| # Copyright 2022 The ANGLE Project Authors. All rights reserved. |
| # Use of this source code is governed by a BSD-style license that can be |
| # found in the LICENSE file. |
| |
| # Define a list of source files that ANGLE_PROGRAM_VERSION hash value is |
| # generated from. When any of the files listed below changes, the |
| # ANGLE_PROGRAM_VERSION should change and we will invalidate shader program |
| # cache blobs: applications will compile shader programs from scratch and not |
| # loading from blob caches. |
| |
| # The path of all the files added to angle_code_affecting_program_serialize |
| # must be relative to angle_root. |
| |
| import("compiler.gni") |
| import("libANGLE/renderer/d3d/d3d_backend.gni") |
| import("libANGLE/renderer/gl/gl_backend.gni") |
| import("libANGLE/renderer/metal/metal_backend.gni") |
| import("libANGLE/renderer/null/null_backend.gni") |
| import("libANGLE/renderer/vulkan/vulkan_backend.gni") |
| import("libANGLE/renderer/wgpu/wgpu_sources.gni") |
| import("libGLESv2.gni") |
| |
| angle_code_affecting_program_serialize = libangle_common_sources |
| angle_code_affecting_program_serialize += libangle_headers |
| angle_code_affecting_program_serialize += libangle_sources |
| angle_code_affecting_program_serialize += libangle_includes |
| angle_code_affecting_program_serialize += angle_translator_exported_headers |
| angle_code_affecting_program_serialize += angle_translator_sources |
| angle_code_affecting_program_serialize += angle_translator_glsl_base_sources |
| angle_code_affecting_program_serialize += |
| angle_translator_glsl_and_vulkan_base_sources |
| angle_code_affecting_program_serialize += angle_translator_essl_sources |
| angle_code_affecting_program_serialize += angle_translator_glsl_sources |
| angle_code_affecting_program_serialize += angle_translator_glsl_apple_sources |
| angle_code_affecting_program_serialize += angle_translator_hlsl_sources |
| angle_code_affecting_program_serialize += angle_translator_lib_spirv_sources |
| angle_code_affecting_program_serialize += |
| angle_translator_essl_symbol_table_sources |
| angle_code_affecting_program_serialize += angle_translator_lib_msl_sources |
| angle_code_affecting_program_serialize += angle_translator_lib_wgsl_sources |
| angle_code_affecting_program_serialize += angle_preprocessor_sources |
| |
| angle_dependencies_affecting_program_serialize = [] |
| |
| vulkan_backend_dir = "libANGLE/renderer/vulkan/" |
| angle_code_affecting_program_serialize += |
| rebase_path(vulkan_backend_sources, angle_root, vulkan_backend_dir) |
| |
| gl_backend_dir = "libANGLE/renderer/gl/" |
| angle_code_affecting_program_serialize += |
| rebase_path(gl_backend_sources, angle_root, gl_backend_dir) |
| |
| d3d_backend_dir = "libANGLE/renderer/d3d/" |
| angle_code_affecting_program_serialize += |
| rebase_path(d3d_shared_sources, angle_root, d3d_backend_dir) |
| |
| if (angle_enable_d3d9) { |
| angle_code_affecting_program_serialize += |
| rebase_path(d3d9_backend_sources, angle_root, d3d_backend_dir) |
| } |
| |
| if (angle_enable_d3d11) { |
| angle_code_affecting_program_serialize += |
| rebase_path(d3d11_backend_sources, angle_root, d3d_backend_dir) |
| } |
| |
| null_backend_dir = "libANGLE/renderer/null/" |
| angle_code_affecting_program_serialize += |
| rebase_path(null_backend_sources, angle_root, null_backend_dir) |
| |
| if (angle_enable_metal) { |
| metal_backend_dir = "libANGLE/renderer/metal/" |
| angle_code_affecting_program_serialize += |
| rebase_path(metal_backend_sources, angle_root, metal_backend_dir) |
| if (metal_internal_shader_compilation_supported) { |
| angle_dependencies_affecting_program_serialize += |
| [ "src/libANGLE/renderer/metal:angle_metal_internal_shaders" ] |
| } |
| } |
| |
| if (angle_enable_wgpu) { |
| wgpu_backend_dir = "libANGLE/renderer/wgpu/" |
| angle_code_affecting_program_serialize += |
| rebase_path(wgpu_backend_sources, angle_root, wgpu_backend_dir) |
| } |
| |
| if (angle_has_frame_capture) { |
| angle_code_affecting_program_serialize += libangle_capture_sources |
| } |