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| <title>Android 2.1 Compatibility Definition</title> |
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| <body> |
| <h1>Android 2.1 Compatibility Definition</h1> |
| <p>Copyright © 2010, Google Inc. All rights reserved.<br/> |
| <a href="mailto:[email protected]">[email protected]</a> |
| </p> |
| |
| <h2>1. Introduction</h2> |
| <p>This document enumerates the requirements that must be met in order for |
| mobile phones to be compatible with Android 2.1.</p> |
| <p>The use of "must", "must not", "required", "shall", "shall not", "should", |
| "should not", "recommended", "may" and "optional" is per the IETF standard |
| defined in RFC2119 [<a href="#resources01">Resources, 1</a>].</p> |
| <p>As used in this document, a "device implementer" or "implementer" is a |
| person or organization developing a hardware/software solution running Android |
| 2.1. A "device implementation" or "implementation" is the hardware/software |
| solution so developed.</p> |
| <p>To be considered compatible with Android 2.1, device implementations:</p> |
| <ul> |
| <li>MUST meet the requirements presented in this Compatibility Definition, |
| including any documents incorporated via reference.</li> |
| <li>MUST pass the most recent version of the Android Compatibility Test Suite |
| (CTS) available at the time of the device implementation's software is |
| completed. (The CTS is available as part of the Android Open Source Project [<a |
| href="#resources02">Resources, 2</a>].) The CTS tests many, but not all, of the |
| components outlined in this document.</li> |
| </ul> |
| <p>Where this definition or the CTS is silent, ambiguous, or incomplete, it is |
| the responsibility of the device implementer to ensure compatibility with |
| existing implementations. For this reason, the Android Open Source Project [<a |
| href="#resources03">Resources, 3</a>] is both the reference and preferred |
| implementation of Android. Device implementers are strongly encouraged to base |
| their implementations on the "upstream" source code available from the Android |
| Open Source Project. While some components can hypothetically be replaced with |
| alternate implementations this practice is strongly discouraged, as passing |
| the CTS tests will become substantially more difficult. It is the |
| implementer's responsibility to ensure full behavioral compatibility with the |
| standard Android implementation, including and beyond the Compatibility Test |
| Suite. Finally, note that certain component substitutions and modifications |
| are explicitly forbidden by this document.</p> |
| |
| <a name="resources"/><h2>2. Resources</h2> |
| <ol> |
| <a name="resources01"/><li>IETF RFC2119 Requirement Levels: <a href="http://www.ietf.org/rfc/rfc2119.txt">http://www.ietf.org/rfc/rfc2119.txt</a></li> |
| <a name="resources02"/><li>Android Compatibility Program Overview: <a href="http://source.android.com/compatibility/index.html">http://source.android.com/compatibility/index.html</a></li> |
| <a name="resources03"/><li>Android Open Source Project: <a href="http://source.android.com/">http://source.android.com/</a></li> |
| <a name="resources04"/><li>API definitions and documentation: <a href="http://developer.android.com/reference/packages.html">http://developer.android.com/reference/packages.html</a></li> |
| <a name="resources05"/><li>Android Permissions reference: <a href="http://developer.android.com/reference/android/Manifest.permission.html">http://developer.android.com/reference/android/Manifest.permission.html</a></li> |
| <a name="resources06"/><li>android.os.Build reference: <a href="http://developer.android.com/reference/android/os/Build.html">http://developer.android.com/reference/android/os/Build.html</a></li> |
| <a name="resources07"/><li>Android 2.1 allowed version strings: <a href="http://source.android.com/compatibility/2.1/versions.xhtml">http://source.android.com/compatibility/2.1/versions.xhtml</a></li> |
| <a name="resources08"/><li>android.webkit.WebView class: <a href="http://developer.android.com/reference/android/webkit/WebView.html">http://developer.android.com/reference/android/webkit/WebView.html</a></li> |
| <a name="resources09"/><li>HTML5: <a href="http://www.whatwg.org/specs/web-apps/current-work/multipage/">http://www.whatwg.org/specs/web-apps/current-work/multipage/</a></li> |
| <a name="resources10"/><li>Dalvik Virtual Machine specification: available in the Android source code, at dalvik/docs</li> |
| <a name="resources11"/><li>AppWidgets: <a href="http://developer.android.com/guide/practices/ui_guidelines/widget_design.html">http://developer.android.com/guide/practices/ui_guidelines/widget_design.html</a></li> |
| <a name="resources12"/><li>Notifications: <a href="http://developer.android.com/guide/topics/ui/notifiers/notifications.html">http://developer.android.com/guide/topics/ui/notifiers/notifications.html</a></li> |
| <a name="resources13"/><li>Application Resources: <a href="http://code.google.com/android/reference/available-resources.html">http://code.google.com/android/reference/available-resources.html</a></li> |
| <a name="resources14"/><li>Status Bar icon style guide: <a href="http://developer.android.com/guide/practices/ui_guidelines/icon_design.html#statusbarstructure">http://developer.android.com/guide/practices/ui_guideline /icon_design.html#statusbarstructure</a></li> |
| <a name="resources15"/><li>Search Manager: <a href="http://developer.android.com/reference/android/app/SearchManager.html">http://developer.android.com/reference/android/app/SearchManager.html</a></li> |
| <a name="resources16"/><li>Toasts: <a href="http://developer.android.com/reference/android/widget/Toast.html">http://developer.android.com/reference/android/widget/Toast.html</a></li> |
| <a name="resources17"/><li>Live Wallpapers: <a href="http://developer.android.com/resources/articles/live-wallpapers.html">http://developer.android.com/resources/articles/live-wallpapers.html</a></li> |
| <a name="resources18"/><li>Apps for Android: <a href="http://code.google.com/p/apps-for-android">http://code.google.com/p/apps-for-android</a></li> |
| <a name="resources19"/><li>Reference tool documentation (for adb, aapt, ddms): <a href="http://developer.android.com/guide/developing/tools/index.html">http://developer.android.com/guide/developing/tools/index.html</a></li> |
| <a name="resources20"/><li>Android apk file description: <a href="http://developer.android.com/guide/topics/fundamentals.html">http://developer.android.com/guide/topics/fundamentals.html</a></li> |
| <a name="resources21"/><li>Manifest files: <a href="http://developer.android.com/guide/topics/manifest/manifest-intro.html">http://developer.android.com/guide/topics/manifest/manifest-intro.html</a></li> |
| <a name="resources22"/><li>Monkey testing tool: <a href="http://developer.android.com/guide/developing/tools/monkey.html">http://developer.android.com/guide/developing/tools/monkey.html</a></li> |
| <a name="resources23"/><li>Supporting Multiple Screens: <a href="http://developer.android.com/guide/practices/screens_support.html">http://developer.android.com/guide/practices/screens_support.html</a></li> |
| <a name="resources24"/><li>android.content.res.Configuration: <a href="http://developer.android.com/reference/android/content/res/Configuration.html">http://developer.android.com/reference/android/content/res/Configuration.html</a></li> |
| <a name="resources25"/><li>android.util.DisplayMetrics: <a href="http://developer.android.com/reference/android/util/DisplayMetrics.html">http://developer.android.com/reference/android/util/DisplayMetrics.html</a></li> |
| <a name="resources26"/><li>android.hardware.Camera: <a href="http://developer.android.com/reference/android/hardware/Camera.html">http://developer.android.com/reference/android/hardware/Camera.html</a></li> |
| <a name="resources27"/><li>Sensor coordinate space: <a href="http://developer.android.com/reference/android/hardware/SensorEvent.html">http://developer.android.com/reference/android/hardware/SensorEvent.html</a></li> |
| <a name="resources28"/><li>Android Security and Permissions reference: <a href="http://developer.android.com/guide/topics/security/security.html">http://developer.android.com/guide/topics/security/security.html</a></li> |
