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// Copyright 2022 Google LLC
//
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include <assert.h>
#include <stddef.h>
#include <stdint.h>
#include <wasm_simd128.h>
#include <xnnpack/math-stubs.h>
void xnn_math_f32_qs8_cvt__wasmsimd(
size_t n,
const float* input,
int8_t* output,
int8_t output_zero_point)
{
assert(n % (16 * sizeof(int8_t)) == 0);
const v128_t vmin = wasm_f32x4_splat(12582912.0f - 128.0f - (float) output_zero_point);
const v128_t vfmagic = wasm_f32x4_const_splat(12582912.0f);
const v128_t vimagic = wasm_i32x4_splat(INT32_C(0x4B400000) - (int32_t) output_zero_point);
for (; n != 0; n -= 16 * sizeof(int8_t)) {
const v128_t vx_ll = wasm_v128_load(input);
const v128_t vx_lh = wasm_v128_load(input + 4);
const v128_t vx_hl = wasm_v128_load(input + 8);
const v128_t vx_hh = wasm_v128_load(input + 12);
input += 16;
v128_t vy_ll = wasm_f32x4_add(vx_ll, vfmagic);
v128_t vy_lh = wasm_f32x4_add(vx_lh, vfmagic);
v128_t vy_hl = wasm_f32x4_add(vx_hl, vfmagic);
v128_t vy_hh = wasm_f32x4_add(vx_hh, vfmagic);
vy_ll = wasm_i32x4_max(vy_ll, vmin);
vy_lh = wasm_i32x4_max(vy_lh, vmin);
vy_hl = wasm_i32x4_max(vy_hl, vmin);
vy_hh = wasm_i32x4_max(vy_hh, vmin);
vy_ll = wasm_i32x4_sub(vy_ll, vimagic);
vy_lh = wasm_i32x4_sub(vy_lh, vimagic);
vy_hl = wasm_i32x4_sub(vy_hl, vimagic);
vy_hh = wasm_i32x4_sub(vy_hh, vimagic);
const v128_t vy_lo = wasm_i16x8_narrow_i32x4(vy_ll, vy_lh);
const v128_t vy_hi = wasm_i16x8_narrow_i32x4(vy_hl, vy_hh);
const v128_t vout = wasm_i8x16_narrow_i16x8(vy_lo, vy_hi);
wasm_v128_store(output, vout);
output += 16;
}
}