
| SetPrivateData: SetPrivateData::<Identity, Impl, OFFSET>, |
| SetPrivateDataInterface: SetPrivateDataInterface::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11DeviceContext_Impl: Sized + ID3D11DeviceChild_Impl { |
| fn VSSetConstantBuffers(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *const ::core::option::Option<ID3D11Buffer>); |
| fn PSSetShaderResources(&self, startslot: u32, numviews: u32, ppshaderresourceviews: *const ::core::option::Option<ID3D11ShaderResourceView>); |
| fn PSSetShader(&self, ppixelshader: &::core::option::Option<ID3D11PixelShader>, ppclassinstances: *const ::core::option::Option<ID3D11ClassInstance>, numclassinstances: u32); |
| fn PSSetSamplers(&self, startslot: u32, numsamplers: u32, ppsamplers: *const ::core::option::Option<ID3D11SamplerState>); |
| fn VSSetShader(&self, pvertexshader: &::core::option::Option<ID3D11VertexShader>, ppclassinstances: *const ::core::option::Option<ID3D11ClassInstance>, numclassinstances: u32); |
| fn DrawIndexed(&self, indexcount: u32, startindexlocation: u32, basevertexlocation: i32); |
| fn Draw(&self, vertexcount: u32, startvertexlocation: u32); |
| fn Map(&self, presource: &::core::option::Option<ID3D11Resource>, subresource: u32, maptype: D3D11_MAP, mapflags: u32) -> ::windows::core::Result<D3D11_MAPPED_SUBRESOURCE>; |
| fn Unmap(&self, presource: &::core::option::Option<ID3D11Resource>, subresource: u32); |
| fn PSSetConstantBuffers(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *const ::core::option::Option<ID3D11Buffer>); |
| fn IASetInputLayout(&self, pinputlayout: &::core::option::Option<ID3D11InputLayout>); |
| fn IASetVertexBuffers(&self, startslot: u32, numbuffers: u32, ppvertexbuffers: *const ::core::option::Option<ID3D11Buffer>, pstrides: *const u32, poffsets: *const u32); |
| fn IASetIndexBuffer(&self, pindexbuffer: &::core::option::Option<ID3D11Buffer>, format: super::Dxgi::Common::DXGI_FORMAT, offset: u32); |
| fn DrawIndexedInstanced(&self, indexcountperinstance: u32, instancecount: u32, startindexlocation: u32, basevertexlocation: i32, startinstancelocation: u32); |
| fn DrawInstanced(&self, vertexcountperinstance: u32, instancecount: u32, startvertexlocation: u32, startinstancelocation: u32); |
| fn GSSetConstantBuffers(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *const ::core::option::Option<ID3D11Buffer>); |
| fn GSSetShader(&self, pshader: &::core::option::Option<ID3D11GeometryShader>, ppclassinstances: *const ::core::option::Option<ID3D11ClassInstance>, numclassinstances: u32); |
| fn IASetPrimitiveTopology(&self, topology: super::Direct3D::D3D_PRIMITIVE_TOPOLOGY); |
| fn VSSetShaderResources(&self, startslot: u32, numviews: u32, ppshaderresourceviews: *const ::core::option::Option<ID3D11ShaderResourceView>); |
| fn VSSetSamplers(&self, startslot: u32, numsamplers: u32, ppsamplers: *const ::core::option::Option<ID3D11SamplerState>); |
| fn Begin(&self, pasync: &::core::option::Option<ID3D11Asynchronous>); |
| fn End(&self, pasync: &::core::option::Option<ID3D11Asynchronous>); |
| fn GetData(&self, pasync: &::core::option::Option<ID3D11Asynchronous>, pdata: *mut ::core::ffi::c_void, datasize: u32, getdataflags: u32) -> ::windows::core::Result<()>; |
| fn SetPredication(&self, ppredicate: &::core::option::Option<ID3D11Predicate>, predicatevalue: super::super::Foundation::BOOL); |
| fn GSSetShaderResources(&self, startslot: u32, numviews: u32, ppshaderresourceviews: *const ::core::option::Option<ID3D11ShaderResourceView>); |
| fn GSSetSamplers(&self, startslot: u32, numsamplers: u32, ppsamplers: *const ::core::option::Option<ID3D11SamplerState>); |
| fn OMSetRenderTargets(&self, numviews: u32, pprendertargetviews: *const ::core::option::Option<ID3D11RenderTargetView>, pdepthstencilview: &::core::option::Option<ID3D11DepthStencilView>); |
| fn OMSetRenderTargetsAndUnorderedAccessViews(&self, numrtvs: u32, pprendertargetviews: *const ::core::option::Option<ID3D11RenderTargetView>, pdepthstencilview: &::core::option::Option<ID3D11DepthStencilView>, uavstartslot: u32, numuavs: u32, ppunorderedaccessviews: *const ::core::option::Option<ID3D11UnorderedAccessView>, puavinitialcounts: *const u32); |
| fn OMSetBlendState(&self, pblendstate: &::core::option::Option<ID3D11BlendState>, blendfactor: *const f32, samplemask: u32); |
| fn OMSetDepthStencilState(&self, pdepthstencilstate: &::core::option::Option<ID3D11DepthStencilState>, stencilref: u32); |
| fn SOSetTargets(&self, numbuffers: u32, ppsotargets: *const ::core::option::Option<ID3D11Buffer>, poffsets: *const u32); |
| fn DrawAuto(&self); |
| fn DrawIndexedInstancedIndirect(&self, pbufferforargs: &::core::option::Option<ID3D11Buffer>, alignedbyteoffsetforargs: u32); |
| fn DrawInstancedIndirect(&self, pbufferforargs: &::core::option::Option<ID3D11Buffer>, alignedbyteoffsetforargs: u32); |
| fn Dispatch(&self, threadgroupcountx: u32, threadgroupcounty: u32, threadgroupcountz: u32); |
| fn DispatchIndirect(&self, pbufferforargs: &::core::option::Option<ID3D11Buffer>, alignedbyteoffsetforargs: u32); |
| fn RSSetState(&self, prasterizerstate: &::core::option::Option<ID3D11RasterizerState>); |
| fn RSSetViewports(&self, numviewports: u32, pviewports: *const D3D11_VIEWPORT); |
| fn RSSetScissorRects(&self, numrects: u32, prects: *const super::super::Foundation::RECT); |
| fn CopySubresourceRegion(&self, pdstresource: &::core::option::Option<ID3D11Resource>, dstsubresource: u32, dstx: u32, dsty: u32, dstz: u32, psrcresource: &::core::option::Option<ID3D11Resource>, srcsubresource: u32, psrcbox: *const D3D11_BOX); |
| fn CopyResource(&self, pdstresource: &::core::option::Option<ID3D11Resource>, psrcresource: &::core::option::Option<ID3D11Resource>); |
| fn UpdateSubresource(&self, pdstresource: &::core::option::Option<ID3D11Resource>, dstsubresource: u32, pdstbox: *const D3D11_BOX, psrcdata: *const ::core::ffi::c_void, srcrowpitch: u32, srcdepthpitch: u32); |
| fn CopyStructureCount(&self, pdstbuffer: &::core::option::Option<ID3D11Buffer>, dstalignedbyteoffset: u32, psrcview: &::core::option::Option<ID3D11UnorderedAccessView>); |
| fn ClearRenderTargetView(&self, prendertargetview: &::core::option::Option<ID3D11RenderTargetView>, colorrgba: *const f32); |
| fn ClearUnorderedAccessViewUint(&self, punorderedaccessview: &::core::option::Option<ID3D11UnorderedAccessView>, values: *const u32); |
| fn ClearUnorderedAccessViewFloat(&self, punorderedaccessview: &::core::option::Option<ID3D11UnorderedAccessView>, values: *const f32); |
| fn ClearDepthStencilView(&self, pdepthstencilview: &::core::option::Option<ID3D11DepthStencilView>, clearflags: u32, depth: f32, stencil: u8); |
| fn GenerateMips(&self, pshaderresourceview: &::core::option::Option<ID3D11ShaderResourceView>); |
| fn SetResourceMinLOD(&self, presource: &::core::option::Option<ID3D11Resource>, minlod: f32); |
| fn GetResourceMinLOD(&self, presource: &::core::option::Option<ID3D11Resource>) -> f32; |
| fn ResolveSubresource(&self, pdstresource: &::core::option::Option<ID3D11Resource>, dstsubresource: u32, psrcresource: &::core::option::Option<ID3D11Resource>, srcsubresource: u32, format: super::Dxgi::Common::DXGI_FORMAT); |
| fn ExecuteCommandList(&self, pcommandlist: &::core::option::Option<ID3D11CommandList>, restorecontextstate: super::super::Foundation::BOOL); |
| fn HSSetShaderResources(&self, startslot: u32, numviews: u32, ppshaderresourceviews: *const ::core::option::Option<ID3D11ShaderResourceView>); |
| fn HSSetShader(&self, phullshader: &::core::option::Option<ID3D11HullShader>, ppclassinstances: *const ::core::option::Option<ID3D11ClassInstance>, numclassinstances: u32); |
| fn HSSetSamplers(&self, startslot: u32, numsamplers: u32, ppsamplers: *const ::core::option::Option<ID3D11SamplerState>); |
| fn HSSetConstantBuffers(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *const ::core::option::Option<ID3D11Buffer>); |
| fn DSSetShaderResources(&self, startslot: u32, numviews: u32, ppshaderresourceviews: *const ::core::option::Option<ID3D11ShaderResourceView>); |
| fn DSSetShader(&self, pdomainshader: &::core::option::Option<ID3D11DomainShader>, ppclassinstances: *const ::core::option::Option<ID3D11ClassInstance>, numclassinstances: u32); |
| fn DSSetSamplers(&self, startslot: u32, numsamplers: u32, ppsamplers: *const ::core::option::Option<ID3D11SamplerState>); |
| fn DSSetConstantBuffers(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *const ::core::option::Option<ID3D11Buffer>); |
| fn CSSetShaderResources(&self, startslot: u32, numviews: u32, ppshaderresourceviews: *const ::core::option::Option<ID3D11ShaderResourceView>); |
| fn CSSetUnorderedAccessViews(&self, startslot: u32, numuavs: u32, ppunorderedaccessviews: *const ::core::option::Option<ID3D11UnorderedAccessView>, puavinitialcounts: *const u32); |
| fn CSSetShader(&self, pcomputeshader: &::core::option::Option<ID3D11ComputeShader>, ppclassinstances: *const ::core::option::Option<ID3D11ClassInstance>, numclassinstances: u32); |
| fn CSSetSamplers(&self, startslot: u32, numsamplers: u32, ppsamplers: *const ::core::option::Option<ID3D11SamplerState>); |
| fn CSSetConstantBuffers(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *const ::core::option::Option<ID3D11Buffer>); |
| fn VSGetConstantBuffers(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut ::core::option::Option<ID3D11Buffer>); |
| fn PSGetShaderResources(&self, startslot: u32, numviews: u32, ppshaderresourceviews: *mut ::core::option::Option<ID3D11ShaderResourceView>); |
| fn PSGetShader(&self, pppixelshader: *mut ::core::option::Option<ID3D11PixelShader>, ppclassinstances: *mut ::core::option::Option<ID3D11ClassInstance>, pnumclassinstances: *mut u32); |
| fn PSGetSamplers(&self, startslot: u32, numsamplers: u32, ppsamplers: *mut ::core::option::Option<ID3D11SamplerState>); |
| fn VSGetShader(&self, ppvertexshader: *mut ::core::option::Option<ID3D11VertexShader>, ppclassinstances: *mut ::core::option::Option<ID3D11ClassInstance>, pnumclassinstances: *mut u32); |
| fn PSGetConstantBuffers(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut ::core::option::Option<ID3D11Buffer>); |
| fn IAGetInputLayout(&self, ppinputlayout: *mut ::core::option::Option<ID3D11InputLayout>); |
| fn IAGetVertexBuffers(&self, startslot: u32, numbuffers: u32, ppvertexbuffers: *mut ::core::option::Option<ID3D11Buffer>, pstrides: *mut u32, poffsets: *mut u32); |
| fn IAGetIndexBuffer(&self, pindexbuffer: *mut ::core::option::Option<ID3D11Buffer>, format: *mut super::Dxgi::Common::DXGI_FORMAT, offset: *mut u32); |
| fn GSGetConstantBuffers(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut ::core::option::Option<ID3D11Buffer>); |
| fn GSGetShader(&self, ppgeometryshader: *mut ::core::option::Option<ID3D11GeometryShader>, ppclassinstances: *mut ::core::option::Option<ID3D11ClassInstance>, pnumclassinstances: *mut u32); |
| fn IAGetPrimitiveTopology(&self, ptopology: *mut super::Direct3D::D3D_PRIMITIVE_TOPOLOGY); |
| fn VSGetShaderResources(&self, startslot: u32, numviews: u32, ppshaderresourceviews: *mut ::core::option::Option<ID3D11ShaderResourceView>); |
| fn VSGetSamplers(&self, startslot: u32, numsamplers: u32, ppsamplers: *mut ::core::option::Option<ID3D11SamplerState>); |
| fn GetPredication(&self, pppredicate: *mut ::core::option::Option<ID3D11Predicate>, ppredicatevalue: *mut super::super::Foundation::BOOL); |
| fn GSGetShaderResources(&self, startslot: u32, numviews: u32, ppshaderresourceviews: *mut ::core::option::Option<ID3D11ShaderResourceView>); |
| fn GSGetSamplers(&self, startslot: u32, numsamplers: u32, ppsamplers: *mut ::core::option::Option<ID3D11SamplerState>); |
| fn OMGetRenderTargets(&self, numviews: u32, pprendertargetviews: *mut ::core::option::Option<ID3D11RenderTargetView>, ppdepthstencilview: *mut ::core::option::Option<ID3D11DepthStencilView>); |
| fn OMGetRenderTargetsAndUnorderedAccessViews(&self, numrtvs: u32, pprendertargetviews: *mut ::core::option::Option<ID3D11RenderTargetView>, ppdepthstencilview: *mut ::core::option::Option<ID3D11DepthStencilView>, uavstartslot: u32, numuavs: u32, ppunorderedaccessviews: *mut ::core::option::Option<ID3D11UnorderedAccessView>); |
| fn OMGetBlendState(&self, ppblendstate: *mut ::core::option::Option<ID3D11BlendState>, blendfactor: *mut f32, psamplemask: *mut u32); |
| fn OMGetDepthStencilState(&self, ppdepthstencilstate: *mut ::core::option::Option<ID3D11DepthStencilState>, pstencilref: *mut u32); |
| fn SOGetTargets(&self, numbuffers: u32, ppsotargets: *mut ::core::option::Option<ID3D11Buffer>); |
| fn RSGetState(&self, pprasterizerstate: *mut ::core::option::Option<ID3D11RasterizerState>); |
| fn RSGetViewports(&self, pnumviewports: *mut u32, pviewports: *mut D3D11_VIEWPORT); |
| fn RSGetScissorRects(&self, pnumrects: *mut u32, prects: *mut super::super::Foundation::RECT); |
| fn HSGetShaderResources(&self, startslot: u32, numviews: u32, ppshaderresourceviews: *mut ::core::option::Option<ID3D11ShaderResourceView>); |
| fn HSGetShader(&self, pphullshader: *mut ::core::option::Option<ID3D11HullShader>, ppclassinstances: *mut ::core::option::Option<ID3D11ClassInstance>, pnumclassinstances: *mut u32); |
| fn HSGetSamplers(&self, startslot: u32, numsamplers: u32, ppsamplers: *mut ::core::option::Option<ID3D11SamplerState>); |
| fn HSGetConstantBuffers(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut ::core::option::Option<ID3D11Buffer>); |
| fn DSGetShaderResources(&self, startslot: u32, numviews: u32, ppshaderresourceviews: *mut ::core::option::Option<ID3D11ShaderResourceView>); |
| fn DSGetShader(&self, ppdomainshader: *mut ::core::option::Option<ID3D11DomainShader>, ppclassinstances: *mut ::core::option::Option<ID3D11ClassInstance>, pnumclassinstances: *mut u32); |
| fn DSGetSamplers(&self, startslot: u32, numsamplers: u32, ppsamplers: *mut ::core::option::Option<ID3D11SamplerState>); |
| fn DSGetConstantBuffers(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut ::core::option::Option<ID3D11Buffer>); |
| fn CSGetShaderResources(&self, startslot: u32, numviews: u32, ppshaderresourceviews: *mut ::core::option::Option<ID3D11ShaderResourceView>); |
| fn CSGetUnorderedAccessViews(&self, startslot: u32, numuavs: u32, ppunorderedaccessviews: *mut ::core::option::Option<ID3D11UnorderedAccessView>); |
| fn CSGetShader(&self, ppcomputeshader: *mut ::core::option::Option<ID3D11ComputeShader>, ppclassinstances: *mut ::core::option::Option<ID3D11ClassInstance>, pnumclassinstances: *mut u32); |
| fn CSGetSamplers(&self, startslot: u32, numsamplers: u32, ppsamplers: *mut ::core::option::Option<ID3D11SamplerState>); |
| fn CSGetConstantBuffers(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut ::core::option::Option<ID3D11Buffer>); |
| fn ClearState(&self); |
| fn Flush(&self); |
| fn GetType(&self) -> D3D11_DEVICE_CONTEXT_TYPE; |
| fn GetContextFlags(&self) -> u32; |
| fn FinishCommandList(&self, restoredeferredcontextstate: super::super::Foundation::BOOL) -> ::windows::core::Result<ID3D11CommandList>; |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11DeviceContext {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11DeviceContext_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>() -> ID3D11DeviceContext_Vtbl { |
| unsafe extern "system" fn VSSetConstantBuffers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *const *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VSSetConstantBuffers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers)) |
| } |
| unsafe extern "system" fn PSSetShaderResources<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numviews: u32, ppshaderresourceviews: *const *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PSSetShaderResources(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numviews), ::core::mem::transmute_copy(&ppshaderresourceviews)) |
| } |
| unsafe extern "system" fn PSSetShader<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ppixelshader: *mut ::core::ffi::c_void, ppclassinstances: *const *mut ::core::ffi::c_void, numclassinstances: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PSSetShader(::core::mem::transmute(&ppixelshader), ::core::mem::transmute_copy(&ppclassinstances), ::core::mem::transmute_copy(&numclassinstances)) |
| } |
| unsafe extern "system" fn PSSetSamplers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numsamplers: u32, ppsamplers: *const *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PSSetSamplers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numsamplers), ::core::mem::transmute_copy(&ppsamplers)) |
| } |
| unsafe extern "system" fn VSSetShader<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvertexshader: *mut ::core::ffi::c_void, ppclassinstances: *const *mut ::core::ffi::c_void, numclassinstances: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VSSetShader(::core::mem::transmute(&pvertexshader), ::core::mem::transmute_copy(&ppclassinstances), ::core::mem::transmute_copy(&numclassinstances)) |
| } |
| unsafe extern "system" fn DrawIndexed<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, indexcount: u32, startindexlocation: u32, basevertexlocation: i32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DrawIndexed(::core::mem::transmute_copy(&indexcount), ::core::mem::transmute_copy(&startindexlocation), ::core::mem::transmute_copy(&basevertexlocation)) |
| } |
| unsafe extern "system" fn Draw<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, vertexcount: u32, startvertexlocation: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.Draw(::core::mem::transmute_copy(&vertexcount), ::core::mem::transmute_copy(&startvertexlocation)) |
| } |
| unsafe extern "system" fn Map<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void, subresource: u32, maptype: D3D11_MAP, mapflags: u32, pmappedresource: *mut D3D11_MAPPED_SUBRESOURCE) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.Map(::core::mem::transmute(&presource), ::core::mem::transmute_copy(&subresource), ::core::mem::transmute_copy(&maptype), ::core::mem::transmute_copy(&mapflags)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pmappedresource, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn Unmap<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void, subresource: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.Unmap(::core::mem::transmute(&presource), ::core::mem::transmute_copy(&subresource)) |
| } |
| unsafe extern "system" fn PSSetConstantBuffers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *const *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PSSetConstantBuffers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers)) |
| } |
| unsafe extern "system" fn IASetInputLayout<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pinputlayout: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.IASetInputLayout(::core::mem::transmute(&pinputlayout)) |
| } |
| unsafe extern "system" fn IASetVertexBuffers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppvertexbuffers: *const *mut ::core::ffi::c_void, pstrides: *const u32, poffsets: *const u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.IASetVertexBuffers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppvertexbuffers), ::core::mem::transmute_copy(&pstrides), ::core::mem::transmute_copy(&poffsets)) |
| } |
| unsafe extern "system" fn IASetIndexBuffer<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pindexbuffer: *mut ::core::ffi::c_void, format: super::Dxgi::Common::DXGI_FORMAT, offset: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.IASetIndexBuffer(::core::mem::transmute(&pindexbuffer), ::core::mem::transmute_copy(&format), ::core::mem::transmute_copy(&offset)) |
| } |
| unsafe extern "system" fn DrawIndexedInstanced<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, indexcountperinstance: u32, instancecount: u32, startindexlocation: u32, basevertexlocation: i32, startinstancelocation: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DrawIndexedInstanced(::core::mem::transmute_copy(&indexcountperinstance), ::core::mem::transmute_copy(&instancecount), ::core::mem::transmute_copy(&startindexlocation), ::core::mem::transmute_copy(&basevertexlocation), ::core::mem::transmute_copy(&startinstancelocation)) |
| } |
| unsafe extern "system" fn DrawInstanced<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, vertexcountperinstance: u32, instancecount: u32, startvertexlocation: u32, startinstancelocation: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DrawInstanced(::core::mem::transmute_copy(&vertexcountperinstance), ::core::mem::transmute_copy(&instancecount), ::core::mem::transmute_copy(&startvertexlocation), ::core::mem::transmute_copy(&startinstancelocation)) |
| } |
| unsafe extern "system" fn GSSetConstantBuffers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *const *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GSSetConstantBuffers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers)) |
| } |
| unsafe extern "system" fn GSSetShader<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pshader: *mut ::core::ffi::c_void, ppclassinstances: *const *mut ::core::ffi::c_void, numclassinstances: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GSSetShader(::core::mem::transmute(&pshader), ::core::mem::transmute_copy(&ppclassinstances), ::core::mem::transmute_copy(&numclassinstances)) |
| } |
| unsafe extern "system" fn IASetPrimitiveTopology<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, topology: super::Direct3D::D3D_PRIMITIVE_TOPOLOGY) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.IASetPrimitiveTopology(::core::mem::transmute_copy(&topology)) |
| } |
| unsafe extern "system" fn VSSetShaderResources<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numviews: u32, ppshaderresourceviews: *const *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VSSetShaderResources(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numviews), ::core::mem::transmute_copy(&ppshaderresourceviews)) |
| } |
| unsafe extern "system" fn VSSetSamplers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numsamplers: u32, ppsamplers: *const *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VSSetSamplers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numsamplers), ::core::mem::transmute_copy(&ppsamplers)) |
| } |
| unsafe extern "system" fn Begin<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pasync: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.Begin(::core::mem::transmute(&pasync)) |
| } |
| unsafe extern "system" fn End<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pasync: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.End(::core::mem::transmute(&pasync)) |
| } |
| unsafe extern "system" fn GetData<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pasync: *mut ::core::ffi::c_void, pdata: *mut ::core::ffi::c_void, datasize: u32, getdataflags: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetData(::core::mem::transmute(&pasync), ::core::mem::transmute_copy(&pdata), ::core::mem::transmute_copy(&datasize), ::core::mem::transmute_copy(&getdataflags)).into() |
| } |
| unsafe extern "system" fn SetPredication<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ppredicate: *mut ::core::ffi::c_void, predicatevalue: super::super::Foundation::BOOL) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetPredication(::core::mem::transmute(&ppredicate), ::core::mem::transmute_copy(&predicatevalue)) |
| } |
| unsafe extern "system" fn GSSetShaderResources<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numviews: u32, ppshaderresourceviews: *const *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GSSetShaderResources(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numviews), ::core::mem::transmute_copy(&ppshaderresourceviews)) |
| } |
| unsafe extern "system" fn GSSetSamplers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numsamplers: u32, ppsamplers: *const *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GSSetSamplers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numsamplers), ::core::mem::transmute_copy(&ppsamplers)) |
| } |
| unsafe extern "system" fn OMSetRenderTargets<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, numviews: u32, pprendertargetviews: *const *mut ::core::ffi::c_void, pdepthstencilview: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.OMSetRenderTargets(::core::mem::transmute_copy(&numviews), ::core::mem::transmute_copy(&pprendertargetviews), ::core::mem::transmute(&pdepthstencilview)) |
| } |
| unsafe extern "system" fn OMSetRenderTargetsAndUnorderedAccessViews<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, numrtvs: u32, pprendertargetviews: *const *mut ::core::ffi::c_void, pdepthstencilview: *mut ::core::ffi::c_void, uavstartslot: u32, numuavs: u32, ppunorderedaccessviews: *const *mut ::core::ffi::c_void, puavinitialcounts: *const u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.OMSetRenderTargetsAndUnorderedAccessViews(::core::mem::transmute_copy(&numrtvs), ::core::mem::transmute_copy(&pprendertargetviews), ::core::mem::transmute(&pdepthstencilview), ::core::mem::transmute_copy(&uavstartslot), ::core::mem::transmute_copy(&numuavs), ::core::mem::transmute_copy(&ppunorderedaccessviews), ::core::mem::transmute_copy(&puavinitialcounts)) |
| } |
| unsafe extern "system" fn OMSetBlendState<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pblendstate: *mut ::core::ffi::c_void, blendfactor: *const f32, samplemask: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.OMSetBlendState(::core::mem::transmute(&pblendstate), ::core::mem::transmute_copy(&blendfactor), ::core::mem::transmute_copy(&samplemask)) |
| } |
| unsafe extern "system" fn OMSetDepthStencilState<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdepthstencilstate: *mut ::core::ffi::c_void, stencilref: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.OMSetDepthStencilState(::core::mem::transmute(&pdepthstencilstate), ::core::mem::transmute_copy(&stencilref)) |
| } |
| unsafe extern "system" fn SOSetTargets<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, numbuffers: u32, ppsotargets: *const *mut ::core::ffi::c_void, poffsets: *const u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SOSetTargets(::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppsotargets), ::core::mem::transmute_copy(&poffsets)) |
| } |
| unsafe extern "system" fn DrawAuto<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DrawAuto() |
| } |
| unsafe extern "system" fn DrawIndexedInstancedIndirect<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pbufferforargs: *mut ::core::ffi::c_void, alignedbyteoffsetforargs: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DrawIndexedInstancedIndirect(::core::mem::transmute(&pbufferforargs), ::core::mem::transmute_copy(&alignedbyteoffsetforargs)) |
| } |
| unsafe extern "system" fn DrawInstancedIndirect<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pbufferforargs: *mut ::core::ffi::c_void, alignedbyteoffsetforargs: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DrawInstancedIndirect(::core::mem::transmute(&pbufferforargs), ::core::mem::transmute_copy(&alignedbyteoffsetforargs)) |
| } |
| unsafe extern "system" fn Dispatch<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, threadgroupcountx: u32, threadgroupcounty: u32, threadgroupcountz: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.Dispatch(::core::mem::transmute_copy(&threadgroupcountx), ::core::mem::transmute_copy(&threadgroupcounty), ::core::mem::transmute_copy(&threadgroupcountz)) |
| } |
| unsafe extern "system" fn DispatchIndirect<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pbufferforargs: *mut ::core::ffi::c_void, alignedbyteoffsetforargs: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DispatchIndirect(::core::mem::transmute(&pbufferforargs), ::core::mem::transmute_copy(&alignedbyteoffsetforargs)) |
| } |
| unsafe extern "system" fn RSSetState<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, prasterizerstate: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.RSSetState(::core::mem::transmute(&prasterizerstate)) |
| } |
| unsafe extern "system" fn RSSetViewports<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, numviewports: u32, pviewports: *const D3D11_VIEWPORT) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.RSSetViewports(::core::mem::transmute_copy(&numviewports), ::core::mem::transmute_copy(&pviewports)) |
| } |
| unsafe extern "system" fn RSSetScissorRects<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, numrects: u32, prects: *const super::super::Foundation::RECT) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.RSSetScissorRects(::core::mem::transmute_copy(&numrects), ::core::mem::transmute_copy(&prects)) |
| } |
| unsafe extern "system" fn CopySubresourceRegion<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdstresource: *mut ::core::ffi::c_void, dstsubresource: u32, dstx: u32, dsty: u32, dstz: u32, psrcresource: *mut ::core::ffi::c_void, srcsubresource: u32, psrcbox: *const D3D11_BOX) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CopySubresourceRegion(::core::mem::transmute(&pdstresource), ::core::mem::transmute_copy(&dstsubresource), ::core::mem::transmute_copy(&dstx), ::core::mem::transmute_copy(&dsty), ::core::mem::transmute_copy(&dstz), ::core::mem::transmute(&psrcresource), ::core::mem::transmute_copy(&srcsubresource), ::core::mem::transmute_copy(&psrcbox)) |
| } |
| unsafe extern "system" fn CopyResource<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdstresource: *mut ::core::ffi::c_void, psrcresource: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CopyResource(::core::mem::transmute(&pdstresource), ::core::mem::transmute(&psrcresource)) |
| } |
| unsafe extern "system" fn UpdateSubresource<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdstresource: *mut ::core::ffi::c_void, dstsubresource: u32, pdstbox: *const D3D11_BOX, psrcdata: *const ::core::ffi::c_void, srcrowpitch: u32, srcdepthpitch: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.UpdateSubresource(::core::mem::transmute(&pdstresource), ::core::mem::transmute_copy(&dstsubresource), ::core::mem::transmute_copy(&pdstbox), ::core::mem::transmute_copy(&psrcdata), ::core::mem::transmute_copy(&srcrowpitch), ::core::mem::transmute_copy(&srcdepthpitch)) |
| } |
| unsafe extern "system" fn CopyStructureCount<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdstbuffer: *mut ::core::ffi::c_void, dstalignedbyteoffset: u32, psrcview: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CopyStructureCount(::core::mem::transmute(&pdstbuffer), ::core::mem::transmute_copy(&dstalignedbyteoffset), ::core::mem::transmute(&psrcview)) |
| } |
| unsafe extern "system" fn ClearRenderTargetView<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, prendertargetview: *mut ::core::ffi::c_void, colorrgba: *const f32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.ClearRenderTargetView(::core::mem::transmute(&prendertargetview), ::core::mem::transmute_copy(&colorrgba)) |
| } |
| unsafe extern "system" fn ClearUnorderedAccessViewUint<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, punorderedaccessview: *mut ::core::ffi::c_void, values: *const u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.ClearUnorderedAccessViewUint(::core::mem::transmute(&punorderedaccessview), ::core::mem::transmute_copy(&values)) |
| } |
| unsafe extern "system" fn ClearUnorderedAccessViewFloat<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, punorderedaccessview: *mut ::core::ffi::c_void, values: *const f32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.ClearUnorderedAccessViewFloat(::core::mem::transmute(&punorderedaccessview), ::core::mem::transmute_copy(&values)) |
| } |
| unsafe extern "system" fn ClearDepthStencilView<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdepthstencilview: *mut ::core::ffi::c_void, clearflags: u32, depth: f32, stencil: u8) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.ClearDepthStencilView(::core::mem::transmute(&pdepthstencilview), ::core::mem::transmute_copy(&clearflags), ::core::mem::transmute_copy(&depth), ::core::mem::transmute_copy(&stencil)) |
| } |
| unsafe extern "system" fn GenerateMips<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pshaderresourceview: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GenerateMips(::core::mem::transmute(&pshaderresourceview)) |
| } |
| unsafe extern "system" fn SetResourceMinLOD<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void, minlod: f32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetResourceMinLOD(::core::mem::transmute(&presource), ::core::mem::transmute_copy(&minlod)) |
| } |
| unsafe extern "system" fn GetResourceMinLOD<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void) -> f32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetResourceMinLOD(::core::mem::transmute(&presource)) |
| } |
| unsafe extern "system" fn ResolveSubresource<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdstresource: *mut ::core::ffi::c_void, dstsubresource: u32, psrcresource: *mut ::core::ffi::c_void, srcsubresource: u32, format: super::Dxgi::Common::DXGI_FORMAT) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.ResolveSubresource(::core::mem::transmute(&pdstresource), ::core::mem::transmute_copy(&dstsubresource), ::core::mem::transmute(&psrcresource), ::core::mem::transmute_copy(&srcsubresource), ::core::mem::transmute_copy(&format)) |
| } |
| unsafe extern "system" fn ExecuteCommandList<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcommandlist: *mut ::core::ffi::c_void, restorecontextstate: super::super::Foundation::BOOL) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.ExecuteCommandList(::core::mem::transmute(&pcommandlist), ::core::mem::transmute_copy(&restorecontextstate)) |
| } |
| unsafe extern "system" fn HSSetShaderResources<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numviews: u32, ppshaderresourceviews: *const *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.HSSetShaderResources(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numviews), ::core::mem::transmute_copy(&ppshaderresourceviews)) |
| } |
| unsafe extern "system" fn HSSetShader<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, phullshader: *mut ::core::ffi::c_void, ppclassinstances: *const *mut ::core::ffi::c_void, numclassinstances: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.HSSetShader(::core::mem::transmute(&phullshader), ::core::mem::transmute_copy(&ppclassinstances), ::core::mem::transmute_copy(&numclassinstances)) |
| } |
| unsafe extern "system" fn HSSetSamplers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numsamplers: u32, ppsamplers: *const *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.HSSetSamplers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numsamplers), ::core::mem::transmute_copy(&ppsamplers)) |
| } |
| unsafe extern "system" fn HSSetConstantBuffers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *const *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.HSSetConstantBuffers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers)) |
| } |
| unsafe extern "system" fn DSSetShaderResources<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numviews: u32, ppshaderresourceviews: *const *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DSSetShaderResources(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numviews), ::core::mem::transmute_copy(&ppshaderresourceviews)) |
