| // Copyright 2020 Google LLC |
| // |
| // This source code is licensed under the BSD-style license found in the |
| // LICENSE file in the root directory of this source tree. |
| |
| #include <assert.h> |
| |
| #include <wasm_simd128.h> |
| |
| #include <xnnpack/zip.h> |
| |
| |
| void xnn_x32_zip_x4_ukernel__wasmsimd( |
| size_t n, |
| const uint32_t* input, |
| uint32_t* output) |
| { |
| assert(n != 0); |
| assert(n % sizeof(uint32_t) == 0); |
| |
| const float* x = (const float*) input; |
| const float* y = (const float*) ((uintptr_t) x + n); |
| const float* z = (const float*) ((uintptr_t) y + n); |
| const float* w = (const float*) ((uintptr_t) z + n); |
| float* o = (float*) output; |
| |
| while (n >= 4 * sizeof(uint32_t)) { |
| const v128_t vx = wasm_v128_load(x); |
| x += 4; |
| const v128_t vy = wasm_v128_load(y); |
| y += 4; |
| const v128_t vz = wasm_v128_load(z); |
| z += 4; |
| const v128_t vw = wasm_v128_load(w); |
| w += 4; |
| |
| const v128_t vxy_lo = wasm_v32x4_shuffle(vx, vy, 0, 4, 1, 5); |
| const v128_t vxy_hi = wasm_v32x4_shuffle(vx, vy, 2, 6, 3, 7); |
| const v128_t vzw_lo = wasm_v32x4_shuffle(vz, vw, 0, 4, 1, 5); |
| const v128_t vzw_hi = wasm_v32x4_shuffle(vz, vw, 2, 6, 3, 7); |
| |
| const v128_t vxyzw0 = wasm_v32x4_shuffle(vxy_lo, vzw_lo, 0, 1, 4, 5); |
| const v128_t vxyzw1 = wasm_v32x4_shuffle(vxy_lo, vzw_lo, 2, 3, 6, 7); |
| const v128_t vxyzw2 = wasm_v32x4_shuffle(vxy_hi, vzw_hi, 0, 1, 4, 5); |
| const v128_t vxyzw3 = wasm_v32x4_shuffle(vxy_hi, vzw_hi, 2, 3, 6, 7); |
| |
| wasm_v128_store(o, vxyzw0); |
| wasm_v128_store(o + 4, vxyzw1); |
| wasm_v128_store(o + 8, vxyzw2); |
| wasm_v128_store(o + 12, vxyzw3); |
| o += 16; |
| n -= 4 * sizeof(uint32_t); |
| } |
| if XNN_UNLIKELY(n != 0) { |
| if (n & (2 * sizeof(uint32_t))) { |
| const double vx = *((const double*) x); |
| x += 2; |
| const double vy = *((const double*) y); |
| y += 2; |
| const double vz = *((const double*) z); |
| z += 2; |
| const double vw = *((const double*) w); |
| w += 2; |
| |
| const v128_t vxy = wasm_f64x2_make(vx, vy); |
| const v128_t vzw = wasm_f64x2_make(vz, vw); |
| |
| const v128_t vxyzw_lo = wasm_v32x4_shuffle(vxy, vzw, 0, 2, 4, 6); |
| const v128_t vxyzw_hi = wasm_v32x4_shuffle(vxy, vzw, 1, 3, 5, 7); |
| |
| wasm_v128_store(o, vxyzw_lo); |
| wasm_v128_store(o + 4, vxyzw_hi); |
| o += 8; |
| } |
| if (n & (1 * sizeof(uint32_t))) { |
| const float vx = *x; |
| const float vy = *y; |
| const float vz = *z; |
| const float vw = *w; |
| o[0] = vx; |
| o[1] = vy; |
| o[2] = vz; |
| o[3] = vw; |
| } |
| } |
| } |