| page.title=Measuring Audio Latency |
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| <div id="qv-wrapper"> |
| <div id="qv"> |
| <h2>In this document</h2> |
| <ol id="auto-toc"> |
| </ol> |
| </div> |
| </div> |
| |
| <p> |
| This page describes common methods for measuring input and output latency. |
| </p> |
| |
| |
| |
| <h2 id="measuringOutput">Measuring Output Latency</h2> |
| |
| <p> |
| There are several techniques available to measure output latency, |
| with varying degrees of accuracy and ease of running, described below. Also |
| see the <a href="testing_circuit.html">Testing circuit</a> for an example test environment. |
| </p> |
| |
| <h3 id="ledTest">LED and oscilloscope test</h3> |
| <p> |
| This test measures latency in relation to the device's LED indicator. |
| If your production device does not have an LED, you can install the |
| LED on a prototype form factor device. For even better accuracy |
| on prototype devices with exposed circuity, connect one |
| oscilloscope probe to the LED directly to bypass the light |
| sensor latency. |
| </p> |
| |
| <p> |
| If you cannot install an LED on either your production or prototype device, |
| try the following workarounds: |
| </p> |
| |
| <ul> |
| <li>Use a General Purpose Input/Output (GPIO) pin for the same purpose.</li> |
| <li>Use JTAG or another debugging port.</li> |
| <li>Use the screen backlight. This might be risky as the |
| backlight may have a non-neglible latency, and can contribute to |
| an inaccurate latency reading. |
| </li> |
| </ul> |
| |
| <p>To conduct this test:</p> |
| |
| <ol> |
| <li>Run an app that periodically pulses the LED at |
| the same time it outputs audio. |
| <p class="note"><strong>Note:</strong> To get useful results, it is crucial to use the correct |
| APIs in the test app so that you're exercising the fast audio output path. |
| See <a href="latency_design.html">Design For Reduced Latency</a> for |
| background.</p> |
| </li> |
| <li>Place a light sensor next to the LED.</li> |
| <li>Connect the probes of a dual-channel oscilloscope to both the wired headphone |
| jack (line output) and light sensor.</li> |
| <li>Use the oscilloscope to measure |
| the time difference between observing the line output signal versus the light |
| sensor signal.</li> |
| </ol> |
| |
| <p>The difference in time is the approximate audio output latency, |
| assuming that the LED latency and light sensor latency are both zero. |
| Typically, the LED and light sensor each have a relatively low latency |
| on the order of one millisecond or less, which is sufficiently low enough |
| to ignore.</p> |
| |
| <h2 id="measuringRoundTrip">Measuring Round-Trip Latency</h2> |
| |
| <p> |
| <a href="http://en.wikipedia.org/wiki/Round-trip_delay_time">Round-trip latency</a> |
| is the sum of output latency and input latency. |
| </p> |
| |
| <h3 id="larsenTest">Larsen test</h3> |
| <p> |
| One of the easiest latency tests is an audio feedback |
| (Larsen effect) test. This provides a crude measure of combined output |
| and input latency by timing an impulse response loop. This test is not very useful |
| for detailed analysis |
| by itself because of the nature of the test, but it can be useful for |
| calibrating other tests, and for establishing an upper bound.</p> |
| |
| <p>To conduct this test:</p> |
| <ol> |
| <li>Run an app that captures audio from the microphone and immediately plays the |
| captured data back over the speaker.</li> |
| <li>Create a sound externally, |
| such as tapping a pencil by the microphone. This noise generates a feedback loop. |
| Alternatively, one can inject an impulse into the loop using software.</li> |
| <li>Measure the time between feedback pulses to get the sum of the output latency, input latency, and application overhead.</li> |
| </ol> |
| |
| <p>This method does not break down the |
| component times, which is important when the output latency |
| and input latency are independent. So this method is not recommended for measuring |
| precise output latency or input latency values in isolation, but might be useful |
| for establishing rough estimates.</p> |
| |
| <p> |
| Output latency to on-device speaker can be significantly larger than |
| output latency to headset connector. This is due to speaker correction and protection. |
| </p> |
| |
| <p> |
| We have published an example implementation at |
| <a href="https://android.googlesource.com/platform/frameworks/wilhelm/+/master/tests/examples/slesTestFeedback.cpp">slesTestFeedback.cpp</a>. |
| This is a command-line app and is built using the platform build environment; |
