| page.title=Key Character Map Files |
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| <p>Key character map files (<code>.kcm</code> files) are responsible for mapping combinations |
| of Android key codes with modifiers to Unicode characters.</p> |
| <p>Device-specific key layout files are <em>required</em> for all internal (built-in) |
| input devices that have keys, if only to tell the system that the device |
| is special purpose only (not a full keyboard).</p> |
| <p>Device-specific key layout files are <em>optional</em> for external keyboards, and |
| often aren't needed at all. The system provides a generic key character map |
| that is suitable for many external keyboards.</p> |
| <p>If no device-specific key layout file is available, then the system will |
| choose a default instead.</p> |
| <h2 id="location">Location</h2> |
| <p>Key character map files are located by USB vendor, product (and optionally version) |
| id or by input device name.</p> |
| <p>The following paths are consulted in order.</p> |
| <ul> |
| <li><code>/system/usr/keychars/Vendor_XXXX_Product_XXXX_Version_XXXX.kcm</code></li> |
| <li><code>/system/usr/keychars/Vendor_XXXX_Product_XXXX.kcm</code></li> |
| <li><code>/system/usr/keychars/DEVICE_NAME.kcm</code></li> |
| <li><code>/data/system/devices/keychars/Vendor_XXXX_Product_XXXX_Version_XXXX.kcm</code></li> |
| <li><code>/data/system/devices/keychars/Vendor_XXXX_Product_XXXX.kcm</code></li> |
| <li><code>/data/system/devices/keychars/DEVICE_NAME.kcm</code></li> |
| <li><code>/system/usr/keychars/Generic.kcm</code></li> |
| <li><code>/data/system/devices/keychars/Generic.kcm</code></li> |
| <li><code>/system/usr/keychars/Virtual.kcm</code></li> |
| <li><code>/data/system/devices/keychars/Virtual.kcm</code></li> |
| </ul> |
| <p>When constructing a file path that contains the device name, all characters |
| in the device name other than '0'-'9', 'a'-'z', 'A'-'Z', '-' or '<em>' are replaced by '</em>'.</p> |
| <h2 id="generic-key-character-map-file">Generic Key Character Map File</h2> |
| <p>The system provides a special built-in key character map file called <code>Generic.kcm</code>. |
| This key character map is intended to support a variety of standard external |
| keyboards.</p> |
| <p><em>Do not modify the generic key character map!</em></p> |
| <h2 id="virtual-key-character-map-file">Virtual Key Character Map File</h2> |
| <p>The system provides a special built-in key character map file called <code>Virtual.kcm</code> |
| that is used by the virtual keyboard devices.</p> |
| <p>The virtual keyboard device is a synthetic input device whose id is -1 |
| (see <code>KeyCharacterMap.VIRTUAL_KEYBOARD</code>). It is present on all Android devices |
| beginning with Android Honeycomb 3.0. The purpose of the virtual keyboard device |
| is to provide a known built-in input device that can be used for injecting |
| keystokes into applications by the IME or by test instrumentation, even |
| for devices that do not have built-in keyboards.</p> |
| <p>The virtual keyboard is assumed to have a full QWERTY layout that is the |
| same on all devices. This makes it possible for applications to inject |
| keystrokes using the virtual keyboard device and always get the same results.</p> |
| <p><em>Do not modify the virtual key character map!</em></p> |
| <h2 id="syntax">Syntax</h2> |
| <p>A key character map file is a plain text file consisting of a keyboard type |
| declaration and a set of key declarations.</p> |
| <h3 id="keyboard-type-declaration">Keyboard Type Declaration</h3> |
| <p>A keyboard type declaration describes the overall behavior of the keyboard. |
| A character map file must contain a keyboard type declaration. For clarity, |
| it is often placed at the top of the file.</p> |
| <pre><code>type FULL |
| </code></pre> |
| <p>The following keyboard types are recognized:</p> |
| <ul> |
| <li> |
| <p><code>NUMERIC</code>: A numeric (12-key) keyboard.</p> |
| <p>A numeric keyboard supports text entry using a multi-tap approach. |
| It may be necessary to tap a key multiple times to generate the desired letter or symbol.</p> |
| <p>This type of keyboard is generally designed for thumb typing.</p> |
| <p>Corresponds to <code>KeyCharacterMap.NUMERIC</code>.</p> |
| </li> |
| <li> |
| <p><code>PREDICTIVE</code>: A keyboard with all the letters, but with more than one letter per key.</p> |
