| // Copyright 2020 Google LLC |
| // |
| // This source code is licensed under the BSD-style license found in the |
| // LICENSE file in the root directory of this source tree. |
| |
| #include <assert.h> |
| |
| #include <wasm_simd128.h> |
| |
| #include <xnnpack/gavgpool.h> |
| #include <xnnpack/math.h> |
| |
| |
| void xnn_f32_gavgpool_cw_ukernel__wasmsimd_arm_x4( |
| size_t elements, |
| size_t channels, |
| const float* input, |
| float* output, |
| const union xnn_f32_gavgpool_params params[restrict XNN_MIN_ELEMENTS(1)]) XNN_OOB_READS |
| { |
| assert(elements != 0); |
| assert(elements % sizeof(float) == 0); |
| assert(channels != 0); |
| |
| const float* i0 = input; |
| const float* i1 = (const float*) ((uintptr_t) i0 + elements); |
| const float* i2 = (const float*) ((uintptr_t) i1 + elements); |
| const float* i3 = (const float*) ((uintptr_t) i2 + elements); |
| |
| const v128_t vmask = wasm_v128_load(params->scalar.mask); |
| const v128_t vmultiplier = wasm_v128_load32_splat(¶ms->scalar.multiplier); |
| const v128_t vmin = wasm_v128_load32_splat(¶ms->scalar.output_min); |
| const v128_t vmax = wasm_v128_load32_splat(¶ms->scalar.output_max); |
| |
| while (channels >= 4) { |
| v128_t vsum0 = wasm_f32x4_const_splat(0.0f); |
| v128_t vsum1 = vsum0; |
| v128_t vsum2 = vsum0; |
| v128_t vsum3 = vsum0; |
| size_t n = elements; |
| while (n >= 4 * sizeof(float)) { |
| const v128_t vi0 = wasm_v128_load(i0); |
| i0 += 4; |
| const v128_t vi1 = wasm_v128_load(i1); |
| i1 += 4; |
| const v128_t vi2 = wasm_v128_load(i2); |
| i2 += 4; |
| const v128_t vi3 = wasm_v128_load(i3); |
| i3 += 4; |
| |
| vsum0 = wasm_f32x4_add(vsum0, vi0); |
| vsum1 = wasm_f32x4_add(vsum1, vi1); |
| vsum2 = wasm_f32x4_add(vsum2, vi2); |
| vsum3 = wasm_f32x4_add(vsum3, vi3); |
| n -= 4 * sizeof(float); |
| } |
| |
| if XNN_UNLIKELY(n != 0) { |
| const v128_t vi0 = wasm_v128_and(wasm_v128_load(i0), vmask); |
| i0 = (const float*) ((uintptr_t) i0 + n); |
| const v128_t vi1 = wasm_v128_and(wasm_v128_load(i1), vmask); |
| i1 = (const float*) ((uintptr_t) i1 + n); |
| const v128_t vi2 = wasm_v128_and(wasm_v128_load(i2), vmask); |
| i2 = (const float*) ((uintptr_t) i2 + n); |
| const v128_t vi3 = wasm_v128_and(wasm_v128_load(i3), vmask); |
| i3 = (const float*) ((uintptr_t) i3 + n); |
| |
| vsum0 = wasm_f32x4_add(vsum0, vi0); |
| vsum1 = wasm_f32x4_add(vsum1, vi1); |
| vsum2 = wasm_f32x4_add(vsum2, vi2); |
| vsum3 = wasm_f32x4_add(vsum3, vi3); |
| } |
| |
| // Having exactly 4 rows makes this work out nicely as we end up with |
| // the 4 totals in 4 different lanes of the same vector. |
| const v128_t vsum01 = wasm_f32x4_add(wasm_v32x4_shuffle(vsum0, vsum1, 0, 2, 4, 6), wasm_v32x4_shuffle(vsum0, vsum1, 1, 3, 5, 7)); |
| const v128_t vsum23 = wasm_f32x4_add(wasm_v32x4_shuffle(vsum2, vsum3, 0, 2, 4, 6), wasm_v32x4_shuffle(vsum2, vsum3, 1, 3, 5, 7)); |
| const v128_t vsum = wasm_f32x4_add(wasm_v32x4_shuffle(vsum01, vsum23, 0, 2, 4, 6), wasm_v32x4_shuffle(vsum01, vsum23, 1, 3, 5, 7)); |
| v128_t vout = wasm_f32x4_mul(vsum, vmultiplier); |
| |
| vout = wasm_f32x4_max(vout, vmin); |
| vout = wasm_f32x4_min(vout, vmax); |
| |
| wasm_v128_store(output, vout); |
| output += 4; |
| i0 = i3; |
| i1 = (const float*) ((uintptr_t) i0 + elements); |
| i2 = (const float*) ((uintptr_t) i1 + elements); |
| i3 = (const float*) ((uintptr_t) i2 + elements); |
| channels -= 4; |
| } |
| |
| while (channels != 0) { |
| v128_t vsum = wasm_f32x4_const_splat(0.0f); |
| size_t n = elements; |
| while (n >= 4 * sizeof(float)) { |
| const v128_t vi0 = wasm_v128_load(i0); |
| i0 += 4; |
| vsum = wasm_f32x4_add(vsum, vi0); |
| n -= 4 * sizeof(float); |
| } |
| |
| if XNN_UNLIKELY(n != 0) { |
| v128_t vi0 = wasm_v128_and(vmask, wasm_v128_load(i0)); |
| i0 = (const float*) ((uintptr_t) i0 + n); |
| vsum = wasm_f32x4_add(vsum, vi0); |
| } |
| |
| vsum = wasm_f32x4_add(wasm_v32x4_shuffle(vsum, vsum, 0, 2, 4, 6), wasm_v32x4_shuffle(vsum, vsum, 1, 3, 5, 7)); |
| vsum = wasm_f32x4_add(wasm_v32x4_shuffle(vsum, vsum, 0, 2, 4, 6), wasm_v32x4_shuffle(vsum, vsum, 1, 3, 5, 7)); |
| |
| v128_t vout = wasm_f32x4_mul(vsum, vmultiplier); |
| |
| vout = wasm_f32x4_max(vout, vmin); |
| vout = wasm_f32x4_min(vout, vmax); |
| |
| *output++ = wasm_f32x4_extract_lane(vout, 0); |
| channels -= 1; |
| } |
| } |