| Unicode ident |
| ============= |
| |
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| |
| Implementation of [Unicode Standard Annex #31][tr31] for determining which |
| `char` values are valid in programming language identifiers. |
| |
| [tr31]: https://www.unicode.org/reports/tr31/ |
| |
| This crate is a better optimized implementation of the older `unicode-xid` |
| crate. This crate uses less static storage, and is able to classify both ASCII |
| and non-ASCII codepoints with better performance, 2–10× faster than |
| `unicode-xid`. |
| |
| <br> |
| |
| ## Comparison of performance |
| |
| The following table shows a comparison between five Unicode identifier |
| implementations. |
| |
| - `unicode-ident` is this crate; |
| - [`unicode-xid`] is a widely used crate run by the "unicode-rs" org; |
| - `ucd-trie` and `fst` are two data structures supported by the [`ucd-generate`] tool; |
| - [`roaring`] is a Rust implementation of Roaring bitmap. |
| |
| The *static storage* column shows the total size of `static` tables that the |
| crate bakes into your binary, measured in 1000s of bytes. |
| |
| The remaining columns show the **cost per call** to evaluate whether a single |
| `char` has the XID\_Start or XID\_Continue Unicode property, comparing across |
| different ratios of ASCII to non-ASCII codepoints in the input data. |
| |
| [`unicode-xid`]: https://github.com/unicode-rs/unicode-xid |
| [`ucd-generate`]: https://github.com/BurntSushi/ucd-generate |
| [`roaring`]: https://github.com/RoaringBitmap/roaring-rs |
| |
| | | static storage | 0% nonascii | 1% | 10% | 100% nonascii | |
| |---|---|---|---|---|---| |
| | **`unicode-ident`** | 10.0 K | 0.96 ns | 0.95 ns | 1.09 ns | 1.55 ns | |
| | **`unicode-xid`** | 11.5 K | 1.88 ns | 2.14 ns | 3.48 ns | 15.63 ns | |
| | **`ucd-trie`** | 10.2 K | 1.29 ns | 1.28 ns | 1.36 ns | 2.15 ns | |
| | **`fst`** | 138 K | 55.1 ns | 54.9 ns | 53.2 ns | 28.5 ns | |
| | **`roaring`** | 66.1 K | 2.78 ns | 3.09 ns | 3.37 ns | 4.70 ns | |
| |
| Source code for the benchmark is provided in the *bench* directory of this repo |
| and may be repeated by running `cargo criterion`. |
| |
| <br> |
| |
| ## Comparison of data structures |
| |
| #### unicode-xid |
| |
| They use a sorted array of character ranges, and do a binary search to look up |
| whether a given character lands inside one of those ranges. |
| |
| ```rust |
| static XID_Continue_table: [(char, char); 763] = [ |
| ('\u{30}', '\u{39}'), // 0-9 |
| ('\u{41}', '\u{5a}'), // A-Z |
| … |
| ('\u{e0100}', '\u{e01ef}'), |
| ]; |
| ``` |
| |
| The static storage used by this data structure scales with the number of |
| contiguous ranges of identifier codepoints in Unicode. Every table entry |
| consumes 8 bytes, because it consists of a pair of 32-bit `char` values. |
| |
| In some ranges of the Unicode codepoint space, this is quite a sparse |
| representation – there are some ranges where tens of thousands of adjacent |
| codepoints are all valid identifier characters. In other places, the |
| representation is quite inefficient. A characater like `µ` (U+00B5) which is |
| surrounded by non-identifier codepoints consumes 64 bits in the table, while it |
| would be just 1 bit in a dense bitmap. |
| |
| On a system with 64-byte cache lines, binary searching the table touches 7 cache |
| lines on average. Each cache line fits only 8 table entries. Additionally, the |
| branching performed during the binary search is probably mostly unpredictable to |
| the branch predictor. |
| |
| Overall, the crate ends up being about 10× slower on non-ASCII input |
| compared to the fastest crate. |
| |
| A potential improvement would be to pack the table entries more compactly. |
| Rust's `char` type is a 21-bit integer padded to 32 bits, which means every |
| table entry is holding 22 bits of wasted space, adding up to 3.9 K. They could |
| instead fit every table entry into 6 bytes, leaving out some of the padding, for |
| a 25% improvement in space used. With some cleverness it may be possible to fit |
| in 5 bytes or even 4 bytes by storing a low char and an extent, instead of low |
| char and high char. I don't expect that performance would improve much but this |