| <p>This type of keyboard is generally designed for thumb typing.</p> |
| <p>Corresponds to <code>KeyCharacterMap.PREDICTIVE</code>.</p> |
| </li> |
| <li> |
| <p><code>ALPHA</code>: A keyboard with all the letters, and maybe some numbers.</p> |
| <p>An alphabetic keyboard supports text entry directly but may have a condensed |
| layout with a small form factor. In contrast to a <code>FULL</code> keyboard, some |
| symbols may only be accessible using special on-screen character pickers. |
| In addition, to improve typing speed and accuracy, the framework provides |
| special affordances for alphabetic keyboards such as auto-capitalization |
| and toggled / locked SHIFT and ALT keys.</p> |
| <p>This type of keyboard is generally designed for thumb typing.</p> |
| </li> |
| <li> |
| <p><code>FULL</code>: A full PC-style keyboard.</p> |
| <p>A full keyboard behaves like a PC keyboard. All symbols are accessed directly |
| by pressing keys on the keyboard without on-screen support or affordances such |
| as auto-capitalization.</p> |
| <p>This type of keyboard is generally designed for full two hand typing.</p> |
| </li> |
| <li> |
| <p><code>SPECIAL_FUNCTION</code>: A keyboard that is only used to perform system control functions |
| rather than for typing.</p> |
| <p>A special function keyboard consists only of non-printing keys such as |
| HOME and POWER that are not actually used for typing.</p> |
| </li> |
| </ul> |
| <p>The <code>Generic.kcm</code> and <code>Virtual.kcm</code> key character maps are both <code>FULL</code> keyboards.</p> |
| <h3 id="key-declarations">Key Declarations</h3> |
| <p>Key declarations each consist of the keyword <code>key</code> followed by an Android key code |
| name, an open curly brace, a set of properties and behaviors and a close curly brace.</p> |
| <pre><code>key A { |
| label: 'A' |
| base: 'a' |
| shift, capslock: 'A' |
| ctrl, alt, meta: none |
| } |
| </code></pre> |
| <h4 id="properties">Properties</h4> |
| <p>Each key property establishes a mapping from a key to a behavior. To make the |
| key character map files more compact, several properties can be mapped to the |
| same behavior by separating them with a comma.</p> |
| <p>In the above example, the <code>label</code> property is assigned the <code>'A'</code> behavior. |
| Likewise, the <code>ctrl</code>, <code>alt</code> and <code>meta</code> properties are all simultaneously assigned |
| the <code>none</code> behavior.</p> |
| <p>The following properties are recognized:</p> |
| <ul> |
| <li> |
| <p><code>label</code>: Specifies the label that is physically printed on the key, when it |
| consists of a single character. This is the value that is returned by |
| the <code>KeyCharacterMap.getDisplayLabel</code> method.</p> |
| </li> |
| <li> |
| <p><code>number</code>: Specifies the behavior (character that should be typed) when a numeric |
| text view has focus, such as when the user is typing a phone number.</p> |
| <p>Compact keyboards often combine multiple symbols into a single key, such that |
| the same key might be used to type <code>'1'</code> and <code>'a'</code> or <code>'#'</code> and <code>'q'</code>, perhaps. |
| For these keys, the <code>number</code> property should be set to indicate which symbol |
| should be typed in a numeric context, if any.</p> |
| <p>Some typical "numeric" symbols are digits <code>'0'</code> through <code>'9'</code>, <code>'#'</code>, <code>'+'</code>, |
| <code>'('</code>, <code>')'</code>, <code>','</code>, and <code>'.'</code>.</p> |
| </li> |
| <li> |
| <p><code>base</code>: Specifies the behavior (character that should be typed) when no modifiers |
| are pressed.</p> |
| </li> |
| <li> |
| <p><modifier> or <modifier1><code>+</code><modifier2><code>+</code>...: Specifies the |
| behavior (character that should be typed) when the key is pressed and all of the |
| specified modifiers are active.</p> |
| <p>For example, the modifier property <code>shift</code> specifies a behavior that applies when |
| the either the LEFT SHIFT or RIGHT SHIFT modifier is pressed.</p> |
| <p>Similarly, the modifier property <code>rshift+ralt</code> specifies a behavior that applies |
| when the both RIGHT SHIFT and RIGHT ALT modifiers are pressed together.</p> |
| </li> |
| </ul> |
| <p>The following modifiers are recognized in modifier properties:</p> |
