blob: 20a9a2dbb029eeb9e1dca73ff52e054fe045d61b [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by gen_gl_enum_utils.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gl_enum_utils_autogen.cpp:
// mapping of GLenum value to string.
#include "common/gl_enum_utils_autogen.h"
#include "common/debug.h"
#include "common/gl_enum_utils.h"
#include <algorithm>
#include <cstring>
namespace gl
{
namespace
{
const char *UnknownEnumToString(unsigned int value)
{
constexpr size_t kBufferSize = 64;
static thread_local char sBuffer[kBufferSize];
snprintf(sBuffer, kBufferSize, "0x%04X", value);
return sBuffer;
}
} // anonymous namespace
const char *GLenumToString(GLESEnum enumGroup, unsigned int value)
{
switch (enumGroup)
{
case GLESEnum::AccumOp:
{
switch (value)
{
case 0x104:
return "GL_ADD";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::AllEnums:
{
switch (value)
{
case 0x0:
return "GL_NONE";
case 0x1:
return "GL_ONE";
case 0x2:
return "GL_LINE_LOOP";
case 0x3:
return "GL_LINE_STRIP";
case 0x4:
return "GL_TRIANGLES";
case 0x5:
return "GL_TRIANGLE_STRIP";
case 0x6:
return "GL_TRIANGLE_FAN";
case 0x7:
return "GL_QUADS";
case 0x8:
return "GL_COLOR_BUFFER_BIT3_QCOM";
case 0xA:
return "GL_LINES_ADJACENCY";
case 0xB:
return "GL_LINE_STRIP_ADJACENCY";
case 0xC:
return "GL_TRIANGLES_ADJACENCY";
case 0xD:
return "GL_TRIANGLE_STRIP_ADJACENCY";
case 0xE:
return "GL_PATCHES";
case 0x10:
return "GL_COLOR_BUFFER_BIT4_QCOM";
case 0x16:
return "GL_UUID_SIZE_EXT";
case 0x20:
return "GL_COMPUTE_SHADER_BIT";
case 0x40:
return "GL_COMMAND_BARRIER_BIT";
case 0x80:
return "GL_MAP_COHERENT_BIT_EXT";
case 0x100:
return "GL_DEPTH_BUFFER_BIT";
case 0x104:
return "GL_ADD";
case 0x200:
return "GL_NEVER";
case 0x201:
return "GL_LESS";
case 0x202:
return "GL_EQUAL";
case 0x203:
return "GL_LEQUAL";
case 0x204:
return "GL_GREATER";
case 0x205:
return "GL_NOTEQUAL";
case 0x206:
return "GL_GEQUAL";
case 0x207:
return "GL_ALWAYS";
case 0x300:
return "GL_SRC_COLOR";
case 0x301:
return "GL_ONE_MINUS_SRC_COLOR";
case 0x302:
return "GL_SRC_ALPHA";
case 0x303:
return "GL_ONE_MINUS_SRC_ALPHA";
case 0x304:
return "GL_DST_ALPHA";
case 0x305:
return "GL_ONE_MINUS_DST_ALPHA";
case 0x306:
return "GL_DST_COLOR";
case 0x307:
return "GL_ONE_MINUS_DST_COLOR";
case 0x308:
return "GL_SRC_ALPHA_SATURATE";
case 0x400:
return "GL_STENCIL_BUFFER_BIT";
case 0x404:
return "GL_FRONT";
case 0x405:
return "GL_BACK";
case 0x408:
return "GL_FRONT_AND_BACK";
case 0x500:
return "GL_INVALID_ENUM";
case 0x501:
return "GL_INVALID_VALUE";
case 0x502:
return "GL_INVALID_OPERATION";
case 0x503:
return "GL_STACK_OVERFLOW";
case 0x504:
return "GL_STACK_UNDERFLOW";
case 0x505:
return "GL_OUT_OF_MEMORY";
case 0x506:
return "GL_INVALID_FRAMEBUFFER_OPERATION";
case 0x507:
return "GL_CONTEXT_LOST";
case 0x800:
return "GL_EXP";
case 0x801:
return "GL_EXP2";
case 0x900:
return "GL_CW";
case 0x901:
return "GL_CCW";
case 0xB00:
return "GL_CURRENT_COLOR";
case 0xB02:
return "GL_CURRENT_NORMAL";
case 0xB03:
return "GL_CURRENT_TEXTURE_COORDS";
case 0xB10:
return "GL_POINT_SMOOTH";
case 0xB11:
return "GL_POINT_SIZE";
case 0xB12:
return "GL_SMOOTH_POINT_SIZE_RANGE";
case 0xB20:
return "GL_LINE_SMOOTH";
case 0xB21:
return "GL_LINE_WIDTH";
case 0xB22:
return "GL_SMOOTH_LINE_WIDTH_RANGE";
case 0xB40:
return "GL_POLYGON_MODE_NV";
case 0xB44:
return "GL_CULL_FACE";
case 0xB45:
return "GL_CULL_FACE_MODE";
case 0xB46:
return "GL_FRONT_FACE";
case 0xB50:
return "GL_LIGHTING";
case 0xB52:
return "GL_LIGHT_MODEL_TWO_SIDE";
case 0xB53:
return "GL_LIGHT_MODEL_AMBIENT";
case 0xB54:
return "GL_SHADE_MODEL";
case 0xB57:
return "GL_COLOR_MATERIAL";
case 0xB60:
return "GL_FOG";
case 0xB62:
return "GL_FOG_DENSITY";
case 0xB63:
return "GL_FOG_START";
case 0xB64:
return "GL_FOG_END";
case 0xB65:
return "GL_FOG_MODE";
case 0xB66:
return "GL_FOG_COLOR";
case 0xB70:
return "GL_DEPTH_RANGE";
case 0xB71:
return "GL_DEPTH_TEST";
case 0xB72:
return "GL_DEPTH_WRITEMASK";
case 0xB73:
return "GL_DEPTH_CLEAR_VALUE";
case 0xB74:
return "GL_DEPTH_FUNC";
case 0xB90:
return "GL_STENCIL_TEST";
case 0xB91:
return "GL_STENCIL_CLEAR_VALUE";
case 0xB92:
return "GL_STENCIL_FUNC";
case 0xB93:
return "GL_STENCIL_VALUE_MASK";
case 0xB94:
return "GL_STENCIL_FAIL";
case 0xB95:
return "GL_STENCIL_PASS_DEPTH_FAIL";
case 0xB96:
return "GL_STENCIL_PASS_DEPTH_PASS";
case 0xB97:
return "GL_STENCIL_REF";
case 0xB98:
return "GL_STENCIL_WRITEMASK";
case 0xBA0:
return "GL_MATRIX_MODE";
case 0xBA1:
return "GL_NORMALIZE";
case 0xBA2:
return "GL_VIEWPORT";
case 0xBA3:
return "GL_MODELVIEW_STACK_DEPTH";
case 0xBA4:
return "GL_PROJECTION_STACK_DEPTH";
case 0xBA5:
return "GL_TEXTURE_STACK_DEPTH";
case 0xBA6:
return "GL_MODELVIEW_MATRIX";
case 0xBA7:
return "GL_PROJECTION_MATRIX";
case 0xBA8:
return "GL_TEXTURE_MATRIX";
case 0xBC0:
return "GL_ALPHA_TEST";
case 0xBC1:
return "GL_ALPHA_TEST_FUNC";
case 0xBC2:
return "GL_ALPHA_TEST_REF";
case 0xBD0:
return "GL_DITHER";
case 0xBE0:
return "GL_BLEND_DST";
case 0xBE1:
return "GL_BLEND_SRC";
case 0xBE2:
return "GL_BLEND";
case 0xBF0:
return "GL_LOGIC_OP_MODE";
case 0xBF2:
return "GL_COLOR_LOGIC_OP";
case 0xC02:
return "GL_READ_BUFFER";
case 0xC10:
return "GL_SCISSOR_BOX";
case 0xC11:
return "GL_SCISSOR_TEST";
case 0xC22:
return "GL_COLOR_CLEAR_VALUE";
case 0xC23:
return "GL_COLOR_WRITEMASK";
case 0xC50:
return "GL_PERSPECTIVE_CORRECTION_HINT";
case 0xC51:
return "GL_POINT_SMOOTH_HINT";
case 0xC52:
return "GL_LINE_SMOOTH_HINT";
case 0xC54:
return "GL_FOG_HINT";
case 0xCF2:
return "GL_UNPACK_ROW_LENGTH";
case 0xCF3:
return "GL_UNPACK_SKIP_ROWS";
case 0xCF4:
return "GL_UNPACK_SKIP_PIXELS";
case 0xCF5:
return "GL_UNPACK_ALIGNMENT";
case 0xD02:
return "GL_PACK_ROW_LENGTH";
case 0xD03:
return "GL_PACK_SKIP_ROWS";
case 0xD04:
return "GL_PACK_SKIP_PIXELS";
case 0xD05:
return "GL_PACK_ALIGNMENT";
case 0xD1C:
return "GL_ALPHA_SCALE";
case 0xD31:
return "GL_MAX_LIGHTS";
case 0xD32:
return "GL_MAX_CLIP_PLANES";
case 0xD33:
return "GL_MAX_TEXTURE_SIZE";
case 0xD36:
return "GL_MAX_MODELVIEW_STACK_DEPTH";
case 0xD38:
return "GL_MAX_PROJECTION_STACK_DEPTH";
case 0xD39:
return "GL_MAX_TEXTURE_STACK_DEPTH";
case 0xD3A:
return "GL_MAX_VIEWPORT_DIMS";
case 0xD50:
return "GL_SUBPIXEL_BITS";
case 0xD52:
return "GL_RED_BITS";
case 0xD53:
return "GL_GREEN_BITS";
case 0xD54:
return "GL_BLUE_BITS";
case 0xD55:
return "GL_ALPHA_BITS";
case 0xD56:
return "GL_DEPTH_BITS";
case 0xD57:
return "GL_STENCIL_BITS";
case 0xDE1:
return "GL_TEXTURE_2D";
case 0x1000:
return "GL_TEXTURE_WIDTH";
case 0x1001:
return "GL_TEXTURE_HEIGHT";
case 0x1003:
return "GL_TEXTURE_INTERNAL_FORMAT";
case 0x1004:
return "GL_TEXTURE_BORDER_COLOR";
case 0x1100:
return "GL_DONT_CARE";
case 0x1101:
return "GL_FASTEST";
case 0x1102:
return "GL_NICEST";
case 0x1200:
return "GL_AMBIENT";
case 0x1201:
return "GL_DIFFUSE";
case 0x1202:
return "GL_SPECULAR";
case 0x1203:
return "GL_POSITION";
case 0x1204:
return "GL_SPOT_DIRECTION";
case 0x1205:
return "GL_SPOT_EXPONENT";
case 0x1206:
return "GL_SPOT_CUTOFF";
case 0x1207:
return "GL_CONSTANT_ATTENUATION";
case 0x1208:
return "GL_LINEAR_ATTENUATION";
case 0x1209:
return "GL_QUADRATIC_ATTENUATION";
case 0x1400:
return "GL_BYTE";
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1402:
return "GL_SHORT";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1404:
return "GL_INT";
case 0x1405:
return "GL_UNSIGNED_INT";
case 0x1406:
return "GL_FLOAT";
case 0x140B:
return "GL_HALF_FLOAT";
case 0x140C:
return "GL_FIXED";
case 0x1500:
return "GL_CLEAR";
case 0x1501:
return "GL_AND";
case 0x1502:
return "GL_AND_REVERSE";
case 0x1503:
return "GL_COPY";
case 0x1504:
return "GL_AND_INVERTED";
case 0x1505:
return "GL_NOOP";
case 0x1506:
return "GL_XOR";
case 0x1507:
return "GL_OR";
case 0x1508:
return "GL_NOR";
case 0x1509:
return "GL_EQUIV";
case 0x150A:
return "GL_INVERT";
case 0x150B:
return "GL_OR_REVERSE";
case 0x150C:
return "GL_COPY_INVERTED";
case 0x150D:
return "GL_OR_INVERTED";
case 0x150E:
return "GL_NAND";
case 0x150F:
return "GL_SET";
case 0x1600:
return "GL_EMISSION";
case 0x1601:
return "GL_SHININESS";
case 0x1602:
return "GL_AMBIENT_AND_DIFFUSE";
case 0x1700:
return "GL_MODELVIEW";
case 0x1701:
return "GL_PROJECTION";
case 0x1702:
return "GL_TEXTURE";
case 0x1800:
return "GL_COLOR";
case 0x1801:
return "GL_DEPTH";
case 0x1802:
return "GL_STENCIL";
case 0x1901:
return "GL_STENCIL_INDEX";
case 0x1902:
return "GL_DEPTH_COMPONENT";
case 0x1903:
return "GL_RED";
case 0x1904:
return "GL_GREEN";
case 0x1905:
return "GL_BLUE";
case 0x1906:
return "GL_ALPHA";
case 0x1907:
return "GL_RGB";
case 0x1908:
return "GL_RGBA";
case 0x1909:
return "GL_LUMINANCE";
case 0x190A:
return "GL_LUMINANCE_ALPHA";
case 0x1B00:
return "GL_POINT_NV";
case 0x1B01:
return "GL_LINE_NV";
case 0x1B02:
return "GL_FILL_NV";
case 0x1D00:
return "GL_FLAT";
case 0x1D01:
return "GL_SMOOTH";
case 0x1E00:
return "GL_KEEP";
case 0x1E01:
return "GL_REPLACE";
case 0x1E02:
return "GL_INCR";
case 0x1E03:
return "GL_DECR";
case 0x1F00:
return "GL_VENDOR";
case 0x1F01:
return "GL_RENDERER";
case 0x1F02:
return "GL_VERSION";
case 0x1F03:
return "GL_EXTENSIONS";
case 0x2000:
return "GL_DEPTH_BUFFER_BIT5_QCOM";
case 0x2100:
return "GL_MODULATE";
case 0x2101:
return "GL_DECAL";
case 0x2200:
return "GL_TEXTURE_ENV_MODE";
case 0x2201:
return "GL_TEXTURE_ENV_COLOR";
case 0x2300:
return "GL_TEXTURE_ENV";
case 0x2500:
return "GL_TEXTURE_GEN_MODE_OES";
case 0x2600:
return "GL_NEAREST";
case 0x2601:
return "GL_LINEAR";
case 0x2700:
return "GL_NEAREST_MIPMAP_NEAREST";
case 0x2701:
return "GL_LINEAR_MIPMAP_NEAREST";
case 0x2702:
return "GL_NEAREST_MIPMAP_LINEAR";
case 0x2703:
return "GL_LINEAR_MIPMAP_LINEAR";
case 0x2800:
return "GL_TEXTURE_MAG_FILTER";
case 0x2801:
return "GL_TEXTURE_MIN_FILTER";
case 0x2802:
return "GL_TEXTURE_WRAP_S";
case 0x2803:
return "GL_TEXTURE_WRAP_T";
case 0x2901:
return "GL_REPEAT";
case 0x2A00:
return "GL_POLYGON_OFFSET_UNITS";
case 0x2A01:
return "GL_POLYGON_OFFSET_POINT_NV";
case 0x2A02:
return "GL_POLYGON_OFFSET_LINE_NV";
case 0x3000:
return "GL_CLIP_PLANE0";
case 0x3001:
return "GL_CLIP_PLANE1";
case 0x3002:
return "GL_CLIP_PLANE2";
case 0x3003:
return "GL_CLIP_PLANE3";
case 0x3004:
return "GL_CLIP_PLANE4";
case 0x3005:
return "GL_CLIP_PLANE5";
case 0x3006:
return "GL_CLIP_DISTANCE6_EXT";
case 0x3007:
return "GL_CLIP_DISTANCE7_EXT";
case 0x4000:
return "GL_LIGHT0";
case 0x4001:
return "GL_LIGHT1";
case 0x4002:
return "GL_LIGHT2";
case 0x4003:
return "GL_LIGHT3";
case 0x4004:
return "GL_LIGHT4";
case 0x4005:
return "GL_LIGHT5";
case 0x4006:
return "GL_LIGHT6";
case 0x4007:
return "GL_LIGHT7";
case 0x8000:
return "GL_DEPTH_BUFFER_BIT7_QCOM";
case 0x8001:
return "GL_CONSTANT_COLOR";
case 0x8002:
return "GL_ONE_MINUS_CONSTANT_COLOR";
case 0x8003:
return "GL_CONSTANT_ALPHA";
case 0x8004:
return "GL_ONE_MINUS_CONSTANT_ALPHA";
case 0x8005:
return "GL_BLEND_COLOR";
case 0x8006:
return "GL_FUNC_ADD";
case 0x8007:
return "GL_MIN";
case 0x8008:
return "GL_MAX";
case 0x8009:
return "GL_BLEND_EQUATION";
case 0x800A:
return "GL_FUNC_SUBTRACT";
case 0x800B:
return "GL_FUNC_REVERSE_SUBTRACT";
case 0x8033:
return "GL_UNSIGNED_SHORT_4_4_4_4";