| could be the most efficient for space across all the libraries, needing only |
| about 7 K to store. |
| |
| #### ucd-trie |
| |
| Their data structure is a compressed trie set specifically tailored for Unicode |
| codepoints. The design is credited to Raph Levien in [rust-lang/rust#33098]. |
| |
| [rust-lang/rust#33098]: https://github.com/rust-lang/rust/pull/33098 |
| |
| ```rust |
| pub struct TrieSet { |
| tree1_level1: &'static [u64; 32], |
| tree2_level1: &'static [u8; 992], |
| tree2_level2: &'static [u64], |
| tree3_level1: &'static [u8; 256], |
| tree3_level2: &'static [u8], |
| tree3_level3: &'static [u64], |
| } |
| ``` |
| |
| It represents codepoint sets using a trie to achieve prefix compression. The |
| final states of the trie are embedded in leaves or "chunks", where each chunk is |
| a 64-bit integer. Each bit position of the integer corresponds to whether a |
| particular codepoint is in the set or not. These chunks are not just a compact |
| representation of the final states of the trie, but are also a form of suffix |
| compression. In particular, if multiple ranges of 64 contiguous codepoints have |
| the same Unicode properties, then they all map to the same chunk in the final |
| level of the trie. |
| |
| Being tailored for Unicode codepoints, this trie is partitioned into three |
| disjoint sets: tree1, tree2, tree3. The first set corresponds to codepoints \[0, |
| 0x800), the second \[0x800, 0x10000) and the third \[0x10000, 0x110000). These |
| partitions conveniently correspond to the space of 1 or 2 byte UTF-8 encoded |
| codepoints, 3 byte UTF-8 encoded codepoints and 4 byte UTF-8 encoded codepoints, |
| respectively. |
| |
| Lookups in this data structure are significantly more efficient than binary |
| search. A lookup touches either 1, 2, or 3 cache lines based on which of the |
| trie partitions is being accessed. |
| |
| One possible performance improvement would be for this crate to expose a way to |
| query based on a UTF-8 encoded string, returning the Unicode property |
| corresponding to the first character in the string. Without such an API, the |
| caller is required to tokenize their UTF-8 encoded input data into `char`, hand |
| the `char` into `ucd-trie`, only for `ucd-trie` to undo that work by converting |
| back into the variable-length representation for trie traversal. |
| |
| #### fst |
| |
| Uses a [finite state transducer][fst]. This representation is built into |
| [ucd-generate] but I am not aware of any advantage over the `ucd-trie` |
| representation. In particular `ucd-trie` is optimized for storing Unicode |
| properties while `fst` is not. |
| |
| [fst]: https://github.com/BurntSushi/fst |
| [ucd-generate]: https://github.com/BurntSushi/ucd-generate |
| |
| As far as I can tell, the main thing that causes `fst` to have large size and |
| slow lookups for this use case relative to `ucd-trie` is that it does not |
| specialize for the fact that only 21 of the 32 bits in a `char` are meaningful. |
| There are some dense arrays in the structure with large ranges that could never |
| possibly be used. |
| |
| #### roaring |
| |
| This crate is a pure-Rust implementation of [Roaring Bitmap], a data structure |
| designed for storing sets of 32-bit unsigned integers. |
| |
| [Roaring Bitmap]: https://roaringbitmap.org/about/ |
| |
| Roaring bitmaps are compressed bitmaps which tend to outperform conventional |
| compressed bitmaps such as WAH, EWAH or Concise. In some instances, they can be |
| hundreds of times faster and they often offer significantly better compression. |
| |
| In this use case the performance was reasonably competitive but still |
| substantially slower than the Unicode-optimized crates. Meanwhile the |
| compression was significantly worse, requiring 6× as much storage for the |
| data structure. |
| |
| I also benchmarked the [`croaring`] crate which is an FFI wrapper around the C |
| reference implementation of Roaring Bitmap. This crate was consistently about |
| 15% slower than pure-Rust `roaring`, which could just be FFI overhead. I did not |
| investigate further. |
| |
| [`croaring`]: https://crates.io/crates/croaring |
| |
| #### unicode-ident |
| |
