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| <title>Android 2.3 Compatibility Definition</title> |
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| <body> |
| <h1>Android 2.3 Compatibility Definition</h1> |
| <!-- <span style="color: red; font-weight: bold;"><h2>DRAFT</h2></span> --> |
| <p>Copyright © 2010, Google Inc. All rights reserved.<br/> |
| <a href="mailto:[email protected]">[email protected]</a> |
| </p> |
| |
| <h2> Table of Contents</h2> |
| <div style="margin-left: 2em;"> |
| <a href="#section-1">1. Introduction</a><br/> |
| <a href="#section-2">2. Resources</a><br/> |
| <a href="#section-3">3. Software</a><br/> |
| <div style="margin-left: 2em;"> |
| <a href="#section-3.1">3.1. Managed API Compatibility</a><br/> |
| <a href="#section-3.2">3.2. Soft API Compatibility</a><br/> |
| <div style="margin-left: 2em;"> |
| <a href="#section-3.2.1">3.2.1. Permissions</a><br/> |
| <a href="#section-3.2.3">3.2.2. Build Parameters</a><br/> |
| <a href="#section-3.2.3">3.2.3. Intent Compatibility</a><br/> |
| <div style="margin-left: 2em;"> |
| <a href="#section-3.2.3.1">3.2.3.1. Core Application Intents</a><br/> |
| <a href="#section-3.2.3.2">3.2.3.2. Intent Overrides</a><br/> |
| <a href="#section-3.2.3.3">3.2.3.3. Intent Namespaces</a><br/> |
| <a href="#section-3.2.3.4">3.2.3.4. Broadcast Intents</a><br/> |
| </div> |
| </div> |
| <a href="#section-3.3">3.3. Native API Compatibility</a><br/> |
| <a href="#section-3.4">3.4. Web Compatibility</a><br/> |
| <div style="margin-left: 2em;"> |
| <a href="#section-3.4.1">3.4.1. WebView Compatibility</a><br/> |
| <a href="#section-3.4.2">3.4.2. Browser Compatibility</a><br/> |
| </div> |
| <a href="#section-3.5">3.5. API Behavioral Compatibility</a><br/> |
| <a href="#section-3.6">3.6. API Namespaces</a><br/> |
| <a href="#section-3.7">3.7. Virtual Machine Compatibility</a><br/> |
| <a href="#section-3.8">3.8. User Interface Compatibility</a><br/> |
| <div style="margin-left: 2em;"> |
| <a href="#section-3.8.1">3.8.1. Widgets</a><br/> |
| <a href="#section-3.8.2">3.8.2. Notifications</a><br/> |
| <a href="#section-3.8.3">3.8.3. Search</a><br/> |
| <a href="#section-3.8.4">3.8.4. Toasts</a><br/> |
| <a href="#section-3.8.5">3.8.5. Live Wallpapers</a><br/> |
| </div> |
| </div> |
| <a href="#section-4">4. Application Packaging Compatibility</a><br/> |
| <a href="#section-5">5. Multimedia Compatibility</a><br/> |
| <div style="margin-left: 2em;"> |
| <a href="#section-5.1">5.1. Media Codecs</a><br/> |
| <a href="#section-5.1.1">5.1.1. Media Decoders</a><br/> |
| <a href="#section-5.1.2">5.1.2. Media Encoders</a><br/> |
| <a href="#section-5.2">5.2. Audio Recording</a><br/> |
| <a href="#section-5.3">5.3. Audio Latency</a><br/> |
| </div> |
| <a href="#section-6">6. Developer Tool Compatibility</a><br/> |
| <a href="#section-7">7. Hardware Compatibility</a><br/> |
| <div style="margin-left: 2em;"> |
| <a href="#section-7.1">7.1. Display and Graphics</a><br/> |
| <div style="margin-left: 2em;"> |
| <a href="#section-7.1.1">7.1.1. Screen Configurations</a><br/> |
| <a href="#section-7.1.2">7.1.2. Display Metrics</a><br/> |
| <a href="#section-7.1.3">7.1.3. Declared Screen Support</a><br/> |
| <a href="#section-7.1.4">7.1.4. Screen Orientation</a><br/> |
| <a href="#section-7.1.5">7.1.5. 3D Graphics Accleration</a><br/> |
| </div> |
| <a href="#section-7.2">7.2. Input Devices</a><br/> |
| <div style="margin-left: 2em;"> |
| <a href="#section-7.2.1">7.2.1. Keyboard</a><br/> |
| <a href="#section-7.2.2">7.2.2. Non-touch Navigation</a><br/> |
| <a href="#section-7.2.3">7.2.3. Navigation keys</a><br/> |
| <a href="#section-7.2.4">7.2.4. Touchscreen input</a><br/> |
| </div> |
| <a href="#section-7.3">7.3. Sensors</a><br/> |
| <div style="margin-left: 2em;"> |
| <a href="#section-7.3.1">7.3.1. Accelerometer</a><br/> |
| <a href="#section-7.3.2">7.3.2. Magnetometer</a><br/> |
| <a href="#section-7.3.3">7.3.3. GPS</a><br/> |
| <a href="#section-7.3.4">7.3.4. Gyroscope</a><br/> |
| <a href="#section-7.3.5">7.3.5. Barometer</a><br/> |
| <a href="#section-7.3.6">7.3.6. Thermometer</a><br/> |
| <a href="#section-7.3.7">7.3.7. Photometer</a><br/> |
| <a href="#section-7.3.8">7.3.8. Proximity Sensor</a><br/> |
| </div> |
| <a href="#section-7.4">7.4. Data Connectivity</a><br/> |
| <div style="margin-left: 2em;"> |
| <a href="#section-7.4.1">7.4.1. Telephony</a><br/> |
| <a href="#section-7.4.2">7.4.2. IEEE 802.11 (WiFi)</a><br/> |
| <a href="#section-7.4.3">7.4.3. Bluetooth</a><br/> |
| <a href="#section-7.4.4">7.4.4. Near-Field Communications</a><br/> |
| <a href="#section-7.4.5">7.4.5. Minimum Network Capability</a><br/> |
| </div> |
| <a href="#section-7.5">7.5. Cameras</a><br/> |
| <div style="margin-left: 2em;"> |
| <a href="#section-7.5.1">7.5.1. Rear-Facing Camera</a><br/> |
| <a href="#section-7.5.2">7.5.2. Front-Facing Camera</a><br/> |
| <a href="#section-7.5.3">7.5.3. Camera API Behavior</a><br/> |
| <a href="#section-7.5.4">7.5.4. Camera Orientation</a><br/> |
| </div> |
| <a href="#section-7.6">7.6. Memory and Storage</a><br/> |
| <div style="margin-left: 2em;"> |
| <a href="#section-7.6.1">7.6.1. Minimum Memory and Storage</a><br/> |
| <a href="#section-7.6.2">7.6.2. Application Shared Storage</a><br/> |
| </div> |
| <a href="#section-7.7">7.7. USB</a><br/> |
| </div> |
| <a href="#section-8">8. Performance Compatibility</a><br/> |
| <a href="#section-9">9. Security Model Compatibility</a><br/> |
| <div style="margin-left: 2em;"> |
| <a href="#section-9.1">9.1. Permissions</a><br/> |
| <a href="#section-9.2">9.2. UID and Process Isolation</a><br/> |
| <a href="#section-9.3">9.3. Filesystem Permissions</a><br/> |
| <a href="#section-9.4">9.4. Alternate Execution Environments</a><br/> |
| </div> |
| <a href="#section-10">10. Software Compatibility Testing</a><br/> |
| <div style="margin-left: 2em;"> |
| <a href="#section-10.1">10.1. Compatibility Test Suite</a><br/> |
| <a href="#section-10.2">10.2. CTS Verifier</a><br/> |
| <a href="#section-10.3">10.3. Reference Applications</a><br/> |
| </div> |
| <a href="#section-11">11. Updatable Software</a><br/> |
| <a href="#section-12">12. Contact Us</a><br/> |
| <a href="#appendix-A">Appendix A - Bluetooth Test Procedure</a><br/> |
| </div> |
| |
| <div style="page-break-before: always;"></div> |
| |
| <a name="section-1"></a><h2>1. Introduction</h2> |
| <p>This document enumerates the requirements that must be met in order for |
| mobile phones to be compatible with Android 2.3.</p> |
| <p>The use of "must", "must not", "required", "shall", "shall not", "should", |
| "should not", "recommended", "may" and "optional" is per the IETF standard |
| defined in RFC2119 [<a href="#resources01">Resources, 1</a>].</p> |
| <p>As used in this document, a "device implementer" or "implementer" is a |
| person or organization developing a hardware/software solution running Android |
| 2.3. A "device implementation" or "implementation" is the hardware/software |
| solution so developed.</p> |
| <p>To be considered compatible with Android 2.3, device implementations |
| MUST meet the requirements presented in this Compatibility Definition, |
| including any documents incorporated via reference.</p> |
| <p>Where this definition or the software tests described in <a |
| href="#section-10">Section 10</a> is silent, ambiguous, or incomplete, it is |
| the responsibility of the device implementer to ensure compatibility with |
| existing implementations. For this reason, the Android Open Source Project [<a |
| href="#resources03">Resources, 3</a>] is both the reference and preferred |
| implementation of Android. Device implementers are strongly encouraged to base |
| their implementations to the greatest extent possible on the "upstream" source |
| code available from the Android Open Source Project. While some components can |
| hypothetically be replaced with alternate implementations this practice is |
| strongly discouraged, as passing the software tests will become substantially |
| more difficult. It is the implementer's responsibility to ensure full |
| behavioral compatibility with the standard Android implementation, including |
| and beyond the Compatibility Test Suite. Finally, note that certain component |
| substitutions and modifications are explicitly forbidden by this document.</p> |
| <p>Please note that this Compatibility Definition is issued to correspond with |
| the 2.3.3 update to Android, which is API level 10. This Definition obsoletes |
| and replaces the Compatibility Definition for Android 2.3 versions prior to |
| 2.3.3. (That is, versions 2.3.1 and 2.3.2 are obsolete.) Future |
| Android-compatible devices running Android 2.3 MUST ship with version 2.3.3 or |
| later.</p> |
| <a name="section-2"></a><h2>2. Resources</h2> |
| <ol> |
| <a name="resources01"></a><li>IETF RFC2119 Requirement Levels: <a href="http://www.ietf.org/rfc/rfc2119.txt">http://www.ietf.org/rfc/rfc2119.txt</a></li> |
| <a name="resources02"></a><li>Android Compatibility Program Overview: <a href="http://source.android.com/compatibility/index.html">http://source.android.com/compatibility/index.html</a></li> |
| <a name="resources03"></a><li>Android Open Source Project: <a href="http://source.android.com/">http://source.android.com/</a></li> |
| <a name="resources04"></a><li>API definitions and documentation: <a href="http://developer.android.com/reference/packages.html">http://developer.android.com/reference/packages.html</a></li> |
| <a name="resources05"></a><li>Android Permissions reference: <a href="http://developer.android.com/reference/android/Manifest.permission.html">http://developer.android.com/reference/android/Manifest.permission.html</a></li> |
| <a name="resources06"></a><li>android.os.Build reference: <a href="http://developer.android.com/reference/android/os/Build.html">http://developer.android.com/reference/android/os/Build.html</a></li> |
| <a name="resources07"></a><li>Android 2.3 allowed version strings: <a href="http://source.android.com/compatibility/2.3/versions.html">http://source.android.com/compatibility/2.3/versions.html</a></li> |
| <a name="resources08"></a><li>android.webkit.WebView class: <a href="http://developer.android.com/reference/android/webkit/WebView.html">http://developer.android.com/reference/android/webkit/WebView.html</a></li> |
| <a name="resources09"></a><li>HTML5: <a href="http://www.whatwg.org/specs/web-apps/current-work/multipage/">http://www.whatwg.org/specs/web-apps/current-work/multipage/</a></li> |
| <a name="resources10"></a><li>HTML5 offline capabilities: <a href="http://dev.w3.org/html5/spec/Overview.html#offline">http://dev.w3.org/html5/spec/Overview.html#offline</a></li> |
| <a name="resources11"></a><li>HTML5 video tag: <a href="http://dev.w3.org/html5/spec/Overview.html#video">http://dev.w3.org/html5/spec/Overview.html#video</a></li> |
| <a name="resources12"></a><li>HTML5/W3C geolocation API: <a href="http://www.w3.org/TR/geolocation-API/">http://www.w3.org/TR/geolocation-API/</a></li> |
| <a name="resources13"></a><li>HTML5/W3C webdatabase API: <a href="http://www.w3.org/TR/webdatabase/">http://www.w3.org/TR/webdatabase/</a></li> |
| <a name="resources14"></a><li>HTML5/W3C IndexedDB API: <a href="http://www.w3.org/TR/IndexedDB/">http://www.w3.org/TR/IndexedDB/</a></li> |
| <a name="resources15"></a><li>Dalvik Virtual Machine specification: available in the Android source code, at dalvik/docs</li> |
| <a name="resources16"></a><li>AppWidgets: <a href="http://developer.android.com/guide/practices/ui_guidelines/widget_design.html">http://developer.android.com/guide/practices/ui_guidelines/widget_design.html</a></li> |
| <a name="resources17"></a><li>Notifications: <a href="http://developer.android.com/guide/topics/ui/notifiers/notifications.html">http://developer.android.com/guide/topics/ui/notifiers/notifications.html</a></li> |
| <a name="resources18"></a><li>Application Resources: <a href="http://code.google.com/android/reference/available-resources.html">http://code.google.com/android/reference/available-resources.html</a></li> |
| <a name="resources19"></a><li>Status Bar icon style guide: <a href="http://developer.android.com/guide/practices/ui_guidelines/icon_design.html#statusbarstructure">http://developer.android.com/guide/practices/ui_guideline /icon_design.html#statusbarstructure</a></li> |
| <a name="resources20"></a><li>Search Manager: <a href="http://developer.android.com/reference/android/app/SearchManager.html">http://developer.android.com/reference/android/app/SearchManager.html</a></li> |
| <a name="resources21"></a><li>Toasts: <a href="http://developer.android.com/reference/android/widget/Toast.html">http://developer.android.com/reference/android/widget/Toast.html</a></li> |
| <a name="resources22"></a><li>Live Wallpapers: <a href="http://developer.android.com/resources/articles/live-wallpapers.html">http://developer.android.com/resources/articles/live-wallpapers.html</a></li> |
| <a name="resources23"></a><li>Reference tool documentation (for adb, aapt, ddms): <a href="http://developer.android.com/guide/developing/tools/index.html">http://developer.android.com/guide/developing/tools/index.html</a></li> |
| <a name="resources24"></a><li>Android apk file description: <a href="http://developer.android.com/guide/topics/fundamentals.html">http://developer.android.com/guide/topics/fundamentals.html</a></li> |
| <a name="resources25"></a><li>Manifest files: <a href="http://developer.android.com/guide/topics/manifest/manifest-intro.html">http://developer.android.com/guide/topics/manifest/manifest-intro.html</a></li> |
| <a name="resources26"></a><li>Monkey testing tool: <a href="http://developer.android.com/guide/developing/tools/monkey.html">http://developer.android.com/guide/developing/tools/monkey.html</a></li> |
| <a name="resources27"></a><li>Android Hardware Features List: <a href="http://developer.android.com/reference/android/content/pm/PackageManager.html">http://developer.android.com/reference/android/content/pm/PackageManager.html</a></li> |
| <a name="resources28"></a><li>Supporting Multiple Screens: <a href="http://developer.android.com/guide/practices/screens_support.html">http://developer.android.com/guide/practices/screens_support.html</a></li> |
