|  | /* SPDX-License-Identifier: GPL-2.0 */ | 
|  | /* | 
|  | * Copyright (C) 1995-2004 Russell King | 
|  | * | 
|  | * Delay routines, using a pre-computed "loops_per_second" value. | 
|  | */ | 
|  | #ifndef __ASM_ARM_DELAY_H | 
|  | #define __ASM_ARM_DELAY_H | 
|  |  | 
|  | #include <asm/memory.h> | 
|  | #include <asm/param.h>	/* HZ */ | 
|  |  | 
|  | /* | 
|  | * Loop (or tick) based delay: | 
|  | * | 
|  | * loops = loops_per_jiffy * jiffies_per_sec * delay_us / us_per_sec | 
|  | * | 
|  | * where: | 
|  | * | 
|  | * jiffies_per_sec = HZ | 
|  | * us_per_sec = 1000000 | 
|  | * | 
|  | * Therefore the constant part is HZ / 1000000 which is a small | 
|  | * fractional number. To make this usable with integer math, we | 
|  | * scale up this constant by 2^31, perform the actual multiplication, | 
|  | * and scale the result back down by 2^31 with a simple shift: | 
|  | * | 
|  | * loops = (loops_per_jiffy * delay_us * UDELAY_MULT) >> 31 | 
|  | * | 
|  | * where: | 
|  | * | 
|  | * UDELAY_MULT = 2^31 * HZ / 1000000 | 
|  | *             = (2^31 / 1000000) * HZ | 
|  | *             = 2147.483648 * HZ | 
|  | *             = 2147 * HZ + 483648 * HZ / 1000000 | 
|  | * | 
|  | * 31 is the biggest scale shift value that won't overflow 32 bits for | 
|  | * delay_us * UDELAY_MULT assuming HZ <= 1000 and delay_us <= 2000. | 
|  | */ | 
|  | #define MAX_UDELAY_MS	2 | 
|  | #define UDELAY_MULT	UL(2147 * HZ + 483648 * HZ / 1000000) | 
|  | #define UDELAY_SHIFT	31 | 
|  |  | 
|  | #ifndef __ASSEMBLY__ | 
|  |  | 
|  | struct delay_timer { | 
|  | unsigned long (*read_current_timer)(void); | 
|  | unsigned long freq; | 
|  | }; | 
|  |  | 
|  | extern struct arm_delay_ops { | 
|  | void (*delay)(unsigned long); | 
|  | void (*const_udelay)(unsigned long); | 
|  | void (*udelay)(unsigned long); | 
|  | unsigned long ticks_per_jiffy; | 
|  | } arm_delay_ops; | 
|  |  | 
|  | #define __delay(n)		arm_delay_ops.delay(n) | 
|  |  | 
|  | /* | 
|  | * This function intentionally does not exist; if you see references to | 
|  | * it, it means that you're calling udelay() with an out of range value. | 
|  | * | 
|  | * With currently imposed limits, this means that we support a max delay | 
|  | * of 2000us. Further limits: HZ<=1000 | 
|  | */ | 
|  | extern void __bad_udelay(void); | 
|  |  | 
|  | /* | 
|  | * division by multiplication: you don't have to worry about | 
|  | * loss of precision. | 
|  | * | 
|  | * Use only for very small delays ( < 2 msec).  Should probably use a | 
|  | * lookup table, really, as the multiplications take much too long with | 
|  | * short delays.  This is a "reasonable" implementation, though (and the | 
|  | * first constant multiplications gets optimized away if the delay is | 
|  | * a constant) | 
|  | */ | 
|  | #define __udelay(n)		arm_delay_ops.udelay(n) | 
|  | #define __const_udelay(n)	arm_delay_ops.const_udelay(n) | 
|  |  | 
|  | #define udelay(n)							\ | 
|  | (__builtin_constant_p(n) ?					\ | 
|  | ((n) > (MAX_UDELAY_MS * 1000) ? __bad_udelay() :		\ | 
|  | __const_udelay((n) * UDELAY_MULT)) :		\ | 
|  | __udelay(n)) | 
|  |  | 
|  | /* Loop-based definitions for assembly code. */ | 
|  | extern void __loop_delay(unsigned long loops); | 
|  | extern void __loop_udelay(unsigned long usecs); | 
|  | extern void __loop_const_udelay(unsigned long); | 
|  |  | 
|  | /* Delay-loop timer registration. */ | 
|  | #define ARCH_HAS_READ_CURRENT_TIMER | 
|  | extern void register_current_timer_delay(const struct delay_timer *timer); | 
|  |  | 
|  | #endif /* __ASSEMBLY__ */ | 
|  |  | 
|  | #endif /* defined(_ARM_DELAY_H) */ | 
|  |  |