case 0x8034:
return "GL_UNSIGNED_SHORT_5_5_5_1";
case 0x8037:
return "GL_POLYGON_OFFSET_FILL";
case 0x8038:
return "GL_POLYGON_OFFSET_FACTOR";
case 0x803A:
return "GL_RESCALE_NORMAL";
case 0x803C:
return "GL_ALPHA8_EXT";
case 0x8040:
return "GL_LUMINANCE8_EXT";
case 0x8043:
return "GL_LUMINANCE4_ALPHA4_OES";
case 0x8045:
return "GL_LUMINANCE8_ALPHA8_EXT";
case 0x8051:
return "GL_RGB8";
case 0x8052:
return "GL_RGB10_EXT";
case 0x8054:
return "GL_RGB16_EXT";
case 0x8056:
return "GL_RGBA4";
case 0x8057:
return "GL_RGB5_A1";
case 0x8058:
return "GL_RGBA8";
case 0x8059:
return "GL_RGB10_A2";
case 0x805B:
return "GL_RGBA16_EXT";
case 0x805C:
return "GL_TEXTURE_RED_SIZE";
case 0x805D:
return "GL_TEXTURE_GREEN_SIZE";
case 0x805E:
return "GL_TEXTURE_BLUE_SIZE";
case 0x805F:
return "GL_TEXTURE_ALPHA_SIZE";
case 0x8069:
return "GL_TEXTURE_BINDING_2D";
case 0x806A:
return "GL_TEXTURE_BINDING_3D";
case 0x806D:
return "GL_UNPACK_SKIP_IMAGES";
case 0x806E:
return "GL_UNPACK_IMAGE_HEIGHT";
case 0x806F:
return "GL_TEXTURE_3D";
case 0x8071:
return "GL_TEXTURE_DEPTH";
case 0x8072:
return "GL_TEXTURE_WRAP_R";
case 0x8073:
return "GL_MAX_3D_TEXTURE_SIZE";
case 0x8074:
return "GL_VERTEX_ARRAY";
case 0x8075:
return "GL_NORMAL_ARRAY";
case 0x8076:
return "GL_COLOR_ARRAY";
case 0x8078:
return "GL_TEXTURE_COORD_ARRAY";
case 0x807A:
return "GL_VERTEX_ARRAY_SIZE";
case 0x807B:
return "GL_VERTEX_ARRAY_TYPE";
case 0x807C:
return "GL_VERTEX_ARRAY_STRIDE";
case 0x807E:
return "GL_NORMAL_ARRAY_TYPE";
case 0x807F:
return "GL_NORMAL_ARRAY_STRIDE";
case 0x8081:
return "GL_COLOR_ARRAY_SIZE";
case 0x8082:
return "GL_COLOR_ARRAY_TYPE";
case 0x8083:
return "GL_COLOR_ARRAY_STRIDE";
case 0x8088:
return "GL_TEXTURE_COORD_ARRAY_SIZE";
case 0x8089:
return "GL_TEXTURE_COORD_ARRAY_TYPE";
case 0x808A:
return "GL_TEXTURE_COORD_ARRAY_STRIDE";
case 0x808E:
return "GL_VERTEX_ARRAY_POINTER";
case 0x808F:
return "GL_NORMAL_ARRAY_POINTER";
case 0x8090:
return "GL_COLOR_ARRAY_POINTER";
case 0x8092:
return "GL_TEXTURE_COORD_ARRAY_POINTER";
case 0x809D:
return "GL_MULTISAMPLE";
case 0x809E:
return "GL_SAMPLE_ALPHA_TO_COVERAGE";
case 0x809F:
return "GL_SAMPLE_ALPHA_TO_ONE";
case 0x80A0:
return "GL_SAMPLE_COVERAGE";
case 0x80A8:
return "GL_SAMPLE_BUFFERS";
case 0x80A9:
return "GL_SAMPLES";
case 0x80AA:
return "GL_SAMPLE_COVERAGE_VALUE";
case 0x80AB:
return "GL_SAMPLE_COVERAGE_INVERT";
case 0x80C8:
return "GL_BLEND_DST_RGB";
case 0x80C9:
return "GL_BLEND_SRC_RGB";
case 0x80CA:
return "GL_BLEND_DST_ALPHA";
case 0x80CB:
return "GL_BLEND_SRC_ALPHA";
case 0x80E1:
return "GL_BGRA_EXT";
case 0x80E8:
return "GL_MAX_ELEMENTS_VERTICES";
case 0x80E9:
return "GL_MAX_ELEMENTS_INDICES";
case 0x8126:
return "GL_POINT_SIZE_MIN";
case 0x8127:
return "GL_POINT_SIZE_MAX";
case 0x8128:
return "GL_POINT_FADE_THRESHOLD_SIZE";
case 0x8129:
return "GL_POINT_DISTANCE_ATTENUATION";
case 0x812D:
return "GL_CLAMP_TO_BORDER";
case 0x812F:
return "GL_CLAMP_TO_EDGE";
case 0x813A:
return "GL_TEXTURE_MIN_LOD";
case 0x813B:
return "GL_TEXTURE_MAX_LOD";
case 0x813C:
return "GL_TEXTURE_BASE_LEVEL";
case 0x813D:
return "GL_TEXTURE_MAX_LEVEL";
case 0x8191:
return "GL_GENERATE_MIPMAP";
case 0x8192:
return "GL_GENERATE_MIPMAP_HINT";
case 0x81A5:
return "GL_DEPTH_COMPONENT16";
case 0x81A6:
return "GL_DEPTH_COMPONENT24";
case 0x81A7:
return "GL_DEPTH_COMPONENT32_OES";
case 0x8210:
return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING";
case 0x8211:
return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE";
case 0x8212:
return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE";
case 0x8213:
return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE";
case 0x8214:
return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE";
case 0x8215:
return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE";
case 0x8216:
return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE";
case 0x8217:
return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE";
case 0x8218:
return "GL_FRAMEBUFFER_DEFAULT";
case 0x8219:
return "GL_FRAMEBUFFER_UNDEFINED";
case 0x821A:
return "GL_DEPTH_STENCIL_ATTACHMENT";
case 0x821B:
return "GL_MAJOR_VERSION";
case 0x821C:
return "GL_MINOR_VERSION";
case 0x821D:
return "GL_NUM_EXTENSIONS";
case 0x821E:
return "GL_CONTEXT_FLAGS";
case 0x821F:
return "GL_BUFFER_IMMUTABLE_STORAGE_EXT";
case 0x8220:
return "GL_BUFFER_STORAGE_FLAGS_EXT";
case 0x8221:
return "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED";
case 0x8227:
return "GL_RG";
case 0x8228:
return "GL_RG_INTEGER";
case 0x8229:
return "GL_R8";
case 0x822A:
return "GL_R16_EXT";
case 0x822B:
return "GL_RG8";
case 0x822C:
return "GL_RG16_EXT";
case 0x822D:
return "GL_R16F";
case 0x822E:
return "GL_R32F";
case 0x822F:
return "GL_RG16F";
case 0x8230:
return "GL_RG32F";
case 0x8231:
return "GL_R8I";
case 0x8232:
return "GL_R8UI";
case 0x8233:
return "GL_R16I";
case 0x8234:
return "GL_R16UI";
case 0x8235:
return "GL_R32I";
case 0x8236:
return "GL_R32UI";
case 0x8237:
return "GL_RG8I";
case 0x8238:
return "GL_RG8UI";
case 0x8239:
return "GL_RG16I";
case 0x823A:
return "GL_RG16UI";
case 0x823B:
return "GL_RG32I";
case 0x823C:
return "GL_RG32UI";
case 0x8242:
return "GL_DEBUG_OUTPUT_SYNCHRONOUS";
case 0x8243:
return "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH";
case 0x8244:
return "GL_DEBUG_CALLBACK_FUNCTION";
case 0x8245:
return "GL_DEBUG_CALLBACK_USER_PARAM";
case 0x8246:
return "GL_DEBUG_SOURCE_API";
case 0x8247:
return "GL_DEBUG_SOURCE_WINDOW_SYSTEM";
case 0x8248:
return "GL_DEBUG_SOURCE_SHADER_COMPILER";
case 0x8249:
return "GL_DEBUG_SOURCE_THIRD_PARTY";
case 0x824A:
return "GL_DEBUG_SOURCE_APPLICATION";
case 0x824B:
return "GL_DEBUG_SOURCE_OTHER";
case 0x824C:
return "GL_DEBUG_TYPE_ERROR";
case 0x824D:
return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR";
case 0x824E:
return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR";
case 0x824F:
return "GL_DEBUG_TYPE_PORTABILITY";
case 0x8250:
return "GL_DEBUG_TYPE_PERFORMANCE";
case 0x8251:
return "GL_DEBUG_TYPE_OTHER";
case 0x8252:
return "GL_LOSE_CONTEXT_ON_RESET";
case 0x8253:
return "GL_GUILTY_CONTEXT_RESET";
case 0x8254:
return "GL_INNOCENT_CONTEXT_RESET";
case 0x8255:
return "GL_UNKNOWN_CONTEXT_RESET";
case 0x8256:
return "GL_RESET_NOTIFICATION_STRATEGY";
case 0x8257:
return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT";
case 0x8258:
return "GL_PROGRAM_SEPARABLE";
case 0x8259:
return "GL_ACTIVE_PROGRAM";
case 0x825A:
return "GL_PROGRAM_PIPELINE_BINDING";
case 0x825E:
return "GL_LAYER_PROVOKING_VERTEX";
case 0x8260:
return "GL_UNDEFINED_VERTEX";
case 0x8261:
return "GL_NO_RESET_NOTIFICATION";
case 0x8262:
return "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE";
case 0x8263:
return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS";
case 0x8264:
return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS";
case 0x8265:
return "GL_MAX_COMPUTE_ATOMIC_COUNTERS";
case 0x8266:
return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS";
case 0x8267:
return "GL_COMPUTE_WORK_GROUP_SIZE";
case 0x8268:
return "GL_DEBUG_TYPE_MARKER";
case 0x8269:
return "GL_DEBUG_TYPE_PUSH_GROUP";
case 0x826A:
return "GL_DEBUG_TYPE_POP_GROUP";
case 0x826B:
return "GL_DEBUG_SEVERITY_NOTIFICATION";
case 0x826C:
return "GL_MAX_DEBUG_GROUP_STACK_DEPTH";
case 0x826D:
return "GL_DEBUG_GROUP_STACK_DEPTH";
case 0x826E:
return "GL_MAX_UNIFORM_LOCATIONS";
case 0x82D4:
return "GL_VERTEX_ATTRIB_BINDING";
case 0x82D5:
return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET";
case 0x82D6:
return "GL_VERTEX_BINDING_DIVISOR";
case 0x82D7:
return "GL_VERTEX_BINDING_OFFSET";
case 0x82D8:
return "GL_VERTEX_BINDING_STRIDE";
case 0x82D9:
return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET";
case 0x82DA:
return "GL_MAX_VERTEX_ATTRIB_BINDINGS";
case 0x82DF:
return "GL_TEXTURE_IMMUTABLE_LEVELS";
case 0x82E0:
return "GL_BUFFER";
case 0x82E1:
return "GL_SHADER";
case 0x82E2:
return "GL_PROGRAM";
case 0x82E3:
return "GL_QUERY";
case 0x82E4:
return "GL_PROGRAM_PIPELINE";
case 0x82E5:
return "GL_MAX_VERTEX_ATTRIB_STRIDE";
case 0x82E6:
return "GL_SAMPLER";
case 0x82E8:
return "GL_MAX_LABEL_LENGTH";
case 0x82F9:
return "GL_MAX_CULL_DISTANCES_EXT";
case 0x82FA:
return "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT";
case 0x8363:
return "GL_UNSIGNED_SHORT_5_6_5";
case 0x8365:
return "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT";
case 0x8366:
return "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT";
case 0x8368:
return "GL_UNSIGNED_INT_2_10_10_10_REV";
case 0x8370:
return "GL_MIRRORED_REPEAT";
case 0x83F0:
return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
case 0x83F1:
return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
case 0x83F2:
return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
case 0x83F3:
return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
case 0x846D:
return "GL_ALIASED_POINT_SIZE_RANGE";
case 0x846E:
return "GL_ALIASED_LINE_WIDTH_RANGE";
case 0x84C0:
return "GL_TEXTURE0";
case 0x84C1:
return "GL_TEXTURE1";
case 0x84C2:
return "GL_TEXTURE2";
case 0x84C3:
return "GL_TEXTURE3";
case 0x84C4:
return "GL_TEXTURE4";
case 0x84C5:
return "GL_TEXTURE5";
case 0x84C6:
return "GL_TEXTURE6";
case 0x84C7:
return "GL_TEXTURE7";
case 0x84C8:
return "GL_TEXTURE8";
case 0x84C9:
return "GL_TEXTURE9";
case 0x84CA:
return "GL_TEXTURE10";
case 0x84CB:
return "GL_TEXTURE11";
case 0x84CC:
return "GL_TEXTURE12";
case 0x84CD:
return "GL_TEXTURE13";
case 0x84CE:
return "GL_TEXTURE14";
case 0x84CF:
return "GL_TEXTURE15";
case 0x84D0:
return "GL_TEXTURE16";
case 0x84D1:
return "GL_TEXTURE17";
case 0x84D2:
return "GL_TEXTURE18";
case 0x84D3:
return "GL_TEXTURE19";
case 0x84D4:
return "GL_TEXTURE20";
case 0x84D5:
return "GL_TEXTURE21";
case 0x84D6:
return "GL_TEXTURE22";
case 0x84D7:
return "GL_TEXTURE23";
case 0x84D8:
return "GL_TEXTURE24";
case 0x84D9:
return "GL_TEXTURE25";
case 0x84DA:
return "GL_TEXTURE26";
case 0x84DB:
return "GL_TEXTURE27";
case 0x84DC:
return "GL_TEXTURE28";
case 0x84DD:
return "GL_TEXTURE29";
case 0x84DE:
return "GL_TEXTURE30";
case 0x84DF:
return "GL_TEXTURE31";
case 0x84E0:
return "GL_ACTIVE_TEXTURE";
case 0x84E1:
return "GL_CLIENT_ACTIVE_TEXTURE";
case 0x84E2:
return "GL_MAX_TEXTURE_UNITS";
case 0x84E7:
return "GL_SUBTRACT";
case 0x84E8:
return "GL_MAX_RENDERBUFFER_SIZE";
case 0x84F2:
return "GL_ALL_COMPLETED_NV";
case 0x84F3:
return "GL_FENCE_STATUS_NV";
case 0x84F4:
return "GL_FENCE_CONDITION_NV";
case 0x84F9:
return "GL_DEPTH_STENCIL";
case 0x84FA:
return "GL_UNSIGNED_INT_24_8";
case 0x84FD:
return "GL_MAX_TEXTURE_LOD_BIAS";
case 0x84FE:
return "GL_TEXTURE_MAX_ANISOTROPY_EXT";
case 0x84FF:
return "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT";
case 0x8507:
return "GL_INCR_WRAP";
case 0x8508:
return "GL_DECR_WRAP";
case 0x8511:
return "GL_NORMAL_MAP_OES";
case 0x8512:
return "GL_REFLECTION_MAP_OES";
case 0x8513:
return "GL_TEXTURE_CUBE_MAP";
case 0x8514:
return "GL_TEXTURE_BINDING_CUBE_MAP";
case 0x8515:
return "GL_TEXTURE_CUBE_MAP_POSITIVE_X";
case 0x8516:
return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X";
case 0x8517:
return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y";
case 0x8518:
return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y";
case 0x8519:
return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z";
case 0x851A:
return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z";
case 0x851C:
return "GL_MAX_CUBE_MAP_TEXTURE_SIZE";
case 0x8570:
return "GL_COMBINE";
case 0x8571:
return "GL_COMBINE_RGB";
case 0x8572:
return "GL_COMBINE_ALPHA";
case 0x8573:
return "GL_RGB_SCALE";
case 0x8574:
return "GL_ADD_SIGNED";
case 0x8575:
return "GL_INTERPOLATE";
case 0x8576:
return "GL_CONSTANT";
case 0x8577:
return "GL_PRIMARY_COLOR";
case 0x8578:
return "GL_PREVIOUS";
case 0x8580:
return "GL_SRC0_RGB";
case 0x8581:
return "GL_SRC1_RGB";
case 0x8582:
return "GL_SRC2_RGB";
case 0x8588:
return "GL_SRC0_ALPHA";
case 0x8589:
return "GL_SRC1_ALPHA";
case 0x858A:
return "GL_SRC2_ALPHA";
case 0x8590:
return "GL_OPERAND0_RGB";
case 0x8591:
return "GL_OPERAND1_RGB";
case 0x8592:
return "GL_OPERAND2_RGB";
case 0x8598:
return "GL_OPERAND0_ALPHA";
case 0x8599:
return "GL_OPERAND1_ALPHA";
case 0x859A:
return "GL_OPERAND2_ALPHA";
case 0x85B5:
return "GL_VERTEX_ARRAY_BINDING";
case 0x8622:
return "GL_VERTEX_ATTRIB_ARRAY_ENABLED";
case 0x8623:
return "GL_VERTEX_ATTRIB_ARRAY_SIZE";
case 0x8624:
return "GL_VERTEX_ATTRIB_ARRAY_STRIDE";
case 0x8625:
return "GL_VERTEX_ATTRIB_ARRAY_TYPE";
case 0x8626:
return "GL_CURRENT_VERTEX_ATTRIB";
case 0x8645:
return "GL_VERTEX_ATTRIB_ARRAY_POINTER";
case 0x864F:
return "GL_DEPTH_CLAMP_EXT";
case 0x86A1:
return "GL_TEXTURE_COMPRESSED";
case 0x86A2:
return "GL_NUM_COMPRESSED_TEXTURE_FORMATS";
case 0x86A3:
return "GL_COMPRESSED_TEXTURE_FORMATS";
case 0x86A4:
return "GL_MAX_VERTEX_UNITS_OES";
case 0x86A9:
return "GL_WEIGHT_ARRAY_TYPE_OES";
case 0x86AA:
return "GL_WEIGHT_ARRAY_STRIDE_OES";
case 0x86AB:
return "GL_WEIGHT_ARRAY_SIZE_OES";
case 0x86AC:
return "GL_WEIGHT_ARRAY_POINTER_OES";
case 0x86AD:
return "GL_WEIGHT_ARRAY_OES";
case 0x86AE:
return "GL_DOT3_RGB";
case 0x86AF:
return "GL_DOT3_RGBA";
case 0x8741:
return "GL_PROGRAM_BINARY_LENGTH";
case 0x8743:
return "GL_MIRROR_CLAMP_TO_EDGE_EXT";
case 0x8764:
return "GL_BUFFER_SIZE";
case 0x8765:
return "GL_BUFFER_USAGE";
case 0x87FE:
return "GL_NUM_PROGRAM_BINARY_FORMATS";
case 0x87FF:
return "GL_PROGRAM_BINARY_FORMATS";
case 0x8800:
return "GL_STENCIL_BACK_FUNC";
case 0x8801:
return "GL_STENCIL_BACK_FAIL";
case 0x8802:
return "GL_STENCIL_BACK_PASS_DEPTH_FAIL";
case 0x8803:
return "GL_STENCIL_BACK_PASS_DEPTH_PASS";
case 0x8814:
return "GL_RGBA32F";
case 0x8815:
return "GL_RGB32F";
case 0x8816:
return "GL_ALPHA32F_EXT";
case 0x8818:
return "GL_LUMINANCE32F_EXT";
case 0x8819:
return "GL_LUMINANCE_ALPHA32F_EXT";
case 0x881A:
return "GL_RGBA16F";
case 0x881B:
return "GL_RGB16F";
case 0x881C:
return "GL_ALPHA16F_EXT";
case 0x881E:
return "GL_LUMINANCE16F_EXT";
case 0x881F:
return "GL_LUMINANCE_ALPHA16F_EXT";
case 0x8824:
return "GL_MAX_DRAW_BUFFERS";
case 0x8825:
return "GL_DRAW_BUFFER0";
case 0x8826:
return "GL_DRAW_BUFFER1";
case 0x8827:
return "GL_DRAW_BUFFER2";
case 0x8828:
return "GL_DRAW_BUFFER3";
case 0x8829:
return "GL_DRAW_BUFFER4";
case 0x882A:
return "GL_DRAW_BUFFER5";
case 0x882B:
return "GL_DRAW_BUFFER6";
case 0x882C:
return "GL_DRAW_BUFFER7";
case 0x882D:
return "GL_DRAW_BUFFER8";
case 0x882E:
return "GL_DRAW_BUFFER9";
case 0x882F:
return "GL_DRAW_BUFFER10";
case 0x8830:
return "GL_DRAW_BUFFER11";
case 0x8831:
return "GL_DRAW_BUFFER12";
case 0x8832:
return "GL_DRAW_BUFFER13";
case 0x8833:
return "GL_DRAW_BUFFER14";
case 0x8834:
return "GL_DRAW_BUFFER15";
case 0x883D:
return "GL_BLEND_EQUATION_ALPHA";
case 0x8840:
return "GL_MATRIX_PALETTE_OES";
case 0x8842:
return "GL_MAX_PALETTE_MATRICES_OES";
case 0x8843:
return "GL_CURRENT_PALETTE_MATRIX_OES";
case 0x8844:
return "GL_MATRIX_INDEX_ARRAY_OES";
case 0x8846:
return "GL_MATRIX_INDEX_ARRAY_SIZE_OES";
case 0x8847:
return "GL_MATRIX_INDEX_ARRAY_TYPE_OES";
case 0x8848:
return "GL_MATRIX_INDEX_ARRAY_STRIDE_OES";
case 0x8849:
return "GL_MATRIX_INDEX_ARRAY_POINTER_OES";
case 0x884A:
return "GL_TEXTURE_DEPTH_SIZE";
case 0x884C:
return "GL_TEXTURE_COMPARE_MODE";
case 0x884D:
return "GL_TEXTURE_COMPARE_FUNC";
case 0x884E:
return "GL_COMPARE_REF_TO_TEXTURE";
case 0x8861:
return "GL_POINT_SPRITE_OES";
case 0x8862:
return "GL_COORD_REPLACE_OES";
case 0x8864:
return "GL_QUERY_COUNTER_BITS_EXT";
case 0x8865:
return "GL_CURRENT_QUERY";
case 0x8866:
return "GL_QUERY_RESULT";
case 0x8867:
return "GL_QUERY_RESULT_AVAILABLE";
case 0x8869:
return "GL_MAX_VERTEX_ATTRIBS";
case 0x886A:
return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED";
case 0x886C:
return "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS";
case 0x886D:
return "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS";
case 0x8872:
return "GL_MAX_TEXTURE_IMAGE_UNITS";
case 0x887F:
return "GL_GEOMETRY_SHADER_INVOCATIONS";
case 0x8892:
return "GL_ARRAY_BUFFER";
case 0x8893:
return "GL_ELEMENT_ARRAY_BUFFER";
case 0x8894:
return "GL_ARRAY_BUFFER_BINDING";
case 0x8895:
return "GL_ELEMENT_ARRAY_BUFFER_BINDING";
case 0x8896:
return "GL_VERTEX_ARRAY_BUFFER_BINDING";
case 0x8897:
return "GL_NORMAL_ARRAY_BUFFER_BINDING";
case 0x8898:
return "GL_COLOR_ARRAY_BUFFER_BINDING";
case 0x889A:
return "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING";
case 0x889E:
return "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES";
case 0x889F:
return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING";
case 0x88B8:
return "GL_READ_ONLY";
case 0x88B9:
return "GL_WRITE_ONLY";
case 0x88BA:
return "GL_READ_WRITE";
case 0x88BB:
return "GL_BUFFER_ACCESS_OES";
case 0x88BC:
return "GL_BUFFER_MAPPED";
case 0x88BD:
return "GL_BUFFER_MAP_POINTER";
case 0x88BF:
return "GL_TIME_ELAPSED_EXT";
case 0x88E0:
return "GL_STREAM_DRAW";
case 0x88E1:
return "GL_STREAM_READ";
case 0x88E2:
return "GL_STREAM_COPY";
case 0x88E4:
return "GL_STATIC_DRAW";
case 0x88E5:
return "GL_STATIC_READ";
case 0x88E6:
return "GL_STATIC_COPY";
case 0x88E8:
return "GL_DYNAMIC_DRAW";
case 0x88E9:
return "GL_DYNAMIC_READ";
case 0x88EA:
return "GL_DYNAMIC_COPY";
case 0x88EB:
return "GL_PIXEL_PACK_BUFFER";
case 0x88EC:
return "GL_PIXEL_UNPACK_BUFFER";
case 0x88ED:
return "GL_PIXEL_PACK_BUFFER_BINDING";
case 0x88EF:
return "GL_PIXEL_UNPACK_BUFFER_BINDING";
case 0x88F0:
return "GL_DEPTH24_STENCIL8";
case 0x88F1:
return "GL_TEXTURE_STENCIL_SIZE";
case 0x88F9:
return "GL_SRC1_COLOR_EXT";
case 0x88FA:
return "GL_ONE_MINUS_SRC1_COLOR_EXT";
case 0x88FB:
return "GL_ONE_MINUS_SRC1_ALPHA_EXT";
case 0x88FC:
return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT";
case 0x88FD:
return "GL_VERTEX_ATTRIB_ARRAY_INTEGER";
case 0x88FE:
return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR";
case 0x88FF:
return "GL_MAX_ARRAY_TEXTURE_LAYERS";
case 0x8904:
return "GL_MIN_PROGRAM_TEXEL_OFFSET";
case 0x8905:
return "GL_MAX_PROGRAM_TEXEL_OFFSET";
case 0x8916:
return "GL_GEOMETRY_VERTICES_OUT";
case 0x8917:
return "GL_GEOMETRY_INPUT_TYPE";
case 0x8918:
return "GL_GEOMETRY_OUTPUT_TYPE";
case 0x8919:
return "GL_SAMPLER_BINDING";
case 0x898A:
return "GL_POINT_SIZE_ARRAY_TYPE_OES";
case 0x898B:
return "GL_POINT_SIZE_ARRAY_STRIDE_OES";
case 0x898C:
return "GL_POINT_SIZE_ARRAY_POINTER_OES";
case 0x8A11:
return "GL_UNIFORM_BUFFER";
case 0x8A28:
return "GL_UNIFORM_BUFFER_BINDING";
case 0x8A29:
return "GL_UNIFORM_BUFFER_START";
case 0x8A2A:
return "GL_UNIFORM_BUFFER_SIZE";
case 0x8A2B:
return "GL_MAX_VERTEX_UNIFORM_BLOCKS";
case 0x8A2C:
return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS";
case 0x8A2D:
return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS";
case 0x8A2E:
return "GL_MAX_COMBINED_UNIFORM_BLOCKS";
case 0x8A2F:
return "GL_MAX_UNIFORM_BUFFER_BINDINGS";
case 0x8A30:
return "GL_MAX_UNIFORM_BLOCK_SIZE";
case 0x8A31:
return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS";
case 0x8A32:
return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS";
case 0x8A33:
return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS";
case 0x8A34:
return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT";
case 0x8A35:
return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH";
case 0x8A36:
return "GL_ACTIVE_UNIFORM_BLOCKS";
case 0x8A37:
return "GL_UNIFORM_TYPE";
case 0x8A38:
return "GL_UNIFORM_SIZE";
case 0x8A39:
return "GL_UNIFORM_NAME_LENGTH";
case 0x8A3A:
return "GL_UNIFORM_BLOCK_INDEX";
case 0x8A3B:
return "GL_UNIFORM_OFFSET";
case 0x8A3C:
return "GL_UNIFORM_ARRAY_STRIDE";
case 0x8A3D:
return "GL_UNIFORM_MATRIX_STRIDE";
case 0x8A3E:
return "GL_UNIFORM_IS_ROW_MAJOR";
case 0x8A3F:
return "GL_UNIFORM_BLOCK_BINDING";
case 0x8A40:
return "GL_UNIFORM_BLOCK_DATA_SIZE";
case 0x8A41:
return "GL_UNIFORM_BLOCK_NAME_LENGTH";
case 0x8A42:
return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS";
case 0x8A43:
return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES";
case 0x8A44:
return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER";
case 0x8A46:
return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER";
case 0x8A48:
return "GL_TEXTURE_SRGB_DECODE_EXT";
case 0x8A49:
return "GL_DECODE_EXT";
case 0x8A4A:
return "GL_SKIP_DECODE_EXT";
case 0x8A4F:
return "GL_PROGRAM_PIPELINE_OBJECT_EXT";
case 0x8A52:
return "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT";
case 0x8A54:
return "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT";
case 0x8A55:
return "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT";
case 0x8A56:
return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT";
case 0x8A57:
return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT";
case 0x8B30:
return "GL_FRAGMENT_SHADER";
case 0x8B31:
return "GL_VERTEX_SHADER";
case 0x8B40:
return "GL_PROGRAM_OBJECT_EXT";
case 0x8B48:
return "GL_SHADER_OBJECT_EXT";
case 0x8B49:
return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS";
case 0x8B4A:
return "GL_MAX_VERTEX_UNIFORM_COMPONENTS";
case 0x8B4B:
return "GL_MAX_VARYING_COMPONENTS";
case 0x8B4C:
return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS";
case 0x8B4D:
return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS";
case 0x8B4F:
return "GL_SHADER_TYPE";
case 0x8B50:
return "GL_FLOAT_VEC2";
case 0x8B51:
return "GL_FLOAT_VEC3";
case 0x8B52:
return "GL_FLOAT_VEC4";
case 0x8B53:
return "GL_INT_VEC2";
case 0x8B54:
return "GL_INT_VEC3";
case 0x8B55:
return "GL_INT_VEC4";
case 0x8B56:
return "GL_BOOL";
case 0x8B57:
return "GL_BOOL_VEC2";
case 0x8B58:
return "GL_BOOL_VEC3";
case 0x8B59:
return "GL_BOOL_VEC4";
case 0x8B5A:
return "GL_FLOAT_MAT2";
case 0x8B5B:
return "GL_FLOAT_MAT3";
case 0x8B5C:
return "GL_FLOAT_MAT4";
case 0x8B5E:
return "GL_SAMPLER_2D";
case 0x8B5F:
return "GL_SAMPLER_3D";
case 0x8B60:
return "GL_SAMPLER_CUBE";
case 0x8B62:
return "GL_SAMPLER_2D_SHADOW";
case 0x8B65:
return "GL_FLOAT_MAT2x3";
case 0x8B66:
return "GL_FLOAT_MAT2x4";
case 0x8B67:
return "GL_FLOAT_MAT3x2";
case 0x8B68:
return "GL_FLOAT_MAT3x4";
case 0x8B69:
return "GL_FLOAT_MAT4x2";
case 0x8B6A:
return "GL_FLOAT_MAT4x3";
case 0x8B80:
return "GL_DELETE_STATUS";
case 0x8B81:
return "GL_COMPILE_STATUS";
case 0x8B82:
return "GL_LINK_STATUS";
case 0x8B83:
return "GL_VALIDATE_STATUS";
case 0x8B84:
return "GL_INFO_LOG_LENGTH";
case 0x8B85:
return "GL_ATTACHED_SHADERS";
case 0x8B86:
return "GL_ACTIVE_UNIFORMS";
case 0x8B87:
return "GL_ACTIVE_UNIFORM_MAX_LENGTH";
case 0x8B88:
return "GL_SHADER_SOURCE_LENGTH";
case 0x8B89:
return "GL_ACTIVE_ATTRIBUTES";
case 0x8B8A:
return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH";
case 0x8B8B:
return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT";
case 0x8B8C:
return "GL_SHADING_LANGUAGE_VERSION";
case 0x8B8D:
return "GL_CURRENT_PROGRAM";
case 0x8B90:
return "GL_PALETTE4_RGB8_OES";
case 0x8B91:
return "GL_PALETTE4_RGBA8_OES";
case 0x8B92:
return "GL_PALETTE4_R5_G6_B5_OES";
case 0x8B93:
return "GL_PALETTE4_RGBA4_OES";
case 0x8B94:
return "GL_PALETTE4_RGB5_A1_OES";
case 0x8B95:
return "GL_PALETTE8_RGB8_OES";
case 0x8B96:
return "GL_PALETTE8_RGBA8_OES";
case 0x8B97:
return "GL_PALETTE8_R5_G6_B5_OES";
case 0x8B98:
return "GL_PALETTE8_RGBA4_OES";
case 0x8B99:
return "GL_PALETTE8_RGB5_A1_OES";
case 0x8B9A:
return "GL_IMPLEMENTATION_COLOR_READ_TYPE";
case 0x8B9B:
return "GL_IMPLEMENTATION_COLOR_READ_FORMAT";
case 0x8B9C:
return "GL_POINT_SIZE_ARRAY_OES";
case 0x8B9D:
return "GL_TEXTURE_CROP_RECT_OES";
case 0x8B9E:
return "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES";
case 0x8B9F:
return "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES";
case 0x8BBB:
return "GL_FRAMEBUFFER_FLIP_Y_MESA";
case 0x8BC0:
return "GL_COUNTER_TYPE_AMD";
case 0x8BC1:
return "GL_COUNTER_RANGE_AMD";
case 0x8BC2:
return "GL_UNSIGNED_INT64_AMD";
case 0x8BC3:
return "GL_PERCENTAGE_AMD";
case 0x8BC4:
return "GL_PERFMON_RESULT_AVAILABLE_AMD";
case 0x8BC5:
return "GL_PERFMON_RESULT_SIZE_AMD";
case 0x8BC6:
return "GL_PERFMON_RESULT_AMD";
case 0x8BE7:
return "GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT";
case 0x8BFA:
return "GL_TEXTURE_PROTECTED_EXT";
case 0x8BFB:
return "GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM";
case 0x8BFC:
return "GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM";
case 0x8BFD:
return "GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM";
case 0x8BFE:
return "GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM";
case 0x8BFF:
return "GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM";
case 0x8C00:
return "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG";
case 0x8C01:
return "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG";
case 0x8C02:
return "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG";
case 0x8C03:
return "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG";
case 0x8C10:
return "GL_TEXTURE_RED_TYPE";
case 0x8C11:
return "GL_TEXTURE_GREEN_TYPE";
case 0x8C12:
return "GL_TEXTURE_BLUE_TYPE";
case 0x8C13:
return "GL_TEXTURE_ALPHA_TYPE";
case 0x8C16:
return "GL_TEXTURE_DEPTH_TYPE";
case 0x8C17:
return "GL_UNSIGNED_NORMALIZED";
case 0x8C1A:
return "GL_TEXTURE_2D_ARRAY";
case 0x8C1D:
return "GL_TEXTURE_BINDING_2D_ARRAY";
case 0x8C29:
return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS";
case 0x8C2A:
return "GL_TEXTURE_BUFFER";
case 0x8C2B:
return "GL_MAX_TEXTURE_BUFFER_SIZE";
case 0x8C2C:
return "GL_TEXTURE_BINDING_BUFFER";
case 0x8C2D:
return "GL_TEXTURE_BUFFER_DATA_STORE_BINDING";
case 0x8C2F:
return "GL_ANY_SAMPLES_PASSED";
case 0x8C36:
return "GL_SAMPLE_SHADING";
case 0x8C37:
return "GL_MIN_SAMPLE_SHADING_VALUE";
case 0x8C3A:
return "GL_R11F_G11F_B10F";
case 0x8C3B:
return "GL_UNSIGNED_INT_10F_11F_11F_REV";
case 0x8C3D:
return "GL_RGB9_E5";
case 0x8C3E:
return "GL_UNSIGNED_INT_5_9_9_9_REV";
case 0x8C3F:
return "GL_TEXTURE_SHARED_SIZE";
case 0x8C40:
return "GL_SRGB";
case 0x8C41:
return "GL_SRGB8";
case 0x8C42:
return "GL_SRGB_ALPHA_EXT";
case 0x8C43:
return "GL_SRGB8_ALPHA8";
case 0x8C4C:
return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT";
case 0x8C4D:
return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT";
case 0x8C4E:
return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT";
case 0x8C4F:
return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT";
case 0x8C76:
return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH";
case 0x8C7F:
return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE";
case 0x8C80:
return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS";
case 0x8C83:
return "GL_TRANSFORM_FEEDBACK_VARYINGS";
case 0x8C84:
return "GL_TRANSFORM_FEEDBACK_BUFFER_START";
case 0x8C85:
return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE";
case 0x8C87:
return "GL_PRIMITIVES_GENERATED";
case 0x8C88:
return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN";
case 0x8C89:
return "GL_RASTERIZER_DISCARD";
case 0x8C8A:
return "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS";
case 0x8C8B:
return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS";
case 0x8C8C:
return "GL_INTERLEAVED_ATTRIBS";
case 0x8C8D:
return "GL_SEPARATE_ATTRIBS";
case 0x8C8E:
return "GL_TRANSFORM_FEEDBACK_BUFFER";
case 0x8C8F:
return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING";
case 0x8CA1:
return "GL_LOWER_LEFT_EXT";
case 0x8CA2:
return "GL_UPPER_LEFT_EXT";
case 0x8CA3:
return "GL_STENCIL_BACK_REF";
case 0x8CA4:
return "GL_STENCIL_BACK_VALUE_MASK";
case 0x8CA5:
return "GL_STENCIL_BACK_WRITEMASK";
case 0x8CA6:
return "GL_FRAMEBUFFER_BINDING";
case 0x8CA7:
return "GL_RENDERBUFFER_BINDING";
case 0x8CA8:
return "GL_READ_FRAMEBUFFER";
case 0x8CA9:
return "GL_DRAW_FRAMEBUFFER";
case 0x8CAA:
return "GL_READ_FRAMEBUFFER_BINDING";
case 0x8CAB:
return "GL_RENDERBUFFER_SAMPLES";
case 0x8CAC:
return "GL_DEPTH_COMPONENT32F";
case 0x8CAD:
return "GL_DEPTH32F_STENCIL8";
case 0x8CD0:
return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE";
case 0x8CD1:
return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME";
case 0x8CD2:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL";
case 0x8CD3:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE";
case 0x8CD4:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER";
case 0x8CD5:
return "GL_FRAMEBUFFER_COMPLETE";
case 0x8CD6:
return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
case 0x8CD7:
return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
case 0x8CD9:
return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
case 0x8CDA:
return "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES";
case 0x8CDD:
return "GL_FRAMEBUFFER_UNSUPPORTED";
case 0x8CDF:
return "GL_MAX_COLOR_ATTACHMENTS";
case 0x8CE0:
return "GL_COLOR_ATTACHMENT0";
case 0x8CE1:
return "GL_COLOR_ATTACHMENT1";
case 0x8CE2:
return "GL_COLOR_ATTACHMENT2";
case 0x8CE3:
return "GL_COLOR_ATTACHMENT3";
case 0x8CE4:
return "GL_COLOR_ATTACHMENT4";
case 0x8CE5:
return "GL_COLOR_ATTACHMENT5";
case 0x8CE6:
return "GL_COLOR_ATTACHMENT6";
case 0x8CE7:
return "GL_COLOR_ATTACHMENT7";
case 0x8CE8:
return "GL_COLOR_ATTACHMENT8";
case 0x8CE9:
return "GL_COLOR_ATTACHMENT9";
case 0x8CEA:
return "GL_COLOR_ATTACHMENT10";
case 0x8CEB:
return "GL_COLOR_ATTACHMENT11";
case 0x8CEC:
return "GL_COLOR_ATTACHMENT12";
case 0x8CED:
return "GL_COLOR_ATTACHMENT13";
case 0x8CEE:
return "GL_COLOR_ATTACHMENT14";
case 0x8CEF:
return "GL_COLOR_ATTACHMENT15";
case 0x8CF0:
return "GL_COLOR_ATTACHMENT16";
case 0x8CF1:
return "GL_COLOR_ATTACHMENT17";
case 0x8CF2:
return "GL_COLOR_ATTACHMENT18";
case 0x8CF3:
return "GL_COLOR_ATTACHMENT19";
case 0x8CF4:
return "GL_COLOR_ATTACHMENT20";
case 0x8CF5:
return "GL_COLOR_ATTACHMENT21";
case 0x8CF6:
return "GL_COLOR_ATTACHMENT22";
case 0x8CF7:
return "GL_COLOR_ATTACHMENT23";
case 0x8CF8:
return "GL_COLOR_ATTACHMENT24";
case 0x8CF9:
return "GL_COLOR_ATTACHMENT25";
case 0x8CFA:
return "GL_COLOR_ATTACHMENT26";
case 0x8CFB:
return "GL_COLOR_ATTACHMENT27";
case 0x8CFC:
return "GL_COLOR_ATTACHMENT28";
case 0x8CFD:
return "GL_COLOR_ATTACHMENT29";
case 0x8CFE:
return "GL_COLOR_ATTACHMENT30";
case 0x8CFF:
return "GL_COLOR_ATTACHMENT31";
case 0x8D00:
return "GL_DEPTH_ATTACHMENT";
case 0x8D20:
return "GL_STENCIL_ATTACHMENT";
case 0x8D40:
return "GL_FRAMEBUFFER";
case 0x8D41:
return "GL_RENDERBUFFER";
case 0x8D42:
return "GL_RENDERBUFFER_WIDTH";
case 0x8D43:
return "GL_RENDERBUFFER_HEIGHT";
case 0x8D44:
return "GL_RENDERBUFFER_INTERNAL_FORMAT";
case 0x8D48:
return "GL_STENCIL_INDEX8";
case 0x8D50:
return "GL_RENDERBUFFER_RED_SIZE";
case 0x8D51:
return "GL_RENDERBUFFER_GREEN_SIZE";
case 0x8D52:
return "GL_RENDERBUFFER_BLUE_SIZE";
case 0x8D53:
return "GL_RENDERBUFFER_ALPHA_SIZE";
case 0x8D54:
return "GL_RENDERBUFFER_DEPTH_SIZE";
case 0x8D55:
return "GL_RENDERBUFFER_STENCIL_SIZE";
case 0x8D56:
return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE";
case 0x8D57:
return "GL_MAX_SAMPLES";
case 0x8D60:
return "GL_TEXTURE_GEN_STR_OES";
case 0x8D61:
return "GL_HALF_FLOAT_OES";
case 0x8D62:
return "GL_RGB565";
case 0x8D64:
return "GL_ETC1_RGB8_OES";
case 0x8D65:
return "GL_TEXTURE_EXTERNAL_OES";
case 0x8D66:
return "GL_SAMPLER_EXTERNAL_OES";
case 0x8D67:
return "GL_TEXTURE_BINDING_EXTERNAL_OES";
case 0x8D68:
return "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES";
case 0x8D69:
return "GL_PRIMITIVE_RESTART_FIXED_INDEX";
case 0x8D6A:
return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE";
case 0x8D6B:
return "GL_MAX_ELEMENT_INDEX";
case 0x8D6C:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT";
case 0x8D70:
return "GL_RGBA32UI";
case 0x8D71:
return "GL_RGB32UI";
case 0x8D76:
return "GL_RGBA16UI";
case 0x8D77:
return "GL_RGB16UI";
case 0x8D7C:
return "GL_RGBA8UI";
case 0x8D7D:
return "GL_RGB8UI";
case 0x8D82:
return "GL_RGBA32I";
case 0x8D83:
return "GL_RGB32I";
case 0x8D88:
return "GL_RGBA16I";
case 0x8D89:
return "GL_RGB16I";
case 0x8D8E:
return "GL_RGBA8I";
case 0x8D8F:
return "GL_RGB8I";
case 0x8D94:
return "GL_RED_INTEGER";
case 0x8D98:
return "GL_RGB_INTEGER";
case 0x8D99:
return "GL_RGBA_INTEGER";
case 0x8D9F:
return "GL_INT_2_10_10_10_REV";
case 0x8DA7:
return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED";
case 0x8DA8:
return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS";
case 0x8DAD:
return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV";
case 0x8DB9:
return "GL_FRAMEBUFFER_SRGB_EXT";
case 0x8DBB:
return "GL_COMPRESSED_RED_RGTC1_EXT";
case 0x8DBC:
return "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT";
case 0x8DBD:
return "GL_COMPRESSED_RED_GREEN_RGTC2_EXT";
case 0x8DBE:
return "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT";
case 0x8DC1:
return "GL_SAMPLER_2D_ARRAY";
case 0x8DC2:
return "GL_SAMPLER_BUFFER";
case 0x8DC4:
return "GL_SAMPLER_2D_ARRAY_SHADOW";
case 0x8DC5:
return "GL_SAMPLER_CUBE_SHADOW";
case 0x8DC6:
return "GL_UNSIGNED_INT_VEC2";
case 0x8DC7:
return "GL_UNSIGNED_INT_VEC3";
case 0x8DC8:
return "GL_UNSIGNED_INT_VEC4";
case 0x8DCA:
return "GL_INT_SAMPLER_2D";
case 0x8DCB:
return "GL_INT_SAMPLER_3D";
case 0x8DCC:
return "GL_INT_SAMPLER_CUBE";
case 0x8DCF:
return "GL_INT_SAMPLER_2D_ARRAY";
case 0x8DD0:
return "GL_INT_SAMPLER_BUFFER";
case 0x8DD2:
return "GL_UNSIGNED_INT_SAMPLER_2D";
case 0x8DD3:
return "GL_UNSIGNED_INT_SAMPLER_3D";
case 0x8DD4:
return "GL_UNSIGNED_INT_SAMPLER_CUBE";
case 0x8DD7:
return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY";
