| page.title=Establishing a Build Environment |
| @jd:body |
| |
| <!-- |
| Copyright 2016 The Android Open Source Project |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| --> |
| <div id="qv-wrapper"> |
| <div id="qv"> |
| <h2>In this document</h2> |
| <ol id="auto-toc"> |
| </ol> |
| </div> |
| </div> |
| |
| <p>This section describes how to set up your local work environment to build |
| the Android source files. You will need to use Linux or Mac OS. Building under |
| Windows is not currently supported.</p> |
| <p>For an overview of the entire code-review and code-update process, see <a |
| href="life-of-a-patch.html">Life of a Patch</a>.</p> |
| <h2 id="choosing-a-branch">Choosing a Branch</h2> |
| <p>Some of the requirements for your build environment are determined by which |
| version of the source code you plan to compile. See |
| <a href="build-numbers.html">Build Numbers</a> for a full listing of branches you may |
| choose from. You may also choose to download and build the latest source code |
| (called <code>master</code>), in which case you will simply omit the branch specification |
| when you initialize the repository.</p> |
| <p>Once you have selected a branch, follow the appropriate instructions below to |
| set up your build environment.</p> |
| <h2 id="setting-up-a-linux-build-environment">Setting up a Linux build environment</h2> |
| <p>These instructions apply to all branches, including <code>master</code>.</p> |
| <p>The Android build is routinely tested in house on recent versions of |
| Ubuntu LTS (14.04), but most distributions should have the required |
| build tools available. Reports of successes or failures on other |
| distributions are welcome.</p> |
| <p>For Gingerbread (2.3.x) and newer versions, including the <code>master</code> |
| branch, a 64-bit environment is required. Older versions can be |
| compiled on 32-bit systems.</p> |
| <p class="note"><strong>Note:</strong> See the <a |
| href="requirements.html">Requirements</a> for the complete list of hardware and |
| software requirements. Then follow the detailed instructions for Ubuntu and Mac |
| OS below.</p> |
| |
| <h3 id="installing-the-jdk">Installing the JDK</h3> |
| <p>The <code>master</code> branch of Android in the <a |
| href="https://android.googlesource.com/">Android Open Source Project (AOSP)</a> |
| requires Java 8. On Ubuntu, use <a |
| href="http://openjdk.java.net/install/">OpenJDK</a>.</p> |
| <p>See <a href="requirements.html#jdk">JDK Requirements</a> for older |
| versions.</p> |
| |
| <h4 id="for-ubuntu-15-04">For Ubuntu >= 15.04</h4> |
| <p>Run the following:</p> |
| <pre> |
| $ sudo apt-get update |
| $ sudo apt-get install openjdk-8-jdk |
| </pre> |
| |
| <h4 id="for-ubuntu-14-04">For Ubuntu LTS 14.04</h4> |
| <p>There are no available supported OpenJDK 8 packages for Ubuntu 14.04. The |
| <strong>Ubuntu 15.04 OpenJDK 8</strong> packages have been used successfully |
| with Ubuntu 14.04. <em>Newer package versions (e.g. those for 15.10, 16.04) were |
| found not to work on 14.04 using the instructions below.</em></p> |
| <ol> |
| <li> |
| <p>Download the <code>.deb</code> packages for 64-bit architecture from |
| <a href="http://archive.ubuntu.com/ubuntu/pool/universe/o/openjdk-8/">archive.ubuntu.com</a>:</p> |
| <ul> |
| <li><a |
| href="http://archive.ubuntu.com/ubuntu/pool/universe/o/openjdk-8/openjdk-8-jre-headless_8u45-b14-1_amd64.deb">openjdk-8-jre-headless_8u45-b14-1_amd64.deb</a> |
| with SHA256 <code>0f5aba8db39088283b51e00054813063173a4d8809f70033976f83e214ab56c0</code></li> |
| <li><a |
| href="http://archive.ubuntu.com/ubuntu/pool/universe/o/openjdk-8/openjdk-8-jre_8u45-b14-1_amd64.deb">openjdk-8-jre_8u45-b14-1_amd64.deb</a> |