| <a name="resources29"/><li>Bluetooth API: <a href="http://developer.android.com/reference/android/bluetooth/package-summary.html">http://developer.android.com/reference/android/bluetooth/package-summary.html</a></li> |
| </ol> |
| <p>Many of these resources are derived directly or indirectly from the Android |
| 2.1 SDK, and will be functionally identical to the information in that SDK's |
| documentation. In any cases where this Compatibility Definition or the |
| Compatibility Test Suite disagrees with the SDK documentation, the SDK |
| documentation is considered authoritative. Any technical details provided in |
| the references included above are considered by inclusion to be part of this |
| Compatibility Definition.</p> |
| |
| <h2>3. Software</h2> |
| <p>The Android platform includes a set of managed APIs, a set of native APIs, |
| and a body of so-called "soft" APIs such as the Intent system and |
| web-application APIs. This section details the hard and soft APIs that are |
| integral to compatibility, as well as certain other relevant technical and |
| user interface behaviors. Device implementations MUST comply with all the |
| requirements in this section.</p> |
| |
| <h3>3.1. Managed API Compatibility</h3> |
| <p>The managed (Dalvik-based) execution environment is the primary vehicle for |
| Android applications. The Android application programming interface (API) is |
| the set of Android platform interfaces exposed to applications running in the |
| managed VM environment. Device implementations MUST provide complete |
| implementations, including all documented behaviors, of any documented API |
| exposed by the Android 2.1 SDK [<a href="#resources04">Resources, 4</a>].</p> |
| <p>Device implementations MUST NOT omit any managed APIs, alter API interfaces |
| or signatures, deviate from the documented behavior, or include no-ops, except |
| where specifically allowed by this Compatibility Definition.</p> |
| |
| <h3>3.2. Soft API Compatibility</h3> |
| <p>In addition to the managed APIs from Section 3.1, Android also includes a |
| significant runtime-only "soft" API, in the form of such things such as |
| Intents, permissions, and similar aspects of Android applications that cannot |
| be enforced at application compile time. This section details the "soft" APIs |
| and system behaviors required for compatibility with Android 2.1. Device |
| implementations MUST meet all the requirements presented in this section.</p> |
| <h4>3.2.1. Permissions</h4> |
| <p>Device implementers MUST support and enforce all permission constants as |
| documented by the Permission reference page [<a |
| href="#resources05">Resources, 5</a>]. Note that Section 10 lists addtional |
| requirements related to the Android security model.</p> |
| <h4>3.2.2. Build Parameters</h4> |
| <p>The Android APIs include a number of constants on the <code>android.os.Build</code> |
| class [<a href="#resources06">Resources, 6</a>] that are intended to describe |
| the current device. To provide consistent, meaningful values across device |
| implementations, the table below includes additional restrictions on the |
| formats of these values to which device implementations MUST conform.</p> |
| <table> |
| <tbody> |
| <tr> |
| <td><b>Parameter</b></td> |
| <td><b>Comments</b></td> |
| </tr> |
| <tr> |
| <td>android.os.Build.VERSION.RELEASE</td> |
| <td>The version of the currently-executing Android system, in human-readable |
| format. This field MUST have one of the string values defined in [<a |
| href="#resources07">Resources, 7</a>].</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.VERSION.SDK</td> |
| <td>The version of the currently-executing Android system, in a format |
| accessible to third-party application code. For Android 2.1, this field MUST have |
| the integer value 7.</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.VERSION.INCREMENTAL</td> |
| <td>A value chosen by the device implementer designating the specific build of |
| the currently-executing Android system, in human-readable format. This value |
| MUST NOT be re-used for different builds shipped to end users. A typical use |
| of this field is to indicate which build number or source-control change |
| identifier was used to generate the build. There are no requirements on the |
| specific format of this field, except that it MUST NOT be null or the empty |
| string ("").</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.BOARD</td> |
| <td>A value chosen by the device implementer identifying the specific internal |
| hardware used by the device, in human-readable format. A possible use of this |
| field is to indicate the specific revision of the board powering the device. |
| There are no requirements on the specific format of this field, except that it |
| MUST NOT be null or the empty string ("").</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.BRAND</td> |
| <td>A value chosen by the device implementer identifying the name of the |
| company, organization, individual, etc. who produced the device, in |
| human-readable format. A possible use of this field is to indicate the OEM |
| and/or carrier who sold the device. There are no requirements on the specific |
| format of this field, except that it MUST NOT be null or the empty string |
| ("").</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.DEVICE</td> |
| <td>A value chosen by the device implementer identifying the specific |
| configuration or revision of the body (sometimes called "industrial design") |
| of the device. There are no requirements on the specific format of this field, |
| except that it MUST NOT be null or the empty string ("").</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.FINGERPRINT</td> |
| <td>A string that uniquely identifies this build. It SHOULD be reasonably |
| human-readable. It MUST follow this template: |
| <br/><code>$(BRAND)/$(PRODUCT)/$(DEVICE)/$(BOARD):$(VERSION.RELEASE)/$(ID)/$(VERSION.INCREMENTAL):$(TYPE)/$(TAGS)</code><br/> |
| For example: |
| <br/><code>acme/mydevice/generic/generic:2.1-update1/ERC77/3359:userdebug/test-keys</code><br/> |
| The fingerprint MUST NOT include spaces. If other fields included in the |
| template above have spaces, they SHOULD be replaced with the ASCII underscore |
| ("_") character in the fingerprint.</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.HOST</td> |
| <td>A string that uniquely identifies the host the build was built on, in |
| human readable format. There are no requirements on the specific format of |
| this field, except that it MUST NOT be null or the empty string ("").</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.ID</td> |
| <td>An identifier chosen by the device implementer to refer to a specific |
| release, in human readable format. This field can be the same as |
| android.os.Build.VERSION.INCREMENTAL, but SHOULD be a value sufficiently |
| meaningful for end users to distinguish between software builds. There are no |
| requirements on the specific format of this field, except that it MUST NOT be |
| null or the empty string ("").</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.MODEL</td> |
| <td>A value chosen by the device implementer containing the name of the device |
| as known to the end user. This SHOULD be the same name under which the device |
| is marketed and sold to end users. There are no requirements on the specific |
| format of this field, except that it MUST NOT be null or the empty string |
| ("").</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.PRODUCT</td> |
| <td>A value chosen by the device implementer containing the development name |
| or code name of the device. MUST be human-readable, but is not necessarily |
| intended for view by end users. There are no requirements on the specific |
| format of this field, except that it MUST NOT be null or the empty string |
| ("").</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.TAGS</td> |
| <td>A comma-separated list of tags chosen by the device implementer that |
| further distinguish the build. For example, "unsigned,debug". This field MUST |
| NOT be null or the empty string (""), but a single tag (such as "release") is |