| <a name="resources29"></a><li>android.util.DisplayMetrics: <a href="http://developer.android.com/reference/android/util/DisplayMetrics.html">http://developer.android.com/reference/android/util/DisplayMetrics.html</a></li> |
| <a name="resources30"></a><li>android.content.res.Configuration: <a href="http://developer.android.com/reference/android/content/res/Configuration.html">http://developer.android.com/reference/android/content/res/Configuration.html</a></li> |
| <a name="resources31"></a><li>Sensor coordinate space: <a href="http://developer.android.com/reference/android/hardware/SensorEvent.html">http://developer.android.com/reference/android/hardware/SensorEvent.html</a></li> |
| <a name="resources32"></a><li>Bluetooth API: <a href="http://developer.android.com/reference/android/bluetooth/package-summary.html">http://developer.android.com/reference/android/bluetooth/package-summary.html</a></li> |
| <a name="resources33"></a><li>NDEF Push Protocol: <a href="http://source.android.com/compatibility/ndef-push-protocol.pdf">http://source.android.com/compatibility/ndef-push-protocol.pdf</a></li> |
| <a name="resources34"></a><li>MIFARE MF1S503X: <a href="http://www.nxp.com/documents/data_sheet/MF1S503x.pdf">http://www.nxp.com/documents/data_sheet/MF1S503x.pdf</a></li> |
| <a name="resources35"></a><li>MIFARE MF1S703X: <a href="http://www.nxp.com/documents/data_sheet/MF1S703x.pdf">http://www.nxp.com/documents/data_sheet/MF1S703x.pdf</a></li> |
| <a name="resources36"></a><li>MIFARE MF0ICU1: <a href="http://www.nxp.com/documents/data_sheet/MF0ICU1.pdf">http://www.nxp.com/documents/data_sheet/MF0ICU1.pdf</a></li> |
| <a name="resources37"></a><li>MIFARE MF0ICU2: <a href="http://www.nxp.com/documents/short_data_sheet/MF0ICU2_SDS.pdf">http://www.nxp.com/documents/short_data_sheet/MF0ICU2_SDS.pdf</a></li> |
| <a name="resources38"></a><li>MIFARE AN130511: <a href="http://www.nxp.com/documents/application_note/AN130511.pdf">http://www.nxp.com/documents/application_note/AN130511.pdf</a></li> |
| <a name="resources39"></a><li>MIFARE AN130411: <a href="http://www.nxp.com/documents/application_note/AN130411.pdf">http://www.nxp.com/documents/application_note/AN130411.pdf</a></li> |
| <a name="resources40"></a><li>Camera orientation API: <a href="http://developer.android.com/reference/android/hardware/Camera.html#setDisplayOrientation(int)">http://developer.android.com/reference/android/hardware/Camera.html#setDisplayOrientation(int)</a></li> |
| <a name="resources41"></a><li>android.hardware.Camera: <a href="http://developer.android.com/reference/android/hardware/Camera.html">http://developer.android.com/reference/android/hardware/Camera.html</a></li> |
| <a name="resources42"></a><li>Android Security and Permissions reference: <a href="http://developer.android.com/guide/topics/security/security.html">http://developer.android.com/guide/topics/security/security.html</a></li> |
| <a name="resources43"></a><li>Apps for Android: <a href="http://code.google.com/p/apps-for-android">http://code.google.com/p/apps-for-android</a></li> |
| </ol> |
| <p>Many of these resources are derived directly or indirectly from the Android |
| 2.3 SDK, and will be functionally identical to the information in that SDK's |
| documentation. In any cases where this Compatibility Definition or the |
| Compatibility Test Suite disagrees with the SDK documentation, the SDK |
| documentation is considered authoritative. Any technical details provided in |
| the references included above are considered by inclusion to be part of this |
| Compatibility Definition.</p> |
| |
| <a name="section-3"></a><h2>3. Software</h2> |
| <p>The Android platform includes a set of managed APIs, a set of native APIs, |
| and a body of so-called "soft" APIs such as the Intent system and |
| web-application APIs. This section details the hard and soft APIs that are |
| integral to compatibility, as well as certain other relevant technical and |
| user interface behaviors. Device implementations MUST comply with all the |
| requirements in this section.</p> |
| |
| <a name="section-3.1"></a><h3>3.1. Managed API Compatibility</h3> |
| <p>The managed (Dalvik-based) execution environment is the primary vehicle for |
| Android applications. The Android application programming interface (API) is |
| the set of Android platform interfaces exposed to applications running in the |
| managed VM environment. Device implementations MUST provide complete |
| implementations, including all documented behaviors, of any documented API |
| exposed by the Android 2.3 SDK [<a href="#resources04">Resources, 4</a>].</p> |
| <p>Device implementations MUST NOT omit any managed APIs, alter API interfaces |
| or signatures, deviate from the documented behavior, or include no-ops, except |
| where specifically allowed by this Compatibility Definition.</p> |
| <p>This Compatibility Definition permits some types of hardware for which |
| Android includes APIs to be omitted by device implementations. In such cases, |
| the APIs MUST still be present and behave in a reasonable way. See Section 7 |
| for specific requirements for this scenario.</p> |
| |
| <a name="section-3.2"></a><h3>3.2. Soft API Compatibility</h3> |
| <p>In addition to the managed APIs from Section 3.1, Android also includes a |
| significant runtime-only "soft" API, in the form of such things such as |
| Intents, permissions, and similar aspects of Android applications that cannot |
| be enforced at application compile time. This section details the "soft" APIs |
| and system behaviors required for compatibility with Android 2.3. Device |
| implementations MUST meet all the requirements presented in this section.</p> |
| <a name="section-3.2.1"></a><h4>3.2.1. Permissions</h4> |
| <p>Device implementers MUST support and enforce all permission constants as |
| documented by the Permission reference page [<a |
| href="#resources05">Resources, 5</a>]. Note that Section 10 lists additional |
| requirements related to the Android security model.</p> |
| <a name="section-3.2.3"></a><h4>3.2.2. Build Parameters</h4> |
| <p>The Android APIs include a number of constants on the <code>android.os.Build</code> |
| class [<a href="#resources06">Resources, 6</a>] that are intended to describe |
| the current device. To provide consistent, meaningful values across device |
| implementations, the table below includes additional restrictions on the |
| formats of these values to which device implementations MUST conform.</p> |
| <table> |
| <tbody> |
| <tr> |
| <td><b>Parameter</b></td> |
| <td><b>Comments</b></td> |
| </tr> |
| <tr> |
| <td>android.os.Build.VERSION.RELEASE</td> |
| <td>The version of the currently-executing Android system, in human-readable |
| format. This field MUST have one of the string values defined in [<a |
| href="#resources07">Resources, 7</a>].</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.VERSION.SDK</td> |
| <td>The version of the currently-executing Android system, in a format |
| accessible to third-party application code. For Android 2.3, this field MUST have |
| the integer value 9.</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.VERSION.INCREMENTAL</td> |
| <td>A value chosen by the device implementer designating the specific build of |
| the currently-executing Android system, in human-readable format. This value |
| MUST NOT be re-used for different builds made available to end users. A typical use |
| of this field is to indicate which build number or source-control change |
| identifier was used to generate the build. There are no requirements on the |
| specific format of this field, except that it MUST NOT be null or the empty |
| string ("").</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.BOARD</td> |
| <td>A value chosen by the device implementer identifying the specific internal |
| hardware used by the device, in human-readable format. A possible use of this |
| field is to indicate the specific revision of the board powering the device. |
| The value of this field MUST be encodable as 7-bit ASCII and match the regular expression |
| <code>"^[a-zA-Z0-9.,_-]+$"</code>.</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.BRAND</td> |
| <td>A value chosen by the device implementer identifying the name of the |
| company, organization, individual, etc. who produced the device, in |
| human-readable format. A possible use of this field is to indicate the OEM |
| and/or carrier who sold the device. The value of this field MUST be |
| encodable as 7-bit ASCII and match the regular expression |
| <code>"^[a-zA-Z0-9.,_-]+$"</code>. |
| </td> |
| </tr> |
| <tr> |
| <td>android.os.Build.DEVICE</td> |
| <td>A value chosen by the device implementer identifying the specific |
| configuration or revision of the body (sometimes called "industrial design") |
| of the device. The value of this field MUST be encodable as 7-bit ASCII and |
| match the regular expression <code>"^[a-zA-Z0-9.,_-]+$"</code>.</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.FINGERPRINT</td> |
| <td>A string that uniquely identifies this build. It SHOULD be reasonably |
| human-readable. It MUST follow this template: |
| <br/><code>$(BRAND)/$(PRODUCT)/$(DEVICE):$(VERSION.RELEASE)/$(ID)/$(VERSION.INCREMENTAL):$(TYPE)/$(TAGS)</code><br/> |
| For example: |
| <br/><code>acme/mydevice/generic/generic:2.3/ERC77/3359:userdebug/test-keys</code><br/> |
| The fingerprint MUST NOT include whitespace characters. If other fields included in the |
| template above have whitespace characters, they MUST be replaced in the build |
| fingerprint with another character, such as the underscore ("_") character. |
| The value of this field MUST be encodable as 7-bit ASCII.</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.HOST</td> |
| <td>A string that uniquely identifies the host the build was built on, in |
| human readable format. There are no requirements on the specific format of |
| this field, except that it MUST NOT be null or the empty string ("").</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.ID</td> |
| <td>An identifier chosen by the device implementer to refer to a specific |
| release, in human readable format. This field can be the same as |
| android.os.Build.VERSION.INCREMENTAL, but SHOULD be a value sufficiently |
| meaningful for end users to distinguish between software builds. The value of |
| this field MUST be encodable as 7-bit ASCII and match the regular expression |
| <code>"^[a-zA-Z0-9.,_-]+$"</code>. |
| </td> |
| </tr> |
| <tr> |
| <td>android.os.Build.MODEL</td> |
| <td>A value chosen by the device implementer containing the name of the device |
| as known to the end user. This SHOULD be the same name under which the device |
| is marketed and sold to end users. There are no requirements on the specific |
| format of this field, except that it MUST NOT be null or the empty string |
| ("").</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.PRODUCT</td> |
| <td>A value chosen by the device implementer containing the development name |
| or code name of the device. MUST be human-readable, but is not necessarily |
| intended for view by end users. The value of this field MUST be |
| encodable as 7-bit ASCII and match the regular expression |
| <code>"^[a-zA-Z0-9.,_-]+$"</code>.</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.TAGS</td> |
| <td>A comma-separated list of tags chosen by the device implementer that |
| further distinguish the build. For example, "unsigned,debug". The value of |
| this field MUST be encodable as 7-bit ASCII and match the regular expression |
| <code>"^[a-zA-Z0-9.,_-]+$"</code>.</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.TIME</td> |
| <td>A value representing the timestamp of when the build occurred.</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.TYPE</td> |
| <td>A value chosen by the device implementer specifying the runtime |
| configuration of the build. This field SHOULD have one of the values |
| corresponding to the three typical Android runtime configurations: "user", |
| "userdebug", or "eng". The value of this field MUST be |
| encodable as 7-bit ASCII and match the regular expression |
| <code>"^[a-zA-Z0-9.,_-]+$"</code>.</td> |
| </tr> |
| <tr> |
| <td>android.os.Build.USER</td> |
| <td>A name or user ID of the user (or automated user) that generated the |
| build. There are no requirements on the specific format of this field, except |
| that it MUST NOT be null or the empty string ("").</td> |
| </tr> |
| </tbody> |
| </table> |
| <a name="section-3.2.3"></a><h4>3.2.3. Intent Compatibility</h4> |
| <p>Android uses Intents to achieve loosely-coupled integration between |
| applications. This section describes requirements related to the Intent |
| patterns that MUST be honored by device implementations. By "honored", it is |
| meant that the device implementer MUST provide an Android Activity or Service |
| that specifies a matching Intent filter and binds to and implements correct |
| behavior for each specified Intent pattern.</p> |
| <a name="section-3.2.3.1"></a><h4>3.2.3.1. Core Application Intents</h4> |
| <p>The Android upstream project defines a number of core applications, such as |
| a phone dialer, calendar, contacts book, music player, and so on. Device |
| implementers MAY replace these applications with alternative versions.</p> |
| <p>However, any such alternative versions MUST honor the same Intent patterns |
| provided by the upstream project. For example, if a device contains an |
| alternative music player, it must still honor the Intent pattern issued by |
| third-party applications to pick a song.</p> |
| <p>The following applications are considered core Android system |
| applications:</p> |
| <ul> |
| <li>Desk Clock</li> |
| <li>Browser</li> |
| <li>Calendar</li> |
| <li>Calculator</li> |
| <!-- <li>Camera</li> --> |
| <li>Contacts</li> |
| <li>Email</li> |
| <li>Gallery</li> |
| <li>GlobalSearch</li> |
| <li>Launcher</li> |
| <!-- <li>LivePicker (that is, the Live Wallpaper picker application; MAY be omitted |
| if the device does not support Live Wallpapers, per Section 3.8.5.)</li> --> |
| <!-- <li>Messaging (AKA "Mms")</li> --> |
| <li>Music</li> |
| <!-- <li>Phone</li> --> |
| <li>Settings</li> |
| <!-- <li>SoundRecorder</li> --> |
| </ul> |
| <p>The core Android system applications include various Activity, or Service |
