| page.title=Adding a New Device |
| @jd:body |
| |
| <!-- |
| Copyright 2015 The Android Open Source Project |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| --> |
| <div id="qv-wrapper"> |
| <div id="qv"> |
| <h2>In this document</h2> |
| <ol id="auto-toc"> |
| </ol> |
| </div> |
| </div> |
| |
| <p>Use the information in this page to create the Makefiles for your device and |
| product. Please note, unlike the other pages in this section, the contents here |
| are applicable only when creating an entirely new device type and are intended |
| for company build and product teams only.</p> |
| |
| <h2 id="build-layers">Understand Build Layers</h2> |
| |
| <p>The build hierarchy includes the abstraction layers that correspond to the |
| physical makeup of a device. These layers are described in the table below. |
| Each layer relates to the one above it in a one-to-many relationship. For |
| example, an architecture can have more than one board and each board can have |
| more than one product. You may define an element in a given layer as a |
| specialization of an element in the same layer, thus eliminating copying and |
| simplifying maintenance.</p> |
| |
| <table> |
| <tbody><tr> |
| <th>Layer</th> |
| <th>Example</th> |
| <th>Description</th> |
| </tr> |
| <tr> |
| <td>Product</td> |
| <td>myProduct, myProduct_eu, myProduct_eu_fr, j2, sdk</td> |
| <td><p>The product layer defines the feature specification of a shipping product such as the modules to build, |
| locales supported, and the configuration for various locales. In other words, this is the name of the |
| overall product. Product-specific variables are defined in product definition Makefiles. A product |
| can inherit from other product definitions, |
| which simplifies maintenance. A common method is to create a base product that contains features that apply |
| for all products, then creating product variants based on that base product. For example, you can have |
| two products that differ only by their radios (CDMA vs GSM) inherit from the same base product that does not define a radio. |
| </td> |
| |
| </tr> |
| <tr> |
| <td>Board/Device</td> |
| <td>sardine, trout, goldfish</td> |
| <td>The device/board layer represents the physical layer of plastic on the |
| device (i.e. the industrial design of the device). For example, North American |
| devices probably include QWERTY keyboards whereas devices sold in France |
| probably include AZERTY keyboards. This layer also represents the bare |
| schematics of a product. These include the peripherals on the board and their |
| configuration. The names used are merely codes for different board/device configurations.</td> |
| </tr> |
| <tr> |
| <td>Arch</td> |
| <td>arm, x86, mips, arm64, x86_64, mips64</td> |
| <td>The architecture layer describes the processor configuration and ABI (Application Binary Interface) running on the board. </td> |
| </tr> |
| </table> |
| |
| <h2 id="build-variants">Use Build Variants</h2> |
| |
| <p>When building for a particular product, it's often useful to have minor |
| variations on what is ultimately the final release build. In a module |
| definition, the module can specify tags with <code>LOCAL_MODULE_TAGS</code>, |
| which can be one or more values of <code>optional</code> (default), |
| <code>debug</code>, <code>eng</code>.</p> |
| |
| <p>If a module doesn't specify a tag (by <code>LOCAL_MODULE_TAGS</code>), its |
| tag defaults to <code>optional</code>. An optional module is installed only if |
| it is required by product configuration with <code>PRODUCT_PACKAGES</code>. |
| |
| <p>These are the currently-defined build variants:</p> |
| |
| <table border=1> |
| <tr> |
| <td> |
| <code>eng<code> |
| </td> |
| <td> |
| This is the default flavor. |
| <ul> |
| <li>Installs modules tagged with: <code>eng</code> and/or <code>debug</code>. |
| <li>Installs modules according to the product definition files, in addition to tagged modules.</li> |
| <li><code>ro.secure=0</code> |
| <li><code>ro.debuggable=1</code> |
| <li><code>ro.kernel.android.checkjni=1</code> |
| <li><code>adb</code> is enabled by default. |
| </td> |
| </tr> |
| <tr> |
| <td> |
| <code>user<code> |
| </td> |
| <td> |
| This is the flavor intended to be the final release bits. |
| <ul> |
| <li>Installs modules tagged with <code>user</code>.</li> |
| <li>Installs modules according to the product definition files, in addition to tagged modules.</li> |