case 0x8DD8:
return "GL_UNSIGNED_INT_SAMPLER_BUFFER";
case 0x8DD9:
return "GL_GEOMETRY_SHADER";
case 0x8DDF:
return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS";
case 0x8DE0:
return "GL_MAX_GEOMETRY_OUTPUT_VERTICES";
case 0x8DE1:
return "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS";
case 0x8DF0:
return "GL_LOW_FLOAT";
case 0x8DF1:
return "GL_MEDIUM_FLOAT";
case 0x8DF2:
return "GL_HIGH_FLOAT";
case 0x8DF3:
return "GL_LOW_INT";
case 0x8DF4:
return "GL_MEDIUM_INT";
case 0x8DF5:
return "GL_HIGH_INT";
case 0x8DF6:
return "GL_UNSIGNED_INT_10_10_10_2_OES";
case 0x8DF7:
return "GL_INT_10_10_10_2_OES";
case 0x8DF8:
return "GL_SHADER_BINARY_FORMATS";
case 0x8DF9:
return "GL_NUM_SHADER_BINARY_FORMATS";
case 0x8DFA:
return "GL_SHADER_COMPILER";
case 0x8DFB:
return "GL_MAX_VERTEX_UNIFORM_VECTORS";
case 0x8DFC:
return "GL_MAX_VARYING_VECTORS";
case 0x8DFD:
return "GL_MAX_FRAGMENT_UNIFORM_VECTORS";
case 0x8E1B:
return "GL_POLYGON_OFFSET_CLAMP_EXT";
case 0x8E1E:
return "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS";
case 0x8E1F:
return "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS";
case 0x8E22:
return "GL_TRANSFORM_FEEDBACK";
case 0x8E23:
return "GL_TRANSFORM_FEEDBACK_PAUSED";
case 0x8E24:
return "GL_TRANSFORM_FEEDBACK_ACTIVE";
case 0x8E25:
return "GL_TRANSFORM_FEEDBACK_BINDING";
case 0x8E28:
return "GL_TIMESTAMP_EXT";
case 0x8E42:
return "GL_TEXTURE_SWIZZLE_R";
case 0x8E43:
return "GL_TEXTURE_SWIZZLE_G";
case 0x8E44:
return "GL_TEXTURE_SWIZZLE_B";
case 0x8E45:
return "GL_TEXTURE_SWIZZLE_A";
case 0x8E4D:
return "GL_FIRST_VERTEX_CONVENTION";
case 0x8E4E:
return "GL_LAST_VERTEX_CONVENTION";
case 0x8E4F:
return "GL_PROVOKING_VERTEX_ANGLE";
case 0x8E50:
return "GL_SAMPLE_POSITION";
case 0x8E51:
return "GL_SAMPLE_MASK";
case 0x8E52:
return "GL_SAMPLE_MASK_VALUE";
case 0x8E59:
return "GL_MAX_SAMPLE_MASK_WORDS";
case 0x8E5A:
return "GL_MAX_GEOMETRY_SHADER_INVOCATIONS";
case 0x8E5B:
return "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET";
case 0x8E5C:
return "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET";
case 0x8E5D:
return "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS";
case 0x8E5E:
return "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET";
case 0x8E5F:
return "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET";
case 0x8E72:
return "GL_PATCH_VERTICES";
case 0x8E75:
return "GL_TESS_CONTROL_OUTPUT_VERTICES";
case 0x8E76:
return "GL_TESS_GEN_MODE";
case 0x8E77:
return "GL_TESS_GEN_SPACING";
case 0x8E78:
return "GL_TESS_GEN_VERTEX_ORDER";
case 0x8E79:
return "GL_TESS_GEN_POINT_MODE";
case 0x8E7A:
return "GL_ISOLINES";
case 0x8E7B:
return "GL_FRACTIONAL_ODD";
case 0x8E7C:
return "GL_FRACTIONAL_EVEN";
case 0x8E7D:
return "GL_MAX_PATCH_VERTICES";
case 0x8E7E:
return "GL_MAX_TESS_GEN_LEVEL";
case 0x8E7F:
return "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS";
case 0x8E80:
return "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS";
case 0x8E81:
return "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS";
case 0x8E82:
return "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS";
case 0x8E83:
return "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS";
case 0x8E84:
return "GL_MAX_TESS_PATCH_COMPONENTS";
case 0x8E85:
return "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS";
case 0x8E86:
return "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS";
case 0x8E87:
return "GL_TESS_EVALUATION_SHADER";
case 0x8E88:
return "GL_TESS_CONTROL_SHADER";
case 0x8E89:
return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS";
case 0x8E8A:
return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS";
case 0x8E8C:
return "GL_COMPRESSED_RGBA_BPTC_UNORM_EXT";
case 0x8E8D:
return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT";
case 0x8E8E:
return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT";
case 0x8E8F:
return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT";
case 0x8F36:
return "GL_COPY_READ_BUFFER";
case 0x8F37:
return "GL_COPY_WRITE_BUFFER";
case 0x8F38:
return "GL_MAX_IMAGE_UNITS";
case 0x8F39:
return "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES";
case 0x8F3A:
return "GL_IMAGE_BINDING_NAME";
case 0x8F3B:
return "GL_IMAGE_BINDING_LEVEL";
case 0x8F3C:
return "GL_IMAGE_BINDING_LAYERED";
case 0x8F3D:
return "GL_IMAGE_BINDING_LAYER";
case 0x8F3E:
return "GL_IMAGE_BINDING_ACCESS";
case 0x8F3F:
return "GL_DRAW_INDIRECT_BUFFER";
case 0x8F43:
return "GL_DRAW_INDIRECT_BUFFER_BINDING";
case 0x8F4F:
return "GL_VERTEX_BINDING_BUFFER";
case 0x8F65:
return "GL_FETCH_PER_SAMPLE_ARM";
case 0x8F66:
return "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM";
case 0x8F69:
return "GL_TEXTURE_ASTC_DECODE_PRECISION_EXT";
case 0x8F6E:
return "GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT";
case 0x8F94:
return "GL_R8_SNORM";
case 0x8F95:
return "GL_RG8_SNORM";
case 0x8F96:
return "GL_RGB8_SNORM";
case 0x8F97:
return "GL_RGBA8_SNORM";
case 0x8F98:
return "GL_R16_SNORM_EXT";
case 0x8F99:
return "GL_RG16_SNORM_EXT";
case 0x8F9A:
return "GL_RGB16_SNORM_EXT";
case 0x8F9B:
return "GL_RGBA16_SNORM_EXT";
case 0x8F9C:
return "GL_SIGNED_NORMALIZED";
case 0x8FBB:
return "GL_GPU_DISJOINT_EXT";
case 0x8FBD:
return "GL_SR8_EXT";
case 0x8FBE:
return "GL_SRG8_EXT";
case 0x8FBF:
return "GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT";
case 0x9009:
return "GL_TEXTURE_CUBE_MAP_ARRAY";
case 0x900A:
return "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY";
case 0x900C:
return "GL_SAMPLER_CUBE_MAP_ARRAY";
case 0x900D:
return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW";
case 0x900E:
return "GL_INT_SAMPLER_CUBE_MAP_ARRAY";
case 0x900F:
return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY";
case 0x904D:
return "GL_IMAGE_2D";
case 0x904E:
return "GL_IMAGE_3D";
case 0x9050:
return "GL_IMAGE_CUBE";
case 0x9051:
return "GL_IMAGE_BUFFER";
case 0x9053:
return "GL_IMAGE_2D_ARRAY";
case 0x9054:
return "GL_IMAGE_CUBE_MAP_ARRAY";
case 0x9058:
return "GL_INT_IMAGE_2D";
case 0x9059:
return "GL_INT_IMAGE_3D";
case 0x905B:
return "GL_INT_IMAGE_CUBE";
case 0x905C:
return "GL_INT_IMAGE_BUFFER";
case 0x905E:
return "GL_INT_IMAGE_2D_ARRAY";
case 0x905F:
return "GL_INT_IMAGE_CUBE_MAP_ARRAY";
case 0x9063:
return "GL_UNSIGNED_INT_IMAGE_2D";
case 0x9064:
return "GL_UNSIGNED_INT_IMAGE_3D";
case 0x9066:
return "GL_UNSIGNED_INT_IMAGE_CUBE";
case 0x9067:
return "GL_UNSIGNED_INT_IMAGE_BUFFER";
case 0x9069:
return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY";
case 0x906A:
return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY";
case 0x906E:
return "GL_IMAGE_BINDING_FORMAT";
case 0x906F:
return "GL_RGB10_A2UI";
case 0x90C7:
return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE";
case 0x90C8:
return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE";
case 0x90C9:
return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS";
case 0x90CA:
return "GL_MAX_VERTEX_IMAGE_UNIFORMS";
case 0x90CB:
return "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS";
case 0x90CC:
return "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS";
case 0x90CD:
return "GL_MAX_GEOMETRY_IMAGE_UNIFORMS";
case 0x90CE:
return "GL_MAX_FRAGMENT_IMAGE_UNIFORMS";
case 0x90CF:
return "GL_MAX_COMBINED_IMAGE_UNIFORMS";
case 0x90D2:
return "GL_SHADER_STORAGE_BUFFER";
case 0x90D3:
return "GL_SHADER_STORAGE_BUFFER_BINDING";
case 0x90D4:
return "GL_SHADER_STORAGE_BUFFER_START";
case 0x90D5:
return "GL_SHADER_STORAGE_BUFFER_SIZE";
case 0x90D6:
return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS";
case 0x90D7:
return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS";
case 0x90D8:
return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS";
case 0x90D9:
return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS";
case 0x90DA:
return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS";
case 0x90DB:
return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS";
case 0x90DC:
return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS";
case 0x90DD:
return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS";
case 0x90DE:
return "GL_MAX_SHADER_STORAGE_BLOCK_SIZE";
case 0x90DF:
return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT";
case 0x90EA:
return "GL_DEPTH_STENCIL_TEXTURE_MODE";
case 0x90EB:
return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS";
case 0x90EE:
return "GL_DISPATCH_INDIRECT_BUFFER";
case 0x90EF:
return "GL_DISPATCH_INDIRECT_BUFFER_BINDING";
case 0x90F3:
return "GL_CONTEXT_ROBUST_ACCESS_EXT";
case 0x9100:
return "GL_TEXTURE_2D_MULTISAMPLE";
case 0x9102:
return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY";
case 0x9104:
return "GL_TEXTURE_BINDING_2D_MULTISAMPLE";
case 0x9105:
return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY";
case 0x9106:
return "GL_TEXTURE_SAMPLES";
case 0x9107:
return "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS";
case 0x9108:
return "GL_SAMPLER_2D_MULTISAMPLE";
case 0x9109:
return "GL_INT_SAMPLER_2D_MULTISAMPLE";
case 0x910A:
return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE";
case 0x910B:
return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY";
case 0x910C:
return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
case 0x910D:
return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
case 0x910E:
return "GL_MAX_COLOR_TEXTURE_SAMPLES";
case 0x910F:
return "GL_MAX_DEPTH_TEXTURE_SAMPLES";
case 0x9110:
return "GL_MAX_INTEGER_SAMPLES";
case 0x9111:
return "GL_MAX_SERVER_WAIT_TIMEOUT";
case 0x9112:
return "GL_OBJECT_TYPE";
case 0x9113:
return "GL_SYNC_CONDITION";
case 0x9114:
return "GL_SYNC_STATUS";
case 0x9115:
return "GL_SYNC_FLAGS";
case 0x9116:
return "GL_SYNC_FENCE";
case 0x9117:
return "GL_SYNC_GPU_COMMANDS_COMPLETE";
case 0x9118:
return "GL_UNSIGNALED";
case 0x9119:
return "GL_SIGNALED";
case 0x911A:
return "GL_ALREADY_SIGNALED";
case 0x911B:
return "GL_TIMEOUT_EXPIRED";
case 0x911C:
return "GL_CONDITION_SATISFIED";
case 0x911D:
return "GL_WAIT_FAILED";
case 0x911F:
return "GL_BUFFER_ACCESS_FLAGS";
case 0x9120:
return "GL_BUFFER_MAP_LENGTH";
case 0x9121:
return "GL_BUFFER_MAP_OFFSET";
case 0x9122:
return "GL_MAX_VERTEX_OUTPUT_COMPONENTS";
case 0x9123:
return "GL_MAX_GEOMETRY_INPUT_COMPONENTS";
case 0x9124:
return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS";
case 0x9125:
return "GL_MAX_FRAGMENT_INPUT_COMPONENTS";
case 0x912F:
return "GL_TEXTURE_IMMUTABLE_FORMAT";
case 0x9137:
return "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG";
case 0x9138:
return "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG";
case 0x9143:
return "GL_MAX_DEBUG_MESSAGE_LENGTH";
case 0x9144:
return "GL_MAX_DEBUG_LOGGED_MESSAGES";
case 0x9145:
return "GL_DEBUG_LOGGED_MESSAGES";
case 0x9146:
return "GL_DEBUG_SEVERITY_HIGH";
case 0x9147:
return "GL_DEBUG_SEVERITY_MEDIUM";
case 0x9148:
return "GL_DEBUG_SEVERITY_LOW";
case 0x9151:
return "GL_BUFFER_OBJECT_EXT";
case 0x9153:
return "GL_QUERY_OBJECT_EXT";
case 0x9154:
return "GL_VERTEX_ARRAY_OBJECT_EXT";
case 0x919D:
return "GL_TEXTURE_BUFFER_OFFSET";
case 0x919E:
return "GL_TEXTURE_BUFFER_SIZE";
case 0x919F:
return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT";
case 0x91B0:
return "GL_MAX_SHADER_COMPILER_THREADS_KHR";
case 0x91B1:
return "GL_COMPLETION_STATUS_KHR";
case 0x91B9:
return "GL_COMPUTE_SHADER";
case 0x91BB:
return "GL_MAX_COMPUTE_UNIFORM_BLOCKS";
case 0x91BC:
return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS";
case 0x91BD:
return "GL_MAX_COMPUTE_IMAGE_UNIFORMS";
case 0x91BE:
return "GL_MAX_COMPUTE_WORK_GROUP_COUNT";
case 0x91BF:
return "GL_MAX_COMPUTE_WORK_GROUP_SIZE";
case 0x9270:
return "GL_COMPRESSED_R11_EAC";
case 0x9271:
return "GL_COMPRESSED_SIGNED_R11_EAC";
case 0x9272:
return "GL_COMPRESSED_RG11_EAC";
case 0x9273:
return "GL_COMPRESSED_SIGNED_RG11_EAC";
case 0x9274:
return "GL_COMPRESSED_RGB8_ETC2";
case 0x9275:
return "GL_COMPRESSED_SRGB8_ETC2";
case 0x9276:
return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2";
case 0x9277:
return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2";
case 0x9278:
return "GL_COMPRESSED_RGBA8_ETC2_EAC";
case 0x9279:
return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC";
case 0x9285:
return "GL_BLEND_ADVANCED_COHERENT_KHR";
case 0x9294:
return "GL_MULTIPLY";
case 0x9295:
return "GL_SCREEN";
case 0x9296:
return "GL_OVERLAY";
case 0x9297:
return "GL_DARKEN";
case 0x9298:
return "GL_LIGHTEN";
case 0x9299:
return "GL_COLORDODGE";
case 0x929A:
return "GL_COLORBURN";
case 0x929B:
return "GL_HARDLIGHT";
case 0x929C:
return "GL_SOFTLIGHT";
case 0x929E:
return "GL_DIFFERENCE";
case 0x92A0:
return "GL_EXCLUSION";
case 0x92AD:
return "GL_HSL_HUE";
case 0x92AE:
return "GL_HSL_SATURATION";
case 0x92AF:
return "GL_HSL_COLOR";
case 0x92B0:
return "GL_HSL_LUMINOSITY";
case 0x92BE:
return "GL_PRIMITIVE_BOUNDING_BOX";
case 0x92C0:
return "GL_ATOMIC_COUNTER_BUFFER";
case 0x92C1:
return "GL_ATOMIC_COUNTER_BUFFER_BINDING";
case 0x92C2:
return "GL_ATOMIC_COUNTER_BUFFER_START";
case 0x92C3:
return "GL_ATOMIC_COUNTER_BUFFER_SIZE";
case 0x92CC:
return "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS";
case 0x92CD:
return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS";
case 0x92CE:
return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS";
case 0x92CF:
return "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS";
case 0x92D0:
return "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS";
case 0x92D1:
return "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS";
case 0x92D2:
return "GL_MAX_VERTEX_ATOMIC_COUNTERS";
case 0x92D3:
return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS";
case 0x92D4:
return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS";
case 0x92D5:
return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS";
case 0x92D6:
return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS";
case 0x92D7:
return "GL_MAX_COMBINED_ATOMIC_COUNTERS";
case 0x92D8:
return "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE";
case 0x92D9:
return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS";
case 0x92DB:
return "GL_UNSIGNED_INT_ATOMIC_COUNTER";
case 0x92DC:
return "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS";
case 0x92E0:
return "GL_DEBUG_OUTPUT";
case 0x92E1:
return "GL_UNIFORM";
case 0x92E2:
return "GL_UNIFORM_BLOCK";
case 0x92E3:
return "GL_PROGRAM_INPUT";
case 0x92E4:
return "GL_PROGRAM_OUTPUT";
case 0x92E5:
return "GL_BUFFER_VARIABLE";
case 0x92E6:
return "GL_SHADER_STORAGE_BLOCK";
case 0x92E7:
return "GL_IS_PER_PATCH";
case 0x92F4:
return "GL_TRANSFORM_FEEDBACK_VARYING";
case 0x92F5:
return "GL_ACTIVE_RESOURCES";
case 0x92F6:
return "GL_MAX_NAME_LENGTH";
case 0x92F7:
return "GL_MAX_NUM_ACTIVE_VARIABLES";
case 0x92F9:
return "GL_NAME_LENGTH";
case 0x92FA:
return "GL_TYPE";
case 0x92FB:
return "GL_ARRAY_SIZE";
case 0x92FC:
return "GL_OFFSET";
case 0x92FD:
return "GL_BLOCK_INDEX";
case 0x92FE:
return "GL_ARRAY_STRIDE";
case 0x92FF:
return "GL_MATRIX_STRIDE";
case 0x9300:
return "GL_IS_ROW_MAJOR";
case 0x9301:
return "GL_ATOMIC_COUNTER_BUFFER_INDEX";
case 0x9302:
return "GL_BUFFER_BINDING";
case 0x9303:
return "GL_BUFFER_DATA_SIZE";
case 0x9304:
return "GL_NUM_ACTIVE_VARIABLES";
case 0x9305:
return "GL_ACTIVE_VARIABLES";
case 0x9306:
return "GL_REFERENCED_BY_VERTEX_SHADER";
case 0x9307:
return "GL_REFERENCED_BY_TESS_CONTROL_SHADER";
case 0x9308:
return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER";
case 0x9309:
return "GL_REFERENCED_BY_GEOMETRY_SHADER";
case 0x930A:
return "GL_REFERENCED_BY_FRAGMENT_SHADER";
case 0x930B:
return "GL_REFERENCED_BY_COMPUTE_SHADER";
case 0x930C:
return "GL_TOP_LEVEL_ARRAY_SIZE";
case 0x930D:
return "GL_TOP_LEVEL_ARRAY_STRIDE";
case 0x930E:
return "GL_LOCATION";
case 0x930F:
return "GL_LOCATION_INDEX_EXT";
case 0x9310:
return "GL_FRAMEBUFFER_DEFAULT_WIDTH";
case 0x9311:
return "GL_FRAMEBUFFER_DEFAULT_HEIGHT";
case 0x9312:
return "GL_FRAMEBUFFER_DEFAULT_LAYERS";
case 0x9313:
return "GL_FRAMEBUFFER_DEFAULT_SAMPLES";
case 0x9314:
return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS";
case 0x9315:
return "GL_MAX_FRAMEBUFFER_WIDTH";
case 0x9316:
return "GL_MAX_FRAMEBUFFER_HEIGHT";
case 0x9317:
return "GL_MAX_FRAMEBUFFER_LAYERS";
case 0x9318:
return "GL_MAX_FRAMEBUFFER_SAMPLES";
case 0x935C:
return "GL_CLIP_ORIGIN_EXT";
case 0x935D:
return "GL_CLIP_DEPTH_MODE_EXT";
case 0x935E:
return "GL_NEGATIVE_ONE_TO_ONE_EXT";
case 0x935F:
return "GL_ZERO_TO_ONE_EXT";
case 0x9366:
return "GL_TEXTURE_REDUCTION_MODE_EXT";
case 0x9367:
return "GL_WEIGHTED_AVERAGE_EXT";
case 0x9380:
return "GL_NUM_SAMPLE_COUNTS";
case 0x9381:
return "GL_MULTISAMPLE_LINE_WIDTH_RANGE";
case 0x9382:
return "GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY";
case 0x93A0:
return "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE";
case 0x93A1:
return "GL_BGRA8_EXT";
case 0x93A2:
return "GL_TEXTURE_USAGE_ANGLE";
case 0x93A3:
return "GL_FRAMEBUFFER_ATTACHMENT_ANGLE";
case 0x93A4:
return "GL_PACK_REVERSE_ROW_ORDER_ANGLE";
case 0x93A6:
return "GL_PROGRAM_BINARY_ANGLE";
case 0x93A7:
return "GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE";
case 0x93A8:
return "GL_REQUESTABLE_EXTENSIONS_ANGLE";
case 0x93A9:
return "GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE";
case 0x93AA:
return "GL_CLIENT_ARRAYS_ANGLE";
case 0x93AC:
return "GL_PROGRAM_CACHE_ENABLED_ANGLE";
case 0x93AD:
return "GL_MEMORY_SIZE_ANGLE";
case 0x93AE:
return "GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE";
case 0x93AF:
return "GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE";
case 0x93B0:
return "GL_COMPRESSED_RGBA_ASTC_4x4";
case 0x93B1:
return "GL_COMPRESSED_RGBA_ASTC_5x4";
case 0x93B2:
return "GL_COMPRESSED_RGBA_ASTC_5x5";
case 0x93B3:
return "GL_COMPRESSED_RGBA_ASTC_6x5";
case 0x93B4:
return "GL_COMPRESSED_RGBA_ASTC_6x6";
case 0x93B5:
return "GL_COMPRESSED_RGBA_ASTC_8x5";
case 0x93B6:
return "GL_COMPRESSED_RGBA_ASTC_8x6";
case 0x93B7:
return "GL_COMPRESSED_RGBA_ASTC_8x8";
case 0x93B8:
return "GL_COMPRESSED_RGBA_ASTC_10x5";
case 0x93B9:
return "GL_COMPRESSED_RGBA_ASTC_10x6";
case 0x93BA:
return "GL_COMPRESSED_RGBA_ASTC_10x8";
case 0x93BB:
return "GL_COMPRESSED_RGBA_ASTC_10x10";
case 0x93BC:
return "GL_COMPRESSED_RGBA_ASTC_12x10";
case 0x93BD:
return "GL_COMPRESSED_RGBA_ASTC_12x12";
case 0x93C0:
return "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES";
case 0x93C1:
return "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES";
case 0x93C2:
return "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES";
case 0x93C3:
return "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES";
case 0x93C4:
return "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES";
case 0x93C5:
return "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES";
case 0x93C6:
return "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES";
case 0x93C7:
return "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES";
case 0x93C8:
return "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES";
case 0x93C9:
return "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES";
case 0x93D0:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4";
case 0x93D1:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4";
case 0x93D2:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5";
case 0x93D3:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5";
case 0x93D4:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6";
case 0x93D5:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5";
case 0x93D6:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6";
case 0x93D7:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8";
case 0x93D8:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5";
case 0x93D9:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6";
case 0x93DA:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8";
case 0x93DB:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10";
case 0x93DC:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10";
case 0x93DD:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12";
case 0x93E0:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES";
case 0x93E1:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES";
case 0x93E2:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES";
case 0x93E3:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES";
case 0x93E4:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES";
case 0x93E5:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES";
case 0x93E6:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES";
case 0x93E7:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES";
case 0x93E8:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES";
case 0x93E9:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES";
case 0x93F0:
return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG";
case 0x93F1:
return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG";
case 0x9530:
return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT";
case 0x9531:
return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT";
case 0x9580:
return "GL_TEXTURE_TILING_EXT";
case 0x9581:
return "GL_DEDICATED_MEMORY_OBJECT_EXT";
case 0x9582:
return "GL_NUM_TILING_TYPES_EXT";
case 0x9583:
return "GL_TILING_TYPES_EXT";
case 0x9584:
return "GL_OPTIMAL_TILING_EXT";
case 0x9585:
return "GL_LINEAR_TILING_EXT";
case 0x9586:
return "GL_HANDLE_TYPE_OPAQUE_FD_EXT";
case 0x958D:
return "GL_LAYOUT_GENERAL_EXT";
case 0x958E:
return "GL_LAYOUT_COLOR_ATTACHMENT_EXT";
case 0x958F:
return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT";
case 0x9590:
return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT";
case 0x9591:
return "GL_LAYOUT_SHADER_READ_ONLY_EXT";
case 0x9592:
return "GL_LAYOUT_TRANSFER_SRC_EXT";
case 0x9593:
return "GL_LAYOUT_TRANSFER_DST_EXT";
case 0x9596:
return "GL_NUM_DEVICE_UUIDS_EXT";
case 0x9597:
return "GL_DEVICE_UUID_EXT";
case 0x9598:
return "GL_DRIVER_UUID_EXT";
case 0x959B:
return "GL_PROTECTED_MEMORY_OBJECT_EXT";
case 0x9630:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR";
case 0x9631:
return "GL_MAX_VIEWS_OVR";
case 0x9632:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR";
case 0x9633:
return "GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR";