| components that are considered "public". That is, the attribute |
| "android:exported" may be absent, or may have the value "true".</p> |
| <p>For every Activity or Service defined |
| in one of the core Android system apps that is not marked as non-public via an |
| android:exported attribute with the value "false", device implementations MUST |
| include a compontent of the same type implementing the same Intent filter |
| patterns as the core Android system app.</p> |
| <p>In other words, a device implementation MAY replace core Android system |
| apps; however, if it does, the device implementation MUST support all Intent |
| patterns defined by each core Android system app being replaced.</p> |
| <a name="section-3.2.3.2"></a><h4>3.2.3.2. Intent Overrides</h4> |
| <p>As Android is an extensible platform, device implementers MUST allow each |
| Intent pattern referenced in Section 3.2.3.1 to be overridden by third-party |
| applications. The upstream Android open source project allows this by default; |
| device implementers MUST NOT attach special privileges to system applications' |
| use of these Intent patterns, or prevent third-party applications from binding |
| to and assuming control of these patterns. This prohibition specifically |
| includes but is not limited to disabling the "Chooser" user interface which |
| allows the user to select between multiple applications which all handle the |
| same Intent pattern.</p> |
| <a name="section-3.2.3.3"></a><h4>3.2.3.3. Intent Namespaces</h4> |
| <p>Device implementers MUST NOT include any Android component that honors any |
| new Intent or Broadcast Intent patterns using an ACTION, CATEGORY, or other |
| key string in the android.* namespace. Device implementers MUST NOT include |
| any Android components that honor any new Intent or Broadcast Intent patterns |
| using an ACTION, CATEGORY, or other key string in a package space belonging to |
| another organization. Device implementers MUST NOT alter or extend any of the |
| Intent patterns used by the core apps listed in Section 3.2.3.1.</p> |
| <p>This prohibition is analogous to that specified for Java language classes |
| in Section 3.6.</p> |
| <a name="section-3.2.3.4"></a><h4>3.2.3.4. Broadcast Intents</h4> |
| <p>Third-party applications rely on the platform to broadcast certain Intents |
| to notify them of changes in the hardware or software environment. |
| Android-compatible devices MUST broadcast the public broadcast Intents in |
| response to appropriate system events. Broadcast Intents are described in the |
| SDK documentation.</p> |
| |
| <a name="section-3.3"></a><h3>3.3. Native API Compatibility</h3> |
| <p>Managed code running in Dalvik can call into native code provided in the |
| application .apk file as an ELF .so file compiled for the appropriate device |
| hardware architecture. As native code is highly dependent on the underlying |
| processor technology, Android defines a number of Application Binary |
| Interfaces (ABIs) in the Android NDK, in the file |
| <code>docs/CPU-ARCH-ABIS.txt</code>. If a device implementation is compatible |
| with one or more defined ABIs, it SHOULD implement compatibility with the |
| Android NDK, as below.</p> |
| <p>If a device implementation includes support for an Android ABI, it:</p> |
| <ul> |
| <li>MUST include support for code running in the managed environment to call |
| into native code, using the standard Java Native Interface (JNI) |
| semantics.</li> |
| <li>MUST be source-compatible (i.e. header compatible) and binary-compatible |
| (for the ABI) with each required library in the list below</li> |
| <li>MUST accurately report the native Application Binary Interface (ABI) |
| supported by the device, via the <code>android.os.Build.CPU_ABI</code> |
| API</li> |
| <li>MUST report only those ABIs documented in the latest version of the |
| Android NDK, in the file <code>docs/CPU-ARCH-ABIS.txt</code></li> |
| <li>SHOULD be built using the source code and header files available in the |
| upstream Android open-source project</li> |
| </ul> |
| <p>The following native code APIs MUST be available to apps that include |
| native code:</p> |
| <ul> |
| <li>libc (C library)</li> |
| <li>libm (math library)</li> |
| <li>Minimal support for C++</li> |
| <li>JNI interface</li> |
| <li>liblog (Android logging)</li> |
| <li>libz (Zlib compression)</li> |
| <li>libdl (dynamic linker)</li> |
| <li>libGLESv1_CM.so (OpenGL ES 1.0)</li> |
| <li>libGLESv2.so (OpenGL ES 2.0)</li> |
| <li>libEGL.so (native OpenGL surface management)</li> |
| <li>libjnigraphics.so</li> |
| <li>libOpenSLES.so (Open Sound Library audio support)</li> |
| <li>libandroid.so (native Android activity support)</li> |
| <li>Support for OpenGL, as described below</li> |
| </ul> |
| <p>Note that future releases of the Android NDK may introduce support for |
| additional ABIs. If a device implementation is not compatible with an existing |
| predefined ABI, it MUST NOT report support for any ABI at all.</p> |
| <p>Native code compatibility is challenging. For this reason, it should be |
| repeated that device implementers are VERY strongly encouraged to use the |
| upstream implementations of the libraries listed above to help ensure |
| compatibility.</p> |
| |
| <a name="section-3.4"></a><h3>3.4. Web Compatibility</h3> |
| <p>Many developers and applications rely on the behavior of the |
| <code>android.webkit.WebView</code> class [<a |
| href="#resources08">Resources, 8</a>] |
| for their user interfaces, so the WebView implementation must be |
| compatible across Android implementations. Similarly, a complete, modern web |
| broswer is central to the Android user experience. Device implementations MUST |
| include a version of <code>android.webkit.WebView</code> consistent with the |
| upstream Android software, and MUST include a modern HTML5-capable browser, as |
| described below.</p> |
| <a name="section-3.4.1"></a><h4>3.4.1. WebView Compatibility</h4> |
| <p>The Android Open Source implementation uses the WebKit rendering engine to |
| implement the <code>android.webkit.WebView</code>. Because it is not feasible |
| to develop a comprehensive test suite for a web rendering system, device |
| implementers MUST use the specific upstream build of WebKit in the WebView |
| implementation. Specifically:</p> |
| <ul> |
| <li>Device implementations' <code>android.webkit.WebView</code> |
| implementations MUST be based on the 533.1 WebKit build from the upstream |
| Android Open Source tree for Android 2.3. This build includes a specific set |
| of functionality and security fixes for the WebView. Device implementers MAY |
| include customizations to the WebKit implementation; however, any such |
| customizations MUST NOT alter the behavior of the WebView, including rendering |
| behavior.</li> |
| <li>The user agent string reported by the WebView MUST be in this format:<br/> |
| <code>Mozilla/5.0 (Linux; U; Android $(VERSION); $(LOCALE); $(MODEL) Build/$(BUILD)) AppleWebKit/533.1 (KHTML, like Gecko) Version/4.0 Mobile Safari/533.1</code> |
| <ul> |
| <li>The value of the $(VERSION) string MUST be the same as the value for <code>android.os.Build.VERSION.RELEASE</code></li> |
| <li>The value of the $(LOCALE) string SHOULD follow the ISO conventions for country code and language, and SHOULD refer to the current configured locale of the device</li> |
| <li>The value of the $(MODEL) string MUST be the same as the value for <code>android.os.Build.MODEL</code></li> |
| <li>The value of the $(BUILD) string MUST be the same as the value for <code>android.os.Build.ID</code></li> |
| </ul></li> |
| </ul> |
| <p>The WebView component SHOULD include support for as much of HTML5 [<a |
| href="#resources09">Resources, 9</a>] as possible. |
| Minimally, device implementations MUST support each of these APIs associated |
| with HTML5 in the WebView:</p> |
| <ul> |
| <li>application cache/offline operation [<a href="#resources10">Resources, 10</a>]</li> |
| <li>the <video> tag [<a href="#resources11">Resources, 11</a>]</li> |
| <li>geolocation [<a href="#resources12">Resources, 12</a>]</li> |
| </ul> |
| <p>Additionally, device implementations MUST support the HTML5/W3C webstorage |
| API [<a href="#resources13">Resources, 13</a>], and SHOULD support the |
| HTML5/W3C IndexedDB API [<a href="#resources14">Resources, 14</a>]. <i>Note |
| that as the web development standards bodies are transitioning to favor |
| IndexedDB over webstorage, IndexedDB is expected to become a required |
| component in a future version of Android.</i></p> |
| <p>HTML5 APIs, like all JavaScript APIs, MUST be disabled by default in a |
| WebView, unless the developer explicitly enables them via the usual Android |
| APIs.</p> |
| |
| <a name="section-3.4.2"></a><h4>3.4.2. Browser Compatibility</h4> |
| <p>Device implementations MUST include a standalone Browser application for |
| general user web browsing. The standalone Browser MAY be based on a |
| browser technology other than WebKit. However, even if an alternate Browser |
| application is used, the <code>android.webkit.WebView</code> component |
| provided to third-party applications MUST be based on WebKit, as described in |
| Section 3.4.1.</p> |
| <p>Implementations MAY ship a custom user agent string in the standalone |
| Browser application.</p> |
| <p>The standalone Browser application (whether based on the upstream |
| WebKit Browser application or a third-party replacement) SHOULD include support |
| for as much of HTML5 [<a href="#resources09">Resources, 9</a>] as possible. |
| Minimally, device implementations MUST support each of these APIs associated |
| with HTML5:</p> |
| <ul> |
| <li>application cache/offline operation [<a href="#resources10">Resources, 10</a>]</li> |
| <li>the <video> tag [<a href="#resources11">Resources, 11</a>]</li> |
| <li>geolocation [<a href="#resources12">Resources, 12</a>]</li> |
| </ul> |
| <p>Additionally, device implementations MUST support the HTML5/W3C webstorage |
| API [<a href="#resources13">Resources, 13</a>], and SHOULD support the |
| HTML5/W3C IndexedDB API [<a href="#resources14">Resources, 14</a>]. <i>Note |
| that as the web development standards bodies are transitioning to favor |
| IndexedDB over webstorage, IndexedDB is expected to become a required |
| component in a future version of Android.</i></p> |
| |
| <a name="section-3.5"></a><h3>3.5. API Behavioral Compatibility</h3> |
| <p>The behaviors of each of the API types (managed, soft, native, and web) |
| must be consistent with the preferred implementation of the upstream Android |
| open-source project [<a href="#resources03">Resources, 3</a>]. Some specific areas |
| of compatibility are:</p> |
| <ul> |
| <li>Devices MUST NOT change the behavior or semantics of a standard Intent</li> |
| <li>Devices MUST NOT alter the lifecycle or lifecycle semantics of a |
| particular type of system component (such as Service, Activity, |
| ContentProvider, etc.)</li> |
| <li>Devices MUST NOT change the semantics of a standard permission</li> |
| </ul> |
| <p>The above list is not comprehensive. The Compatibility Test Suite (CTS) |
| tests significant portions of the platform for behavioral compatibility, but |
| not all. It is the responsibility of the implementer to ensure behavioral |
| compatibility with the Android Open Source Project. For this reason, device |
| implementers SHOULD use the source code available via the Android Open Source |
| Project where possible, rather than re-implement significant parts of the |
| system.</p> |
| |
| |
| <a name="section-3.6"></a><h3>3.6. API Namespaces</h3> |
| <p>Android follows the package and class namespace conventions defined by the |
| Java programming language. To ensure compatibility with third-party |
| applications, device implementers MUST NOT make any prohibited modifications |
| (see below) to these package namespaces:</p> |
| <ul> |
| <li>java.*</li> |
| <li>javax.*</li> |
| <li>sun.*</li> |
| <li>android.*</li> |
| <li>com.android.*</li> |
| </ul> |
| <p>Prohibited modifications include:</p> |
| <ul> |
| <li>Device implementations MUST NOT modify the publicly exposed APIs on the |
| Android platform by changing any method or class signatures, or by removing |
| classes or class fields.</li> |
| <li>Device implementers MAY modify the underlying implementation of the APIs, |
| but such modifications MUST NOT impact the stated behavior and Java-language |
| signature of any publicly exposed APIs.</li> |
| <li>Device implementers MUST NOT add any publicly exposed elements (such as |
| classes or interfaces, or fields or methods to existing classes or interfaces) |
| to the APIs above.</li> |
| </ul> |
| <p>A "publicly exposed element" is any construct which is not decorated with |
| the "@hide" marker as used in the upstream Android source code. In other |
| words, device implementers MUST NOT expose new APIs or alter existing APIs in |
| the namespaces noted above. Device implementers MAY make internal-only |
| modifications, but those modifications MUST NOT be advertised or otherwise |
| exposed to developers.</p> |
| <p>Device implementers MAY add custom APIs, but any such APIs MUST NOT be in a |
| namespace owned by or referring to another organization. For instance, device |
| implementers MUST NOT add APIs to the com.google.* or similar namespace; only |
| Google may do so. Similarly, Google MUST NOT add APIs to other companies' |
| namespaces. Additionally, if a device implementation includes custom APIs |
| outside the standard Android namespace, those APIs MUST be packaged in an |
| Android shared library so that only apps that explicitly use them (via the |
| <code><uses-library></code> mechanism) are affected by the increased |
| memory usage of such APIs.</p> |
| <p>If a device implementer proposes to improve one of the package namespaces |
| above (such as by adding useful new functionality to an existing API, or |
| adding a new API), the implementer SHOULD visit source.android.com and begin |
| the process for contributing changes and code, according to the information on |
| that site.</p> |
| <p>Note that the restrictions above correspond to standard conventions for |