| } |
| unsafe extern "system" fn DSSetShader<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdomainshader: *mut ::core::ffi::c_void, ppclassinstances: *const *mut ::core::ffi::c_void, numclassinstances: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DSSetShader(::core::mem::transmute(&pdomainshader), ::core::mem::transmute_copy(&ppclassinstances), ::core::mem::transmute_copy(&numclassinstances)) |
| } |
| unsafe extern "system" fn DSSetSamplers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numsamplers: u32, ppsamplers: *const *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DSSetSamplers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numsamplers), ::core::mem::transmute_copy(&ppsamplers)) |
| } |
| unsafe extern "system" fn DSSetConstantBuffers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *const *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DSSetConstantBuffers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers)) |
| } |
| unsafe extern "system" fn CSSetShaderResources<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numviews: u32, ppshaderresourceviews: *const *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CSSetShaderResources(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numviews), ::core::mem::transmute_copy(&ppshaderresourceviews)) |
| } |
| unsafe extern "system" fn CSSetUnorderedAccessViews<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numuavs: u32, ppunorderedaccessviews: *const *mut ::core::ffi::c_void, puavinitialcounts: *const u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CSSetUnorderedAccessViews(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numuavs), ::core::mem::transmute_copy(&ppunorderedaccessviews), ::core::mem::transmute_copy(&puavinitialcounts)) |
| } |
| unsafe extern "system" fn CSSetShader<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcomputeshader: *mut ::core::ffi::c_void, ppclassinstances: *const *mut ::core::ffi::c_void, numclassinstances: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CSSetShader(::core::mem::transmute(&pcomputeshader), ::core::mem::transmute_copy(&ppclassinstances), ::core::mem::transmute_copy(&numclassinstances)) |
| } |
| unsafe extern "system" fn CSSetSamplers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numsamplers: u32, ppsamplers: *const *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CSSetSamplers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numsamplers), ::core::mem::transmute_copy(&ppsamplers)) |
| } |
| unsafe extern "system" fn CSSetConstantBuffers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *const *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CSSetConstantBuffers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers)) |
| } |
| unsafe extern "system" fn VSGetConstantBuffers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VSGetConstantBuffers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers)) |
| } |
| unsafe extern "system" fn PSGetShaderResources<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numviews: u32, ppshaderresourceviews: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PSGetShaderResources(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numviews), ::core::mem::transmute_copy(&ppshaderresourceviews)) |
| } |
| unsafe extern "system" fn PSGetShader<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pppixelshader: *mut *mut ::core::ffi::c_void, ppclassinstances: *mut *mut ::core::ffi::c_void, pnumclassinstances: *mut u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PSGetShader(::core::mem::transmute_copy(&pppixelshader), ::core::mem::transmute_copy(&ppclassinstances), ::core::mem::transmute_copy(&pnumclassinstances)) |
| } |
| unsafe extern "system" fn PSGetSamplers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numsamplers: u32, ppsamplers: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PSGetSamplers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numsamplers), ::core::mem::transmute_copy(&ppsamplers)) |
| } |
| unsafe extern "system" fn VSGetShader<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ppvertexshader: *mut *mut ::core::ffi::c_void, ppclassinstances: *mut *mut ::core::ffi::c_void, pnumclassinstances: *mut u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VSGetShader(::core::mem::transmute_copy(&ppvertexshader), ::core::mem::transmute_copy(&ppclassinstances), ::core::mem::transmute_copy(&pnumclassinstances)) |
| } |
| unsafe extern "system" fn PSGetConstantBuffers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PSGetConstantBuffers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers)) |
| } |
| unsafe extern "system" fn IAGetInputLayout<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ppinputlayout: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.IAGetInputLayout(::core::mem::transmute_copy(&ppinputlayout)) |
| } |
| unsafe extern "system" fn IAGetVertexBuffers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppvertexbuffers: *mut *mut ::core::ffi::c_void, pstrides: *mut u32, poffsets: *mut u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.IAGetVertexBuffers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppvertexbuffers), ::core::mem::transmute_copy(&pstrides), ::core::mem::transmute_copy(&poffsets)) |
| } |
| unsafe extern "system" fn IAGetIndexBuffer<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pindexbuffer: *mut *mut ::core::ffi::c_void, format: *mut super::Dxgi::Common::DXGI_FORMAT, offset: *mut u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.IAGetIndexBuffer(::core::mem::transmute_copy(&pindexbuffer), ::core::mem::transmute_copy(&format), ::core::mem::transmute_copy(&offset)) |
| } |
| unsafe extern "system" fn GSGetConstantBuffers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GSGetConstantBuffers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers)) |
| } |
| unsafe extern "system" fn GSGetShader<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ppgeometryshader: *mut *mut ::core::ffi::c_void, ppclassinstances: *mut *mut ::core::ffi::c_void, pnumclassinstances: *mut u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GSGetShader(::core::mem::transmute_copy(&ppgeometryshader), ::core::mem::transmute_copy(&ppclassinstances), ::core::mem::transmute_copy(&pnumclassinstances)) |
| } |
| unsafe extern "system" fn IAGetPrimitiveTopology<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ptopology: *mut super::Direct3D::D3D_PRIMITIVE_TOPOLOGY) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.IAGetPrimitiveTopology(::core::mem::transmute_copy(&ptopology)) |
| } |
| unsafe extern "system" fn VSGetShaderResources<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numviews: u32, ppshaderresourceviews: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VSGetShaderResources(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numviews), ::core::mem::transmute_copy(&ppshaderresourceviews)) |
| } |
| unsafe extern "system" fn VSGetSamplers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numsamplers: u32, ppsamplers: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VSGetSamplers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numsamplers), ::core::mem::transmute_copy(&ppsamplers)) |
| } |
| unsafe extern "system" fn GetPredication<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pppredicate: *mut *mut ::core::ffi::c_void, ppredicatevalue: *mut super::super::Foundation::BOOL) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetPredication(::core::mem::transmute_copy(&pppredicate), ::core::mem::transmute_copy(&ppredicatevalue)) |
| } |
| unsafe extern "system" fn GSGetShaderResources<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numviews: u32, ppshaderresourceviews: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GSGetShaderResources(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numviews), ::core::mem::transmute_copy(&ppshaderresourceviews)) |
| } |
| unsafe extern "system" fn GSGetSamplers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numsamplers: u32, ppsamplers: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GSGetSamplers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numsamplers), ::core::mem::transmute_copy(&ppsamplers)) |
| } |
| unsafe extern "system" fn OMGetRenderTargets<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, numviews: u32, pprendertargetviews: *mut *mut ::core::ffi::c_void, ppdepthstencilview: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.OMGetRenderTargets(::core::mem::transmute_copy(&numviews), ::core::mem::transmute_copy(&pprendertargetviews), ::core::mem::transmute_copy(&ppdepthstencilview)) |
| } |
| unsafe extern "system" fn OMGetRenderTargetsAndUnorderedAccessViews<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, numrtvs: u32, pprendertargetviews: *mut *mut ::core::ffi::c_void, ppdepthstencilview: *mut *mut ::core::ffi::c_void, uavstartslot: u32, numuavs: u32, ppunorderedaccessviews: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.OMGetRenderTargetsAndUnorderedAccessViews(::core::mem::transmute_copy(&numrtvs), ::core::mem::transmute_copy(&pprendertargetviews), ::core::mem::transmute_copy(&ppdepthstencilview), ::core::mem::transmute_copy(&uavstartslot), ::core::mem::transmute_copy(&numuavs), ::core::mem::transmute_copy(&ppunorderedaccessviews)) |
| } |
| unsafe extern "system" fn OMGetBlendState<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ppblendstate: *mut *mut ::core::ffi::c_void, blendfactor: *mut f32, psamplemask: *mut u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.OMGetBlendState(::core::mem::transmute_copy(&ppblendstate), ::core::mem::transmute_copy(&blendfactor), ::core::mem::transmute_copy(&psamplemask)) |
| } |
| unsafe extern "system" fn OMGetDepthStencilState<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ppdepthstencilstate: *mut *mut ::core::ffi::c_void, pstencilref: *mut u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.OMGetDepthStencilState(::core::mem::transmute_copy(&ppdepthstencilstate), ::core::mem::transmute_copy(&pstencilref)) |
| } |
| unsafe extern "system" fn SOGetTargets<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, numbuffers: u32, ppsotargets: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SOGetTargets(::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppsotargets)) |
| } |
| unsafe extern "system" fn RSGetState<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pprasterizerstate: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.RSGetState(::core::mem::transmute_copy(&pprasterizerstate)) |
| } |
| unsafe extern "system" fn RSGetViewports<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pnumviewports: *mut u32, pviewports: *mut D3D11_VIEWPORT) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.RSGetViewports(::core::mem::transmute_copy(&pnumviewports), ::core::mem::transmute_copy(&pviewports)) |
| } |
| unsafe extern "system" fn RSGetScissorRects<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pnumrects: *mut u32, prects: *mut super::super::Foundation::RECT) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.RSGetScissorRects(::core::mem::transmute_copy(&pnumrects), ::core::mem::transmute_copy(&prects)) |
| } |
| unsafe extern "system" fn HSGetShaderResources<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numviews: u32, ppshaderresourceviews: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.HSGetShaderResources(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numviews), ::core::mem::transmute_copy(&ppshaderresourceviews)) |
| } |
| unsafe extern "system" fn HSGetShader<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pphullshader: *mut *mut ::core::ffi::c_void, ppclassinstances: *mut *mut ::core::ffi::c_void, pnumclassinstances: *mut u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.HSGetShader(::core::mem::transmute_copy(&pphullshader), ::core::mem::transmute_copy(&ppclassinstances), ::core::mem::transmute_copy(&pnumclassinstances)) |
| } |
| unsafe extern "system" fn HSGetSamplers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numsamplers: u32, ppsamplers: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.HSGetSamplers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numsamplers), ::core::mem::transmute_copy(&ppsamplers)) |
| } |
| unsafe extern "system" fn HSGetConstantBuffers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.HSGetConstantBuffers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers)) |
| } |
| unsafe extern "system" fn DSGetShaderResources<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numviews: u32, ppshaderresourceviews: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DSGetShaderResources(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numviews), ::core::mem::transmute_copy(&ppshaderresourceviews)) |
| } |
| unsafe extern "system" fn DSGetShader<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ppdomainshader: *mut *mut ::core::ffi::c_void, ppclassinstances: *mut *mut ::core::ffi::c_void, pnumclassinstances: *mut u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DSGetShader(::core::mem::transmute_copy(&ppdomainshader), ::core::mem::transmute_copy(&ppclassinstances), ::core::mem::transmute_copy(&pnumclassinstances)) |
| } |
| unsafe extern "system" fn DSGetSamplers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numsamplers: u32, ppsamplers: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DSGetSamplers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numsamplers), ::core::mem::transmute_copy(&ppsamplers)) |
| } |
| unsafe extern "system" fn DSGetConstantBuffers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DSGetConstantBuffers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers)) |
| } |
| unsafe extern "system" fn CSGetShaderResources<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numviews: u32, ppshaderresourceviews: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CSGetShaderResources(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numviews), ::core::mem::transmute_copy(&ppshaderresourceviews)) |
| } |
| unsafe extern "system" fn CSGetUnorderedAccessViews<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numuavs: u32, ppunorderedaccessviews: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CSGetUnorderedAccessViews(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numuavs), ::core::mem::transmute_copy(&ppunorderedaccessviews)) |
| } |
| unsafe extern "system" fn CSGetShader<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ppcomputeshader: *mut *mut ::core::ffi::c_void, ppclassinstances: *mut *mut ::core::ffi::c_void, pnumclassinstances: *mut u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CSGetShader(::core::mem::transmute_copy(&ppcomputeshader), ::core::mem::transmute_copy(&ppclassinstances), ::core::mem::transmute_copy(&pnumclassinstances)) |
| } |
| unsafe extern "system" fn CSGetSamplers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numsamplers: u32, ppsamplers: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CSGetSamplers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numsamplers), ::core::mem::transmute_copy(&ppsamplers)) |
| } |
| unsafe extern "system" fn CSGetConstantBuffers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CSGetConstantBuffers(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers)) |
| } |
| unsafe extern "system" fn ClearState<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.ClearState() |
| } |
| unsafe extern "system" fn Flush<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.Flush() |
| } |
| unsafe extern "system" fn GetType<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> D3D11_DEVICE_CONTEXT_TYPE { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetType() |
| } |
| unsafe extern "system" fn GetContextFlags<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetContextFlags() |
| } |
| unsafe extern "system" fn FinishCommandList<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, restoredeferredcontextstate: super::super::Foundation::BOOL, ppcommandlist: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.FinishCommandList(::core::mem::transmute_copy(&restoredeferredcontextstate)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppcommandlist, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| Self { |
| base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>(), |
| VSSetConstantBuffers: VSSetConstantBuffers::<Identity, Impl, OFFSET>, |
| PSSetShaderResources: PSSetShaderResources::<Identity, Impl, OFFSET>, |
| PSSetShader: PSSetShader::<Identity, Impl, OFFSET>, |
| PSSetSamplers: PSSetSamplers::<Identity, Impl, OFFSET>, |
| VSSetShader: VSSetShader::<Identity, Impl, OFFSET>, |
| DrawIndexed: DrawIndexed::<Identity, Impl, OFFSET>, |
| Draw: Draw::<Identity, Impl, OFFSET>, |
| Map: Map::<Identity, Impl, OFFSET>, |
| Unmap: Unmap::<Identity, Impl, OFFSET>, |
| PSSetConstantBuffers: PSSetConstantBuffers::<Identity, Impl, OFFSET>, |
| IASetInputLayout: IASetInputLayout::<Identity, Impl, OFFSET>, |
| IASetVertexBuffers: IASetVertexBuffers::<Identity, Impl, OFFSET>, |
| IASetIndexBuffer: IASetIndexBuffer::<Identity, Impl, OFFSET>, |
| DrawIndexedInstanced: DrawIndexedInstanced::<Identity, Impl, OFFSET>, |
| DrawInstanced: DrawInstanced::<Identity, Impl, OFFSET>, |
| GSSetConstantBuffers: GSSetConstantBuffers::<Identity, Impl, OFFSET>, |
| GSSetShader: GSSetShader::<Identity, Impl, OFFSET>, |
| IASetPrimitiveTopology: IASetPrimitiveTopology::<Identity, Impl, OFFSET>, |
| VSSetShaderResources: VSSetShaderResources::<Identity, Impl, OFFSET>, |
| VSSetSamplers: VSSetSamplers::<Identity, Impl, OFFSET>, |
| Begin: Begin::<Identity, Impl, OFFSET>, |
| End: End::<Identity, Impl, OFFSET>, |
| GetData: GetData::<Identity, Impl, OFFSET>, |
| SetPredication: SetPredication::<Identity, Impl, OFFSET>, |
| GSSetShaderResources: GSSetShaderResources::<Identity, Impl, OFFSET>, |
| GSSetSamplers: GSSetSamplers::<Identity, Impl, OFFSET>, |
| OMSetRenderTargets: OMSetRenderTargets::<Identity, Impl, OFFSET>, |
| OMSetRenderTargetsAndUnorderedAccessViews: OMSetRenderTargetsAndUnorderedAccessViews::<Identity, Impl, OFFSET>, |
| OMSetBlendState: OMSetBlendState::<Identity, Impl, OFFSET>, |
| OMSetDepthStencilState: OMSetDepthStencilState::<Identity, Impl, OFFSET>, |
| SOSetTargets: SOSetTargets::<Identity, Impl, OFFSET>, |
| DrawAuto: DrawAuto::<Identity, Impl, OFFSET>, |
| DrawIndexedInstancedIndirect: DrawIndexedInstancedIndirect::<Identity, Impl, OFFSET>, |
| DrawInstancedIndirect: DrawInstancedIndirect::<Identity, Impl, OFFSET>, |
| Dispatch: Dispatch::<Identity, Impl, OFFSET>, |
| DispatchIndirect: DispatchIndirect::<Identity, Impl, OFFSET>, |
| RSSetState: RSSetState::<Identity, Impl, OFFSET>, |
| RSSetViewports: RSSetViewports::<Identity, Impl, OFFSET>, |
| RSSetScissorRects: RSSetScissorRects::<Identity, Impl, OFFSET>, |
| CopySubresourceRegion: CopySubresourceRegion::<Identity, Impl, OFFSET>, |
| CopyResource: CopyResource::<Identity, Impl, OFFSET>, |
| UpdateSubresource: UpdateSubresource::<Identity, Impl, OFFSET>, |
| CopyStructureCount: CopyStructureCount::<Identity, Impl, OFFSET>, |
| ClearRenderTargetView: ClearRenderTargetView::<Identity, Impl, OFFSET>, |
| ClearUnorderedAccessViewUint: ClearUnorderedAccessViewUint::<Identity, Impl, OFFSET>, |
| ClearUnorderedAccessViewFloat: ClearUnorderedAccessViewFloat::<Identity, Impl, OFFSET>, |
| ClearDepthStencilView: ClearDepthStencilView::<Identity, Impl, OFFSET>, |
| GenerateMips: GenerateMips::<Identity, Impl, OFFSET>, |
| SetResourceMinLOD: SetResourceMinLOD::<Identity, Impl, OFFSET>, |
| GetResourceMinLOD: GetResourceMinLOD::<Identity, Impl, OFFSET>, |
| ResolveSubresource: ResolveSubresource::<Identity, Impl, OFFSET>, |
| ExecuteCommandList: ExecuteCommandList::<Identity, Impl, OFFSET>, |
| HSSetShaderResources: HSSetShaderResources::<Identity, Impl, OFFSET>, |
| HSSetShader: HSSetShader::<Identity, Impl, OFFSET>, |
| HSSetSamplers: HSSetSamplers::<Identity, Impl, OFFSET>, |
| HSSetConstantBuffers: HSSetConstantBuffers::<Identity, Impl, OFFSET>, |
| DSSetShaderResources: DSSetShaderResources::<Identity, Impl, OFFSET>, |
| DSSetShader: DSSetShader::<Identity, Impl, OFFSET>, |
| DSSetSamplers: DSSetSamplers::<Identity, Impl, OFFSET>, |
| DSSetConstantBuffers: DSSetConstantBuffers::<Identity, Impl, OFFSET>, |
| CSSetShaderResources: CSSetShaderResources::<Identity, Impl, OFFSET>, |
| CSSetUnorderedAccessViews: CSSetUnorderedAccessViews::<Identity, Impl, OFFSET>, |
| CSSetShader: CSSetShader::<Identity, Impl, OFFSET>, |
| CSSetSamplers: CSSetSamplers::<Identity, Impl, OFFSET>, |
| CSSetConstantBuffers: CSSetConstantBuffers::<Identity, Impl, OFFSET>, |
| VSGetConstantBuffers: VSGetConstantBuffers::<Identity, Impl, OFFSET>, |
| PSGetShaderResources: PSGetShaderResources::<Identity, Impl, OFFSET>, |
| PSGetShader: PSGetShader::<Identity, Impl, OFFSET>, |
| PSGetSamplers: PSGetSamplers::<Identity, Impl, OFFSET>, |
| VSGetShader: VSGetShader::<Identity, Impl, OFFSET>, |
| PSGetConstantBuffers: PSGetConstantBuffers::<Identity, Impl, OFFSET>, |
| IAGetInputLayout: IAGetInputLayout::<Identity, Impl, OFFSET>, |
| IAGetVertexBuffers: IAGetVertexBuffers::<Identity, Impl, OFFSET>, |
| IAGetIndexBuffer: IAGetIndexBuffer::<Identity, Impl, OFFSET>, |
| GSGetConstantBuffers: GSGetConstantBuffers::<Identity, Impl, OFFSET>, |
| GSGetShader: GSGetShader::<Identity, Impl, OFFSET>, |
| IAGetPrimitiveTopology: IAGetPrimitiveTopology::<Identity, Impl, OFFSET>, |
| VSGetShaderResources: VSGetShaderResources::<Identity, Impl, OFFSET>, |
| VSGetSamplers: VSGetSamplers::<Identity, Impl, OFFSET>, |
| GetPredication: GetPredication::<Identity, Impl, OFFSET>, |
| GSGetShaderResources: GSGetShaderResources::<Identity, Impl, OFFSET>, |
| GSGetSamplers: GSGetSamplers::<Identity, Impl, OFFSET>, |
| OMGetRenderTargets: OMGetRenderTargets::<Identity, Impl, OFFSET>, |
| OMGetRenderTargetsAndUnorderedAccessViews: OMGetRenderTargetsAndUnorderedAccessViews::<Identity, Impl, OFFSET>, |
| OMGetBlendState: OMGetBlendState::<Identity, Impl, OFFSET>, |
| OMGetDepthStencilState: OMGetDepthStencilState::<Identity, Impl, OFFSET>, |
| SOGetTargets: SOGetTargets::<Identity, Impl, OFFSET>, |
| RSGetState: RSGetState::<Identity, Impl, OFFSET>, |
| RSGetViewports: RSGetViewports::<Identity, Impl, OFFSET>, |
| RSGetScissorRects: RSGetScissorRects::<Identity, Impl, OFFSET>, |
| HSGetShaderResources: HSGetShaderResources::<Identity, Impl, OFFSET>, |
| HSGetShader: HSGetShader::<Identity, Impl, OFFSET>, |
| HSGetSamplers: HSGetSamplers::<Identity, Impl, OFFSET>, |
| HSGetConstantBuffers: HSGetConstantBuffers::<Identity, Impl, OFFSET>, |
| DSGetShaderResources: DSGetShaderResources::<Identity, Impl, OFFSET>, |
| DSGetShader: DSGetShader::<Identity, Impl, OFFSET>, |
| DSGetSamplers: DSGetSamplers::<Identity, Impl, OFFSET>, |
| DSGetConstantBuffers: DSGetConstantBuffers::<Identity, Impl, OFFSET>, |
| CSGetShaderResources: CSGetShaderResources::<Identity, Impl, OFFSET>, |
| CSGetUnorderedAccessViews: CSGetUnorderedAccessViews::<Identity, Impl, OFFSET>, |
| CSGetShader: CSGetShader::<Identity, Impl, OFFSET>, |
| CSGetSamplers: CSGetSamplers::<Identity, Impl, OFFSET>, |
| CSGetConstantBuffers: CSGetConstantBuffers::<Identity, Impl, OFFSET>, |
| ClearState: ClearState::<Identity, Impl, OFFSET>, |
| Flush: Flush::<Identity, Impl, OFFSET>, |
| GetType: GetType::<Identity, Impl, OFFSET>, |
| GetContextFlags: GetContextFlags::<Identity, Impl, OFFSET>, |
| FinishCommandList: FinishCommandList::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11DeviceContext as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11DeviceContext1_Impl: Sized + ID3D11DeviceContext_Impl { |
| fn CopySubresourceRegion1(&self, pdstresource: &::core::option::Option<ID3D11Resource>, dstsubresource: u32, dstx: u32, dsty: u32, dstz: u32, psrcresource: &::core::option::Option<ID3D11Resource>, srcsubresource: u32, psrcbox: *const D3D11_BOX, copyflags: u32); |
| fn UpdateSubresource1(&self, pdstresource: &::core::option::Option<ID3D11Resource>, dstsubresource: u32, pdstbox: *const D3D11_BOX, psrcdata: *const ::core::ffi::c_void, srcrowpitch: u32, srcdepthpitch: u32, copyflags: u32); |
| fn DiscardResource(&self, presource: &::core::option::Option<ID3D11Resource>); |
| fn DiscardView(&self, presourceview: &::core::option::Option<ID3D11View>); |
| fn VSSetConstantBuffers1(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *const ::core::option::Option<ID3D11Buffer>, pfirstconstant: *const u32, pnumconstants: *const u32); |
| fn HSSetConstantBuffers1(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *const ::core::option::Option<ID3D11Buffer>, pfirstconstant: *const u32, pnumconstants: *const u32); |
| fn DSSetConstantBuffers1(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *const ::core::option::Option<ID3D11Buffer>, pfirstconstant: *const u32, pnumconstants: *const u32); |
| fn GSSetConstantBuffers1(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *const ::core::option::Option<ID3D11Buffer>, pfirstconstant: *const u32, pnumconstants: *const u32); |
| fn PSSetConstantBuffers1(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *const ::core::option::Option<ID3D11Buffer>, pfirstconstant: *const u32, pnumconstants: *const u32); |
| fn CSSetConstantBuffers1(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *const ::core::option::Option<ID3D11Buffer>, pfirstconstant: *const u32, pnumconstants: *const u32); |
| fn VSGetConstantBuffers1(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut ::core::option::Option<ID3D11Buffer>, pfirstconstant: *mut u32, pnumconstants: *mut u32); |
| fn HSGetConstantBuffers1(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut ::core::option::Option<ID3D11Buffer>, pfirstconstant: *mut u32, pnumconstants: *mut u32); |
| fn DSGetConstantBuffers1(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut ::core::option::Option<ID3D11Buffer>, pfirstconstant: *mut u32, pnumconstants: *mut u32); |
| fn GSGetConstantBuffers1(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut ::core::option::Option<ID3D11Buffer>, pfirstconstant: *mut u32, pnumconstants: *mut u32); |
| fn PSGetConstantBuffers1(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut ::core::option::Option<ID3D11Buffer>, pfirstconstant: *mut u32, pnumconstants: *mut u32); |
| fn CSGetConstantBuffers1(&self, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut ::core::option::Option<ID3D11Buffer>, pfirstconstant: *mut u32, pnumconstants: *mut u32); |
| fn SwapDeviceContextState(&self, pstate: &::core::option::Option<ID3DDeviceContextState>, pppreviousstate: *mut ::core::option::Option<ID3DDeviceContextState>); |
| fn ClearView(&self, pview: &::core::option::Option<ID3D11View>, color: *const f32, prect: *const super::super::Foundation::RECT, numrects: u32); |
| fn DiscardView1(&self, presourceview: &::core::option::Option<ID3D11View>, prects: *const super::super::Foundation::RECT, numrects: u32); |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11DeviceContext1 {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11DeviceContext1_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext1_Impl, const OFFSET: isize>() -> ID3D11DeviceContext1_Vtbl { |
| unsafe extern "system" fn CopySubresourceRegion1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdstresource: *mut ::core::ffi::c_void, dstsubresource: u32, dstx: u32, dsty: u32, dstz: u32, psrcresource: *mut ::core::ffi::c_void, srcsubresource: u32, psrcbox: *const D3D11_BOX, copyflags: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CopySubresourceRegion1(::core::mem::transmute(&pdstresource), ::core::mem::transmute_copy(&dstsubresource), ::core::mem::transmute_copy(&dstx), ::core::mem::transmute_copy(&dsty), ::core::mem::transmute_copy(&dstz), ::core::mem::transmute(&psrcresource), ::core::mem::transmute_copy(&srcsubresource), ::core::mem::transmute_copy(&psrcbox), ::core::mem::transmute_copy(©flags)) |
| } |
| unsafe extern "system" fn UpdateSubresource1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdstresource: *mut ::core::ffi::c_void, dstsubresource: u32, pdstbox: *const D3D11_BOX, psrcdata: *const ::core::ffi::c_void, srcrowpitch: u32, srcdepthpitch: u32, copyflags: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.UpdateSubresource1(::core::mem::transmute(&pdstresource), ::core::mem::transmute_copy(&dstsubresource), ::core::mem::transmute_copy(&pdstbox), ::core::mem::transmute_copy(&psrcdata), ::core::mem::transmute_copy(&srcrowpitch), ::core::mem::transmute_copy(&srcdepthpitch), ::core::mem::transmute_copy(©flags)) |
| } |
| unsafe extern "system" fn DiscardResource<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DiscardResource(::core::mem::transmute(&presource)) |
| } |
| unsafe extern "system" fn DiscardView<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, presourceview: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DiscardView(::core::mem::transmute(&presourceview)) |
| } |
| unsafe extern "system" fn VSSetConstantBuffers1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *const *mut ::core::ffi::c_void, pfirstconstant: *const u32, pnumconstants: *const u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VSSetConstantBuffers1(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers), ::core::mem::transmute_copy(&pfirstconstant), ::core::mem::transmute_copy(&pnumconstants)) |
| } |
| unsafe extern "system" fn HSSetConstantBuffers1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *const *mut ::core::ffi::c_void, pfirstconstant: *const u32, pnumconstants: *const u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.HSSetConstantBuffers1(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers), ::core::mem::transmute_copy(&pfirstconstant), ::core::mem::transmute_copy(&pnumconstants)) |
| } |
| unsafe extern "system" fn DSSetConstantBuffers1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *const *mut ::core::ffi::c_void, pfirstconstant: *const u32, pnumconstants: *const u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DSSetConstantBuffers1(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers), ::core::mem::transmute_copy(&pfirstconstant), ::core::mem::transmute_copy(&pnumconstants)) |
| } |
| unsafe extern "system" fn GSSetConstantBuffers1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *const *mut ::core::ffi::c_void, pfirstconstant: *const u32, pnumconstants: *const u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GSSetConstantBuffers1(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers), ::core::mem::transmute_copy(&pfirstconstant), ::core::mem::transmute_copy(&pnumconstants)) |
| } |
| unsafe extern "system" fn PSSetConstantBuffers1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *const *mut ::core::ffi::c_void, pfirstconstant: *const u32, pnumconstants: *const u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PSSetConstantBuffers1(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers), ::core::mem::transmute_copy(&pfirstconstant), ::core::mem::transmute_copy(&pnumconstants)) |
| } |
| unsafe extern "system" fn CSSetConstantBuffers1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *const *mut ::core::ffi::c_void, pfirstconstant: *const u32, pnumconstants: *const u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CSSetConstantBuffers1(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers), ::core::mem::transmute_copy(&pfirstconstant), ::core::mem::transmute_copy(&pnumconstants)) |
| } |
| unsafe extern "system" fn VSGetConstantBuffers1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut *mut ::core::ffi::c_void, pfirstconstant: *mut u32, pnumconstants: *mut u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VSGetConstantBuffers1(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers), ::core::mem::transmute_copy(&pfirstconstant), ::core::mem::transmute_copy(&pnumconstants)) |
| } |
| unsafe extern "system" fn HSGetConstantBuffers1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut *mut ::core::ffi::c_void, pfirstconstant: *mut u32, pnumconstants: *mut u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.HSGetConstantBuffers1(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers), ::core::mem::transmute_copy(&pfirstconstant), ::core::mem::transmute_copy(&pnumconstants)) |
| } |
| unsafe extern "system" fn DSGetConstantBuffers1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut *mut ::core::ffi::c_void, pfirstconstant: *mut u32, pnumconstants: *mut u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DSGetConstantBuffers1(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers), ::core::mem::transmute_copy(&pfirstconstant), ::core::mem::transmute_copy(&pnumconstants)) |
| } |
| unsafe extern "system" fn GSGetConstantBuffers1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut *mut ::core::ffi::c_void, pfirstconstant: *mut u32, pnumconstants: *mut u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GSGetConstantBuffers1(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers), ::core::mem::transmute_copy(&pfirstconstant), ::core::mem::transmute_copy(&pnumconstants)) |
| } |
| unsafe extern "system" fn PSGetConstantBuffers1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut *mut ::core::ffi::c_void, pfirstconstant: *mut u32, pnumconstants: *mut u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PSGetConstantBuffers1(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers), ::core::mem::transmute_copy(&pfirstconstant), ::core::mem::transmute_copy(&pnumconstants)) |
| } |
| unsafe extern "system" fn CSGetConstantBuffers1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut *mut ::core::ffi::c_void, pfirstconstant: *mut u32, pnumconstants: *mut u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CSGetConstantBuffers1(::core::mem::transmute_copy(&startslot), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&ppconstantbuffers), ::core::mem::transmute_copy(&pfirstconstant), ::core::mem::transmute_copy(&pnumconstants)) |
| } |
| unsafe extern "system" fn SwapDeviceContextState<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pstate: *mut ::core::ffi::c_void, pppreviousstate: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SwapDeviceContextState(::core::mem::transmute(&pstate), ::core::mem::transmute_copy(&pppreviousstate)) |
| } |
| unsafe extern "system" fn ClearView<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pview: *mut ::core::ffi::c_void, color: *const f32, prect: *const super::super::Foundation::RECT, numrects: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.ClearView(::core::mem::transmute(&pview), ::core::mem::transmute_copy(&color), ::core::mem::transmute_copy(&prect), ::core::mem::transmute_copy(&numrects)) |
| } |
| unsafe extern "system" fn DiscardView1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, presourceview: *mut ::core::ffi::c_void, prects: *const super::super::Foundation::RECT, numrects: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DiscardView1(::core::mem::transmute(&presourceview), ::core::mem::transmute_copy(&prects), ::core::mem::transmute_copy(&numrects)) |
| } |
| Self { |
| base__: ID3D11DeviceContext_Vtbl::new::<Identity, Impl, OFFSET>(), |
| CopySubresourceRegion1: CopySubresourceRegion1::<Identity, Impl, OFFSET>, |