| <li><code>ro.secure=1</code> </li> |
| <li><code>ro.debuggable=0</code> </li> |
| <li><code>adb</code> is disabled by default.</li> |
| </td> |
| </tr> |
| <tr> |
| <td> |
| <code>userdebug<code> |
| </td> |
| <td> |
| The same as <code>user</code>, except: |
| <ul> |
| <li>Also installs modules tagged with <code>debug</code>. |
| <li><code>ro.debuggable=1</code> |
| <li><code>adb</code> is enabled by default. |
| </td> |
| </tr> |
| </table> |
| |
| <h2 id="use-resource-overlays">Customize the Build with Resource Overlays</h2> |
| |
| <p>The Android build system uses resource overlays to customize |
| a product at build time. Resource overlays specify resource |
| files that are applied on top of the defaults. To use resource overlays, modify the project |
| buildfile to set <code>PRODUCT_PACKAGE_OVERLAYS</code> to a |
| path relative to your top-level directory. That path becomes a shadow root searched along with |
| the current root when the build system searches for resources.</p> |
| |
| <p>The most commonly customized settings are contained in the file <a |
| href="https://android.googlesource.com/platform/frameworks/base/+/master/core/res/res/values/config.xml">frameworks/base/core/res/res/config.xml</a>.</p> |
| |
| <p> To set up a resource overlay on this file, add the overlay directory to the |
| project buildfile, as follows:</p> |
| |
| <pre> |
| PRODUCT_PACKAGE_OVERLAYS := device/<i>device_implementer</i>/<i>device_name</i>/overlay |
| </pre> |
| |
| <p>or</p> |
| |
| <pre> |
| PRODUCT_PACKAGE_OVERLAYS := vendor/<i>vendor_name</i>/overlay |
| </pre> |
| |
| <p> Then, add an overlay file to the directory, for example:</p> |
| |
| <pre> |
| vendor/foobar/overlay/frameworks/base/core/res/res/config.xml |
| </pre> |
| |
| <p> Any strings or string arrays found in the overlay <code>config.xml</code> file replace |
| those found in the original file.</p> |
| |
| <h2 id="build-a-product">Build a Product</h2> |
| |
| <p> |
| There are many ways to organize the source files for your device. We'll briefly |
| go over how the Nexus 6 implementation was organized as an example, but you can |
| organize your source files and build the way you see fit. |
| </p> |
| <p> |
| Nexus 6 was implemented with a main device configuration named |
| <code>shamu</code>. From this device configuration, a product is created with a |
| product definition Makefile that declares product-specific information about |
| the device such as the name and model. You can view the |
| <code>device/moto/shamu</code> directory to see how all of this is setup. |
| </p> |
| <h3 id="makefiles">Write the Makefiles</h2> |
| <p> |
| The following steps describe how to set up product Makefiles in a way similar |
| to that of the Nexus 6 product line: |
| </p> |
| <ol> |
| <li>Create a <code>device/<company_name>/<device_name></code> directory for your |
| product. For example, <code>device/moto/shamu</code>. This directory will contain source code |
| for your device along with the Makefiles to build them. |
| </li> |
| |
| <li>Create a <code>device.mk</code> Makefile that declares the files and modules needed for the |
| device. For an example, see <code>device/moto/shamu/device.mk</code>. |
| </li> |
| |
| <li>Create a product definition Makefile to create a specific product based on the device. The |
| following Makefile is taken from <code>device/moto/shamu/aosp_shamu.mk</code> as an example. |
| Notice the product is inheriting from the |
| <code>device/moto/shamu/device.mk</code> and |
| <code>vendor/moto/shamu/device-vendor.mk</code> files via the Makefile while |
| also declaring the product-specific information such as name, brand, and model. |
| |
| <pre> |
| # Inherit from the common Open Source product configuration |
| $(call inherit-product, $(SRC_TARGET_DIR)/product/aosp_base_telephony.mk) |
| |
| PRODUCT_NAME := aosp_shamu |
| PRODUCT_DEVICE := shamu |
| PRODUCT_BRAND := Android |
| PRODUCT_MODEL := AOSP on Shamu |
| PRODUCT_MANUFACTURER := motorola |
| PRODUCT_RESTRICT_VENDOR_FILES := true |
| |
| $(call inherit-product, device/moto/shamu/device.mk) |
| $(call inherit-product-if-exists, vendor/moto/shamu/device-vendor.mk) |
| |
| PRODUCT_NAME := aosp_shamu |
| |
| PRODUCT_PACKAGES += \ |
| Launcher3 |
| </pre> |
| |
| <p> |
| See <a href="#prod-def">Product Definition Variables</a> for additional product-specific |
| variables you can add to your Makefiles. |
| </p> |
| </li> |
| |