case 0x9690:
return "GL_ETC1_RGB8_LOSSY_DECODE_ANGLE";
case 0x9691:
return "GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE";
case 0x9692:
return "GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE";
case 0x9693:
return "GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE";
case 0x9694:
return "GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE";
case 0x9695:
return "GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE";
case 0x9696:
return "GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE";
case 0x9697:
return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE";
case 0x9698:
return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE";
case 0x9699:
return "GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE";
case 0x969A:
return "GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE";
case 0x969F:
return "GL_RESOURCE_INITIALIZED_ANGLE";
case 0x96A4:
return "GL_SHADING_RATE_QCOM";
case 0x96A5:
return "GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM";
case 0x96A6:
return "GL_SHADING_RATE_1X1_PIXELS_QCOM";
case 0x96A7:
return "GL_SHADING_RATE_1X2_PIXELS_QCOM";
case 0x96A8:
return "GL_SHADING_RATE_2X1_PIXELS_QCOM";
case 0x96A9:
return "GL_SHADING_RATE_2X2_PIXELS_QCOM";
case 0x96AC:
return "GL_SHADING_RATE_4X2_PIXELS_QCOM";
case 0x96AE:
return "GL_SHADING_RATE_4X4_PIXELS_QCOM";
case 0x96B0:
return "GL_SERIALIZED_CONTEXT_STRING_ANGLE";
case 0x96B1:
return "GL_G8_B8R8_2PLANE_420_UNORM_ANGLE";
case 0x96B2:
return "GL_G8_B8_R8_3PLANE_420_UNORM_ANGLE";
case 0x96B3:
return "GL_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_ANGLE";
case 0x96B4:
return "GL_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_ANGLE";
case 0x96B5:
return "GL_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_ANGLE";
case 0x96B6:
return "GL_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_ANGLE";
case 0x96B7:
return "GL_G16_B16R16_2PLANE_420_UNORM_ANGLE";
case 0x96B8:
return "GL_G16_B16_R16_3PLANE_420_UNORM_ANGLE";
case 0x96B9:
return "GL_ROBUST_FRAGMENT_SHADER_OUTPUT_ANGLE";
case 0x96BA:
return "GL_RGBX8_ANGLE";
case 0x96BB:
return "GL_SHADER_BINARY_ANGLE";
case 0x96BE:
return "GL_PROGRAM_BINARY_READY_ANGLE";
case 0x96C0:
return "GL_SURFACE_COMPRESSION_EXT";
case 0x96C1:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT";
case 0x96C2:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT";
case 0x96C4:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT";
case 0x96C5:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT";
case 0x96C6:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT";
case 0x96C7:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT";
case 0x96C8:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT";
case 0x96C9:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT";
case 0x96CA:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT";
case 0x96CB:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT";
case 0x96CC:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT";
case 0x96CD:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT";
case 0x96CE:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT";
case 0x96CF:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT";
case 0x96E0:
return "GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE";
case 0x96E1:
return "GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE";
case 0x96E2:
return "GL_PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE";
case 0x96E3:
return "GL_LOAD_OP_ZERO_ANGLE";
case 0x96E4:
return "GL_LOAD_OP_CLEAR_ANGLE";
case 0x96E5:
return "GL_LOAD_OP_LOAD_ANGLE";
case 0x96E6:
return "GL_STORE_OP_STORE_ANGLE";
case 0x96E7:
return "GL_PIXEL_LOCAL_FORMAT_ANGLE";
case 0x96E8:
return "GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE";
case 0x96E9:
return "GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE";
case 0x96EA:
return "GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE";
case 0x96EB:
return "GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE";
case 0x96EC:
return "GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE";
case 0x96ED:
return "GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE";
case 0x9EA0:
return "GL_RENDERABILITY_VALIDATION_ANGLE";
case 0x10000:
return "GL_STENCIL_BUFFER_BIT0_QCOM";
case 0x20000:
return "GL_STENCIL_BUFFER_BIT1_QCOM";
case 0x40000:
return "GL_STENCIL_BUFFER_BIT2_QCOM";
case 0x80000:
return "GL_STENCIL_BUFFER_BIT3_QCOM";
case 0x100000:
return "GL_STENCIL_BUFFER_BIT4_QCOM";
case 0x200000:
return "GL_STENCIL_BUFFER_BIT5_QCOM";
case 0x400000:
return "GL_STENCIL_BUFFER_BIT6_QCOM";
case 0x800000:
return "GL_STENCIL_BUFFER_BIT7_QCOM";
case 0x1000000:
return "GL_MULTISAMPLE_BUFFER_BIT0_QCOM";
case 0x2000000:
return "GL_MULTISAMPLE_BUFFER_BIT1_QCOM";
case 0x4000000:
return "GL_MULTISAMPLE_BUFFER_BIT2_QCOM";
case 0x8000000:
return "GL_MULTISAMPLE_BUFFER_BIT3_QCOM";
case 0x10000000:
return "GL_MULTISAMPLE_BUFFER_BIT4_QCOM";
case 0x20000000:
return "GL_MULTISAMPLE_BUFFER_BIT5_QCOM";
case 0x40000000:
return "GL_MULTISAMPLE_BUFFER_BIT6_QCOM";
case 0x80000000:
return "GL_MULTISAMPLE_BUFFER_BIT7_QCOM";
case 0xFFFFFFFF:
return "GL_INVALID_INDEX";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::AlphaFunction:
{
switch (value)
{
case 0x200:
return "GL_NEVER";
case 0x201:
return "GL_LESS";
case 0x202:
return "GL_EQUAL";
case 0x203:
return "GL_LEQUAL";
case 0x204:
return "GL_GREATER";
case 0x205:
return "GL_NOTEQUAL";
case 0x206:
return "GL_GEQUAL";
case 0x207:
return "GL_ALWAYS";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::AtomicCounterBufferPName:
{
switch (value)
{
case 0x92C1:
return "GL_ATOMIC_COUNTER_BUFFER_BINDING";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::AttribMask:
{
switch (value)
{
case 0x100:
return "GL_DEPTH_BUFFER_BIT";
case 0x400:
return "GL_STENCIL_BUFFER_BIT";
case 0x4000:
return "GL_COLOR_BUFFER_BIT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::AttributeType:
{
switch (value)
{
case 0x1404:
return "GL_INT";
case 0x1405:
return "GL_UNSIGNED_INT";
case 0x1406:
return "GL_FLOAT";
case 0x8B50:
return "GL_FLOAT_VEC2";
case 0x8B51:
return "GL_FLOAT_VEC3";
case 0x8B52:
return "GL_FLOAT_VEC4";
case 0x8B53:
return "GL_INT_VEC2";
case 0x8B54:
return "GL_INT_VEC3";
case 0x8B55:
return "GL_INT_VEC4";
case 0x8B56:
return "GL_BOOL";
case 0x8B57:
return "GL_BOOL_VEC2";
case 0x8B58:
return "GL_BOOL_VEC3";
case 0x8B59:
return "GL_BOOL_VEC4";
case 0x8B5A:
return "GL_FLOAT_MAT2";
case 0x8B5B:
return "GL_FLOAT_MAT3";
case 0x8B5C:
return "GL_FLOAT_MAT4";
case 0x8B5E:
return "GL_SAMPLER_2D";
case 0x8B5F:
return "GL_SAMPLER_3D";
case 0x8B60:
return "GL_SAMPLER_CUBE";
case 0x8B62:
return "GL_SAMPLER_2D_SHADOW";
case 0x8B65:
return "GL_FLOAT_MAT2x3";
case 0x8B66:
return "GL_FLOAT_MAT2x4";
case 0x8B67:
return "GL_FLOAT_MAT3x2";
case 0x8B68:
return "GL_FLOAT_MAT3x4";
case 0x8B69:
return "GL_FLOAT_MAT4x2";
case 0x8B6A:
return "GL_FLOAT_MAT4x3";
case 0x8DC2:
return "GL_SAMPLER_BUFFER";
case 0x8DC4:
return "GL_SAMPLER_2D_ARRAY_SHADOW";
case 0x8DC5:
return "GL_SAMPLER_CUBE_SHADOW";
case 0x8DC6:
return "GL_UNSIGNED_INT_VEC2";
case 0x8DC7:
return "GL_UNSIGNED_INT_VEC3";
case 0x8DC8:
return "GL_UNSIGNED_INT_VEC4";
case 0x8DCA:
return "GL_INT_SAMPLER_2D";
case 0x8DCB:
return "GL_INT_SAMPLER_3D";
case 0x8DCC:
return "GL_INT_SAMPLER_CUBE";
case 0x8DCF:
return "GL_INT_SAMPLER_2D_ARRAY";
case 0x8DD0:
return "GL_INT_SAMPLER_BUFFER";
case 0x8DD2:
return "GL_UNSIGNED_INT_SAMPLER_2D";
case 0x8DD3:
return "GL_UNSIGNED_INT_SAMPLER_3D";
case 0x8DD4:
return "GL_UNSIGNED_INT_SAMPLER_CUBE";
case 0x8DD7:
return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY";
case 0x8DD8:
return "GL_UNSIGNED_INT_SAMPLER_BUFFER";
case 0x900C:
return "GL_SAMPLER_CUBE_MAP_ARRAY";
case 0x900D:
return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW";
case 0x900E:
return "GL_INT_SAMPLER_CUBE_MAP_ARRAY";
case 0x900F:
return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY";
case 0x904D:
return "GL_IMAGE_2D";
case 0x904E:
return "GL_IMAGE_3D";
case 0x9050:
return "GL_IMAGE_CUBE";
case 0x9051:
return "GL_IMAGE_BUFFER";
case 0x9053:
return "GL_IMAGE_2D_ARRAY";
case 0x9054:
return "GL_IMAGE_CUBE_MAP_ARRAY";
case 0x9058:
return "GL_INT_IMAGE_2D";
case 0x9059:
return "GL_INT_IMAGE_3D";
case 0x905B:
return "GL_INT_IMAGE_CUBE";
case 0x905C:
return "GL_INT_IMAGE_BUFFER";
case 0x905E:
return "GL_INT_IMAGE_2D_ARRAY";
case 0x905F:
return "GL_INT_IMAGE_CUBE_MAP_ARRAY";
case 0x9063:
return "GL_UNSIGNED_INT_IMAGE_2D";
case 0x9064:
return "GL_UNSIGNED_INT_IMAGE_3D";
case 0x9066:
return "GL_UNSIGNED_INT_IMAGE_CUBE";
case 0x9067:
return "GL_UNSIGNED_INT_IMAGE_BUFFER";
case 0x9069:
return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY";
case 0x906A:
return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY";
case 0x9108:
return "GL_SAMPLER_2D_MULTISAMPLE";
case 0x9109:
return "GL_INT_SAMPLER_2D_MULTISAMPLE";
case 0x910A:
return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE";
case 0x910B:
return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY";
case 0x910C:
return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
case 0x910D:
return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::BindTransformFeedbackTarget:
{
switch (value)
{
case 0x8E22:
return "GL_TRANSFORM_FEEDBACK";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::BinormalPointerTypeEXT:
{
switch (value)
{
case 0x1400:
return "GL_BYTE";
case 0x1402:
return "GL_SHORT";
case 0x1404:
return "GL_INT";
case 0x1406:
return "GL_FLOAT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::BlendEquationModeEXT:
{
switch (value)
{
case 0x8006:
return "GL_FUNC_ADD";
case 0x8007:
return "GL_MIN";
case 0x8008:
return "GL_MAX";
case 0x800A:
return "GL_FUNC_SUBTRACT";
case 0x800B:
return "GL_FUNC_REVERSE_SUBTRACT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::BlendingFactor:
{
switch (value)
{
case 0x0:
return "GL_ZERO";
case 0x1:
return "GL_ONE";
case 0x300:
return "GL_SRC_COLOR";
case 0x301:
return "GL_ONE_MINUS_SRC_COLOR";
case 0x302:
return "GL_SRC_ALPHA";
case 0x303:
return "GL_ONE_MINUS_SRC_ALPHA";
case 0x304:
return "GL_DST_ALPHA";
case 0x305:
return "GL_ONE_MINUS_DST_ALPHA";
case 0x306:
return "GL_DST_COLOR";
case 0x307:
return "GL_ONE_MINUS_DST_COLOR";
case 0x308:
return "GL_SRC_ALPHA_SATURATE";
case 0x8001:
return "GL_CONSTANT_COLOR";
case 0x8002:
return "GL_ONE_MINUS_CONSTANT_COLOR";
case 0x8003:
return "GL_CONSTANT_ALPHA";
case 0x8004:
return "GL_ONE_MINUS_CONSTANT_ALPHA";
case 0x8589:
return "GL_SRC1_ALPHA";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::BlitFramebufferFilter:
{
switch (value)
{
case 0x2600:
return "GL_NEAREST";
case 0x2601:
return "GL_LINEAR";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::Boolean:
{
switch (value)
{
case 0x0:
return "GL_FALSE";
case 0x1:
return "GL_TRUE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::Buffer:
{
switch (value)
{
case 0x1800:
return "GL_COLOR";
case 0x1801:
return "GL_DEPTH";
case 0x1802:
return "GL_STENCIL";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::BufferAccessARB:
{
switch (value)
{
case 0x88B8:
return "GL_READ_ONLY";
