| /* | |
| * Copyright (C) 2012 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "barrier.h" | |
| #include <string> | |
| #include "atomic.h" | |
| #include "common_runtime_test.h" | |
| #include "mirror/object_array-inl.h" | |
| #include "thread_pool.h" | |
| #include "thread-inl.h" | |
| namespace art { | |
| class CheckWaitTask : public Task { | |
| public: | |
| CheckWaitTask(Barrier* barrier, AtomicInteger* count1, AtomicInteger* count2, | |
| AtomicInteger* count3) | |
| : barrier_(barrier), | |
| count1_(count1), | |
| count2_(count2), | |
| count3_(count3) {} | |
| void Run(Thread* self) { | |
| LOG(INFO) << "Before barrier 1 " << *self; | |
| ++*count1_; | |
| barrier_->Wait(self); | |
| ++*count2_; | |
| LOG(INFO) << "Before barrier 2 " << *self; | |
| barrier_->Wait(self); | |
| ++*count3_; | |
| LOG(INFO) << "After barrier 2 " << *self; | |
| } | |
| virtual void Finalize() { | |
| delete this; | |
| } | |
| private: | |
| Barrier* const barrier_; | |
| AtomicInteger* const count1_; | |
| AtomicInteger* const count2_; | |
| AtomicInteger* const count3_; | |
| }; | |
| class BarrierTest : public CommonRuntimeTest { | |
| public: | |
| static int32_t num_threads; | |
| }; | |
| int32_t BarrierTest::num_threads = 4; | |
| // Check that barrier wait and barrier increment work. | |
| TEST_F(BarrierTest, CheckWait) { | |
| Thread* self = Thread::Current(); | |
| ThreadPool thread_pool("Barrier test thread pool", num_threads); | |
| Barrier barrier(0); | |
| AtomicInteger count1(0); | |
| AtomicInteger count2(0); | |
| AtomicInteger count3(0); | |
| for (int32_t i = 0; i < num_threads; ++i) { | |
| thread_pool.AddTask(self, new CheckWaitTask(&barrier, &count1, &count2, &count3)); | |
| } | |
| thread_pool.StartWorkers(self); | |
| barrier.Increment(self, num_threads); | |
| // At this point each thread should have passed through the barrier. The first count should be | |
| // equal to num_threads. | |
| EXPECT_EQ(num_threads, count1.LoadRelaxed()); | |
| // Count 3 should still be zero since no thread should have gone past the second barrier. | |
| EXPECT_EQ(0, count3.LoadRelaxed()); | |
| // Now lets tell the threads to pass again. | |
| barrier.Increment(self, num_threads); | |
| // Count 2 should be equal to num_threads since each thread must have passed the second barrier | |
| // at this point. | |
| EXPECT_EQ(num_threads, count2.LoadRelaxed()); | |
| // Wait for all the threads to finish. | |
| thread_pool.Wait(self, true, false); | |
| // All three counts should be equal to num_threads now. | |
| EXPECT_EQ(count1.LoadRelaxed(), count2.LoadRelaxed()); | |
| EXPECT_EQ(count2.LoadRelaxed(), count3.LoadRelaxed()); | |
| EXPECT_EQ(num_threads, count3.LoadRelaxed()); | |
| } | |
| class CheckPassTask : public Task { | |
| public: | |
| CheckPassTask(Barrier* barrier, AtomicInteger* count, size_t subtasks) | |
| : barrier_(barrier), | |
| count_(count), | |
| subtasks_(subtasks) {} | |
| void Run(Thread* self) { | |
| for (size_t i = 0; i < subtasks_; ++i) { | |
| ++*count_; | |
| // Pass through to next subtask. | |
| barrier_->Pass(self); | |
| } | |
| } | |
| void Finalize() { | |
| delete this; | |
| } | |
| private: | |
| Barrier* const barrier_; | |
| AtomicInteger* const count_; | |
| const size_t subtasks_; | |
| }; | |
| // Check that barrier pass through works. | |
| TEST_F(BarrierTest, CheckPass) { | |
| Thread* self = Thread::Current(); | |
| ThreadPool thread_pool("Barrier test thread pool", num_threads); | |
| Barrier barrier(0); | |
| AtomicInteger count(0); | |
| const int32_t num_tasks = num_threads * 4; | |
| const int32_t num_sub_tasks = 128; | |
| for (int32_t i = 0; i < num_tasks; ++i) { | |
| thread_pool.AddTask(self, new CheckPassTask(&barrier, &count, num_sub_tasks)); | |
| } | |
| thread_pool.StartWorkers(self); | |
| const int32_t expected_total_tasks = num_sub_tasks * num_tasks; | |
| // Wait for all the tasks to complete using the barrier. | |
| barrier.Increment(self, expected_total_tasks); | |
| // The total number of completed tasks should be equal to expected_total_tasks. | |
| EXPECT_EQ(count.LoadRelaxed(), expected_total_tasks); | |
| } | |
| } // namespace art |