| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <atomic> |
| #include <cstdint> |
| #include <functional> |
| #include <future> |
| #include <memory> |
| #include <string> |
| #include <thread> |
| |
| #include "host/libs/wayland/wayland_surfaces.h" |
| |
| namespace wayland { |
| |
| namespace internal { |
| struct WaylandServerState; |
| } // namespace internal |
| |
| // A Wayland compositing server that provides an interface for receiving frame |
| // updates from a connected client. |
| class WaylandServer { |
| public: |
| // Creates a Wayland compositing server. If specified, uses the given |
| // socket file descriptor to connect with clients. If provided, this |
| // server will close the file descriptor upon exit. |
| WaylandServer(int wayland_socket_fd = -1); |
| virtual ~WaylandServer(); |
| |
| WaylandServer(const WaylandServer& rhs) = delete; |
| WaylandServer& operator=(const WaylandServer& rhs) = delete; |
| |
| WaylandServer(WaylandServer&& rhs) = delete; |
| WaylandServer& operator=(WaylandServer&& rhs) = delete; |
| |
| // Registers the callback that will be run whenever a new frame is |
| // available. |
| void SetFrameCallback(Surfaces::FrameCallback callback); |
| |
| private: |
| void ServerLoop(int wayland_socket_fd); |
| |
| bool server_ready_ = false; |
| std::mutex server_ready_mutex_; |
| std::condition_variable server_ready_cv_; |
| |
| std::thread server_thread_; |
| std::unique_ptr<internal::WaylandServerState> server_state_; |
| }; |
| |
| } // namespace wayland |