| /* | 
 |  * Generic gameport layer | 
 |  * | 
 |  * Copyright (c) 1999-2002 Vojtech Pavlik | 
 |  * Copyright (c) 2005 Dmitry Torokhov | 
 |  */ | 
 |  | 
 | /* | 
 |  * This program is free software; you can redistribute it and/or modify it | 
 |  * under the terms of the GNU General Public License version 2 as published by | 
 |  * the Free Software Foundation. | 
 |  */ | 
 |  | 
 | #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt | 
 |  | 
 | #include <linux/stddef.h> | 
 | #include <linux/module.h> | 
 | #include <linux/ioport.h> | 
 | #include <linux/init.h> | 
 | #include <linux/gameport.h> | 
 | #include <linux/slab.h> | 
 | #include <linux/delay.h> | 
 | #include <linux/workqueue.h> | 
 | #include <linux/sched.h>	/* HZ */ | 
 | #include <linux/mutex.h> | 
 |  | 
 | /*#include <asm/io.h>*/ | 
 |  | 
 | MODULE_AUTHOR("Vojtech Pavlik <[email protected]>"); | 
 | MODULE_DESCRIPTION("Generic gameport layer"); | 
 | MODULE_LICENSE("GPL"); | 
 |  | 
 | /* | 
 |  * gameport_mutex protects entire gameport subsystem and is taken | 
 |  * every time gameport port or driver registrered or unregistered. | 
 |  */ | 
 | static DEFINE_MUTEX(gameport_mutex); | 
 |  | 
 | static LIST_HEAD(gameport_list); | 
 |  | 
 | static struct bus_type gameport_bus; | 
 |  | 
 | static void gameport_add_port(struct gameport *gameport); | 
 | static void gameport_attach_driver(struct gameport_driver *drv); | 
 | static void gameport_reconnect_port(struct gameport *gameport); | 
 | static void gameport_disconnect_port(struct gameport *gameport); | 
 |  | 
 | #if defined(__i386__) | 
 |  | 
 | #include <linux/i8253.h> | 
 |  | 
 | #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0)) | 
 | #define GET_TIME(x)     do { x = get_time_pit(); } while (0) | 
 |  | 
 | static unsigned int get_time_pit(void) | 
 | { | 
 | 	unsigned long flags; | 
 | 	unsigned int count; | 
 |  | 
 | 	raw_spin_lock_irqsave(&i8253_lock, flags); | 
 | 	outb_p(0x00, 0x43); | 
 | 	count = inb_p(0x40); | 
 | 	count |= inb_p(0x40) << 8; | 
 | 	raw_spin_unlock_irqrestore(&i8253_lock, flags); | 
 |  | 
 | 	return count; | 
 | } | 
 |  | 
 | #endif | 
 |  | 
 |  | 
 |  | 
 | /* | 
 |  * gameport_measure_speed() measures the gameport i/o speed. | 
 |  */ | 
 |  | 
 | static int gameport_measure_speed(struct gameport *gameport) | 
 | { | 
 | #if defined(__i386__) | 
 |  | 
 | 	unsigned int i, t, t1, t2, t3, tx; | 
 | 	unsigned long flags; | 
 |  | 
 | 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) | 
 | 		return 0; | 
 |  | 
 | 	tx = 1 << 30; | 
 |  | 
 | 	for(i = 0; i < 50; i++) { | 
 | 		local_irq_save(flags); | 
 | 		GET_TIME(t1); | 
 | 		for (t = 0; t < 50; t++) gameport_read(gameport); | 
 | 		GET_TIME(t2); | 
 | 		GET_TIME(t3); | 
 | 		local_irq_restore(flags); | 
 | 		udelay(i * 10); | 
 | 		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t; | 
 | 	} | 
 |  | 
 | 	gameport_close(gameport); | 
 | 	return 59659 / (tx < 1 ? 1 : tx); | 
 |  | 
 | #elif defined (__x86_64__) | 
 |  | 
 | 	unsigned int i, t; | 
 | 	unsigned long tx, t1, t2, flags; | 
 |  | 
 | 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) | 
 | 		return 0; | 
 |  | 
 | 	tx = 1 << 30; | 
 |  | 
 | 	for(i = 0; i < 50; i++) { | 
 | 		local_irq_save(flags); | 
 | 		rdtscl(t1); | 
 | 		for (t = 0; t < 50; t++) gameport_read(gameport); | 
 | 		rdtscl(t2); | 
 | 		local_irq_restore(flags); | 
 | 		udelay(i * 10); | 
 | 		if (t2 - t1 < tx) tx = t2 - t1; | 
