|  | Joystick API Documentation                -*-Text-*- | 
|  |  | 
|  | Ragnar Hojland Espinosa | 
|  | <[email protected]> | 
|  |  | 
|  | 7 Aug 1998 | 
|  |  | 
|  | 1. Initialization | 
|  | ~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | Open the joystick device following the usual semantics (that is, with open). | 
|  | Since the driver now reports events instead of polling for changes, | 
|  | immediately after the open it will issue a series of synthetic events | 
|  | (JS_EVENT_INIT) that you can read to check the initial state of the | 
|  | joystick. | 
|  |  | 
|  | By default, the device is opened in blocking mode. | 
|  |  | 
|  | int fd = open ("/dev/js0", O_RDONLY); | 
|  |  | 
|  |  | 
|  | 2. Event Reading | 
|  | ~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | struct js_event e; | 
|  | read (fd, &e, sizeof(struct js_event)); | 
|  |  | 
|  | where js_event is defined as | 
|  |  | 
|  | struct js_event { | 
|  | __u32 time;     /* event timestamp in milliseconds */ | 
|  | __s16 value;    /* value */ | 
|  | __u8 type;      /* event type */ | 
|  | __u8 number;    /* axis/button number */ | 
|  | }; | 
|  |  | 
|  | If the read is successful, it will return sizeof(struct js_event), unless | 
|  | you wanted to read more than one event per read as described in section 3.1. | 
|  |  | 
|  |  | 
|  | 2.1 js_event.type | 
|  | ~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | The possible values of ``type'' are | 
|  |  | 
|  | #define JS_EVENT_BUTTON         0x01    /* button pressed/released */ | 
|  | #define JS_EVENT_AXIS           0x02    /* joystick moved */ | 
|  | #define JS_EVENT_INIT           0x80    /* initial state of device */ | 
|  |  | 
|  | As mentioned above, the driver will issue synthetic JS_EVENT_INIT ORed | 
|  | events on open. That is, if it's issuing a INIT BUTTON event, the | 
|  | current type value will be | 
|  |  | 
|  | int type = JS_EVENT_BUTTON | JS_EVENT_INIT;	/* 0x81 */ | 
|  |  | 
|  | If you choose not to differentiate between synthetic or real events | 
|  | you can turn off the JS_EVENT_INIT bits | 
|  |  | 
|  | type &= ~JS_EVENT_INIT;				/* 0x01 */ | 
|  |  | 
|  |  | 
|  | 2.2 js_event.number | 
|  | ~~~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | The values of ``number'' correspond to the axis or button that | 
|  | generated the event. Note that they carry separate numeration (that | 
|  | is, you have both an axis 0 and a button 0). Generally, | 
|  |  | 
|  | number | 
|  | 1st Axis X	0 | 
|  | 1st Axis Y	1 | 
|  | 2nd Axis X	2 | 
|  | 2nd Axis Y	3 | 
|  | ...and so on | 
|  |  | 
|  | Hats vary from one joystick type to another. Some can be moved in 8 | 
|  | directions, some only in 4, The driver, however, always reports a hat as two | 
|  | independent axis, even if the hardware doesn't allow independent movement. | 
|  |  | 
|  |  | 
|  | 2.3 js_event.value | 
|  | ~~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | For an axis, ``value'' is a signed integer between -32767 and +32767 | 
|  | representing the position of the joystick along that axis. If you | 
|  | don't read a 0 when the joystick is `dead', or if it doesn't span the | 
|  | full range, you should recalibrate it (with, for example, jscal). | 
|  |  | 
|  | For a button, ``value'' for a press button event is 1 and for a release | 
|  | button event is 0. | 
|  |  | 
|  | Though this | 
|  |  | 
|  | if (js_event.type == JS_EVENT_BUTTON) { | 
|  | buttons_state ^= (1 << js_event.number); | 
|  | } | 
|  |  | 
|  | may work well if you handle JS_EVENT_INIT events separately, | 
|  |  | 
|  | if ((js_event.type & ~JS_EVENT_INIT) == JS_EVENT_BUTTON) { | 
|  | if (js_event.value) | 
|  | buttons_state |= (1 << js_event.number); | 
|  | else | 
|  | buttons_state &= ~(1 << js_event.number); | 
|  | } | 
|  |  | 
|  | is much safer since it can't lose sync with the driver. As you would | 
|  | have to write a separate handler for JS_EVENT_INIT events in the first | 
|  | snippet, this ends up being shorter. | 