| UpdateSubresource1: UpdateSubresource1::<Identity, Impl, OFFSET>, |
| DiscardResource: DiscardResource::<Identity, Impl, OFFSET>, |
| DiscardView: DiscardView::<Identity, Impl, OFFSET>, |
| VSSetConstantBuffers1: VSSetConstantBuffers1::<Identity, Impl, OFFSET>, |
| HSSetConstantBuffers1: HSSetConstantBuffers1::<Identity, Impl, OFFSET>, |
| DSSetConstantBuffers1: DSSetConstantBuffers1::<Identity, Impl, OFFSET>, |
| GSSetConstantBuffers1: GSSetConstantBuffers1::<Identity, Impl, OFFSET>, |
| PSSetConstantBuffers1: PSSetConstantBuffers1::<Identity, Impl, OFFSET>, |
| CSSetConstantBuffers1: CSSetConstantBuffers1::<Identity, Impl, OFFSET>, |
| VSGetConstantBuffers1: VSGetConstantBuffers1::<Identity, Impl, OFFSET>, |
| HSGetConstantBuffers1: HSGetConstantBuffers1::<Identity, Impl, OFFSET>, |
| DSGetConstantBuffers1: DSGetConstantBuffers1::<Identity, Impl, OFFSET>, |
| GSGetConstantBuffers1: GSGetConstantBuffers1::<Identity, Impl, OFFSET>, |
| PSGetConstantBuffers1: PSGetConstantBuffers1::<Identity, Impl, OFFSET>, |
| CSGetConstantBuffers1: CSGetConstantBuffers1::<Identity, Impl, OFFSET>, |
| SwapDeviceContextState: SwapDeviceContextState::<Identity, Impl, OFFSET>, |
| ClearView: ClearView::<Identity, Impl, OFFSET>, |
| DiscardView1: DiscardView1::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11DeviceContext1 as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceContext as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11DeviceContext2_Impl: Sized + ID3D11DeviceContext1_Impl { |
| fn UpdateTileMappings(&self, ptiledresource: &::core::option::Option<ID3D11Resource>, numtiledresourceregions: u32, ptiledresourceregionstartcoordinates: *const D3D11_TILED_RESOURCE_COORDINATE, ptiledresourceregionsizes: *const D3D11_TILE_REGION_SIZE, ptilepool: &::core::option::Option<ID3D11Buffer>, numranges: u32, prangeflags: *const u32, ptilepoolstartoffsets: *const u32, prangetilecounts: *const u32, flags: u32) -> ::windows::core::Result<()>; |
| fn CopyTileMappings(&self, pdesttiledresource: &::core::option::Option<ID3D11Resource>, pdestregionstartcoordinate: *const D3D11_TILED_RESOURCE_COORDINATE, psourcetiledresource: &::core::option::Option<ID3D11Resource>, psourceregionstartcoordinate: *const D3D11_TILED_RESOURCE_COORDINATE, ptileregionsize: *const D3D11_TILE_REGION_SIZE, flags: u32) -> ::windows::core::Result<()>; |
| fn CopyTiles(&self, ptiledresource: &::core::option::Option<ID3D11Resource>, ptileregionstartcoordinate: *const D3D11_TILED_RESOURCE_COORDINATE, ptileregionsize: *const D3D11_TILE_REGION_SIZE, pbuffer: &::core::option::Option<ID3D11Buffer>, bufferstartoffsetinbytes: u64, flags: u32); |
| fn UpdateTiles(&self, pdesttiledresource: &::core::option::Option<ID3D11Resource>, pdesttileregionstartcoordinate: *const D3D11_TILED_RESOURCE_COORDINATE, pdesttileregionsize: *const D3D11_TILE_REGION_SIZE, psourcetiledata: *const ::core::ffi::c_void, flags: u32); |
| fn ResizeTilePool(&self, ptilepool: &::core::option::Option<ID3D11Buffer>, newsizeinbytes: u64) -> ::windows::core::Result<()>; |
| fn TiledResourceBarrier(&self, ptiledresourceorviewaccessbeforebarrier: &::core::option::Option<ID3D11DeviceChild>, ptiledresourceorviewaccessafterbarrier: &::core::option::Option<ID3D11DeviceChild>); |
| fn IsAnnotationEnabled(&self) -> super::super::Foundation::BOOL; |
| fn SetMarkerInt(&self, plabel: &::windows::core::PCWSTR, data: i32); |
| fn BeginEventInt(&self, plabel: &::windows::core::PCWSTR, data: i32); |
| fn EndEvent(&self); |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11DeviceContext2 {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11DeviceContext2_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext2_Impl, const OFFSET: isize>() -> ID3D11DeviceContext2_Vtbl { |
| unsafe extern "system" fn UpdateTileMappings<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ptiledresource: *mut ::core::ffi::c_void, numtiledresourceregions: u32, ptiledresourceregionstartcoordinates: *const D3D11_TILED_RESOURCE_COORDINATE, ptiledresourceregionsizes: *const D3D11_TILE_REGION_SIZE, ptilepool: *mut ::core::ffi::c_void, numranges: u32, prangeflags: *const u32, ptilepoolstartoffsets: *const u32, prangetilecounts: *const u32, flags: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.UpdateTileMappings(::core::mem::transmute(&ptiledresource), ::core::mem::transmute_copy(&numtiledresourceregions), ::core::mem::transmute_copy(&ptiledresourceregionstartcoordinates), ::core::mem::transmute_copy(&ptiledresourceregionsizes), ::core::mem::transmute(&ptilepool), ::core::mem::transmute_copy(&numranges), ::core::mem::transmute_copy(&prangeflags), ::core::mem::transmute_copy(&ptilepoolstartoffsets), ::core::mem::transmute_copy(&prangetilecounts), ::core::mem::transmute_copy(&flags)) |
| .into() |
| } |
| unsafe extern "system" fn CopyTileMappings<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesttiledresource: *mut ::core::ffi::c_void, pdestregionstartcoordinate: *const D3D11_TILED_RESOURCE_COORDINATE, psourcetiledresource: *mut ::core::ffi::c_void, psourceregionstartcoordinate: *const D3D11_TILED_RESOURCE_COORDINATE, ptileregionsize: *const D3D11_TILE_REGION_SIZE, flags: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CopyTileMappings(::core::mem::transmute(&pdesttiledresource), ::core::mem::transmute_copy(&pdestregionstartcoordinate), ::core::mem::transmute(&psourcetiledresource), ::core::mem::transmute_copy(&psourceregionstartcoordinate), ::core::mem::transmute_copy(&ptileregionsize), ::core::mem::transmute_copy(&flags)).into() |
| } |
| unsafe extern "system" fn CopyTiles<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ptiledresource: *mut ::core::ffi::c_void, ptileregionstartcoordinate: *const D3D11_TILED_RESOURCE_COORDINATE, ptileregionsize: *const D3D11_TILE_REGION_SIZE, pbuffer: *mut ::core::ffi::c_void, bufferstartoffsetinbytes: u64, flags: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CopyTiles(::core::mem::transmute(&ptiledresource), ::core::mem::transmute_copy(&ptileregionstartcoordinate), ::core::mem::transmute_copy(&ptileregionsize), ::core::mem::transmute(&pbuffer), ::core::mem::transmute_copy(&bufferstartoffsetinbytes), ::core::mem::transmute_copy(&flags)) |
| } |
| unsafe extern "system" fn UpdateTiles<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesttiledresource: *mut ::core::ffi::c_void, pdesttileregionstartcoordinate: *const D3D11_TILED_RESOURCE_COORDINATE, pdesttileregionsize: *const D3D11_TILE_REGION_SIZE, psourcetiledata: *const ::core::ffi::c_void, flags: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.UpdateTiles(::core::mem::transmute(&pdesttiledresource), ::core::mem::transmute_copy(&pdesttileregionstartcoordinate), ::core::mem::transmute_copy(&pdesttileregionsize), ::core::mem::transmute_copy(&psourcetiledata), ::core::mem::transmute_copy(&flags)) |
| } |
| unsafe extern "system" fn ResizeTilePool<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ptilepool: *mut ::core::ffi::c_void, newsizeinbytes: u64) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.ResizeTilePool(::core::mem::transmute(&ptilepool), ::core::mem::transmute_copy(&newsizeinbytes)).into() |
| } |
| unsafe extern "system" fn TiledResourceBarrier<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ptiledresourceorviewaccessbeforebarrier: *mut ::core::ffi::c_void, ptiledresourceorviewaccessafterbarrier: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.TiledResourceBarrier(::core::mem::transmute(&ptiledresourceorviewaccessbeforebarrier), ::core::mem::transmute(&ptiledresourceorviewaccessafterbarrier)) |
| } |
| unsafe extern "system" fn IsAnnotationEnabled<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> super::super::Foundation::BOOL { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.IsAnnotationEnabled() |
| } |
| unsafe extern "system" fn SetMarkerInt<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, plabel: ::windows::core::PCWSTR, data: i32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetMarkerInt(::core::mem::transmute(&plabel), ::core::mem::transmute_copy(&data)) |
| } |
| unsafe extern "system" fn BeginEventInt<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, plabel: ::windows::core::PCWSTR, data: i32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.BeginEventInt(::core::mem::transmute(&plabel), ::core::mem::transmute_copy(&data)) |
| } |
| unsafe extern "system" fn EndEvent<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.EndEvent() |
| } |
| Self { |
| base__: ID3D11DeviceContext1_Vtbl::new::<Identity, Impl, OFFSET>(), |
| UpdateTileMappings: UpdateTileMappings::<Identity, Impl, OFFSET>, |
| CopyTileMappings: CopyTileMappings::<Identity, Impl, OFFSET>, |
| CopyTiles: CopyTiles::<Identity, Impl, OFFSET>, |
| UpdateTiles: UpdateTiles::<Identity, Impl, OFFSET>, |
| ResizeTilePool: ResizeTilePool::<Identity, Impl, OFFSET>, |
| TiledResourceBarrier: TiledResourceBarrier::<Identity, Impl, OFFSET>, |
| IsAnnotationEnabled: IsAnnotationEnabled::<Identity, Impl, OFFSET>, |
| SetMarkerInt: SetMarkerInt::<Identity, Impl, OFFSET>, |
| BeginEventInt: BeginEventInt::<Identity, Impl, OFFSET>, |
| EndEvent: EndEvent::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11DeviceContext2 as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceContext as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceContext1 as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11DeviceContext3_Impl: Sized + ID3D11DeviceContext2_Impl { |
| fn Flush1(&self, contexttype: D3D11_CONTEXT_TYPE, hevent: super::super::Foundation::HANDLE); |
| fn SetHardwareProtectionState(&self, hwprotectionenable: super::super::Foundation::BOOL); |
| fn GetHardwareProtectionState(&self, phwprotectionenable: *mut super::super::Foundation::BOOL); |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11DeviceContext3 {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11DeviceContext3_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext3_Impl, const OFFSET: isize>() -> ID3D11DeviceContext3_Vtbl { |
| unsafe extern "system" fn Flush1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext3_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, contexttype: D3D11_CONTEXT_TYPE, hevent: super::super::Foundation::HANDLE) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.Flush1(::core::mem::transmute_copy(&contexttype), ::core::mem::transmute_copy(&hevent)) |
| } |
| unsafe extern "system" fn SetHardwareProtectionState<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext3_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, hwprotectionenable: super::super::Foundation::BOOL) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetHardwareProtectionState(::core::mem::transmute_copy(&hwprotectionenable)) |
| } |
| unsafe extern "system" fn GetHardwareProtectionState<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext3_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, phwprotectionenable: *mut super::super::Foundation::BOOL) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetHardwareProtectionState(::core::mem::transmute_copy(&phwprotectionenable)) |
| } |
| Self { |
| base__: ID3D11DeviceContext2_Vtbl::new::<Identity, Impl, OFFSET>(), |
| Flush1: Flush1::<Identity, Impl, OFFSET>, |
| SetHardwareProtectionState: SetHardwareProtectionState::<Identity, Impl, OFFSET>, |
| GetHardwareProtectionState: GetHardwareProtectionState::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11DeviceContext3 as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceContext as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceContext1 as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceContext2 as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11DeviceContext4_Impl: Sized + ID3D11DeviceContext3_Impl { |
| fn Signal(&self, pfence: &::core::option::Option<ID3D11Fence>, value: u64) -> ::windows::core::Result<()>; |
| fn Wait(&self, pfence: &::core::option::Option<ID3D11Fence>, value: u64) -> ::windows::core::Result<()>; |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11DeviceContext4 {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11DeviceContext4_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext4_Impl, const OFFSET: isize>() -> ID3D11DeviceContext4_Vtbl { |
| unsafe extern "system" fn Signal<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext4_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pfence: *mut ::core::ffi::c_void, value: u64) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.Signal(::core::mem::transmute(&pfence), ::core::mem::transmute_copy(&value)).into() |
| } |
| unsafe extern "system" fn Wait<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DeviceContext4_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pfence: *mut ::core::ffi::c_void, value: u64) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.Wait(::core::mem::transmute(&pfence), ::core::mem::transmute_copy(&value)).into() |
| } |
| Self { |
| base__: ID3D11DeviceContext3_Vtbl::new::<Identity, Impl, OFFSET>(), |
| Signal: Signal::<Identity, Impl, OFFSET>, |
| Wait: Wait::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11DeviceContext4 as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceContext as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceContext1 as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceContext2 as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceContext3 as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11DomainShader_Impl: Sized + ID3D11DeviceChild_Impl {} |
| impl ::windows::core::RuntimeName for ID3D11DomainShader {} |
| impl ID3D11DomainShader_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11DomainShader_Impl, const OFFSET: isize>() -> ID3D11DomainShader_Vtbl { |
| Self { base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>() } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11DomainShader as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Security"))] |
| pub trait ID3D11Fence_Impl: Sized + ID3D11DeviceChild_Impl { |
| fn CreateSharedHandle(&self, pattributes: *const super::super::Security::SECURITY_ATTRIBUTES, dwaccess: u32, lpname: &::windows::core::PCWSTR) -> ::windows::core::Result<super::super::Foundation::HANDLE>; |
| fn GetCompletedValue(&self) -> u64; |
| fn SetEventOnCompletion(&self, value: u64, hevent: super::super::Foundation::HANDLE) -> ::windows::core::Result<()>; |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Security"))] |
| impl ::windows::core::RuntimeName for ID3D11Fence {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Security"))] |
| impl ID3D11Fence_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Fence_Impl, const OFFSET: isize>() -> ID3D11Fence_Vtbl { |
| unsafe extern "system" fn CreateSharedHandle<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Fence_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pattributes: *const super::super::Security::SECURITY_ATTRIBUTES, dwaccess: u32, lpname: ::windows::core::PCWSTR, phandle: *mut super::super::Foundation::HANDLE) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateSharedHandle(::core::mem::transmute_copy(&pattributes), ::core::mem::transmute_copy(&dwaccess), ::core::mem::transmute(&lpname)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(phandle, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetCompletedValue<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Fence_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u64 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetCompletedValue() |
| } |
| unsafe extern "system" fn SetEventOnCompletion<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Fence_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, value: u64, hevent: super::super::Foundation::HANDLE) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetEventOnCompletion(::core::mem::transmute_copy(&value), ::core::mem::transmute_copy(&hevent)).into() |
| } |
| Self { |
| base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>(), |
| CreateSharedHandle: CreateSharedHandle::<Identity, Impl, OFFSET>, |
| GetCompletedValue: GetCompletedValue::<Identity, Impl, OFFSET>, |
| SetEventOnCompletion: SetEventOnCompletion::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Fence as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| pub trait ID3D11FunctionLinkingGraph_Impl: Sized { |
| fn CreateModuleInstance(&self, ppmoduleinstance: *mut ::core::option::Option<ID3D11ModuleInstance>, pperrorbuffer: *mut ::core::option::Option<super::Direct3D::ID3DBlob>) -> ::windows::core::Result<()>; |
| fn SetInputSignature(&self, pinputparameters: *const D3D11_PARAMETER_DESC, cinputparameters: u32) -> ::windows::core::Result<ID3D11LinkingNode>; |
| fn SetOutputSignature(&self, poutputparameters: *const D3D11_PARAMETER_DESC, coutputparameters: u32) -> ::windows::core::Result<ID3D11LinkingNode>; |
| fn CallFunction(&self, pmoduleinstancenamespace: &::windows::core::PCSTR, pmodulewithfunctionprototype: &::core::option::Option<ID3D11Module>, pfunctionname: &::windows::core::PCSTR) -> ::windows::core::Result<ID3D11LinkingNode>; |
| fn PassValue(&self, psrcnode: &::core::option::Option<ID3D11LinkingNode>, srcparameterindex: i32, pdstnode: &::core::option::Option<ID3D11LinkingNode>, dstparameterindex: i32) -> ::windows::core::Result<()>; |
| fn PassValueWithSwizzle(&self, psrcnode: &::core::option::Option<ID3D11LinkingNode>, srcparameterindex: i32, psrcswizzle: &::windows::core::PCSTR, pdstnode: &::core::option::Option<ID3D11LinkingNode>, dstparameterindex: i32, pdstswizzle: &::windows::core::PCSTR) -> ::windows::core::Result<()>; |
| fn GetLastError(&self) -> ::windows::core::Result<super::Direct3D::ID3DBlob>; |
| fn GenerateHlsl(&self, uflags: u32) -> ::windows::core::Result<super::Direct3D::ID3DBlob>; |
| } |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| impl ::windows::core::RuntimeName for ID3D11FunctionLinkingGraph {} |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| impl ID3D11FunctionLinkingGraph_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11FunctionLinkingGraph_Impl, const OFFSET: isize>() -> ID3D11FunctionLinkingGraph_Vtbl { |
| unsafe extern "system" fn CreateModuleInstance<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11FunctionLinkingGraph_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ppmoduleinstance: *mut *mut ::core::ffi::c_void, pperrorbuffer: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CreateModuleInstance(::core::mem::transmute_copy(&ppmoduleinstance), ::core::mem::transmute_copy(&pperrorbuffer)).into() |
| } |
| unsafe extern "system" fn SetInputSignature<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11FunctionLinkingGraph_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pinputparameters: *const D3D11_PARAMETER_DESC, cinputparameters: u32, ppinputnode: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.SetInputSignature(::core::mem::transmute_copy(&pinputparameters), ::core::mem::transmute_copy(&cinputparameters)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppinputnode, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn SetOutputSignature<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11FunctionLinkingGraph_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, poutputparameters: *const D3D11_PARAMETER_DESC, coutputparameters: u32, ppoutputnode: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.SetOutputSignature(::core::mem::transmute_copy(&poutputparameters), ::core::mem::transmute_copy(&coutputparameters)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppoutputnode, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CallFunction<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11FunctionLinkingGraph_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pmoduleinstancenamespace: ::windows::core::PCSTR, pmodulewithfunctionprototype: *mut ::core::ffi::c_void, pfunctionname: ::windows::core::PCSTR, ppcallnode: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CallFunction(::core::mem::transmute(&pmoduleinstancenamespace), ::core::mem::transmute(&pmodulewithfunctionprototype), ::core::mem::transmute(&pfunctionname)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppcallnode, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn PassValue<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11FunctionLinkingGraph_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, psrcnode: *mut ::core::ffi::c_void, srcparameterindex: i32, pdstnode: *mut ::core::ffi::c_void, dstparameterindex: i32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PassValue(::core::mem::transmute(&psrcnode), ::core::mem::transmute_copy(&srcparameterindex), ::core::mem::transmute(&pdstnode), ::core::mem::transmute_copy(&dstparameterindex)).into() |
| } |
| unsafe extern "system" fn PassValueWithSwizzle<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11FunctionLinkingGraph_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, psrcnode: *mut ::core::ffi::c_void, srcparameterindex: i32, psrcswizzle: ::windows::core::PCSTR, pdstnode: *mut ::core::ffi::c_void, dstparameterindex: i32, pdstswizzle: ::windows::core::PCSTR) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PassValueWithSwizzle(::core::mem::transmute(&psrcnode), ::core::mem::transmute_copy(&srcparameterindex), ::core::mem::transmute(&psrcswizzle), ::core::mem::transmute(&pdstnode), ::core::mem::transmute_copy(&dstparameterindex), ::core::mem::transmute(&pdstswizzle)).into() |
| } |
| unsafe extern "system" fn GetLastError<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11FunctionLinkingGraph_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pperrorbuffer: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetLastError() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pperrorbuffer, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GenerateHlsl<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11FunctionLinkingGraph_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, uflags: u32, ppbuffer: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GenerateHlsl(::core::mem::transmute_copy(&uflags)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppbuffer, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| Self { |
| base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), |
| CreateModuleInstance: CreateModuleInstance::<Identity, Impl, OFFSET>, |
| SetInputSignature: SetInputSignature::<Identity, Impl, OFFSET>, |
| SetOutputSignature: SetOutputSignature::<Identity, Impl, OFFSET>, |
| CallFunction: CallFunction::<Identity, Impl, OFFSET>, |
| PassValue: PassValue::<Identity, Impl, OFFSET>, |
| PassValueWithSwizzle: PassValueWithSwizzle::<Identity, Impl, OFFSET>, |
| GetLastError: GetLastError::<Identity, Impl, OFFSET>, |
| GenerateHlsl: GenerateHlsl::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11FunctionLinkingGraph as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| pub trait ID3D11FunctionParameterReflection_Impl: Sized { |
| fn GetDesc(&self) -> ::windows::core::Result<D3D11_PARAMETER_DESC>; |
| } |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| impl ID3D11FunctionParameterReflection_Vtbl { |
| pub const fn new<Impl: ID3D11FunctionParameterReflection_Impl>() -> ID3D11FunctionParameterReflection_Vtbl { |
| unsafe extern "system" fn GetDesc<Impl: ID3D11FunctionParameterReflection_Impl>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_PARAMETER_DESC) -> ::windows::core::HRESULT { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| match this.GetDesc() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pdesc, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| Self { GetDesc: GetDesc::<Impl> } |
| } |
| } |
| #[doc(hidden)] |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| struct ID3D11FunctionParameterReflection_ImplVtbl<T: ID3D11FunctionParameterReflection_Impl>(::std::marker::PhantomData<T>); |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| impl<T: ID3D11FunctionParameterReflection_Impl> ID3D11FunctionParameterReflection_ImplVtbl<T> { |
| const VTABLE: ID3D11FunctionParameterReflection_Vtbl = ID3D11FunctionParameterReflection_Vtbl::new::<T>(); |
| } |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| impl ID3D11FunctionParameterReflection { |
| pub fn new<'a, T: ID3D11FunctionParameterReflection_Impl>(this: &'a T) -> ::windows::core::ScopedInterface<'a, Self> { |
| let this = ::windows::core::ScopedHeap { vtable: &ID3D11FunctionParameterReflection_ImplVtbl::<T>::VTABLE as *const _ as *const _, this: this as *const _ as *const _ }; |
| let this = ::std::mem::ManuallyDrop::new(::std::boxed::Box::new(this)); |
| unsafe { ::windows::core::ScopedInterface::new(::std::mem::transmute(&this.vtable)) } |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] |
| pub trait ID3D11FunctionReflection_Impl: Sized { |
| fn GetDesc(&self) -> ::windows::core::Result<D3D11_FUNCTION_DESC>; |
| fn GetConstantBufferByIndex(&self, bufferindex: u32) -> ::core::option::Option<ID3D11ShaderReflectionConstantBuffer>; |
| fn GetConstantBufferByName(&self, name: &::windows::core::PCSTR) -> ::core::option::Option<ID3D11ShaderReflectionConstantBuffer>; |
| fn GetResourceBindingDesc(&self, resourceindex: u32) -> ::windows::core::Result<D3D11_SHADER_INPUT_BIND_DESC>; |
| fn GetVariableByName(&self, name: &::windows::core::PCSTR) -> ::core::option::Option<ID3D11ShaderReflectionVariable>; |
| fn GetResourceBindingDescByName(&self, name: &::windows::core::PCSTR) -> ::windows::core::Result<D3D11_SHADER_INPUT_BIND_DESC>; |
| fn GetFunctionParameter(&self, parameterindex: i32) -> ::core::option::Option<ID3D11FunctionParameterReflection>; |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] |
| impl ID3D11FunctionReflection_Vtbl { |
| pub const fn new<Impl: ID3D11FunctionReflection_Impl>() -> ID3D11FunctionReflection_Vtbl { |
| unsafe extern "system" fn GetDesc<Impl: ID3D11FunctionReflection_Impl>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_FUNCTION_DESC) -> ::windows::core::HRESULT { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| match this.GetDesc() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pdesc, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetConstantBufferByIndex<Impl: ID3D11FunctionReflection_Impl>(this: *mut ::core::ffi::c_void, bufferindex: u32) -> ::core::option::Option<ID3D11ShaderReflectionConstantBuffer> { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| this.GetConstantBufferByIndex(::core::mem::transmute_copy(&bufferindex)) |
| } |
| unsafe extern "system" fn GetConstantBufferByName<Impl: ID3D11FunctionReflection_Impl>(this: *mut ::core::ffi::c_void, name: ::windows::core::PCSTR) -> ::core::option::Option<ID3D11ShaderReflectionConstantBuffer> { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| this.GetConstantBufferByName(::core::mem::transmute(&name)) |
| } |
| unsafe extern "system" fn GetResourceBindingDesc<Impl: ID3D11FunctionReflection_Impl>(this: *mut ::core::ffi::c_void, resourceindex: u32, pdesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> ::windows::core::HRESULT { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| match this.GetResourceBindingDesc(::core::mem::transmute_copy(&resourceindex)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pdesc, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetVariableByName<Impl: ID3D11FunctionReflection_Impl>(this: *mut ::core::ffi::c_void, name: ::windows::core::PCSTR) -> ::core::option::Option<ID3D11ShaderReflectionVariable> { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| this.GetVariableByName(::core::mem::transmute(&name)) |
| } |
| unsafe extern "system" fn GetResourceBindingDescByName<Impl: ID3D11FunctionReflection_Impl>(this: *mut ::core::ffi::c_void, name: ::windows::core::PCSTR, pdesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> ::windows::core::HRESULT { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| match this.GetResourceBindingDescByName(::core::mem::transmute(&name)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pdesc, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetFunctionParameter<Impl: ID3D11FunctionReflection_Impl>(this: *mut ::core::ffi::c_void, parameterindex: i32) -> ::core::option::Option<ID3D11FunctionParameterReflection> { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| this.GetFunctionParameter(::core::mem::transmute_copy(¶meterindex)) |
| } |
| Self { |
| GetDesc: GetDesc::<Impl>, |
| GetConstantBufferByIndex: GetConstantBufferByIndex::<Impl>, |
| GetConstantBufferByName: GetConstantBufferByName::<Impl>, |
| GetResourceBindingDesc: GetResourceBindingDesc::<Impl>, |
| GetVariableByName: GetVariableByName::<Impl>, |
| GetResourceBindingDescByName: GetResourceBindingDescByName::<Impl>, |
| GetFunctionParameter: GetFunctionParameter::<Impl>, |
| } |
| } |
| } |
| #[doc(hidden)] |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] |
| struct ID3D11FunctionReflection_ImplVtbl<T: ID3D11FunctionReflection_Impl>(::std::marker::PhantomData<T>); |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] |
| impl<T: ID3D11FunctionReflection_Impl> ID3D11FunctionReflection_ImplVtbl<T> { |
| const VTABLE: ID3D11FunctionReflection_Vtbl = ID3D11FunctionReflection_Vtbl::new::<T>(); |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] |
| impl ID3D11FunctionReflection { |
| pub fn new<'a, T: ID3D11FunctionReflection_Impl>(this: &'a T) -> ::windows::core::ScopedInterface<'a, Self> { |
| let this = ::windows::core::ScopedHeap { vtable: &ID3D11FunctionReflection_ImplVtbl::<T>::VTABLE as *const _ as *const _, this: this as *const _ as *const _ }; |
| let this = ::std::mem::ManuallyDrop::new(::std::boxed::Box::new(this)); |
| unsafe { ::windows::core::ScopedInterface::new(::std::mem::transmute(&this.vtable)) } |
| } |
| } |
| pub trait ID3D11GeometryShader_Impl: Sized + ID3D11DeviceChild_Impl {} |
| impl ::windows::core::RuntimeName for ID3D11GeometryShader {} |
| impl ID3D11GeometryShader_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11GeometryShader_Impl, const OFFSET: isize>() -> ID3D11GeometryShader_Vtbl { |
| Self { base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>() } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11GeometryShader as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11HullShader_Impl: Sized + ID3D11DeviceChild_Impl {} |
| impl ::windows::core::RuntimeName for ID3D11HullShader {} |
| impl ID3D11HullShader_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11HullShader_Impl, const OFFSET: isize>() -> ID3D11HullShader_Vtbl { |
| Self { base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>() } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11HullShader as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| pub trait ID3D11InfoQueue_Impl: Sized { |
| fn SetMessageCountLimit(&self, messagecountlimit: u64) -> ::windows::core::Result<()>; |
| fn ClearStoredMessages(&self); |
| fn GetMessage(&self, messageindex: u64, pmessage: *mut D3D11_MESSAGE, pmessagebytelength: *mut usize) -> ::windows::core::Result<()>; |
| fn GetNumMessagesAllowedByStorageFilter(&self) -> u64; |
| fn GetNumMessagesDeniedByStorageFilter(&self) -> u64; |
| fn GetNumStoredMessages(&self) -> u64; |
| fn GetNumStoredMessagesAllowedByRetrievalFilter(&self) -> u64; |
| fn GetNumMessagesDiscardedByMessageCountLimit(&self) -> u64; |
| fn GetMessageCountLimit(&self) -> u64; |
| fn AddStorageFilterEntries(&self, pfilter: *const D3D11_INFO_QUEUE_FILTER) -> ::windows::core::Result<()>; |
| fn GetStorageFilter(&self, pfilter: *mut D3D11_INFO_QUEUE_FILTER, pfilterbytelength: *mut usize) -> ::windows::core::Result<()>; |
| fn ClearStorageFilter(&self); |
| fn PushEmptyStorageFilter(&self) -> ::windows::core::Result<()>; |
| fn PushCopyOfStorageFilter(&self) -> ::windows::core::Result<()>; |
| fn PushStorageFilter(&self, pfilter: *const D3D11_INFO_QUEUE_FILTER) -> ::windows::core::Result<()>; |
| fn PopStorageFilter(&self); |
| fn GetStorageFilterStackSize(&self) -> u32; |
| fn AddRetrievalFilterEntries(&self, pfilter: *const D3D11_INFO_QUEUE_FILTER) -> ::windows::core::Result<()>; |
| fn GetRetrievalFilter(&self, pfilter: *mut D3D11_INFO_QUEUE_FILTER, pfilterbytelength: *mut usize) -> ::windows::core::Result<()>; |
| fn ClearRetrievalFilter(&self); |
| fn PushEmptyRetrievalFilter(&self) -> ::windows::core::Result<()>; |
| fn PushCopyOfRetrievalFilter(&self) -> ::windows::core::Result<()>; |
| fn PushRetrievalFilter(&self, pfilter: *const D3D11_INFO_QUEUE_FILTER) -> ::windows::core::Result<()>; |
| fn PopRetrievalFilter(&self); |
| fn GetRetrievalFilterStackSize(&self) -> u32; |
| fn AddMessage(&self, category: D3D11_MESSAGE_CATEGORY, severity: D3D11_MESSAGE_SEVERITY, id: D3D11_MESSAGE_ID, pdescription: &::windows::core::PCSTR) -> ::windows::core::Result<()>; |
| fn AddApplicationMessage(&self, severity: D3D11_MESSAGE_SEVERITY, pdescription: &::windows::core::PCSTR) -> ::windows::core::Result<()>; |
| fn SetBreakOnCategory(&self, category: D3D11_MESSAGE_CATEGORY, benable: super::super::Foundation::BOOL) -> ::windows::core::Result<()>; |
| fn SetBreakOnSeverity(&self, severity: D3D11_MESSAGE_SEVERITY, benable: super::super::Foundation::BOOL) -> ::windows::core::Result<()>; |
| fn SetBreakOnID(&self, id: D3D11_MESSAGE_ID, benable: super::super::Foundation::BOOL) -> ::windows::core::Result<()>; |
| fn GetBreakOnCategory(&self, category: D3D11_MESSAGE_CATEGORY) -> super::super::Foundation::BOOL; |
| fn GetBreakOnSeverity(&self, severity: D3D11_MESSAGE_SEVERITY) -> super::super::Foundation::BOOL; |
| fn GetBreakOnID(&self, id: D3D11_MESSAGE_ID) -> super::super::Foundation::BOOL; |
| fn SetMuteDebugOutput(&self, bmute: super::super::Foundation::BOOL); |
| fn GetMuteDebugOutput(&self) -> super::super::Foundation::BOOL; |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| impl ::windows::core::RuntimeName for ID3D11InfoQueue {} |
| #[cfg(feature = "Win32_Foundation")] |
| impl ID3D11InfoQueue_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>() -> ID3D11InfoQueue_Vtbl { |
| unsafe extern "system" fn SetMessageCountLimit<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, messagecountlimit: u64) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetMessageCountLimit(::core::mem::transmute_copy(&messagecountlimit)).into() |
| } |
| unsafe extern "system" fn ClearStoredMessages<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.ClearStoredMessages() |
| } |
| unsafe extern "system" fn GetMessage<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, messageindex: u64, pmessage: *mut D3D11_MESSAGE, pmessagebytelength: *mut usize) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetMessage(::core::mem::transmute_copy(&messageindex), ::core::mem::transmute_copy(&pmessage), ::core::mem::transmute_copy(&pmessagebytelength)).into() |
| } |
| unsafe extern "system" fn GetNumMessagesAllowedByStorageFilter<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u64 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetNumMessagesAllowedByStorageFilter() |
| } |
| unsafe extern "system" fn GetNumMessagesDeniedByStorageFilter<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u64 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetNumMessagesDeniedByStorageFilter() |
| } |
| unsafe extern "system" fn GetNumStoredMessages<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u64 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetNumStoredMessages() |