 | 	} | 
 |  | 
 | 	gameport_close(gameport); | 
 | 	return (this_cpu_read(cpu_info.loops_per_jiffy) * | 
 | 		(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); | 
 |  | 
 | #else | 
 |  | 
 | 	unsigned int j, t = 0; | 
 |  | 
 | 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) | 
 | 		return 0; | 
 |  | 
 | 	j = jiffies; while (j == jiffies); | 
 | 	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } | 
 |  | 
 | 	gameport_close(gameport); | 
 | 	return t * HZ / 1000; | 
 |  | 
 | #endif | 
 | } | 
 |  | 
 | void gameport_start_polling(struct gameport *gameport) | 
 | { | 
 | 	spin_lock(&gameport->timer_lock); | 
 |  | 
 | 	if (!gameport->poll_cnt++) { | 
 | 		BUG_ON(!gameport->poll_handler); | 
 | 		BUG_ON(!gameport->poll_interval); | 
 | 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); | 
 | 	} | 
 |  | 
 | 	spin_unlock(&gameport->timer_lock); | 
 | } | 
 | EXPORT_SYMBOL(gameport_start_polling); | 
 |  | 
 | void gameport_stop_polling(struct gameport *gameport) | 
 | { | 
 | 	spin_lock(&gameport->timer_lock); | 
 |  | 
 | 	if (!--gameport->poll_cnt) | 
 | 		del_timer(&gameport->poll_timer); | 
 |  | 
 | 	spin_unlock(&gameport->timer_lock); | 
 | } | 
 | EXPORT_SYMBOL(gameport_stop_polling); | 
 |  | 
 | static void gameport_run_poll_handler(unsigned long d) | 
 | { | 
 | 	struct gameport *gameport = (struct gameport *)d; | 
 |  | 
 | 	gameport->poll_handler(gameport); | 
 | 	if (gameport->poll_cnt) | 
 | 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); | 
 | } | 
 |  | 
 | /* | 
 |  * Basic gameport -> driver core mappings | 
 |  */ | 
 |  | 
 | static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv) | 
 | { | 
 | 	int error; | 
 |  | 
 | 	gameport->dev.driver = &drv->driver; | 
 | 	if (drv->connect(gameport, drv)) { | 
 | 		gameport->dev.driver = NULL; | 
 | 		return -ENODEV; | 
 | 	} | 
 |  | 
 | 	error = device_bind_driver(&gameport->dev); | 
 | 	if (error) { | 
 | 		dev_warn(&gameport->dev, | 
 | 			 "device_bind_driver() failed for %s (%s) and %s, error: %d\n", | 
 | 			gameport->phys, gameport->name, | 
 | 			drv->description, error); | 
 | 		drv->disconnect(gameport); | 
 | 		gameport->dev.driver = NULL; | 
 | 		return error; | 
 | 	} | 
 |  | 
 | 	return 0; | 
 | } | 
 |  | 
 | static void gameport_find_driver(struct gameport *gameport) | 
 | { | 
 | 	int error; | 
 |  | 
 | 	error = device_attach(&gameport->dev); | 
 | 	if (error < 0) | 
 | 		dev_warn(&gameport->dev, | 
 | 			 "device_attach() failed for %s (%s), error: %d\n", | 
 | 			 gameport->phys, gameport->name, error); | 
 | } | 
 |  | 
 |  | 
 | /* | 
 |  * Gameport event processing. | 
 |  */ | 
 |  | 
 | enum gameport_event_type { | 
 | 	GAMEPORT_REGISTER_PORT, | 
 | 	GAMEPORT_ATTACH_DRIVER, | 
 | }; | 
 |  | 
 | struct gameport_event { | 
 | 	enum gameport_event_type type; | 
 | 	void *object; | 
 | 	struct module *owner; | 
 | 	struct list_head node; | 
 | }; | 
 |  | 
 | static DEFINE_SPINLOCK(gameport_event_lock);	/* protects gameport_event_list */ | 
 | static LIST_HEAD(gameport_event_list); | 
 |  | 
 | static struct gameport_event *gameport_get_event(void) | 
 | { | 
 | 	struct gameport_event *event = NULL; | 
 | 	unsigned long flags; | 
 |  | 
 | 	spin_lock_irqsave(&gameport_event_lock, flags); | 
 |  | 
 | 	if (!list_empty(&gameport_event_list)) { | 
 | 		event = list_first_entry(&gameport_event_list, | 
 | 					 struct gameport_event, node); | 
 | 		list_del_init(&event->node); | 