| <li>Create an <code>AndroidProducts.mk</code> file that points to the product's Makefiles. In |
| this example, only the product definition Makefile is needed. The example below is from |
| <code>device/moto/shamu/AndroidProducts.mk</code>: |
| <pre> |
| # |
| # This file should set PRODUCT_MAKEFILES to a list of product makefiles |
| # to expose to the build system. LOCAL_DIR will already be set to |
| # the directory containing this file. |
| # |
| # This file may not rely on the value of any variable other than |
| # LOCAL_DIR; do not use any conditionals, and do not look up the |
| # value of any variable that isn't set in this file or in a file that |
| # it includes. |
| # |
| |
| PRODUCT_MAKEFILES := \ |
| $(LOCAL_DIR)/aosp_shamu.mk |
| </pre> |
| </li> |
| |
| <li>Create a <code>BoardConfig.mk</code> Makefile that contains board-specific configurations. |
| For an example, see <code>device/moto/shamu/BoardConfig.mk</code>. |
| </li> |
| |
| <li>Create a <code>vendorsetup.sh</code> file to add your product (a "lunch combo") to the build |
| along with a <a href="#build-variants">build variant</a> separated by a dash. For example: |
| <pre> |
| add_lunch_combo <product_name>-userdebug |
| </pre> |
| </li> |
| |
| <li>At this point, you can create more product variants based on the same device. |
| </li> |
| |
| </ol> |
| <h3 id="prod-def">Set Product Definition Variables</h3> |
| <p> |
| Product-specific variables are defined in the product's Makefile. Variables maintained in a |
| product definition files include: |
| </p> |
| <table> |
| <tbody> |
| <tr> |
| <th> |
| Parameter |
| </th> |
| <th> |
| Description |
| </th> |
| <th> |
| Example |
| </th> |
| </tr> |
| <tr> |
| <td> |
| PRODUCT_AAPT_CONFIG |
| </td> |
| <td> |
| <code>aapt</code> configurations to use when creating packages |
| </td> |
| <td></td> |
| </tr> |
| <tr> |
| <td> |
| PRODUCT_BRAND |
| </td> |
| <td> |
| The brand (e.g., carrier) the software is customized for, if any |
| </td> |
| <td></td> |
| </tr> |
| <tr> |
| <td> |
| PRODUCT_CHARACTERISTICS |
| </td> |
| <td> |
| <code>aapt</code> characteristics to allow adding variant-specific resources to a package. |
| </td> |
| <td> |
| tablet,nosdcard |
| </td> |
| </tr> |
| <tr> |
| <td> |
| PRODUCT_COPY_FILES |
| </td> |
| <td> |
| List of words like <code>source_path:destination_path</code>. The file at the source path |
| should be copied to the destination path when building this product. The rules for the copy |
| steps are defined in config/Makefile |
| </td> |
| <td></td> |
| </tr> |
| <tr> |
| <td> |
| PRODUCT_DEVICE |
| </td> |
| <td> |
| Name of the industrial design. This is also the board name, and the build system uses it to locate the <code>BoardConfig.mk.</code> |
| </td> |
| <td> |
| <code>tuna</code> |
| </td> |
| </tr> |
| <tr> |
| <td> |
| PRODUCT_LOCALES |
| </td> |
| <td> |
| A space-separated list of two-letter language code, two-letter country code pairs that |
| describe several settings for the user, such as the UI language and time, date and currency |
| formatting. The first locale listed in PRODUCT_LOCALES is used as the product's default locale. |
| </td> |
| <td> |
| <code>en_GB de_DE es_ES fr_CA</code> |
| </td> |
| </tr> |
| <tr> |
| <td> |
| PRODUCT_MANUFACTURER |
| </td> |
| <td> |
| Name of the manufacturer |
| </td> |
| <td> |
| <code>acme</code> |
| </td> |
| </tr> |
| <tr> |
| <td> |
| PRODUCT_MODEL |
| </td> |
| <td> |
| End-user-visible name for the end product |
| </td> |
| <td></td> |
| </tr> |
| <tr> |
| <td> |
| PRODUCT_NAME |
| </td> |
| <td> |
| End-user-visible name for the overall product. Appears in the Settings > About screen. |
| </td> |
| <td></td> |
| </tr> |
| <tr> |
| <td> |
| PRODUCT_OTA_PUBLIC_KEYS |
| </td> |
| <td> |
| List of Over the Air (OTA) public keys for the product |
| </td> |
| <td></td> |
| </tr> |
| <tr> |
| <td> |
| PRODUCT_PACKAGES |
| </td> |
| <td> |
| Lists the APKs and modules to install. |
| </td> |
| <td> |
| <code>Calendar Contacts</code> |
| </td> |
| </tr> |
| <tr> |
| <td> |
| PRODUCT_PACKAGE_OVERLAYS |
| </td> |
| <td> |
| Indicate whether to use default resources or add any product specific overlays |
| </td> |
| <td> |
| <code>vendor/acme/overlay</code> |
| </td> |
| </tr> |
| <tr> |
| <td> |
| PRODUCT_PROPERTY_OVERRIDES |
| </td> |
| <td> |
| List of system property assignments in the format "key=value" |
| </td> |
| <td></td> |
| </tr> |
| </tbody> |
| </table> |