| fine.</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.TIME</td> |
| <td>A value representing the timestamp of when the build occurred.</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.TYPE</td> |
| <td>A value chosen by the device implementer specifying the runtime |
| configuration of the build. This field SHOULD have one of the values |
| corresponding to the three typical Android runtime configurations: "user", |
| "userdebug", or "eng".</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.USER</td> |
| <td>A name or user ID of the user (or automated user) that generated the |
| build. There are no requirements on the specific format of this field, except |
| that it MUST NOT be null or the empty string ("").</td> |
| </tr> |
| </tbody> |
| </table> |
| <h4>3.2.3. Intent Compatibility</h4> |
| <p>Android uses Intents to achieve loosely-coupled integration between |
| applications. This section describes requirements related to the Intent |
| patterns that MUST be honored by device implementations. By "honored", it is |
| meant that the device implementer MUST provide an Android Activity or Service |
| that specifies a matching Intent filter and binds to and implements correct |
| behavior for each specified Intent pattern.</p> |
| <h4>3.2.3.1. Core Application Intents</h4> |
| <p>The Android upstream project defines a number of core applications, such as |
| a phone dialer, calendar, contacts book, music player, and so on. Device |
| implementers MAY replace these applications with alternative versions.</p> |
| <p>However, any such alternative versions MUST honor the same Intent patterns |
| provided by the upstream project. For example, if a device contains an |
| alternative music player, it must still honor the Intent pattern issued by |
| third-party applications to pick a song.</p> |
| <p>The following applications are considered core Android system |
| applications:</p> |
| <ul> |
| <li>Desk Clock</li> |
| <li>Browser</li> |
| <li>Calendar</li> |
| <li>Calculator</li> |
| <li>Camera</li> |
| <li>Contacts</li> |
| <li>Email</li> |
| <li>Gallery</li> |
| <li>GlobalSearch</li> |
| <li>Launcher</li> |
| <li>LivePicker (that is, the Live Wallpaper picker application; MAY be omitted |
| if the device does not support Live Wallpapers, per Section 3.8.5.)</li> |
| <li>Messaging (AKA "Mms")</li> |
| <li>Music</li> |
| <li>Phone</li> |
| <li>Settings</li> |
| <li>SoundRecorder</li> |
| </ul> |
| <p>The core Android system applications include various Activity, or Service |
| components that are considered "public". |
| That is, the attribute "android:exported" may be absent, or may have the value |
| "true".</p> |
| <p>For every Activity or Service defined |
| in one of the core Android system apps that is not marked as non-public via an |
| android:exported attribute with the value "false", device implementations MUST |
| include a compontent of the same type implementing the same Intent filter |
| patterns as the core Android system app.</p> |
| <p>In other words, a device implementation MAY replace core Android system |
| apps; however, if it does, the device implementation MUST support all Intent |
| patterns defined by each core Android system app being replaced.</p> |
| <h4>3.2.3.2. Intent Overrides</h4> |
| <p>As Android is an extensible platform, device implementers MUST allow each |
| Intent pattern defined in core system apps to be overridden by third-party |
| applications. The upstream Android open source project allows this by default; |
| device implementers MUST NOT attach special privileges to system applications' |
| use of these Intent patterns, or prevent third-party applications from binding |
| to and assuming control of these patterns. This prohibition specifically |
| includes but is not limited to disabling the "Chooser" user interface which |
| allows the user to select between multiple applications which all handle the |
| same Intent pattern.</p> |
| <div class="cdd-erratum">Note: this section was modified by Erratum EX6580.</div> |
| <h4>3.2.3.3. Intent Namespaces</h4> |
| <p>Device implementers MUST NOT include any Android component that honors any |
| new Intent or Broadcast Intent patterns using an ACTION, CATEGORY, or other |
| key string in the android.* namespace. Device implementers MUST NOT include |
| any Android components that honor any new Intent or Broadcast Intent patterns |
| using an ACTION, CATEGORY, or other key string in a package space belonging to |
| another organization. Device implementers MUST NOT alter or extend any of the |
| Intent patterns used by the core apps listed in Section 3.2.3.1.</p> |
| <p>This prohibition is analogous to that specified for Java language classes |
| in Section 3.6.</p> |
| <h4>3.2.3.4. Broadcast Intents</h4> |
| <p>Third-party applications rely on the platform to broadcast certain Intents |
| to notify them of changes in the hardware or software environment. |
| Android-compatible devices MUST broadcast the public broadcast Intents in |
| response to appropriate system events. Broadcast Intents are described in the |
| SDK documentation.</p> |
| |
| <h3>3.3. Native API Compatibility</h3> |
| <p>Managed code running in Dalvik can call into native code provided in the |
| application .apk file as an ELF .so file compiled for the appropriate device |
| hardware architecture. Device implementations MUST include support for code |
| running in the managed environment to call into native code, using the |
| standard Java Native Interface (JNI) semantics. The following APIs MUST be |
| available to native code:</p> |
| <ul> |
| <li>libc (C library)</li> |
| <li>libm (math library)</li> |
| <li>JNI interface</li> |
| <li>libz (Zlib compression)</li> |
| <li>liblog (Android logging)</li> |
| <li>Minimal support for C++</li> |
| <li>Support for OpenGL, as described below</li> |
| </ul> |
| <p>Device implementations MUST support OpenGL ES 1.0. Devices that lack |
| hardware acceleration MUST implement OpenGL ES 1.0 using a software renderer. |
| Device implementations SHOULD implement as much of OpenGL ES 1.1 as the device |
| hardware supports. Device implementations SHOULD provide an implementation |
| for OpenGL ES 2.0, if the hardware is capable of reasonable performance on |
| those APIs.</p> |
| <p>These libraries MUST be source-compatible (i.e. header compatible) and |
| binary-compatible (for a given processor architecture) with the versions |
| provided in Bionic by the Android Open Source project. Since the Bionic |
| implementations are not fully compatible with other implementations such as |
| the GNU C library, device implementers SHOULD use the Android implementation. |
| If device implementers use a different implementation of these libraries, they |
| MUST ensure header, binary, and behavioral compatibility.</p> |
| <p>Device implementations MUST accurately report the native Application Binary |
| Interface (ABI) supported by the device, via the |
| <code>android.os.Build.CPU_ABI</code> API. The ABI MUST be one of the entries |
| documented in the latest version of the Android NDK, in the file |
| <code>docs/CPU-ARCH-ABIS.txt</code>. Note that additional releases of the |
| Android NDK may introduce support for additional ABIs.</p> |
| <p>Native code compatibility is challenging. For this reason, it should be |
| repeated that device implementers are VERY strongly encouraged to use the |
| upstream implementations of the libraries listed above, to help ensure |
| compatibility.</p> |
| |
| <h3>3.4. Web API Compatibility</h3> |
| <p>Many developers and applications rely on the behavior of the |
| <code>android.webkit.WebView</code> class [<a |
| href="#resources08">Resources, 8</a>] |
| for their user interfaces, so the WebView implementation must be |
| compatible across Android implementations. The Android Open Source |
| implementation uses the WebKit rendering engine to implement the |
| WebView.</p> |
| <p>Because it is not feasible to develop a comprehensive test suite for a web |
| browser, device implementers MUST use the specific upstream build of WebKit in |
| the WebView implementation. Specifically:</p> |
| <ul> |
| <li>WebView MUST use the 530.17 WebKit build from the upstream Android Open |
| Source tree for Android 2.1. This build includes a specific set of functionality |