| naming APIs in the Java programming language; this section simply aims to |
| reinforce those conventions and make them binding through inclusion in this |
| compatibility definition.</p> |
| |
| <a name="section-3.7"></a><h3>3.7. Virtual Machine Compatibility</h3> |
| <p>Device implementations MUST support the full Dalvik Executable (DEX) |
| bytecode specification and Dalvik Virtual Machine semantics [<a |
| href="#resources15">Resources, 15</a>].</p> |
| <p>Device implementations with screens classified as medium- or low-density |
| MUST configure Dalvik to allocate at least 16MB of memory to each application. |
| Device implementations with screens classified as high-density or |
| extra-high-density MUST configure Dalvik to allocate at least 24MB of memory |
| to each application. Note that device implementations MAY allocate more memory |
| than these figures.</p> |
| |
| <a name="section-3.8"></a><h3>3.8. User Interface Compatibility</h3> |
| <p>The Android platform includes some developer APIs that allow developers to |
| hook into the system user interface. Device implementations MUST incorporate |
| these standard UI APIs into custom user interfaces they develop, as explained |
| below.</p> |
| <a name="section-3.8.1"></a><h4>3.8.1. Widgets</h4> |
| <p>Android defines a component type and corresponding API and lifecycle that |
| allows applications to expose an "AppWidget" to the end user [<a |
| href="#resources16">Resources, 16</a>]. |
| The Android Open Source reference release includes a Launcher application that |
| includes user interface elements allowing the user to add, view, and remove |
| AppWidgets from the home screen.</p> |
| <p>Device implementers MAY substitute an alternative to the reference Launcher |
| (i.e. home screen). Alternative Launchers SHOULD include built-in support for |
| AppWidgets, and expose user interface elements to add, configure, view, and remove |
| AppWidgets directly within the Launcher. Alternative Launchers MAY omit these |
| user interface elements; however, if they are omitted, the device implementer |
| MUST provide a separate application accessible from the Launcher that allows |
| users to add, configure, view, and remove AppWidgets.</p> |
| <a name="section-3.8.2"></a><h4>3.8.2. Notifications</h4> |
| <p>Android includes APIs that allow developers to notify users of notable |
| events [<a href="#resources17">Resources, 17</a>]. Device implementers MUST provide support for each |
| class of notification so defined; specifically: sounds, vibration, light and |
| status bar.</p> |
| <p>Additionally, the implementation MUST correctly render all resources |
| (icons, sound files, etc.) provided for in the APIs [<a |
| href="#resources18">Resources, 18</a>], or in the |
| Status Bar icon style guide [<a href="#resources19">Resources, 19</a>]. Device implementers MAY provide |
| an alternative user experience for notifications than that provided by the |
| reference Android Open Source implementation; however, such alternative |
| notification systems MUST support existing notification resources, as |
| above.</p> |
| <a name="section-3.8.3"></a><h4>3.8.3. Search</h4> |
| <p>Android includes APIs [<a href="#resources20">Resources, 20</a>] that allow developers to incorporate |
| search into their applications, and expose their application's data into the |
| global system search. Generally speaking, this functionality consists of a |
| single, system-wide user interface that allows users to enter queries, |
| displays suggestions as users type, and displays results. The Android APIs |
| allow developers to reuse this interface to provide search within their own |
| apps, and allow developers to supply results to the common global search user |
| interface.</p> |
| <p>Device implementations MUST include a single, shared, system-wide search |
| user interface capable of real-time suggestions in response to user input. |
| Device implementations MUST implement the APIs that allow developers to reuse |
| this user interface to provide search within their own applications. Device |
| implementations MUST implement the APIs that allow third-party applications to |
| add suggestions to the search box when it is run in global search mode. If no |
| third-party applications are installed that make use of this functionality, |
| the default behavior SHOULD be to display web search engine results and |
| suggestions.</p> |
| <p>Device implementations MAY ship alternate search user interfaces, but |
| SHOULD include a hard or soft dedicated search button, that can be used at any |
| time within any app to invoke the search framework, with the behavior provided |
| for in the API documentation.</p> |
| <a name="section-3.8.4"></a><h4>3.8.4. Toasts</h4> |
| <p>Applications can use the "Toast" API (defined in [<a |
| href="#resources21">Resources, 21</a>]) to |
| display short non-modal strings to the end user, that disappear after a brief |
| period of time. Device implementations MUST display Toasts from applications |
| to end users in some high-visibility manner.</p> |
| <a name="section-3.8.5"></a><h4>3.8.5. Live Wallpapers</h4> |
| <p>Android defines a component type and corresponding API and lifecycle that |
| allows applications to expose one or more "Live Wallpapers" to the end user |
| [<a href="#resources22">Resources, 22</a>]. Live Wallpapers are animations, |
| patterns, or similar images with limited input capabilities that display as a |
| wallpaper, behind other applications.</p> |
| <p>Hardware is considered capable of reliably running live wallpapers if it |
| can run all live wallpapers, with no limitations on functionality, at a |
| reasonable framerate with no adverse affects on other applications. If |
| limitations in the hardware cause wallpapers and/or applications to crash, |
| malfunction, consume excessive CPU or battery power, or run at unacceptably |
| low frame rates, the hardware is considered incapable of running live |
| wallpaper. As an example, some live wallpapers may use an Open GL 1.0 or 2.0 |
| context to render their content. Live wallpaper will not run reliably on |
| hardware that does not support multiple OpenGL contexts because the live |
| wallpaper use of an OpenGL context may conflict with other applications that |
| also use an OpenGL context.</p> |
| <p>Device implementations capable of running live wallpapers reliably as |
| described above SHOULD implement live wallpapers. Device implementations |
| determined to not run live wallpapers reliably as described above MUST NOT |
| implement live wallpapers.</p> |
| |
| <a name="section-4"></a><h2>4. Application Packaging Compatibility</h2> |
| <p>Device implementations MUST install and run Android ".apk" files as |
| generated by the "aapt" tool included in the official Android SDK [<a |
| href="#resources23">Resources, 23</a>].</p> |
| <p>Devices implementations MUST NOT extend either the .apk [<a |
| href="#resources24">Resources, 24</a>], Android Manifest [<a |
| href="#resources25">Resources, 25</a>], |
| or Dalvik bytecode [<a href="#resources15">Resources, 15</a>] formats in such |
| a way that would prevent those files from |
| installing and running correctly on other compatible devices. Device |
| implementers SHOULD use the reference upstream implementation of Dalvik, and |
| the reference implementation's package management system.</p> |
| |
| <a name="section-5"></a><h2>5. Multimedia Compatibility</h2> |
| <p>Device implementations MUST fully implement all multimedia APIs. Device |
| implementations MUST include support for all multimedia codecs described |
| below, and SHOULD meet the sound processing guidelines described below. Device |
| implementations MUST include at least one form of audio output, such as |
| speakers, headphone jack, external speaker connection, etc.</p> |
| <a name="section-5.1"></a><h3>5.1. Media Codecs</h3> |
| <p>Device implementations MUST support the multimedia codecs as detailed in |
| the following sections. All of these codecs are provided as software |
| implementations in the preferred Android implementation from the Android |
| Open-Source Project.</p> |
| <p>Please note that neither Google nor the Open Handset Alliance make any |
| representation that these codecs are unencumbered by third-party patents. |
| Those intending to use this source code in hardware or software products are |
| advised that implementations of this code, including in open source software |
| or shareware, may require patent licenses from the relevant patent |
| holders.</p> |
| <p>The tables below do not list specific bitrate requirements for |
| most video codecs. The reason for this is that in practice, current device |
| hardware does not necessarily support bitrates that map exactly to the |
| required bitrates specified by the relevant standards. Instead, device |
| implementations SHOULD support the highest bitrate practical on the hardware, |
| up to the limits defined by the specifications.</p> |
| <a name="section-5.1.1"></a><h3>5.1.1. Media Decoders</h3> |
| <p>Device implementations MUST include an implementation of an decoder for |
| each codec and format described in the table below. Note that decoders for |
| each of these media types are provided by the upstream Android Open-Source |
| Project.</p> |
| <table><tbody> |
| <tr> |
| <td rowspan="11"><b>Audio</b></td> |
| </tr> |
| <tr> |
| <td><b>Name</b></td> |
| <td><b>Details</b></td> |
| <td><b>File/Container Format</b></td> |
| </tr> |
| <tr> |
| <td>AAC LC/LTP</td> |
| <td rowspan="3">Mono/Stereo content in any combination of standard bit rates up to 160 kbps and sampling rates between 8 to 48kHz</td> |
| <td rowspan="3">3GPP (.3gp) and MPEG-4 (.mp4, .m4a). No support for raw AAC (.aac)</td> |
| </tr> |
| <tr> |
| <td>HE-AACv1 (AAC+)</td> |
| </tr> |
| <tr> |
| <td>HE-AACv2 (enhanced AAC+)</td> |
| </tr> |
| <tr> |
| <td>AMR-NB</td> |
| <td>4.75 to 12.2 kbps sampled @ 8kHz</td> |
| <td>3GPP (.3gp)</td> |
| </tr> |
| <tr> |
| <td>AMR-WB</td> |
| <td>9 rates from 6.60 kbit/s to 23.85 kbit/s sampled @ 16kHz</td> |
| <td>3GPP (.3gp)</td> |
| </tr> |
| <tr> |
| <td>MP3</td> |
| <td>Mono/Stereo 8-320Kbps constant (CBR) or variable bit-rate (VBR)</td> |
| <td>MP3 (.mp3)</td> |
| </tr> |
| <tr> |
| <td>MIDI</td> |
| <td>MIDI Type 0 and 1. DLS Version 1 and 2. XMF and Mobile XMF. Support for ringtone formats RTTTL/RTX, OTA, and iMelody</td> |
| <td>Type 0 and 1 (.mid, .xmf, .mxmf). Also RTTTL/RTX (.rtttl, .rtx), OTA (.ota), and iMelody (.imy)</td> |
| </tr> |
| <tr> |
| <td>Ogg Vorbis</td> |
| <td> </td> |
| <td>Ogg (.ogg)</td> |
| </tr> |
| <tr> |
| <td>PCM</td> |
| <td>8- and 16-bit linear PCM (rates up to limit of hardware)</td> |
| <td>WAVE (.wav)</td> |
| </tr> |
| <tr> |
| <td rowspan="5"><b>Image</b></td> |
| </tr> |
| <tr> |
| <td>JPEG</td> |
| <td>base+progressive</td> |
| <td> </td> |
| </tr> |
| <tr> |
| <td>GIF</td> |
| <td> </td> |
| <td> </td> |
| </tr> |
| <tr> |
| <td>PNG</td> |
| <td> </td> |
| <td> </td> |
| </tr> |
| <tr> |
| <td>BMP</td> |
| <td> </td> |
| <td> </td> |
| </tr> |
| <tr> |
| <td rowspan="4"><b>Video</b></td> |
| </tr> |
| <tr> |
| <td>H.263</td> |
| <td> </td> |
| <td>3GPP (.3gp) files</td> |
| </tr> |
| <tr> |
| <td>H.264</td> |
| <td> </td> |
| <td>3GPP (.3gp) and MPEG-4 (.mp4) files</td> |
| </tr> |
| <tr> |
| <td>MPEG4 Simple Profile</td> |
| <td> </td> |
| <td>3GPP (.3gp) file</td> |
| </tr> |
| </tbody> |
| </table> |
| |
| <a name="section-5.1.2"></a><h3>5.1.2. Media Encoders</h3> |
| <p>Device implementations SHOULD include encoders for as many of the media |
| formats listed in Section 5.1.1. as possible. However, some encoders do not |
| make sense for devices that lack certain optional hardware; for instance, |
| an encoder for the H.263 video does not make sense, if the device lacks any |
| cameras. Device implementations MUST therefore implement media encoders |
| according to the conditions described in the table below.</p> |
| <p>See Section 7 for details on the conditions under which hardware may be |
| omitted by device implementations.</p> |
| <table><tbody> |
| <tr> |
| <td rowspan="5"><b>Audio</b></td> |
| </tr> |
| <tr> |
| <td><b>Name</b></td> |
| <td><b>Details</b></td> |
| <td><b>File/Container Format</b></td> |
| <td><b>Conditions</b></td> |
| </tr> |
| <tr> |
| <td>AMR-NB</td> |
| <td>4.75 to 12.2 kbps sampled @ 8kHz</td> |
| <td>3GPP (.3gp)</td> |
| <td rowspan="3">Device implementations that include microphone hardware and define |
| <code>android.hardware.microphone</code> MUST include encoders for these audio |
| formats.</td> |
| </tr> |
| <tr> |
| <td>AMR-WB</td> |
| <td>9 rates from 6.60 kbit/s to 23.85 kbit/s sampled @ 16kHz</td> |
| <td>3GPP (.3gp)</td> |
| </tr> |
| <tr> |
| <td>AAC LC/LTP</td> |
| <td rowspan="1">Mono/Stereo content in any combination of standard bit rates up to 160 kbps and sampling rates between 8 to 48kHz</td> |
| <td rowspan="1">3GPP (.3gp) and MPEG-4 (.mp4, .m4a).</td> |
| </tr> |
| <tr> |
| <td rowspan="2"><b>Image</b></td> |
| <td>JPEG</td> |
| <td>base+progressive</td> |
| <td> </td> |
| <td rowspan="2">All device implementations MUST include encoders for these |
| image formats, as Android 2.3 includes APIs that applications can use to |
| programmatically generate files of these types.</td> |
| </tr> |
| <tr> |
| <td>PNG</td> |
| <td> </td> |
| <td> </td> |
| </tr> |
| <tr> |
| <td><b>Video</b></td> |
| <td>H.263</td> |
| <td> </td> |
| <td>3GPP (.3gp) files</td> |
| <td>Device implementations that include camera hardware and define |
| either <code>android.hardware.camera</code> or |
| <code>android.hardware.camera.front</code> MUST include encoders for these |
| video formats.</td> |
| </tr> |
| </tbody> |
| </table> |
| <p>In addition to the encoders listed above, device implementations SHOULD include an H.264 |
| encoder. Note that the Compatibility Definition for a future version is planned |
| to change this requirement to "MUST". That is, H.264 encoding is optional in Android |
| 2.3 but <b>will be required</b> by a future version. Existing and new devices |
| that run Android 2.3 are <b>very strongly encouraged to meet |
| this requirement in Android 2.3</b>, or they will not be able to attain |
| Android compatibility when upgraded to the future version.</p> |
