| /* |
| * Copyright (C) 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <cstdint> |
| #include <functional> |
| #include <memory> |
| #include <string> |
| #include <tuple> |
| #include <vector> |
| |
| #include <freetype/ftglyph.h> // $(croot)/external/freetype |
| #include <teeui/utils.h> // $(croot)/system/teeui/libteeui/.../include |
| |
| #include "common/libs/confui/confui.h" |
| #include "host/libs/confui/layouts/layout.h" |
| #include "host/libs/confui/server_common.h" |
| #include "host/libs/screen_connector/screen_connector_common.h" |
| |
| namespace cuttlefish { |
| namespace confui { |
| class TeeUiFrameWrapper { |
| public: |
| TeeUiFrameWrapper(const int w, const int h, const teeui::Color color) |
| : w_(w), h_(h), teeui_frame_(ScreenSizeInBytes(w, h), color) {} |
| TeeUiFrameWrapper() = delete; |
| auto data() { return teeui_frame_.data(); } |
| int Width() const { return w_; } |
| int Height() const { return h_; } |
| bool IsEmpty() const { return teeui_frame_.empty(); } |
| auto Size() const { return teeui_frame_.size(); } |
| auto& operator[](const int idx) { return teeui_frame_[idx]; } |
| std::uint32_t ScreenStrideBytes() const { |
| return ScreenConnectorInfo::ComputeScreenStrideBytes(w_); |
| } |
| |
| private: |
| static std::uint32_t ScreenSizeInBytes(const int w, const int h) { |
| return ScreenConnectorInfo::ComputeScreenSizeInBytes(w, h); |
| } |
| |
| int w_; |
| int h_; |
| TeeUiFrame teeui_frame_; |
| }; |
| |
| /** |
| * create a raw frame for confirmation UI dialog |
| * |
| * Many rendering code borrowed from the following source |
| * https://android.googlesource.com/trusty/app/confirmationui/+/0429cc7/src |
| */ |
| class ConfUiRenderer { |
| public: |
| using LabelConfMsg = teeui::LabelBody; |
| |
| static std::unique_ptr<ConfUiRenderer> GenerateRenderer( |
| const std::uint32_t display, const std::string& confirmation_msg, |
| const std::string& locale, const bool inverted, const bool magnified); |
| |
| /** |
| * this does not repaint from the scratch all the time |
| * |
| * It does repaint its frame buffer only when w/h of |
| * current display has changed |
| */ |
| std::shared_ptr<TeeUiFrameWrapper> RenderRawFrame(); |
| |
| bool IsFrameReady() const { return raw_frame_ && !raw_frame_->IsEmpty(); } |
| |
| bool IsInConfirm(const std::uint32_t x, const std::uint32_t y) { |
| return IsInside<teeui::LabelOK>(x, y); |
| } |
| bool IsInCancel(const std::uint32_t x, const std::uint32_t y) { |
| return IsInside<teeui::LabelCancel>(x, y); |
| } |
| |
| private: |
| bool IsSetUpSuccessful() const { return is_setup_well_; } |
| ConfUiRenderer(const std::uint32_t display, |
| const std::string& confirmation_msg, const std::string& locale, |
| const bool inverted, const bool magnified); |
| |
| struct Boundary { // inclusive but.. LayoutElement's size is float |
| std::uint32_t x, y, w, h; // (x, y) is the top left |
| }; |
| |
| template <typename LayoutElement> |
| Boundary GetBoundary(LayoutElement&& e) const { |
| auto box = e.bounds_; |
| Boundary b; |
| // (x,y) is left top. so floor() makes sense |
| // w, h are witdh and height in float. perhaps ceiling makes more |
| // sense |
| b.x = static_cast<std::uint32_t>(box.x().floor().count()); |
| b.y = static_cast<std::uint32_t>(box.y().floor().count()); |
| b.w = static_cast<std::uint32_t>(box.w().ceil().count()); |
| b.h = static_cast<std::uint32_t>(box.h().ceil().count()); |
| return b; |
| } |
| |
| template <typename Element> |
| bool IsInside(const std::uint32_t x, const std::uint32_t y) const { |
| auto box = GetBoundary(std::get<Element>(layout_)); |
| if (x >= box.x && x <= box.x + box.w && y >= box.y && y <= box.y + box.h) { |
| return true; |
| } |
| return false; |
| } |
| // essentially, to repaint from the scratch, so returns new frame |
| // when successful. Or, nullopt |
| std::unique_ptr<TeeUiFrameWrapper> RepaintRawFrame(const int w, const int h); |
| |
| bool InitLayout(const std::string& lang_id); |
| teeui::Error UpdateTranslations(); |
| teeui::Error UpdateLocale(); |
| void SetDeviceContext(const unsigned long long w, const unsigned long long h, |
| bool is_inverted, bool is_magnified); |
| |
| // a callback function to be effectively sent to TeeUI library |
| teeui::Error UpdatePixels(TeeUiFrameWrapper& buffer, std::uint32_t x, |
| std::uint32_t y, teeui::Color color); |
| |
| // second param is for type deduction |
| template <typename... Elements> |
| static teeui::Error drawElements(std::tuple<Elements...>& layout, |
| const teeui::PixelDrawer& drawPixel) { |
| // Error::operator|| is overloaded, so we don't get short circuit |
| // evaluation. But we get the first error that occurs. We will still try and |
| // draw the remaining elements in the order they appear in the layout tuple. |
| return (std::get<Elements>(layout).draw(drawPixel) || ...); |
| } |
| void UpdateColorScheme(const bool is_inverted); |
| template <typename Label> |
| auto SetText(const std::string& text) { |
| return std::get<Label>(layout_).setText( |
| {text.c_str(), text.c_str() + text.size()}); |
| } |
| |
| template <typename Label> |
| teeui::Error UpdateString(); |
| |
| std::uint32_t display_num_; |
| teeui::layout_t<teeui::ConfUILayout> layout_; |
| std::string lang_id_; |
| std::string prompt_text_; // confirmation ui message |
| |
| /** |
| * Potentially, the same frame could be requested multiple times. |
| * |
| * While another thread/caller is using this frame, the frame should |
| * be kept here, too, to be returned upon future requests. |
| * |
| */ |
| std::shared_ptr<TeeUiFrameWrapper> raw_frame_; |
| std::uint32_t current_height_; |
| std::uint32_t current_width_; |
| teeui::Color color_bg_; |
| teeui::Color color_text_; |
| teeui::Color shield_color_; |
| bool is_inverted_; |
| bool is_magnified_; |
| teeui::context<teeui::ConfUIParameters> ctx_; |
| bool is_setup_well_; |
| |
| static constexpr const teeui::Color kColorBackground = 0xffffffff; |
| static constexpr const teeui::Color kColorBackgroundInv = 0xff212121; |
| static constexpr const teeui::Color kColorDisabled = 0xffbdbdbd; |
| static constexpr const teeui::Color kColorDisabledInv = 0xff424242; |
| static constexpr const teeui::Color kColorEnabled = 0xff212121; |
| static constexpr const teeui::Color kColorEnabledInv = 0xffdedede; |
| static constexpr const teeui::Color kColorShield = 0xff778500; |
| static constexpr const teeui::Color kColorShieldInv = 0xffc4cb80; |
| static constexpr const teeui::Color kColorText = 0xff212121; |
| static constexpr const teeui::Color kColorTextInv = 0xffdedede; |
| }; |
| } // end of namespace confui |
| } // end of namespace cuttlefish |