| and security fixes for the WebView.</li> |
| <li>The user agent string reported by the WebView MUST be in this format:<br/> |
| <code>Mozilla/5.0 (Linux; U; Android $(VERSION); $(LOCALE); $(MODEL) Build/$(BUILD)) AppleWebKit/530.17 (KHTML, like Gecko) Version/4.0 Mobile Safari/530.17</code> |
| <ul> |
| <li>The value of the $(VERSION) string MUST be the same as the value for <code>android.os.Build.VERSION.RELEASE</code></li> |
| <li>The value of the $(LOCALE) string SHOULD follow the ISO conventions for country code and language, and SHOULD refer to the current configured locale of the device</li> |
| <li>The value of the $(MODEL) string MUST be the same as the value for <code>android.os.Build.MODEL</code></li> |
| <li>The value of the $(BUILD) string MUST be the same as the value for <code>android.os.Build.ID</code></li> |
| </ul></li> |
| </ul> |
| <p>Implementations MAY ship a custom user agent string in the standalone |
| Browser application. What's more, the standalone Browser MAY be based on an |
| alternate browser technology (such as Firefox, Opera, etc.) However, even if an |
| alternate Browser application is shipped, the WebView component provided to |
| third-party applications MUST be based on WebKit, as above.</p> |
| <p>The WebView configuration MUST include support for the HTML5 database, |
| application cache, and geolocation APIs [<a href="#resources09">Resources, |
| 9</a>]. The WebView MUST include support for |
| the HTML5 <code><video></code> tag in |
| some form. The standalone Browser application (whether based on the upstream |
| WebKit Browser application or a third-party replacement) MUST include support |
| for the same HTML5 features just listed for WebView.</p> |
| |
| <h3>3.5. API Behavioral Compatibility</h3> |
| <p>The behaviors of each of the API types (managed, soft, native, and web) |
| must be consistent with the preferred implementation of the upstream Android |
| open-source project [<a href="#resources03">Resources, 3</a>]. Some specific areas |
| of compatibility are:</p> |
| <ul> |
| <li>Devices MUST NOT change the behavior or meaning of a standard Intent</li> |
| <li>Devices MUST NOT alter the lifecycle or lifecycle semantics of a particular type of system component (such as Service, Activity, ContentProvider, etc.)</li> |
| <li>Devices MUST NOT change the semantics of a particular permission</li> |
| </ul> |
| <p>The above list is not comprehensive, and the onus is on device implementers |
| to ensure behavioral compatibility. For this reason, device implementers |
| SHOULD use the source code available via the Android Open Source Project where |
| possible, rather than re-implement significant parts of the system.</p> |
| <p>The Compatibility Test Suite (CTS) tests significant portions of the |
| platform for behavioral compatibility, but not all. It is the responsibility |
| of the implementer to ensure behavioral compatibility with the Android Open |
| Source Project.</p> |
| |
| <h3>3.6. API Namespaces</h3> |
| <p>Android follows the package and class namespace conventions defined by the |
| Java programming language. To ensure compatibility with third-party |
| applications, device implementers MUST NOT make any prohibited modifications |
| (see below) to these package namespaces:</p> |
| <ul> |
| <li>java.*</li> |
| <li>javax.*</li> |
| <li>sun.*</li> |
| <li>android.*</li> |
| <li>com.android.*</li> |
| </ul> |
| <p>Prohibited modifications include:</p> |
| <ul> |
| <li>Device implementations MUST NOT modify the publicly exposed APIs on the |
| Android platform by changing any method or class signatures, or by removing |
| classes or class fields.</li> |
| <li>Device implementers MAY modify the underlying implementation of the APIs, |
| but such modifications MUST NOT impact the stated behavior and Java-language |
| signature of any publicly exposed APIs.</li> |
| <li>Device implementers MUST NOT add any publicly exposed elements (such as |
| classes or interfaces, or fields or methods to existing classes or interfaces) |
| to the APIs above.</li> |
| </ul> |
| <p>A "publicly exposed element" is any construct which is not decorated with |
| the "@hide" marker in the upstream Android source code. In other words, device |
| implementers MUST NOT expose new APIs or alter existing APIs in the namespaces |
| noted above. Device implementers MAY make internal-only modifications, but |
| those modifications MUST NOT be advertised or otherwise exposed to |
| developers.</p> |
| <p>Device implementers MAY add custom APIs, but any such APIs MUST NOT be in a |
| namespace owned by or referring to another organization. For instance, device |
| implementers MUST NOT add APIs to the com.google.* or similar namespace; only |
| Google may do so. Similarly, Google MUST NOT add APIs to other companies' |
| namespaces.</p> |
| <p>If a device implementer proposes to improve one of the package namespaces |
| above (such as by adding useful new functionality to an existing API, or |
| adding a new API), the implementer SHOULD visit source.android.com and begin |
| the process for contributing changes and code, according to the information on |
| that site.</p> |
| <p>Note that the restrictions above correspond to standard conventions for |
| naming APIs in the Java programming language; this section simply aims to |
| reinforce those conventions and make them binding through inclusion in this |
| compatibility definition.</p> |
| |
| <h3>3.7. Virtual Machine Compatibility</h3> |
| <p>Device implementations MUST support the full Dalvik Executable (DEX) |
| bytecode specification and Dalvik Virtual Machine semantics [<a |
| href="#resources10">Resources, 10</a>].</p> |
| <p>Device implementations MUST configure Dalvik to allocate at least 16MB of |
| memory to each application on devices with screens classified as medium- or |
| low-density. Device implementations MUST configure Dalvik to allocate at least |
| 24MB of memory to each application on devices with screens classified as |
| high-density. Note that device implementations MAY allocate more memory than |
| these figures, but are not required to.</p> |
| |
| <h3>3.8. User Interface Compatibility</h3> |
| <p>The Android platform includes some developer APIs that allow developers to |
| hook into the system user interface. Device implementations MUST incorporate |
| these standard UI APIs into custom user interfaces they develop, as explained |
| below.</p> |
| <h4>3.8.1. Widgets</h4> |
| <p>Android defines a component type and corresponding API and lifecycle that |
| allows applications to expose an "AppWidget" to the end user [<a |
| href="#resources11">Resources, 11</a>]. |
| The Android Open Source reference release includes a Launcher application that |
| includes user interface elements allowing the user to add, view, and remove |
| AppWidgets from the home screen.</p> |
| <p>Device implementers MAY substitute an alternative to the reference Launcher |
| (i.e. home screen). Alternative Launchers SHOULD include built-in support for |
| AppWidgets, and expose user interface elements to add, configure, view, and remove |
| AppWidgets directly within the Launcher. Alternative Launchers MAY omit these |
| user interface elements; however, if they are omitted, the device implementer |
| MUST provide a separate application accessible from the Launcher that allows |
| users to add, configure, view, and remove AppWidgets.</p> |
| <h4>3.8.2. Notifications</h4> |
| <p>Android includes APIs that allow developers to notify users of notable |
| events [<a href="#resources12">Resources, 12</a>]. Device implementers MUST provide support for each |
| class of notification so defined; specifically: sounds, vibration, light and |
| status bar.</p> |
| <p>Additionally, the implementation MUST correctly render all resources |
| (icons, sound files, etc.) provided for in the APIs [<a |
| href="#resources13">Resources, 13</a>], or in the |
| Status Bar icon style guide [<a href="#resources14">Resources, 14</a>]. Device implementers MAY provide |
| an alternative user experience for notifications than that provided by the |
| reference Android Open Source implementation; however, such alternative |
| notification systems MUST support existing notification resources, as |
