|  | The Frame Buffer Device | 
|  | ----------------------- | 
|  |  | 
|  | Maintained by Geert Uytterhoeven <[email protected]> | 
|  | Last revised: May 10, 2001 | 
|  |  | 
|  |  | 
|  | 0. Introduction | 
|  | --------------- | 
|  |  | 
|  | The frame buffer device provides an abstraction for the graphics hardware. It | 
|  | represents the frame buffer of some video hardware and allows application | 
|  | software to access the graphics hardware through a well-defined interface, so | 
|  | the software doesn't need to know anything about the low-level (hardware | 
|  | register) stuff. | 
|  |  | 
|  | The device is accessed through special device nodes, usually located in the | 
|  | /dev directory, i.e. /dev/fb*. | 
|  |  | 
|  |  | 
|  | 1. User's View of /dev/fb* | 
|  | -------------------------- | 
|  |  | 
|  | From the user's point of view, the frame buffer device looks just like any | 
|  | other device in /dev. It's a character device using major 29; the minor | 
|  | specifies the frame buffer number. | 
|  |  | 
|  | By convention, the following device nodes are used (numbers indicate the device | 
|  | minor numbers): | 
|  |  | 
|  | 0 = /dev/fb0	First frame buffer | 
|  | 1 = /dev/fb1	Second frame buffer | 
|  | ... | 
|  | 31 = /dev/fb31	32nd frame buffer | 
|  |  | 
|  | For backwards compatibility, you may want to create the following symbolic | 
|  | links: | 
|  |  | 
|  | /dev/fb0current -> fb0 | 
|  | /dev/fb1current -> fb1 | 
|  |  | 
|  | and so on... | 
|  |  | 
|  | The frame buffer devices are also `normal' memory devices, this means, you can | 
|  | read and write their contents. You can, for example, make a screen snapshot by | 
|  |  | 
|  | cp /dev/fb0 myfile | 
|  |  | 
|  | There also can be more than one frame buffer at a time, e.g. if you have a | 
|  | graphics card in addition to the built-in hardware. The corresponding frame | 
|  | buffer devices (/dev/fb0 and /dev/fb1 etc.) work independently. | 
|  |  | 
|  | Application software that uses the frame buffer device (e.g. the X server) will | 
|  | use /dev/fb0 by default (older software uses /dev/fb0current). You can specify | 
|  | an alternative frame buffer device by setting the environment variable | 
|  | $FRAMEBUFFER to the path name of a frame buffer device, e.g. (for sh/bash | 
|  | users): | 
|  |  | 
|  | export FRAMEBUFFER=/dev/fb1 | 
|  |  | 
|  | or (for csh users): | 
|  |  | 
|  | setenv FRAMEBUFFER /dev/fb1 | 
|  |  | 
|  | After this the X server will use the second frame buffer. | 
|  |  | 
|  |  | 
|  | 2. Programmer's View of /dev/fb* | 
|  | -------------------------------- | 
|  |  | 
|  | As you already know, a frame buffer device is a memory device like /dev/mem and | 
|  | it has the same features. You can read it, write it, seek to some location in | 
|  | it and mmap() it (the main usage). The difference is just that the memory that | 
|  | appears in the special file is not the whole memory, but the frame buffer of | 
|  | some video hardware. | 
|  |  | 
|  | /dev/fb* also allows several ioctls on it, by which lots of information about | 
|  | the hardware can be queried and set. The color map handling works via ioctls, | 
|  | too. Look into <linux/fb.h> for more information on what ioctls exist and on | 
|  | which data structures they work. Here's just a brief overview: | 
|  |  | 
|  | - You can request unchangeable information about the hardware, like name, | 
|  | organization of the screen memory (planes, packed pixels, ...) and address | 
|  | and length of the screen memory. | 
|  |  | 
|  | - You can request and change variable information about the hardware, like | 
|  | visible and virtual geometry, depth, color map format, timing, and so on. | 
|  | If you try to change that information, the driver maybe will round up some | 
|  | values to meet the hardware's capabilities (or return EINVAL if that isn't | 
|  | possible). | 
|  |  | 
|  | - You can get and set parts of the color map. Communication is done with 16 | 
|  | bits per color part (red, green, blue, transparency) to support all | 
|  | existing hardware. The driver does all the computations needed to apply | 