| |
| <a name="section-5.2"></a><h3>5.2. Audio Recording</h3> |
| <p>When an application has used the <code>android.media.AudioRecord</code> API to |
| start recording an audio stream, device implementations SHOULD sample and |
| record audio with each of these behaviors:</p> |
| <ul> |
| <li>Noise reduction processing, if present, SHOULD be disabled.</li> |
| <li>Automatic gain control, if present, SHOULD be disabled.</li> |
| <li>The device SHOULD exhibit approximately flat amplitude versus frequency |
| characteristics; specifically, ±3 dB, from 100 Hz to 4000 Hz</li> |
| <li>Audio input sensitivity SHOULD be set such that a 90 dB sound power level |
| (SPL) source at 1000 Hz yields RMS of 5000 for 16-bit samples.</li> |
| <li>PCM amplitude levels SHOULD linearly track input SPL changes over at least |
| a 30 dB range from -18 dB to +12 dB re 90 dB SPL at the microphone.</li> |
| <li>Total harmonic distortion SHOULD be less than 1% from 100 Hz to 4000 Hz at |
| 90 dB SPL input level.</li> |
| </ul> |
| <p><b>Note:</b> while the requirements outlined above are stated as "SHOULD" |
| for Android 2.3, the Compatibility Definition for a future version is planned |
| to change these to "MUST". That is, these requirements are optional in Android |
| 2.3 but <b>will be required</b> by a future version. Existing and new devices |
| that run Android 2.3 are <b>very strongly encouraged to meet |
| these requirements in Android 2.3</b>, or they will not be able to attain |
| Android compatibility when upgraded to the future version.</p> |
| |
| <a name="section-5.3"></a><h3>5.3. Audio Latency</h3> |
| <p>Audio latency is broadly defined as the interval between when an |
| application requests an audio playback or record operation, and when the |
| device implementation actually begins the operation. Many classes of |
| applications rely on short latencies, to achieve real-time effects such sound |
| effects or VOIP communication. Device implementations that include microphone |
| hardware and declare <code>android.hardware.microphone</code> SHOULD meet all |
| audio latency requirements outlined in this section. See Section 7 for |
| details on the conditions under which microphone hardware may be omitted by |
| device implementations.</p> |
| <p>For the purposes of this section:</p> |
| <ul> |
| <li>"cold output latency" is defined to be the interval between when an |
| application requests audio playback and when sound begins playing, when |
| the audio system has been idle and powered down prior to the request</li> |
| <li>"warm output latency" is defined to be the interval between when an |
| application requests audio playback and when sound begins playing, when |
| the audio system has been recently used but is currently idle (that is, |
| silent)</li> |
| <li>"continuous output latency" is defined to be the interval between when an |
| application issues a sample to be played and when the speaker physically |
| plays the corresponding sound, while the device is currently playing back |
| audio</li> |
| <li>"cold input latency" is defined to be the interval between when an |
| application requests audio recording and when the first sample is |
| delivered to the application via its callback, when the audio system and |
| microphone has been idle and powered down prior to the request</li> |
| <li>"continuous input latency" is defined to be when an ambient sound occurs |
| and when the sample corresponding to that sound is delivered to a |
| recording application via its callback, while the device is in recording |
| mode</li> |
| </ul> |
| <p>Using the above definitions, device implementations SHOULD exhibit each of |
| these properties:</p> |
| <ul> |
| <li>cold output latency of 100 milliseconds or less</li> |
| <li>warm output latency of 10 milliseconds or less</li> |
| <li>continuous output latency of 45 milliseconds or less</li> |
| <li>cold input latency of 100 milliseconds or less</li> |
| <li>continuous input latency of 50 milliseconds or less</li> |
| </ul> |
| <p><b>Note:</b> while the requirements outlined above are stated as "SHOULD" |
| for Android 2.3, the Compatibility Definition for a future version is planned |
| to change these to "MUST". That is, these requirements are optional in Android |
| 2.3 but <b>will be required</b> by a future version. Existing and new devices |
| that run Android 2.3 are <b>very strongly encouraged to meet |
| these requirements in Android 2.3</b>, or they will not be able to attain |
| Android compatibility when upgraded to the future version.</p> |
| <p>If a device implementation meets the requirements of this section, it MAY |
| report support for low-latency audio, by reporting the feature |
| "android.hardware.audio.low-latency" via the |
| <code>android.content.pm.PackageManager</code> class. [<a |
| href="#resources27">Resources, 27</a>] Conversely, if the device |
| implementation does not meet these requirements it MUST NOT report support for |
| low-latency audio.</p> |
| |
| <a name="section-6"></a><h2>6. Developer Tool Compatibility</h2> |
| <p>Device implementations MUST support the Android Developer Tools provided in |
| the Android SDK. Specifically, Android-compatible devices MUST be compatible |
| with:</p> |
| <ul> |
| <li><b>Android Debug Bridge (known as adb)</b> [<a href="#resources23">Resources, 23</a>]<br/> |
| Device implementations MUST support all <code>adb</code> functions as |
| documented in the Android SDK. The device-side <code>adb</code> daemon SHOULD |
| be inactive by default, but there MUST be a user-accessible mechanism to turn |
| on the Android Debug Bridge.</li> |
| <li><b>Dalvik Debug Monitor Service (known as ddms)</b> [<a href="#resources23">Resources, 23</a>]<br/> |
| Device implementations MUST support all <code>ddms</code> features as documented in the |
| Android SDK. As <code>ddms</code> uses <code>adb</code>, support for |
| <code>ddms</code> SHOULD be inactive by default, |
| but MUST be supported whenever the user has activated the Android Debug |
| Bridge, as above.</li> |
| <li><b>Monkey</b> [<a href="#resources26">Resources, 26</a>]<br/> |
| Device implementations MUST include the Monkey framework, and make it |
| available for applications to use.</li> |
| </ul> |
| <p>Most Linux-based systems and Apple Macintosh systems recognize Android |
| devices using the standard Android SDK tools, without additional support; |
| however Microsoft Windows systems typically require a driver for new Android |
| devices. (For instance, new vendor IDs and sometimes new device IDs require |
| custom USB drivers for Windows systems.) If a device implementation is |
| unrecognized by the <code>adb</code> tool as provided in the standard Android |
| SDK, device implementers MUST provide Windows drivers allowing developers to |
| connect to the device using the <code>adb</code> protocol. These drivers MUST |
| be provided for Windows XP, Windows Vista, and Windows 7, in both 32-bit and |
| 64-bit versions.</p> |
| |
| <a name="section-7"></a><h2>7. Hardware Compatibility</h2> |
| <p>Android is intended to enable device implementers to create innovative form |
| factors and configurations. At the same time Android developers write |
| innovative applications that rely on the various hardware and features |
| available through the Android APIs. The requirements in this section strike a |
| balance between innovations available to device implementers, and the needs of |
| developers to ensure their apps are only available to devices where they will |
| run properly.</p> |
| <p>If a device includes a particular hardware component that has a |
| corresponding API for third-party developers, the device implementation MUST |
| implement that API as described in the Android SDK documentation. If an API in |
| the SDK interacts with a hardware component that is stated to be optional and the device |
| implementation does not possess that component:</p> |
| <ul> |
| <li>complete class definitions (as documented by the SDK) for the component's APIs MUST still be present</li> |
| <li>the API's behaviors MUST be implemented as no-ops in some reasonable fashion</li> |
| <li>API methods MUST return null values where permitted by the SDK documentation</li> |
| <li>API methods MUST return no-op implementations of classes where null values are not permitted by the SDK documentation</li> |
| <li>API methods MUST NOT throw exceptions not documented by the SDK documentation</li> |
| </ul> |
| <p>A typical example of a scenario where these requirements apply is the |
| telephony API: even on non-phone devices, these APIs must be implemented as |
| reasonable no-ops.</p> |
| <p>Device implementations MUST accurately report accurate hardware configuration |
| information via the <code>getSystemAvailableFeatures()</code> and |
| <code>hasSystemFeature(String)</code> methods on the |
| <code>android.content.pm.PackageManager</code> class. [<a |
| href="#resources27">Resources, 27</a>]</p> |
| |
| <a name="section-7.1"></a><h3>7.1. Display and Graphics</h3> |
| <p>Android 2.3 includes facilities that automatically adjust application |
| assets and UI layouts appropriately for the device, to ensure that third-party |
| applications run well on a variety of hardware configurations [<a |
| href="#resources28">Resources, 28</a>]. Devices MUST properly implement these |
| APIs and behaviors, as detailed in this section.</p> |
| <a name="section-7.1.1"></a><h4>7.1.1. Screen Configurations</h4> |
| <p>Device implementations MAY use screens of any pixel dimensions, provided |
| that they meet the following requirements:</p> |
| <ul> |
| <li>screens MUST be at least 2.5 inches in physical diagonal size</li> |
| <li>density MUST be at least 100 dpi</li> |
| <li>the aspect ratio MUST be between 1.333 (4:3) and 1.779 (16:9)</li> |
| <li>the display technology used consists of square pixels</li> |
| </ul> |
| <p>Device implementations with a screen meeting the requirements above are |
| considered compatible, and no additional action is necessary. The Android |
| framework implementation automatically computes display characteristics such |
| as screen size bucket and density bucket. In the majority of cases, the |
| framework decisions are the correct ones. If the default framework |
| computations are used, no additional action is necessary. Device implementers |
| wishing to change the defaults, or use a screen that does not meet the |
| requirements above MUST contact the Android Compatibility Team for guidance, |
| as provided for in Section 12.</p> |
| <p>The units used by the requirements above are defined as follows:</p> |
| <ul> |
| <li>"Physical diagonal size" is the distance in inches between two opposing |
| corners of the illuminated portion of the display.</li> |
| <li>"dpi" (meaning "dots per inch") is the number of pixels encompassed by a |
| linear horizontal or vertical span of 1". Where dpi values are listed, both |
| horizontal and vertical dpi must fall within the range.</li> |
| <li>"Aspect ratio" is the ratio of the longer dimension of the screen to the |
| shorter dimension. For example, a display of 480x854 pixels would be 854 / 480 |
| = 1.779, or roughly "16:9".</li> |
| </ul> |
| <p>Device implementations MUST use only displays with a single static |
| configuration. That is, device implementations MUST NOT enable multiple |
| screen configurations. For instance, since a typical television supports |
| multiple resolutions such as 1080p, 720p, and so on, this configuration is not |
| compatible with Android 2.3. (However, support for such configurations is |
| under investigation and planned for a future version of Android.)</p> |
| <a name="section-7.1.2"></a><h4>7.1.2. Display Metrics</h4> |
| <p>Device implementations MUST report correct values for all display metrics |
| defined in <code>android.util.DisplayMetrics</code> [<a |
| href="#resources29">Resources, 29</a>].</p> |
| <a name="section-7.1.3"></a><h4>7.1.3. Declared Screen Support</h4> |
| <p>Applications optionally indicate which screen sizes they support via the |
| <code><supports-screens></code> attribute in the AndroidManifest.xml |
| file. Device implementations MUST correctly honor applications' stated support |
| for small, medium, and large screens, as described in the Android |
| SDK documentation.</p> |
| <a name="section-7.1.4"></a><h4>7.1.4. Screen Orientation</h4> |
| <p>Compatible devices MUST support dynamic orientation by applications to |
| either portrait or landscape screen orientation. That is, the device must |
| respect the application's request for a specific screen orientation. Device |
| implementations MAY select either portrait or landscape orientation as the |
| default. Devices that cannot be physically rotated MAY meet this requirement |
| by "letterboxing" applications that request portrait mode, using only a |
| portion of the available display.</p> |
| <p>Devices MUST report the correct value for the device's current orientation, |
| whenever queried via the android.content.res.Configuration.orientation, |
| android.view.Display.getOrientation(), or other APIs.</p> |
| <a name="section-7.1.5"></a><h4>7.1.5. 3D Graphics Acceleration</h4> |
| <p>Device implementations MUST support OpenGL ES 1.0, as required by the |
| Android 2.3 APIs. For devices that lack 3D acceleration hardware, a software |
| implementation of OpenGL ES 1.0 is provided by the upstream Android |
| Open-Source Project. Device implementations SHOULD support OpenGL ES 2.0.</p> |
| <p>Implementations MAY omit Open GL ES 2.0 support; however if support is |
| ommitted, device implementations MUST NOT report as supporting OpenGL ES 2.0. |
| Specifically, if a device implementations lacks OpenGL ES 2.0 support:</p> |
| <ul> |
| <li>the managed APIs (such as via the <code>GLES10.getString()</code> method) |
| MUST NOT report support for OpenGL ES 2.0</li> |
| <li>the native C/C++ OpenGL APIs (that is, those available to apps via |
| libGLES_v1CM.so, libGLES_v2.so, or libEGL.so) MUST NOT report support for |
| OpenGL ES 2.0.</li> |
| </ul> |
| <p>Conversely, if a device implementation <i>does</i> support OpenGL ES 2.0, |
| it MUST accurately report that support via the routes just listed.</p> |