| with SHA256 <code>9ef76c4562d39432b69baf6c18f199707c5c56a5b4566847df908b7d74e15849</code></li> |
| <li><a |
| href="http://archive.ubuntu.com/ubuntu/pool/universe/o/openjdk-8/openjdk-8-jdk_8u45-b14-1_amd64.deb">openjdk-8-jdk_8u45-b14-1_amd64.deb</a> |
| with SHA256 <code>6e47215cf6205aa829e6a0a64985075bd29d1f428a4006a80c9db371c2fc3c4c</code></li> |
| </ul> |
| </li> |
| <li> |
| <p>Optionally, confirm the checksums of the downloaded files against the SHA256 |
| string listed with each package above.</p> |
| <p>For example, with the <code>sha256sum</code> tool:</p> |
| <pre> |
| $ sha256sum {downloaded.deb file} |
| </pre> |
| </li> |
| <li> |
| <p>Install the packages:</p> |
| <pre> |
| $ sudo apt-get update |
| </pre> |
| <p>Run <code>dpkg</code> for each of the .deb files you downloaded. It may produce errors due to |
| missing dependencies:</p> |
| <pre> |
| $ sudo dpkg -i {downloaded.deb file} |
| </pre> |
| <p>To fix missing dependencies:</p> |
| <pre> |
| $ sudo apt-get -f install |
| </pre> |
| </li> |
| </ol> |
| |
| <h4 id="default-java-version">Update the default Java version - optional</h4> |
| |
| <p>Optionally, for the Ubuntu versions above update the default Java version by |
| running:</p> |
| <pre> |
| $ sudo update-alternatives --config java |
| $ sudo update-alternatives --config javac |
| </pre> |
| |
| <p>If, during a build, you encounter version errors for Java, set its |
| path as described in the <a href="building.html#wrong-java-version">Wrong |
| Java Version</a> section.</p> |
| |
| <h3 id="installing-required-packages-ubuntu-1404">Installing required packages (Ubuntu 14.04)</h3> |
| |
| <p>You will need a 64-bit version of Ubuntu. Ubuntu 14.04 is recommended.</p> |
| |
| <pre> |
| $ sudo apt-get install git-core gnupg flex bison gperf build-essential \ |
| zip curl zlib1g-dev gcc-multilib g++-multilib libc6-dev-i386 \ |
| lib32ncurses5-dev x11proto-core-dev libx11-dev lib32z-dev ccache \ |
| libgl1-mesa-dev libxml2-utils xsltproc unzip |
| </pre> |
| |
| <p class="note"><strong>Note:</strong> To use SELinux tools for policy |
| analysis, also install the <code>python-networkx</code> package.</p> |
| |
| <p class="note"><strong>Note:</strong> If you are using LDAP and want |
| to run ART host tests, also install the <code>libnss-sss:i386</code> |
| package.</p> |
| |
| <h3 id="installing-required-packages-ubuntu-1204">Installing required packages |
| (Ubuntu 12.04)</h3> |
| |
| <p>You may use Ubuntu 12.04 to build older versions of Android. Version 12.04 |
| is not supported on master or recent releases.</p> |
| |
| <pre> |
| $ sudo apt-get install git gnupg flex bison gperf build-essential \ |
| zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \ |
| libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \ |
| libgl1-mesa-dev g++-multilib mingw32 tofrodos \ |
| python-markdown libxml2-utils xsltproc zlib1g-dev:i386 |
| $ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so |
| </pre> |
| |
| <h3 id="installing-required-packages-ubuntu-1004-1110">Installing required |
| packages (Ubuntu 10.04 -- 11.10)</h3> |
| <p>Building on Ubuntu 10.04-11.10 is no longer supported, but may be useful for |
| building older releases of AOSP.</p> |
| |
| <pre> |
| $ sudo apt-get install git gnupg flex bison gperf build-essential \ |
| zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \ |
| x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \ |
| libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \ |
| libxml2-utils xsltproc |
| </pre> |
| |
| <p>On Ubuntu 10.10:</p> |
| |
| <pre> |
