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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_EMULATORCOMMCONN_COMMCONN_H
#define ANDROID_EMULATORCOMMCONN_COMMCONN_H
#include <string>
#include <thread>
#include <vector>
#include "VehicleHalProto.pb.h"
namespace android {
namespace hardware {
namespace automotive {
namespace vehicle {
namespace V2_0 {
namespace impl {
/**
* MessageProcess is an interface implemented by VehicleEmulator to process messages received
* over a CommConn.
*/
class MessageProcessor {
public:
virtual ~MessageProcessor() = default;
/**
* Process a single message received over a CommConn. Populate the given respMsg with the reply
* message we should send.
*/
virtual void processMessage(const vhal_proto::EmulatorMessage& rxMsg,
vhal_proto::EmulatorMessage* respMsg) = 0;
};
/**
* This is a pure virtual interface that could start/stop and send message.
* This is implemented by CommConn and SocketComm.
*/
class MessageSender {
public:
virtual ~MessageSender() {}
/**
* Starts the read thread reading messages from this connection.
*/
virtual void start() = 0;
/**
* Closes a connection if it is open.
*/
virtual void stop() = 0;
/**
* Serializes and sends the given message to the other side.
*/
virtual void sendMessage(const vhal_proto::EmulatorMessage& msg) = 0;
};
/**
* This is the interface that both PipeComm and SocketComm use to represent a connection. The
* connection will listen for commands on a separate 'read' thread.
*/
class CommConn : public MessageSender {
public:
CommConn(MessageProcessor* messageProcessor) : mMessageProcessor(messageProcessor) {}
virtual ~CommConn() {}
/**
* Start the read thread reading messages from this connection.
*/
void start() override;
/**
* Closes a connection if it is open.
*/
void stop() override;
/**
* Returns true if the connection is open and available to send/receive.
*/
virtual bool isOpen() = 0;
/**
* Serialized and send the given message to the other side.
*/
void sendMessage(const vhal_proto::EmulatorMessage& msg) final;
protected:
MessageProcessor* mMessageProcessor;
private:
std::unique_ptr<std::thread> mReadThread;
std::mutex mSendMessageLock;
/**
* A thread that reads messages in a loop, and responds. You can stop this thread by calling
* stop().
*/
void readThread();
/**
* Blocking call to read data from the connection.
*
* @return std::vector<uint8_t> Serialized protobuf data received from emulator. This will be
* an empty vector if the connection was closed or some other error occurred.
*/
virtual std::vector<uint8_t> read() = 0;
/**
* Transmits a string of data to the emulator.
*
* @param data Serialized protobuf data to transmit.
*
* @return int Number of bytes transmitted, or -1 if failed.
*/
virtual int write(const std::vector<uint8_t>& data) = 0;
};
} // namespace impl
} // namespace V2_0
} // namespace vehicle
} // namespace automotive
} // namespace hardware
} // namespace android
#endif // ANDROID_EMULATORCOMMCONN_COMMCONN_H