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//
// Copyright (C) 2020 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <deque>
#include <vector>
struct lws;
namespace cuttlefish {
class WebSocketHandler {
public:
WebSocketHandler(struct lws* wsi);
virtual ~WebSocketHandler() = default;
virtual void OnReceive(const uint8_t* msg, size_t len, bool binary) = 0;
virtual void OnReceive(const uint8_t* msg, size_t len, bool binary,
[[maybe_unused]] bool is_final) {
OnReceive(msg, len, binary);
}
virtual void OnConnected() = 0;
virtual void OnClosed() = 0;
void EnqueueMessage(const uint8_t* data, size_t len, bool binary = false);
void EnqueueMessage(const char* data, size_t len, bool binary = false) {
EnqueueMessage(reinterpret_cast<const uint8_t*>(data), len, binary);
}
void Close();
bool OnWritable();
private:
struct WsBuffer {
WsBuffer(std::vector<uint8_t> data, bool binary)
: data(std::move(data)), binary(binary) {}
std::vector<uint8_t> data;
bool binary;
};
void WriteWsBuffer(WsBuffer& ws_buffer);
struct lws* wsi_;
bool close_ = false;
std::deque<WsBuffer> buffer_queue_;
};
class WebSocketHandlerFactory {
public:
virtual ~WebSocketHandlerFactory() = default;
virtual std::shared_ptr<WebSocketHandler> Build(struct lws* wsi) = 0;
};
} // namespace cuttlefish