| <ul> |
| <li><code>shift</code>: Applies when either the LEFT SHIFT or RIGHT SHIFT modifier is pressed.</li> |
| <li><code>lshift</code>: Applies when the LEFT SHIFT modifier is pressed.</li> |
| <li><code>rshift</code>: Applies when the RIGHT SHIFT modifier is pressed.</li> |
| <li><code>alt</code>: Applies when either the LEFT ALT or RIGHT ALT modifier is pressed.</li> |
| <li><code>lalt</code>: Applies when the LEFT ALT modifier is pressed.</li> |
| <li><code>ralt</code>: Applies when the RIGHT ALT modifier is pressed.</li> |
| <li><code>ctrl</code>: Applies when either the LEFT CONTROL or RIGHT CONTROL modifier is pressed.</li> |
| <li><code>lctrl</code>: Applies when the LEFT CONTROL modifier is pressed.</li> |
| <li><code>rctrl</code>: Applies when the RIGHT CONTROL modifier is pressed.</li> |
| <li><code>meta</code>: Applies when either the LEFT META or RIGHT META modifier is pressed.</li> |
| <li><code>lmeta</code>: Applies when the LEFT META modifier is pressed.</li> |
| <li><code>rmeta</code>: Applies when the RIGHT META modifier is pressed.</li> |
| <li><code>sym</code>: Applies when the SYMBOL modifier is pressed.</li> |
| <li><code>fn</code>: Applies when the FUNCTION modifier is pressed.</li> |
| <li><code>capslock</code>: Applies when the CAPS LOCK modifier is locked.</li> |
| <li><code>numlock</code>: Applies when the NUM LOCK modifier is locked.</li> |
| <li><code>scrolllock</code>: Applies when the SCROLL LOCK modifier is locked.</li> |
| </ul> |
| <p>The order in which the properties are listed is significant. When mapping a key to |
| a behavior, the system scans all relevant properties in order and returns the last |
| applicable behavior that it found.</p> |
| <p>Consequently, properties that are specified later override properties that are |
| specified earlier for a given key.</p> |
| <h4 id="behaviors">Behaviors</h4> |
| <p>Each property maps to a behavior. The most common behavior is typing a character |
| but there are others.</p> |
| <p>The following behaviors are recognized:</p> |
| <ul> |
| <li> |
| <p><code>none</code>: Don't type a character.</p> |
| <p>This behavior is the default when no character is specified. Specifying <code>none</code> |
| is optional but it improves clarity.</p> |
| </li> |
| <li> |
| <p><code>'X'</code>: Type the specified character literal.</p> |
| <p>This behavior causes the specified character to be entered into the focused |
| text view. The character literal may be any ASCII character, or one of the |
| following escape sequences:</p> |
| <ul> |
| <li><code>'\\'</code>: Type a backslash character.</li> |
| <li><code>'\n'</code>: Type a new line character (use this for ENTER / RETURN).</li> |
| <li><code>'\t'</code>: Type a TAB character.</li> |
| <li><code>'\''</code>: Type an apostrophe character.</li> |
| <li><code>'\"'</code>: Type a quote character.</li> |
| <li><code>'\uXXXX'</code>: Type the Unicode character whose code point is given in hex by XXXX.</li> |
| </ul> |
| </li> |
| <li> |
| <p><code>fallback</code> <Android key code name>: Perform a default action if the key is not |
| handled by the application.</p> |
| <p>This behavior causes the system to simulate a different key press when an application |
| does not handle the specified key natively. It is used to support default behavior |
| for new keys that not all applications know how to handle, such as ESCAPE or |
| numeric keypad keys (when numlock is not pressed).</p> |
| <p>When a fallback behavior is performed, the application will receive two key presses: |
| one for the original key and another for the fallback key that was selected. |
| If the application handles the original key during key up, then the fallback key |
| event will be canceled (<code>KeyEvent.isCanceled</code> will return <code>true</code>).</p> |
| </li> |
| </ul> |
| <p>The system reserves two Unicode characters to perform special functions:</p> |
| <ul> |
| <li> |
| <p><code>'\uef00'</code>: When this behavior is performed, the text view consumes and removes the |
| four characters preceding the cursor, interprets them as hex digits, and inserts the |
| corresponding Unicode code point.</p> |
| </li> |
| <li> |
| <p><code>'\uef01'</code>: When this behavior is performed, the text view displays a |
| character picker dialog that contains miscellaneous symbols.</p> |
