| // Generated Code - DO NOT EDIT !! |
| // generated by 'emugen' |
| #ifndef __gles3_wrapper_context_t_h |
| #define __gles3_wrapper_context_t_h |
| |
| #include "gles3_server_proc.h" |
| |
| #include "gles3_types.h" |
| |
| |
| struct gles3_wrapper_context_t { |
| |
| glActiveTexture_wrapper_proc_t glActiveTexture; |
| glAttachShader_wrapper_proc_t glAttachShader; |
| glBindAttribLocation_wrapper_proc_t glBindAttribLocation; |
| glBindBuffer_wrapper_proc_t glBindBuffer; |
| glBindFramebuffer_wrapper_proc_t glBindFramebuffer; |
| glBindRenderbuffer_wrapper_proc_t glBindRenderbuffer; |
| glBindTexture_wrapper_proc_t glBindTexture; |
| glBlendColor_wrapper_proc_t glBlendColor; |
| glBlendEquation_wrapper_proc_t glBlendEquation; |
| glBlendEquationSeparate_wrapper_proc_t glBlendEquationSeparate; |
| glBlendFunc_wrapper_proc_t glBlendFunc; |
| glBlendFuncSeparate_wrapper_proc_t glBlendFuncSeparate; |
| glBufferData_wrapper_proc_t glBufferData; |
| glBufferSubData_wrapper_proc_t glBufferSubData; |
| glCheckFramebufferStatus_wrapper_proc_t glCheckFramebufferStatus; |
| glClear_wrapper_proc_t glClear; |
| glClearColor_wrapper_proc_t glClearColor; |
| glClearDepthf_wrapper_proc_t glClearDepthf; |
| glClearStencil_wrapper_proc_t glClearStencil; |
| glColorMask_wrapper_proc_t glColorMask; |
| glCompileShader_wrapper_proc_t glCompileShader; |
| glCompressedTexImage2D_wrapper_proc_t glCompressedTexImage2D; |
| glCompressedTexSubImage2D_wrapper_proc_t glCompressedTexSubImage2D; |
| glCopyTexImage2D_wrapper_proc_t glCopyTexImage2D; |
| glCopyTexSubImage2D_wrapper_proc_t glCopyTexSubImage2D; |
| glCreateProgram_wrapper_proc_t glCreateProgram; |
| glCreateShader_wrapper_proc_t glCreateShader; |
| glCullFace_wrapper_proc_t glCullFace; |
| glDeleteBuffers_wrapper_proc_t glDeleteBuffers; |
| glDeleteFramebuffers_wrapper_proc_t glDeleteFramebuffers; |
| glDeleteProgram_wrapper_proc_t glDeleteProgram; |
| glDeleteRenderbuffers_wrapper_proc_t glDeleteRenderbuffers; |
| glDeleteShader_wrapper_proc_t glDeleteShader; |
| glDeleteTextures_wrapper_proc_t glDeleteTextures; |
| glDepthFunc_wrapper_proc_t glDepthFunc; |
| glDepthMask_wrapper_proc_t glDepthMask; |
| glDepthRangef_wrapper_proc_t glDepthRangef; |
| glDetachShader_wrapper_proc_t glDetachShader; |
| glDisable_wrapper_proc_t glDisable; |
| glDisableVertexAttribArray_wrapper_proc_t glDisableVertexAttribArray; |
| glDrawArrays_wrapper_proc_t glDrawArrays; |
| glDrawElements_wrapper_proc_t glDrawElements; |
| glEnable_wrapper_proc_t glEnable; |
| glEnableVertexAttribArray_wrapper_proc_t glEnableVertexAttribArray; |
| glFinish_wrapper_proc_t glFinish; |
| glFlush_wrapper_proc_t glFlush; |
| glFramebufferRenderbuffer_wrapper_proc_t glFramebufferRenderbuffer; |
| glFramebufferTexture2D_wrapper_proc_t glFramebufferTexture2D; |
| glFrontFace_wrapper_proc_t glFrontFace; |
| glGenBuffers_wrapper_proc_t glGenBuffers; |
| glGenerateMipmap_wrapper_proc_t glGenerateMipmap; |
| glGenFramebuffers_wrapper_proc_t glGenFramebuffers; |
| glGenRenderbuffers_wrapper_proc_t glGenRenderbuffers; |
| glGenTextures_wrapper_proc_t glGenTextures; |