| however it should be straightforward to adopt the code for other environments. |
| You will also need the <a href="avoiding_pi.html#nonBlockingAlgorithms">non-blocking</a> FIFO code |
| located in the <code>audio_utils</code> library. |
| </p> |
| |
| <h3 id="loopback">Audio Loopback Dongle</h3> |
| |
| <p> |
| The <a href="loopback.html">Dr. Rick O'Rang audio loopback dongle</a> is handy for |
| measuring round-trip latency over the headset connector. |
| The image below demonstrates the result of injecting an impulse |
| into the loop once, and then allowing the feedback loop to oscillate. |
| The period of the oscillations is the round-trip latency. |
| The specific device, software release, and |
| test conditions are not specified here. The results shown |
| should not be extrapolated. |
| </p> |
| |
| <img src="images/round_trip.png" alt="round-trip measurement" id="figure1" /> |
| <p class="img-caption"> |
| <strong>Figure 1.</strong> Round-trip measurement |
| </p> |
| |
| <p>You may need to remove the USB cable to reduce noise, |
| and adjust the volume level to get a stable oscillation. |
| </p> |
| |
| <h2 id="measuringInput">Measuring Input Latency</h2> |
| |
| <p> |
| Input latency is more difficult to measure than output latency. The following |
| tests might help. |
| </p> |
| |
| <p> |
| One approach is to first determine the output latency |
| using the LED and oscilloscope method and then use |
| the audio feedback (Larsen) test to determine the sum of output |
| latency and input latency. The difference between these two |
| measurements is the input latency. |
| </p> |
| |
| <p> |
| Another technique is to use a GPIO pin on a prototype device. |
| Externally, pulse a GPIO input at the same time that you present |
| an audio signal to the device. Run an app that compares the |
| difference in arrival times of the GPIO signal and audio data. |
| </p> |
| |
| <h2 id="reducing">Reducing Latency</h2> |
| |
| <p>To achieve low audio latency, pay special attention throughout the |
| system to scheduling, interrupt handling, power management, and device |
| driver design. Your goal is to prevent any part of the platform from |
| blocking a <code>SCHED_FIFO</code> audio thread for more than a couple |
| of milliseconds. By adopting such a systematic approach, you can reduce |
| audio latency and get the side benefit of more predictable performance |
| overall. |
| </p> |
| |
| |
| <p> |
| Audio underruns, when they do occur, are often detectable only under certain |
| conditions or only at the transitions. Try stressing the system by launching |
| new apps and scrolling quickly through various displays. But be aware |
| that some test conditions are so stressful as to be beyond the design |
| goals. For example, taking a bugreport puts such enormous load on the |
| system that it may be acceptable to have an underrun in that case. |
| </p> |
| |
| <p> |
| When testing for underruns: |
| </p> |
| <ul> |
| <li>Configure any DSP after the app processor so that it adds |
| minimal latency.</li> |
| <li>Run tests under different conditions |
| such as having the screen on or off, USB plugged in or unplugged, |
| WiFi on or off, Bluetooth on or off, and telephony and data radios |
| on or off.</li> |
| <li>Select relatively quiet music that you're very familiar with, and which is easy |
| to hear underruns in.</li> |
| <li>Use wired headphones for extra sensitivity.</li> |
| <li>Give yourself breaks so that you don't experience "ear fatigue."</li> |
| </ul> |
| |
| <p> |
| Once you find the underlying causes of underruns, reduce |
| the buffer counts and sizes to take advantage of this. |
| The eager approach of reducing buffer counts and sizes <i>before</i> |
| analyzing underruns and fixing the causes of underruns only |
| results in frustration. |
| </p> |
| |
| <h3 id="tools">Tools</h3> |
| <p> |
| <code>systrace</code> is an excellent general-purpose tool |
| for diagnosing system-level performance glitches. |
| </p> |
| |
| <p> |
| The output of <code>dumpsys media.audio_flinger</code> also contains a |
| useful section called "simple moving statistics." This has a summary |
| of the variability of elapsed times for each audio mix and I/O cycle. |
| Ideally, all the time measurements should be about equal to the mean or |
| nominal cycle time. If you see a very low minimum or high maximum, this is an |
| indication of a problem, likely a high scheduling latency or interrupt |
| disable time. The <i>tail</i> part of the output is especially helpful, |
| as it highlights the variability beyond +/- 3 standard deviations. |
| </p> |