| <p>Note that Android 2.3 includes support for applications to optionally |
| specify that they require specific OpenGL texture compression formats. These |
| formats are typically vendor-specific. Device implementations are not required |
| by Android 2.3 to implement any specific texture compression format. However, |
| they SHOULD accurately report any texture compression formats that they do |
| support, via the <code>getString()</code> method in the OpenGL API.</p> |
| |
| <a name="section-7.2"></a><h3>7.2. Input Devices</h3> |
| <p>Android 2.3 supports a number of modalities for user input. Device |
| implementations MUST support user input devices as provided for in this |
| section.</p> |
| <a name="section-7.2.1"></a><h4>7.2.1. Keyboard</h4> |
| <p>Device implementations:</p> |
| <ul> |
| <li>MUST include support for the Input Management Framework (which allows third party developers to create Input Management Engines -- i.e. soft keyboard) as detailed at developer.android.com</li> |
| <li>MUST provide at least one soft keyboard implementation (regardless of whether a hard keyboard is present)</li> |
| <li>MAY include additional soft keyboard implementations</li> |
| <li>MAY include a hardware keyboard</li> |
| <li>MUST NOT include a hardware keyboard that does not match one of the |
| formats specified in <code>android.content.res.Configuration.keyboard</code> |
| [<a href="#resources30">Resources, 30</a>] (that is, QWERTY, or 12-key)</li> |
| </ul> |
| <a name="section-7.2.2"></a><h4>7.2.2. Non-touch Navigation</h4> |
| <p>Device implementations:</p> |
| <ul> |
| <li>MAY omit a non-touch navigation option (that is, may omit a trackball, d-pad, or wheel)</li> |
| <li>MUST report the correct value for |
| <code>android.content.res.Configuration.navigation</code> [<a href="#resources30">Resources, 30</a>]</li> |
| <li>MUST provide a reasonable alternative user interface mechanism for the |
| selection and editing of text, compatible with Input Management Engines. The |
| upstream Android Open-Source code includes a selection mechanism suitable for |
| use with devices that lack non-touch navigation inputs.</li> |
| </ul> |
| <a name="section-7.2.3"></a><h4>7.2.3. Navigation keys</h4> |
| <p>The Home, Menu and Back functions are essential to the Android navigation |
| paradigm. Device implementations MUST make these functions available to the |
| user at all times, regardless of application state. These functions SHOULD be |
| implemented via dedicated buttons. They MAY be implemented using software, |
| gestures, touch panel, etc., but if so they MUST be always accessible and not |
| obscure or interfere with the available application display area.</p> |
| <p>Device implementers SHOULD also provide a dedicated search key. Device |
| implementers MAY also provide send and end keys for phone calls.</p> |
| <a name="section-7.2.4"></a><h4>7.2.4. Touchscreen input</h4> |
| <p>Device implementations:</p> |
| <ul> |
| <li>MUST have a touchscreen</li> |
| <li>MAY have either capacitive or resistive touchscreen</li> |
| <li>MUST report the value of <code>android.content.res.Configuration</code> |
| [<a href="#resources30">Resources, 30</a>] |
| reflecting corresponding to the type of the specific touchscreen on the |
| device</li> |
| <li>SHOULD support fully independently tracked pointers, if the touchscreen supports multiple pointers</li> |
| </ul> |
| |
| <a name="section-7.3"></a><h3>7.3. Sensors</h3> |
| <p>Android 2.3 includes APIs for accessing a variety of sensor types. Devices |
| implementations generally MAY omit these sensors, as provided for in the |
| following subsections. If a device includes a particular sensor type that has a |
| corresponding API for third-party developers, the device implementation MUST |
| implement that API as described in the Android SDK documentation. For example, |
| device implementations:</p> |
| <ul> |
| <li>MUST accurately report the presence or absence of sensors per the |
| <code>android.content.pm.PackageManager</code> class. [<a |
| href="#resources27">Resources, 27</a>]</li> |
| <li>MUST return an accurate list of supported sensors via the |
| <code>SensorManager.getSensorList()</code> and similar methods</li> |
| <li>MUST behave reasonably for all other sensor APIs (for example, by |
| returning true or false as appropriate when applications attempt to register |
| listeners, not calling sensor listeners when the corresponding sensors are not |
| present; etc.)</li> |
| </ul> |
| <p>The list above is not comprehensive; the documented behavior of the Android |
| SDK is to be considered authoritative.</p> |
| <p>Some sensor types are synthetic, meaning they can be derived from data |
| provided by one or more other sensors. (Examples include the orientation |
| sensor, and the linear acceleration sensor.) Device implementations SHOULD |
| implement these sensor types, when they include the prerequisite physical |
| sensors.</p> |
| <p>The Android 2.3 APIs introduce a notion of a "streaming" sensor, which is |
| one that returns data continuously, rather than only when the data changes. |
| Device implementations MUST continuously provide periodic data samples for any |
| API indicated by the Android 2.3 SDK documentation to be a streaming |
| sensor.</p> |
| <a name="section-7.3.1"></a><h4>7.3.1. Accelerometer</h4> |
| <p>Device implementations SHOULD include a 3-axis accelerometer. If a device |
| implementation does include a 3-axis accelerometer, it:</p> |
| <ul> |
| <li>MUST be able to deliver events at 50 Hz or greater</li> |
| <li>MUST comply with the Android sensor coordinate system as detailed |
| in the Android APIs (see [<a href="#resources31">Resources, 31</a>])</li> |
| <li>MUST be capable of measuring from freefall up to twice gravity (2g) or |
| more on any three-dimensional vector</li> |
| <li>MUST have 8-bits of accuracy or more</li> |
| <li>MUST have a standard deviation no greater than 0.05 m/s^2</li> |
| </ul> |
| <a name="section-7.3.2"></a><h4>7.3.2. Magnetometer</h4> |
| <p>Device implementations SHOULD include a 3-axis magnetometer (i.e. compass.) |
| If a device does include a 3-axis magnetometer, it:</p> |
| <ul> |
| <li>MUST be able to deliver events at 10 Hz or greater</li> |
| <li>MUST comply with the Android sensor coordinate system as detailed |
| in the Android APIs (see [<a href="#resources31">Resources, 31</a>]).</li> |
| <li>MUST be capable of sampling a range of field strengths adequate to cover the geomagnetic field</li> |
| <li>MUST have 8-bits of accuracy or more</li> |
| <li>MUST have a standard deviation no greater than 0.5 µT</li> |
| </ul> |
| <a name="section-7.3.3"></a><h4>7.3.3. GPS</h4> |
| <p>Device implementations SHOULD include a GPS receiver. If a device |
| implementation does include a GPS receiver, it SHOULD include |
| some form of "assisted GPS" technique to minimize GPS lock-on time.</p> |
| <a name="section-7.3.4"></a><h4>7.3.4. Gyroscope</h4> |
| <p>Device implementations SHOULD include a gyroscope (i.e. angular change |
| sensor.) Devices SHOULD NOT include a gyroscope sensor unless a 3-axis |
| accelerometer is also included. If a device implementation includes a |
| gyroscope, it:</p> |
| <ul> |
| <li>MUST be capable of measuring orientation changes up to 5.5*Pi |
| radians/second (that is, approximately 1,000 degrees per second)</li> |
| <li>MUST be able to deliver events at 100 Hz or greater</li> |
| <li>MUST have 8-bits of accuracy or more</li> |
| </ul> |
| <a name="section-7.3.5"></a><h4>7.3.5. Barometer</h4> |
| <p>Device implementations MAY include a barometer (i.e. ambient air pressure |
| sensor.) If a device implementation includes a barometer, it:</p> |
| <ul> |
| <li>MUST be able to deliver events at 5 Hz or greater</li> |
| <li>MUST have adequate precision to enable estimating altitude</li> |
| </ul> |
| <a name="section-7.3.6"></a><h4>7.3.7. Thermometer</h4> |
| <p>Device implementations MAY but SHOULD NOT include a thermometer (i.e. |
| temperature sensor.) If a device implementation does include a thermometer, it |
| MUST measure the temperature of the device CPU. It MUST NOT measure any other |
| temperature. (Note that this sensor type is deprecated in the Android 2.3 |
| APIs.)</p> |
| <a name="section-7.3.7"></a><h4>7.3.7. Photometer</h4> |
| <p>Device implementations MAY include a photometer (i.e. ambient light |
| sensor.)</p> |
| <a name="section-7.3.8"></a><h4>7.3.8. Proximity Sensor</h4> |
| <p>Device implementations MAY include a proximity sensor. If a device |
| implementation does include a proximity sensor, it MUST measure the proximity |
| of an object in the same direction as the screen. That is, the proximity |
| sensor MUST be oriented to detect objects close to the screen, as the |
| primary intent of this sensor type is to detect a phone in use by the |
| user. If a device implementation includes a proximity sensor with any other |
| orientation, it MUST NOT be accessible through this API. If a device |
| implementation has a proximity sensor, it MUST be have 1-bit of accuracy or |
| more.</p> |
| |
| <a name="section-7.4"></a><h3>7.4. Data Connectivity</h3> |
| <p>Network connectivity and access to the Internet are vital features of |
| Android. Meanwhile, device-to-device interaction adds significant value to |
| Android devices and applications. Device implementations MUST meet the |
| data connectivity requirements in this section.</p> |
| <a name="section-7.4.1"></a><h4>7.4.1. Telephony</h4> |
| <p>"Telephony" as used by the Android 2.3 APIs and this document refers |
| specifically to hardware related to placing voice calls and sending SMS |
| messages via a GSM or CDMA network. While these voice calls may or may not be |
| packet-switched, they are for the purposes of Android 2.3 considered |
| independent of any data connectivity that may be implemented using the same |
| network. In other words, the Android "telephony" functionality and APIs refer |
| specifically to voice calls and SMS; for instance, device implementations that |
| cannot place calls or send/receive SMS messages MUST NOT report the |
| "android.hardware.telephony" feature or any sub-features, regardless of |
| whether they use a cellular network for data connectivity.</p> |
| <p>Android 2.3 MAY be used on devices that do not include telephony hardware. |
| That is, Android 2.3 is compatible with devices that are not phones. |
| However, if a device implementation does include GSM or CDMA telephony, it |
| MUST implement full support for the API for that technology. Device |
| implementations that do not include telephony hardware MUST implement the full |
| APIs as no-ops.</p> |
| <a name="section-7.4.2"></a><h4>7.4.2. IEEE 802.11 (WiFi)</h4> |
| <p>Android 2.3 device implementations SHOULD include support for one or more |
| forms of 802.11 (b/g/a/n, etc.) If a device implementation does include |
| support for 802.11, it MUST implement the corresponding Android API.</p> |
| <a name="section-7.4.3"></a><h4>7.4.3. Bluetooth</h4> |
| <p>Device implementations SHOULD include a Bluetooth transceiver. Device |
| implementations that do include a Bluetooth transceiver MUST enable the |
| RFCOMM-based Bluetooth API as described in the SDK documentation [<a |
| href="#resources32">Resources, 32</a>]. Device implementations SHOULD |
| implement relevant Bluetooth profiles, such as A2DP, AVRCP, OBEX, etc. as |
| appropriate for the device.</p> |
| <p>The Compatibility Test Suite includes cases that cover basic operation of |
| the Android RFCOMM Bluetooth API. However, since Bluetooth is a communications |
| protocol between devices, it cannot be fully tested by unit tests running on a |
| single device. Consequently, device implementations MUST also pass the |
| human-driven Bluetooth test procedure described in Appendix A.</p> |
| <a name="section-7.4.4"></a><h4>7.4.4. Near-Field Communications</h4> |
| <p>Device implementations SHOULD include a transceiver and related hardware |
| for Near-Field Communications (NFC). If a device implementation does include |
| NFC hardware, then it:</p> |
| <ul> |
| <li>MUST report the android.hardware.nfc feature from the |
| <code>android.content.pm.PackageManager.hasSystemFeature()</code> method. [<a href="#resources27">Resources, 27</a>]</li> |
| <li>MUST be capable of reading and writing NDEF messages via the following NFC |
| standards:<ul> |
| <li>MUST be capable of acting as an NFC Forum reader/writer |
| (as defined by the NFC Forum technical specification |
| NFCForum-TS-DigitalProtocol-1.0) via the following NFC standards:<ul> |
| <li>NfcA (ISO14443-3A)</li> |
| <li>NfcB (ISO14443-3B) </li> |
| <li>NfcF (JIS 6319-4)</li> |
| <li>NfcV (ISO 15693)</li> |
| <li>IsoDep (ISO 14443-4)</li> |
| <li>NFC Forum Tag Types 1, 2, 3, 4 (defined by the NFC Forum)</li> |
| </ul></li> |
| <li>MUST be capable of transmitting and receiving data via the following |
| peer-to-peer standards and protocols:<ul> |
| <li>ISO 18092</li> |
| <li>LLCP 1.0 (defined by the NFC Forum)</li> |
| <li>SDP 1.0 (defined by the NFC Forum)</li> |
| <li>NDEF Push Protocol [<a href="#resources33">Resources, 33</a>]</li> |
| </ul></li> |
| <li>MUST scan for all supported technologies while in NFC discovery mode.</li> |
| <li>SHOULD be in NFC discovery mode while the device is awake with the screen active.</li> |
| </ul> |
| <p>(Note that publicly available links are not available for the JIS, ISO, and |
| NFC Forum specifications cited above.)</p> |
| <p>Additionally, device implementations SHOULD support the following |
| widely-deployed MIFARE technologies.</p> |
| <ul> |
| <li>MIFARE Classic (NXP MF1S503x [<a href="#resources34">Resources, 34</a>], MF1S703x [<a href="#resources35">Resources, 35</a>])</li> |
| <li>MIFARE Ultralight (NXP MF0ICU1 [<a href="#resources36">Resources, 36</a>], MF0ICU2 [<a href="#resources37">Resources, 37</a>])</li> |
| <li>NDEF on MIFARE Classic (NXP AN130511 [<a href="#resources38">Resources, 38</a>], AN130411 [<a href="#resources39">Resources, 39</a>])</li> |
| </ul> |
| <p>Note that Android 2.3.3 includes APIs for these MIFARE types. If a |
| device implementation supports MIFARE, it:</p> |
| <ul> |
| <li>MUST implement the corresponding Android APIs as documented by the |
| Android SDK</li> |
| <li>MUST report the feature com.nxp.mifare from the |