| } |
| unsafe extern "system" fn GetNumStoredMessagesAllowedByRetrievalFilter<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u64 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetNumStoredMessagesAllowedByRetrievalFilter() |
| } |
| unsafe extern "system" fn GetNumMessagesDiscardedByMessageCountLimit<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u64 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetNumMessagesDiscardedByMessageCountLimit() |
| } |
| unsafe extern "system" fn GetMessageCountLimit<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u64 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetMessageCountLimit() |
| } |
| unsafe extern "system" fn AddStorageFilterEntries<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pfilter: *const D3D11_INFO_QUEUE_FILTER) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.AddStorageFilterEntries(::core::mem::transmute_copy(&pfilter)).into() |
| } |
| unsafe extern "system" fn GetStorageFilter<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pfilter: *mut D3D11_INFO_QUEUE_FILTER, pfilterbytelength: *mut usize) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetStorageFilter(::core::mem::transmute_copy(&pfilter), ::core::mem::transmute_copy(&pfilterbytelength)).into() |
| } |
| unsafe extern "system" fn ClearStorageFilter<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.ClearStorageFilter() |
| } |
| unsafe extern "system" fn PushEmptyStorageFilter<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PushEmptyStorageFilter().into() |
| } |
| unsafe extern "system" fn PushCopyOfStorageFilter<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PushCopyOfStorageFilter().into() |
| } |
| unsafe extern "system" fn PushStorageFilter<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pfilter: *const D3D11_INFO_QUEUE_FILTER) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PushStorageFilter(::core::mem::transmute_copy(&pfilter)).into() |
| } |
| unsafe extern "system" fn PopStorageFilter<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PopStorageFilter() |
| } |
| unsafe extern "system" fn GetStorageFilterStackSize<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetStorageFilterStackSize() |
| } |
| unsafe extern "system" fn AddRetrievalFilterEntries<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pfilter: *const D3D11_INFO_QUEUE_FILTER) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.AddRetrievalFilterEntries(::core::mem::transmute_copy(&pfilter)).into() |
| } |
| unsafe extern "system" fn GetRetrievalFilter<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pfilter: *mut D3D11_INFO_QUEUE_FILTER, pfilterbytelength: *mut usize) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetRetrievalFilter(::core::mem::transmute_copy(&pfilter), ::core::mem::transmute_copy(&pfilterbytelength)).into() |
| } |
| unsafe extern "system" fn ClearRetrievalFilter<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.ClearRetrievalFilter() |
| } |
| unsafe extern "system" fn PushEmptyRetrievalFilter<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PushEmptyRetrievalFilter().into() |
| } |
| unsafe extern "system" fn PushCopyOfRetrievalFilter<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PushCopyOfRetrievalFilter().into() |
| } |
| unsafe extern "system" fn PushRetrievalFilter<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pfilter: *const D3D11_INFO_QUEUE_FILTER) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PushRetrievalFilter(::core::mem::transmute_copy(&pfilter)).into() |
| } |
| unsafe extern "system" fn PopRetrievalFilter<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PopRetrievalFilter() |
| } |
| unsafe extern "system" fn GetRetrievalFilterStackSize<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetRetrievalFilterStackSize() |
| } |
| unsafe extern "system" fn AddMessage<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, category: D3D11_MESSAGE_CATEGORY, severity: D3D11_MESSAGE_SEVERITY, id: D3D11_MESSAGE_ID, pdescription: ::windows::core::PCSTR) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.AddMessage(::core::mem::transmute_copy(&category), ::core::mem::transmute_copy(&severity), ::core::mem::transmute_copy(&id), ::core::mem::transmute(&pdescription)).into() |
| } |
| unsafe extern "system" fn AddApplicationMessage<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, severity: D3D11_MESSAGE_SEVERITY, pdescription: ::windows::core::PCSTR) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.AddApplicationMessage(::core::mem::transmute_copy(&severity), ::core::mem::transmute(&pdescription)).into() |
| } |
| unsafe extern "system" fn SetBreakOnCategory<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, category: D3D11_MESSAGE_CATEGORY, benable: super::super::Foundation::BOOL) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetBreakOnCategory(::core::mem::transmute_copy(&category), ::core::mem::transmute_copy(&benable)).into() |
| } |
| unsafe extern "system" fn SetBreakOnSeverity<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, severity: D3D11_MESSAGE_SEVERITY, benable: super::super::Foundation::BOOL) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetBreakOnSeverity(::core::mem::transmute_copy(&severity), ::core::mem::transmute_copy(&benable)).into() |
| } |
| unsafe extern "system" fn SetBreakOnID<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, id: D3D11_MESSAGE_ID, benable: super::super::Foundation::BOOL) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetBreakOnID(::core::mem::transmute_copy(&id), ::core::mem::transmute_copy(&benable)).into() |
| } |
| unsafe extern "system" fn GetBreakOnCategory<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, category: D3D11_MESSAGE_CATEGORY) -> super::super::Foundation::BOOL { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetBreakOnCategory(::core::mem::transmute_copy(&category)) |
| } |
| unsafe extern "system" fn GetBreakOnSeverity<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, severity: D3D11_MESSAGE_SEVERITY) -> super::super::Foundation::BOOL { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetBreakOnSeverity(::core::mem::transmute_copy(&severity)) |
| } |
| unsafe extern "system" fn GetBreakOnID<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, id: D3D11_MESSAGE_ID) -> super::super::Foundation::BOOL { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetBreakOnID(::core::mem::transmute_copy(&id)) |
| } |
| unsafe extern "system" fn SetMuteDebugOutput<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, bmute: super::super::Foundation::BOOL) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetMuteDebugOutput(::core::mem::transmute_copy(&bmute)) |
| } |
| unsafe extern "system" fn GetMuteDebugOutput<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InfoQueue_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> super::super::Foundation::BOOL { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetMuteDebugOutput() |
| } |
| Self { |
| base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), |
| SetMessageCountLimit: SetMessageCountLimit::<Identity, Impl, OFFSET>, |
| ClearStoredMessages: ClearStoredMessages::<Identity, Impl, OFFSET>, |
| GetMessage: GetMessage::<Identity, Impl, OFFSET>, |
| GetNumMessagesAllowedByStorageFilter: GetNumMessagesAllowedByStorageFilter::<Identity, Impl, OFFSET>, |
| GetNumMessagesDeniedByStorageFilter: GetNumMessagesDeniedByStorageFilter::<Identity, Impl, OFFSET>, |
| GetNumStoredMessages: GetNumStoredMessages::<Identity, Impl, OFFSET>, |
| GetNumStoredMessagesAllowedByRetrievalFilter: GetNumStoredMessagesAllowedByRetrievalFilter::<Identity, Impl, OFFSET>, |
| GetNumMessagesDiscardedByMessageCountLimit: GetNumMessagesDiscardedByMessageCountLimit::<Identity, Impl, OFFSET>, |
| GetMessageCountLimit: GetMessageCountLimit::<Identity, Impl, OFFSET>, |
| AddStorageFilterEntries: AddStorageFilterEntries::<Identity, Impl, OFFSET>, |
| GetStorageFilter: GetStorageFilter::<Identity, Impl, OFFSET>, |
| ClearStorageFilter: ClearStorageFilter::<Identity, Impl, OFFSET>, |
| PushEmptyStorageFilter: PushEmptyStorageFilter::<Identity, Impl, OFFSET>, |
| PushCopyOfStorageFilter: PushCopyOfStorageFilter::<Identity, Impl, OFFSET>, |
| PushStorageFilter: PushStorageFilter::<Identity, Impl, OFFSET>, |
| PopStorageFilter: PopStorageFilter::<Identity, Impl, OFFSET>, |
| GetStorageFilterStackSize: GetStorageFilterStackSize::<Identity, Impl, OFFSET>, |
| AddRetrievalFilterEntries: AddRetrievalFilterEntries::<Identity, Impl, OFFSET>, |
| GetRetrievalFilter: GetRetrievalFilter::<Identity, Impl, OFFSET>, |
| ClearRetrievalFilter: ClearRetrievalFilter::<Identity, Impl, OFFSET>, |
| PushEmptyRetrievalFilter: PushEmptyRetrievalFilter::<Identity, Impl, OFFSET>, |
| PushCopyOfRetrievalFilter: PushCopyOfRetrievalFilter::<Identity, Impl, OFFSET>, |
| PushRetrievalFilter: PushRetrievalFilter::<Identity, Impl, OFFSET>, |
| PopRetrievalFilter: PopRetrievalFilter::<Identity, Impl, OFFSET>, |
| GetRetrievalFilterStackSize: GetRetrievalFilterStackSize::<Identity, Impl, OFFSET>, |
| AddMessage: AddMessage::<Identity, Impl, OFFSET>, |
| AddApplicationMessage: AddApplicationMessage::<Identity, Impl, OFFSET>, |
| SetBreakOnCategory: SetBreakOnCategory::<Identity, Impl, OFFSET>, |
| SetBreakOnSeverity: SetBreakOnSeverity::<Identity, Impl, OFFSET>, |
| SetBreakOnID: SetBreakOnID::<Identity, Impl, OFFSET>, |
| GetBreakOnCategory: GetBreakOnCategory::<Identity, Impl, OFFSET>, |
| GetBreakOnSeverity: GetBreakOnSeverity::<Identity, Impl, OFFSET>, |
| GetBreakOnID: GetBreakOnID::<Identity, Impl, OFFSET>, |
| SetMuteDebugOutput: SetMuteDebugOutput::<Identity, Impl, OFFSET>, |
| GetMuteDebugOutput: GetMuteDebugOutput::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11InfoQueue as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11InputLayout_Impl: Sized + ID3D11DeviceChild_Impl {} |
| impl ::windows::core::RuntimeName for ID3D11InputLayout {} |
| impl ID3D11InputLayout_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11InputLayout_Impl, const OFFSET: isize>() -> ID3D11InputLayout_Vtbl { |
| Self { base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>() } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11InputLayout as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11LibraryReflection_Impl: Sized { |
| fn GetDesc(&self) -> ::windows::core::Result<D3D11_LIBRARY_DESC>; |
| fn GetFunctionByIndex(&self, functionindex: i32) -> ::core::option::Option<ID3D11FunctionReflection>; |
| } |
| impl ::windows::core::RuntimeName for ID3D11LibraryReflection {} |
| impl ID3D11LibraryReflection_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11LibraryReflection_Impl, const OFFSET: isize>() -> ID3D11LibraryReflection_Vtbl { |
| unsafe extern "system" fn GetDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11LibraryReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_LIBRARY_DESC) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetDesc() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pdesc, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetFunctionByIndex<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11LibraryReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, functionindex: i32) -> ::core::option::Option<ID3D11FunctionReflection> { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetFunctionByIndex(::core::mem::transmute_copy(&functionindex)) |
| } |
| Self { |
| base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), |
| GetDesc: GetDesc::<Identity, Impl, OFFSET>, |
| GetFunctionByIndex: GetFunctionByIndex::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11LibraryReflection as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| pub trait ID3D11Linker_Impl: Sized { |
| fn Link(&self, pentry: &::core::option::Option<ID3D11ModuleInstance>, pentryname: &::windows::core::PCSTR, ptargetname: &::windows::core::PCSTR, uflags: u32, ppshaderblob: *mut ::core::option::Option<super::Direct3D::ID3DBlob>, pperrorbuffer: *mut ::core::option::Option<super::Direct3D::ID3DBlob>) -> ::windows::core::Result<()>; |
| fn UseLibrary(&self, plibrarymi: &::core::option::Option<ID3D11ModuleInstance>) -> ::windows::core::Result<()>; |
| fn AddClipPlaneFromCBuffer(&self, ucbufferslot: u32, ucbufferentry: u32) -> ::windows::core::Result<()>; |
| } |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| impl ::windows::core::RuntimeName for ID3D11Linker {} |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| impl ID3D11Linker_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Linker_Impl, const OFFSET: isize>() -> ID3D11Linker_Vtbl { |
| unsafe extern "system" fn Link<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Linker_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pentry: *mut ::core::ffi::c_void, pentryname: ::windows::core::PCSTR, ptargetname: ::windows::core::PCSTR, uflags: u32, ppshaderblob: *mut *mut ::core::ffi::c_void, pperrorbuffer: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.Link(::core::mem::transmute(&pentry), ::core::mem::transmute(&pentryname), ::core::mem::transmute(&ptargetname), ::core::mem::transmute_copy(&uflags), ::core::mem::transmute_copy(&ppshaderblob), ::core::mem::transmute_copy(&pperrorbuffer)).into() |
| } |
| unsafe extern "system" fn UseLibrary<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Linker_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, plibrarymi: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.UseLibrary(::core::mem::transmute(&plibrarymi)).into() |
| } |
| unsafe extern "system" fn AddClipPlaneFromCBuffer<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Linker_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ucbufferslot: u32, ucbufferentry: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.AddClipPlaneFromCBuffer(::core::mem::transmute_copy(&ucbufferslot), ::core::mem::transmute_copy(&ucbufferentry)).into() |
| } |
| Self { |
| base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), |
| Link: Link::<Identity, Impl, OFFSET>, |
| UseLibrary: UseLibrary::<Identity, Impl, OFFSET>, |
| AddClipPlaneFromCBuffer: AddClipPlaneFromCBuffer::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Linker as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11LinkingNode_Impl: Sized {} |
| impl ::windows::core::RuntimeName for ID3D11LinkingNode {} |
| impl ID3D11LinkingNode_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11LinkingNode_Impl, const OFFSET: isize>() -> ID3D11LinkingNode_Vtbl { |
| Self { base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>() } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11LinkingNode as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11Module_Impl: Sized { |
| fn CreateInstance(&self, pnamespace: &::windows::core::PCSTR) -> ::windows::core::Result<ID3D11ModuleInstance>; |
| } |
| impl ::windows::core::RuntimeName for ID3D11Module {} |
| impl ID3D11Module_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Module_Impl, const OFFSET: isize>() -> ID3D11Module_Vtbl { |
| unsafe extern "system" fn CreateInstance<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Module_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pnamespace: ::windows::core::PCSTR, ppmoduleinstance: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateInstance(::core::mem::transmute(&pnamespace)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppmoduleinstance, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| Self { base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), CreateInstance: CreateInstance::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Module as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11ModuleInstance_Impl: Sized { |
| fn BindConstantBuffer(&self, usrcslot: u32, udstslot: u32, cbdstoffset: u32) -> ::windows::core::Result<()>; |
| fn BindConstantBufferByName(&self, pname: &::windows::core::PCSTR, udstslot: u32, cbdstoffset: u32) -> ::windows::core::Result<()>; |
| fn BindResource(&self, usrcslot: u32, udstslot: u32, ucount: u32) -> ::windows::core::Result<()>; |
| fn BindResourceByName(&self, pname: &::windows::core::PCSTR, udstslot: u32, ucount: u32) -> ::windows::core::Result<()>; |
| fn BindSampler(&self, usrcslot: u32, udstslot: u32, ucount: u32) -> ::windows::core::Result<()>; |
| fn BindSamplerByName(&self, pname: &::windows::core::PCSTR, udstslot: u32, ucount: u32) -> ::windows::core::Result<()>; |
| fn BindUnorderedAccessView(&self, usrcslot: u32, udstslot: u32, ucount: u32) -> ::windows::core::Result<()>; |
| fn BindUnorderedAccessViewByName(&self, pname: &::windows::core::PCSTR, udstslot: u32, ucount: u32) -> ::windows::core::Result<()>; |
| fn BindResourceAsUnorderedAccessView(&self, usrcsrvslot: u32, udstuavslot: u32, ucount: u32) -> ::windows::core::Result<()>; |
| fn BindResourceAsUnorderedAccessViewByName(&self, psrvname: &::windows::core::PCSTR, udstuavslot: u32, ucount: u32) -> ::windows::core::Result<()>; |
| } |
| impl ::windows::core::RuntimeName for ID3D11ModuleInstance {} |
| impl ID3D11ModuleInstance_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ModuleInstance_Impl, const OFFSET: isize>() -> ID3D11ModuleInstance_Vtbl { |
| unsafe extern "system" fn BindConstantBuffer<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ModuleInstance_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, usrcslot: u32, udstslot: u32, cbdstoffset: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.BindConstantBuffer(::core::mem::transmute_copy(&usrcslot), ::core::mem::transmute_copy(&udstslot), ::core::mem::transmute_copy(&cbdstoffset)).into() |
| } |
| unsafe extern "system" fn BindConstantBufferByName<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ModuleInstance_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pname: ::windows::core::PCSTR, udstslot: u32, cbdstoffset: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.BindConstantBufferByName(::core::mem::transmute(&pname), ::core::mem::transmute_copy(&udstslot), ::core::mem::transmute_copy(&cbdstoffset)).into() |
| } |
| unsafe extern "system" fn BindResource<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ModuleInstance_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, usrcslot: u32, udstslot: u32, ucount: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.BindResource(::core::mem::transmute_copy(&usrcslot), ::core::mem::transmute_copy(&udstslot), ::core::mem::transmute_copy(&ucount)).into() |
| } |
| unsafe extern "system" fn BindResourceByName<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ModuleInstance_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pname: ::windows::core::PCSTR, udstslot: u32, ucount: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.BindResourceByName(::core::mem::transmute(&pname), ::core::mem::transmute_copy(&udstslot), ::core::mem::transmute_copy(&ucount)).into() |
| } |
| unsafe extern "system" fn BindSampler<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ModuleInstance_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, usrcslot: u32, udstslot: u32, ucount: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.BindSampler(::core::mem::transmute_copy(&usrcslot), ::core::mem::transmute_copy(&udstslot), ::core::mem::transmute_copy(&ucount)).into() |
| } |
| unsafe extern "system" fn BindSamplerByName<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ModuleInstance_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pname: ::windows::core::PCSTR, udstslot: u32, ucount: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.BindSamplerByName(::core::mem::transmute(&pname), ::core::mem::transmute_copy(&udstslot), ::core::mem::transmute_copy(&ucount)).into() |
| } |
| unsafe extern "system" fn BindUnorderedAccessView<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ModuleInstance_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, usrcslot: u32, udstslot: u32, ucount: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.BindUnorderedAccessView(::core::mem::transmute_copy(&usrcslot), ::core::mem::transmute_copy(&udstslot), ::core::mem::transmute_copy(&ucount)).into() |
| } |
| unsafe extern "system" fn BindUnorderedAccessViewByName<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ModuleInstance_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pname: ::windows::core::PCSTR, udstslot: u32, ucount: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.BindUnorderedAccessViewByName(::core::mem::transmute(&pname), ::core::mem::transmute_copy(&udstslot), ::core::mem::transmute_copy(&ucount)).into() |
| } |
| unsafe extern "system" fn BindResourceAsUnorderedAccessView<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ModuleInstance_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, usrcsrvslot: u32, udstuavslot: u32, ucount: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.BindResourceAsUnorderedAccessView(::core::mem::transmute_copy(&usrcsrvslot), ::core::mem::transmute_copy(&udstuavslot), ::core::mem::transmute_copy(&ucount)).into() |
| } |
| unsafe extern "system" fn BindResourceAsUnorderedAccessViewByName<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ModuleInstance_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, psrvname: ::windows::core::PCSTR, udstuavslot: u32, ucount: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.BindResourceAsUnorderedAccessViewByName(::core::mem::transmute(&psrvname), ::core::mem::transmute_copy(&udstuavslot), ::core::mem::transmute_copy(&ucount)).into() |
| } |
| Self { |
| base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), |
| BindConstantBuffer: BindConstantBuffer::<Identity, Impl, OFFSET>, |
| BindConstantBufferByName: BindConstantBufferByName::<Identity, Impl, OFFSET>, |
| BindResource: BindResource::<Identity, Impl, OFFSET>, |
| BindResourceByName: BindResourceByName::<Identity, Impl, OFFSET>, |
| BindSampler: BindSampler::<Identity, Impl, OFFSET>, |
| BindSamplerByName: BindSamplerByName::<Identity, Impl, OFFSET>, |
| BindUnorderedAccessView: BindUnorderedAccessView::<Identity, Impl, OFFSET>, |
| BindUnorderedAccessViewByName: BindUnorderedAccessViewByName::<Identity, Impl, OFFSET>, |
| BindResourceAsUnorderedAccessView: BindResourceAsUnorderedAccessView::<Identity, Impl, OFFSET>, |
| BindResourceAsUnorderedAccessViewByName: BindResourceAsUnorderedAccessViewByName::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11ModuleInstance as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| pub trait ID3D11Multithread_Impl: Sized { |
| fn Enter(&self); |
| fn Leave(&self); |
| fn SetMultithreadProtected(&self, bmtprotect: super::super::Foundation::BOOL) -> super::super::Foundation::BOOL; |
| fn GetMultithreadProtected(&self) -> super::super::Foundation::BOOL; |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| impl ::windows::core::RuntimeName for ID3D11Multithread {} |
| #[cfg(feature = "Win32_Foundation")] |
| impl ID3D11Multithread_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Multithread_Impl, const OFFSET: isize>() -> ID3D11Multithread_Vtbl { |
| unsafe extern "system" fn Enter<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Multithread_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.Enter() |
| } |
| unsafe extern "system" fn Leave<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Multithread_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.Leave() |
| } |
| unsafe extern "system" fn SetMultithreadProtected<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Multithread_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, bmtprotect: super::super::Foundation::BOOL) -> super::super::Foundation::BOOL { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetMultithreadProtected(::core::mem::transmute_copy(&bmtprotect)) |
| } |
| unsafe extern "system" fn GetMultithreadProtected<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Multithread_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> super::super::Foundation::BOOL { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetMultithreadProtected() |
| } |
| Self { |
| base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), |
| Enter: Enter::<Identity, Impl, OFFSET>, |
| Leave: Leave::<Identity, Impl, OFFSET>, |
| SetMultithreadProtected: SetMultithreadProtected::<Identity, Impl, OFFSET>, |
| GetMultithreadProtected: GetMultithreadProtected::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Multithread as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11PixelShader_Impl: Sized + ID3D11DeviceChild_Impl {} |
| impl ::windows::core::RuntimeName for ID3D11PixelShader {} |
| impl ID3D11PixelShader_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11PixelShader_Impl, const OFFSET: isize>() -> ID3D11PixelShader_Vtbl { |
| Self { base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>() } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11PixelShader as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11Predicate_Impl: Sized + ID3D11Query_Impl {} |
| impl ::windows::core::RuntimeName for ID3D11Predicate {} |
| impl ID3D11Predicate_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Predicate_Impl, const OFFSET: isize>() -> ID3D11Predicate_Vtbl { |
| Self { base__: ID3D11Query_Vtbl::new::<Identity, Impl, OFFSET>() } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Predicate as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11Asynchronous as ::windows::core::Interface>::IID || iid == &<ID3D11Query as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11Query_Impl: Sized + ID3D11Asynchronous_Impl { |
| fn GetDesc(&self, pdesc: *mut D3D11_QUERY_DESC); |
| } |
| impl ::windows::core::RuntimeName for ID3D11Query {} |
| impl ID3D11Query_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Query_Impl, const OFFSET: isize>() -> ID3D11Query_Vtbl { |
| unsafe extern "system" fn GetDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Query_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_QUERY_DESC) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11Asynchronous_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc: GetDesc::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Query as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11Asynchronous as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11Query1_Impl: Sized + ID3D11Query_Impl { |
| fn GetDesc1(&self, pdesc1: *mut D3D11_QUERY_DESC1); |
| } |
| impl ::windows::core::RuntimeName for ID3D11Query1 {} |
| impl ID3D11Query1_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Query1_Impl, const OFFSET: isize>() -> ID3D11Query1_Vtbl { |
| unsafe extern "system" fn GetDesc1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Query1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc1: *mut D3D11_QUERY_DESC1) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc1(::core::mem::transmute_copy(&pdesc1)) |
| } |
| Self { base__: ID3D11Query_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc1: GetDesc1::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Query1 as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11Asynchronous as ::windows::core::Interface>::IID || iid == &<ID3D11Query as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| pub trait ID3D11RasterizerState_Impl: Sized + ID3D11DeviceChild_Impl { |
| fn GetDesc(&self, pdesc: *mut D3D11_RASTERIZER_DESC); |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| impl ::windows::core::RuntimeName for ID3D11RasterizerState {} |
| #[cfg(feature = "Win32_Foundation")] |
| impl ID3D11RasterizerState_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11RasterizerState_Impl, const OFFSET: isize>() -> ID3D11RasterizerState_Vtbl { |
| unsafe extern "system" fn GetDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11RasterizerState_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_RASTERIZER_DESC) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc: GetDesc::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11RasterizerState as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| pub trait ID3D11RasterizerState1_Impl: Sized + ID3D11RasterizerState_Impl { |
| fn GetDesc1(&self, pdesc: *mut D3D11_RASTERIZER_DESC1); |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| impl ::windows::core::RuntimeName for ID3D11RasterizerState1 {} |
| #[cfg(feature = "Win32_Foundation")] |
| impl ID3D11RasterizerState1_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11RasterizerState1_Impl, const OFFSET: isize>() -> ID3D11RasterizerState1_Vtbl { |
| unsafe extern "system" fn GetDesc1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11RasterizerState1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_RASTERIZER_DESC1) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc1(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11RasterizerState_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc1: GetDesc1::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11RasterizerState1 as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11RasterizerState as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| pub trait ID3D11RasterizerState2_Impl: Sized + ID3D11RasterizerState1_Impl { |
| fn GetDesc2(&self, pdesc: *mut D3D11_RASTERIZER_DESC2); |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| impl ::windows::core::RuntimeName for ID3D11RasterizerState2 {} |
| #[cfg(feature = "Win32_Foundation")] |
| impl ID3D11RasterizerState2_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11RasterizerState2_Impl, const OFFSET: isize>() -> ID3D11RasterizerState2_Vtbl { |
| unsafe extern "system" fn GetDesc2<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11RasterizerState2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_RASTERIZER_DESC2) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc2(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11RasterizerState1_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc2: GetDesc2::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11RasterizerState2 as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11RasterizerState as ::windows::core::Interface>::IID || iid == &<ID3D11RasterizerState1 as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11RefDefaultTrackingOptions_Impl: Sized { |
| fn SetTrackingOptions(&self, resourcetypeflags: u32, options: u32) -> ::windows::core::Result<()>; |
| } |
| impl ::windows::core::RuntimeName for ID3D11RefDefaultTrackingOptions {} |
| impl ID3D11RefDefaultTrackingOptions_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11RefDefaultTrackingOptions_Impl, const OFFSET: isize>() -> ID3D11RefDefaultTrackingOptions_Vtbl { |
| unsafe extern "system" fn SetTrackingOptions<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11RefDefaultTrackingOptions_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, resourcetypeflags: u32, options: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetTrackingOptions(::core::mem::transmute_copy(&resourcetypeflags), ::core::mem::transmute_copy(&options)).into() |
| } |
| Self { base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), SetTrackingOptions: SetTrackingOptions::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11RefDefaultTrackingOptions as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11RefTrackingOptions_Impl: Sized { |
| fn SetTrackingOptions(&self, uoptions: u32) -> ::windows::core::Result<()>; |
| } |
| impl ::windows::core::RuntimeName for ID3D11RefTrackingOptions {} |
| impl ID3D11RefTrackingOptions_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11RefTrackingOptions_Impl, const OFFSET: isize>() -> ID3D11RefTrackingOptions_Vtbl { |
| unsafe extern "system" fn SetTrackingOptions<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11RefTrackingOptions_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, uoptions: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetTrackingOptions(::core::mem::transmute_copy(&uoptions)).into() |
| } |
| Self { base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), SetTrackingOptions: SetTrackingOptions::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11RefTrackingOptions as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| pub trait ID3D11RenderTargetView_Impl: Sized + ID3D11View_Impl { |
| fn GetDesc(&self, pdesc: *mut D3D11_RENDER_TARGET_VIEW_DESC); |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ::windows::core::RuntimeName for ID3D11RenderTargetView {} |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ID3D11RenderTargetView_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11RenderTargetView_Impl, const OFFSET: isize>() -> ID3D11RenderTargetView_Vtbl { |
| unsafe extern "system" fn GetDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11RenderTargetView_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_RENDER_TARGET_VIEW_DESC) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11View_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc: GetDesc::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11RenderTargetView as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11View as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| pub trait ID3D11RenderTargetView1_Impl: Sized + ID3D11RenderTargetView_Impl { |
| fn GetDesc1(&self, pdesc1: *mut D3D11_RENDER_TARGET_VIEW_DESC1); |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ::windows::core::RuntimeName for ID3D11RenderTargetView1 {} |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ID3D11RenderTargetView1_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11RenderTargetView1_Impl, const OFFSET: isize>() -> ID3D11RenderTargetView1_Vtbl { |
| unsafe extern "system" fn GetDesc1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11RenderTargetView1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc1: *mut D3D11_RENDER_TARGET_VIEW_DESC1) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc1(::core::mem::transmute_copy(&pdesc1)) |
| } |
| Self { base__: ID3D11RenderTargetView_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc1: GetDesc1::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11RenderTargetView1 as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11View as ::windows::core::Interface>::IID || iid == &<ID3D11RenderTargetView as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11Resource_Impl: Sized + ID3D11DeviceChild_Impl { |
| fn GetType(&self, presourcedimension: *mut D3D11_RESOURCE_DIMENSION); |
| fn SetEvictionPriority(&self, evictionpriority: u32); |
| fn GetEvictionPriority(&self) -> u32; |
| } |
| impl ::windows::core::RuntimeName for ID3D11Resource {} |
| impl ID3D11Resource_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Resource_Impl, const OFFSET: isize>() -> ID3D11Resource_Vtbl { |
| unsafe extern "system" fn GetType<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Resource_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, presourcedimension: *mut D3D11_RESOURCE_DIMENSION) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetType(::core::mem::transmute_copy(&presourcedimension)) |
| } |
| unsafe extern "system" fn SetEvictionPriority<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Resource_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, evictionpriority: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetEvictionPriority(::core::mem::transmute_copy(&evictionpriority)) |
| } |
| unsafe extern "system" fn GetEvictionPriority<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Resource_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetEvictionPriority() |