 | 	} | 
 |  | 
 | 	spin_unlock_irqrestore(&gameport_event_lock, flags); | 
 | 	return event; | 
 | } | 
 |  | 
 | static void gameport_free_event(struct gameport_event *event) | 
 | { | 
 | 	module_put(event->owner); | 
 | 	kfree(event); | 
 | } | 
 |  | 
 | static void gameport_remove_duplicate_events(struct gameport_event *event) | 
 | { | 
 | 	struct gameport_event *e, *next; | 
 | 	unsigned long flags; | 
 |  | 
 | 	spin_lock_irqsave(&gameport_event_lock, flags); | 
 |  | 
 | 	list_for_each_entry_safe(e, next, &gameport_event_list, node) { | 
 | 		if (event->object == e->object) { | 
 | 			/* | 
 | 			 * If this event is of different type we should not | 
 | 			 * look further - we only suppress duplicate events | 
 | 			 * that were sent back-to-back. | 
 | 			 */ | 
 | 			if (event->type != e->type) | 
 | 				break; | 
 |  | 
 | 			list_del_init(&e->node); | 
 | 			gameport_free_event(e); | 
 | 		} | 
 | 	} | 
 |  | 
 | 	spin_unlock_irqrestore(&gameport_event_lock, flags); | 
 | } | 
 |  | 
 |  | 
 | static void gameport_handle_events(struct work_struct *work) | 
 | { | 
 | 	struct gameport_event *event; | 
 |  | 
 | 	mutex_lock(&gameport_mutex); | 
 |  | 
 | 	/* | 
 | 	 * Note that we handle only one event here to give swsusp | 
 | 	 * a chance to freeze kgameportd thread. Gameport events | 
 | 	 * should be pretty rare so we are not concerned about | 
 | 	 * taking performance hit. | 
 | 	 */ | 
 | 	if ((event = gameport_get_event())) { | 
 |  | 
 | 		switch (event->type) { | 
 |  | 
 | 		case GAMEPORT_REGISTER_PORT: | 
 | 			gameport_add_port(event->object); | 
 | 			break; | 
 |  | 
 | 		case GAMEPORT_ATTACH_DRIVER: | 
 | 			gameport_attach_driver(event->object); | 
 | 			break; | 
 | 		} | 
 |  | 
 | 		gameport_remove_duplicate_events(event); | 
 | 		gameport_free_event(event); | 
 | 	} | 
 |  | 
 | 	mutex_unlock(&gameport_mutex); | 
 | } | 
 |  | 
 | static DECLARE_WORK(gameport_event_work, gameport_handle_events); | 
 |  | 
 | static int gameport_queue_event(void *object, struct module *owner, | 
 | 				enum gameport_event_type event_type) | 
 | { | 
 | 	unsigned long flags; | 
 | 	struct gameport_event *event; | 
 | 	int retval = 0; | 
 |  | 
 | 	spin_lock_irqsave(&gameport_event_lock, flags); | 
 |  | 
 | 	/* | 
 | 	 * Scan event list for the other events for the same gameport port, | 
 | 	 * starting with the most recent one. If event is the same we | 
 | 	 * do not need add new one. If event is of different type we | 
 | 	 * need to add this event and should not look further because | 
 | 	 * we need to preserve sequence of distinct events. | 
 | 	 */ | 
 | 	list_for_each_entry_reverse(event, &gameport_event_list, node) { | 
 | 		if (event->object == object) { | 
 | 			if (event->type == event_type) | 
 | 				goto out; | 
 | 			break; | 
 | 		} | 
 | 	} | 
 |  | 
 | 	event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC); | 
 | 	if (!event) { | 
 | 		pr_err("Not enough memory to queue event %d\n", event_type); | 
 | 		retval = -ENOMEM; | 
 | 		goto out; | 
 | 	} | 
 |  | 
 | 	if (!try_module_get(owner)) { | 
 | 		pr_warning("Can't get module reference, dropping event %d\n", | 
 | 			   event_type); | 
 | 		kfree(event); | 
 | 		retval = -EINVAL; | 
 | 		goto out; | 
 | 	} | 
 |  | 
 | 	event->type = event_type; | 
 | 	event->object = object; | 
 | 	event->owner = owner; | 
 |  | 
 | 	list_add_tail(&event->node, &gameport_event_list); | 