|  |  | 
|  |  | 
|  | 2.4 js_event.time | 
|  | ~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | The time an event was generated is stored in ``js_event.time''. It's a time | 
|  | in milliseconds since ... well, since sometime in the past.  This eases the | 
|  | task of detecting double clicks, figuring out if movement of axis and button | 
|  | presses happened at the same time, and similar. | 
|  |  | 
|  |  | 
|  | 3. Reading | 
|  | ~~~~~~~~~~ | 
|  |  | 
|  | If you open the device in blocking mode, a read will block (that is, | 
|  | wait) forever until an event is generated and effectively read. There | 
|  | are two alternatives if you can't afford to wait forever (which is, | 
|  | admittedly, a long time;) | 
|  |  | 
|  | a) use select to wait until there's data to be read on fd, or | 
|  | until it timeouts. There's a good example on the select(2) | 
|  | man page. | 
|  |  | 
|  | b) open the device in non-blocking mode (O_NONBLOCK) | 
|  |  | 
|  |  | 
|  | 3.1 O_NONBLOCK | 
|  | ~~~~~~~~~~~~~~ | 
|  |  | 
|  | If read returns -1 when reading in O_NONBLOCK mode, this isn't | 
|  | necessarily a "real" error (check errno(3)); it can just mean there | 
|  | are no events pending to be read on the driver queue. You should read | 
|  | all events on the queue (that is, until you get a -1). | 
|  |  | 
|  | For example, | 
|  |  | 
|  | while (1) { | 
|  | while (read (fd, &e, sizeof(struct js_event)) > 0) { | 
|  | process_event (e); | 
|  | } | 
|  | /* EAGAIN is returned when the queue is empty */ | 
|  | if (errno != EAGAIN) { | 
|  | /* error */ | 
|  | } | 
|  | /* do something interesting with processed events */ | 
|  | } | 
|  |  | 
|  | One reason for emptying the queue is that if it gets full you'll start | 
|  | missing events since the queue is finite, and older events will get | 
|  | overwritten. | 
|  |  | 
|  | The other reason is that you want to know all what happened, and not | 
|  | delay the processing till later. | 
|  |  | 
|  | Why can get the queue full? Because you don't empty the queue as | 
|  | mentioned, or because too much time elapses from one read to another | 
|  | and too many events to store in the queue get generated. Note that | 
|  | high system load may contribute to space those reads even more. | 
|  |  | 
|  | If time between reads is enough to fill the queue and lose an event, | 
|  | the driver will switch to startup mode and next time you read it, | 
|  | synthetic events (JS_EVENT_INIT) will be generated to inform you of | 
|  | the actual state of the joystick. | 
|  |  | 
|  | [As for version 1.2.8, the queue is circular and able to hold 64 | 
|  | events. You can increment this size bumping up JS_BUFF_SIZE in | 
|  | joystick.h and recompiling the driver.] | 
|  |  | 
|  |  | 
|  | In the above code, you might as well want to read more than one event | 
|  | at a time using the typical read(2) functionality. For that, you would | 
|  | replace the read above with something like | 
|  |  | 
|  | struct js_event mybuffer[0xff]; | 
|  | int i = read (fd, mybuffer, sizeof(struct mybuffer)); | 
|  |  | 
|  | In this case, read would return -1 if the queue was empty, or some | 
|  | other value in which the number of events read would be i / | 
|  | sizeof(js_event)  Again, if the buffer was full, it's a good idea to | 
|  | process the events and keep reading it until you empty the driver queue. | 
|  |  | 
|  |  | 
|  | 4. IOCTLs | 
|  | ~~~~~~~~~ | 
|  |  | 
|  | The joystick driver defines the following ioctl(2) operations. | 
|  |  | 
|  | /* function			3rd arg  */ | 
|  | #define JSIOCGAXES	/* get number of axes		char	 */ | 
|  | #define JSIOCGBUTTONS	/* get number of buttons	char	 */ | 
|  | #define JSIOCGVERSION	/* get driver version		int	 */ | 
|  | #define JSIOCGNAME(len) /* get identifier string	char	 */ | 
|  | #define JSIOCSCORR	/* set correction values	&js_corr */ | 
|  | #define JSIOCGCORR	/* get correction values	&js_corr */ | 
|  |  | 