| glGetActiveAttrib_wrapper_proc_t glGetActiveAttrib; |
| glGetActiveUniform_wrapper_proc_t glGetActiveUniform; |
| glGetAttachedShaders_wrapper_proc_t glGetAttachedShaders; |
| glGetAttribLocation_wrapper_proc_t glGetAttribLocation; |
| glGetBooleanv_wrapper_proc_t glGetBooleanv; |
| glGetBufferParameteriv_wrapper_proc_t glGetBufferParameteriv; |
| glGetError_wrapper_proc_t glGetError; |
| glGetFloatv_wrapper_proc_t glGetFloatv; |
| glGetFramebufferAttachmentParameteriv_wrapper_proc_t glGetFramebufferAttachmentParameteriv; |
| glGetIntegerv_wrapper_proc_t glGetIntegerv; |
| glGetProgramiv_wrapper_proc_t glGetProgramiv; |
| glGetProgramInfoLog_wrapper_proc_t glGetProgramInfoLog; |
| glGetRenderbufferParameteriv_wrapper_proc_t glGetRenderbufferParameteriv; |
| glGetShaderiv_wrapper_proc_t glGetShaderiv; |
| glGetShaderInfoLog_wrapper_proc_t glGetShaderInfoLog; |
| glGetShaderPrecisionFormat_wrapper_proc_t glGetShaderPrecisionFormat; |
| glGetShaderSource_wrapper_proc_t glGetShaderSource; |
| glGetString_wrapper_proc_t glGetString; |
| glGetTexParameterfv_wrapper_proc_t glGetTexParameterfv; |
| glGetTexParameteriv_wrapper_proc_t glGetTexParameteriv; |
| glGetUniformfv_wrapper_proc_t glGetUniformfv; |
| glGetUniformiv_wrapper_proc_t glGetUniformiv; |
| glGetUniformLocation_wrapper_proc_t glGetUniformLocation; |
| glGetVertexAttribfv_wrapper_proc_t glGetVertexAttribfv; |
| glGetVertexAttribiv_wrapper_proc_t glGetVertexAttribiv; |
| glGetVertexAttribPointerv_wrapper_proc_t glGetVertexAttribPointerv; |
| glHint_wrapper_proc_t glHint; |
| glIsBuffer_wrapper_proc_t glIsBuffer; |
| glIsEnabled_wrapper_proc_t glIsEnabled; |
| glIsFramebuffer_wrapper_proc_t glIsFramebuffer; |
| glIsProgram_wrapper_proc_t glIsProgram; |
| glIsRenderbuffer_wrapper_proc_t glIsRenderbuffer; |
| glIsShader_wrapper_proc_t glIsShader; |
| glIsTexture_wrapper_proc_t glIsTexture; |
| glLineWidth_wrapper_proc_t glLineWidth; |
| glLinkProgram_wrapper_proc_t glLinkProgram; |
| glPixelStorei_wrapper_proc_t glPixelStorei; |
| glPolygonOffset_wrapper_proc_t glPolygonOffset; |
| glReadPixels_wrapper_proc_t glReadPixels; |
| glReleaseShaderCompiler_wrapper_proc_t glReleaseShaderCompiler; |
| glRenderbufferStorage_wrapper_proc_t glRenderbufferStorage; |
| glSampleCoverage_wrapper_proc_t glSampleCoverage; |
| glScissor_wrapper_proc_t glScissor; |
| glShaderBinary_wrapper_proc_t glShaderBinary; |
| glShaderSource_wrapper_proc_t glShaderSource; |
| glStencilFunc_wrapper_proc_t glStencilFunc; |
| glStencilFuncSeparate_wrapper_proc_t glStencilFuncSeparate; |
| glStencilMask_wrapper_proc_t glStencilMask; |
| glStencilMaskSeparate_wrapper_proc_t glStencilMaskSeparate; |
| glStencilOp_wrapper_proc_t glStencilOp; |
| glStencilOpSeparate_wrapper_proc_t glStencilOpSeparate; |
| glTexImage2D_wrapper_proc_t glTexImage2D; |
| glTexParameterf_wrapper_proc_t glTexParameterf; |
| glTexParameterfv_wrapper_proc_t glTexParameterfv; |
| glTexParameteri_wrapper_proc_t glTexParameteri; |
| glTexParameteriv_wrapper_proc_t glTexParameteriv; |
| glTexSubImage2D_wrapper_proc_t glTexSubImage2D; |
| glUniform1f_wrapper_proc_t glUniform1f; |
| glUniform1fv_wrapper_proc_t glUniform1fv; |