| $ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so |
| </pre> |
| |
| <p>On Ubuntu 11.10:</p> |
| |
| <pre> |
| $ sudo apt-get install libx11-dev:i386 |
| </pre> |
| |
| <h3 id="configuring-usb-access">Configuring USB Access</h3> |
| |
| <p>Under GNU/Linux systems (and specifically under Ubuntu systems), |
| regular users can't directly access USB devices by default. The |
| system needs to be configured to allow such access.</p> |
| <p>The recommended approach is to create a file at |
| <code>/etc/udev/rules.d/51-android.rules</code> (as the root user).</p> |
| |
| <p>To do this, run the following command to download the <a |
| href="51-android.rules">51-android.rules</a> file attached to this site, modify |
| it to include your username, and place it in the correct location:</p> |
| |
| <pre> |
| $ wget -S -O - http://source.android.com/source/51-android.rules | sed "s/<username>/$USER/" | sudo tee >/dev/null /etc/udev/rules.d/51-android.rules; sudo udevadm control --reload-rules |
| </pre> |
| |
| <p>Those new rules take effect the next time a device is plugged in. |
| It might therefore be necessary to unplug the device and plug it |
| back into the computer.</p> |
| |
| <h3 id="using-a-separate-output-directory">Using a separate output directory</h3> |
| |
| <p>By default, the output of each build is stored in the <code>out/</code> |
| subdirectory of the matching source tree.</p> |
| |
| <p>On some machines with multiple storage devices, builds are |
| faster when storing the source files and the output on |
| separate volumes. For additional performance, the output |
| can be stored on a filesystem optimized for speed instead |
| of crash robustness, since all files can be re-generated |
| in case of filesystem corruption.</p> |
| |
| <p>To set this up, export the <code>OUT_DIR_COMMON_BASE</code> variable |
| to point to the location where your output directories |
| will be stored.</p> |
| |
| <pre> |
| $ export OUT_DIR_COMMON_BASE=<path-to-your-out-directory> |
| </pre> |
| |
| <p>The output directory for each separate source tree will be |
| named after the directory holding the source tree.</p> |
| |
| <p>For instance, if you have source trees as <code>/source/master1</code> |
| and <code>/source/master2</code> and <code>OUT_DIR_COMMON_BASE</code> is set to |
| <code>/output</code>, the output directories will be <code>/output/master1</code> |
| and <code>/output/master2</code>.</p> |
| |
| <p>It's important in that case to not have multiple source |
| trees stored in directories that have the same name, |
| as those would end up sharing an output directory, with |
| unpredictable results.</p> |
| |
| <p>This is only supported on Jelly Bean (4.1) and newer, |
| including the <code>master</code> branch.</p> |
| |
| <h2 id="setting-up-a-mac-os-x-build-environment">Setting up a Mac OS build |
| environment</h2> |
| |
| <p>In a default installation, Mac OS runs on a case-preserving but |
| case-insensitive filesystem. This type of filesystem is not supported by git |
| and will cause some git commands (such as <code>git status</code>) to behave |
| abnormally. Because of this, we recommend that you always work with the AOSP |
| source files on a case-sensitive filesystem. This can be done fairly easily |
| using a disk image, discussed below.</p> |
| |
| <p>Once the proper filesystem is available, building the <code>master</code> |
| branch in a modern Mac OS environment is very straightforward. Earlier |
| branches require some additional tools and SDKs.</p> |
| |
| <h3 id="creating-a-case-sensitive-disk-image">Creating a case-sensitive disk image</h3> |
| |
| <p>You can create a case-sensitive filesystem within your existing Mac OS environment |
