| // Copyright 2020 Google LLC |
| // |
| // This source code is licensed under the BSD-style license found in the |
| // LICENSE file in the root directory of this source tree. |
| |
| #include <assert.h> |
| #include <stddef.h> |
| #include <stdint.h> |
| |
| #include <wasm_simd128.h> |
| |
| #include <xnnpack/math-stubs.h> |
| |
| |
| void xnn_math_f32_roundd__wasmsimd_cvt( |
| size_t n, |
| const float* input, |
| float* output) |
| { |
| assert(n % (4 * sizeof(float)) == 0); |
| |
| // Threshold of non-integral values in single-precision floating-point representation. |
| // All inputs above this threshold (by absolute value) are integer numbers. |
| const v128_t vintegral_threshold = wasm_f32x4_const_splat(0x1.000000p+23f); |
| // Mask for the sign of a single-precision floating-point number. |
| const v128_t vsign_mask = wasm_f32x4_const_splat(-0.0f); |
| // Unit constant to decrement results rounded "wrong way" (i.e. up) in the round-to-nearest-even operation. |
| const v128_t vone = wasm_f32x4_const_splat(1.0f); |
| |
| for (; n != 0; n -= 4 * sizeof(float)) { |
| const v128_t vx = wasm_v128_load(input); |
| input += 4; |
| |
| // Convert floating-point value x to integer, with rounding towards zero, and then back to floating-point. |
| // Note: the result is valid only for abs(x) < 2**31, but we further restrict its use to 2**23. |
| const v128_t vprerndx = wasm_f32x4_convert_i32x4(wasm_i32x4_trunc_sat_f32x4(vx)); |
| |
| // Compute bitmask for the bits we want to copy from the rounded x. Other bits will be copied from x. |
| // If abs(x) is below the integral threshold, use all but the sign bit from the rounded x and the sign bit from x. |
| // If x is guaranteed integral or NaN, use all bits from x. |
| const v128_t vrndmask = wasm_v128_andnot(wasm_f32x4_lt(wasm_f32x4_abs(vx), vintegral_threshold), vsign_mask); |
| |
| // Combine x rounded towardz zero via FP->INT->FP conversion and the input x value. |
| // For 0.0 <= x < 2**23, the result is x rounded via FP->INT->FP conversion. |
| // For -2**23 < x <= -0.0, the result is abs(x) rounded via FP->INT->FP conversion with the sign of x. |
| // For abs(x) >= 2**23 or NaN inputs, the result is x itself. |
| const v128_t vrndx = wasm_v128_bitselect(vprerndx, vx, vrndmask); |
| |
| // Adjust x rounded towards nearest-even to get x rounded down. |
| // Note: subtraction implicitly converts SNaN inputs to QNaNs. |
| const v128_t vy = wasm_f32x4_sub(vrndx, wasm_v128_and(wasm_f32x4_gt(vrndx, vx), vone)); |
| |
| wasm_v128_store(output, vy); |
| output += 4; |
| } |
| } |