| // Copyright 2020 Google LLC |
| // |
| // This source code is licensed under the BSD-style license found in the |
| // LICENSE file in the root directory of this source tree. |
| |
| #include <assert.h> |
| #include <math.h> |
| #include <stddef.h> |
| |
| #include <xnnpack/common.h> |
| #include <xnnpack/math-stubs.h> |
| |
| |
| void xnn_math_f32_roundd__scalar_addsub( |
| size_t n, |
| const float* input, |
| float* output) |
| { |
| assert(n % sizeof(float) == 0); |
| |
| // Addition of this number to a floating-point number x cause rounding of the result to an integer. Then this magic |
| // number is subtracted back from the result to get original x rounded to integer. This trick works only for |
| // 0 <= x < 2**24, but all numbers in 2**23 <= x < 2**24 range are integers, so we can further restrict it to |
| // 0 <= x < 2**23. Then the upper bound of the validity interval is conveniently the same as the magic number. |
| const float vmagic_number = 0x1.000000p+23f; |
| // Unit constant to decrement results rounded "wrong way" (i.e. up) in the round-to-nearest-even operation. |
| const float vone = 1.0f; |
| |
| for (; n != 0; n -= sizeof(float)) { |
| const float vx = *input++; |
| |
| // The rounding trick works only for x >= 0, so we compute absolute value of x, round it, and restore the sign in |
| // the end. This method works for round-to-nearest-even because it is an odd function. |
| const float vabsx = fabsf(vx); |
| // Addition-subtraction trick with the magic number to cause rounding to integer for abs(x). |
| // Note: the result is valid only for 0 <= abs(x) < 2**23. |
| // Note: addition-subtraction implicitly converts SNaN inputs to QNaNs. |
| const float vprerndabsx = (vabsx + vmagic_number) - vmagic_number; |
| |
| // Select between the abs(x) rounded using addition-subtraction trick and the abs(x) value. |
| // For abs(x) < 2**23, the result is abs(x) rounded via addition-subtraction trick. |
| // For abs(x) >= 2**23, the result is abs(x) itself (already an integer). |
| // For NaN inputs, the result is abs(x) converted to QNaN as a side-effect of addition-subtraction. |
| const float vrndabsx = XNN_UNPREDICTABLE(vabsx >= vmagic_number) ? vabsx : vprerndabsx; |
| // Restore the sign of the rounded value. |
| const float vrndx = copysignf(vrndabsx, vx); |
| |
| // Adjust x rounded to nearest-even to get x rounded down. |
| const float vy = XNN_UNPREDICTABLE(vrndx > vx) ? vrndx - vone : vrndx; |
| |
| *output++ = vy; |
| } |
| } |