| above.</p> |
| <h4>3.8.3. Search</h4> |
| <p>Android includes APIs [<a href="#resources15">Resources, 15</a>] that allow developers to incorporate |
| search into their applications, and expose their application's data into the |
| global system search. Generally speaking, this functionality consists of a |
| single, system-wide user interface that allows users to enter queries, |
| displays suggestions as users type, and displays results. The Android APIs |
| allow developers to reuse this interface to provide search within their own |
| apps, and allow developers to supply results to the common global search user |
| interface.</p> |
| <p>Device implementations MUST include a single, shared, system-wide search |
| user interface capable of real-time suggestions in response to user input. |
| Device implementations MUST implement the APIs that allow developers to reuse |
| this user interface to provide search within their own applications. Device |
| implementations MUST implement the APIs that allow third-party applications to |
| add suggestions to the search box when it is run in global search mode. If no |
| third-party applications are installed that make use of this functionality, |
| the default behavior SHOULD be to display web search engine results and |
| suggestions.</p> |
| <p>Device implementations MAY ship alternate search user interfaces, but |
| SHOULD include a hard or soft dedicated search button, that can be used at any |
| time within any app to invoke the search framework, with the behavior provided |
| for in the API documentation.</p> |
| <h4>3.8.4. Toasts</h4> |
| <p>Applications can use the "Toast" API (defined in [<a |
| href="#resources16">Resources, 16</a>]) to |
| display short non-modal strings to the end user, that disappear after a brief |
| period of time. Device implementations MUST display Toasts from applications |
| to end users in some high-visibility manner.</p> |
| <h4>3.8.5. Live Wallpapers</h4> |
| <p>Android defines a component type and corresponding API and lifecycle that |
| allows applications to expose one or more "Live Wallpapers" to the end user |
| [<a href="#resources17">Resources, 17</a>]. Live Wallpapers are animations, |
| patterns, or similar images with limited input capabilities that display as a |
| wallpaper, behind other applications.</p> |
| <p>Hardware is considered capable of reliably running live wallpapers if it |
| can run all live wallpapers, with no limitations on functionality, at a |
| reasonable framerate with no adverse affects on other applications. If |
| limitations in the hardware cause wallpapers and/or applications to crash, |
| malfunction, consume excessive CPU or battery power, or run at unacceptably |
| low frame rates, the hardware is considered incapable of running live |
| wallpaper. As an example, some live wallpapers may use an Open GL 1.0 or 2.0 |
| context to render their content. Live wallpaper will not run reliably on |
| hardware that does not support multiple OpenGL contexts because the live |
| wallpaper use of an OpenGL context may conflict with other applications that |
| also use an OpenGL context. </p> |
| <p>Device implemenations capable of running live wallpapers reliably as |
| described above SHOULD implement live wallpapers. Device implementations |
| determined to not run live wallpapers reliably as described above MUST NOT |
| implement live wallpapers.</p> |
| |
| <h2>4. Reference Software Compatibility</h2> |
| <p>Device implementers MUST test implementation compatibility using the |
| following open-source applications:</p> |
| <ul> |
| <li>Calculator (included in SDK)</li> |
| <li>Lunar Lander (included in SDK)</li> |
| <li>The "Apps for Android" applications [<a href="#resources18">Resources, 18</a>].</li> |
| </ul> |
| <p>Each app above MUST launch and behave correctly on the implementation, for |
| the implementation to be considered compatible.</p> |
| <p>Additionally, device implementations MUST test each menu item (including all |
| sub-menus) of each of these smoke-test applications:</p> |
| <ul> |
| <li>ApiDemos (included in SDK)</li> |
| <li>ManualSmokeTests (included in CTS)</li> |
| </ul> |
| <p>Each test case in the applications above MUST run correctly on the device |
| implementation.</p> |
| |
| <h2>5. Application Packaging Compatibility</h2> |
| <p>Device implementations MUST install and run Android ".apk" files as |
| generated by the "aapt" tool included in the official Android SDK [<a |
| href="#resources19">Resources, 19</a>].</p> |
| <p>Devices implementations MUST NOT extend either the .apk [<a |
| href="#resources20">Resources, 20</a>], Android Manifest [<a |
| href="#resources21">Resources, 21</a>], |
| or Dalvik bytecode [<a href="#resources10">Resources, 10</a>] formats in such |
| a way that would prevent those files from |
| installing and running correctly on other compatible devices. Device |
| implementers SHOULD use the reference upstream implementation of Dalvik, and |
| the reference implementation's package management system.</p> |
| |
| <h2>6. Multimedia Compatibility</h2> |
| <p>Device implemenations MUST support the following multimedia codecs. All of |
| these codecs are provided as software implementations in the preferred Android |
| implementation from the Android Open Source Project.</p> |
| <p>Please note that neither Google nor the Open Handset Alliance make any |
| representation that these codecs are unencumbered by third-party patents. |
| Those intending to use this source code in hardware or software products are |
| advised that implementations of this code, including in open source software |
| or shareware, may require patent licenses from the relevant patent |
| holders.</p> |
| <table><tbody> |
| <tr> |
| <td rowspan="11"><b>Audio</b></td> |
| </tr> |
| <tr> |
| <td><b>Name</b></td> |
| <td><b>Encoder</b></td> |
| <td><b>Decoder</b></td> |
| <td><b>Details</b></td> |
| <td><b>File/Container Format</b></td> |
| </tr> |
| <tr> |
| <td>AAC LC/LTP</td> |
| <td> </td> |
| <td>X</td> |
| <td rowspan="3">Mono/Stereo content in any combination of standard bit rates up to 160 kbps and sampling rates between 8 to 48kHz</td> |
| <td rowspan="3">3GPP (.3gp) and MPEG-4 (.mp4, .m4a). No support for raw AAC (.aac)</td> |
| </tr> |
| <tr> |
| <td>HE-AACv1 (AAC+)</td> |
| <td> </td> |
| <td>X</td> |
| </tr> |
| <tr> |
| <td>HE-AACv2 (enhanced AAC+)</td> |
| <td> </td> |
| <td>X</td> |
| </tr> |
| <tr> |
| <td>AMR-NB</td> |
| <td>X</td> |
| <td>X</td> |
| <td>4.75 to 12.2 kbps sampled @ 8kHz</td> |
| <td>3GPP (.3gp)</td> |
| </tr> |
| <tr> |
| <td>AMR-WB</td> |
| <td> </td> |
| <td>X</td> |
| <td>9 rates from 6.60 kbit/s to 23.85 kbit/s sampled @ 16kHz</td> |
| <td>3GPP (.3gp)</td> |
| </tr> |
| <tr> |
| <td>MP3</td> |
| <td> </td> |
| <td>X</td> |
| <td>Mono/Stereo 8-320Kbps constant (CBR) or variable bit-rate (VBR)</td> |
| <td>MP3 (.mp3)</td> |
| </tr> |
| <tr> |
| <td>MIDI</td> |
| <td> </td> |
| <td>X</td> |
| <td>MIDI Type 0 and 1. DLS Version 1 and 2. XMF and Mobile XMF. Support for ringtone formats RTTTL/RTX, OTA, and iMelody</td> |
| <td>Type 0 and 1 (.mid, .xmf, .mxmf). Also RTTTL/RTX (.rtttl, .rtx), OTA (.ota), and iMelody (.imy)</td> |
| </tr> |
| <tr> |
| <td>Ogg Vorbis</td> |
| <td> </td> |
| <td>X</td> |
| <td> </td> |
| <td>Ogg (.ogg)</td> |
| </tr> |
| <tr> |
| <td>PCM</td> |
| <td> </td> |
| <td>X</td> |
| <td>8- and 16-bit linear PCM (rates up to limit of hardware)</td> |
| <td>WAVE (.wav)</td> |
| </tr> |
| <tr> |
| <td rowspan="5"><b>Image</b></td> |
| </tr> |
| <tr> |
| <td>JPEG</td> |
| <td>X</td> |
| <td>X</td> |
| <td>base+progressive</td> |
| <td> </td> |
| </tr> |
| <tr> |
| <td>GIF</td> |
| <td> </td> |
| <td>X</td> |
| <td> </td> |
| <td> </td> |
| </tr> |
| <tr> |
| <td>PNG</td> |
| <td>X</td> |
| <td>X</td> |
| <td> </td> |
| <td> </td> |
| </tr> |
| <tr> |
| <td>BMP</td> |
| <td> </td> |
| <td>X</td> |
| <td> </td> |
| <td> </td> |
| </tr> |
| <tr> |
| <td rowspan="4"><b>Video</b></td> |
| </tr> |
| <tr> |
| <td>H.263</td> |
| <td>X</td> |
| <td>X</td> |
| <td> </td> |
| <td>3GPP (.3gp) files</td> |
| </tr> |
| <tr> |
| <td>H.264</td> |
| <td> </td> |
| <td>X</td> |
| <td> </td> |
| <td>3GPP (.3gp) and MPEG-4 (.mp4) files</td> |
| </tr> |
| <tr> |
| <td>MPEG4 Simple Profile</td> |