| </li> |
| </ul> |
| <p>The system recognizes the following Unicode characters as combining diacritical dead |
| key characters:</p> |
| <ul> |
| <li><code>'\u0300'</code>: Grave accent.</li> |
| <li><code>'\u0301'</code>: Acute accent.</li> |
| <li><code>'\u0302'</code>: Circumflex accent.</li> |
| <li><code>'\u0303'</code>: Tilde accent.</li> |
| <li><code>'\u0308'</code>: Umlaut accent.</li> |
| </ul> |
| <p>When a dead key is typed followed by another character, the dead key and the following |
| characters are composed. For example, when the user types a grave accent dead |
| key followed by the letter 'a', the result is 'à'.</p> |
| <p>Refer to <code>KeyCharacterMap.getDeadChar</code> for more information about dead key handling.</p> |
| <h3 id="comments">Comments</h3> |
| <p>Comment lines begin with '#' and continue to the end of the line. Like this:</p> |
| <pre><code># A comment! |
| </code></pre> |
| <p>Blank lines are ignored.</p> |
| <h3 id="how-key-combinations-are-mapped-to-behaviors">How Key Combinations are Mapped to Behaviors</h3> |
| <p>When the user presses a key, the system looks up the behavior associated with |
| the combination of that key press and the currently pressed modifiers.</p> |
| <h4 id="shift-a">SHIFT + A</h4> |
| <p>Suppose the user pressed A and SHIFT together. The system first locates |
| the set of properties and behaviors associated with <code>KEYCODE_A</code>.</p> |
| <pre><code>key A { |
| label: 'A' |
| base: 'a' |
| shift, capslock: 'A' |
| ctrl, alt, meta: none |
| } |
| </code></pre> |
| <p>The system scans the properties from first to last and left to right, ignoring |
| the <code>label</code> and <code>number</code> properties, which are special.</p> |
| <p>The first property encountered is <code>base</code>. The <code>base</code> property always applies to |
| a key, no matter what modifiers are pressed. It essentially specifies the default |
| behavior for the key unless it is overridden by following properties. |
| Since the <code>base</code> property applies to this key press, the system makes note |
| of the fact that its behavior is <code>'a'</code> (type the character <code>a</code>).</p> |
| <p>The system then continues to scan subsequent properties in case any of them |
| are more specific than <code>base</code> and override it. It encounters <code>shift</code> which |
| also applies to the key press SHIFT + A. So the system decides to ignore |
| the <code>base</code> property's behavior and chooses the behavior associated with |
| the <code>shift</code> property, which is <code>'A'</code> (type the character <code>A</code>).</p> |
| <p>It then continues to scan the table, however no other properties apply to this |
| key press (CAPS LOCK is not locked, neither CONTROL key is pressed, neither |
| ALT key is pressed and neither META key is pressed).</p> |
| <p>So the resulting behavior for the key combination SHIFT + A is <code>'A'</code>.</p> |
| <h4 id="control-a">CONTROL + A</h4> |
| <p>Now consider what would happen if the user pressed A and CONTROL together.</p> |
| <p>As before, the system would scan the table of properties. It would notice |
| that the <code>base</code> property applied but would also continue scanning until |
| it eventually reached the <code>control</code> property. As it happens, the <code>control</code> |
| property appears after <code>base</code> so its behavior overrides the <code>base</code> behavior.</p> |
| <p>So the resulting behavior for the key combination CONTROL + A is <code>none</code>.</p> |
| <h4 id="escape">ESCAPE</h4> |
| <p>Now suppose the user pressed ESCAPE.</p> |
| <pre><code>key ESCAPE { |
| base: fallback BACK |
| alt, meta: fallback HOME |
| ctrl: fallback MENU |
| } |
| </code></pre> |
| <p>This time the system obtains the behavior <code>fallback BACK</code>, a fallback behavior. |
| Because no character literal appears, no character will be typed.</p> |
| <p>When processing the key, the system will first deliver <code>KEYCODE_ESCAPE</code> to the |
| application. If the application does not handle it, then the system will try |
| again but this time it will deliver <code>KEYCODE_BACK</code> to the application as |
| requested by the fallback behavior.</p> |
| <p>So applications that recognize and support <code>KEYCODE_ESCAPE</code> have the |