| glUniform1i_wrapper_proc_t glUniform1i; |
| glUniform1iv_wrapper_proc_t glUniform1iv; |
| glUniform2f_wrapper_proc_t glUniform2f; |
| glUniform2fv_wrapper_proc_t glUniform2fv; |
| glUniform2i_wrapper_proc_t glUniform2i; |
| glUniform2iv_wrapper_proc_t glUniform2iv; |
| glUniform3f_wrapper_proc_t glUniform3f; |
| glUniform3fv_wrapper_proc_t glUniform3fv; |
| glUniform3i_wrapper_proc_t glUniform3i; |
| glUniform3iv_wrapper_proc_t glUniform3iv; |
| glUniform4f_wrapper_proc_t glUniform4f; |
| glUniform4fv_wrapper_proc_t glUniform4fv; |
| glUniform4i_wrapper_proc_t glUniform4i; |
| glUniform4iv_wrapper_proc_t glUniform4iv; |
| glUniformMatrix2fv_wrapper_proc_t glUniformMatrix2fv; |
| glUniformMatrix3fv_wrapper_proc_t glUniformMatrix3fv; |
| glUniformMatrix4fv_wrapper_proc_t glUniformMatrix4fv; |
| glUseProgram_wrapper_proc_t glUseProgram; |
| glValidateProgram_wrapper_proc_t glValidateProgram; |
| glVertexAttrib1f_wrapper_proc_t glVertexAttrib1f; |
| glVertexAttrib1fv_wrapper_proc_t glVertexAttrib1fv; |
| glVertexAttrib2f_wrapper_proc_t glVertexAttrib2f; |
| glVertexAttrib2fv_wrapper_proc_t glVertexAttrib2fv; |
| glVertexAttrib3f_wrapper_proc_t glVertexAttrib3f; |
| glVertexAttrib3fv_wrapper_proc_t glVertexAttrib3fv; |
| glVertexAttrib4f_wrapper_proc_t glVertexAttrib4f; |
| glVertexAttrib4fv_wrapper_proc_t glVertexAttrib4fv; |
| glVertexAttribPointer_wrapper_proc_t glVertexAttribPointer; |
| glViewport_wrapper_proc_t glViewport; |
| glEGLImageTargetTexture2DOES_wrapper_proc_t glEGLImageTargetTexture2DOES; |
| glEGLImageTargetRenderbufferStorageOES_wrapper_proc_t glEGLImageTargetRenderbufferStorageOES; |
| glGetProgramBinaryOES_wrapper_proc_t glGetProgramBinaryOES; |
| glProgramBinaryOES_wrapper_proc_t glProgramBinaryOES; |
| glMapBufferOES_wrapper_proc_t glMapBufferOES; |
| glUnmapBufferOES_wrapper_proc_t glUnmapBufferOES; |
| glTexImage3DOES_wrapper_proc_t glTexImage3DOES; |
| glTexSubImage3DOES_wrapper_proc_t glTexSubImage3DOES; |
| glCopyTexSubImage3DOES_wrapper_proc_t glCopyTexSubImage3DOES; |
| glCompressedTexImage3DOES_wrapper_proc_t glCompressedTexImage3DOES; |
| glCompressedTexSubImage3DOES_wrapper_proc_t glCompressedTexSubImage3DOES; |
| glFramebufferTexture3DOES_wrapper_proc_t glFramebufferTexture3DOES; |
| glBindVertexArrayOES_wrapper_proc_t glBindVertexArrayOES; |
| glDeleteVertexArraysOES_wrapper_proc_t glDeleteVertexArraysOES; |
| glGenVertexArraysOES_wrapper_proc_t glGenVertexArraysOES; |
| glIsVertexArrayOES_wrapper_proc_t glIsVertexArrayOES; |
| glDiscardFramebufferEXT_wrapper_proc_t glDiscardFramebufferEXT; |
| glMultiDrawArraysEXT_wrapper_proc_t glMultiDrawArraysEXT; |
| glMultiDrawElementsEXT_wrapper_proc_t glMultiDrawElementsEXT; |
| glGetPerfMonitorGroupsAMD_wrapper_proc_t glGetPerfMonitorGroupsAMD; |
| glGetPerfMonitorCountersAMD_wrapper_proc_t glGetPerfMonitorCountersAMD; |
| glGetPerfMonitorGroupStringAMD_wrapper_proc_t glGetPerfMonitorGroupStringAMD; |
| glGetPerfMonitorCounterStringAMD_wrapper_proc_t glGetPerfMonitorCounterStringAMD; |
| glGetPerfMonitorCounterInfoAMD_wrapper_proc_t glGetPerfMonitorCounterInfoAMD; |