| <td> </td> |
| <td>X</td> |
| <td> </td> |
| <td>3GPP (.3gp) file</td> |
| </tr> |
| </tbody> |
| </table> |
| <p>Note that the table above does not list specific bitrate requirements for |
| most video codecs. The reason for this is that in practice, current device |
| hardware does not necessarily support bitrates that map exactly to the |
| required bitrates specified by the relevant standards. Instead, device |
| implementations SHOULD support the highest bitrate practical on the hardware, |
| up to the limits defined by the specifications.</p> |
| |
| <h2>7. Developer Tool Compatibility</h2> |
| <p>Device implemenations MUST support the Android Developer Tools provided in |
| the Android SDK. Specifically, Android-compatible devices MUST be compatible |
| with:</p> |
| <ul> |
| <li><b>Android Debug Bridge (known as adb)</b> [<a href="#resources19">Resources, 19</a>]<br/> |
| Device implementations MUST support all <code>adb</code> functions as |
| documented in the Android SDK. The device-side <code>adb</code> daemon SHOULD |
| be inactive by default, but there MUST be a user-accessible mechanism to turn |
| on the Android Debug Bridge.</li> |
| <li><b>Dalvik Debug Monitor Service (known as ddms)</b> [<a href="#resources19">Resources, 19</a>]<br/> |
| Device implementations MUST support all <code>ddms</code> features as documented in the |
| Android SDK. As <code>ddms</code> uses <code>adb</code>, support for |
| <code>ddms</code> SHOULD be inactive by default, |
| but MUST be supported whenever the user has activated the Android Debug |
| Bridge, as above.</li> |
| <li><b>Monkey</b> [<a href="#resources22">Resources, 22</a>]<br/> |
| Device implementations MUST include the Monkey framework, and make it |
| available for applications to use.</li> |
| </ul> |
| |
| <h2>8. Hardware Compatibility</h2> |
| <p>Android is intended to support device implementers creating innovative form |
| factors and configurations. At the same time Android developers expect |
| certain hardware, sensors and APIs across all Android device. This section |
| lists the hardware features that all Android 2.1 compatible devices must |
| support.</p> |
| <p>If a device includes a particular hardware component that has a |
| corresponding API for third-party developers, the device implementation MUST |
| implement that API as defined in the Android SDK documentation. If an API in |
| the SDK interacts with a hardware component that is stated to be optional and the device |
| implementation does not possess that component:</p> |
| <ul> |
| <li>class definitions for the component's APIs MUST be present</li> |
| <li>the API's behaviors MUST be implemented as no-ops in some reasonable fashion</li> |
| <li>API methods MUST return null values where permitted by the SDK documentation</li> |
| <li>API methods MUST return no-op implementations of classes where null values are not permitted by the SDK documentation</li> |
| </ul> |
| <p>A typical example of a scenario where these requirements apply is the |
| telephony API: even on non-phone devices, these APIs must be implemented as |
| reasonable no-ops.</p> |
| <p>Device implementations MUST accurate report accurate hardware configuration |
| information via the <code>getSystemAvailableFeatures()</code> and |
| <code>hasSystemFeature(String)</code> methods on the |
| <code>android.content.pm.PackageManager</code> class.</p> |
| |
| <h3>8.1. Display</h3> |
| <p>Android 2.1 includes facilities that perform certain automatic scaling and |
| transformation operations under some circumstances, to ensure that third-party |
| applications run reasonably well on a variety of hardware configurations [<a |
| href="#resources23">Resources, 23</a>]. Devices MUST properly implement these |
| behaviors, as detailed in this section.</p> |
| <p>For Android 2.1, this are the most common display configurations:</p> |
| <table><tbody> |
| <tr> |
| <td>Screen Type</td> |
| <td>Width (Pixels)</td> |
| <td>Height (Pixels)</td> |
| <td>Diagonal Length Range (inches)</td> |
| <td>Screen Size Group</td> |
| <td>Screen Density Group</td> |
| </tr> |
| <tr> |
| <td>QVGA</td> |
| <td>240</td> |
| <td>320</td> |
| <td>2.6 - 3.0</td> |
| <td>Small</td> |
| <td>Low</td> |
| </tr> |
| <tr> |
| <td>WQVGA</td> |
| <td>240</td> |
| <td>400</td> |
| <td>3.2 - 3.5</td> |
| <td>Normal</td> |
| <td>Low</td> |
| </tr> |
| <tr> |
| <td>FWQVGA</td> |
| <td>240</td> |
| <td>432</td> |
| <td>3.5 - 3.8</td> |
| <td>Normal</td> |
| <td>Low</td> |
| </tr> |
| <tr> |
| <td>HVGA</td> |
| <td>320</td> |
| <td>480</td> |
| <td>3.0 - 3.5</td> |
| <td>Normal</td> |
| <td>Medium</td> |
| </tr> |
| <tr> |
| <td>WVGA</td> |
| <td>480</td> |
| <td>800</td> |
| <td>3.3 - 4.0</td> |
| <td>Normal</td> |
| <td>High</td> |
| </tr> |
| <tr> |
| <td>FWVGA</td> |
| <td>480</td> |
| <td>854</td> |
| <td>3.5 - 4.0</td> |
| <td>Normal</td> |
| <td>High</td> |
| </tr> |
| <tr> |
| <td>WVGA </td> |
| <td>480 </td> |
| <td>800 </td> |
| <td>4.8 - 5.5 </td> |
| <td>Large </td> |
| <td>Medium</td> |
| </tr> |
| <tr> |
| <td>FWVGA</td> |
| <td>480</td> |
| <td>854</td> |
| <td>5.0 - 5.8</td> |
| <td>Large</td> |
| <td>Medium</td> |
| </tr> |
| </tbody></table> |
| |
| <p>Device implementations corresponding to one of the standard configurations |
| above MUST be configured to report the indicated screen size to applications |
| via the <code>android.content.res.Configuration</code> [<a href="#resources24">Resources, |
| 24</a>] class.</p> |
| <p>Some .apk packages have manifests that do not identify them as supporting a |
| specific density range. When running such applications, the following |
| constraints apply:</p> |
| <ul> |
| <li>Device implementations MUST interpret resources in a .apk that lack a |
| density qualifier as defaulting to "medium" (known as "mdpi" in the SDK |
| documentation.)</li> |
| <li>When operating on a "low" density screen, device implementations MUST |
| scale down medium/mdpi assets by a factor of 0.75.</li> |
| <li>When operating on a "high" density screen, device implementations MUST |
| scale up medium/mdpi assets by a factor of 1.5.</li> |
| <li>Device implementations MUST NOT scale assets within a density range, and |
| MUST scale assets by exactly these factors between density ranges.</li> |
| </ul> |
| |
| <h4>8.1.2. Non-Standard Display Configurations</h4> |
| <p>Display configurations that do not match one of the standard configurations |
| listed in Section 8.1.1 require additional consideration and work to be |
| compatible. Device implementers MUST contact Android Compatibility Team as |
| provided for in Section 12 to obtain classifications for screen-size bucket, |
| density, and scaling factor. When provided with this information, device |
| implementations MUST implement them as specified.</p> |
| <p>Note that some display configurations (such as very large or very small |
| screens, and some aspect ratios) are fundamentally incompatible with Android |
| 2.1; therefore device implementers are encouraged to contact Android |
| Compatibility Team as early as possible in the development process.</p> |
| <h4>8.1.3. Display Metrics</h4> |
| <p>Device implementations MUST report correct valuesfor all display metrics |
| defined in <code>android.util.DisplayMetrics</code> [<a |
| href="#resources25">Resources, 25</a>].</p> |
| |
| <h3>8.2. Keyboard</h3> |
| <p>Device implementations:</p> |
| <ul> |
| <li>MUST include support for the Input Management Framework (which allows third party developers to create Input Management Engines -- i.e. soft keyboard) as detailed at developer.android.com</li> |
| <li>MUST provide at least one soft keyboard implementation (regardless of whether a hard keyboard is present)</li> |
| <li>MAY include additional soft keyboard implementations</li> |
| <li>MAY include a hardware keyboard</li> |
| <li>MUST NOT include a hardware keyboard that does not match one of the |
| formats specified in <code>android.content.res.Configuration.keyboard</code> |
| [<a href="#resources24">Resources, 24</a>] (that is, QWERTY, or 12-key)</li> |
| </ul> |
| <h3>8.3. Non-touch Navigation</h3> |
| <p>Device implementations:</p> |
| <ul> |
| <li>MAY omit a non-touch navigation options (that is, may omit a trackball, d-pad, or wheel)</li> |
