| // Copyright (c) Facebook, Inc. and its affiliates. |
| // All rights reserved. |
| // |
| // Copyright 2019 Google LLC |
| // |
| // This source code is licensed under the BSD-style license found in the |
| // LICENSE file in the root directory of this source tree. |
| |
| #include <assert.h> |
| #include <stdint.h> |
| #include <stddef.h> |
| |
| #include <xnnpack/math.h> |
| #include <xnnpack/requantization-stubs.h> |
| |
| |
| void xnn_qu8_requantize_gemmlowp__scalar( |
| size_t n, |
| const int32_t* input, |
| float scale, |
| uint8_t zero_point, |
| uint8_t qmin, |
| uint8_t qmax, |
| uint8_t* output) |
| { |
| assert(n % 4 == 0); |
| assert(scale < 1.0f); |
| assert(scale >= 0x1.0p-32f); |
| |
| // Compute requantization parameters. |
| const uint32_t scale_bits = float_as_uint32(scale); |
| |
| // Multiplier is in [0x40000000, 0x7FFFFF80] range. |
| const int32_t multiplier = (int32_t)(((scale_bits & UINT32_C(0x007FFFFF)) | UINT32_C(0x00800000)) << 7); |
| assert(multiplier >= INT32_C(0x40000000)); |
| assert(multiplier <= INT32_C(0x7FFFFF80)); |
| |
| // Shift is in [0, 31] range. |
| const int32_t shift = 127 + 31 - 32 - (float_as_uint32(scale) >> 23); |
| assert(shift >= 0); |
| assert(shift < 32); |
| |
| const int64_t q31rounding = INT64_C(0x40000000); |
| const int32_t remainder_mask = (int32_t) ((UINT32_C(1) << shift) - UINT32_C(1)); |
| const int32_t threshold = (int32_t) ((uint32_t) remainder_mask >> 1); |
| const int32_t smin = (int32_t) (uint32_t) qmin - (int32_t) (uint32_t) zero_point; |
| const int32_t smax = (int32_t) (uint32_t) qmax - (int32_t) (uint32_t) zero_point; |
| for (; n != 0; n -= 4) { |
| const int32_t x = input[0]; |
| const int32_t y = input[1]; |
| const int32_t z = input[2]; |
| const int32_t w = input[3]; |
| input += 4; |
| |
| // Compute full 64-bit product of signed 32-bit factors. |
| // |
| // Note: multiplier can be treated as either signed or unsigned. |
| const int64_t x_product = (int64_t) x * (int64_t) multiplier; |
| const int64_t y_product = (int64_t) y * (int64_t) multiplier; |
| const int64_t z_product = (int64_t) z * (int64_t) multiplier; |
| const int64_t w_product = (int64_t) w * (int64_t) multiplier; |
| |
| // Get the Q31 multiplication result by extracting bits 31-62 of the product, with rounding up. |
| // Add rounding value (0x40000000) and then shift right by 31 bits and extract the low 32-bit word. |
| // Note: casts to unsigned types are needed to avoid undefined behavior. |
| // Given the multiplier range, the result of Q31 multiplication is in [-2147483520, 2147483519] range. |
| const int32_t x_q31product = (int32_t) (uint32_t) ((uint64_t) (x_product + q31rounding) >> 31); |
| const int32_t y_q31product = (int32_t) (uint32_t) ((uint64_t) (y_product + q31rounding) >> 31); |
| const int32_t z_q31product = (int32_t) (uint32_t) ((uint64_t) (z_product + q31rounding) >> 31); |
| const int32_t w_q31product = (int32_t) (uint32_t) ((uint64_t) (w_product + q31rounding) >> 31); |
| |
| // Arithmetically shift the adjusted product right with rounding. |
| // Rounding is performed towards closest integer, with midpoints rounded away from zero. |
| // |
| // Shift with correct rounding could be efficiently implemented by pre-adding rounding constant, but with input in |
| // [-2147483520, 2147483519] range and rounding constant up to 2**30 we can't rule out overflow. This limitation |
| // leaves us with 3 options: |
| // 1. Extend input to 64-bit signed integer, perform addition and shift on 64-bit integers, then truncate result |
| // to 32 bits. |
| // 2. Detect overflow and handle this situation separately. Note that overflow is possible only when input is |
| // positive, and even when addition of a rounding constant overflows 32-bit signed integer, it still doesn't |
| // overflow 32-bit unsigned integer. Thus, in case of signed overflow, we can compute the result using unsigned |
| // arithmetics, specifically using logical shift right instead of arithmetic shift right. |
| // 3. Performs arithmetic shift as is, which will produce division result rounded down. Then compute remainder of |
| // this division by a power of 2, and adjust the result. Result needs adjustment (increment by 1) when |
| // - input is positive, shift is non-zero, and remainder >= 2**(shift - 1), e.g. 10 >> 2 needs adjustment |
| // - input is negative, shift is non-zero, and remainder > 2**(shift - 1), e.g. -10 >> 2 doesn't need adjustment |
| // These conditions can be generalized as |
| // remainder + (input <= 0) > 2**(shift - 1) |
| // or equivalently |
| // remainder - (input < 0) > ((2**shift - 1) >> 1) |
| // When shift is 0, remainder is 0 as well, the last condition is always false, and no adjustment is done. |
| // |
| // Among these options, option 3 is the most performant across the board, although option 1 is promising for 64-bit |
| // instruction sets. |
| const int32_t x_remainder = (x_q31product & remainder_mask) - (int32_t) (x_q31product < 0); |
| const int32_t y_remainder = (y_q31product & remainder_mask) - (int32_t) (y_q31product < 0); |
| const int32_t z_remainder = (z_q31product & remainder_mask) - (int32_t) (z_q31product < 0); |
| const int32_t w_remainder = (w_q31product & remainder_mask) - (int32_t) (w_q31product < 0); |
| |
| const int32_t x_scaled = math_asr_s32(x_q31product, shift) + (int32_t) (x_remainder > threshold); |
| const int32_t y_scaled = math_asr_s32(y_q31product, shift) + (int32_t) (y_remainder > threshold); |
| const int32_t z_scaled = math_asr_s32(z_q31product, shift) + (int32_t) (z_remainder > threshold); |
| const int32_t w_scaled = math_asr_s32(w_q31product, shift) + (int32_t) (w_remainder > threshold); |
| |
| // Clamp scaled value with zero point between (qmin - zero point) and (qmax - zero point). |
| const int32_t x_clamped = math_min_s32(math_max_s32(x_scaled, smin), smax); |
| const int32_t y_clamped = math_min_s32(math_max_s32(y_scaled, smin), smax); |
| const int32_t z_clamped = math_min_s32(math_max_s32(z_scaled, smin), smax); |
| const int32_t w_clamped = math_min_s32(math_max_s32(w_scaled, smin), smax); |
| |
| // Add zero point to clamped value. |
| // The result is guaranteed to be in [qmin, qmax] range. |
| // |
| // This addition can not be safely done before clamping, because scaled values are in [-2147483520, 2147483519] |
| // range, so addition of zero point (which can be up to 255) can overflow signed 32-bit integer. |
| const int32_t x_biased = x_clamped + zero_point; |
| const int32_t y_biased = y_clamped + zero_point; |
| const int32_t z_biased = z_clamped + zero_point; |
| const int32_t w_biased = w_clamped + zero_point; |
| |
| output[0] = (uint8_t) x_biased; |
| output[1] = (uint8_t) y_biased; |
| output[2] = (uint8_t) z_biased; |
| output[3] = (uint8_t) w_biased; |
| output += 4; |
| } |
| } |