|  | it to the hardware (round it down to less bits, maybe throw away | 
|  | transparency). | 
|  |  | 
|  | All this hardware abstraction makes the implementation of application programs | 
|  | easier and more portable. E.g. the X server works completely on /dev/fb* and | 
|  | thus doesn't need to know, for example, how the color registers of the concrete | 
|  | hardware are organized. XF68_FBDev is a general X server for bitmapped, | 
|  | unaccelerated video hardware. The only thing that has to be built into | 
|  | application programs is the screen organization (bitplanes or chunky pixels | 
|  | etc.), because it works on the frame buffer image data directly. | 
|  |  | 
|  | For the future it is planned that frame buffer drivers for graphics cards and | 
|  | the like can be implemented as kernel modules that are loaded at runtime. Such | 
|  | a driver just has to call register_framebuffer() and supply some functions. | 
|  | Writing and distributing such drivers independently from the kernel will save | 
|  | much trouble... | 
|  |  | 
|  |  | 
|  | 3. Frame Buffer Resolution Maintenance | 
|  | -------------------------------------- | 
|  |  | 
|  | Frame buffer resolutions are maintained using the utility `fbset'. It can | 
|  | change the video mode properties of a frame buffer device. Its main usage is | 
|  | to change the current video mode, e.g. during boot up in one of your /etc/rc.* | 
|  | or /etc/init.d/* files. | 
|  |  | 
|  | Fbset uses a video mode database stored in a configuration file, so you can | 
|  | easily add your own modes and refer to them with a simple identifier. | 
|  |  | 
|  |  | 
|  | 4. The X Server | 
|  | --------------- | 
|  |  | 
|  | The X server (XF68_FBDev) is the most notable application program for the frame | 
|  | buffer device. Starting with XFree86 release 3.2, the X server is part of | 
|  | XFree86 and has 2 modes: | 
|  |  | 
|  | - If the `Display' subsection for the `fbdev' driver in the /etc/XF86Config | 
|  | file contains a | 
|  |  | 
|  | Modes "default" | 
|  |  | 
|  | line, the X server will use the scheme discussed above, i.e. it will start | 
|  | up in the resolution determined by /dev/fb0 (or $FRAMEBUFFER, if set). You | 
|  | still have to specify the color depth (using the Depth keyword) and virtual | 
|  | resolution (using the Virtual keyword) though. This is the default for the | 
|  | configuration file supplied with XFree86. It's the most simple | 
|  | configuration, but it has some limitations. | 
|  |  | 
|  | - Therefore it's also possible to specify resolutions in the /etc/XF86Config | 
|  | file. This allows for on-the-fly resolution switching while retaining the | 
|  | same virtual desktop size. The frame buffer device that's used is still | 
|  | /dev/fb0current (or $FRAMEBUFFER), but the available resolutions are | 
|  | defined by /etc/XF86Config now. The disadvantage is that you have to | 
|  | specify the timings in a different format (but `fbset -x' may help). | 
|  |  | 
|  | To tune a video mode, you can use fbset or xvidtune. Note that xvidtune doesn't | 
|  | work 100% with XF68_FBDev: the reported clock values are always incorrect. | 
|  |  | 
|  |  | 
|  | 5. Video Mode Timings | 
|  | --------------------- | 
|  |  | 
|  | A monitor draws an image on the screen by using an electron beam (3 electron | 
|  | beams for color models, 1 electron beam for monochrome monitors). The front of | 
|  | the screen is covered by a pattern of colored phosphors (pixels). If a phosphor | 
|  | is hit by an electron, it emits a photon and thus becomes visible. | 
|  |  | 
|  | The electron beam draws horizontal lines (scanlines) from left to right, and | 
|  | from the top to the bottom of the screen. By modifying the intensity of the | 
|  | electron beam, pixels with various colors and intensities can be shown. | 
|  |  | 
|  | After each scanline the electron beam has to move back to the left side of the | 
|  | screen and to the next line: this is called the horizontal retrace. After the | 
|  | whole screen (frame) was painted, the beam moves back to the upper left corner: | 