|  | For example, to read the number of axes | 
|  |  | 
|  | char number_of_axes; | 
|  | ioctl (fd, JSIOCGAXES, &number_of_axes); | 
|  |  | 
|  |  | 
|  | 4.1 JSIOGCVERSION | 
|  | ~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | JSIOGCVERSION is a good way to check in run-time whether the running | 
|  | driver is 1.0+ and supports the event interface. If it is not, the | 
|  | IOCTL will fail. For a compile-time decision, you can test the | 
|  | JS_VERSION symbol | 
|  |  | 
|  | #ifdef JS_VERSION | 
|  | #if JS_VERSION > 0xsomething | 
|  |  | 
|  |  | 
|  | 4.2 JSIOCGNAME | 
|  | ~~~~~~~~~~~~~~ | 
|  |  | 
|  | JSIOCGNAME(len) allows you to get the name string of the joystick - the same | 
|  | as is being printed at boot time. The 'len' argument is the length of the | 
|  | buffer provided by the application asking for the name. It is used to avoid | 
|  | possible overrun should the name be too long. | 
|  |  | 
|  | char name[128]; | 
|  | if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0) | 
|  | strncpy(name, "Unknown", sizeof(name)); | 
|  | printf("Name: %s\n", name); | 
|  |  | 
|  |  | 
|  | 4.3 JSIOC[SG]CORR | 
|  | ~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | For usage on JSIOC[SG]CORR I suggest you to look into jscal.c  They are | 
|  | not needed in a normal program, only in joystick calibration software | 
|  | such as jscal or kcmjoy. These IOCTLs and data types aren't considered | 
|  | to be in the stable part of the API, and therefore may change without | 
|  | warning in following releases of the driver. | 
|  |  | 
|  | Both JSIOCSCORR and JSIOCGCORR expect &js_corr to be able to hold | 
|  | information for all axis. That is, struct js_corr corr[MAX_AXIS]; | 
|  |  | 
|  | struct js_corr is defined as | 
|  |  | 
|  | struct js_corr { | 
|  | __s32 coef[8]; | 
|  | __u16 prec; | 
|  | __u16 type; | 
|  | }; | 
|  |  | 
|  | and ``type'' | 
|  |  | 
|  | #define JS_CORR_NONE            0x00    /* returns raw values */ | 
|  | #define JS_CORR_BROKEN          0x01    /* broken line */ | 
|  |  | 
|  |  | 
|  | 5. Backward compatibility | 
|  | ~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | The 0.x joystick driver API is quite limited and its usage is deprecated. | 
|  | The driver offers backward compatibility, though. Here's a quick summary: | 
|  |  | 
|  | struct JS_DATA_TYPE js; | 
|  | while (1) { | 
|  | if (read (fd, &js, JS_RETURN) != JS_RETURN) { | 
|  | /* error */ | 
|  | } | 
|  | usleep (1000); | 
|  | } | 
|  |  | 
|  | As you can figure out from the example, the read returns immediately, | 
|  | with the actual state of the joystick. | 
|  |  | 
|  | struct JS_DATA_TYPE { | 
|  | int buttons;    /* immediate button state */ | 
|  | int x;          /* immediate x axis value */ | 
|  | int y;          /* immediate y axis value */ | 
|  | }; | 
|  |  | 
|  | and JS_RETURN is defined as | 
|  |  | 
|  | #define JS_RETURN       sizeof(struct JS_DATA_TYPE) | 
|  |  | 
|  | To test the state of the buttons, | 
|  |  | 
|  | first_button_state  = js.buttons & 1; | 
|  | second_button_state = js.buttons & 2; | 
|  |  | 
|  | The axis values do not have a defined range in the original 0.x driver, | 
|  | except for that the values are non-negative. The 1.2.8+ drivers use a | 
|  | fixed range for reporting the values, 1 being the minimum, 128 the | 
|  | center, and 255 maximum value. | 
|  |  | 
|  | The v0.8.0.2 driver also had an interface for 'digital joysticks', (now | 
|  | called Multisystem joysticks in this driver), under /dev/djsX. This driver | 
|  | doesn't try to be compatible with that interface. | 
|  |  | 
|  |  | 
|  | 6. Final Notes | 
|  | ~~~~~~~~~~~~~~ | 
|  |  | 
|  | ____/|	Comments, additions, and specially corrections are welcome. | 
|  | \ o.O|	Documentation valid for at least version 1.2.8 of the joystick | 
|  | =(_)=	driver and as usual, the ultimate source for documentation is | 
|  | U	to "Use The Source Luke" or, at your convenience, Vojtech ;) | 
|  |  | 
|  | - Ragnar | 
|  | EOF |