| opportunity to handle it as is, but other applications that do not can instead |
| perform the fallback action of treating the key as if it were <code>KEYCODE_BACK</code>.</p> |
| <h4 id="numpad_0-with-or-without-num-lock">NUMPAD_0 with or without NUM LOCK</h4> |
| <p>The numeric keypad keys have very different interpretations depending on whether |
| the NUM LOCK key is locked.</p> |
| <p>The following key declaration ensures that <code>KEYCODE_NUMPAD_0</code> types <code>0</code> |
| when NUM LOCK is pressed. When NUM LOCK is not pressed, the key is delivered |
| to the application as usual, and if it is not handled, then the fallback |
| key <code>KEYCODE_INSERT</code> is delivered instead.</p> |
| <pre><code>key NUMPAD_0 { |
| label, number: '0' |
| base: fallback INSERT |
| numlock: '0' |
| ctrl, alt, meta: none |
| } |
| </code></pre> |
| <p>As we can see, fallback key declarations greatly improve compatibility |
| with older applications that do not recognize or directly support all of the keys |
| that are present on a full PC style keyboard.</p> |
| <h3 id="examples">Examples</h3> |
| <h4 id="full-keyboard">Full Keyboard</h4> |
| <pre><code># This is an example of part of a key character map file for a full keyboard |
| # include a few fallback behaviors for special keys that few applications |
| # handle themselves. |
| |
| type FULL |
| |
| key C { |
| label: 'C' |
| base: 'c' |
| shift, capslock: 'C' |
| alt: '\u00e7' |
| shift+alt: '\u00c7' |
| ctrl, meta: none |
| } |
| |
| key SPACE { |
| label: ' ' |
| base: ' ' |
| ctrl: none |
| alt, meta: fallback SEARCH |
| } |
| |
| key NUMPAD_9 { |
| label, number: '9' |
| base: fallback PAGE_UP |
| numlock: '9' |
| ctrl, alt, meta: none |
| } |
| </code></pre> |
| <h4 id="alphanumeric-keyboard">Alphanumeric Keyboard</h4> |
| <pre><code># This is an example of part of a key character map file for an alphanumeric |
| # thumb keyboard. Some keys are combined, such as `A` and `2`. Here we |
| # specify `number` labels to tell the system what to do when the user is |
| # typing a number into a dial pad. |
| # |
| # Also note the special character '\uef01' mapped to ALT+SPACE. |
| # Pressing this combination of keys invokes an on-screen character picker. |
| |
| type ALPHA |
| |
| key A { |
| label: 'A' |
| number: '2' |
| base: 'a' |
| shift, capslock: 'A' |
| alt: '#' |
| shift+alt, capslock+alt: none |
| } |
| |
| key SPACE { |
| label: ' ' |
| number: ' ' |
| base: ' ' |
| shift: ' ' |
| alt: '\uef01' |
| shift+alt: '\uef01' |
| } |
| </code></pre> |
| <h4 id="game-pad">Game Pad</h4> |
| <pre><code># This is an example of part of a key character map file for a game pad. |
| # It defines fallback actions that enable the user to navigate the user interface |
| # by pressing buttons. |
| |
| type SPECIAL_FUNCTION |
| |
| key BUTTON_A { |
| base: fallback BACK |
| } |
| |
| key BUTTON_X { |
| base: fallback DPAD_CENTER |
| } |
| |
| key BUTTON_START { |
| base: fallback HOME |
| } |
| |
| key BUTTON_SELECT { |
| base: fallback MENU |
| } |
| </code></pre> |
| <h2 id="compatibility-note">Compatibility Note</h2> |
| <p>Prior to Android Honeycomb 3.0, the Android key character map was specified |
| using a very different syntax and was compiled into a binary file format |
| (<code>.kcm.bin</code>) at build time.</p> |
| <p>Although the new format uses the same extension <code>.kcm</code>, the syntax is quite |
| different (and much more powerful).</p> |
| <p>As of Android Honeycomb 3.0, all Android key character map files must use |
| the new syntax and plain text file format that is described in this document. |
| The old syntax is not supported and the old <code>.kcm.bin</code> files are not recognized |
| by the system.</p> |
| <h2 id="language-note">Language Note</h2> |
| <p>Android does not currently support multilingual keyboards. Moreover, the |
| built-in generic key character map assumes a US English keyboard layout.</p> |
| <p>OEMs are encouraged to provide custom key character maps for their keyboards |
| if they are designed for other languages.</p> |
| <p>Future versions of Android may provide better support for multilingual keyboards |
| or user-selectable keyboard layouts.</p> |
| <h2 id="validation">Validation</h2> |
| <p>Make sure to validate your key character map files using the |
| <a href="validate-keymaps.html">Validate Keymaps</a> tool.</p> |