| using a disk image. To create the image, launch Disk |
| Utility and select "New Image". A size of 25GB is the minimum to |
| complete the build; larger numbers are more future-proof. Using sparse images |
| saves space while allowing to grow later as the need arises. Be sure to select |
| "case sensitive, journaled" as the volume format.</p> |
| |
| <p>You can also create it from a shell with the following command:</p> |
| <pre> |
| # hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg |
| </pre> |
| |
| <p>This will create a <code>.dmg</code> (or possibly a |
| <code>.dmg.sparseimage</code>) file which, once mounted, acts as a drive with |
| the required formatting for Android development.</p> |
| |
| <p>If you need a larger volume later, you can also resize the sparse image with |
| the following command:</p> |
| |
| <pre> |
| # hdiutil resize -size <new-size-you-want>g ~/android.dmg.sparseimage |
| </pre> |
| |
| <p>For a disk image named <code>android.dmg</code> stored in your home |
| directory, you can add helper functions to your <code>~/.bash_profile</code>:</p> |
| |
| <ul> |
| <li> |
| To mount the image when you execute <code>mountAndroid</code>:</p> |
| |
| <pre> |
| # mount the android file image |
| function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; } |
| </pre> |
| |
| <p class="note"><strong>Note:</strong> If your system created a |
| <code>.dmg.sparseimage</code> file, replace <code>~/android.dmg</code> with |
| <code>~/android.dmg.sparseimage</code>.</p> |
| </li> |
| |
| <li> |
| <p>To unmount it when you execute <code>umountAndroid</code>:</p> |
| <pre> |
| # unmount the android file image |
| function umountAndroid() { hdiutil detach /Volumes/android; } |
| </pre> |
| </li> |
| </ul> |
| |
| <p>Once you've mounted the <code>android</code> volume, you'll do all your work |
| there. You can eject it (unmount it) just like you would with an external |
| drive.</p> |
| |
| <h3 id="installing-the-mac-jdk">Installing the JDK</h3> |
| |
| <p>See <a href="requirements.html">Requirements</a> for the version of Java to |
| use when developing various versions of Android.</p> |
| |
| <h4 id="installing-required-packages">Installing required packages</h4> |
| |
| <ol> |
| <li> |
| <p>Install Xcode command line tools with: |
| <pre> |
| $ xcode-select --install |
| </pre> |
| |
| <p>For older versions of Mac OS (10.8 or earlier), you need to install Xcode from |
| <a href="http://developer.apple.com/">the Apple developer site</a>. |
| If you are not already registered as an Apple developer, you will have to |
| create an Apple ID in order to download.</p> |
| </li> |
| |
| <li> |
| <p>Install MacPorts from <a |
| href="http://www.macports.org/install.php">macports.org</a>.</p> |
| |
| <p class="note"><strong>Note:</strong> Make sure that |
| <code>/opt/local/bin</code> appears in your path <strong>before</strong> |
| <code>/usr/bin</code>. If not, please add the following to your |
| <code>~/.bash_profile</code> file:</p> |
| |
| <pre> |
| <code>export PATH=/opt/local/bin:$PATH</code> |
| </pre> |
| |
| <p class="note"><strong>Note:</strong> If you do not have a |
| <code>.bash_profile</code> file in your home directory, create one.</p> |
| </li> |
| |
| <li> |
| <p>Get make, git, and GPG packages from MacPorts:</p> |
| |
| <pre> |
| $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git gnupg |
| </pre> |
| |
| <p>If using Mac OS X v10.4, also install bison:</p> |
| <pre> |
| $ POSIXLY_CORRECT=1 sudo port install bison |
| </pre> |
| </li> |
| </ol> |
| |
| <h4 id="reverting-from-make-382">Reverting from make 3.82</h4> |
| |