| glGenPerfMonitorsAMD_wrapper_proc_t glGenPerfMonitorsAMD; |
| glDeletePerfMonitorsAMD_wrapper_proc_t glDeletePerfMonitorsAMD; |
| glSelectPerfMonitorCountersAMD_wrapper_proc_t glSelectPerfMonitorCountersAMD; |
| glBeginPerfMonitorAMD_wrapper_proc_t glBeginPerfMonitorAMD; |
| glEndPerfMonitorAMD_wrapper_proc_t glEndPerfMonitorAMD; |
| glGetPerfMonitorCounterDataAMD_wrapper_proc_t glGetPerfMonitorCounterDataAMD; |
| glRenderbufferStorageMultisampleIMG_wrapper_proc_t glRenderbufferStorageMultisampleIMG; |
| glFramebufferTexture2DMultisampleIMG_wrapper_proc_t glFramebufferTexture2DMultisampleIMG; |
| glDeleteFencesNV_wrapper_proc_t glDeleteFencesNV; |
| glGenFencesNV_wrapper_proc_t glGenFencesNV; |
| glIsFenceNV_wrapper_proc_t glIsFenceNV; |
| glTestFenceNV_wrapper_proc_t glTestFenceNV; |
| glGetFenceivNV_wrapper_proc_t glGetFenceivNV; |
| glFinishFenceNV_wrapper_proc_t glFinishFenceNV; |
| glSetFenceNV_wrapper_proc_t glSetFenceNV; |
| glCoverageMaskNV_wrapper_proc_t glCoverageMaskNV; |
| glCoverageOperationNV_wrapper_proc_t glCoverageOperationNV; |
| glGetDriverControlsQCOM_wrapper_proc_t glGetDriverControlsQCOM; |
| glGetDriverControlStringQCOM_wrapper_proc_t glGetDriverControlStringQCOM; |
| glEnableDriverControlQCOM_wrapper_proc_t glEnableDriverControlQCOM; |
| glDisableDriverControlQCOM_wrapper_proc_t glDisableDriverControlQCOM; |
| glExtGetTexturesQCOM_wrapper_proc_t glExtGetTexturesQCOM; |
| glExtGetBuffersQCOM_wrapper_proc_t glExtGetBuffersQCOM; |
| glExtGetRenderbuffersQCOM_wrapper_proc_t glExtGetRenderbuffersQCOM; |
| glExtGetFramebuffersQCOM_wrapper_proc_t glExtGetFramebuffersQCOM; |
| glExtGetTexLevelParameterivQCOM_wrapper_proc_t glExtGetTexLevelParameterivQCOM; |
| glExtTexObjectStateOverrideiQCOM_wrapper_proc_t glExtTexObjectStateOverrideiQCOM; |
| glExtGetTexSubImageQCOM_wrapper_proc_t glExtGetTexSubImageQCOM; |
| glExtGetBufferPointervQCOM_wrapper_proc_t glExtGetBufferPointervQCOM; |
| glExtGetShadersQCOM_wrapper_proc_t glExtGetShadersQCOM; |
| glExtGetProgramsQCOM_wrapper_proc_t glExtGetProgramsQCOM; |
| glExtIsProgramBinaryQCOM_wrapper_proc_t glExtIsProgramBinaryQCOM; |
| glExtGetProgramBinarySourceQCOM_wrapper_proc_t glExtGetProgramBinarySourceQCOM; |
| glStartTilingQCOM_wrapper_proc_t glStartTilingQCOM; |
| glEndTilingQCOM_wrapper_proc_t glEndTilingQCOM; |
| glVertexAttribPointerData_wrapper_proc_t glVertexAttribPointerData; |
| glVertexAttribPointerOffset_wrapper_proc_t glVertexAttribPointerOffset; |
| glDrawElementsOffset_wrapper_proc_t glDrawElementsOffset; |
| glDrawElementsData_wrapper_proc_t glDrawElementsData; |
| glGetCompressedTextureFormats_wrapper_proc_t glGetCompressedTextureFormats; |
| glShaderString_wrapper_proc_t glShaderString; |
| glFinishRoundTrip_wrapper_proc_t glFinishRoundTrip; |
| glGenVertexArrays_wrapper_proc_t glGenVertexArrays; |
| glBindVertexArray_wrapper_proc_t glBindVertexArray; |
| glDeleteVertexArrays_wrapper_proc_t glDeleteVertexArrays; |
| glIsVertexArray_wrapper_proc_t glIsVertexArray; |
| glMapBufferRange_wrapper_proc_t glMapBufferRange; |
| glUnmapBuffer_wrapper_proc_t glUnmapBuffer; |
| glFlushMappedBufferRange_wrapper_proc_t glFlushMappedBufferRange; |
