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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_EMULATORSOCKETCOMM_SOCKETCOMM_H
#define ANDROID_EMULATORSOCKETCOMM_SOCKETCOMM_H
#include <mutex>
#include <thread>
#include <vector>
#include "CommConn.h"
namespace android {
namespace hardware {
namespace automotive {
namespace vehicle {
namespace V2_0 {
namespace impl {
class SocketConn;
/**
* SocketComm opens a socket, and listens for connections from clients. Typically the client will be
* adb's TCP port-forwarding to enable a host PC to connect to the VehicleHAL.
*/
class SocketComm : public MessageSender {
public:
SocketComm(MessageProcessor* messageProcessor);
virtual ~SocketComm();
void start() override;
void stop() override ;
/**
* Serialized and send the given message to all connected clients.
*/
void sendMessage(vhal_proto::EmulatorMessage const& msg) override;
private:
int mListenFd;
std::unique_ptr<std::thread> mListenThread;
std::vector<std::unique_ptr<SocketConn>> mOpenConnections;
MessageProcessor* mMessageProcessor;
std::mutex mMutex;
/**
* Opens the socket and begins listening.
*
* @return bool Returns true on success.
*/
bool listen();
/**
* Blocks and waits for a connection from a client, returns a new SocketConn with the connection
* or null, if the connection has been closed.
*
* @return int Returns fd or socket number if connection is successful.
* Otherwise, returns -1 if no connection is available.
*/
SocketConn* accept();
void listenThread();
void removeClosedConnections();
};
/**
* SocketConn represents a single connection to a client.
*/
class SocketConn : public CommConn {
public:
SocketConn(MessageProcessor* messageProcessor, int sfd);
virtual ~SocketConn() = default;
void stop() override;
inline bool isOpen() override { return mSockFd > 0; }
private:
int mSockFd;
std::vector<uint8_t> read() override;
int write(const std::vector<uint8_t>& data) override;
};
} // impl
} // namespace V2_0
} // namespace vehicle
} // namespace automotive
} // namespace hardware
} // namespace android
#endif // ANDROID_EMULATORSOCKETCOMM_SOCKETCOMM_H