 | 	queue_work(system_long_wq, &gameport_event_work); | 
 |  | 
 | out: | 
 | 	spin_unlock_irqrestore(&gameport_event_lock, flags); | 
 | 	return retval; | 
 | } | 
 |  | 
 | /* | 
 |  * Remove all events that have been submitted for a given object, | 
 |  * be it a gameport port or a driver. | 
 |  */ | 
 | static void gameport_remove_pending_events(void *object) | 
 | { | 
 | 	struct gameport_event *event, *next; | 
 | 	unsigned long flags; | 
 |  | 
 | 	spin_lock_irqsave(&gameport_event_lock, flags); | 
 |  | 
 | 	list_for_each_entry_safe(event, next, &gameport_event_list, node) { | 
 | 		if (event->object == object) { | 
 | 			list_del_init(&event->node); | 
 | 			gameport_free_event(event); | 
 | 		} | 
 | 	} | 
 |  | 
 | 	spin_unlock_irqrestore(&gameport_event_lock, flags); | 
 | } | 
 |  | 
 | /* | 
 |  * Destroy child gameport port (if any) that has not been fully registered yet. | 
 |  * | 
 |  * Note that we rely on the fact that port can have only one child and therefore | 
 |  * only one child registration request can be pending. Additionally, children | 
 |  * are registered by driver's connect() handler so there can't be a grandchild | 
 |  * pending registration together with a child. | 
 |  */ | 
 | static struct gameport *gameport_get_pending_child(struct gameport *parent) | 
 | { | 
 | 	struct gameport_event *event; | 
 | 	struct gameport *gameport, *child = NULL; | 
 | 	unsigned long flags; | 
 |  | 
 | 	spin_lock_irqsave(&gameport_event_lock, flags); | 
 |  | 
 | 	list_for_each_entry(event, &gameport_event_list, node) { | 
 | 		if (event->type == GAMEPORT_REGISTER_PORT) { | 
 | 			gameport = event->object; | 
 | 			if (gameport->parent == parent) { | 
 | 				child = gameport; | 
 | 				break; | 
 | 			} | 
 | 		} | 
 | 	} | 
 |  | 
 | 	spin_unlock_irqrestore(&gameport_event_lock, flags); | 
 | 	return child; | 
 | } | 
 |  | 
 | /* | 
 |  * Gameport port operations | 
 |  */ | 
 |  | 
 | static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf) | 
 | { | 
 | 	struct gameport *gameport = to_gameport_port(dev); | 
 |  | 
 | 	return sprintf(buf, "%s\n", gameport->name); | 
 | } | 
 |  | 
 | static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count) | 
 | { | 
 | 	struct gameport *gameport = to_gameport_port(dev); | 
 | 	struct device_driver *drv; | 
 | 	int error; | 
 |  | 
 | 	error = mutex_lock_interruptible(&gameport_mutex); | 
 | 	if (error) | 
 | 		return error; | 
 |  | 
 | 	if (!strncmp(buf, "none", count)) { | 
 | 		gameport_disconnect_port(gameport); | 
 | 	} else if (!strncmp(buf, "reconnect", count)) { | 
 | 		gameport_reconnect_port(gameport); | 
 | 	} else if (!strncmp(buf, "rescan", count)) { | 
 | 		gameport_disconnect_port(gameport); | 
 | 		gameport_find_driver(gameport); | 
 | 	} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) { | 
 | 		gameport_disconnect_port(gameport); | 
 | 		error = gameport_bind_driver(gameport, to_gameport_driver(drv)); | 
 | 		put_driver(drv); | 
 | 	} else { | 
 | 		error = -EINVAL; | 
 | 	} | 
 |  | 
 | 	mutex_unlock(&gameport_mutex); | 
 |  | 
 | 	return error ? error : count; | 
 | } | 
 |  | 
 | static struct device_attribute gameport_device_attrs[] = { | 
 | 	__ATTR(description, S_IRUGO, gameport_show_description, NULL), | 
 | 	__ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver), | 
 | 	__ATTR_NULL | 
 | }; | 
 |  | 
 | static void gameport_release_port(struct device *dev) | 
 | { | 