| glMapBufferRangeAEMU_wrapper_proc_t glMapBufferRangeAEMU; |
| glUnmapBufferAEMU_wrapper_proc_t glUnmapBufferAEMU; |
| glFlushMappedBufferRangeAEMU_wrapper_proc_t glFlushMappedBufferRangeAEMU; |
| glReadPixelsOffsetAEMU_wrapper_proc_t glReadPixelsOffsetAEMU; |
| glCompressedTexImage2DOffsetAEMU_wrapper_proc_t glCompressedTexImage2DOffsetAEMU; |
| glCompressedTexSubImage2DOffsetAEMU_wrapper_proc_t glCompressedTexSubImage2DOffsetAEMU; |
| glTexImage2DOffsetAEMU_wrapper_proc_t glTexImage2DOffsetAEMU; |
| glTexSubImage2DOffsetAEMU_wrapper_proc_t glTexSubImage2DOffsetAEMU; |
| glBindBufferRange_wrapper_proc_t glBindBufferRange; |
| glBindBufferBase_wrapper_proc_t glBindBufferBase; |
| glCopyBufferSubData_wrapper_proc_t glCopyBufferSubData; |
| glClearBufferiv_wrapper_proc_t glClearBufferiv; |
| glClearBufferuiv_wrapper_proc_t glClearBufferuiv; |
| glClearBufferfv_wrapper_proc_t glClearBufferfv; |
| glClearBufferfi_wrapper_proc_t glClearBufferfi; |
| glGetBufferParameteri64v_wrapper_proc_t glGetBufferParameteri64v; |
| glGetBufferPointerv_wrapper_proc_t glGetBufferPointerv; |
| glUniformBlockBinding_wrapper_proc_t glUniformBlockBinding; |
| glGetUniformBlockIndex_wrapper_proc_t glGetUniformBlockIndex; |
| glGetUniformIndices_wrapper_proc_t glGetUniformIndices; |
| glGetUniformIndicesAEMU_wrapper_proc_t glGetUniformIndicesAEMU; |
| glGetActiveUniformBlockiv_wrapper_proc_t glGetActiveUniformBlockiv; |
| glGetActiveUniformBlockName_wrapper_proc_t glGetActiveUniformBlockName; |
| glUniform1ui_wrapper_proc_t glUniform1ui; |
| glUniform2ui_wrapper_proc_t glUniform2ui; |
| glUniform3ui_wrapper_proc_t glUniform3ui; |
| glUniform4ui_wrapper_proc_t glUniform4ui; |
| glUniform1uiv_wrapper_proc_t glUniform1uiv; |
| glUniform2uiv_wrapper_proc_t glUniform2uiv; |
| glUniform3uiv_wrapper_proc_t glUniform3uiv; |
| glUniform4uiv_wrapper_proc_t glUniform4uiv; |
| glUniformMatrix2x3fv_wrapper_proc_t glUniformMatrix2x3fv; |
| glUniformMatrix3x2fv_wrapper_proc_t glUniformMatrix3x2fv; |
| glUniformMatrix2x4fv_wrapper_proc_t glUniformMatrix2x4fv; |
| glUniformMatrix4x2fv_wrapper_proc_t glUniformMatrix4x2fv; |
| glUniformMatrix3x4fv_wrapper_proc_t glUniformMatrix3x4fv; |
| glUniformMatrix4x3fv_wrapper_proc_t glUniformMatrix4x3fv; |
| glGetUniformuiv_wrapper_proc_t glGetUniformuiv; |
| glGetActiveUniformsiv_wrapper_proc_t glGetActiveUniformsiv; |
| glVertexAttribI4i_wrapper_proc_t glVertexAttribI4i; |
| glVertexAttribI4ui_wrapper_proc_t glVertexAttribI4ui; |
| glVertexAttribI4iv_wrapper_proc_t glVertexAttribI4iv; |
| glVertexAttribI4uiv_wrapper_proc_t glVertexAttribI4uiv; |
| glVertexAttribIPointer_wrapper_proc_t glVertexAttribIPointer; |
| glVertexAttribIPointerOffsetAEMU_wrapper_proc_t glVertexAttribIPointerOffsetAEMU; |
| glVertexAttribIPointerDataAEMU_wrapper_proc_t glVertexAttribIPointerDataAEMU; |
| glGetVertexAttribIiv_wrapper_proc_t glGetVertexAttribIiv; |
| glGetVertexAttribIuiv_wrapper_proc_t glGetVertexAttribIuiv; |
| glVertexAttribDivisor_wrapper_proc_t glVertexAttribDivisor; |
| glDrawArraysInstanced_wrapper_proc_t glDrawArraysInstanced; |
| glDrawElementsInstanced_wrapper_proc_t glDrawElementsInstanced; |