|  | this is called the vertical retrace. During both the horizontal and vertical | 
|  | retrace, the electron beam is turned off (blanked). | 
|  |  | 
|  | The speed at which the electron beam paints the pixels is determined by the | 
|  | dotclock in the graphics board. For a dotclock of e.g. 28.37516 MHz (millions | 
|  | of cycles per second), each pixel is 35242 ps (picoseconds) long: | 
|  |  | 
|  | 1/(28.37516E6 Hz) = 35.242E-9 s | 
|  |  | 
|  | If the screen resolution is 640x480, it will take | 
|  |  | 
|  | 640*35.242E-9 s = 22.555E-6 s | 
|  |  | 
|  | to paint the 640 (xres) pixels on one scanline. But the horizontal retrace | 
|  | also takes time (e.g. 272 `pixels'), so a full scanline takes | 
|  |  | 
|  | (640+272)*35.242E-9 s = 32.141E-6 s | 
|  |  | 
|  | We'll say that the horizontal scanrate is about 31 kHz: | 
|  |  | 
|  | 1/(32.141E-6 s) = 31.113E3 Hz | 
|  |  | 
|  | A full screen counts 480 (yres) lines, but we have to consider the vertical | 
|  | retrace too (e.g. 49 `lines'). So a full screen will take | 
|  |  | 
|  | (480+49)*32.141E-6 s = 17.002E-3 s | 
|  |  | 
|  | The vertical scanrate is about 59 Hz: | 
|  |  | 
|  | 1/(17.002E-3 s) = 58.815 Hz | 
|  |  | 
|  | This means the screen data is refreshed about 59 times per second. To have a | 
|  | stable picture without visible flicker, VESA recommends a vertical scanrate of | 
|  | at least 72 Hz. But the perceived flicker is very human dependent: some people | 
|  | can use 50 Hz without any trouble, while I'll notice if it's less than 80 Hz. | 
|  |  | 
|  | Since the monitor doesn't know when a new scanline starts, the graphics board | 
|  | will supply a synchronization pulse (horizontal sync or hsync) for each | 
|  | scanline.  Similarly it supplies a synchronization pulse (vertical sync or | 
|  | vsync) for each new frame. The position of the image on the screen is | 
|  | influenced by the moments at which the synchronization pulses occur. | 
|  |  | 
|  | The following picture summarizes all timings. The horizontal retrace time is | 
|  | the sum of the left margin, the right margin and the hsync length, while the | 
|  | vertical retrace time is the sum of the upper margin, the lower margin and the | 
|  | vsync length. | 
|  |  | 
|  | +----------+---------------------------------------------+----------+-------+ | 
|  | |          |                ↑                            |          |       | | 
|  | |          |                |upper_margin                |          |       | | 
|  | |          |                ↓                            |          |       | | 
|  | +----------###############################################----------+-------+ | 
|  | |          #                ↑                            #          |       | | 
|  | |          #                |                            #          |       | | 
|  | |          #                |                            #          |       | | 
|  | |          #                |                            #          |       | | 
|  | |   left   #                |                            #  right   | hsync | | 
|  | |  margin  #                |       xres                 #  margin  |  len  | | 
|  | |<-------->#<---------------+--------------------------->#<-------->|<----->| | 
|  | |          #                |                            #          |       | | 
|  | |          #                |                            #          |       | | 
|  | |          #                |                            #          |       | | 
|  | |          #                |yres                        #          |       | | 
|  | |          #                |                            #          |       | | 
|  | |          #                |                            #          |       | | 
|  | |          #                |                            #          |       | | 
|  | |          #                |                            #          |       | | 
|  | |          #                |                            #          |       | | 
|  | |          #                |                            #          |       | | 