| } |
| Self { |
| base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>(), |
| GetType: GetType::<Identity, Impl, OFFSET>, |
| SetEvictionPriority: SetEvictionPriority::<Identity, Impl, OFFSET>, |
| GetEvictionPriority: GetEvictionPriority::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Resource as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11SamplerState_Impl: Sized + ID3D11DeviceChild_Impl { |
| fn GetDesc(&self, pdesc: *mut D3D11_SAMPLER_DESC); |
| } |
| impl ::windows::core::RuntimeName for ID3D11SamplerState {} |
| impl ID3D11SamplerState_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11SamplerState_Impl, const OFFSET: isize>() -> ID3D11SamplerState_Vtbl { |
| unsafe extern "system" fn GetDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11SamplerState_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_SAMPLER_DESC) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc: GetDesc::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11SamplerState as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] |
| pub trait ID3D11ShaderReflection_Impl: Sized { |
| fn GetDesc(&self) -> ::windows::core::Result<D3D11_SHADER_DESC>; |
| fn GetConstantBufferByIndex(&self, index: u32) -> ::core::option::Option<ID3D11ShaderReflectionConstantBuffer>; |
| fn GetConstantBufferByName(&self, name: &::windows::core::PCSTR) -> ::core::option::Option<ID3D11ShaderReflectionConstantBuffer>; |
| fn GetResourceBindingDesc(&self, resourceindex: u32) -> ::windows::core::Result<D3D11_SHADER_INPUT_BIND_DESC>; |
| fn GetInputParameterDesc(&self, parameterindex: u32) -> ::windows::core::Result<D3D11_SIGNATURE_PARAMETER_DESC>; |
| fn GetOutputParameterDesc(&self, parameterindex: u32) -> ::windows::core::Result<D3D11_SIGNATURE_PARAMETER_DESC>; |
| fn GetPatchConstantParameterDesc(&self, parameterindex: u32) -> ::windows::core::Result<D3D11_SIGNATURE_PARAMETER_DESC>; |
| fn GetVariableByName(&self, name: &::windows::core::PCSTR) -> ::core::option::Option<ID3D11ShaderReflectionVariable>; |
| fn GetResourceBindingDescByName(&self, name: &::windows::core::PCSTR) -> ::windows::core::Result<D3D11_SHADER_INPUT_BIND_DESC>; |
| fn GetMovInstructionCount(&self) -> u32; |
| fn GetMovcInstructionCount(&self) -> u32; |
| fn GetConversionInstructionCount(&self) -> u32; |
| fn GetBitwiseInstructionCount(&self) -> u32; |
| fn GetGSInputPrimitive(&self) -> super::Direct3D::D3D_PRIMITIVE; |
| fn IsSampleFrequencyShader(&self) -> super::super::Foundation::BOOL; |
| fn GetNumInterfaceSlots(&self) -> u32; |
| fn GetMinFeatureLevel(&self) -> ::windows::core::Result<super::Direct3D::D3D_FEATURE_LEVEL>; |
| fn GetThreadGroupSize(&self, psizex: *mut u32, psizey: *mut u32, psizez: *mut u32) -> u32; |
| fn GetRequiresFlags(&self) -> u64; |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] |
| impl ::windows::core::RuntimeName for ID3D11ShaderReflection {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] |
| impl ID3D11ShaderReflection_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderReflection_Impl, const OFFSET: isize>() -> ID3D11ShaderReflection_Vtbl { |
| unsafe extern "system" fn GetDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_SHADER_DESC) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetDesc() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pdesc, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetConstantBufferByIndex<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, index: u32) -> ::core::option::Option<ID3D11ShaderReflectionConstantBuffer> { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetConstantBufferByIndex(::core::mem::transmute_copy(&index)) |
| } |
| unsafe extern "system" fn GetConstantBufferByName<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, name: ::windows::core::PCSTR) -> ::core::option::Option<ID3D11ShaderReflectionConstantBuffer> { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetConstantBufferByName(::core::mem::transmute(&name)) |
| } |
| unsafe extern "system" fn GetResourceBindingDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, resourceindex: u32, pdesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetResourceBindingDesc(::core::mem::transmute_copy(&resourceindex)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pdesc, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetInputParameterDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, parameterindex: u32, pdesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetInputParameterDesc(::core::mem::transmute_copy(¶meterindex)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pdesc, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetOutputParameterDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, parameterindex: u32, pdesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetOutputParameterDesc(::core::mem::transmute_copy(¶meterindex)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pdesc, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetPatchConstantParameterDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, parameterindex: u32, pdesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetPatchConstantParameterDesc(::core::mem::transmute_copy(¶meterindex)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pdesc, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetVariableByName<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, name: ::windows::core::PCSTR) -> ::core::option::Option<ID3D11ShaderReflectionVariable> { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetVariableByName(::core::mem::transmute(&name)) |
| } |
| unsafe extern "system" fn GetResourceBindingDescByName<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, name: ::windows::core::PCSTR, pdesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetResourceBindingDescByName(::core::mem::transmute(&name)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pdesc, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetMovInstructionCount<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetMovInstructionCount() |
| } |
| unsafe extern "system" fn GetMovcInstructionCount<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetMovcInstructionCount() |
| } |
| unsafe extern "system" fn GetConversionInstructionCount<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetConversionInstructionCount() |
| } |
| unsafe extern "system" fn GetBitwiseInstructionCount<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetBitwiseInstructionCount() |
| } |
| unsafe extern "system" fn GetGSInputPrimitive<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> super::Direct3D::D3D_PRIMITIVE { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetGSInputPrimitive() |
| } |
| unsafe extern "system" fn IsSampleFrequencyShader<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> super::super::Foundation::BOOL { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.IsSampleFrequencyShader() |
| } |
| unsafe extern "system" fn GetNumInterfaceSlots<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetNumInterfaceSlots() |
| } |
| unsafe extern "system" fn GetMinFeatureLevel<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, plevel: *mut super::Direct3D::D3D_FEATURE_LEVEL) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetMinFeatureLevel() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(plevel, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetThreadGroupSize<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, psizex: *mut u32, psizey: *mut u32, psizez: *mut u32) -> u32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetThreadGroupSize(::core::mem::transmute_copy(&psizex), ::core::mem::transmute_copy(&psizey), ::core::mem::transmute_copy(&psizez)) |
| } |
| unsafe extern "system" fn GetRequiresFlags<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderReflection_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u64 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetRequiresFlags() |
| } |
| Self { |
| base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), |
| GetDesc: GetDesc::<Identity, Impl, OFFSET>, |
| GetConstantBufferByIndex: GetConstantBufferByIndex::<Identity, Impl, OFFSET>, |
| GetConstantBufferByName: GetConstantBufferByName::<Identity, Impl, OFFSET>, |
| GetResourceBindingDesc: GetResourceBindingDesc::<Identity, Impl, OFFSET>, |
| GetInputParameterDesc: GetInputParameterDesc::<Identity, Impl, OFFSET>, |
| GetOutputParameterDesc: GetOutputParameterDesc::<Identity, Impl, OFFSET>, |
| GetPatchConstantParameterDesc: GetPatchConstantParameterDesc::<Identity, Impl, OFFSET>, |
| GetVariableByName: GetVariableByName::<Identity, Impl, OFFSET>, |
| GetResourceBindingDescByName: GetResourceBindingDescByName::<Identity, Impl, OFFSET>, |
| GetMovInstructionCount: GetMovInstructionCount::<Identity, Impl, OFFSET>, |
| GetMovcInstructionCount: GetMovcInstructionCount::<Identity, Impl, OFFSET>, |
| GetConversionInstructionCount: GetConversionInstructionCount::<Identity, Impl, OFFSET>, |
| GetBitwiseInstructionCount: GetBitwiseInstructionCount::<Identity, Impl, OFFSET>, |
| GetGSInputPrimitive: GetGSInputPrimitive::<Identity, Impl, OFFSET>, |
| IsSampleFrequencyShader: IsSampleFrequencyShader::<Identity, Impl, OFFSET>, |
| GetNumInterfaceSlots: GetNumInterfaceSlots::<Identity, Impl, OFFSET>, |
| GetMinFeatureLevel: GetMinFeatureLevel::<Identity, Impl, OFFSET>, |
| GetThreadGroupSize: GetThreadGroupSize::<Identity, Impl, OFFSET>, |
| GetRequiresFlags: GetRequiresFlags::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11ShaderReflection as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| pub trait ID3D11ShaderReflectionConstantBuffer_Impl: Sized { |
| fn GetDesc(&self, pdesc: *mut D3D11_SHADER_BUFFER_DESC) -> ::windows::core::Result<()>; |
| fn GetVariableByIndex(&self, index: u32) -> ::core::option::Option<ID3D11ShaderReflectionVariable>; |
| fn GetVariableByName(&self, name: &::windows::core::PCSTR) -> ::core::option::Option<ID3D11ShaderReflectionVariable>; |
| } |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| impl ID3D11ShaderReflectionConstantBuffer_Vtbl { |
| pub const fn new<Impl: ID3D11ShaderReflectionConstantBuffer_Impl>() -> ID3D11ShaderReflectionConstantBuffer_Vtbl { |
| unsafe extern "system" fn GetDesc<Impl: ID3D11ShaderReflectionConstantBuffer_Impl>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_SHADER_BUFFER_DESC) -> ::windows::core::HRESULT { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| this.GetDesc(::core::mem::transmute_copy(&pdesc)).into() |
| } |
| unsafe extern "system" fn GetVariableByIndex<Impl: ID3D11ShaderReflectionConstantBuffer_Impl>(this: *mut ::core::ffi::c_void, index: u32) -> ::core::option::Option<ID3D11ShaderReflectionVariable> { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| this.GetVariableByIndex(::core::mem::transmute_copy(&index)) |
| } |
| unsafe extern "system" fn GetVariableByName<Impl: ID3D11ShaderReflectionConstantBuffer_Impl>(this: *mut ::core::ffi::c_void, name: ::windows::core::PCSTR) -> ::core::option::Option<ID3D11ShaderReflectionVariable> { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| this.GetVariableByName(::core::mem::transmute(&name)) |
| } |
| Self { GetDesc: GetDesc::<Impl>, GetVariableByIndex: GetVariableByIndex::<Impl>, GetVariableByName: GetVariableByName::<Impl> } |
| } |
| } |
| #[doc(hidden)] |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| struct ID3D11ShaderReflectionConstantBuffer_ImplVtbl<T: ID3D11ShaderReflectionConstantBuffer_Impl>(::std::marker::PhantomData<T>); |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| impl<T: ID3D11ShaderReflectionConstantBuffer_Impl> ID3D11ShaderReflectionConstantBuffer_ImplVtbl<T> { |
| const VTABLE: ID3D11ShaderReflectionConstantBuffer_Vtbl = ID3D11ShaderReflectionConstantBuffer_Vtbl::new::<T>(); |
| } |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| impl ID3D11ShaderReflectionConstantBuffer { |
| pub fn new<'a, T: ID3D11ShaderReflectionConstantBuffer_Impl>(this: &'a T) -> ::windows::core::ScopedInterface<'a, Self> { |
| let this = ::windows::core::ScopedHeap { vtable: &ID3D11ShaderReflectionConstantBuffer_ImplVtbl::<T>::VTABLE as *const _ as *const _, this: this as *const _ as *const _ }; |
| let this = ::std::mem::ManuallyDrop::new(::std::boxed::Box::new(this)); |
| unsafe { ::windows::core::ScopedInterface::new(::std::mem::transmute(&this.vtable)) } |
| } |
| } |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| pub trait ID3D11ShaderReflectionType_Impl: Sized { |
| fn GetDesc(&self) -> ::windows::core::Result<D3D11_SHADER_TYPE_DESC>; |
| fn GetMemberTypeByIndex(&self, index: u32) -> ::core::option::Option<ID3D11ShaderReflectionType>; |
| fn GetMemberTypeByName(&self, name: &::windows::core::PCSTR) -> ::core::option::Option<ID3D11ShaderReflectionType>; |
| fn GetMemberTypeName(&self, index: u32) -> ::windows::core::PSTR; |
| fn IsEqual(&self, ptype: &::core::option::Option<ID3D11ShaderReflectionType>) -> ::windows::core::Result<()>; |
| fn GetSubType(&self) -> ::core::option::Option<ID3D11ShaderReflectionType>; |
| fn GetBaseClass(&self) -> ::core::option::Option<ID3D11ShaderReflectionType>; |
| fn GetNumInterfaces(&self) -> u32; |
| fn GetInterfaceByIndex(&self, uindex: u32) -> ::core::option::Option<ID3D11ShaderReflectionType>; |
| fn IsOfType(&self, ptype: &::core::option::Option<ID3D11ShaderReflectionType>) -> ::windows::core::Result<()>; |
| fn ImplementsInterface(&self, pbase: &::core::option::Option<ID3D11ShaderReflectionType>) -> ::windows::core::Result<()>; |
| } |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| impl ID3D11ShaderReflectionType_Vtbl { |
| pub const fn new<Impl: ID3D11ShaderReflectionType_Impl>() -> ID3D11ShaderReflectionType_Vtbl { |
| unsafe extern "system" fn GetDesc<Impl: ID3D11ShaderReflectionType_Impl>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_SHADER_TYPE_DESC) -> ::windows::core::HRESULT { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| match this.GetDesc() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pdesc, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetMemberTypeByIndex<Impl: ID3D11ShaderReflectionType_Impl>(this: *mut ::core::ffi::c_void, index: u32) -> ::core::option::Option<ID3D11ShaderReflectionType> { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| this.GetMemberTypeByIndex(::core::mem::transmute_copy(&index)) |
| } |
| unsafe extern "system" fn GetMemberTypeByName<Impl: ID3D11ShaderReflectionType_Impl>(this: *mut ::core::ffi::c_void, name: ::windows::core::PCSTR) -> ::core::option::Option<ID3D11ShaderReflectionType> { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| this.GetMemberTypeByName(::core::mem::transmute(&name)) |
| } |
| unsafe extern "system" fn GetMemberTypeName<Impl: ID3D11ShaderReflectionType_Impl>(this: *mut ::core::ffi::c_void, index: u32) -> ::windows::core::PSTR { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| this.GetMemberTypeName(::core::mem::transmute_copy(&index)) |
| } |
| unsafe extern "system" fn IsEqual<Impl: ID3D11ShaderReflectionType_Impl>(this: *mut ::core::ffi::c_void, ptype: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| this.IsEqual(::core::mem::transmute(&ptype)).into() |
| } |
| unsafe extern "system" fn GetSubType<Impl: ID3D11ShaderReflectionType_Impl>(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D11ShaderReflectionType> { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| this.GetSubType() |
| } |
| unsafe extern "system" fn GetBaseClass<Impl: ID3D11ShaderReflectionType_Impl>(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D11ShaderReflectionType> { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| this.GetBaseClass() |
| } |
| unsafe extern "system" fn GetNumInterfaces<Impl: ID3D11ShaderReflectionType_Impl>(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| this.GetNumInterfaces() |
| } |
| unsafe extern "system" fn GetInterfaceByIndex<Impl: ID3D11ShaderReflectionType_Impl>(this: *mut ::core::ffi::c_void, uindex: u32) -> ::core::option::Option<ID3D11ShaderReflectionType> { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| this.GetInterfaceByIndex(::core::mem::transmute_copy(&uindex)) |
| } |
| unsafe extern "system" fn IsOfType<Impl: ID3D11ShaderReflectionType_Impl>(this: *mut ::core::ffi::c_void, ptype: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| this.IsOfType(::core::mem::transmute(&ptype)).into() |
| } |
| unsafe extern "system" fn ImplementsInterface<Impl: ID3D11ShaderReflectionType_Impl>(this: *mut ::core::ffi::c_void, pbase: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| this.ImplementsInterface(::core::mem::transmute(&pbase)).into() |
| } |
| Self { |
| GetDesc: GetDesc::<Impl>, |
| GetMemberTypeByIndex: GetMemberTypeByIndex::<Impl>, |
| GetMemberTypeByName: GetMemberTypeByName::<Impl>, |
| GetMemberTypeName: GetMemberTypeName::<Impl>, |
| IsEqual: IsEqual::<Impl>, |
| GetSubType: GetSubType::<Impl>, |
| GetBaseClass: GetBaseClass::<Impl>, |
| GetNumInterfaces: GetNumInterfaces::<Impl>, |
| GetInterfaceByIndex: GetInterfaceByIndex::<Impl>, |
| IsOfType: IsOfType::<Impl>, |
| ImplementsInterface: ImplementsInterface::<Impl>, |
| } |
| } |
| } |
| #[doc(hidden)] |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| struct ID3D11ShaderReflectionType_ImplVtbl<T: ID3D11ShaderReflectionType_Impl>(::std::marker::PhantomData<T>); |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| impl<T: ID3D11ShaderReflectionType_Impl> ID3D11ShaderReflectionType_ImplVtbl<T> { |
| const VTABLE: ID3D11ShaderReflectionType_Vtbl = ID3D11ShaderReflectionType_Vtbl::new::<T>(); |
| } |
| #[cfg(feature = "Win32_Graphics_Direct3D")] |
| impl ID3D11ShaderReflectionType { |
| pub fn new<'a, T: ID3D11ShaderReflectionType_Impl>(this: &'a T) -> ::windows::core::ScopedInterface<'a, Self> { |
| let this = ::windows::core::ScopedHeap { vtable: &ID3D11ShaderReflectionType_ImplVtbl::<T>::VTABLE as *const _ as *const _, this: this as *const _ as *const _ }; |
| let this = ::std::mem::ManuallyDrop::new(::std::boxed::Box::new(this)); |
| unsafe { ::windows::core::ScopedInterface::new(::std::mem::transmute(&this.vtable)) } |
| } |
| } |
| pub trait ID3D11ShaderReflectionVariable_Impl: Sized { |
| fn GetDesc(&self) -> ::windows::core::Result<D3D11_SHADER_VARIABLE_DESC>; |
| fn GetType(&self) -> ::core::option::Option<ID3D11ShaderReflectionType>; |
| fn GetBuffer(&self) -> ::core::option::Option<ID3D11ShaderReflectionConstantBuffer>; |
| fn GetInterfaceSlot(&self, uarrayindex: u32) -> u32; |
| } |
| impl ID3D11ShaderReflectionVariable_Vtbl { |
| pub const fn new<Impl: ID3D11ShaderReflectionVariable_Impl>() -> ID3D11ShaderReflectionVariable_Vtbl { |
| unsafe extern "system" fn GetDesc<Impl: ID3D11ShaderReflectionVariable_Impl>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_SHADER_VARIABLE_DESC) -> ::windows::core::HRESULT { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| match this.GetDesc() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pdesc, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetType<Impl: ID3D11ShaderReflectionVariable_Impl>(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D11ShaderReflectionType> { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| this.GetType() |
| } |
| unsafe extern "system" fn GetBuffer<Impl: ID3D11ShaderReflectionVariable_Impl>(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D11ShaderReflectionConstantBuffer> { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| this.GetBuffer() |
| } |
| unsafe extern "system" fn GetInterfaceSlot<Impl: ID3D11ShaderReflectionVariable_Impl>(this: *mut ::core::ffi::c_void, uarrayindex: u32) -> u32 { |
| let this = (this as *mut *mut ::core::ffi::c_void) as *const ::windows::core::ScopedHeap; |
| let this = &*((*this).this as *const Impl); |
| this.GetInterfaceSlot(::core::mem::transmute_copy(&uarrayindex)) |
| } |
| Self { GetDesc: GetDesc::<Impl>, GetType: GetType::<Impl>, GetBuffer: GetBuffer::<Impl>, GetInterfaceSlot: GetInterfaceSlot::<Impl> } |
| } |
| } |
| #[doc(hidden)] |
| struct ID3D11ShaderReflectionVariable_ImplVtbl<T: ID3D11ShaderReflectionVariable_Impl>(::std::marker::PhantomData<T>); |
| impl<T: ID3D11ShaderReflectionVariable_Impl> ID3D11ShaderReflectionVariable_ImplVtbl<T> { |
| const VTABLE: ID3D11ShaderReflectionVariable_Vtbl = ID3D11ShaderReflectionVariable_Vtbl::new::<T>(); |
| } |
| impl ID3D11ShaderReflectionVariable { |
| pub fn new<'a, T: ID3D11ShaderReflectionVariable_Impl>(this: &'a T) -> ::windows::core::ScopedInterface<'a, Self> { |
| let this = ::windows::core::ScopedHeap { vtable: &ID3D11ShaderReflectionVariable_ImplVtbl::<T>::VTABLE as *const _ as *const _, this: this as *const _ as *const _ }; |
| let this = ::std::mem::ManuallyDrop::new(::std::boxed::Box::new(this)); |
| unsafe { ::windows::core::ScopedInterface::new(::std::mem::transmute(&this.vtable)) } |
| } |
| } |
| #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11ShaderResourceView_Impl: Sized + ID3D11View_Impl { |
| fn GetDesc(&self, pdesc: *mut D3D11_SHADER_RESOURCE_VIEW_DESC); |
| } |
| #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11ShaderResourceView {} |
| #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11ShaderResourceView_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderResourceView_Impl, const OFFSET: isize>() -> ID3D11ShaderResourceView_Vtbl { |
| unsafe extern "system" fn GetDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderResourceView_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_SHADER_RESOURCE_VIEW_DESC) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11View_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc: GetDesc::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11ShaderResourceView as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11View as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11ShaderResourceView1_Impl: Sized + ID3D11ShaderResourceView_Impl { |
| fn GetDesc1(&self, pdesc1: *mut D3D11_SHADER_RESOURCE_VIEW_DESC1); |
| } |
| #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11ShaderResourceView1 {} |
| #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11ShaderResourceView1_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderResourceView1_Impl, const OFFSET: isize>() -> ID3D11ShaderResourceView1_Vtbl { |
| unsafe extern "system" fn GetDesc1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderResourceView1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc1: *mut D3D11_SHADER_RESOURCE_VIEW_DESC1) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc1(::core::mem::transmute_copy(&pdesc1)) |
| } |
| Self { base__: ID3D11ShaderResourceView_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc1: GetDesc1::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11ShaderResourceView1 as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11View as ::windows::core::Interface>::IID || iid == &<ID3D11ShaderResourceView as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| pub trait ID3D11ShaderTrace_Impl: Sized { |
| fn TraceReady(&self) -> ::windows::core::Result<u64>; |
| fn ResetTrace(&self); |
| fn GetTraceStats(&self) -> ::windows::core::Result<D3D11_TRACE_STATS>; |
| fn PSSelectStamp(&self, stampindex: u32) -> ::windows::core::Result<()>; |
| fn GetInitialRegisterContents(&self, pregister: *const D3D11_TRACE_REGISTER) -> ::windows::core::Result<D3D11_TRACE_VALUE>; |
| fn GetStep(&self, stepindex: u32) -> ::windows::core::Result<D3D11_TRACE_STEP>; |
| fn GetWrittenRegister(&self, stepindex: u32, writtenregisterindex: u32, pregister: *mut D3D11_TRACE_REGISTER, pvalue: *mut D3D11_TRACE_VALUE) -> ::windows::core::Result<()>; |
| fn GetReadRegister(&self, stepindex: u32, readregisterindex: u32, pregister: *mut D3D11_TRACE_REGISTER, pvalue: *mut D3D11_TRACE_VALUE) -> ::windows::core::Result<()>; |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| impl ::windows::core::RuntimeName for ID3D11ShaderTrace {} |
| #[cfg(feature = "Win32_Foundation")] |
| impl ID3D11ShaderTrace_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderTrace_Impl, const OFFSET: isize>() -> ID3D11ShaderTrace_Vtbl { |
| unsafe extern "system" fn TraceReady<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderTrace_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ptestcount: *mut u64) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.TraceReady() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ptestcount, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn ResetTrace<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderTrace_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.ResetTrace() |
| } |
| unsafe extern "system" fn GetTraceStats<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderTrace_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ptracestats: *mut D3D11_TRACE_STATS) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetTraceStats() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ptracestats, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn PSSelectStamp<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderTrace_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, stampindex: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.PSSelectStamp(::core::mem::transmute_copy(&stampindex)).into() |
| } |
| unsafe extern "system" fn GetInitialRegisterContents<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderTrace_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pregister: *const D3D11_TRACE_REGISTER, pvalue: *mut D3D11_TRACE_VALUE) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetInitialRegisterContents(::core::mem::transmute_copy(&pregister)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pvalue, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetStep<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderTrace_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, stepindex: u32, ptracestep: *mut D3D11_TRACE_STEP) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetStep(::core::mem::transmute_copy(&stepindex)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ptracestep, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetWrittenRegister<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderTrace_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, stepindex: u32, writtenregisterindex: u32, pregister: *mut D3D11_TRACE_REGISTER, pvalue: *mut D3D11_TRACE_VALUE) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetWrittenRegister(::core::mem::transmute_copy(&stepindex), ::core::mem::transmute_copy(&writtenregisterindex), ::core::mem::transmute_copy(&pregister), ::core::mem::transmute_copy(&pvalue)).into() |
| } |
| unsafe extern "system" fn GetReadRegister<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderTrace_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, stepindex: u32, readregisterindex: u32, pregister: *mut D3D11_TRACE_REGISTER, pvalue: *mut D3D11_TRACE_VALUE) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetReadRegister(::core::mem::transmute_copy(&stepindex), ::core::mem::transmute_copy(&readregisterindex), ::core::mem::transmute_copy(&pregister), ::core::mem::transmute_copy(&pvalue)).into() |
| } |
| Self { |
| base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), |
| TraceReady: TraceReady::<Identity, Impl, OFFSET>, |
| ResetTrace: ResetTrace::<Identity, Impl, OFFSET>, |
| GetTraceStats: GetTraceStats::<Identity, Impl, OFFSET>, |
| PSSelectStamp: PSSelectStamp::<Identity, Impl, OFFSET>, |
| GetInitialRegisterContents: GetInitialRegisterContents::<Identity, Impl, OFFSET>, |
| GetStep: GetStep::<Identity, Impl, OFFSET>, |
| GetWrittenRegister: GetWrittenRegister::<Identity, Impl, OFFSET>, |
| GetReadRegister: GetReadRegister::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11ShaderTrace as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11ShaderTraceFactory_Impl: Sized { |
| fn CreateShaderTrace(&self, pshader: &::core::option::Option<::windows::core::IUnknown>, ptracedesc: *const D3D11_SHADER_TRACE_DESC) -> ::windows::core::Result<ID3D11ShaderTrace>; |
| } |
| impl ::windows::core::RuntimeName for ID3D11ShaderTraceFactory {} |
| impl ID3D11ShaderTraceFactory_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderTraceFactory_Impl, const OFFSET: isize>() -> ID3D11ShaderTraceFactory_Vtbl { |
| unsafe extern "system" fn CreateShaderTrace<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11ShaderTraceFactory_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pshader: *mut ::core::ffi::c_void, ptracedesc: *const D3D11_SHADER_TRACE_DESC, ppshadertrace: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateShaderTrace(::core::mem::transmute(&pshader), ::core::mem::transmute_copy(&ptracedesc)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppshadertrace, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| Self { base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), CreateShaderTrace: CreateShaderTrace::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11ShaderTraceFactory as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| pub trait ID3D11SwitchToRef_Impl: Sized { |
| fn SetUseRef(&self, useref: super::super::Foundation::BOOL) -> super::super::Foundation::BOOL; |
| fn GetUseRef(&self) -> super::super::Foundation::BOOL; |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| impl ::windows::core::RuntimeName for ID3D11SwitchToRef {} |
| #[cfg(feature = "Win32_Foundation")] |
| impl ID3D11SwitchToRef_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11SwitchToRef_Impl, const OFFSET: isize>() -> ID3D11SwitchToRef_Vtbl { |
| unsafe extern "system" fn SetUseRef<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11SwitchToRef_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, useref: super::super::Foundation::BOOL) -> super::super::Foundation::BOOL { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetUseRef(::core::mem::transmute_copy(&useref)) |
| } |
| unsafe extern "system" fn GetUseRef<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11SwitchToRef_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> super::super::Foundation::BOOL { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetUseRef() |
| } |
| Self { |
| base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), |
| SetUseRef: SetUseRef::<Identity, Impl, OFFSET>, |
| GetUseRef: GetUseRef::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11SwitchToRef as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| pub trait ID3D11Texture1D_Impl: Sized + ID3D11Resource_Impl { |
| fn GetDesc(&self, pdesc: *mut D3D11_TEXTURE1D_DESC); |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ::windows::core::RuntimeName for ID3D11Texture1D {} |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ID3D11Texture1D_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Texture1D_Impl, const OFFSET: isize>() -> ID3D11Texture1D_Vtbl { |
| unsafe extern "system" fn GetDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Texture1D_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_TEXTURE1D_DESC) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11Resource_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc: GetDesc::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Texture1D as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11Resource as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| pub trait ID3D11Texture2D_Impl: Sized + ID3D11Resource_Impl { |
| fn GetDesc(&self, pdesc: *mut D3D11_TEXTURE2D_DESC); |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ::windows::core::RuntimeName for ID3D11Texture2D {} |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ID3D11Texture2D_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Texture2D_Impl, const OFFSET: isize>() -> ID3D11Texture2D_Vtbl { |
| unsafe extern "system" fn GetDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Texture2D_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_TEXTURE2D_DESC) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11Resource_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc: GetDesc::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Texture2D as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11Resource as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| pub trait ID3D11Texture2D1_Impl: Sized + ID3D11Texture2D_Impl { |
| fn GetDesc1(&self, pdesc: *mut D3D11_TEXTURE2D_DESC1); |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ::windows::core::RuntimeName for ID3D11Texture2D1 {} |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ID3D11Texture2D1_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Texture2D1_Impl, const OFFSET: isize>() -> ID3D11Texture2D1_Vtbl { |
| unsafe extern "system" fn GetDesc1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Texture2D1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_TEXTURE2D_DESC1) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc1(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11Texture2D_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc1: GetDesc1::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Texture2D1 as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11Resource as ::windows::core::Interface>::IID || iid == &<ID3D11Texture2D as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| pub trait ID3D11Texture3D_Impl: Sized + ID3D11Resource_Impl { |
| fn GetDesc(&self, pdesc: *mut D3D11_TEXTURE3D_DESC); |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ::windows::core::RuntimeName for ID3D11Texture3D {} |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ID3D11Texture3D_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Texture3D_Impl, const OFFSET: isize>() -> ID3D11Texture3D_Vtbl { |
| unsafe extern "system" fn GetDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Texture3D_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_TEXTURE3D_DESC) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11Resource_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc: GetDesc::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Texture3D as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11Resource as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| pub trait ID3D11Texture3D1_Impl: Sized + ID3D11Texture3D_Impl { |
| fn GetDesc1(&self, pdesc: *mut D3D11_TEXTURE3D_DESC1); |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ::windows::core::RuntimeName for ID3D11Texture3D1 {} |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ID3D11Texture3D1_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Texture3D1_Impl, const OFFSET: isize>() -> ID3D11Texture3D1_Vtbl { |
| unsafe extern "system" fn GetDesc1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11Texture3D1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_TEXTURE3D_DESC1) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc1(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11Texture3D_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc1: GetDesc1::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11Texture3D1 as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11Resource as ::windows::core::Interface>::IID || iid == &<ID3D11Texture3D as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11TracingDevice_Impl: Sized { |
| fn SetShaderTrackingOptionsByType(&self, resourcetypeflags: u32, options: u32) -> ::windows::core::Result<()>; |
