|  | .. Permission is granted to copy, distribute and/or modify this | 
|  | .. document under the terms of the GNU Free Documentation License, | 
|  | .. Version 1.1 or any later version published by the Free Software | 
|  | .. Foundation, with no Invariant Sections, no Front-Cover Texts | 
|  | .. and no Back-Cover Texts. A copy of the license is included at | 
|  | .. Documentation/userspace-api/media/fdl-appendix.rst. | 
|  | .. | 
|  | .. TODO: replace it to GFDL-1.1-or-later WITH no-invariant-sections | 
|  |  | 
|  | .. _mem2mem: | 
|  |  | 
|  | ******************************** | 
|  | Video Memory-To-Memory Interface | 
|  | ******************************** | 
|  |  | 
|  | A V4L2 memory-to-memory device can compress, decompress, transform, or | 
|  | otherwise convert video data from one format into another format, in memory. | 
|  | Such memory-to-memory devices set the ``V4L2_CAP_VIDEO_M2M`` or | 
|  | ``V4L2_CAP_VIDEO_M2M_MPLANE`` capability. Examples of memory-to-memory | 
|  | devices are codecs, scalers, deinterlacers or format converters (i.e. | 
|  | converting from YUV to RGB). | 
|  |  | 
|  | A memory-to-memory video node acts just like a normal video node, but it | 
|  | supports both output (sending frames from memory to the hardware) | 
|  | and capture (receiving the processed frames from the hardware into | 
|  | memory) stream I/O. An application will have to setup the stream I/O for | 
|  | both sides and finally call :ref:`VIDIOC_STREAMON <VIDIOC_STREAMON>` | 
|  | for both capture and output to start the hardware. | 
|  |  | 
|  | Memory-to-memory devices function as a shared resource: you can | 
|  | open the video node multiple times, each application setting up their | 
|  | own properties that are local to the file handle, and each can use | 
|  | it independently from the others. The driver will arbitrate access to | 
|  | the hardware and reprogram it whenever another file handler gets access. | 
|  | This is different from the usual video node behavior where the video | 
|  | properties are global to the device (i.e. changing something through one | 
|  | file handle is visible through another file handle). | 
|  |  | 
|  | One of the most common memory-to-memory device is the codec. Codecs | 
|  | are more complicated than most and require additional setup for | 
|  | their codec parameters. This is done through codec controls. | 
|  | See :ref:`mpeg-controls`. More details on how to use codec memory-to-memory | 
|  | devices are given in the following sections. | 
|  |  | 
|  | .. toctree:: | 
|  | :maxdepth: 1 | 
|  |  | 
|  | dev-decoder | 
|  | dev-stateless-decoder |