| page.title=Preparing to Build |
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| <div id="qv-wrapper"> |
| <div id="qv"> |
| <h2>In this document</h2> |
| <ol id="auto-toc"> |
| </ol> |
| </div> |
| </div> |
| |
| <p>The following instructions to build the Android source tree apply to all |
| branches, including <code>master</code>. The basic sequence of build commands |
| is as follows:</p> |
| |
| <p class="note"><strong>Note:</strong> If you're building Android 6.0 or later, |
| please see <a href="jack.html">Compiling with Jack</a> for information on this |
| new default toolchain.</p> |
| |
| <h2 id="obtaining-proprietary-binaries">Obtain proprietary binaries</h2> |
| |
| <p>AOSP cannot be used from pure source code only and requires additional |
| hardware-related proprietary libraries to run, such as for hardware |
| graphics acceleration. See the sections below for download links and <a |
| href="requirements.html#binaries">Device binaries requirements</a> for |
| additional resources.</p> |
| |
| <h3 id="downloading-proprietary-binaries">Download proprietary binaries</h3> |
| |
| <p>You can download official binaries for the supported devices running tagged |
| AOSP release branches from <a |
| href="https://developers.google.com/android/nexus/drivers">Google's Nexus |
| driver page</a>. These binaries add access to additional hardware capabilities |
| with non-open source code. To instead build the AOSP master branch, use the |
| <a href="https://developers.google.com/android/nexus/blobs-preview">Binaries |
| Preview for Nexus Devices</a>. When building the master branch for a device, use |
| the binaries for the <a href="{@docRoot}source/build-numbers.html">most recent |
| numbered release</a> or with the most recent date.</p> |
| |
| <h3 id="extracting-proprietary-binaries">Extract proprietary binaries</h3> |
| |
| <p>Each set of binaries comes as a self-extracting script in a compressed |
| archive. Uncompress each archive, run the included self-extracting script from |
| the root of the source tree, then confirm that you agree to the terms |
| of the enclosed license agreement. The binaries and their matching makefiles |
| will be installed in the <code>vendor/</code> hierarchy of the source tree.</p> |
| |
| <h3 id="cleaning-up">Clean up</h3> |
| |
| <p>To ensure the newly installed binaries are properly taken into account after |
| being extracted, delete the existing output of any previous build using:</p> |
| <pre><code>$ make clobber |
| </code></pre> |
| |
| <h2 id="initialize">Set up environment</h2> |
| <p>Initialize the environment with the <code>envsetup.sh</code> script. Note |
| that replacing <code>source</code> with <code>.</code> (a single dot) saves a few characters, |
| and the short form is more commonly used in documentation.</p> |
| <pre><code>$ source build/envsetup.sh |
| </code></pre> |
| <p>or</p> |
| <pre><code>$ . build/envsetup.sh |
| </code></pre> |
| |
| <h2 id="choose-a-target">Choose a target</h2> |
| <p>Choose which target to build with <code>lunch</code>. The exact configuration can be passed as |
| an argument. For example, the following command:</p> |
| <pre><code>$ lunch aosp_arm-eng |
| </code></pre> |
| <p>refers to a complete build for the emulator, with all debugging enabled.</p> |
| <p>If run with no arguments <code>lunch</code> will prompt you to choose a |
| target from the menu.</p> |
| <p>All build targets take the form <code>BUILD-BUILDTYPE</code>, where the |
| <code>BUILD</code> is a codename referring to the particular feature combination.</p> |
| |
| <p>The BUILDTYPE is one of the following:</p> |
| <table> |
| <thead> |
| <tr> |
| <th>Buildtype</th> |
| <th>Use</th> |
| </tr> |
| </thead> |
| <tbody> |
| <tr> |
| <td>user</td> |
| <td>limited access; suited for production</td> |
| </tr> |
| <tr> |
| <td>userdebug</td> |
| <td>like "user" but with root access and debuggability; preferred for debugging</td> |
| </tr> |
| <tr> |
| <td>eng</td> |
| <td>development configuration with additional debugging tools</td> |
| </tr> |
| </tbody> |
| </table> |
| <p>For more information about building for and running on actual hardware, see |
| <a href="running.html">Running Builds</a>.</p> |
| |
| <h2 id="build-the-code">Build the code</h2> |
| |
| <p>Please note, this section is merely a summary to ensure setup is complete. See |