| <li>MUST report the correct value for |
| <code>android.content.res.Configuration.navigation</code> [<a href="#resources24">Resources, 24</a>]</li> |
| </ul> |
| <h3>8.4. Screen Orientation</h3> |
| <p>Compatible devices MUST support dynamic orientation by applications to |
| either portrait or landscape screen orientation. That is, the device must |
| respect the application's request for a specific screen orientation. Device |
| implementations MAY select either portrait or landscape orientation as the |
| default.</p> |
| <p>Devices MUST report the correct value for the device's current orientation, |
| whenever queried via the android.content.res.Configuration.orientation, |
| android.view.Display.getOrientation(), or other APIs.</p> |
| |
| <h3>8.5. Touchscreen input</h3> |
| <p>Device implementations:</p> |
| <ul> |
| <li>MUST have a touchscreen</li> |
| <li>MAY have either capacative or resistive touchscreen</li> |
| <li>MUST report the value of <code>android.content.res.Configuration</code> |
| [<a href="#resources24">Resources, 24</a>] |
| reflecting corresponding to the type of the specific touchscreen on the |
| device</li> |
| </ul> |
| |
| <h3>8.6. USB</h3> |
| <p>Device implementations:</p> |
| <ul> |
| <li>MUST implement a USB client, connectable to a USB host with a standard |
| USB-A port</li> |
| <li>MUST implement the Android Debug Bridge over USB (as described in Section |
| 7)</li> |
| <li>MUST implement the USB mass storage specification, to allow a host |
| connected to the device to access the contents of the /sdcard volume </li> |
| <li>SHOULD use the micro USB form factor on the device side</li> |
| <li>MAY include a non-standard port on the device side, but if so MUST ship |
| with a cable capable of connecting the custom pinout to standard USB-A |
| port</li> |
| </ul> |
| |
| <h3>8.7. Navigation keys</h3> |
| <p>The Home, Menu and Back functions are essential to the Android navigation |
| paradigm. Device implementations MUST make these functions available to the |
| user at all times, regardless of application state. These functions SHOULD be |
| implemented via dedicated buttons. They MAY be implemented using software, |
| gestures, touch panel, etc., but if so they MUST be always accessible and not |
| obscure or interfere with the available application display area.</p> |
| <p>Device implementers SHOULD also provide a dedicated search key. Device |
| implementers MAY also provide send and end keys for phone calls.</p> |
| |
| <h3>8.8. Wireless Data Networking</h3> |
| <p>Device implementations MUST include support for wireless high-speed data |
| networking. Specifically, device implementations MUST include support for at |
| least one wireless data standard capable of 200Kbit/sec or greater. Examples of |
| technologies that satisfy this requirement include EDGE, HSPA, EV-DO, 802.11g, etc.</p> |
| <p>If a device implementation includes a particular modality for which the |
| Android SDK includes an API (that is, WiFi, GSM, or CDMA), the implementation |
| MUST support the API.</p> |
| <p>Devices MAY implement more than one form of wireless data connectivity. |
| Devices MAY implement wired data connectivity (such as Ethernet), but MUST |
| nonetheless include at least one form of wireless connectivity, as above.</p> |
| <h3>8.9. Camera</h3> |
| <p>Device implementations MUST include a camera. The included camera:</p> |
| <ul> |
| <li>MUST have a resolution of at least 2 megapixels</li> |
| <li>SHOULD have either hardware auto-focus, or software auto-focus implemented |
| in the camera driver (transparent to application software)</li> |
| <li>MAY have fixed-focus or EDOF (extended depth of field) hardware</li> |
| <li>MAY include a flash. If the Camera includes a flash, the flash lamp MUST |
| NOT be lit while an android.hardware.Camera.PreviewCallback instance has been |
| registered on a Camera preview surface, unless the application has explicitly |
| enabled the flash by enabling the <code>FLASH_MODE_AUTO</code> or |
| <code>FLASH_MODE_ON</code> attributes of a <code>Camera.Parameters</code> |
| object. Note that this constraint does not apply to the device's built-in |
| system camera application, but only to third-party applications using |
| <code>Camera.PreviewCallback</code>.</li> |
| </ul> |
| <p>Device implementations MUST implement the following behaviors for the |
| camera-related APIs:</p> |
| <ol> |
| <li>If an application has never called |
| android.hardware.Camera.Parameters.setPreviewFormat(int), then the device MUST |
| use android.hardware.PixelFormat.YCbCr_420_SP for preview data provided to |
| application callbacks.</li> |
| <li>If an application registers an android.hardware.Camera.PreviewCallback |
| instance and the system calls the onPreviewFrame() method when the preview |
| format is YCbCr_420_SP, the data in the byte[] passed into onPreviewFrame() |
| must further be in the NV21 encoding format. (This is the format used natively |
| by the 7k hardware family.) That is, NV21 MUST be the default.</li> |
| </ol> |
| <p>Device implementations MUST implement the full Camera API included in the |
| Android 2.1 SDK documentation [<a href="#resources26">Resources, 26</a>]), |
| regardless of whether the device includes hardware autofocus or other |
| capabilities. For instance, cameras that lack autofocus MUST still call any |
| registered <code>android.hardware.Camera.AutoFocusCallback</code> instances (even though |
| this has no relevance to a non-autofocus camera.)</p> |
| <p>Device implementations MUST recognize and honor each parameter name defined |
| as a constant on the <code>android.hardware.Camera.Parameters</code> class, if the |
| underlying hardware supports the feature. If the device hardware does not |
| support a feature, the API must behave as documented. Conversely, Device |
| implementations MUST NOT honor or recognize string constants passed |
| to the <code>android.hardware.Camera.setParameters()</code> method other than |
| those documented as constants on the |
| <code>android.hardware.Camera.Parameters</code>, unless the constants are |
| prefixed with a string indicating the name of the device implementer. That is, |
| device implementations MUST support all standard Camera parameters if the |
| hardware allows, and MUST NOT support custom Camera parameter types unless |
| the parameter names are clearly indicated via a string prefix to be non-standard.</p> |
| |
| <h3>8.10. Accelerometer</h3> |
| <p>Device implementations MUST include a 3-axis accelerometer and MUST be able |
| to deliver events at 50 Hz or greater. The coordinate system used by the |
| accelerometer MUST comply with the Android sensor coordinate system as detailed |
| in the Android APIs (see [<a href="#resources27">Resources, 27</a>]).</p> |
| |
| <h3>8.11. Compass</h3> |
| <p>Device implementations MUST include a 3-axis compass and MUST be able to |
| deliver events 10 Hz or greater. The coordinate system used by the compass |
| MUST comply with the Android sensor coordinate system as defined in the Android |
| API (see [<a href="#resources27">Resources, 27</a>]).</p> |
| |
| <h3>8.12. GPS</h3> |
| <p>Device implementations MUST include a GPS, and SHOULD include some form of |
| "assisted GPS" technique to minimize GPS lock-on time.</p> |
| |
| <h3>8.13. Telephony</h3> |
| <p>Android 2.1 MAY be used on devices that do not include telephony hardware. |
| That is, Android 2.1 is compatible with devices that are not phones. |
| However, if a device implementation does include GSM or CDMA telephony, it |
| MUST implement the full support for the API for that technology. Device |
| implementations that do not include telephony hardware MUST implement the full |
| APIs as no-ops.</p> |
| <p>See also Section 8.8, Wireless Data Networking.</p> |
| |
| <h3>8.14. Memory and Storage</h3> |
| <p>Device implementations MUST have at least 92MB of memory available to the |
| kernel and userspace. The 92MB MUST be in addition to any memory dedicated to |
| hardware components such as radio, memory, and so on that is not under the |
| kernel's control.</p> |
| <p>Device implementations MUST have at least 150MB of non-volatile storage |
| available for user data. That is, the <code>/data</code> partition must be at |