| glDrawElementsInstancedDataAEMU_wrapper_proc_t glDrawElementsInstancedDataAEMU; |
| glDrawElementsInstancedOffsetAEMU_wrapper_proc_t glDrawElementsInstancedOffsetAEMU; |
| glDrawRangeElements_wrapper_proc_t glDrawRangeElements; |
| glDrawRangeElementsDataAEMU_wrapper_proc_t glDrawRangeElementsDataAEMU; |
| glDrawRangeElementsOffsetAEMU_wrapper_proc_t glDrawRangeElementsOffsetAEMU; |
| glFenceSync_wrapper_proc_t glFenceSync; |
| glClientWaitSync_wrapper_proc_t glClientWaitSync; |
| glWaitSync_wrapper_proc_t glWaitSync; |
| glDeleteSync_wrapper_proc_t glDeleteSync; |
| glIsSync_wrapper_proc_t glIsSync; |
| glGetSynciv_wrapper_proc_t glGetSynciv; |
| glFenceSyncAEMU_wrapper_proc_t glFenceSyncAEMU; |
| glClientWaitSyncAEMU_wrapper_proc_t glClientWaitSyncAEMU; |
| glWaitSyncAEMU_wrapper_proc_t glWaitSyncAEMU; |
| glDeleteSyncAEMU_wrapper_proc_t glDeleteSyncAEMU; |
| glIsSyncAEMU_wrapper_proc_t glIsSyncAEMU; |
| glGetSyncivAEMU_wrapper_proc_t glGetSyncivAEMU; |
| glDrawBuffers_wrapper_proc_t glDrawBuffers; |
| glReadBuffer_wrapper_proc_t glReadBuffer; |
| glBlitFramebuffer_wrapper_proc_t glBlitFramebuffer; |
| glInvalidateFramebuffer_wrapper_proc_t glInvalidateFramebuffer; |
| glInvalidateSubFramebuffer_wrapper_proc_t glInvalidateSubFramebuffer; |
| glFramebufferTextureLayer_wrapper_proc_t glFramebufferTextureLayer; |
| glRenderbufferStorageMultisample_wrapper_proc_t glRenderbufferStorageMultisample; |
| glTexStorage2D_wrapper_proc_t glTexStorage2D; |
| glGetInternalformativ_wrapper_proc_t glGetInternalformativ; |
| glBeginTransformFeedback_wrapper_proc_t glBeginTransformFeedback; |
| glEndTransformFeedback_wrapper_proc_t glEndTransformFeedback; |
| glGenTransformFeedbacks_wrapper_proc_t glGenTransformFeedbacks; |
| glDeleteTransformFeedbacks_wrapper_proc_t glDeleteTransformFeedbacks; |
| glBindTransformFeedback_wrapper_proc_t glBindTransformFeedback; |
| glPauseTransformFeedback_wrapper_proc_t glPauseTransformFeedback; |
| glResumeTransformFeedback_wrapper_proc_t glResumeTransformFeedback; |
| glIsTransformFeedback_wrapper_proc_t glIsTransformFeedback; |
| glTransformFeedbackVaryings_wrapper_proc_t glTransformFeedbackVaryings; |
| glTransformFeedbackVaryingsAEMU_wrapper_proc_t glTransformFeedbackVaryingsAEMU; |
| glGetTransformFeedbackVarying_wrapper_proc_t glGetTransformFeedbackVarying; |
| glGenSamplers_wrapper_proc_t glGenSamplers; |
| glDeleteSamplers_wrapper_proc_t glDeleteSamplers; |
| glBindSampler_wrapper_proc_t glBindSampler; |
| glSamplerParameterf_wrapper_proc_t glSamplerParameterf; |
| glSamplerParameteri_wrapper_proc_t glSamplerParameteri; |
| glSamplerParameterfv_wrapper_proc_t glSamplerParameterfv; |
| glSamplerParameteriv_wrapper_proc_t glSamplerParameteriv; |
| glGetSamplerParameterfv_wrapper_proc_t glGetSamplerParameterfv; |
| glGetSamplerParameteriv_wrapper_proc_t glGetSamplerParameteriv; |
| glIsSampler_wrapper_proc_t glIsSampler; |
| glGenQueries_wrapper_proc_t glGenQueries; |
| glDeleteQueries_wrapper_proc_t glDeleteQueries; |
| glBeginQuery_wrapper_proc_t glBeginQuery; |
| glEndQuery_wrapper_proc_t glEndQuery; |
| glGetQueryiv_wrapper_proc_t glGetQueryiv; |