| <code>android.content.pm.PackageManager.hasSystemFeature()</code> method. |
| [<a href="#resources27">Resources, 27</a>] Note that this is not a standard |
| Android feature, and as such does not appear as a constant on the |
| <code>PackageManager</code> class.</li> |
| <li>MUST NOT implement the corresponding Android APIs nor report the |
| com.nxp.mifare feature unless it also implements general NFC support as |
| described in this section</li> |
| </ul> |
| <p>If a device implementation does not include NFC hardware, it MUST NOT |
| declare the android.hardware.nfc feature from the |
| <code>android.content.pm.PackageManager.hasSystemFeature()</code> method [<a |
| href="#resources27">Resources, 27</a>], and MUST implement the Android 2.3 NFC |
| API as a no-op.</p> |
| <p>As the classes <code>android.nfc.NdefMessage</code> and |
| <code>android.nfc.NdefRecord</code> represent a protocol-independent data |
| representation format, device implementations MUST implement these APIs even |
| if they do not include support for NFC or declare the android.hardware.nfc |
| feature.</p> |
| <a name="section-7.4.5"></a><h4>7.4.5. Minimum Network Capability</h4> |
| <p>Device implementations MUST include support for one or more forms of data |
| networking. Specifically, device implementations MUST include support for at |
| least one data standard capable of 200Kbit/sec or greater. Examples of |
| technologies that satisfy this requirement include EDGE, HSPA, EV-DO, 802.11g, |
| Ethernet, etc.</p> |
| <p>Device implementations where a physical networking standard (such as |
| Ethernet) is the primary data connection SHOULD also include support for at |
| least one common wireless data standard, such as 802.11 (WiFi).</p> |
| <p>Devices MAY implement more than one form of data connectivity.</p> |
| |
| |
| <a name="section-7.5"></a><h3>7.5. Cameras</h3> |
| <p>Device implementations SHOULD include a rear-facing camera, and MAY include |
| a front-facing camera. A rear-facing camera is a camera located on the side of |
| the device opposite the display; that is, it images scenes on the far side of |
| the device, like a traditional camera. A front-facing camera is a camera |
| located on the same side of the device as the display; that is, a camera |
| typically used to image the user, such as for video conferencing and similar |
| applications.</p> |
| <a name="section-7.5.1"></a><h4>7.5.1. Rear-Facing Camera</h4> |
| <p>Device implementations SHOULD include a rear-facing camera. If a device |
| implementation includes a rear-facing camera, it:</p> |
| <ul> |
| <li>MUST have a resolution of at least 2 megapixels</li> |
| <li>SHOULD have either hardware auto-focus, or software auto-focus implemented |
| in the camera driver (transparent to application software)</li> |
| <li>MAY have fixed-focus or EDOF (extended depth of field) hardware</li> |
| <li>MAY include a flash. If the Camera includes a flash, the flash lamp MUST |
| NOT be lit while an android.hardware.Camera.PreviewCallback instance has been |
| registered on a Camera preview surface, unless the application has explicitly |
| enabled the flash by enabling the <code>FLASH_MODE_AUTO</code> or |
| <code>FLASH_MODE_ON</code> attributes of a <code>Camera.Parameters</code> |
| object. Note that this constraint does not apply to the device's built-in |
| system camera application, but only to third-party applications using |
| <code>Camera.PreviewCallback</code>.</li> |
| </ul> |
| <a name="section-7.5.2"></a><h4>7.5.2. Front-Facing Camera</h4> |
| <p>Device implementations MAY include a front-facing camera. If a device |
| implementation includes a front-facing camera, it:</p> |
| <ul> |
| <li>MUST have a resolution of at least VGA (that is, 640x480 pixels)</li> |
| <li>MUST NOT use a front-facing camera as the default for the Camera API. |
| That is, the camera API in Android 2.3 has specific support for front-facing |
| cameras, and device implementations MUST NOT configure the API to to treat a |
| front-facing camera as the default rear-facing camera, even if it is the only |
| camera on the device.</li> |
| <li>MAY include features (such as auto-focus, flash, etc.) |
| available to rear-facing cameras as described in Section 7.5.1.</li> |
| <li>MUST horizontally reflect (i.e. mirror) the stream displayed by an app in a |
| CameraPreview, as follows:</li> |
| <ul> |
| <li>If the device implementation is capable of being rotated by user (such as |
| automatically via an accelerometer or manually via user input), the camera |
| preview MUST be mirrored horizontally relative to the device's current |
| orientation.</li> |
| <li>If the current application has explicitly requested that the Camera |
| display be rotated via a call to the |
| <code>android.hardware.Camera.setDisplayOrientation()</code> [<a |
| href="#resources40">Resources, 40</a>] method, the camera preview MUST be |
| mirrored horizontally relative to the orientation specified by the |
| application.</li> |
| <li>Otherwise, the preview MUST be mirrored along the device's default horizontal axis.</li> |
| </ul> |
| <li>MUST mirror the image data returned to any "postview" camera callback |
| handlers, in the same manner as the camera preview image stream. (If the device |
| implementation does not support postview callbacks, this requirement obviously |
| does not apply.)</li> |
| <li>MUST NOT mirror the final captured still image or video streams returned |
| to application callbacks or committed to media storage</li> |
| </ul> |
| <a name="section-7.5.3"></a><h4>7.5.3. Camera API Behavior</h4> |
| <p>Device implementations MUST implement the following behaviors for the |
| camera-related APIs, for both front- and rear-facing cameras:</p> |
| <ol> |
| <li>If an application has never called |
| android.hardware.Camera.Parameters.setPreviewFormat(int), then the device MUST |
| use android.hardware.PixelFormat.YCbCr_420_SP for preview data provided to |
| application callbacks.</li> |
| <li>If an application registers an android.hardware.Camera.PreviewCallback |
| instance and the system calls the onPreviewFrame() method when the preview |
| format is YCbCr_420_SP, the data in the byte[] passed into onPreviewFrame() |
| must further be in the NV21 encoding format. That is, NV21 MUST be the default.</li> |
| <li>Device implementations SHOULD support the YV12 format (as denoted by the |
| <code>android.graphics.ImageFormat.YV12</code> constant) for camera previews |
| for both front- and rear-facing cameras. Note that the Compatibility |
| Definition for a future version is planned to change this requirement to |
| "MUST". That is, YV12 support is optional in Android 2.3 but <b>will be |
| required</b> by a future version. Existing and new devices that run Android |
| 2.3 are <b>very strongly encouraged to meet this requirement in Android |
| 2.3</b>, or they will not be able to attain Android compatibility when |
| upgraded to the future version.</li> |
| </ol> |
| <p>Device implementations MUST implement the full Camera API included in the |
| Android 2.3 SDK documentation [<a href="#resources41">Resources, 41</a>]), |
| regardless of whether the device includes hardware autofocus or other |
| capabilities. For instance, cameras that lack autofocus MUST still call any |
| registered <code>android.hardware.Camera.AutoFocusCallback</code> instances (even though |
| this has no relevance to a non-autofocus camera.) Note that this does apply |
| to front-facing cameras; for instance, even though most front-facing cameras |
| do not support autofocus, the API callbacks must still be "faked" as |
| described.</p> |
| <p>Device implementations MUST recognize and honor each parameter name defined |
| as a constant on the <code>android.hardware.Camera.Parameters</code> class, if the |
| underlying hardware supports the feature. If the device hardware does not |
| support a feature, the API must behave as documented. Conversely, Device |
| implementations MUST NOT honor or recognize string constants passed |
| to the <code>android.hardware.Camera.setParameters()</code> method other than |
| those documented as constants on the |
| <code>android.hardware.Camera.Parameters</code>. That is, |
| device implementations MUST support all standard Camera parameters if the |
| hardware allows, and MUST NOT support custom Camera parameter types.</p> |
| <a name="section-7.5.4"></a><h4>7.5.4. Camera Orientation</h4> |
| <p>Both front- and rear-facing cameras, if present, MUST be oriented so that |
| the long dimension of the camera aligns with the screen's long dimention. That |
| is, when the device is held in the landscape orientation, a cameras MUST |
| capture images in the landscape orientation. This applies regardless of the |
| device's natural orientation; that is, it applies to landscape-primary devices |
| as well as portrait-primary devices.</p> |
| |
| |
| <a name="section-7.6"></a><h3>7.6. Memory and Storage</h3> |
| <p>The fundamental function of Android 2.3 is to run applications. Device |
| implementations MUST the requirements of this section, to ensure adequate |
| storage and memory for applications to run properly.</p> |
| <a name="section-7.6.1"></a><h4>7.6.1. Minimum Memory and Storage</h4> |
| <p>Device implementations MUST have at least 128MB of memory available to the |
| kernel and userspace. The 128MB MUST be in addition to any memory dedicated to |
| hardware components such as radio, memory, and so on that is not under the |
| kernel's control.</p> |
| <p>Device implementations MUST have at least 150MB of non-volatile storage |
| available for user data. That is, the <code>/data</code> partition MUST be at |
| least 150MB.</p> |
| <p>Beyond the requirements above, device implementations SHOULD have at least |
| 1GB of non-volatile storage available for user data. Note that this higher |
| requirement is planned to become a hard minimum in a future version of |
| Android. Device implementations are strongly encouraged to meet these |
| requirements now, or else they may not be eligible for compatibility for a |
| future version of Android.</p> |
| <p>The Android APIs include a Download Manager that applications may use to |
| download data files. The Download Manager implementation MUST be capable of |
| downloading individual files 55MB in size, or larger. The Download Manager |
| implementation SHOULD be capable of downloading files 100MB in size, or |
| larger.</p> |
| <a name="section-7.6.2"></a><h4>7.6.2. Application Shared Storage</h4> |
| <p>Device implementations MUST offer shared storage for applications. The |
| shared storage provided MUST be at least 1GB in size.</p> |
| <p>Device implementations MUST be configured with shared storage mounted by |
| default, "out of the box". If the shared storage is not mounted on the Linux |
| path <code>/sdcard</code>, then the device MUST include a Linux symbolic link |
| from <code>/sdcard</code> to the actual mount point.</p> |
| <p>Device implementations MUST enforce as documented the |
| <code>android.permission.WRITE_EXTERNAL_STORAGE</code> permission on this |
| shared storage. Shared storage MUST otherwise be writable by any application |
| that obtains that permission.</p> |
| <p>Device implementations MAY have hardware for user-accessible removable |
| storage, such as a Secure Digital card. Alternatively, device implementations |
| MAY allocate internal (non-removable) storage as shared storage for apps.</p> |
| <p>Regardless of the form of shared storage used, device implementations MUST |
| provide some mechanism to access the contents of shared storage from a host |
| computer, such as USB mass storage or Media Transfer Protocol.</p> |
| <p>It is illustrative to consider two common examples. If a device |
| implementation includes an SD card slot to satisfy the shared storage |
| requirement, a FAT-formatted SD card 1GB in size or larger MUST be included |
| with the device as sold to users, and MUST be mounted by default. |
| Alternatively, if a device implementation uses internal fixed storage to |
| satisfy this requirement, that storage MUST be 1GB in size or larger |
| and mounted on <code>/sdcard</code> (or <code>/sdcard</code> |
| MUST be a symbolic link to the physical location if it is mounted elsewhere.)</p> |
| <p>Device implementations that include multiple shared storage paths (such as |
| both an SD card slot and shared internal storage) SHOULD modify the core |
| applications such as the media scanner and ContentProvider to transparently |
| support files placed in both locations.</p> |
| |
| <a name="section-7.7"></a><h3>7.7. USB</h3> |
| <p>Device implementations:</p> |
| <ul> |
| <li>MUST implement a USB client, connectable to a USB host with a standard |
| USB-A port</li> |
| <li>MUST implement the Android Debug Bridge over USB (as described in Section |
| 7)</li> |
| <li>MUST implement the USB mass storage specification, to allow a host |
| connected to the device to access the contents of the /sdcard volume </li> |
| <li>SHOULD use the micro USB form factor on the device side</li> |
| <li>MAY include a non-standard port on the device side, but if so MUST ship |
| with a cable capable of connecting the custom pinout to standard USB-A |
| port</li> |
| </ul> |
| |
| |
| <a name="section-8"></a><h2>8. Performance Compatibility</h2> |
| <p>Compatible implementations must ensure not only that applications simply |
| run correctly on the device, but that they do so with reasonable performance |
| and overall good user experience. Device implementations MUST meet the key |
| performance metrics of an Android 2.3 compatible device defined in the table |
| below:</p> |
| <table><tbody><tr> |
| <td><b>Metric</b></td> |
| <td><b>Performance Threshold</b></td> |
| <td><b>Comments</b></td> |
| </tr> |
| <tr> |
| <td>Application Launch Time</td> |
| <td>The following applications should launch within the specified time.<ul> |
| <li>Browser: less than 1300ms</li> |
| <li>MMS/SMS: less than 700ms</li> |
| <li>AlarmClock: less than 650ms</li> |
| </ul></td> |
| <td>The launch time is measured as the total time to |
| complete loading the default activity for the application, including the time |
| it takes to start the Linux process, load the Android package into the Dalvik |
