| // Copyright 2020 Google LLC |
| // |
| // This source code is licensed under the BSD-style license found in the |
| // LICENSE file in the root directory of this source tree. |
| |
| #include <assert.h> |
| #include <stddef.h> |
| #include <stdint.h> |
| |
| #include <arm_neon.h> |
| |
| #include <xnnpack/math-stubs.h> |
| |
| |
| void xnn_math_f32_roundu__neon_cvt( |
| size_t n, |
| const float* input, |
| float* output) |
| { |
| assert(n % (4 * sizeof(float)) == 0); |
| |
| // Threshold of non-integral values in single-precision floating-point representation. |
| // All inputs above this threshold (by absolute value) are integer numbers. |
| const float32x4_t vintegral_threshold = vmovq_n_f32(0x1.000000p+23f); |
| // Mask for the sign of a single-precision floating-point number. |
| const uint32x4_t vsign_mask = vmovq_n_u32(UINT32_C(0x80000000)); |
| // Unit constant to increment results rounded "wrong way" (i.e. down) in the round-towards-zero operation. |
| const float32x4_t vone = vmovq_n_f32(1.0f); |
| |
| for (; n != 0; n -= 4 * sizeof(float)) { |
| const float32x4_t vx = vld1q_f32(input); input += 4; |
| |
| // Convert floating-point value x to integer, with rounding towards zero, and then back to floating-point. |
| // Note: the result is valid only for abs(x) < 2**31, but we further restrict its use to 2**23. |
| const float32x4_t vprerndx = vcvtq_f32_s32(vcvtq_s32_f32(vx)); |
| |
| // Compute bitmask for the bits we want to copy from the rounded x. Other bits will be copied from x. |
| // If abs(x) is below the integral threshold, use all but the sign bit from the rounded x and the sign bit from x. |
| // If x is guaranteed integral or NaN, use all bits from x. |
| const uint32x4_t vrndmask = vbicq_u32(vcaltq_f32(vx, vintegral_threshold), vsign_mask); |
| |
| // Combine x rounded towardz zero via FP->INT->FP conversion and the input x value. |
| // For 0.0 <= x < 2**23, the result is x rounded via FP->INT->FP conversion. |
| // For -2**23 < x <= -0.0, the result is abs(x) rounded via FP->INT->FP conversion with the sign of x. |
| // For abs(x) >= 2**23 or NaN inputs, the result is x itself. |
| const float32x4_t vrndx = vbslq_f32(vrndmask, vprerndx, vx); |
| |
| // Compute bitmask for the bits to copy from the rounded x. Other bits will be copied from the adjusted rounded x. |
| // If rounded x >= x, we want all bits from rounded x. |
| // If rounded x < x or rounded x is NaN (implies x is NaN), we want all but the sign bit from the adjusted rounded |
| // x and the sign bit from rounded x (same as the sign bit of x). |
| const uint32x4_t vadjmask = vorrq_u32(vcgeq_f32(vrndx, vx), vsign_mask); |
| // Adjust the rounded x value. |
| // The adjusted value is a unit above the rounded-towards-zero x value, but is used only if the rounded value is |
| // below x. In these cases, the adjusted value is x rounded up. |
| // Note: addition implicitly converts SNaN inputs to QNaNs. |
| const float32x4_t vadjrndx = vaddq_f32(vrndx, vone); |
| |
| // Combine the adjusted rounded x and the original rounded towards zero x. |
| // For rounded x < x, the result is the absolute value of adjusted rounded-towards-zero x with the sign of |
| // rounded-towards x (same as sign of x). Propagating the sign of x is important to produce negative zero |
| // for -1.0 < x < -0.5 inputs, where otherwise we would get -1.0 (rounded x) + 1.0 (adjustment) = +0.0. |
| // For rounded x >= x, the result is the rounded-towards-zero x. |
| // For NaN inputs, the result is rounded x (same as x converted to QNaN as a side-effect of adjustment). |
| const float32x4_t vy = vbslq_f32(vadjmask, vrndx, vadjrndx); |
| |
| vst1q_f32(output, vy); output += 4; |
| } |
| } |