 | 	struct gameport *gameport = to_gameport_port(dev); | 
 |  | 
 | 	kfree(gameport); | 
 | 	module_put(THIS_MODULE); | 
 | } | 
 |  | 
 | void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) | 
 | { | 
 | 	va_list args; | 
 |  | 
 | 	va_start(args, fmt); | 
 | 	vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args); | 
 | 	va_end(args); | 
 | } | 
 | EXPORT_SYMBOL(gameport_set_phys); | 
 |  | 
 | /* | 
 |  * Prepare gameport port for registration. | 
 |  */ | 
 | static void gameport_init_port(struct gameport *gameport) | 
 | { | 
 | 	static atomic_t gameport_no = ATOMIC_INIT(0); | 
 |  | 
 | 	__module_get(THIS_MODULE); | 
 |  | 
 | 	mutex_init(&gameport->drv_mutex); | 
 | 	device_initialize(&gameport->dev); | 
 | 	dev_set_name(&gameport->dev, "gameport%lu", | 
 | 			(unsigned long)atomic_inc_return(&gameport_no) - 1); | 
 | 	gameport->dev.bus = &gameport_bus; | 
 | 	gameport->dev.release = gameport_release_port; | 
 | 	if (gameport->parent) | 
 | 		gameport->dev.parent = &gameport->parent->dev; | 
 |  | 
 | 	INIT_LIST_HEAD(&gameport->node); | 
 | 	spin_lock_init(&gameport->timer_lock); | 
 | 	init_timer(&gameport->poll_timer); | 
 | 	gameport->poll_timer.function = gameport_run_poll_handler; | 
 | 	gameport->poll_timer.data = (unsigned long)gameport; | 
 | } | 
 |  | 
 | /* | 
 |  * Complete gameport port registration. | 
 |  * Driver core will attempt to find appropriate driver for the port. | 
 |  */ | 
 | static void gameport_add_port(struct gameport *gameport) | 
 | { | 
 | 	int error; | 
 |  | 
 | 	if (gameport->parent) | 
 | 		gameport->parent->child = gameport; | 
 |  | 
 | 	gameport->speed = gameport_measure_speed(gameport); | 
 |  | 
 | 	list_add_tail(&gameport->node, &gameport_list); | 
 |  | 
 | 	if (gameport->io) | 
 | 		dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n", | 
 | 			 gameport->name, gameport->phys, gameport->io, gameport->speed); | 
 | 	else | 
 | 		dev_info(&gameport->dev, "%s is %s, speed %dkHz\n", | 
 | 			gameport->name, gameport->phys, gameport->speed); | 
 |  | 
 | 	error = device_add(&gameport->dev); | 
 | 	if (error) | 
 | 		dev_err(&gameport->dev, | 
 | 			"device_add() failed for %s (%s), error: %d\n", | 
 | 			gameport->phys, gameport->name, error); | 
 | } | 
 |  | 
 | /* | 
 |  * gameport_destroy_port() completes deregistration process and removes | 
 |  * port from the system | 
 |  */ | 
 | static void gameport_destroy_port(struct gameport *gameport) | 
 | { | 
 | 	struct gameport *child; | 
 |  | 
 | 	child = gameport_get_pending_child(gameport); | 
 | 	if (child) { | 
 | 		gameport_remove_pending_events(child); | 
 | 		put_device(&child->dev); | 
 | 	} | 
 |  | 
 | 	if (gameport->parent) { | 
 | 		gameport->parent->child = NULL; | 
 | 		gameport->parent = NULL; | 
 | 	} | 
 |  | 
 | 	if (device_is_registered(&gameport->dev)) | 
 | 		device_del(&gameport->dev); | 
 |  | 
 | 	list_del_init(&gameport->node); | 
 |  | 
 | 	gameport_remove_pending_events(gameport); | 
 | 	put_device(&gameport->dev); | 
 | } | 
 |  | 
 | /* | 
 |  * Reconnect gameport port and all its children (re-initialize attached devices) | 
 |  */ | 
 | static void gameport_reconnect_port(struct gameport *gameport) | 
 | { | 
 | 	do { | 
 | 		if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) { | 
 | 			gameport_disconnect_port(gameport); | 
 | 			gameport_find_driver(gameport); | 
 | 			/* Ok, old children are now gone, we are done */ | 
 | 			break; | 
 | 		} | 