| VM, and call onCreate.</td> |
| </tr> |
| <tr> |
| <td>Simultaneous Applications</td> |
| <td>When multiple applications have been launched, re-launching an |
| already-running application after it has been launched must take less than the |
| original launch time.</td> |
| <td> </td> |
| </tr> |
| </tbody> |
| </table> |
| |
| <a name="section-9"></a><h2>9. Security Model Compatibility</h2> |
| <p>Device implementations MUST implement a security model consistent with the |
| Android platform security model as defined in Security and Permissions |
| reference document in the APIs [<a href="#resources42">Resources, 42</a>] in the |
| Android developer documentation. Device implementations MUST support |
| installation of self-signed applications without requiring any additional |
| permissions/certificates from any third parties/authorities. Specifically, |
| compatible devices MUST support the security mechanisms described in the |
| follow sub-sections.</p> |
| <a name="section-9.1"></a><h3>9.1. Permissions</h3> |
| <p>Device implementations MUST support the Android permissions model as |
| defined in the Android developer documentation [<a |
| href="#resources42">Resources, 42</a>]. Specifically, |
| implementations MUST enforce each permission defined as described in the SDK |
| documentation; no permissions may be omitted, altered, or ignored. |
| Implementations MAY add additional permissions, provided the new permission ID |
| strings are not in the android.* namespace.</p> |
| <a name="section-9.2"></a><h3>9.2. UID and Process Isolation</h3> |
| <p>Device implementations MUST support the Android application sandbox model, |
| in which each application runs as a unique Unix-style UID and in a separate |
| process. Device implementations MUST support running multiple applications as |
| the same Linux user ID, provided that the applications are properly signed and |
| constructed, as defined in the Security and Permissions reference [<a |
| href="#resources42">Resources, 42</a>].</p> |
| <a name="section-9.3"></a><h3>9.3. Filesystem Permissions</h3> |
| <p>Device implementations MUST support the Android file access permissions |
| model as defined in as defined in the Security and Permissions reference [<a |
| href="#resources42">Resources, 42</a>].</p> |
| <a name="section-9.4"></a><h3>9.4. Alternate Execution Environments</h3> |
| <p>Device implementations MAY include runtime environments that execute |
| applications using some other software or technology than the Dalvik virtual |
| machine or native code. However, such alternate execution environments MUST |
| NOT compromise the Android security model or the security of installed Android |
| applications, as described in this section.</p> |
| <p>Alternate runtimes MUST themselves be Android applications, and abide by |
| the standard Android security model, as described elsewhere in Section 9.</p> |
| <p>Alternate runtimes MUST NOT be granted access to resources protected by |
| permissions not requested in the runtime's AndroidManifest.xml file via the |
| <code><uses-permission></code> mechanism.</p> |
| <p>Alternate runtimes MUST NOT permit applications to make use of features |
| protected by Android permissions restricted to system applications.</p> |
| <p>Alternate runtimes MUST abide by the Android sandbox model. Specifically:</p> |
| <ul> |
| <li>Alternate runtimes SHOULD install apps via the PackageManager into |
| separate Android sandboxes (that is, Linux user IDs, etc.)</li> |
| <li>Alternate runtimes MAY provide a single Android sandbox shared by all |
| applications using the alternate runtime.</li> |
| <li>Alternate runtimes and installed applications using an alternate runtime |
| MUST NOT reuse the sandbox of any other app installed on the device, except |
| through the standard Android mechanisms of shared user ID and signing |
| certificate</li> |
| <li>Alternate runtimes MUST NOT launch with, grant, or be granted access to |
| the sandboxes corresponding to other Android applications.</li> |
| </ul> |
| <p>Alternate runtimes MUST NOT be launched with, be granted, or grant to other |
| applications any privileges of the superuser (root), or of any other user ID.</p> |
| <p>The .apk files of alternate runtimes MAY be included in the system image of |
| a device implementation, but MUST be signed with a key distinct |
| from the key used to sign other applications included with the device |
| implementation.</p> |
| <p>When installing applications, alternate runtimes MUST obtain user consent |
| for the Android permissions used by the application. That is, if an |
| application needs to make use of a device resource for which there is a |
| corresponding Android permission (such as Camera, GPS, etc.), the alternate |
| runtime MUST inform the user that the application will be able to access |
| that resource. If the runtime environment does not record application |
| capabilities in this manner, the runtime environment MUST list all |
| permissions held by the runtime itself when installing any application |
| using that runtime.</p> |
| |
| <a name="section-10"></a><h2>10. Software Compatibility Testing</h2> |
| <p>The Android Open-Source Project includes various testing tools to verify |
| that device implementations are compatible. Device implementations MUST pass |
| all tests described in this section.</p> |
| <p>However, note that no software test package is fully comprehensive. For |
| this reason, device implementers are very strongly encouraged to make the |
| minimum number of changes as possible to the reference and preferred |
| implementation of Android 2.3 available from the Android Open-Source Project. |
| This will minimize the risk of introducing bugs that create incompatibilities |
| requiring rework and potential device updates.</p> |
| <a name="section-10.1"></a><h3>10.1. Compatibility Test Suite</h3> |
| <p>Device implementations MUST pass the Android Compatibility Test Suite (CTS) |
| [<a href="#resources02">Resources, 2</a>] available from the Android Open Source |
| Project, using the final shipping software on the device. Additionally, device |
| implementers SHOULD use the reference implementation in the Android Open |
| Source tree as much as possible, and MUST ensure compatibility in cases of |
| ambiguity in CTS and for any reimplementations of parts of the reference |
| source code.</p> |
| <p>The CTS is designed to be run on an actual device. Like any software, the |
| CTS may itself contain bugs. The CTS will be versioned independently of this |
| Compatibility Definition, and multiple revisions of the CTS may be released |
| for Android 2.3. Device implementations MUST pass the latest CTS version |
| available at the time the device software is completed.</p> |
| <p>MUST pass the most recent version of the Android Compatibility Test Suite |
| (CTS) available at the time of the device implementation's software is |
| completed. (The CTS is available as part of the Android Open Source Project [<a |
| href="#resources02">Resources, 2</a>].) The CTS tests many, but not all, of the |
| components outlined in this document.</p> |
| <a name="section-10.2"></a><h3>10.2. CTS Verifier</h3> |
| <p>Device implementations MUST correctly execute all applicable cases in the |
| CTS Verifier. The CTS Verifier is included with the Compatibility Test Suite, |
| and is intended to be run by a human operator to test functionality that |
| cannot be tested by an automated system, such as correct functioning of a |
| camera and sensors.</p> |
| <p>The CTS Verifier has tests for many kinds of hardware, including some |
| hardware that is optional. Device implementations MUST pass all tests for |
| hardware which they possess; for instance, if a device possesses an |
| accelerometer, it MUST correctly execute the Accelerometer test case in the |
| CTS Verifier. Test cases for features noted as optional by this Compatibility |
| Definition Document MAY be skipped or omitted.</p> |
| <p>Every device and every build MUST correctly run the CTS Verifier, as noted |
| above. However, since many builds are very similar, device implementers are |
| not expected to explicitly run the CTS Verifier on builds that differ only in |
| trivial ways. Specifically, device implementations that differ from an |
| implementation that has passed the CTS Verfier only by the set of included |
| locales, branding, etc. MAY omit the CTS Verifier test.</p> |
| <a name="section-10.3"></a><h3>10.3. Reference Applications</h3> |
| <p>Device implementers MUST test implementation compatibility using the |
| following open-source applications:</p> |
| <ul> |
| <li>The "Apps for Android" applications [<a href="#resources43">Resources, 43</a>].</li> |
| <li>Replica Island (available in Android Market; only required for device |
| implementations that support with OpenGL ES 2.0)</li> |
| </ul> |
| <p>Each app above MUST launch and behave correctly on the implementation, for |
| the implementation to be considered compatible.</p> |
| |
| |
| <a name="section-11"></a><h2>11. Updatable Software</h2> |
| <p>Device implementations MUST include a mechanism to replace the entirety of |
| the system software. The mechanism need not perform "live" upgrades -- that |
| is, a device restart MAY be required.</p> |
| <p>Any method can be used, provided that it can replace the entirety of the |
| software preinstalled on the device. For instance, any of the following |
| approaches will satisfy this requirement:</p> |
| <ul> |
| <li>Over-the-air (OTA) downloads with offline update via reboot</li> |
| <li>"Tethered" updates over USB from a host PC</li> |
| <li>"Offline" updates via a reboot and update from a file on removable |
| storage</li> |
| </ul> |
| <p>The update mechanism used MUST support updates without wiping user data. |
| Note that the upstream Android software includes an update mechanism that |
| satisfies this requirement.</p> |
| <p>If an error is found in a device implementation after it has been released |
| but within its reasonable product lifetime that is determined in consultation |
| with the Android Compatibility Team to affect the compatibility of third-party |
| applications, the device implementer MUST correct the error via a software |
| update available that can be applied per the mechanism just described.</p> |
| |
| <a name="section-12"></a><h2>12. Contact Us</h2> |
| <p>You can contact the document authors at <a |
| href="mailto:[email protected]">[email protected]</a> for |
| clarifications and to bring up any issues that you think the document does not |
| cover.</p> |
| |
| <div style="page-break-before: always;"></div> |
| |
| <a name="appendix-A"></a><h2>Appendix A - Bluetooth Test Procedure</h2> |
| <p>The Compatibility Test Suite includes cases that cover basic operation of |
| the Android RFCOMM Bluetooth API. However, since Bluetooth is a communications |
| protocol between devices, it cannot be fully tested by unit tests running on a |
| single device. Consequently, device implementations MUST also pass the |
| human-operated Bluetooth test procedure described below.</p> |
| <p>The test procedure is based on the BluetoothChat sample app included in the |
| Android open-source project tree. The procedure requires two devices:</p> |
| <ul> |
| <li>a candidate device implementation running the software build to be tested</li> |
| <li>a separate device implementation already known to be compatible, and of a |
| model from the device implementation being tested -- that is, a "known |
| good" device implementation</li> |
| </ul> |
| <p>The test procedure below refers to these devices as the "candidate" and "known |
| good" devices, respectively.</p> |
| <h3>Setup and Installation</h3> |
| <ol> |
| <li>Build BluetoothChat.apk via 'make samples' from an Android source code tree.</li> |
| <li>Install BluetoothChat.apk on the known-good device.</li> |
| <li>Install BluetoothChat.apk on the candidate device.</li> |
| </ol> |
| <h3>Test Bluetooth Control by Apps</h3> |
| <ol> |
| <li>Launch BluetoothChat on the candidate device, while Bluetooth is disabled.</li> |
| <li>Verify that the candidate device either turns on Bluetooth, or prompts the user with a dialog to turn on Bluetooth.</li> |
| </ol> |
| <h3>Test Pairing and Communication</h3> |
| <ol> |
| <li>Launch the Bluetooth Chat app on both devices.</li> |
| <li>Make the known-good device discoverable from within BluetoothChat (using the Menu).</li> |
| <li>On the candidate device, scan for Bluetooth devices from within BluetoothChat (using the Menu) and pair with the known-good device.</li> |
| <li>Send 10 or more messages from each device, and verify that the other device receives them correctly.</li> |
| <li>Close the BluetoothChat app on both devices by pressing <b>Home</b>.</li> |
| <li>Unpair each device from the other, using the device Settings app.</li> |
| </ol> |
| <h3>Test Pairing and Communication in the Reverse Direction</h3> |
| <ol> |
| <li>Launch the Bluetooth Chat app on both devices.</li> |
| <li>Make the candidate device discoverable from within BluetoothChat (using the Menu).</li> |
| <li>On the known-good device, scan for Bluetooth devices from within BluetoothChat (using the Menu) and pair with the candidate device.</li> |
| <li>Send 10 or messages from each device, and verify that the other device receives them correctly.</li> |
| <li>Close the Bluetooth Chat app on both devices by pressing Back repeatedly to get to the Launcher.</li> |
| </ol> |
| <h3>Test Re-Launches</h3> |
| <ol> |
| <li>Re-launch the Bluetooth Chat app on both devices.</li> |
| <li>Send 10 or messages from each device, and verify that the other device receives them correctly.</li> |
| </ol> |
| <p>Note: the above tests have some cases which end a test section by using |
| Home, and some using Back. These tests are not redundant and are not optional: |
| the objective is to verify that the Bluetooth API and stack works correctly |
| both when Activities are explicitly terminated (via the user pressing Back, |
| which calls finish()), and implicitly sent to background (via the user |
| pressing Home.) Each test sequence MUST be performed as described.</p> |
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