| glGetQueryObjectuiv_wrapper_proc_t glGetQueryObjectuiv; |
| glIsQuery_wrapper_proc_t glIsQuery; |
| glProgramParameteri_wrapper_proc_t glProgramParameteri; |
| glProgramBinary_wrapper_proc_t glProgramBinary; |
| glGetProgramBinary_wrapper_proc_t glGetProgramBinary; |
| glGetFragDataLocation_wrapper_proc_t glGetFragDataLocation; |
| glGetInteger64v_wrapper_proc_t glGetInteger64v; |
| glGetIntegeri_v_wrapper_proc_t glGetIntegeri_v; |
| glGetInteger64i_v_wrapper_proc_t glGetInteger64i_v; |
| glTexImage3D_wrapper_proc_t glTexImage3D; |
| glTexImage3DOffsetAEMU_wrapper_proc_t glTexImage3DOffsetAEMU; |
| glTexStorage3D_wrapper_proc_t glTexStorage3D; |
| glTexSubImage3D_wrapper_proc_t glTexSubImage3D; |
| glTexSubImage3DOffsetAEMU_wrapper_proc_t glTexSubImage3DOffsetAEMU; |
| glCompressedTexImage3D_wrapper_proc_t glCompressedTexImage3D; |
| glCompressedTexImage3DOffsetAEMU_wrapper_proc_t glCompressedTexImage3DOffsetAEMU; |
| glCompressedTexSubImage3D_wrapper_proc_t glCompressedTexSubImage3D; |
| glCompressedTexSubImage3DOffsetAEMU_wrapper_proc_t glCompressedTexSubImage3DOffsetAEMU; |
| glCopyTexSubImage3D_wrapper_proc_t glCopyTexSubImage3D; |
| glGetStringi_wrapper_proc_t glGetStringi; |
| glGetBooleani_v_wrapper_proc_t glGetBooleani_v; |
| glMemoryBarrier_wrapper_proc_t glMemoryBarrier; |
| glMemoryBarrierByRegion_wrapper_proc_t glMemoryBarrierByRegion; |
| glGenProgramPipelines_wrapper_proc_t glGenProgramPipelines; |
| glDeleteProgramPipelines_wrapper_proc_t glDeleteProgramPipelines; |
| glBindProgramPipeline_wrapper_proc_t glBindProgramPipeline; |
| glGetProgramPipelineiv_wrapper_proc_t glGetProgramPipelineiv; |
| glGetProgramPipelineInfoLog_wrapper_proc_t glGetProgramPipelineInfoLog; |
| glValidateProgramPipeline_wrapper_proc_t glValidateProgramPipeline; |
| glIsProgramPipeline_wrapper_proc_t glIsProgramPipeline; |
| glUseProgramStages_wrapper_proc_t glUseProgramStages; |
| glActiveShaderProgram_wrapper_proc_t glActiveShaderProgram; |
| glCreateShaderProgramv_wrapper_proc_t glCreateShaderProgramv; |
| glCreateShaderProgramvAEMU_wrapper_proc_t glCreateShaderProgramvAEMU; |
| glProgramUniform1f_wrapper_proc_t glProgramUniform1f; |
| glProgramUniform2f_wrapper_proc_t glProgramUniform2f; |
| glProgramUniform3f_wrapper_proc_t glProgramUniform3f; |
| glProgramUniform4f_wrapper_proc_t glProgramUniform4f; |
| glProgramUniform1i_wrapper_proc_t glProgramUniform1i; |
| glProgramUniform2i_wrapper_proc_t glProgramUniform2i; |
| glProgramUniform3i_wrapper_proc_t glProgramUniform3i; |
| glProgramUniform4i_wrapper_proc_t glProgramUniform4i; |
| glProgramUniform1ui_wrapper_proc_t glProgramUniform1ui; |
| glProgramUniform2ui_wrapper_proc_t glProgramUniform2ui; |
| glProgramUniform3ui_wrapper_proc_t glProgramUniform3ui; |
| glProgramUniform4ui_wrapper_proc_t glProgramUniform4ui; |
| glProgramUniform1fv_wrapper_proc_t glProgramUniform1fv; |
| glProgramUniform2fv_wrapper_proc_t glProgramUniform2fv; |
| glProgramUniform3fv_wrapper_proc_t glProgramUniform3fv; |
| glProgramUniform4fv_wrapper_proc_t glProgramUniform4fv; |
| glProgramUniform1iv_wrapper_proc_t glProgramUniform1iv; |