| <a href="running.html">Running Builds</a> for detailed instructions on building |
| Android.</p> |
| |
| <p>Build everything with <code>make</code>. GNU make can handle parallel |
| tasks with a <code>-jN</code> argument, and it's common to use a number of |
| tasks N that's between 1 and 2 times the number of hardware |
| threads on the computer being used for the build. For example, on a |
| dual-E5520 machine (2 CPUs, 4 cores per CPU, 2 threads per core), |
| the fastest builds are made with commands between <code>make -j16</code> and |
| <code>make -j32</code>.</p> |
| |
| <pre> |
| $ make -j4 |
| </pre> |
| |
| <h2 id="run-it">Run it!</h2> |
| |
| <p>You can either run your build on an emulator or flash it on a device. Please |
| note that you have already selected your build target with <code>lunch</code>, |
| and it is unlikely at best to run on a different target than it was built |
| for.</p> |
| |
| <p class="note"><strong>Note:</strong> Remember to <a |
| href="#obtaining-proprietary-binaries">obtain proprietary binaries</a> or your |
| build will not boot successfully on your target hardware. If you obtain binary |
| blobs at this point you will need to unpack them, <code>make clobber</code> and |
| rebuild.</p> |
| |
| <h3 id="flash-a-device">Flash with fastboot</h3> |
| |
| <p>To flash a device, you will need to use <code>fastboot</code>, which should |
| be included in your path after a successful build. See <a |
| href="running.html#flashing-a-device">Flashing a device</a> for |
| instructions.</p> |
| |
| <h3 id="emulate-an-android-device">Emulate an Android Device</h3> |
| |
| <p>The emulator is added to your path automatically by the build process. To |
| run the emulator, type:</p> |
| |
| <pre> |
| $ emulator |
| </pre> |
| |
| <h2 id="troubleshooting-common-build-errors">Troubleshooting Common Build Errors</h2> |
| |
| <h3 id="wrong-java-version">Wrong Java Version</h3> |
| |
| <p>If you are attempting to build a version of Android inconsistent with your |
| version of Java, <code>make</code> will abort with a message such as</p> |
| <pre> |
| ************************************************************ |
| You are attempting to build with the incorrect version |
| of java. |
| |
| Your version is: WRONG_VERSION. |
| The correct version is: RIGHT_VERSION. |
| |
| Please follow the machine setup instructions at |
| https://source.android.com/source/initializing.html |
| ************************************************************ |
| </pre> |
| |
| <p>This may be caused by:</p> |
| |
| <ul> |
| <li>Failing to install the correct JDK as specified in <a |
| href="requirements.html#jdk">JDK Requirements</a>.</li> |
| <li>Another JDK previously installed appearing in your path. Prepend the |
| correct JDK to the beginning of your PATH or remove the problematic JDK.</li> |
| </ul> |
| |
| <h3 id="python-version-3">Python Version 3</h3> |
| |
| <p>Repo is built on particular functionality from Python 2.x and is |
| unfortunately incompatible with Python 3. In order to use repo, please install |
| Python 2.x:</p> |
| |
| <pre> |
| $ apt-get install python |
| </pre> |
| |
| <h3 id="case-insensitive-filesystem">Case Insensitive Filesystem</h3> |
| |
| <p>If you are building on an HFS filesystem on Mac OS, you may encounter an error such as</p> |
| <pre> |
| ************************************************************ |
| You are building on a case-insensitive filesystem. |
| Please move your source tree to a case-sensitive filesystem. |
| ************************************************************ |
| </pre> |
| <p>Please follow the instructions in <a href="initializing.html">Initializing |
| the Build Environment</a> for creating a case-sensitive disk image.</p> |
| |
| <h3 id="no-usb-permission">No USB Permission</h3> |
| |
| <p>On most Linux systems, unprivileged users cannot access USB ports by |
| default. If you see a permission denied error, follow the instructions |
| <a href="initializing.html">Initializing the Build Environment</a> for |
| configuring USB access.</p> |
| |
| <p>If adb was already running and cannot connect to the device after |
| getting those rules set up, it can be killed with <code>adb kill-server</code>. |
| That will cause adb to restart with the new configuration.</p> |