 | 		gameport = gameport->child; | 
 | 	} while (gameport); | 
 | } | 
 |  | 
 | /* | 
 |  * gameport_disconnect_port() unbinds a port from its driver. As a side effect | 
 |  * all child ports are unbound and destroyed. | 
 |  */ | 
 | static void gameport_disconnect_port(struct gameport *gameport) | 
 | { | 
 | 	struct gameport *s, *parent; | 
 |  | 
 | 	if (gameport->child) { | 
 | 		/* | 
 | 		 * Children ports should be disconnected and destroyed | 
 | 		 * first, staring with the leaf one, since we don't want | 
 | 		 * to do recursion | 
 | 		 */ | 
 | 		for (s = gameport; s->child; s = s->child) | 
 | 			/* empty */; | 
 |  | 
 | 		do { | 
 | 			parent = s->parent; | 
 |  | 
 | 			device_release_driver(&s->dev); | 
 | 			gameport_destroy_port(s); | 
 | 		} while ((s = parent) != gameport); | 
 | 	} | 
 |  | 
 | 	/* | 
 | 	 * Ok, no children left, now disconnect this port | 
 | 	 */ | 
 | 	device_release_driver(&gameport->dev); | 
 | } | 
 |  | 
 | /* | 
 |  * Submits register request to kgameportd for subsequent execution. | 
 |  * Note that port registration is always asynchronous. | 
 |  */ | 
 | void __gameport_register_port(struct gameport *gameport, struct module *owner) | 
 | { | 
 | 	gameport_init_port(gameport); | 
 | 	gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT); | 
 | } | 
 | EXPORT_SYMBOL(__gameport_register_port); | 
 |  | 
 | /* | 
 |  * Synchronously unregisters gameport port. | 
 |  */ | 
 | void gameport_unregister_port(struct gameport *gameport) | 
 | { | 
 | 	mutex_lock(&gameport_mutex); | 
 | 	gameport_disconnect_port(gameport); | 
 | 	gameport_destroy_port(gameport); | 
 | 	mutex_unlock(&gameport_mutex); | 
 | } | 
 | EXPORT_SYMBOL(gameport_unregister_port); | 
 |  | 
 |  | 
 | /* | 
 |  * Gameport driver operations | 
 |  */ | 
 |  | 
 | static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf) | 
 | { | 
 | 	struct gameport_driver *driver = to_gameport_driver(drv); | 
 | 	return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)"); | 
 | } | 
 |  | 
 | static struct driver_attribute gameport_driver_attrs[] = { | 
 | 	__ATTR(description, S_IRUGO, gameport_driver_show_description, NULL), | 
 | 	__ATTR_NULL | 
 | }; | 
 |  | 
 | static int gameport_driver_probe(struct device *dev) | 
 | { | 
 | 	struct gameport *gameport = to_gameport_port(dev); | 
 | 	struct gameport_driver *drv = to_gameport_driver(dev->driver); | 
 |  | 
 | 	drv->connect(gameport, drv); | 
 | 	return gameport->drv ? 0 : -ENODEV; | 
 | } | 
 |  | 
 | static int gameport_driver_remove(struct device *dev) | 
 | { | 
 | 	struct gameport *gameport = to_gameport_port(dev); | 
 | 	struct gameport_driver *drv = to_gameport_driver(dev->driver); | 
 |  | 
 | 	drv->disconnect(gameport); | 
 | 	return 0; | 
 | } | 
 |  | 
 | static void gameport_attach_driver(struct gameport_driver *drv) | 
 | { | 
 | 	int error; | 
 |  | 
 | 	error = driver_attach(&drv->driver); | 
 | 	if (error) | 
 | 		pr_err("driver_attach() failed for %s, error: %d\n", | 
 | 			drv->driver.name, error); | 
 | } | 
 |  | 
 | int __gameport_register_driver(struct gameport_driver *drv, struct module *owner, | 
 | 				const char *mod_name) | 
 | { | 
 | 	int error; | 
 |  | 
 | 	drv->driver.bus = &gameport_bus; | 
 | 	drv->driver.owner = owner; | 
 | 	drv->driver.mod_name = mod_name; | 
 |  | 
 | 	/* | 
 | 	 * Temporarily disable automatic binding because probing | 
 | 	 * takes long time and we are better off doing it in kgameportd | 