| <p>In Android 4.0.x (Ice Cream Sandwich) and earlier, a bug exists in gmake 3.82 |
| that prevents android from building. You can install version 3.81 using |
| MacPorts with these steps:</p> |
| |
| <ol> |
| <li> |
| <p>Edit <code>/opt/local/etc/macports/sources.conf</code> and add a line that says:</p> |
| <pre> |
| file:///Users/Shared/dports |
| </pre> |
| |
| <p>above the rsync line. Then create this directory:</p> |
| <pre> |
| $ mkdir /Users/Shared/dports |
| </pre> |
| </li> |
| |
| <li> |
| <p>In the new <code>dports</code> directory, run:</p> |
| <pre> |
| $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/ |
| </pre> |
| </li> |
| |
| <li> |
| <p>Create a port index for your new local repository:</p> |
| |
| <pre> |
| $ portindex /Users/Shared/dports |
| </pre> |
| </li> |
| |
| <li> |
| <p>Install the old version of gmake with:</p> |
| <pre> |
| $ sudo port install gmake @3.81 |
| </pre> |
| </li> |
| </ol> |
| |
| <h4 id="setting-a-file-descriptor-limit">Setting a file descriptor limit</h4> |
| |
| <p>On Mac OS, the default limit on the number of simultaneous file descriptors |
| open is too low and a highly parallel build process may exceed this limit.</p> |
| |
| <p>To increase the cap, add the following lines to your <code>~/.bash_profile</code>: </p> |
| <pre> |
| # set the number of open files to be 1024 |
| ulimit -S -n 1024 |
| </pre> |
| |
| <h2 id="optimizing-a-build-environment">Optimizing a build environment (optional)</h2> |
| |
| <h3 id="setting-up-ccache">Setting up ccache</h3> |
| |
| <p>You can optionally tell the build to use the ccache compilation tool, which |
| is a compiler cache for C and C++ that can help make builds faster. It |
| is especially useful for build servers and other high-volume production |
| environments. Ccache acts as a compiler cache that can be used to speed up rebuilds. |
| This works very well if you use <code>make clean</code> often, or if you frequently |
| switch between different build products.</p> |
| |
| <p class="note"><strong>Note:</strong> If you're instead conducting incremental |
| builds (such as an individual developer rather than a build server), ccache may |
| slow your builds down by making you pay for cache misses.</p> |
| |
| <p>To use ccache, issue these commands in the root of the source tree:</p> |
| |
| <pre> |
| $ export USE_CCACHE=1 |
| $ export CCACHE_DIR=/<path_of_your_choice>/.ccache |
| $ prebuilts/misc/linux-x86/ccache/ccache -M 50G |
| </pre> |
| |
| <p>The suggested cache size is 50-100G.</p> |
| |
| <p>Put the following in your <code>.bashrc</code> (or equivalent):</p> |
| |
| <pre> |
| export USE_CCACHE=1 |
| </pre> |
| |
| <p>By default the cache will be stored in <code>~/.ccache</code>. |
| If your home directory is on NFS or some other non-local filesystem, |
| you will want to specify the directory in your <code>.bashrc</code> file too.</p> |
| |
| <p>On Mac OS, you should replace <code>linux-x86</code> with <code>darwin-x86</code>:</p> |
| |
| <pre> |
| prebuilts/misc/darwin-x86/ccache/ccache -M 50G |
| </pre> |
| |
| <p>When building Ice Cream Sandwich (4.0.x) or older, ccache is in |
| a different location:</p> |
| |
| <pre> |
| prebuilt/linux-x86/ccache/ccache -M 50G |
| </pre> |
| |
| <p>This setting is stored in the CCACHE_DIR and is persistent.</p> |
| |
| <p>On Linux, you can watch ccache being used by doing the following:</p> |
| |
| <pre> |
| $ watch -n1 -d prebuilts/misc/linux-x86/ccache/ccache -s |
| </pre> |
| |
| <h2 id="next-download-the-source">Next: Download the source</h2> |
| |
| <p>Your build environment is good to go! Proceed to <a |
| href="downloading.html">downloading the source</a>.</p> |