| glProgramUniform2iv_wrapper_proc_t glProgramUniform2iv; |
| glProgramUniform3iv_wrapper_proc_t glProgramUniform3iv; |
| glProgramUniform4iv_wrapper_proc_t glProgramUniform4iv; |
| glProgramUniform1uiv_wrapper_proc_t glProgramUniform1uiv; |
| glProgramUniform2uiv_wrapper_proc_t glProgramUniform2uiv; |
| glProgramUniform3uiv_wrapper_proc_t glProgramUniform3uiv; |
| glProgramUniform4uiv_wrapper_proc_t glProgramUniform4uiv; |
| glProgramUniformMatrix2fv_wrapper_proc_t glProgramUniformMatrix2fv; |
| glProgramUniformMatrix3fv_wrapper_proc_t glProgramUniformMatrix3fv; |
| glProgramUniformMatrix4fv_wrapper_proc_t glProgramUniformMatrix4fv; |
| glProgramUniformMatrix2x3fv_wrapper_proc_t glProgramUniformMatrix2x3fv; |
| glProgramUniformMatrix3x2fv_wrapper_proc_t glProgramUniformMatrix3x2fv; |
| glProgramUniformMatrix2x4fv_wrapper_proc_t glProgramUniformMatrix2x4fv; |
| glProgramUniformMatrix4x2fv_wrapper_proc_t glProgramUniformMatrix4x2fv; |
| glProgramUniformMatrix3x4fv_wrapper_proc_t glProgramUniformMatrix3x4fv; |
| glProgramUniformMatrix4x3fv_wrapper_proc_t glProgramUniformMatrix4x3fv; |
| glGetProgramInterfaceiv_wrapper_proc_t glGetProgramInterfaceiv; |
| glGetProgramResourceiv_wrapper_proc_t glGetProgramResourceiv; |
| glGetProgramResourceIndex_wrapper_proc_t glGetProgramResourceIndex; |
| glGetProgramResourceLocation_wrapper_proc_t glGetProgramResourceLocation; |
| glGetProgramResourceName_wrapper_proc_t glGetProgramResourceName; |
| glBindImageTexture_wrapper_proc_t glBindImageTexture; |
| glDispatchCompute_wrapper_proc_t glDispatchCompute; |
| glDispatchComputeIndirect_wrapper_proc_t glDispatchComputeIndirect; |
| glBindVertexBuffer_wrapper_proc_t glBindVertexBuffer; |
| glVertexAttribBinding_wrapper_proc_t glVertexAttribBinding; |
| glVertexAttribFormat_wrapper_proc_t glVertexAttribFormat; |
| glVertexAttribIFormat_wrapper_proc_t glVertexAttribIFormat; |
| glVertexBindingDivisor_wrapper_proc_t glVertexBindingDivisor; |
| glDrawArraysIndirect_wrapper_proc_t glDrawArraysIndirect; |
| glDrawArraysIndirectDataAEMU_wrapper_proc_t glDrawArraysIndirectDataAEMU; |
| glDrawArraysIndirectOffsetAEMU_wrapper_proc_t glDrawArraysIndirectOffsetAEMU; |
| glDrawElementsIndirect_wrapper_proc_t glDrawElementsIndirect; |
| glDrawElementsIndirectDataAEMU_wrapper_proc_t glDrawElementsIndirectDataAEMU; |
| glDrawElementsIndirectOffsetAEMU_wrapper_proc_t glDrawElementsIndirectOffsetAEMU; |
| glTexStorage2DMultisample_wrapper_proc_t glTexStorage2DMultisample; |
| glSampleMaski_wrapper_proc_t glSampleMaski; |
| glGetMultisamplefv_wrapper_proc_t glGetMultisamplefv; |
| glFramebufferParameteri_wrapper_proc_t glFramebufferParameteri; |
| glGetFramebufferParameteriv_wrapper_proc_t glGetFramebufferParameteriv; |
| glGetTexLevelParameterfv_wrapper_proc_t glGetTexLevelParameterfv; |
| glGetTexLevelParameteriv_wrapper_proc_t glGetTexLevelParameteriv; |
| virtual ~gles3_wrapper_context_t() {} |
| |
| typedef gles3_wrapper_context_t *CONTEXT_ACCESSOR_TYPE(void); |
| static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f); |
| int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData); |
| }; |
| |
| #endif |