 | 	 */ | 
 | 	drv->ignore = true; | 
 |  | 
 | 	error = driver_register(&drv->driver); | 
 | 	if (error) { | 
 | 		pr_err("driver_register() failed for %s, error: %d\n", | 
 | 			drv->driver.name, error); | 
 | 		return error; | 
 | 	} | 
 |  | 
 | 	/* | 
 | 	 * Reset ignore flag and let kgameportd bind the driver to free ports | 
 | 	 */ | 
 | 	drv->ignore = false; | 
 | 	error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER); | 
 | 	if (error) { | 
 | 		driver_unregister(&drv->driver); | 
 | 		return error; | 
 | 	} | 
 |  | 
 | 	return 0; | 
 | } | 
 | EXPORT_SYMBOL(__gameport_register_driver); | 
 |  | 
 | void gameport_unregister_driver(struct gameport_driver *drv) | 
 | { | 
 | 	struct gameport *gameport; | 
 |  | 
 | 	mutex_lock(&gameport_mutex); | 
 |  | 
 | 	drv->ignore = true;	/* so gameport_find_driver ignores it */ | 
 | 	gameport_remove_pending_events(drv); | 
 |  | 
 | start_over: | 
 | 	list_for_each_entry(gameport, &gameport_list, node) { | 
 | 		if (gameport->drv == drv) { | 
 | 			gameport_disconnect_port(gameport); | 
 | 			gameport_find_driver(gameport); | 
 | 			/* we could've deleted some ports, restart */ | 
 | 			goto start_over; | 
 | 		} | 
 | 	} | 
 |  | 
 | 	driver_unregister(&drv->driver); | 
 |  | 
 | 	mutex_unlock(&gameport_mutex); | 
 | } | 
 | EXPORT_SYMBOL(gameport_unregister_driver); | 
 |  | 
 | static int gameport_bus_match(struct device *dev, struct device_driver *drv) | 
 | { | 
 | 	struct gameport_driver *gameport_drv = to_gameport_driver(drv); | 
 |  | 
 | 	return !gameport_drv->ignore; | 
 | } | 
 |  | 
 | static struct bus_type gameport_bus = { | 
 | 	.name		= "gameport", | 
 | 	.dev_attrs	= gameport_device_attrs, | 
 | 	.drv_attrs	= gameport_driver_attrs, | 
 | 	.match		= gameport_bus_match, | 
 | 	.probe		= gameport_driver_probe, | 
 | 	.remove		= gameport_driver_remove, | 
 | }; | 
 |  | 
 | static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv) | 
 | { | 
 | 	mutex_lock(&gameport->drv_mutex); | 
 | 	gameport->drv = drv; | 
 | 	mutex_unlock(&gameport->drv_mutex); | 
 | } | 
 |  | 
 | int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode) | 
 | { | 
 | 	if (gameport->open) { | 
 | 		if (gameport->open(gameport, mode)) { | 
 | 			return -1; | 
 | 		} | 
 | 	} else { | 
 | 		if (mode != GAMEPORT_MODE_RAW) | 
 | 			return -1; | 
 | 	} | 
 |  | 
 | 	gameport_set_drv(gameport, drv); | 
 | 	return 0; | 
 | } | 
 | EXPORT_SYMBOL(gameport_open); | 
 |  | 
 | void gameport_close(struct gameport *gameport) | 
 | { | 
 | 	del_timer_sync(&gameport->poll_timer); | 
 | 	gameport->poll_handler = NULL; | 
 | 	gameport->poll_interval = 0; | 
 | 	gameport_set_drv(gameport, NULL); | 
 | 	if (gameport->close) | 
 | 		gameport->close(gameport); | 
 | } | 
 | EXPORT_SYMBOL(gameport_close); | 
 |  | 
 | static int __init gameport_init(void) | 
 | { | 
 | 	int error; | 
 |  | 
 | 	error = bus_register(&gameport_bus); | 
 | 	if (error) { | 
 | 		pr_err("failed to register gameport bus, error: %d\n", error); | 
 | 		return error; | 
 | 	} | 
 |  | 
 |  | 
 | 	return 0; | 
 | } | 
 |  | 
 | static void __exit gameport_exit(void) | 
 | { | 
 | 	bus_unregister(&gameport_bus); | 
 |  | 
 | 	/* | 
 | 	 * There should not be any outstanding events but work may | 
 | 	 * still be scheduled so simply cancel it. | 
 | 	 */ | 
 | 	cancel_work_sync(&gameport_event_work); | 
 | } | 
 |  | 
 | subsys_initcall(gameport_init); | 
 | module_exit(gameport_exit); |