| least 150MB.</p> |
| <div class="cdd-erratum">Note: this section was modified by Erratum EX6580.</div> |
| |
| <h3>8.15. Application Shared Storage</h3> |
| <p>Device implementations MUST offer shared storage for applications. The |
| shared storage provided MUST be at least 2GB in size.</p> |
| <p>Device implementations MUST be configured with shared storage mounted by |
| default, "out of the box". If the shared storage is not mounted on the Linux |
| path <code>/sdcard</code>, then the device MUST include a Linux symbolic link |
| from <code>/sdcard</code> to the actual mount point.</p> |
| <p>Device implementations MUST enforce as documented the |
| <code>android.permission.WRITE_EXTERNAL_STORAGE</code> permission on this |
| shared storage. Shared storage MUST otherwise be writable by any application |
| that obtains that permission.</p> |
| <p>Device implementations MAY have hardware for user-accessible removable |
| storage, such as a Secure Digital card. Alternatively, device implementations |
| MAY allocate internal (non-removable) storage as shared storage for apps.</p> |
| <p>Regardless of the form of shared storage used, the shared storage MUST |
| implement USB mass storage, as described in Section 8.6. As shipped out of the |
| box, the shared storage MUST be mounted with the FAT filesystem.</p> |
| <p>It is illustrative to consider two common examples. If a device |
| implementation includes an SD card slot to satisfy the shared storage |
| requirement, a FAT-formatted SD card 2GB in size or larger MUST be included |
| with the device as sold to users, and MUST be mounted by default. |
| Alternatively, if a device implementation uses internal fixed storage to |
| satisfy this requirement, that storage MUST be 2GB in size or larger and |
| mounted on <code>/sdcard</code> (or <code>/sdcard</code> MUST be a symbolic |
| link to the physical location if it is mounted elsewhere.)</p> |
| <div class="cdd-erratum">Note: this section was added by Erratum EX6580.</div> |
| |
| <h3>8.16. Bluetooth</h3> |
| <p>Device implementations MUST include a Bluetooth transceiver. Device |
| implementations MUST enable the RFCOMM-based Bluetooth API as described in the |
| SDK documentation [<a href="#resources29">Resources, 29</a>]. Device |
| implementations SHOULD implement relevant Bluetooth profiles, such as A2DP, |
| AVRCP, OBEX, etc. as appropriate for the device.</p> |
| <div class="cdd-erratum">Note: this section was added by Erratum EX6580.</div> |
| |
| <h2>9. Performance Compatibility</h2> |
| <p>One of the goals of the Android Compatibility Program is to enable |
| consistent application experience to consumers. Compatible implementations |
| must ensure not only that applications simply run correctly on the device, but |
| that they do so with reasonable performance and overall good user experience. |
| Device implementations MUST meet the key performance metrics of an Android 2.1 |
| compatible device defined in the table below:</p> |
| <table><tbody><tr> |
| <td><b>Metric</b></td> |
| <td><b>Performance Threshold</b></td> |
| <td><b>Comments</b></td> |
| </tr> |
| <tr> |
| <td>Application Launch Time</td> |
| <td>The following applications should launch within the specified time.<ul> |
| <li>Browser: less than 1300ms</li> |
| <li>MMS/SMS: less than 700ms</li> |
| <li>AlarmClock: less than 650ms</li> |
| </ul></td> |
| <td>The launch time is measured as the total time to |
| complete loading the default activity for the application, including the time |
| it takes to start the Linux process, load the Android package into the Dalvik |
| VM, and call onCreate.</td> |
| </tr> |
| <tr> |
| <td>Simultaneous Applications</td> |
| <td>When multiple applications have been launched, re-launching an |
| already-running application after it has been launched must take less than the |
| original launch time.</td> |
| <td> </td> |
| </tr> |
| </tbody> |
| </table> |
| |
| <h2>10. Security Model Compatibility</h2> |
| <p>Device implementations MUST implement a security model consistent with the |
| Android platform security model as defined in Security and Permissions |
| reference document in the APIs [<a href="#resources28">Resources, 28</a>] in the |
| Android developer documentation. Device implementations MUST support |
| installation of self-signed applications without requiring any additional |
| permissions/certificates from any third parties/authorities. Specifically, |
| compatible devices MUST support the security mechanisms described in the |
| follow sub-sections.</p> |
| <h3>10.1. Permissions</h3> |
| <p>Device implementations MUST support the Android permissions model as |
| defined in the Android developer documentation [<a |
| href="#resources28">Resources, 28</a>]. Specifically, |
| implementations MUST enforce each permission defined as described in the SDK |
| documentation; no permissions may be omitted, altered, or ignored. |
| Implementations MAY add additional permissions, provided the new permission ID |
| strings are not in the android.* namespace.</p> |
| <h3>10.2. UID and Process Isolation</h3> |
| <p>Device implementations MUST support the Android application sandbox model, |
| in which each application runs as a unique Unix-style UID and in a separate |
| process. Device implementations MUST support running multiple applications as |
| the same Linux user ID, provided that the applications are properly signed and |
| constructed, as defined in the Security and Permissions reference [<a |
| href="#resources28">Resources, 28</a>].</p> |
| <h3>10.3. Filesystem Permissions</h3> |
| <p>Device implementations MUST support the Android file access permissions |
| model as defined in as defined in the Security and Permissions reference [<a |
| href="#resources28">Resources, 28</a>].</p> |
| |
| <h2>11. Compatibility Test Suite</h2> |
| <p>Device implementations MUST pass the Android Compatibility Test Suite (CTS) |
| [<a href="#resources02">Resources, 2</a>] available from the Android Open Source |
| Project, using the final shipping software on the device. Additionally, device |
| implementers SHOULD use the reference implementation in the Android Open |
| Source tree as much as possible, and MUST ensure compatibility in cases of |
| ambiguity in CTS and for any reimplementations of parts of the reference |
| source code.</p> |
| <p>The CTS is designed to be run on an actual device. Like any software, the |
| CTS may itself contain bugs. The CTS will be versioned independently of this |
| Compatibility Definition, and multiple revisions of the CTS may be released |
| for Android 2.1. Device implementations MUST pass the latest CTS version |
| available at the time the device software is completed.</p> |
| |
| <h2>12. Updatable Software</h2> |
| <p>Device implementations MUST include a mechanism to replace the entirety of |
| the system software. The mechanism need not perform "live" upgrades -- that |
| is, a device restart MAY be required.</p> |
| <p>Any method can be used, provided that it can replace the entirety of the |
| software preinstalled on the device. For instance, any of the following |
| approaches will satisfy this requirement:</p> |
| <ul> |
| <li>Over-the-air (OTA) downloads with offline update via reboot</li> |
| <li>"Tethered" updates over USB from a host PC</li> |
| <li>"Offline" updates via a reboot and update from a file on removable |
| storage</li> |
| </ul> |
| <p>The update mechanism used MUST support updates without wiping user data. |
| Note that the upstream Android software includes an update mechanism that |
| satisfies this requirement.</p> |
| <p>If an error is found in a device implementation after it has been released |
| but within its reasonable product lifetime that is determined in consultation |
| with the Android Compatibility Team to affect the compatibility of thid-party |
| applications, the device implementer MUST correct the error via a software |
| update available that can be applied per the mechanism just described.</p> |
| |
| <h2>13. Contact Us</h2> |
| <p>You can contact the document authors at <a |
| href="mailto:[email protected]">[email protected]</a> for |
| clarifications and to bring up any issues that you think the document does not |
| cover.</p> |
| </body> |
| </html> |