| This crate is most similar to the `ucd-trie` library, in that it's based on |
| bitmaps stored in the leafs of a trie representation, achieving both prefix |
| compression and suffix compression. |
| |
| The key differences are: |
| |
| - Uses a single 2-level trie, rather than 3 disjoint partitions of different |
| depth each. |
| - Uses significantly larger chunks: 512 bits rather than 64 bits. |
| - Compresses the XID\_Start and XID\_Continue properties together |
| simultaneously, rather than duplicating identical trie leaf chunks across the |
| two. |
| |
| The following diagram show the XID\_Start and XID\_Continue Unicode boolean |
| properties in uncompressed form, in row-major order: |
| |
| <table> |
| <tr><th>XID_Start</th><th>XID_Continue</th></tr> |
| <tr> |
| <td><img alt="XID_Start bitmap" width="256" src="https://user-images.githubusercontent.com/1940490/168647353-c6eeb922-afec-49b2-9ef5-c03e9d1e0760.png"></td> |
| <td><img alt="XID_Continue bitmap" width="256" src="https://user-images.githubusercontent.com/1940490/168647367-f447cca7-2362-4d7d-8cd7-d21c011d329b.png"></td> |
| </tr> |
| </table> |
| |
| Uncompressed, these would take 140 K to store, which is beyond what would be |
| reasonable. However, as you can see there is a large degree of similarity |
| between the two bitmaps and across the rows, which lends well to compression. |
| |
| This crate stores one 512-bit "row" of the above bitmaps in the leaf level of a |
| trie, and a single additional level to index into the leafs. It turns out there |
| are 124 unique 512-bit chunks across the two bitmaps so 7 bits are sufficient to |
| index them. |
| |
| The chunk size of 512 bits is selected as the size that minimizes the total size |
| of the data structure. A smaller chunk, like 256 or 128 bits, would achieve |
| better deduplication but require a larger index. A larger chunk would increase |
| redundancy in the leaf bitmaps. 512 bit chunks are the optimum for total size of |
| the index plus leaf bitmaps. |
| |
| In fact since there are only 124 unique chunks, we can use an 8-bit index with a |
| spare bit to index at the half-chunk level. This achieves an additional 8.5% |
| compression by eliminating redundancies between the second half of any chunk and |
| the first half of any other chunk. Note that this is not the same as using |
| chunks which are half the size, because it does not necessitate raising the size |
| of the trie's first level. |
| |
| In contrast to binary search or the `ucd-trie` crate, performing lookups in this |
| data structure is straight-line code with no need for branching. |
| |
| ```asm |
| is_xid_start: |
| mov eax, edi |
| shr eax, 9 |
| lea rcx, [rip + unicode_ident::tables::TRIE_START] |
| add rcx, rax |
| xor eax, eax |
| cmp edi, 201728 |
| cmovb rax, rcx |
| test rax, rax |
| lea rcx, [rip + .L__unnamed_1] |
| cmovne rcx, rax |
| movzx eax, byte ptr [rcx] |
| shl rax, 5 |
| mov ecx, edi |
| shr ecx, 3 |
| and ecx, 63 |
| add rcx, rax |
| lea rax, [rip + unicode_ident::tables::LEAF] |
| mov al, byte ptr [rax + rcx] |
| and dil, 7 |
| mov ecx, edi |
| shr al, cl |
| and al, 1 |
| ret |
| ``` |
| |
| <br> |
| |
| ## License |
| |
| Use of the Unicode Character Database, as this crate does, is governed by the <a |
| href="LICENSE-UNICODE">Unicode License Agreement – Data Files and Software |
| (2016)</a>. |
| |
| All intellectual property within this crate that is **not generated** using the |
| Unicode Character Database as input is licensed under either of <a |
| href="LICENSE-APACHE">Apache License, Version 2.0</a> or <a |
| href="LICENSE-MIT">MIT license</a> at your option. |
| |
| The **generated** files incorporate tabular data derived from the Unicode |
| Character Database, together with intellectual property from the original source |
| code content of the crate. One must comply with the terms of both the Unicode |
| License Agreement and either of the Apache license or MIT license when those |
| generated files are involved. |
| |
| Unless you explicitly state otherwise, any contribution intentionally submitted |
| for inclusion in this crate by you, as defined in the Apache-2.0 license, shall |
| be licensed as just described, without any additional terms or conditions. |