| fn SetShaderTrackingOptions(&self, pshader: &::core::option::Option<::windows::core::IUnknown>, options: u32) -> ::windows::core::Result<()>; |
| } |
| impl ::windows::core::RuntimeName for ID3D11TracingDevice {} |
| impl ID3D11TracingDevice_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11TracingDevice_Impl, const OFFSET: isize>() -> ID3D11TracingDevice_Vtbl { |
| unsafe extern "system" fn SetShaderTrackingOptionsByType<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11TracingDevice_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, resourcetypeflags: u32, options: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetShaderTrackingOptionsByType(::core::mem::transmute_copy(&resourcetypeflags), ::core::mem::transmute_copy(&options)).into() |
| } |
| unsafe extern "system" fn SetShaderTrackingOptions<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11TracingDevice_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pshader: *mut ::core::ffi::c_void, options: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetShaderTrackingOptions(::core::mem::transmute(&pshader), ::core::mem::transmute_copy(&options)).into() |
| } |
| Self { |
| base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), |
| SetShaderTrackingOptionsByType: SetShaderTrackingOptionsByType::<Identity, Impl, OFFSET>, |
| SetShaderTrackingOptions: SetShaderTrackingOptions::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11TracingDevice as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| pub trait ID3D11UnorderedAccessView_Impl: Sized + ID3D11View_Impl { |
| fn GetDesc(&self, pdesc: *mut D3D11_UNORDERED_ACCESS_VIEW_DESC); |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ::windows::core::RuntimeName for ID3D11UnorderedAccessView {} |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ID3D11UnorderedAccessView_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11UnorderedAccessView_Impl, const OFFSET: isize>() -> ID3D11UnorderedAccessView_Vtbl { |
| unsafe extern "system" fn GetDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11UnorderedAccessView_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_UNORDERED_ACCESS_VIEW_DESC) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11View_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc: GetDesc::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11UnorderedAccessView as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11View as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| pub trait ID3D11UnorderedAccessView1_Impl: Sized + ID3D11UnorderedAccessView_Impl { |
| fn GetDesc1(&self, pdesc1: *mut D3D11_UNORDERED_ACCESS_VIEW_DESC1); |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ::windows::core::RuntimeName for ID3D11UnorderedAccessView1 {} |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ID3D11UnorderedAccessView1_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11UnorderedAccessView1_Impl, const OFFSET: isize>() -> ID3D11UnorderedAccessView1_Vtbl { |
| unsafe extern "system" fn GetDesc1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11UnorderedAccessView1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc1: *mut D3D11_UNORDERED_ACCESS_VIEW_DESC1) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc1(::core::mem::transmute_copy(&pdesc1)) |
| } |
| Self { base__: ID3D11UnorderedAccessView_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc1: GetDesc1::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11UnorderedAccessView1 as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11View as ::windows::core::Interface>::IID || iid == &<ID3D11UnorderedAccessView as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11VertexShader_Impl: Sized + ID3D11DeviceChild_Impl {} |
| impl ::windows::core::RuntimeName for ID3D11VertexShader {} |
| impl ID3D11VertexShader_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VertexShader_Impl, const OFFSET: isize>() -> ID3D11VertexShader_Vtbl { |
| Self { base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>() } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11VertexShader as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11VideoContext_Impl: Sized + ID3D11DeviceChild_Impl { |
| fn GetDecoderBuffer(&self, pdecoder: &::core::option::Option<ID3D11VideoDecoder>, r#type: D3D11_VIDEO_DECODER_BUFFER_TYPE, pbuffersize: *mut u32, ppbuffer: *mut *mut ::core::ffi::c_void) -> ::windows::core::Result<()>; |
| fn ReleaseDecoderBuffer(&self, pdecoder: &::core::option::Option<ID3D11VideoDecoder>, r#type: D3D11_VIDEO_DECODER_BUFFER_TYPE) -> ::windows::core::Result<()>; |
| fn DecoderBeginFrame(&self, pdecoder: &::core::option::Option<ID3D11VideoDecoder>, pview: &::core::option::Option<ID3D11VideoDecoderOutputView>, contentkeysize: u32, pcontentkey: *const ::core::ffi::c_void) -> ::windows::core::Result<()>; |
| fn DecoderEndFrame(&self, pdecoder: &::core::option::Option<ID3D11VideoDecoder>) -> ::windows::core::Result<()>; |
| fn SubmitDecoderBuffers(&self, pdecoder: &::core::option::Option<ID3D11VideoDecoder>, numbuffers: u32, pbufferdesc: *const D3D11_VIDEO_DECODER_BUFFER_DESC) -> ::windows::core::Result<()>; |
| fn DecoderExtension(&self, pdecoder: &::core::option::Option<ID3D11VideoDecoder>, pextensiondata: *const D3D11_VIDEO_DECODER_EXTENSION) -> i32; |
| fn VideoProcessorSetOutputTargetRect(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, enable: super::super::Foundation::BOOL, prect: *const super::super::Foundation::RECT); |
| fn VideoProcessorSetOutputBackgroundColor(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, ycbcr: super::super::Foundation::BOOL, pcolor: *const D3D11_VIDEO_COLOR); |
| fn VideoProcessorSetOutputColorSpace(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, pcolorspace: *const D3D11_VIDEO_PROCESSOR_COLOR_SPACE); |
| fn VideoProcessorSetOutputAlphaFillMode(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, alphafillmode: D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE, streamindex: u32); |
| fn VideoProcessorSetOutputConstriction(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, enable: super::super::Foundation::BOOL, size: &super::super::Foundation::SIZE); |
| fn VideoProcessorSetOutputStereoMode(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, enable: super::super::Foundation::BOOL); |
| fn VideoProcessorSetOutputExtension(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, pextensionguid: *const ::windows::core::GUID, datasize: u32, pdata: *const ::core::ffi::c_void) -> i32; |
| fn VideoProcessorGetOutputTargetRect(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, enabled: *mut super::super::Foundation::BOOL, prect: *mut super::super::Foundation::RECT); |
| fn VideoProcessorGetOutputBackgroundColor(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, pycbcr: *mut super::super::Foundation::BOOL, pcolor: *mut D3D11_VIDEO_COLOR); |
| fn VideoProcessorGetOutputColorSpace(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, pcolorspace: *mut D3D11_VIDEO_PROCESSOR_COLOR_SPACE); |
| fn VideoProcessorGetOutputAlphaFillMode(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, palphafillmode: *mut D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE, pstreamindex: *mut u32); |
| fn VideoProcessorGetOutputConstriction(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, penabled: *mut super::super::Foundation::BOOL, psize: *mut super::super::Foundation::SIZE); |
| fn VideoProcessorGetOutputStereoMode(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, penabled: *mut super::super::Foundation::BOOL); |
| fn VideoProcessorGetOutputExtension(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, pextensionguid: *const ::windows::core::GUID, datasize: u32, pdata: *mut ::core::ffi::c_void) -> i32; |
| fn VideoProcessorSetStreamFrameFormat(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, frameformat: D3D11_VIDEO_FRAME_FORMAT); |
| fn VideoProcessorSetStreamColorSpace(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, pcolorspace: *const D3D11_VIDEO_PROCESSOR_COLOR_SPACE); |
| fn VideoProcessorSetStreamOutputRate(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, outputrate: D3D11_VIDEO_PROCESSOR_OUTPUT_RATE, repeatframe: super::super::Foundation::BOOL, pcustomrate: *const super::Dxgi::Common::DXGI_RATIONAL); |
| fn VideoProcessorSetStreamSourceRect(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, enable: super::super::Foundation::BOOL, prect: *const super::super::Foundation::RECT); |
| fn VideoProcessorSetStreamDestRect(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, enable: super::super::Foundation::BOOL, prect: *const super::super::Foundation::RECT); |
| fn VideoProcessorSetStreamAlpha(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, enable: super::super::Foundation::BOOL, alpha: f32); |
| fn VideoProcessorSetStreamPalette(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, count: u32, pentries: *const u32); |
| fn VideoProcessorSetStreamPixelAspectRatio(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, enable: super::super::Foundation::BOOL, psourceaspectratio: *const super::Dxgi::Common::DXGI_RATIONAL, pdestinationaspectratio: *const super::Dxgi::Common::DXGI_RATIONAL); |
| fn VideoProcessorSetStreamLumaKey(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, enable: super::super::Foundation::BOOL, lower: f32, upper: f32); |
| fn VideoProcessorSetStreamStereoFormat(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, enable: super::super::Foundation::BOOL, format: D3D11_VIDEO_PROCESSOR_STEREO_FORMAT, leftviewframe0: super::super::Foundation::BOOL, baseviewframe0: super::super::Foundation::BOOL, flipmode: D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE, monooffset: i32); |
| fn VideoProcessorSetStreamAutoProcessingMode(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, enable: super::super::Foundation::BOOL); |
| fn VideoProcessorSetStreamFilter(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, filter: D3D11_VIDEO_PROCESSOR_FILTER, enable: super::super::Foundation::BOOL, level: i32); |
| fn VideoProcessorSetStreamExtension(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, pextensionguid: *const ::windows::core::GUID, datasize: u32, pdata: *const ::core::ffi::c_void) -> i32; |
| fn VideoProcessorGetStreamFrameFormat(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, pframeformat: *mut D3D11_VIDEO_FRAME_FORMAT); |
| fn VideoProcessorGetStreamColorSpace(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, pcolorspace: *mut D3D11_VIDEO_PROCESSOR_COLOR_SPACE); |
| fn VideoProcessorGetStreamOutputRate(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, poutputrate: *mut D3D11_VIDEO_PROCESSOR_OUTPUT_RATE, prepeatframe: *mut super::super::Foundation::BOOL, pcustomrate: *mut super::Dxgi::Common::DXGI_RATIONAL); |
| fn VideoProcessorGetStreamSourceRect(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, penabled: *mut super::super::Foundation::BOOL, prect: *mut super::super::Foundation::RECT); |
| fn VideoProcessorGetStreamDestRect(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, penabled: *mut super::super::Foundation::BOOL, prect: *mut super::super::Foundation::RECT); |
| fn VideoProcessorGetStreamAlpha(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, penabled: *mut super::super::Foundation::BOOL, palpha: *mut f32); |
| fn VideoProcessorGetStreamPalette(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, count: u32, pentries: *mut u32); |
| fn VideoProcessorGetStreamPixelAspectRatio(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, penabled: *mut super::super::Foundation::BOOL, psourceaspectratio: *mut super::Dxgi::Common::DXGI_RATIONAL, pdestinationaspectratio: *mut super::Dxgi::Common::DXGI_RATIONAL); |
| fn VideoProcessorGetStreamLumaKey(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, penabled: *mut super::super::Foundation::BOOL, plower: *mut f32, pupper: *mut f32); |
| fn VideoProcessorGetStreamStereoFormat(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, penable: *mut super::super::Foundation::BOOL, pformat: *mut D3D11_VIDEO_PROCESSOR_STEREO_FORMAT, pleftviewframe0: *mut super::super::Foundation::BOOL, pbaseviewframe0: *mut super::super::Foundation::BOOL, pflipmode: *mut D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE, monooffset: *mut i32); |
| fn VideoProcessorGetStreamAutoProcessingMode(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, penabled: *mut super::super::Foundation::BOOL); |
| fn VideoProcessorGetStreamFilter(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, filter: D3D11_VIDEO_PROCESSOR_FILTER, penabled: *mut super::super::Foundation::BOOL, plevel: *mut i32); |
| fn VideoProcessorGetStreamExtension(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, pextensionguid: *const ::windows::core::GUID, datasize: u32, pdata: *mut ::core::ffi::c_void) -> i32; |
| fn VideoProcessorBlt(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, pview: &::core::option::Option<ID3D11VideoProcessorOutputView>, outputframe: u32, streamcount: u32, pstreams: *const D3D11_VIDEO_PROCESSOR_STREAM) -> ::windows::core::Result<()>; |
| fn NegotiateCryptoSessionKeyExchange(&self, pcryptosession: &::core::option::Option<ID3D11CryptoSession>, datasize: u32, pdata: *mut ::core::ffi::c_void) -> ::windows::core::Result<()>; |
| fn EncryptionBlt(&self, pcryptosession: &::core::option::Option<ID3D11CryptoSession>, psrcsurface: &::core::option::Option<ID3D11Texture2D>, pdstsurface: &::core::option::Option<ID3D11Texture2D>, ivsize: u32, piv: *mut ::core::ffi::c_void); |
| fn DecryptionBlt(&self, pcryptosession: &::core::option::Option<ID3D11CryptoSession>, psrcsurface: &::core::option::Option<ID3D11Texture2D>, pdstsurface: &::core::option::Option<ID3D11Texture2D>, pencryptedblockinfo: *const D3D11_ENCRYPTED_BLOCK_INFO, contentkeysize: u32, pcontentkey: *const ::core::ffi::c_void, ivsize: u32, piv: *mut ::core::ffi::c_void); |
| fn StartSessionKeyRefresh(&self, pcryptosession: &::core::option::Option<ID3D11CryptoSession>, randomnumbersize: u32, prandomnumber: *mut ::core::ffi::c_void); |
| fn FinishSessionKeyRefresh(&self, pcryptosession: &::core::option::Option<ID3D11CryptoSession>); |
| fn GetEncryptionBltKey(&self, pcryptosession: &::core::option::Option<ID3D11CryptoSession>, keysize: u32, preadbackkey: *mut ::core::ffi::c_void) -> ::windows::core::Result<()>; |
| fn NegotiateAuthenticatedChannelKeyExchange(&self, pchannel: &::core::option::Option<ID3D11AuthenticatedChannel>, datasize: u32, pdata: *mut ::core::ffi::c_void) -> ::windows::core::Result<()>; |
| fn QueryAuthenticatedChannel(&self, pchannel: &::core::option::Option<ID3D11AuthenticatedChannel>, inputsize: u32, pinput: *const ::core::ffi::c_void, outputsize: u32, poutput: *mut ::core::ffi::c_void) -> ::windows::core::Result<()>; |
| fn ConfigureAuthenticatedChannel(&self, pchannel: &::core::option::Option<ID3D11AuthenticatedChannel>, inputsize: u32, pinput: *const ::core::ffi::c_void) -> ::windows::core::Result<D3D11_AUTHENTICATED_CONFIGURE_OUTPUT>; |
| fn VideoProcessorSetStreamRotation(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, enable: super::super::Foundation::BOOL, rotation: D3D11_VIDEO_PROCESSOR_ROTATION); |
| fn VideoProcessorGetStreamRotation(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, penable: *mut super::super::Foundation::BOOL, protation: *mut D3D11_VIDEO_PROCESSOR_ROTATION); |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11VideoContext {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11VideoContext_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>() -> ID3D11VideoContext_Vtbl { |
| unsafe extern "system" fn GetDecoderBuffer<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdecoder: *mut ::core::ffi::c_void, r#type: D3D11_VIDEO_DECODER_BUFFER_TYPE, pbuffersize: *mut u32, ppbuffer: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDecoderBuffer(::core::mem::transmute(&pdecoder), ::core::mem::transmute_copy(&r#type), ::core::mem::transmute_copy(&pbuffersize), ::core::mem::transmute_copy(&ppbuffer)).into() |
| } |
| unsafe extern "system" fn ReleaseDecoderBuffer<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdecoder: *mut ::core::ffi::c_void, r#type: D3D11_VIDEO_DECODER_BUFFER_TYPE) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.ReleaseDecoderBuffer(::core::mem::transmute(&pdecoder), ::core::mem::transmute_copy(&r#type)).into() |
| } |
| unsafe extern "system" fn DecoderBeginFrame<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdecoder: *mut ::core::ffi::c_void, pview: *mut ::core::ffi::c_void, contentkeysize: u32, pcontentkey: *const ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DecoderBeginFrame(::core::mem::transmute(&pdecoder), ::core::mem::transmute(&pview), ::core::mem::transmute_copy(&contentkeysize), ::core::mem::transmute_copy(&pcontentkey)).into() |
| } |
| unsafe extern "system" fn DecoderEndFrame<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdecoder: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DecoderEndFrame(::core::mem::transmute(&pdecoder)).into() |
| } |
| unsafe extern "system" fn SubmitDecoderBuffers<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdecoder: *mut ::core::ffi::c_void, numbuffers: u32, pbufferdesc: *const D3D11_VIDEO_DECODER_BUFFER_DESC) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SubmitDecoderBuffers(::core::mem::transmute(&pdecoder), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&pbufferdesc)).into() |
| } |
| unsafe extern "system" fn DecoderExtension<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdecoder: *mut ::core::ffi::c_void, pextensiondata: *const D3D11_VIDEO_DECODER_EXTENSION) -> i32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DecoderExtension(::core::mem::transmute(&pdecoder), ::core::mem::transmute_copy(&pextensiondata)) |
| } |
| unsafe extern "system" fn VideoProcessorSetOutputTargetRect<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, enable: super::super::Foundation::BOOL, prect: *const super::super::Foundation::RECT) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetOutputTargetRect(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&enable), ::core::mem::transmute_copy(&prect)) |
| } |
| unsafe extern "system" fn VideoProcessorSetOutputBackgroundColor<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, ycbcr: super::super::Foundation::BOOL, pcolor: *const D3D11_VIDEO_COLOR) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetOutputBackgroundColor(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&ycbcr), ::core::mem::transmute_copy(&pcolor)) |
| } |
| unsafe extern "system" fn VideoProcessorSetOutputColorSpace<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, pcolorspace: *const D3D11_VIDEO_PROCESSOR_COLOR_SPACE) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetOutputColorSpace(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&pcolorspace)) |
| } |
| unsafe extern "system" fn VideoProcessorSetOutputAlphaFillMode<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, alphafillmode: D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE, streamindex: u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetOutputAlphaFillMode(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&alphafillmode), ::core::mem::transmute_copy(&streamindex)) |
| } |
| unsafe extern "system" fn VideoProcessorSetOutputConstriction<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, enable: super::super::Foundation::BOOL, size: super::super::Foundation::SIZE) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetOutputConstriction(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&enable), ::core::mem::transmute(&size)) |
| } |
| unsafe extern "system" fn VideoProcessorSetOutputStereoMode<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, enable: super::super::Foundation::BOOL) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetOutputStereoMode(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&enable)) |
| } |
| unsafe extern "system" fn VideoProcessorSetOutputExtension<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, pextensionguid: *const ::windows::core::GUID, datasize: u32, pdata: *const ::core::ffi::c_void) -> i32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetOutputExtension(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&pextensionguid), ::core::mem::transmute_copy(&datasize), ::core::mem::transmute_copy(&pdata)) |
| } |
| unsafe extern "system" fn VideoProcessorGetOutputTargetRect<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, enabled: *mut super::super::Foundation::BOOL, prect: *mut super::super::Foundation::RECT) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetOutputTargetRect(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&enabled), ::core::mem::transmute_copy(&prect)) |
| } |
| unsafe extern "system" fn VideoProcessorGetOutputBackgroundColor<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, pycbcr: *mut super::super::Foundation::BOOL, pcolor: *mut D3D11_VIDEO_COLOR) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetOutputBackgroundColor(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&pycbcr), ::core::mem::transmute_copy(&pcolor)) |
| } |
| unsafe extern "system" fn VideoProcessorGetOutputColorSpace<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, pcolorspace: *mut D3D11_VIDEO_PROCESSOR_COLOR_SPACE) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetOutputColorSpace(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&pcolorspace)) |
| } |
| unsafe extern "system" fn VideoProcessorGetOutputAlphaFillMode<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, palphafillmode: *mut D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE, pstreamindex: *mut u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetOutputAlphaFillMode(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&palphafillmode), ::core::mem::transmute_copy(&pstreamindex)) |
| } |
| unsafe extern "system" fn VideoProcessorGetOutputConstriction<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, penabled: *mut super::super::Foundation::BOOL, psize: *mut super::super::Foundation::SIZE) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetOutputConstriction(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&penabled), ::core::mem::transmute_copy(&psize)) |
| } |
| unsafe extern "system" fn VideoProcessorGetOutputStereoMode<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, penabled: *mut super::super::Foundation::BOOL) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetOutputStereoMode(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&penabled)) |
| } |
| unsafe extern "system" fn VideoProcessorGetOutputExtension<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, pextensionguid: *const ::windows::core::GUID, datasize: u32, pdata: *mut ::core::ffi::c_void) -> i32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetOutputExtension(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&pextensionguid), ::core::mem::transmute_copy(&datasize), ::core::mem::transmute_copy(&pdata)) |
| } |
| unsafe extern "system" fn VideoProcessorSetStreamFrameFormat<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, frameformat: D3D11_VIDEO_FRAME_FORMAT) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetStreamFrameFormat(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&frameformat)) |
| } |
| unsafe extern "system" fn VideoProcessorSetStreamColorSpace<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, pcolorspace: *const D3D11_VIDEO_PROCESSOR_COLOR_SPACE) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetStreamColorSpace(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&pcolorspace)) |
| } |
| unsafe extern "system" fn VideoProcessorSetStreamOutputRate<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, outputrate: D3D11_VIDEO_PROCESSOR_OUTPUT_RATE, repeatframe: super::super::Foundation::BOOL, pcustomrate: *const super::Dxgi::Common::DXGI_RATIONAL) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetStreamOutputRate(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&outputrate), ::core::mem::transmute_copy(&repeatframe), ::core::mem::transmute_copy(&pcustomrate)) |
| } |
| unsafe extern "system" fn VideoProcessorSetStreamSourceRect<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, enable: super::super::Foundation::BOOL, prect: *const super::super::Foundation::RECT) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetStreamSourceRect(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&enable), ::core::mem::transmute_copy(&prect)) |
| } |
| unsafe extern "system" fn VideoProcessorSetStreamDestRect<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, enable: super::super::Foundation::BOOL, prect: *const super::super::Foundation::RECT) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetStreamDestRect(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&enable), ::core::mem::transmute_copy(&prect)) |
| } |
| unsafe extern "system" fn VideoProcessorSetStreamAlpha<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, enable: super::super::Foundation::BOOL, alpha: f32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetStreamAlpha(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&enable), ::core::mem::transmute_copy(&alpha)) |
| } |
| unsafe extern "system" fn VideoProcessorSetStreamPalette<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, count: u32, pentries: *const u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetStreamPalette(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&count), ::core::mem::transmute_copy(&pentries)) |
| } |
| unsafe extern "system" fn VideoProcessorSetStreamPixelAspectRatio<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, enable: super::super::Foundation::BOOL, psourceaspectratio: *const super::Dxgi::Common::DXGI_RATIONAL, pdestinationaspectratio: *const super::Dxgi::Common::DXGI_RATIONAL) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetStreamPixelAspectRatio(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&enable), ::core::mem::transmute_copy(&psourceaspectratio), ::core::mem::transmute_copy(&pdestinationaspectratio)) |
| } |
| unsafe extern "system" fn VideoProcessorSetStreamLumaKey<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, enable: super::super::Foundation::BOOL, lower: f32, upper: f32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetStreamLumaKey(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&enable), ::core::mem::transmute_copy(&lower), ::core::mem::transmute_copy(&upper)) |
| } |
| unsafe extern "system" fn VideoProcessorSetStreamStereoFormat<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, enable: super::super::Foundation::BOOL, format: D3D11_VIDEO_PROCESSOR_STEREO_FORMAT, leftviewframe0: super::super::Foundation::BOOL, baseviewframe0: super::super::Foundation::BOOL, flipmode: D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE, monooffset: i32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetStreamStereoFormat(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&enable), ::core::mem::transmute_copy(&format), ::core::mem::transmute_copy(&leftviewframe0), ::core::mem::transmute_copy(&baseviewframe0), ::core::mem::transmute_copy(&flipmode), ::core::mem::transmute_copy(&monooffset)) |
| } |
| unsafe extern "system" fn VideoProcessorSetStreamAutoProcessingMode<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, enable: super::super::Foundation::BOOL) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetStreamAutoProcessingMode(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&enable)) |
| } |
| unsafe extern "system" fn VideoProcessorSetStreamFilter<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, filter: D3D11_VIDEO_PROCESSOR_FILTER, enable: super::super::Foundation::BOOL, level: i32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetStreamFilter(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&filter), ::core::mem::transmute_copy(&enable), ::core::mem::transmute_copy(&level)) |
| } |
| unsafe extern "system" fn VideoProcessorSetStreamExtension<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, pextensionguid: *const ::windows::core::GUID, datasize: u32, pdata: *const ::core::ffi::c_void) -> i32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetStreamExtension(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&pextensionguid), ::core::mem::transmute_copy(&datasize), ::core::mem::transmute_copy(&pdata)) |
| } |
| unsafe extern "system" fn VideoProcessorGetStreamFrameFormat<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, pframeformat: *mut D3D11_VIDEO_FRAME_FORMAT) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetStreamFrameFormat(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&pframeformat)) |
| } |
| unsafe extern "system" fn VideoProcessorGetStreamColorSpace<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, pcolorspace: *mut D3D11_VIDEO_PROCESSOR_COLOR_SPACE) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetStreamColorSpace(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&pcolorspace)) |
| } |
| unsafe extern "system" fn VideoProcessorGetStreamOutputRate<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, poutputrate: *mut D3D11_VIDEO_PROCESSOR_OUTPUT_RATE, prepeatframe: *mut super::super::Foundation::BOOL, pcustomrate: *mut super::Dxgi::Common::DXGI_RATIONAL) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetStreamOutputRate(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&poutputrate), ::core::mem::transmute_copy(&prepeatframe), ::core::mem::transmute_copy(&pcustomrate)) |
| } |
| unsafe extern "system" fn VideoProcessorGetStreamSourceRect<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, penabled: *mut super::super::Foundation::BOOL, prect: *mut super::super::Foundation::RECT) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetStreamSourceRect(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&penabled), ::core::mem::transmute_copy(&prect)) |
| } |
| unsafe extern "system" fn VideoProcessorGetStreamDestRect<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, penabled: *mut super::super::Foundation::BOOL, prect: *mut super::super::Foundation::RECT) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetStreamDestRect(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&penabled), ::core::mem::transmute_copy(&prect)) |
| } |
| unsafe extern "system" fn VideoProcessorGetStreamAlpha<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, penabled: *mut super::super::Foundation::BOOL, palpha: *mut f32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetStreamAlpha(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&penabled), ::core::mem::transmute_copy(&palpha)) |
| } |
| unsafe extern "system" fn VideoProcessorGetStreamPalette<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, count: u32, pentries: *mut u32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetStreamPalette(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&count), ::core::mem::transmute_copy(&pentries)) |
| } |
| unsafe extern "system" fn VideoProcessorGetStreamPixelAspectRatio<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, penabled: *mut super::super::Foundation::BOOL, psourceaspectratio: *mut super::Dxgi::Common::DXGI_RATIONAL, pdestinationaspectratio: *mut super::Dxgi::Common::DXGI_RATIONAL) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetStreamPixelAspectRatio(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&penabled), ::core::mem::transmute_copy(&psourceaspectratio), ::core::mem::transmute_copy(&pdestinationaspectratio)) |
| } |
| unsafe extern "system" fn VideoProcessorGetStreamLumaKey<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, penabled: *mut super::super::Foundation::BOOL, plower: *mut f32, pupper: *mut f32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetStreamLumaKey(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&penabled), ::core::mem::transmute_copy(&plower), ::core::mem::transmute_copy(&pupper)) |
| } |
| unsafe extern "system" fn VideoProcessorGetStreamStereoFormat<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, penable: *mut super::super::Foundation::BOOL, pformat: *mut D3D11_VIDEO_PROCESSOR_STEREO_FORMAT, pleftviewframe0: *mut super::super::Foundation::BOOL, pbaseviewframe0: *mut super::super::Foundation::BOOL, pflipmode: *mut D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE, monooffset: *mut i32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetStreamStereoFormat(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&penable), ::core::mem::transmute_copy(&pformat), ::core::mem::transmute_copy(&pleftviewframe0), ::core::mem::transmute_copy(&pbaseviewframe0), ::core::mem::transmute_copy(&pflipmode), ::core::mem::transmute_copy(&monooffset)) |
| } |
| unsafe extern "system" fn VideoProcessorGetStreamAutoProcessingMode<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, penabled: *mut super::super::Foundation::BOOL) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetStreamAutoProcessingMode(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&penabled)) |
| } |
| unsafe extern "system" fn VideoProcessorGetStreamFilter<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, filter: D3D11_VIDEO_PROCESSOR_FILTER, penabled: *mut super::super::Foundation::BOOL, plevel: *mut i32) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetStreamFilter(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&filter), ::core::mem::transmute_copy(&penabled), ::core::mem::transmute_copy(&plevel)) |
| } |
| unsafe extern "system" fn VideoProcessorGetStreamExtension<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, pextensionguid: *const ::windows::core::GUID, datasize: u32, pdata: *mut ::core::ffi::c_void) -> i32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetStreamExtension(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&pextensionguid), ::core::mem::transmute_copy(&datasize), ::core::mem::transmute_copy(&pdata)) |
| } |
| unsafe extern "system" fn VideoProcessorBlt<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, pview: *mut ::core::ffi::c_void, outputframe: u32, streamcount: u32, pstreams: *const ::core::mem::ManuallyDrop<D3D11_VIDEO_PROCESSOR_STREAM>) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorBlt(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute(&pview), ::core::mem::transmute_copy(&outputframe), ::core::mem::transmute_copy(&streamcount), ::core::mem::transmute_copy(&pstreams)).into() |
| } |
| unsafe extern "system" fn NegotiateCryptoSessionKeyExchange<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcryptosession: *mut ::core::ffi::c_void, datasize: u32, pdata: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.NegotiateCryptoSessionKeyExchange(::core::mem::transmute(&pcryptosession), ::core::mem::transmute_copy(&datasize), ::core::mem::transmute_copy(&pdata)).into() |
| } |
| unsafe extern "system" fn EncryptionBlt<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcryptosession: *mut ::core::ffi::c_void, psrcsurface: *mut ::core::ffi::c_void, pdstsurface: *mut ::core::ffi::c_void, ivsize: u32, piv: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.EncryptionBlt(::core::mem::transmute(&pcryptosession), ::core::mem::transmute(&psrcsurface), ::core::mem::transmute(&pdstsurface), ::core::mem::transmute_copy(&ivsize), ::core::mem::transmute_copy(&piv)) |
