| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "common/math/quat.h" |
| |
| static float clamp(float x) { return x < 0.0f ? 0.0f : x; } |
| |
| void initQuat(Quat *q, const struct Mat33 *R) { |
| float Hx = R->elem[0][0]; |
| float My = R->elem[1][1]; |
| float Az = R->elem[2][2]; |
| |
| q->x = sqrtf(clamp(Hx - My - Az + 1.0f) * 0.25f); |
| q->y = sqrtf(clamp(-Hx + My - Az + 1.0f) * 0.25f); |
| q->z = sqrtf(clamp(-Hx - My + Az + 1.0f) * 0.25f); |
| q->w = sqrtf(clamp(Hx + My + Az + 1.0f) * 0.25f); |
| q->x = copysignf(q->x, R->elem[1][2] - R->elem[2][1]); |
| q->y = copysignf(q->y, R->elem[2][0] - R->elem[0][2]); |
| q->z = copysignf(q->z, R->elem[0][1] - R->elem[1][0]); |
| } |
| |
| void quatToMatrix(struct Mat33 *R, const Quat *q) { |
| float q0 = q->w; |
| float q1 = q->x; |
| float q2 = q->y; |
| float q3 = q->z; |
| float sq_q1 = 2.0f * q1 * q1; |
| float sq_q2 = 2.0f * q2 * q2; |
| float sq_q3 = 2.0f * q3 * q3; |
| float q1_q2 = 2.0f * q1 * q2; |
| float q3_q0 = 2.0f * q3 * q0; |
| float q1_q3 = 2.0f * q1 * q3; |
| float q2_q0 = 2.0f * q2 * q0; |
| float q2_q3 = 2.0f * q2 * q3; |
| float q1_q0 = 2.0f * q1 * q0; |
| |
| R->elem[0][0] = 1.0f - sq_q2 - sq_q3; |
| R->elem[1][0] = q1_q2 - q3_q0; |
| R->elem[2][0] = q1_q3 + q2_q0; |
| R->elem[0][1] = q1_q2 + q3_q0; |
| R->elem[1][1] = 1.0f - sq_q1 - sq_q3; |
| R->elem[2][1] = q2_q3 - q1_q0; |
| R->elem[0][2] = q1_q3 - q2_q0; |
| R->elem[1][2] = q2_q3 + q1_q0; |
| R->elem[2][2] = 1.0f - sq_q1 - sq_q2; |
| } |
| |
| void quatNormalize(Quat *q) { |
| if (q->w < 0.0f) { |
| q->x = -q->x; |
| q->y = -q->y; |
| q->z = -q->z; |
| q->w = -q->w; |
| } |
| |
| float invNorm = |
| 1.0f / sqrtf(q->x * q->x + q->y * q->y + q->z * q->z + q->w * q->w); |
| |
| q->x *= invNorm; |
| q->y *= invNorm; |
| q->z *= invNorm; |
| q->w *= invNorm; |
| } |