|  | |          #                |                            #          |       | | 
|  | |          #                |                            #          |       | | 
|  | |          #                ↓                            #          |       | | 
|  | +----------###############################################----------+-------+ | 
|  | |          |                ↑                            |          |       | | 
|  | |          |                |lower_margin                |          |       | | 
|  | |          |                ↓                            |          |       | | 
|  | +----------+---------------------------------------------+----------+-------+ | 
|  | |          |                ↑                            |          |       | | 
|  | |          |                |vsync_len                   |          |       | | 
|  | |          |                ↓                            |          |       | | 
|  | +----------+---------------------------------------------+----------+-------+ | 
|  |  | 
|  | The frame buffer device expects all horizontal timings in number of dotclocks | 
|  | (in picoseconds, 1E-12 s), and vertical timings in number of scanlines. | 
|  |  | 
|  |  | 
|  | 6. Converting XFree86 timing values info frame buffer device timings | 
|  | -------------------------------------------------------------------- | 
|  |  | 
|  | An XFree86 mode line consists of the following fields: | 
|  | "800x600"     50      800  856  976 1040    600  637  643  666 | 
|  | < name >     DCF       HR  SH1  SH2  HFL     VR  SV1  SV2  VFL | 
|  |  | 
|  | The frame buffer device uses the following fields: | 
|  |  | 
|  | - pixclock: pixel clock in ps (pico seconds) | 
|  | - left_margin: time from sync to picture | 
|  | - right_margin: time from picture to sync | 
|  | - upper_margin: time from sync to picture | 
|  | - lower_margin: time from picture to sync | 
|  | - hsync_len: length of horizontal sync | 
|  | - vsync_len: length of vertical sync | 
|  |  | 
|  | 1) Pixelclock: | 
|  | xfree: in MHz | 
|  | fb: in picoseconds (ps) | 
|  |  | 
|  | pixclock = 1000000 / DCF | 
|  |  | 
|  | 2) horizontal timings: | 
|  | left_margin = HFL - SH2 | 
|  | right_margin = SH1 - HR | 
|  | hsync_len = SH2 - SH1 | 
|  |  | 
|  | 3) vertical timings: | 
|  | upper_margin = VFL - SV2 | 
|  | lower_margin = SV1 - VR | 
|  | vsync_len = SV2 - SV1 | 
|  |  | 
|  | Good examples for VESA timings can be found in the XFree86 source tree, | 
|  | under "xc/programs/Xserver/hw/xfree86/doc/modeDB.txt". | 
|  |  | 
|  |  | 
|  | 7. References | 
|  | ------------- | 
|  |  | 
|  | For more specific information about the frame buffer device and its | 
|  | applications, please refer to the Linux-fbdev website: | 
|  |  | 
|  | http://linux-fbdev.sourceforge.net/ | 
|  |  | 
|  | and to the following documentation: | 
|  |  | 
|  | - The manual pages for fbset: fbset(8), fb.modes(5) | 
|  | - The manual pages for XFree86: XF68_FBDev(1), XF86Config(4/5) | 
|  | - The mighty kernel sources: | 
|  | o linux/drivers/video/ | 
|  | o linux/include/linux/fb.h | 
|  | o linux/include/video/ | 
|  |  | 
|  |  | 
|  |  | 
|  | 8. Mailing list | 
|  | --------------- | 
|  |  | 
|  | There is a frame buffer device related mailing list at kernel.org: | 
|  | [email protected]. | 
|  |  | 
|  | Point your web browser to http://sourceforge.net/projects/linux-fbdev/ for | 
|  | subscription information and archive browsing. | 
|  |  | 
|  |  | 
|  | 9. Downloading | 
|  | -------------- | 
|  |  | 
|  | All necessary files can be found at | 
|  |  | 
|  | ftp://ftp.uni-erlangen.de/pub/Linux/LOCAL/680x0/ | 
|  |  | 
|  | and on its mirrors. | 
|  |  | 
|  | The latest version of fbset can be found at | 
|  |  | 
|  | http://www.linux-fbdev.org/ | 
|  |  | 
|  |  | 
|  | 10. Credits | 
|  | ---------- | 
|  |  | 
|  | This readme was written by Geert Uytterhoeven, partly based on the original | 
|  | `X-framebuffer.README' by Roman Hodek and Martin Schaller. Section 6 was | 
|  | provided by Frank Neumann. | 
|  |  | 
|  | The frame buffer device abstraction was designed by Martin Schaller. |