| } |
| unsafe extern "system" fn DecryptionBlt<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcryptosession: *mut ::core::ffi::c_void, psrcsurface: *mut ::core::ffi::c_void, pdstsurface: *mut ::core::ffi::c_void, pencryptedblockinfo: *const D3D11_ENCRYPTED_BLOCK_INFO, contentkeysize: u32, pcontentkey: *const ::core::ffi::c_void, ivsize: u32, piv: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DecryptionBlt(::core::mem::transmute(&pcryptosession), ::core::mem::transmute(&psrcsurface), ::core::mem::transmute(&pdstsurface), ::core::mem::transmute_copy(&pencryptedblockinfo), ::core::mem::transmute_copy(&contentkeysize), ::core::mem::transmute_copy(&pcontentkey), ::core::mem::transmute_copy(&ivsize), ::core::mem::transmute_copy(&piv)) |
| } |
| unsafe extern "system" fn StartSessionKeyRefresh<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcryptosession: *mut ::core::ffi::c_void, randomnumbersize: u32, prandomnumber: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.StartSessionKeyRefresh(::core::mem::transmute(&pcryptosession), ::core::mem::transmute_copy(&randomnumbersize), ::core::mem::transmute_copy(&prandomnumber)) |
| } |
| unsafe extern "system" fn FinishSessionKeyRefresh<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcryptosession: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.FinishSessionKeyRefresh(::core::mem::transmute(&pcryptosession)) |
| } |
| unsafe extern "system" fn GetEncryptionBltKey<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcryptosession: *mut ::core::ffi::c_void, keysize: u32, preadbackkey: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetEncryptionBltKey(::core::mem::transmute(&pcryptosession), ::core::mem::transmute_copy(&keysize), ::core::mem::transmute_copy(&preadbackkey)).into() |
| } |
| unsafe extern "system" fn NegotiateAuthenticatedChannelKeyExchange<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pchannel: *mut ::core::ffi::c_void, datasize: u32, pdata: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.NegotiateAuthenticatedChannelKeyExchange(::core::mem::transmute(&pchannel), ::core::mem::transmute_copy(&datasize), ::core::mem::transmute_copy(&pdata)).into() |
| } |
| unsafe extern "system" fn QueryAuthenticatedChannel<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pchannel: *mut ::core::ffi::c_void, inputsize: u32, pinput: *const ::core::ffi::c_void, outputsize: u32, poutput: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.QueryAuthenticatedChannel(::core::mem::transmute(&pchannel), ::core::mem::transmute_copy(&inputsize), ::core::mem::transmute_copy(&pinput), ::core::mem::transmute_copy(&outputsize), ::core::mem::transmute_copy(&poutput)).into() |
| } |
| unsafe extern "system" fn ConfigureAuthenticatedChannel<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pchannel: *mut ::core::ffi::c_void, inputsize: u32, pinput: *const ::core::ffi::c_void, poutput: *mut D3D11_AUTHENTICATED_CONFIGURE_OUTPUT) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.ConfigureAuthenticatedChannel(::core::mem::transmute(&pchannel), ::core::mem::transmute_copy(&inputsize), ::core::mem::transmute_copy(&pinput)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(poutput, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn VideoProcessorSetStreamRotation<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, enable: super::super::Foundation::BOOL, rotation: D3D11_VIDEO_PROCESSOR_ROTATION) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetStreamRotation(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&enable), ::core::mem::transmute_copy(&rotation)) |
| } |
| unsafe extern "system" fn VideoProcessorGetStreamRotation<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, penable: *mut super::super::Foundation::BOOL, protation: *mut D3D11_VIDEO_PROCESSOR_ROTATION) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetStreamRotation(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&penable), ::core::mem::transmute_copy(&protation)) |
| } |
| Self { |
| base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>(), |
| GetDecoderBuffer: GetDecoderBuffer::<Identity, Impl, OFFSET>, |
| ReleaseDecoderBuffer: ReleaseDecoderBuffer::<Identity, Impl, OFFSET>, |
| DecoderBeginFrame: DecoderBeginFrame::<Identity, Impl, OFFSET>, |
| DecoderEndFrame: DecoderEndFrame::<Identity, Impl, OFFSET>, |
| SubmitDecoderBuffers: SubmitDecoderBuffers::<Identity, Impl, OFFSET>, |
| DecoderExtension: DecoderExtension::<Identity, Impl, OFFSET>, |
| VideoProcessorSetOutputTargetRect: VideoProcessorSetOutputTargetRect::<Identity, Impl, OFFSET>, |
| VideoProcessorSetOutputBackgroundColor: VideoProcessorSetOutputBackgroundColor::<Identity, Impl, OFFSET>, |
| VideoProcessorSetOutputColorSpace: VideoProcessorSetOutputColorSpace::<Identity, Impl, OFFSET>, |
| VideoProcessorSetOutputAlphaFillMode: VideoProcessorSetOutputAlphaFillMode::<Identity, Impl, OFFSET>, |
| VideoProcessorSetOutputConstriction: VideoProcessorSetOutputConstriction::<Identity, Impl, OFFSET>, |
| VideoProcessorSetOutputStereoMode: VideoProcessorSetOutputStereoMode::<Identity, Impl, OFFSET>, |
| VideoProcessorSetOutputExtension: VideoProcessorSetOutputExtension::<Identity, Impl, OFFSET>, |
| VideoProcessorGetOutputTargetRect: VideoProcessorGetOutputTargetRect::<Identity, Impl, OFFSET>, |
| VideoProcessorGetOutputBackgroundColor: VideoProcessorGetOutputBackgroundColor::<Identity, Impl, OFFSET>, |
| VideoProcessorGetOutputColorSpace: VideoProcessorGetOutputColorSpace::<Identity, Impl, OFFSET>, |
| VideoProcessorGetOutputAlphaFillMode: VideoProcessorGetOutputAlphaFillMode::<Identity, Impl, OFFSET>, |
| VideoProcessorGetOutputConstriction: VideoProcessorGetOutputConstriction::<Identity, Impl, OFFSET>, |
| VideoProcessorGetOutputStereoMode: VideoProcessorGetOutputStereoMode::<Identity, Impl, OFFSET>, |
| VideoProcessorGetOutputExtension: VideoProcessorGetOutputExtension::<Identity, Impl, OFFSET>, |
| VideoProcessorSetStreamFrameFormat: VideoProcessorSetStreamFrameFormat::<Identity, Impl, OFFSET>, |
| VideoProcessorSetStreamColorSpace: VideoProcessorSetStreamColorSpace::<Identity, Impl, OFFSET>, |
| VideoProcessorSetStreamOutputRate: VideoProcessorSetStreamOutputRate::<Identity, Impl, OFFSET>, |
| VideoProcessorSetStreamSourceRect: VideoProcessorSetStreamSourceRect::<Identity, Impl, OFFSET>, |
| VideoProcessorSetStreamDestRect: VideoProcessorSetStreamDestRect::<Identity, Impl, OFFSET>, |
| VideoProcessorSetStreamAlpha: VideoProcessorSetStreamAlpha::<Identity, Impl, OFFSET>, |
| VideoProcessorSetStreamPalette: VideoProcessorSetStreamPalette::<Identity, Impl, OFFSET>, |
| VideoProcessorSetStreamPixelAspectRatio: VideoProcessorSetStreamPixelAspectRatio::<Identity, Impl, OFFSET>, |
| VideoProcessorSetStreamLumaKey: VideoProcessorSetStreamLumaKey::<Identity, Impl, OFFSET>, |
| VideoProcessorSetStreamStereoFormat: VideoProcessorSetStreamStereoFormat::<Identity, Impl, OFFSET>, |
| VideoProcessorSetStreamAutoProcessingMode: VideoProcessorSetStreamAutoProcessingMode::<Identity, Impl, OFFSET>, |
| VideoProcessorSetStreamFilter: VideoProcessorSetStreamFilter::<Identity, Impl, OFFSET>, |
| VideoProcessorSetStreamExtension: VideoProcessorSetStreamExtension::<Identity, Impl, OFFSET>, |
| VideoProcessorGetStreamFrameFormat: VideoProcessorGetStreamFrameFormat::<Identity, Impl, OFFSET>, |
| VideoProcessorGetStreamColorSpace: VideoProcessorGetStreamColorSpace::<Identity, Impl, OFFSET>, |
| VideoProcessorGetStreamOutputRate: VideoProcessorGetStreamOutputRate::<Identity, Impl, OFFSET>, |
| VideoProcessorGetStreamSourceRect: VideoProcessorGetStreamSourceRect::<Identity, Impl, OFFSET>, |
| VideoProcessorGetStreamDestRect: VideoProcessorGetStreamDestRect::<Identity, Impl, OFFSET>, |
| VideoProcessorGetStreamAlpha: VideoProcessorGetStreamAlpha::<Identity, Impl, OFFSET>, |
| VideoProcessorGetStreamPalette: VideoProcessorGetStreamPalette::<Identity, Impl, OFFSET>, |
| VideoProcessorGetStreamPixelAspectRatio: VideoProcessorGetStreamPixelAspectRatio::<Identity, Impl, OFFSET>, |
| VideoProcessorGetStreamLumaKey: VideoProcessorGetStreamLumaKey::<Identity, Impl, OFFSET>, |
| VideoProcessorGetStreamStereoFormat: VideoProcessorGetStreamStereoFormat::<Identity, Impl, OFFSET>, |
| VideoProcessorGetStreamAutoProcessingMode: VideoProcessorGetStreamAutoProcessingMode::<Identity, Impl, OFFSET>, |
| VideoProcessorGetStreamFilter: VideoProcessorGetStreamFilter::<Identity, Impl, OFFSET>, |
| VideoProcessorGetStreamExtension: VideoProcessorGetStreamExtension::<Identity, Impl, OFFSET>, |
| VideoProcessorBlt: VideoProcessorBlt::<Identity, Impl, OFFSET>, |
| NegotiateCryptoSessionKeyExchange: NegotiateCryptoSessionKeyExchange::<Identity, Impl, OFFSET>, |
| EncryptionBlt: EncryptionBlt::<Identity, Impl, OFFSET>, |
| DecryptionBlt: DecryptionBlt::<Identity, Impl, OFFSET>, |
| StartSessionKeyRefresh: StartSessionKeyRefresh::<Identity, Impl, OFFSET>, |
| FinishSessionKeyRefresh: FinishSessionKeyRefresh::<Identity, Impl, OFFSET>, |
| GetEncryptionBltKey: GetEncryptionBltKey::<Identity, Impl, OFFSET>, |
| NegotiateAuthenticatedChannelKeyExchange: NegotiateAuthenticatedChannelKeyExchange::<Identity, Impl, OFFSET>, |
| QueryAuthenticatedChannel: QueryAuthenticatedChannel::<Identity, Impl, OFFSET>, |
| ConfigureAuthenticatedChannel: ConfigureAuthenticatedChannel::<Identity, Impl, OFFSET>, |
| VideoProcessorSetStreamRotation: VideoProcessorSetStreamRotation::<Identity, Impl, OFFSET>, |
| VideoProcessorGetStreamRotation: VideoProcessorGetStreamRotation::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11VideoContext as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11VideoContext1_Impl: Sized + ID3D11VideoContext_Impl { |
| fn SubmitDecoderBuffers1(&self, pdecoder: &::core::option::Option<ID3D11VideoDecoder>, numbuffers: u32, pbufferdesc: *const D3D11_VIDEO_DECODER_BUFFER_DESC1) -> ::windows::core::Result<()>; |
| fn GetDataForNewHardwareKey(&self, pcryptosession: &::core::option::Option<ID3D11CryptoSession>, privateinputsize: u32, pprivatinputdata: *const ::core::ffi::c_void) -> ::windows::core::Result<u64>; |
| fn CheckCryptoSessionStatus(&self, pcryptosession: &::core::option::Option<ID3D11CryptoSession>) -> ::windows::core::Result<D3D11_CRYPTO_SESSION_STATUS>; |
| fn DecoderEnableDownsampling(&self, pdecoder: &::core::option::Option<ID3D11VideoDecoder>, inputcolorspace: super::Dxgi::Common::DXGI_COLOR_SPACE_TYPE, poutputdesc: *const D3D11_VIDEO_SAMPLE_DESC, referenceframecount: u32) -> ::windows::core::Result<()>; |
| fn DecoderUpdateDownsampling(&self, pdecoder: &::core::option::Option<ID3D11VideoDecoder>, poutputdesc: *const D3D11_VIDEO_SAMPLE_DESC) -> ::windows::core::Result<()>; |
| fn VideoProcessorSetOutputColorSpace1(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, colorspace: super::Dxgi::Common::DXGI_COLOR_SPACE_TYPE); |
| fn VideoProcessorSetOutputShaderUsage(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, shaderusage: super::super::Foundation::BOOL); |
| fn VideoProcessorGetOutputColorSpace1(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, pcolorspace: *mut super::Dxgi::Common::DXGI_COLOR_SPACE_TYPE); |
| fn VideoProcessorGetOutputShaderUsage(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, pshaderusage: *mut super::super::Foundation::BOOL); |
| fn VideoProcessorSetStreamColorSpace1(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, colorspace: super::Dxgi::Common::DXGI_COLOR_SPACE_TYPE); |
| fn VideoProcessorSetStreamMirror(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, enable: super::super::Foundation::BOOL, fliphorizontal: super::super::Foundation::BOOL, flipvertical: super::super::Foundation::BOOL); |
| fn VideoProcessorGetStreamColorSpace1(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, pcolorspace: *mut super::Dxgi::Common::DXGI_COLOR_SPACE_TYPE); |
| fn VideoProcessorGetStreamMirror(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, penable: *mut super::super::Foundation::BOOL, pfliphorizontal: *mut super::super::Foundation::BOOL, pflipvertical: *mut super::super::Foundation::BOOL); |
| fn VideoProcessorGetBehaviorHints(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, outputwidth: u32, outputheight: u32, outputformat: super::Dxgi::Common::DXGI_FORMAT, streamcount: u32, pstreams: *const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT) -> ::windows::core::Result<u32>; |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11VideoContext1 {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11VideoContext1_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext1_Impl, const OFFSET: isize>() -> ID3D11VideoContext1_Vtbl { |
| unsafe extern "system" fn SubmitDecoderBuffers1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdecoder: *mut ::core::ffi::c_void, numbuffers: u32, pbufferdesc: *const D3D11_VIDEO_DECODER_BUFFER_DESC1) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SubmitDecoderBuffers1(::core::mem::transmute(&pdecoder), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&pbufferdesc)).into() |
| } |
| unsafe extern "system" fn GetDataForNewHardwareKey<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcryptosession: *mut ::core::ffi::c_void, privateinputsize: u32, pprivatinputdata: *const ::core::ffi::c_void, pprivateoutputdata: *mut u64) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetDataForNewHardwareKey(::core::mem::transmute(&pcryptosession), ::core::mem::transmute_copy(&privateinputsize), ::core::mem::transmute_copy(&pprivatinputdata)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pprivateoutputdata, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CheckCryptoSessionStatus<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcryptosession: *mut ::core::ffi::c_void, pstatus: *mut D3D11_CRYPTO_SESSION_STATUS) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CheckCryptoSessionStatus(::core::mem::transmute(&pcryptosession)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pstatus, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn DecoderEnableDownsampling<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdecoder: *mut ::core::ffi::c_void, inputcolorspace: super::Dxgi::Common::DXGI_COLOR_SPACE_TYPE, poutputdesc: *const D3D11_VIDEO_SAMPLE_DESC, referenceframecount: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DecoderEnableDownsampling(::core::mem::transmute(&pdecoder), ::core::mem::transmute_copy(&inputcolorspace), ::core::mem::transmute_copy(&poutputdesc), ::core::mem::transmute_copy(&referenceframecount)).into() |
| } |
| unsafe extern "system" fn DecoderUpdateDownsampling<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdecoder: *mut ::core::ffi::c_void, poutputdesc: *const D3D11_VIDEO_SAMPLE_DESC) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DecoderUpdateDownsampling(::core::mem::transmute(&pdecoder), ::core::mem::transmute_copy(&poutputdesc)).into() |
| } |
| unsafe extern "system" fn VideoProcessorSetOutputColorSpace1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, colorspace: super::Dxgi::Common::DXGI_COLOR_SPACE_TYPE) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetOutputColorSpace1(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&colorspace)) |
| } |
| unsafe extern "system" fn VideoProcessorSetOutputShaderUsage<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, shaderusage: super::super::Foundation::BOOL) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetOutputShaderUsage(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&shaderusage)) |
| } |
| unsafe extern "system" fn VideoProcessorGetOutputColorSpace1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, pcolorspace: *mut super::Dxgi::Common::DXGI_COLOR_SPACE_TYPE) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetOutputColorSpace1(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&pcolorspace)) |
| } |
| unsafe extern "system" fn VideoProcessorGetOutputShaderUsage<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, pshaderusage: *mut super::super::Foundation::BOOL) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetOutputShaderUsage(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&pshaderusage)) |
| } |
| unsafe extern "system" fn VideoProcessorSetStreamColorSpace1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, colorspace: super::Dxgi::Common::DXGI_COLOR_SPACE_TYPE) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetStreamColorSpace1(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&colorspace)) |
| } |
| unsafe extern "system" fn VideoProcessorSetStreamMirror<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, enable: super::super::Foundation::BOOL, fliphorizontal: super::super::Foundation::BOOL, flipvertical: super::super::Foundation::BOOL) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetStreamMirror(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&enable), ::core::mem::transmute_copy(&fliphorizontal), ::core::mem::transmute_copy(&flipvertical)) |
| } |
| unsafe extern "system" fn VideoProcessorGetStreamColorSpace1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, pcolorspace: *mut super::Dxgi::Common::DXGI_COLOR_SPACE_TYPE) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetStreamColorSpace1(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&pcolorspace)) |
| } |
| unsafe extern "system" fn VideoProcessorGetStreamMirror<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, penable: *mut super::super::Foundation::BOOL, pfliphorizontal: *mut super::super::Foundation::BOOL, pflipvertical: *mut super::super::Foundation::BOOL) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetStreamMirror(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&penable), ::core::mem::transmute_copy(&pfliphorizontal), ::core::mem::transmute_copy(&pflipvertical)) |
| } |
| unsafe extern "system" fn VideoProcessorGetBehaviorHints<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, outputwidth: u32, outputheight: u32, outputformat: super::Dxgi::Common::DXGI_FORMAT, streamcount: u32, pstreams: *const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT, pbehaviorhints: *mut u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.VideoProcessorGetBehaviorHints(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&outputwidth), ::core::mem::transmute_copy(&outputheight), ::core::mem::transmute_copy(&outputformat), ::core::mem::transmute_copy(&streamcount), ::core::mem::transmute_copy(&pstreams)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pbehaviorhints, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| Self { |
| base__: ID3D11VideoContext_Vtbl::new::<Identity, Impl, OFFSET>(), |
| SubmitDecoderBuffers1: SubmitDecoderBuffers1::<Identity, Impl, OFFSET>, |
| GetDataForNewHardwareKey: GetDataForNewHardwareKey::<Identity, Impl, OFFSET>, |
| CheckCryptoSessionStatus: CheckCryptoSessionStatus::<Identity, Impl, OFFSET>, |
| DecoderEnableDownsampling: DecoderEnableDownsampling::<Identity, Impl, OFFSET>, |
| DecoderUpdateDownsampling: DecoderUpdateDownsampling::<Identity, Impl, OFFSET>, |
| VideoProcessorSetOutputColorSpace1: VideoProcessorSetOutputColorSpace1::<Identity, Impl, OFFSET>, |
| VideoProcessorSetOutputShaderUsage: VideoProcessorSetOutputShaderUsage::<Identity, Impl, OFFSET>, |
| VideoProcessorGetOutputColorSpace1: VideoProcessorGetOutputColorSpace1::<Identity, Impl, OFFSET>, |
| VideoProcessorGetOutputShaderUsage: VideoProcessorGetOutputShaderUsage::<Identity, Impl, OFFSET>, |
| VideoProcessorSetStreamColorSpace1: VideoProcessorSetStreamColorSpace1::<Identity, Impl, OFFSET>, |
| VideoProcessorSetStreamMirror: VideoProcessorSetStreamMirror::<Identity, Impl, OFFSET>, |
| VideoProcessorGetStreamColorSpace1: VideoProcessorGetStreamColorSpace1::<Identity, Impl, OFFSET>, |
| VideoProcessorGetStreamMirror: VideoProcessorGetStreamMirror::<Identity, Impl, OFFSET>, |
| VideoProcessorGetBehaviorHints: VideoProcessorGetBehaviorHints::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11VideoContext1 as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11VideoContext as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11VideoContext2_Impl: Sized + ID3D11VideoContext1_Impl { |
| fn VideoProcessorSetOutputHDRMetaData(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, r#type: super::Dxgi::DXGI_HDR_METADATA_TYPE, size: u32, phdrmetadata: *const ::core::ffi::c_void); |
| fn VideoProcessorGetOutputHDRMetaData(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, ptype: *mut super::Dxgi::DXGI_HDR_METADATA_TYPE, size: u32, pmetadata: *mut ::core::ffi::c_void); |
| fn VideoProcessorSetStreamHDRMetaData(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, r#type: super::Dxgi::DXGI_HDR_METADATA_TYPE, size: u32, phdrmetadata: *const ::core::ffi::c_void); |
| fn VideoProcessorGetStreamHDRMetaData(&self, pvideoprocessor: &::core::option::Option<ID3D11VideoProcessor>, streamindex: u32, ptype: *mut super::Dxgi::DXGI_HDR_METADATA_TYPE, size: u32, pmetadata: *mut ::core::ffi::c_void); |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11VideoContext2 {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11VideoContext2_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext2_Impl, const OFFSET: isize>() -> ID3D11VideoContext2_Vtbl { |
| unsafe extern "system" fn VideoProcessorSetOutputHDRMetaData<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, r#type: super::Dxgi::DXGI_HDR_METADATA_TYPE, size: u32, phdrmetadata: *const ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetOutputHDRMetaData(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&r#type), ::core::mem::transmute_copy(&size), ::core::mem::transmute_copy(&phdrmetadata)) |
| } |
| unsafe extern "system" fn VideoProcessorGetOutputHDRMetaData<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, ptype: *mut super::Dxgi::DXGI_HDR_METADATA_TYPE, size: u32, pmetadata: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetOutputHDRMetaData(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&ptype), ::core::mem::transmute_copy(&size), ::core::mem::transmute_copy(&pmetadata)) |
| } |
| unsafe extern "system" fn VideoProcessorSetStreamHDRMetaData<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, r#type: super::Dxgi::DXGI_HDR_METADATA_TYPE, size: u32, phdrmetadata: *const ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorSetStreamHDRMetaData(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&r#type), ::core::mem::transmute_copy(&size), ::core::mem::transmute_copy(&phdrmetadata)) |
| } |
| unsafe extern "system" fn VideoProcessorGetStreamHDRMetaData<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideoprocessor: *mut ::core::ffi::c_void, streamindex: u32, ptype: *mut super::Dxgi::DXGI_HDR_METADATA_TYPE, size: u32, pmetadata: *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.VideoProcessorGetStreamHDRMetaData(::core::mem::transmute(&pvideoprocessor), ::core::mem::transmute_copy(&streamindex), ::core::mem::transmute_copy(&ptype), ::core::mem::transmute_copy(&size), ::core::mem::transmute_copy(&pmetadata)) |
| } |
| Self { |
| base__: ID3D11VideoContext1_Vtbl::new::<Identity, Impl, OFFSET>(), |
| VideoProcessorSetOutputHDRMetaData: VideoProcessorSetOutputHDRMetaData::<Identity, Impl, OFFSET>, |
| VideoProcessorGetOutputHDRMetaData: VideoProcessorGetOutputHDRMetaData::<Identity, Impl, OFFSET>, |
| VideoProcessorSetStreamHDRMetaData: VideoProcessorSetStreamHDRMetaData::<Identity, Impl, OFFSET>, |
| VideoProcessorGetStreamHDRMetaData: VideoProcessorGetStreamHDRMetaData::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11VideoContext2 as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11VideoContext as ::windows::core::Interface>::IID || iid == &<ID3D11VideoContext1 as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11VideoContext3_Impl: Sized + ID3D11VideoContext2_Impl { |
| fn DecoderBeginFrame1(&self, pdecoder: &::core::option::Option<ID3D11VideoDecoder>, pview: &::core::option::Option<ID3D11VideoDecoderOutputView>, contentkeysize: u32, pcontentkey: *const ::core::ffi::c_void, numcomponenthistograms: u32, phistogramoffsets: *const u32, pphistogrambuffers: *const ::core::option::Option<ID3D11Buffer>) -> ::windows::core::Result<()>; |
| fn SubmitDecoderBuffers2(&self, pdecoder: &::core::option::Option<ID3D11VideoDecoder>, numbuffers: u32, pbufferdesc: *const D3D11_VIDEO_DECODER_BUFFER_DESC2) -> ::windows::core::Result<()>; |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11VideoContext3 {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11VideoContext3_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext3_Impl, const OFFSET: isize>() -> ID3D11VideoContext3_Vtbl { |
| unsafe extern "system" fn DecoderBeginFrame1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext3_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdecoder: *mut ::core::ffi::c_void, pview: *mut ::core::ffi::c_void, contentkeysize: u32, pcontentkey: *const ::core::ffi::c_void, numcomponenthistograms: u32, phistogramoffsets: *const u32, pphistogrambuffers: *const *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.DecoderBeginFrame1(::core::mem::transmute(&pdecoder), ::core::mem::transmute(&pview), ::core::mem::transmute_copy(&contentkeysize), ::core::mem::transmute_copy(&pcontentkey), ::core::mem::transmute_copy(&numcomponenthistograms), ::core::mem::transmute_copy(&phistogramoffsets), ::core::mem::transmute_copy(&pphistogrambuffers)).into() |
| } |
| unsafe extern "system" fn SubmitDecoderBuffers2<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoContext3_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdecoder: *mut ::core::ffi::c_void, numbuffers: u32, pbufferdesc: *const D3D11_VIDEO_DECODER_BUFFER_DESC2) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SubmitDecoderBuffers2(::core::mem::transmute(&pdecoder), ::core::mem::transmute_copy(&numbuffers), ::core::mem::transmute_copy(&pbufferdesc)).into() |
| } |
| Self { |
| base__: ID3D11VideoContext2_Vtbl::new::<Identity, Impl, OFFSET>(), |
| DecoderBeginFrame1: DecoderBeginFrame1::<Identity, Impl, OFFSET>, |
| SubmitDecoderBuffers2: SubmitDecoderBuffers2::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11VideoContext3 as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11VideoContext as ::windows::core::Interface>::IID || iid == &<ID3D11VideoContext1 as ::windows::core::Interface>::IID || iid == &<ID3D11VideoContext2 as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11VideoDecoder_Impl: Sized + ID3D11DeviceChild_Impl { |
| fn GetCreationParameters(&self, pvideodesc: *mut D3D11_VIDEO_DECODER_DESC, pconfig: *mut D3D11_VIDEO_DECODER_CONFIG) -> ::windows::core::Result<()>; |
| fn GetDriverHandle(&self) -> ::windows::core::Result<super::super::Foundation::HANDLE>; |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11VideoDecoder {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11VideoDecoder_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDecoder_Impl, const OFFSET: isize>() -> ID3D11VideoDecoder_Vtbl { |
| unsafe extern "system" fn GetCreationParameters<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDecoder_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideodesc: *mut D3D11_VIDEO_DECODER_DESC, pconfig: *mut D3D11_VIDEO_DECODER_CONFIG) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetCreationParameters(::core::mem::transmute_copy(&pvideodesc), ::core::mem::transmute_copy(&pconfig)).into() |
| } |
| unsafe extern "system" fn GetDriverHandle<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDecoder_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdriverhandle: *mut super::super::Foundation::HANDLE) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetDriverHandle() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pdriverhandle, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| Self { |
| base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>(), |
| GetCreationParameters: GetCreationParameters::<Identity, Impl, OFFSET>, |
| GetDriverHandle: GetDriverHandle::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11VideoDecoder as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11VideoDecoderOutputView_Impl: Sized + ID3D11View_Impl { |
| fn GetDesc(&self, pdesc: *mut D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC); |
| } |
| impl ::windows::core::RuntimeName for ID3D11VideoDecoderOutputView {} |
| impl ID3D11VideoDecoderOutputView_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDecoderOutputView_Impl, const OFFSET: isize>() -> ID3D11VideoDecoderOutputView_Vtbl { |
| unsafe extern "system" fn GetDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDecoderOutputView_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11View_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc: GetDesc::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11VideoDecoderOutputView as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11View as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11VideoDevice_Impl: Sized { |
| fn CreateVideoDecoder(&self, pvideodesc: *const D3D11_VIDEO_DECODER_DESC, pconfig: *const D3D11_VIDEO_DECODER_CONFIG) -> ::windows::core::Result<ID3D11VideoDecoder>; |
| fn CreateVideoProcessor(&self, penum: &::core::option::Option<ID3D11VideoProcessorEnumerator>, rateconversionindex: u32) -> ::windows::core::Result<ID3D11VideoProcessor>; |
| fn CreateAuthenticatedChannel(&self, channeltype: D3D11_AUTHENTICATED_CHANNEL_TYPE) -> ::windows::core::Result<ID3D11AuthenticatedChannel>; |
| fn CreateCryptoSession(&self, pcryptotype: *const ::windows::core::GUID, pdecoderprofile: *const ::windows::core::GUID, pkeyexchangetype: *const ::windows::core::GUID) -> ::windows::core::Result<ID3D11CryptoSession>; |
| fn CreateVideoDecoderOutputView(&self, presource: &::core::option::Option<ID3D11Resource>, pdesc: *const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC) -> ::windows::core::Result<ID3D11VideoDecoderOutputView>; |
| fn CreateVideoProcessorInputView(&self, presource: &::core::option::Option<ID3D11Resource>, penum: &::core::option::Option<ID3D11VideoProcessorEnumerator>, pdesc: *const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC) -> ::windows::core::Result<ID3D11VideoProcessorInputView>; |
| fn CreateVideoProcessorOutputView(&self, presource: &::core::option::Option<ID3D11Resource>, penum: &::core::option::Option<ID3D11VideoProcessorEnumerator>, pdesc: *const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC) -> ::windows::core::Result<ID3D11VideoProcessorOutputView>; |
| fn CreateVideoProcessorEnumerator(&self, pdesc: *const D3D11_VIDEO_PROCESSOR_CONTENT_DESC) -> ::windows::core::Result<ID3D11VideoProcessorEnumerator>; |
| fn GetVideoDecoderProfileCount(&self) -> u32; |
| fn GetVideoDecoderProfile(&self, index: u32) -> ::windows::core::Result<::windows::core::GUID>; |
| fn CheckVideoDecoderFormat(&self, pdecoderprofile: *const ::windows::core::GUID, format: super::Dxgi::Common::DXGI_FORMAT) -> ::windows::core::Result<super::super::Foundation::BOOL>; |
| fn GetVideoDecoderConfigCount(&self, pdesc: *const D3D11_VIDEO_DECODER_DESC) -> ::windows::core::Result<u32>; |
| fn GetVideoDecoderConfig(&self, pdesc: *const D3D11_VIDEO_DECODER_DESC, index: u32) -> ::windows::core::Result<D3D11_VIDEO_DECODER_CONFIG>; |
| fn GetContentProtectionCaps(&self, pcryptotype: *const ::windows::core::GUID, pdecoderprofile: *const ::windows::core::GUID) -> ::windows::core::Result<D3D11_VIDEO_CONTENT_PROTECTION_CAPS>; |
| fn CheckCryptoKeyExchange(&self, pcryptotype: *const ::windows::core::GUID, pdecoderprofile: *const ::windows::core::GUID, index: u32) -> ::windows::core::Result<::windows::core::GUID>; |
| fn SetPrivateData(&self, guid: *const ::windows::core::GUID, datasize: u32, pdata: *const ::core::ffi::c_void) -> ::windows::core::Result<()>; |
| fn SetPrivateDataInterface(&self, guid: *const ::windows::core::GUID, pdata: &::core::option::Option<::windows::core::IUnknown>) -> ::windows::core::Result<()>; |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11VideoDevice {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11VideoDevice_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice_Impl, const OFFSET: isize>() -> ID3D11VideoDevice_Vtbl { |
| unsafe extern "system" fn CreateVideoDecoder<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pvideodesc: *const D3D11_VIDEO_DECODER_DESC, pconfig: *const D3D11_VIDEO_DECODER_CONFIG, ppdecoder: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateVideoDecoder(::core::mem::transmute_copy(&pvideodesc), ::core::mem::transmute_copy(&pconfig)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppdecoder, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateVideoProcessor<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, penum: *mut ::core::ffi::c_void, rateconversionindex: u32, ppvideoprocessor: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateVideoProcessor(::core::mem::transmute(&penum), ::core::mem::transmute_copy(&rateconversionindex)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppvideoprocessor, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateAuthenticatedChannel<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, channeltype: D3D11_AUTHENTICATED_CHANNEL_TYPE, ppauthenticatedchannel: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateAuthenticatedChannel(::core::mem::transmute_copy(&channeltype)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppauthenticatedchannel, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateCryptoSession<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcryptotype: *const ::windows::core::GUID, pdecoderprofile: *const ::windows::core::GUID, pkeyexchangetype: *const ::windows::core::GUID, ppcryptosession: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateCryptoSession(::core::mem::transmute_copy(&pcryptotype), ::core::mem::transmute_copy(&pdecoderprofile), ::core::mem::transmute_copy(&pkeyexchangetype)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppcryptosession, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateVideoDecoderOutputView<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void, pdesc: *const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC, ppvdovview: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateVideoDecoderOutputView(::core::mem::transmute(&presource), ::core::mem::transmute_copy(&pdesc)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppvdovview, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateVideoProcessorInputView<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void, penum: *mut ::core::ffi::c_void, pdesc: *const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC, ppvpiview: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateVideoProcessorInputView(::core::mem::transmute(&presource), ::core::mem::transmute(&penum), ::core::mem::transmute_copy(&pdesc)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppvpiview, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateVideoProcessorOutputView<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void, penum: *mut ::core::ffi::c_void, pdesc: *const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC, ppvpoview: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateVideoProcessorOutputView(::core::mem::transmute(&presource), ::core::mem::transmute(&penum), ::core::mem::transmute_copy(&pdesc)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppvpoview, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CreateVideoProcessorEnumerator<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *const D3D11_VIDEO_PROCESSOR_CONTENT_DESC, ppenum: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CreateVideoProcessorEnumerator(::core::mem::transmute_copy(&pdesc)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(ppenum, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetVideoDecoderProfileCount<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetVideoDecoderProfileCount() |
| } |
| unsafe extern "system" fn GetVideoDecoderProfile<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, index: u32, pdecoderprofile: *mut ::windows::core::GUID) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetVideoDecoderProfile(::core::mem::transmute_copy(&index)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pdecoderprofile, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CheckVideoDecoderFormat<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdecoderprofile: *const ::windows::core::GUID, format: super::Dxgi::Common::DXGI_FORMAT, psupported: *mut super::super::Foundation::BOOL) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CheckVideoDecoderFormat(::core::mem::transmute_copy(&pdecoderprofile), ::core::mem::transmute_copy(&format)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(psupported, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetVideoDecoderConfigCount<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *const D3D11_VIDEO_DECODER_DESC, pcount: *mut u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetVideoDecoderConfigCount(::core::mem::transmute_copy(&pdesc)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pcount, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetVideoDecoderConfig<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *const D3D11_VIDEO_DECODER_DESC, index: u32, pconfig: *mut D3D11_VIDEO_DECODER_CONFIG) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetVideoDecoderConfig(::core::mem::transmute_copy(&pdesc), ::core::mem::transmute_copy(&index)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pconfig, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetContentProtectionCaps<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcryptotype: *const ::windows::core::GUID, pdecoderprofile: *const ::windows::core::GUID, pcaps: *mut D3D11_VIDEO_CONTENT_PROTECTION_CAPS) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetContentProtectionCaps(::core::mem::transmute_copy(&pcryptotype), ::core::mem::transmute_copy(&pdecoderprofile)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pcaps, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CheckCryptoKeyExchange<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcryptotype: *const ::windows::core::GUID, pdecoderprofile: *const ::windows::core::GUID, index: u32, pkeyexchangetype: *mut ::windows::core::GUID) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CheckCryptoKeyExchange(::core::mem::transmute_copy(&pcryptotype), ::core::mem::transmute_copy(&pdecoderprofile), ::core::mem::transmute_copy(&index)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pkeyexchangetype, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn SetPrivateData<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, guid: *const ::windows::core::GUID, datasize: u32, pdata: *const ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetPrivateData(::core::mem::transmute_copy(&guid), ::core::mem::transmute_copy(&datasize), ::core::mem::transmute_copy(&pdata)).into() |
| } |
| unsafe extern "system" fn SetPrivateDataInterface<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, guid: *const ::windows::core::GUID, pdata: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetPrivateDataInterface(::core::mem::transmute_copy(&guid), ::core::mem::transmute(&pdata)).into() |
| } |
| Self { |
| base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), |
| CreateVideoDecoder: CreateVideoDecoder::<Identity, Impl, OFFSET>, |
| CreateVideoProcessor: CreateVideoProcessor::<Identity, Impl, OFFSET>, |
| CreateAuthenticatedChannel: CreateAuthenticatedChannel::<Identity, Impl, OFFSET>, |
| CreateCryptoSession: CreateCryptoSession::<Identity, Impl, OFFSET>, |
| CreateVideoDecoderOutputView: CreateVideoDecoderOutputView::<Identity, Impl, OFFSET>, |
| CreateVideoProcessorInputView: CreateVideoProcessorInputView::<Identity, Impl, OFFSET>, |
| CreateVideoProcessorOutputView: CreateVideoProcessorOutputView::<Identity, Impl, OFFSET>, |
| CreateVideoProcessorEnumerator: CreateVideoProcessorEnumerator::<Identity, Impl, OFFSET>, |
| GetVideoDecoderProfileCount: GetVideoDecoderProfileCount::<Identity, Impl, OFFSET>, |
| GetVideoDecoderProfile: GetVideoDecoderProfile::<Identity, Impl, OFFSET>, |
| CheckVideoDecoderFormat: CheckVideoDecoderFormat::<Identity, Impl, OFFSET>, |
| GetVideoDecoderConfigCount: GetVideoDecoderConfigCount::<Identity, Impl, OFFSET>, |
| GetVideoDecoderConfig: GetVideoDecoderConfig::<Identity, Impl, OFFSET>, |
| GetContentProtectionCaps: GetContentProtectionCaps::<Identity, Impl, OFFSET>, |
| CheckCryptoKeyExchange: CheckCryptoKeyExchange::<Identity, Impl, OFFSET>, |
| SetPrivateData: SetPrivateData::<Identity, Impl, OFFSET>, |
| SetPrivateDataInterface: SetPrivateDataInterface::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11VideoDevice as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11VideoDevice1_Impl: Sized + ID3D11VideoDevice_Impl { |
| fn GetCryptoSessionPrivateDataSize(&self, pcryptotype: *const ::windows::core::GUID, pdecoderprofile: *const ::windows::core::GUID, pkeyexchangetype: *const ::windows::core::GUID, pprivateinputsize: *mut u32, pprivateoutputsize: *mut u32) -> ::windows::core::Result<()>; |
| fn GetVideoDecoderCaps(&self, pdecoderprofile: *const ::windows::core::GUID, samplewidth: u32, sampleheight: u32, pframerate: *const super::Dxgi::Common::DXGI_RATIONAL, bitrate: u32, pcryptotype: *const ::windows::core::GUID) -> ::windows::core::Result<u32>; |
| fn CheckVideoDecoderDownsampling(&self, pinputdesc: *const D3D11_VIDEO_DECODER_DESC, inputcolorspace: super::Dxgi::Common::DXGI_COLOR_SPACE_TYPE, pinputconfig: *const D3D11_VIDEO_DECODER_CONFIG, pframerate: *const super::Dxgi::Common::DXGI_RATIONAL, poutputdesc: *const D3D11_VIDEO_SAMPLE_DESC, psupported: *mut super::super::Foundation::BOOL, prealtimehint: *mut super::super::Foundation::BOOL) -> ::windows::core::Result<()>; |
| fn RecommendVideoDecoderDownsampleParameters(&self, pinputdesc: *const D3D11_VIDEO_DECODER_DESC, inputcolorspace: super::Dxgi::Common::DXGI_COLOR_SPACE_TYPE, pinputconfig: *const D3D11_VIDEO_DECODER_CONFIG, pframerate: *const super::Dxgi::Common::DXGI_RATIONAL) -> ::windows::core::Result<D3D11_VIDEO_SAMPLE_DESC>; |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11VideoDevice1 {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11VideoDevice1_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice1_Impl, const OFFSET: isize>() -> ID3D11VideoDevice1_Vtbl { |
| unsafe extern "system" fn GetCryptoSessionPrivateDataSize<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcryptotype: *const ::windows::core::GUID, pdecoderprofile: *const ::windows::core::GUID, pkeyexchangetype: *const ::windows::core::GUID, pprivateinputsize: *mut u32, pprivateoutputsize: *mut u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetCryptoSessionPrivateDataSize(::core::mem::transmute_copy(&pcryptotype), ::core::mem::transmute_copy(&pdecoderprofile), ::core::mem::transmute_copy(&pkeyexchangetype), ::core::mem::transmute_copy(&pprivateinputsize), ::core::mem::transmute_copy(&pprivateoutputsize)).into() |
| } |
| unsafe extern "system" fn GetVideoDecoderCaps<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdecoderprofile: *const ::windows::core::GUID, samplewidth: u32, sampleheight: u32, pframerate: *const super::Dxgi::Common::DXGI_RATIONAL, bitrate: u32, pcryptotype: *const ::windows::core::GUID, pdecodercaps: *mut u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetVideoDecoderCaps(::core::mem::transmute_copy(&pdecoderprofile), ::core::mem::transmute_copy(&samplewidth), ::core::mem::transmute_copy(&sampleheight), ::core::mem::transmute_copy(&pframerate), ::core::mem::transmute_copy(&bitrate), ::core::mem::transmute_copy(&pcryptotype)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pdecodercaps, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CheckVideoDecoderDownsampling<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pinputdesc: *const D3D11_VIDEO_DECODER_DESC, inputcolorspace: super::Dxgi::Common::DXGI_COLOR_SPACE_TYPE, pinputconfig: *const D3D11_VIDEO_DECODER_CONFIG, pframerate: *const super::Dxgi::Common::DXGI_RATIONAL, poutputdesc: *const D3D11_VIDEO_SAMPLE_DESC, psupported: *mut super::super::Foundation::BOOL, prealtimehint: *mut super::super::Foundation::BOOL) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CheckVideoDecoderDownsampling(::core::mem::transmute_copy(&pinputdesc), ::core::mem::transmute_copy(&inputcolorspace), ::core::mem::transmute_copy(&pinputconfig), ::core::mem::transmute_copy(&pframerate), ::core::mem::transmute_copy(&poutputdesc), ::core::mem::transmute_copy(&psupported), ::core::mem::transmute_copy(&prealtimehint)).into() |
| } |
| unsafe extern "system" fn RecommendVideoDecoderDownsampleParameters<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pinputdesc: *const D3D11_VIDEO_DECODER_DESC, inputcolorspace: super::Dxgi::Common::DXGI_COLOR_SPACE_TYPE, pinputconfig: *const D3D11_VIDEO_DECODER_CONFIG, pframerate: *const super::Dxgi::Common::DXGI_RATIONAL, precommendedoutputdesc: *mut D3D11_VIDEO_SAMPLE_DESC) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.RecommendVideoDecoderDownsampleParameters(::core::mem::transmute_copy(&pinputdesc), ::core::mem::transmute_copy(&inputcolorspace), ::core::mem::transmute_copy(&pinputconfig), ::core::mem::transmute_copy(&pframerate)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(precommendedoutputdesc, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| Self { |
| base__: ID3D11VideoDevice_Vtbl::new::<Identity, Impl, OFFSET>(), |
| GetCryptoSessionPrivateDataSize: GetCryptoSessionPrivateDataSize::<Identity, Impl, OFFSET>, |
| GetVideoDecoderCaps: GetVideoDecoderCaps::<Identity, Impl, OFFSET>, |
| CheckVideoDecoderDownsampling: CheckVideoDecoderDownsampling::<Identity, Impl, OFFSET>, |
| RecommendVideoDecoderDownsampleParameters: RecommendVideoDecoderDownsampleParameters::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11VideoDevice1 as ::windows::core::Interface>::IID || iid == &<ID3D11VideoDevice as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11VideoDevice2_Impl: Sized + ID3D11VideoDevice1_Impl { |
| fn CheckFeatureSupport(&self, feature: D3D11_FEATURE_VIDEO, pfeaturesupportdata: *mut ::core::ffi::c_void, featuresupportdatasize: u32) -> ::windows::core::Result<()>; |
| fn NegotiateCryptoSessionKeyExchangeMT(&self, pcryptosession: &::core::option::Option<ID3D11CryptoSession>, flags: D3D11_CRYPTO_SESSION_KEY_EXCHANGE_FLAGS, datasize: u32, pdata: *mut ::core::ffi::c_void) -> ::windows::core::Result<()>; |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11VideoDevice2 {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11VideoDevice2_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice2_Impl, const OFFSET: isize>() -> ID3D11VideoDevice2_Vtbl { |
| unsafe extern "system" fn CheckFeatureSupport<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, feature: D3D11_FEATURE_VIDEO, pfeaturesupportdata: *mut ::core::ffi::c_void, featuresupportdatasize: u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.CheckFeatureSupport(::core::mem::transmute_copy(&feature), ::core::mem::transmute_copy(&pfeaturesupportdata), ::core::mem::transmute_copy(&featuresupportdatasize)).into() |
| } |
| unsafe extern "system" fn NegotiateCryptoSessionKeyExchangeMT<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoDevice2_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcryptosession: *mut ::core::ffi::c_void, flags: D3D11_CRYPTO_SESSION_KEY_EXCHANGE_FLAGS, datasize: u32, pdata: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.NegotiateCryptoSessionKeyExchangeMT(::core::mem::transmute(&pcryptosession), ::core::mem::transmute_copy(&flags), ::core::mem::transmute_copy(&datasize), ::core::mem::transmute_copy(&pdata)).into() |
| } |
| Self { |
| base__: ID3D11VideoDevice1_Vtbl::new::<Identity, Impl, OFFSET>(), |
| CheckFeatureSupport: CheckFeatureSupport::<Identity, Impl, OFFSET>, |
| NegotiateCryptoSessionKeyExchangeMT: NegotiateCryptoSessionKeyExchangeMT::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11VideoDevice2 as ::windows::core::Interface>::IID || iid == &<ID3D11VideoDevice as ::windows::core::Interface>::IID || iid == &<ID3D11VideoDevice1 as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| pub trait ID3D11VideoProcessor_Impl: Sized + ID3D11DeviceChild_Impl { |
| fn GetContentDesc(&self, pdesc: *mut D3D11_VIDEO_PROCESSOR_CONTENT_DESC); |
| fn GetRateConversionCaps(&self, pcaps: *mut D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS); |
| } |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ::windows::core::RuntimeName for ID3D11VideoProcessor {} |
| #[cfg(feature = "Win32_Graphics_Dxgi_Common")] |
| impl ID3D11VideoProcessor_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoProcessor_Impl, const OFFSET: isize>() -> ID3D11VideoProcessor_Vtbl { |
| unsafe extern "system" fn GetContentDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoProcessor_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_VIDEO_PROCESSOR_CONTENT_DESC) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetContentDesc(::core::mem::transmute_copy(&pdesc)) |
| } |
| unsafe extern "system" fn GetRateConversionCaps<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoProcessor_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcaps: *mut D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetRateConversionCaps(::core::mem::transmute_copy(&pcaps)) |
| } |
| Self { |
| base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>(), |
| GetContentDesc: GetContentDesc::<Identity, Impl, OFFSET>, |
| GetRateConversionCaps: GetRateConversionCaps::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11VideoProcessor as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11VideoProcessorEnumerator_Impl: Sized + ID3D11DeviceChild_Impl { |
| fn GetVideoProcessorContentDesc(&self) -> ::windows::core::Result<D3D11_VIDEO_PROCESSOR_CONTENT_DESC>; |
| fn CheckVideoProcessorFormat(&self, format: super::Dxgi::Common::DXGI_FORMAT) -> ::windows::core::Result<u32>; |
| fn GetVideoProcessorCaps(&self) -> ::windows::core::Result<D3D11_VIDEO_PROCESSOR_CAPS>; |
| fn GetVideoProcessorRateConversionCaps(&self, typeindex: u32) -> ::windows::core::Result<D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS>; |
| fn GetVideoProcessorCustomRate(&self, typeindex: u32, customrateindex: u32) -> ::windows::core::Result<D3D11_VIDEO_PROCESSOR_CUSTOM_RATE>; |
| fn GetVideoProcessorFilterRange(&self, filter: D3D11_VIDEO_PROCESSOR_FILTER) -> ::windows::core::Result<D3D11_VIDEO_PROCESSOR_FILTER_RANGE>; |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11VideoProcessorEnumerator {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11VideoProcessorEnumerator_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoProcessorEnumerator_Impl, const OFFSET: isize>() -> ID3D11VideoProcessorEnumerator_Vtbl { |
| unsafe extern "system" fn GetVideoProcessorContentDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoProcessorEnumerator_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcontentdesc: *mut D3D11_VIDEO_PROCESSOR_CONTENT_DESC) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetVideoProcessorContentDesc() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pcontentdesc, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn CheckVideoProcessorFormat<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoProcessorEnumerator_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, format: super::Dxgi::Common::DXGI_FORMAT, pflags: *mut u32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CheckVideoProcessorFormat(::core::mem::transmute_copy(&format)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pflags, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetVideoProcessorCaps<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoProcessorEnumerator_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pcaps: *mut D3D11_VIDEO_PROCESSOR_CAPS) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetVideoProcessorCaps() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pcaps, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetVideoProcessorRateConversionCaps<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoProcessorEnumerator_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, typeindex: u32, pcaps: *mut D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetVideoProcessorRateConversionCaps(::core::mem::transmute_copy(&typeindex)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(pcaps, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetVideoProcessorCustomRate<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoProcessorEnumerator_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, typeindex: u32, customrateindex: u32, prate: *mut D3D11_VIDEO_PROCESSOR_CUSTOM_RATE) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetVideoProcessorCustomRate(::core::mem::transmute_copy(&typeindex), ::core::mem::transmute_copy(&customrateindex)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(prate, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn GetVideoProcessorFilterRange<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoProcessorEnumerator_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, filter: D3D11_VIDEO_PROCESSOR_FILTER, prange: *mut D3D11_VIDEO_PROCESSOR_FILTER_RANGE) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.GetVideoProcessorFilterRange(::core::mem::transmute_copy(&filter)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(prange, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| Self { |
| base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>(), |
| GetVideoProcessorContentDesc: GetVideoProcessorContentDesc::<Identity, Impl, OFFSET>, |
| CheckVideoProcessorFormat: CheckVideoProcessorFormat::<Identity, Impl, OFFSET>, |
| GetVideoProcessorCaps: GetVideoProcessorCaps::<Identity, Impl, OFFSET>, |
| GetVideoProcessorRateConversionCaps: GetVideoProcessorRateConversionCaps::<Identity, Impl, OFFSET>, |
| GetVideoProcessorCustomRate: GetVideoProcessorCustomRate::<Identity, Impl, OFFSET>, |
| GetVideoProcessorFilterRange: GetVideoProcessorFilterRange::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11VideoProcessorEnumerator as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| pub trait ID3D11VideoProcessorEnumerator1_Impl: Sized + ID3D11VideoProcessorEnumerator_Impl { |
| fn CheckVideoProcessorFormatConversion(&self, inputformat: super::Dxgi::Common::DXGI_FORMAT, inputcolorspace: super::Dxgi::Common::DXGI_COLOR_SPACE_TYPE, outputformat: super::Dxgi::Common::DXGI_FORMAT, outputcolorspace: super::Dxgi::Common::DXGI_COLOR_SPACE_TYPE) -> ::windows::core::Result<super::super::Foundation::BOOL>; |
| } |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ::windows::core::RuntimeName for ID3D11VideoProcessorEnumerator1 {} |
| #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] |
| impl ID3D11VideoProcessorEnumerator1_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoProcessorEnumerator1_Impl, const OFFSET: isize>() -> ID3D11VideoProcessorEnumerator1_Vtbl { |
| unsafe extern "system" fn CheckVideoProcessorFormatConversion<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoProcessorEnumerator1_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, inputformat: super::Dxgi::Common::DXGI_FORMAT, inputcolorspace: super::Dxgi::Common::DXGI_COLOR_SPACE_TYPE, outputformat: super::Dxgi::Common::DXGI_FORMAT, outputcolorspace: super::Dxgi::Common::DXGI_COLOR_SPACE_TYPE, psupported: *mut super::super::Foundation::BOOL) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.CheckVideoProcessorFormatConversion(::core::mem::transmute_copy(&inputformat), ::core::mem::transmute_copy(&inputcolorspace), ::core::mem::transmute_copy(&outputformat), ::core::mem::transmute_copy(&outputcolorspace)) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(psupported, ::core::mem::transmute(ok__)); |
| ::windows::core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| Self { |
| base__: ID3D11VideoProcessorEnumerator_Vtbl::new::<Identity, Impl, OFFSET>(), |
| CheckVideoProcessorFormatConversion: CheckVideoProcessorFormatConversion::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11VideoProcessorEnumerator1 as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11VideoProcessorEnumerator as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11VideoProcessorInputView_Impl: Sized + ID3D11View_Impl { |
| fn GetDesc(&self, pdesc: *mut D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC); |
| } |
| impl ::windows::core::RuntimeName for ID3D11VideoProcessorInputView {} |
| impl ID3D11VideoProcessorInputView_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoProcessorInputView_Impl, const OFFSET: isize>() -> ID3D11VideoProcessorInputView_Vtbl { |
| unsafe extern "system" fn GetDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoProcessorInputView_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11View_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc: GetDesc::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11VideoProcessorInputView as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11View as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11VideoProcessorOutputView_Impl: Sized + ID3D11View_Impl { |
| fn GetDesc(&self, pdesc: *mut D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC); |
| } |
| impl ::windows::core::RuntimeName for ID3D11VideoProcessorOutputView {} |
| impl ID3D11VideoProcessorOutputView_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoProcessorOutputView_Impl, const OFFSET: isize>() -> ID3D11VideoProcessorOutputView_Vtbl { |
| unsafe extern "system" fn GetDesc<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11VideoProcessorOutputView_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pdesc: *mut D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetDesc(::core::mem::transmute_copy(&pdesc)) |
| } |
| Self { base__: ID3D11View_Vtbl::new::<Identity, Impl, OFFSET>(), GetDesc: GetDesc::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11VideoProcessorOutputView as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID || iid == &<ID3D11View as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3D11View_Impl: Sized + ID3D11DeviceChild_Impl { |
| fn GetResource(&self, ppresource: *mut ::core::option::Option<ID3D11Resource>); |
| } |
| impl ::windows::core::RuntimeName for ID3D11View {} |
| impl ID3D11View_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11View_Impl, const OFFSET: isize>() -> ID3D11View_Vtbl { |
| unsafe extern "system" fn GetResource<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3D11View_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, ppresource: *mut *mut ::core::ffi::c_void) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetResource(::core::mem::transmute_copy(&ppresource)) |
| } |
| Self { base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>(), GetResource: GetResource::<Identity, Impl, OFFSET> } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3D11View as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3DDeviceContextState_Impl: Sized + ID3D11DeviceChild_Impl {} |
| impl ::windows::core::RuntimeName for ID3DDeviceContextState {} |
| impl ID3DDeviceContextState_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DDeviceContextState_Impl, const OFFSET: isize>() -> ID3DDeviceContextState_Vtbl { |
| Self { base__: ID3D11DeviceChild_Vtbl::new::<Identity, Impl, OFFSET>() } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3DDeviceContextState as ::windows::core::Interface>::IID || iid == &<ID3D11DeviceChild as ::windows::core::Interface>::IID |
| } |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| pub trait ID3DUserDefinedAnnotation_Impl: Sized { |
| fn BeginEvent(&self, name: &::windows::core::PCWSTR) -> i32; |
| fn EndEvent(&self) -> i32; |
| fn SetMarker(&self, name: &::windows::core::PCWSTR); |
| fn GetStatus(&self) -> super::super::Foundation::BOOL; |
| } |
| #[cfg(feature = "Win32_Foundation")] |
| impl ::windows::core::RuntimeName for ID3DUserDefinedAnnotation {} |
| #[cfg(feature = "Win32_Foundation")] |
| impl ID3DUserDefinedAnnotation_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DUserDefinedAnnotation_Impl, const OFFSET: isize>() -> ID3DUserDefinedAnnotation_Vtbl { |
| unsafe extern "system" fn BeginEvent<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DUserDefinedAnnotation_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, name: ::windows::core::PCWSTR) -> i32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.BeginEvent(::core::mem::transmute(&name)) |
| } |
| unsafe extern "system" fn EndEvent<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DUserDefinedAnnotation_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> i32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.EndEvent() |
| } |
| unsafe extern "system" fn SetMarker<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DUserDefinedAnnotation_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, name: ::windows::core::PCWSTR) { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetMarker(::core::mem::transmute(&name)) |
| } |
| unsafe extern "system" fn GetStatus<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DUserDefinedAnnotation_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> super::super::Foundation::BOOL { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetStatus() |
| } |
| Self { |
| base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), |
| BeginEvent: BeginEvent::<Identity, Impl, OFFSET>, |
| EndEvent: EndEvent::<Identity, Impl, OFFSET>, |
| SetMarker: SetMarker::<Identity, Impl, OFFSET>, |
| GetStatus: GetStatus::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3DUserDefinedAnnotation as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3DX11FFT_Impl: Sized { |
| fn SetForwardScale(&self, forwardscale: f32) -> ::windows::core::Result<()>; |
| fn GetForwardScale(&self) -> f32; |
| fn SetInverseScale(&self, inversescale: f32) -> ::windows::core::Result<()>; |
| fn GetInverseScale(&self) -> f32; |
| fn AttachBuffersAndPrecompute(&self, numtempbuffers: u32, pptempbuffers: *const ::core::option::Option<ID3D11UnorderedAccessView>, numprecomputebuffers: u32, ppprecomputebuffersizes: *const ::core::option::Option<ID3D11UnorderedAccessView>) -> ::windows::core::Result<()>; |
| fn ForwardTransform(&self, pinputbuffer: &::core::option::Option<ID3D11UnorderedAccessView>, ppoutputbuffer: *mut ::core::option::Option<ID3D11UnorderedAccessView>) -> ::windows::core::Result<()>; |
| fn InverseTransform(&self, pinputbuffer: &::core::option::Option<ID3D11UnorderedAccessView>, ppoutputbuffer: *mut ::core::option::Option<ID3D11UnorderedAccessView>) -> ::windows::core::Result<()>; |
| } |
| impl ::windows::core::RuntimeName for ID3DX11FFT {} |
| impl ID3DX11FFT_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DX11FFT_Impl, const OFFSET: isize>() -> ID3DX11FFT_Vtbl { |
| unsafe extern "system" fn SetForwardScale<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DX11FFT_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, forwardscale: f32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetForwardScale(::core::mem::transmute_copy(&forwardscale)).into() |
| } |
| unsafe extern "system" fn GetForwardScale<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DX11FFT_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> f32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetForwardScale() |
| } |
| unsafe extern "system" fn SetInverseScale<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DX11FFT_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, inversescale: f32) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetInverseScale(::core::mem::transmute_copy(&inversescale)).into() |
| } |
| unsafe extern "system" fn GetInverseScale<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DX11FFT_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> f32 { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.GetInverseScale() |
| } |
| unsafe extern "system" fn AttachBuffersAndPrecompute<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DX11FFT_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, numtempbuffers: u32, pptempbuffers: *const *mut ::core::ffi::c_void, numprecomputebuffers: u32, ppprecomputebuffersizes: *const *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.AttachBuffersAndPrecompute(::core::mem::transmute_copy(&numtempbuffers), ::core::mem::transmute_copy(&pptempbuffers), ::core::mem::transmute_copy(&numprecomputebuffers), ::core::mem::transmute_copy(&ppprecomputebuffersizes)).into() |
| } |
| unsafe extern "system" fn ForwardTransform<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DX11FFT_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pinputbuffer: *mut ::core::ffi::c_void, ppoutputbuffer: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.ForwardTransform(::core::mem::transmute(&pinputbuffer), ::core::mem::transmute_copy(&ppoutputbuffer)).into() |
| } |
| unsafe extern "system" fn InverseTransform<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DX11FFT_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, pinputbuffer: *mut ::core::ffi::c_void, ppoutputbuffer: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.InverseTransform(::core::mem::transmute(&pinputbuffer), ::core::mem::transmute_copy(&ppoutputbuffer)).into() |
| } |
| Self { |
| base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), |
| SetForwardScale: SetForwardScale::<Identity, Impl, OFFSET>, |
| GetForwardScale: GetForwardScale::<Identity, Impl, OFFSET>, |
| SetInverseScale: SetInverseScale::<Identity, Impl, OFFSET>, |
| GetInverseScale: GetInverseScale::<Identity, Impl, OFFSET>, |
| AttachBuffersAndPrecompute: AttachBuffersAndPrecompute::<Identity, Impl, OFFSET>, |
| ForwardTransform: ForwardTransform::<Identity, Impl, OFFSET>, |
| InverseTransform: InverseTransform::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3DX11FFT as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3DX11Scan_Impl: Sized { |
| fn SetScanDirection(&self, direction: D3DX11_SCAN_DIRECTION) -> ::windows::core::Result<()>; |
| fn Scan(&self, elementtype: D3DX11_SCAN_DATA_TYPE, opcode: D3DX11_SCAN_OPCODE, elementscansize: u32, psrc: &::core::option::Option<ID3D11UnorderedAccessView>, pdst: &::core::option::Option<ID3D11UnorderedAccessView>) -> ::windows::core::Result<()>; |
| fn Multiscan(&self, elementtype: D3DX11_SCAN_DATA_TYPE, opcode: D3DX11_SCAN_OPCODE, elementscansize: u32, elementscanpitch: u32, scancount: u32, psrc: &::core::option::Option<ID3D11UnorderedAccessView>, pdst: &::core::option::Option<ID3D11UnorderedAccessView>) -> ::windows::core::Result<()>; |
| } |
| impl ::windows::core::RuntimeName for ID3DX11Scan {} |
| impl ID3DX11Scan_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DX11Scan_Impl, const OFFSET: isize>() -> ID3DX11Scan_Vtbl { |
| unsafe extern "system" fn SetScanDirection<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DX11Scan_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, direction: D3DX11_SCAN_DIRECTION) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetScanDirection(::core::mem::transmute_copy(&direction)).into() |
| } |
| unsafe extern "system" fn Scan<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DX11Scan_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, elementtype: D3DX11_SCAN_DATA_TYPE, opcode: D3DX11_SCAN_OPCODE, elementscansize: u32, psrc: *mut ::core::ffi::c_void, pdst: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.Scan(::core::mem::transmute_copy(&elementtype), ::core::mem::transmute_copy(&opcode), ::core::mem::transmute_copy(&elementscansize), ::core::mem::transmute(&psrc), ::core::mem::transmute(&pdst)).into() |
| } |
| unsafe extern "system" fn Multiscan<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DX11Scan_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, elementtype: D3DX11_SCAN_DATA_TYPE, opcode: D3DX11_SCAN_OPCODE, elementscansize: u32, elementscanpitch: u32, scancount: u32, psrc: *mut ::core::ffi::c_void, pdst: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.Multiscan(::core::mem::transmute_copy(&elementtype), ::core::mem::transmute_copy(&opcode), ::core::mem::transmute_copy(&elementscansize), ::core::mem::transmute_copy(&elementscanpitch), ::core::mem::transmute_copy(&scancount), ::core::mem::transmute(&psrc), ::core::mem::transmute(&pdst)).into() |
| } |
| Self { |
| base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), |
| SetScanDirection: SetScanDirection::<Identity, Impl, OFFSET>, |
| Scan: Scan::<Identity, Impl, OFFSET>, |
| Multiscan: Multiscan::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3DX11Scan as ::windows::core::Interface>::IID |
| } |
| } |
| pub trait ID3DX11SegmentedScan_Impl: Sized { |
| fn SetScanDirection(&self, direction: D3DX11_SCAN_DIRECTION) -> ::windows::core::Result<()>; |
| fn SegScan(&self, elementtype: D3DX11_SCAN_DATA_TYPE, opcode: D3DX11_SCAN_OPCODE, elementscansize: u32, psrc: &::core::option::Option<ID3D11UnorderedAccessView>, psrcelementflags: &::core::option::Option<ID3D11UnorderedAccessView>, pdst: &::core::option::Option<ID3D11UnorderedAccessView>) -> ::windows::core::Result<()>; |
| } |
| impl ::windows::core::RuntimeName for ID3DX11SegmentedScan {} |
| impl ID3DX11SegmentedScan_Vtbl { |
| pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DX11SegmentedScan_Impl, const OFFSET: isize>() -> ID3DX11SegmentedScan_Vtbl { |
| unsafe extern "system" fn SetScanDirection<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DX11SegmentedScan_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, direction: D3DX11_SCAN_DIRECTION) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetScanDirection(::core::mem::transmute_copy(&direction)).into() |
| } |
| unsafe extern "system" fn SegScan<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: ID3DX11SegmentedScan_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, elementtype: D3DX11_SCAN_DATA_TYPE, opcode: D3DX11_SCAN_OPCODE, elementscansize: u32, psrc: *mut ::core::ffi::c_void, psrcelementflags: *mut ::core::ffi::c_void, pdst: *mut ::core::ffi::c_void) -> ::windows::core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SegScan(::core::mem::transmute_copy(&elementtype), ::core::mem::transmute_copy(&opcode), ::core::mem::transmute_copy(&elementscansize), ::core::mem::transmute(&psrc), ::core::mem::transmute(&psrcelementflags), ::core::mem::transmute(&pdst)).into() |
| } |
| Self { |
| base__: ::windows::core::IUnknown_Vtbl::new::<Identity, OFFSET>(), |
| SetScanDirection: SetScanDirection::<Identity, Impl, OFFSET>, |
| SegScan: SegScan::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &windows::core::GUID) -> bool { |
| iid == &<ID3DX11SegmentedScan as ::windows::core::Interface>::IID |
| } |
| } |