case 0x88B9:
return "GL_WRITE_ONLY";
case 0x88BA:
return "GL_READ_WRITE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::BufferBitQCOM:
{
switch (value)
{
case 0x1:
return "GL_COLOR_BUFFER_BIT0_QCOM";
case 0x2:
return "GL_COLOR_BUFFER_BIT1_QCOM";
case 0x4:
return "GL_COLOR_BUFFER_BIT2_QCOM";
case 0x8:
return "GL_COLOR_BUFFER_BIT3_QCOM";
case 0x10:
return "GL_COLOR_BUFFER_BIT4_QCOM";
case 0x20:
return "GL_COLOR_BUFFER_BIT5_QCOM";
case 0x40:
return "GL_COLOR_BUFFER_BIT6_QCOM";
case 0x80:
return "GL_COLOR_BUFFER_BIT7_QCOM";
case 0x100:
return "GL_DEPTH_BUFFER_BIT0_QCOM";
case 0x200:
return "GL_DEPTH_BUFFER_BIT1_QCOM";
case 0x400:
return "GL_DEPTH_BUFFER_BIT2_QCOM";
case 0x800:
return "GL_DEPTH_BUFFER_BIT3_QCOM";
case 0x1000:
return "GL_DEPTH_BUFFER_BIT4_QCOM";
case 0x2000:
return "GL_DEPTH_BUFFER_BIT5_QCOM";
case 0x4000:
return "GL_DEPTH_BUFFER_BIT6_QCOM";
case 0x8000:
return "GL_DEPTH_BUFFER_BIT7_QCOM";
case 0x10000:
return "GL_STENCIL_BUFFER_BIT0_QCOM";
case 0x20000:
return "GL_STENCIL_BUFFER_BIT1_QCOM";
case 0x40000:
return "GL_STENCIL_BUFFER_BIT2_QCOM";
case 0x80000:
return "GL_STENCIL_BUFFER_BIT3_QCOM";
case 0x100000:
return "GL_STENCIL_BUFFER_BIT4_QCOM";
case 0x200000:
return "GL_STENCIL_BUFFER_BIT5_QCOM";
case 0x400000:
return "GL_STENCIL_BUFFER_BIT6_QCOM";
case 0x800000:
return "GL_STENCIL_BUFFER_BIT7_QCOM";
case 0x1000000:
return "GL_MULTISAMPLE_BUFFER_BIT0_QCOM";
case 0x2000000:
return "GL_MULTISAMPLE_BUFFER_BIT1_QCOM";
case 0x4000000:
return "GL_MULTISAMPLE_BUFFER_BIT2_QCOM";
case 0x8000000:
return "GL_MULTISAMPLE_BUFFER_BIT3_QCOM";
case 0x10000000:
return "GL_MULTISAMPLE_BUFFER_BIT4_QCOM";
case 0x20000000:
return "GL_MULTISAMPLE_BUFFER_BIT5_QCOM";
case 0x40000000:
return "GL_MULTISAMPLE_BUFFER_BIT6_QCOM";
case 0x80000000:
return "GL_MULTISAMPLE_BUFFER_BIT7_QCOM";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::BufferPNameARB:
{
switch (value)
{
case 0x8764:
return "GL_BUFFER_SIZE";
case 0x8765:
return "GL_BUFFER_USAGE";
case 0x88BC:
return "GL_BUFFER_MAPPED";
case 0x911F:
return "GL_BUFFER_ACCESS_FLAGS";
case 0x9120:
return "GL_BUFFER_MAP_LENGTH";
case 0x9121:
return "GL_BUFFER_MAP_OFFSET";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::BufferPointerNameARB:
{
switch (value)
{
case 0x88BD:
return "GL_BUFFER_MAP_POINTER";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::BufferStorageMask:
{
switch (value)
{
case 0x1:
return "GL_MAP_READ_BIT";
case 0x2:
return "GL_MAP_WRITE_BIT";
case 0x40:
return "GL_MAP_PERSISTENT_BIT_EXT";
case 0x80:
return "GL_MAP_COHERENT_BIT_EXT";
case 0x100:
return "GL_DYNAMIC_STORAGE_BIT_EXT";
case 0x200:
return "GL_CLIENT_STORAGE_BIT_EXT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::BufferStorageTarget:
{
switch (value)
{
case 0x8892:
return "GL_ARRAY_BUFFER";
case 0x8893:
return "GL_ELEMENT_ARRAY_BUFFER";
case 0x88EB:
return "GL_PIXEL_PACK_BUFFER";
case 0x88EC:
return "GL_PIXEL_UNPACK_BUFFER";
case 0x8A11:
return "GL_UNIFORM_BUFFER";
case 0x8C2A:
return "GL_TEXTURE_BUFFER";
case 0x8C8E:
return "GL_TRANSFORM_FEEDBACK_BUFFER";
case 0x8F36:
return "GL_COPY_READ_BUFFER";
case 0x8F37:
return "GL_COPY_WRITE_BUFFER";
case 0x8F3F:
return "GL_DRAW_INDIRECT_BUFFER";
case 0x90D2:
return "GL_SHADER_STORAGE_BUFFER";
case 0x90EE:
return "GL_DISPATCH_INDIRECT_BUFFER";
case 0x92C0:
return "GL_ATOMIC_COUNTER_BUFFER";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::BufferTargetARB:
{
switch (value)
{
case 0x8892:
return "GL_ARRAY_BUFFER";
case 0x8893:
return "GL_ELEMENT_ARRAY_BUFFER";
case 0x88EB:
return "GL_PIXEL_PACK_BUFFER";
case 0x88EC:
return "GL_PIXEL_UNPACK_BUFFER";
case 0x8A11:
return "GL_UNIFORM_BUFFER";
case 0x8C2A:
return "GL_TEXTURE_BUFFER";
case 0x8C8E:
return "GL_TRANSFORM_FEEDBACK_BUFFER";
case 0x8F36:
return "GL_COPY_READ_BUFFER";
case 0x8F37:
return "GL_COPY_WRITE_BUFFER";
case 0x8F3F:
return "GL_DRAW_INDIRECT_BUFFER";
case 0x90D2:
return "GL_SHADER_STORAGE_BUFFER";
case 0x90EE:
return "GL_DISPATCH_INDIRECT_BUFFER";
case 0x92C0:
return "GL_ATOMIC_COUNTER_BUFFER";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::BufferUsageARB:
{
switch (value)
{
case 0x88E0:
return "GL_STREAM_DRAW";
case 0x88E1:
return "GL_STREAM_READ";
case 0x88E2:
return "GL_STREAM_COPY";
case 0x88E4:
return "GL_STATIC_DRAW";
case 0x88E5:
return "GL_STATIC_READ";
case 0x88E6:
return "GL_STATIC_COPY";
case 0x88E8:
return "GL_DYNAMIC_DRAW";
case 0x88E9:
return "GL_DYNAMIC_READ";
case 0x88EA:
return "GL_DYNAMIC_COPY";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ClampColorModeARB:
{
switch (value)
{
case 0x0:
return "GL_FALSE";
case 0x1:
return "GL_TRUE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ClearBufferMask:
{
switch (value)
{
case 0x100:
return "GL_DEPTH_BUFFER_BIT";
case 0x400:
return "GL_STENCIL_BUFFER_BIT";
case 0x4000:
return "GL_COLOR_BUFFER_BIT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ClipPlaneName:
{
switch (value)
{
case 0x3000:
return "GL_CLIP_PLANE0";
case 0x3001:
return "GL_CLIP_PLANE1";
case 0x3002:
return "GL_CLIP_PLANE2";
case 0x3003:
return "GL_CLIP_PLANE3";
case 0x3004:
return "GL_CLIP_PLANE4";
case 0x3005:
return "GL_CLIP_PLANE5";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ColorBuffer:
{
switch (value)
{
case 0x0:
return "GL_NONE";
case 0x404:
return "GL_FRONT";
case 0x405:
return "GL_BACK";
case 0x408:
return "GL_FRONT_AND_BACK";
case 0x8CE0:
return "GL_COLOR_ATTACHMENT0";
case 0x8CE1:
return "GL_COLOR_ATTACHMENT1";
case 0x8CE2:
return "GL_COLOR_ATTACHMENT2";
case 0x8CE3:
return "GL_COLOR_ATTACHMENT3";
case 0x8CE4:
return "GL_COLOR_ATTACHMENT4";
case 0x8CE5:
return "GL_COLOR_ATTACHMENT5";
case 0x8CE6:
return "GL_COLOR_ATTACHMENT6";
case 0x8CE7:
return "GL_COLOR_ATTACHMENT7";
case 0x8CE8:
return "GL_COLOR_ATTACHMENT8";
case 0x8CE9:
return "GL_COLOR_ATTACHMENT9";
case 0x8CEA:
return "GL_COLOR_ATTACHMENT10";
case 0x8CEB:
return "GL_COLOR_ATTACHMENT11";
case 0x8CEC:
return "GL_COLOR_ATTACHMENT12";
case 0x8CED:
return "GL_COLOR_ATTACHMENT13";
case 0x8CEE:
return "GL_COLOR_ATTACHMENT14";
case 0x8CEF:
return "GL_COLOR_ATTACHMENT15";
case 0x8CF0:
return "GL_COLOR_ATTACHMENT16";
case 0x8CF1:
return "GL_COLOR_ATTACHMENT17";
case 0x8CF2:
return "GL_COLOR_ATTACHMENT18";
case 0x8CF3:
return "GL_COLOR_ATTACHMENT19";
case 0x8CF4:
return "GL_COLOR_ATTACHMENT20";
case 0x8CF5:
return "GL_COLOR_ATTACHMENT21";
case 0x8CF6:
return "GL_COLOR_ATTACHMENT22";
case 0x8CF7:
return "GL_COLOR_ATTACHMENT23";
case 0x8CF8:
return "GL_COLOR_ATTACHMENT24";
case 0x8CF9:
return "GL_COLOR_ATTACHMENT25";
case 0x8CFA:
return "GL_COLOR_ATTACHMENT26";
case 0x8CFB:
return "GL_COLOR_ATTACHMENT27";
case 0x8CFC:
return "GL_COLOR_ATTACHMENT28";
case 0x8CFD:
return "GL_COLOR_ATTACHMENT29";
case 0x8CFE:
return "GL_COLOR_ATTACHMENT30";
case 0x8CFF:
return "GL_COLOR_ATTACHMENT31";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ColorMaterialParameter:
{
switch (value)
{
case 0x1200:
return "GL_AMBIENT";
case 0x1201:
return "GL_DIFFUSE";
case 0x1202:
return "GL_SPECULAR";
case 0x1600:
return "GL_EMISSION";
case 0x1602:
return "GL_AMBIENT_AND_DIFFUSE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ColorPointerType:
{
switch (value)
{
case 0x1400:
return "GL_BYTE";
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1405:
return "GL_UNSIGNED_INT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::CombinerBiasNV:
{
switch (value)
{
case 0x0:
return "GL_NONE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::CombinerComponentUsageNV:
{
switch (value)
{
case 0x1905:
return "GL_BLUE";
case 0x1906:
return "GL_ALPHA";
case 0x1907:
return "GL_RGB";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::CombinerPortionNV:
{
switch (value)
{
case 0x1906:
return "GL_ALPHA";
case 0x1907:
return "GL_RGB";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::CombinerScaleNV:
{
switch (value)
{
case 0x0:
return "GL_NONE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ContainerType:
{
switch (value)
{
case 0x8B40:
return "GL_PROGRAM_OBJECT_EXT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ContextFlagMask:
{
switch (value)
{
case 0x2:
return "GL_CONTEXT_FLAG_DEBUG_BIT";
case 0x4:
return "GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT";
case 0x8:
return "GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR";
case 0x10:
return "GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::CopyBufferSubDataTarget:
{
switch (value)
{
case 0x8892:
return "GL_ARRAY_BUFFER";
case 0x8893:
return "GL_ELEMENT_ARRAY_BUFFER";
case 0x88EB:
return "GL_PIXEL_PACK_BUFFER";
case 0x88EC:
return "GL_PIXEL_UNPACK_BUFFER";
case 0x8A11:
return "GL_UNIFORM_BUFFER";
case 0x8C2A:
return "GL_TEXTURE_BUFFER";
case 0x8C8E:
return "GL_TRANSFORM_FEEDBACK_BUFFER";
case 0x8F36:
return "GL_COPY_READ_BUFFER";
case 0x8F37:
return "GL_COPY_WRITE_BUFFER";
case 0x8F3F:
return "GL_DRAW_INDIRECT_BUFFER";
case 0x90D2:
return "GL_SHADER_STORAGE_BUFFER";
case 0x90EE:
return "GL_DISPATCH_INDIRECT_BUFFER";
case 0x92C0:
return "GL_ATOMIC_COUNTER_BUFFER";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::CopyImageSubDataTarget:
{
switch (value)
{
case 0xDE1:
return "GL_TEXTURE_2D";
case 0x806F:
return "GL_TEXTURE_3D";
case 0x8513:
return "GL_TEXTURE_CUBE_MAP";
case 0x8C1A:
return "GL_TEXTURE_2D_ARRAY";
case 0x8D41:
return "GL_RENDERBUFFER";
case 0x9009:
return "GL_TEXTURE_CUBE_MAP_ARRAY";
case 0x9100:
return "GL_TEXTURE_2D_MULTISAMPLE";
case 0x9102:
return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::DebugSeverity:
{
switch (value)
{
case 0x1100:
return "GL_DONT_CARE";
case 0x826B:
return "GL_DEBUG_SEVERITY_NOTIFICATION";
case 0x9146:
return "GL_DEBUG_SEVERITY_HIGH";
case 0x9147:
return "GL_DEBUG_SEVERITY_MEDIUM";
case 0x9148:
return "GL_DEBUG_SEVERITY_LOW";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::DebugSource:
{
switch (value)
{
case 0x1100:
return "GL_DONT_CARE";
case 0x8246:
return "GL_DEBUG_SOURCE_API";
case 0x8247:
return "GL_DEBUG_SOURCE_WINDOW_SYSTEM";
case 0x8248:
return "GL_DEBUG_SOURCE_SHADER_COMPILER";
case 0x8249:
return "GL_DEBUG_SOURCE_THIRD_PARTY";
case 0x824A:
return "GL_DEBUG_SOURCE_APPLICATION";
case 0x824B:
return "GL_DEBUG_SOURCE_OTHER";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::DebugType:
{
switch (value)
{
case 0x1100:
return "GL_DONT_CARE";
case 0x824C:
return "GL_DEBUG_TYPE_ERROR";
case 0x824D:
return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR";
case 0x824E:
return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR";
case 0x824F:
return "GL_DEBUG_TYPE_PORTABILITY";
case 0x8250:
return "GL_DEBUG_TYPE_PERFORMANCE";
case 0x8251:
return "GL_DEBUG_TYPE_OTHER";
case 0x8268:
return "GL_DEBUG_TYPE_MARKER";
case 0x8269:
return "GL_DEBUG_TYPE_PUSH_GROUP";
case 0x826A:
return "GL_DEBUG_TYPE_POP_GROUP";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::DepthFunction:
{
switch (value)
{
case 0x200:
return "GL_NEVER";
case 0x201:
return "GL_LESS";
case 0x202:
return "GL_EQUAL";
case 0x203:
return "GL_LEQUAL";
case 0x204:
return "GL_GREATER";
case 0x205:
return "GL_NOTEQUAL";
case 0x206:
return "GL_GEQUAL";
case 0x207:
return "GL_ALWAYS";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::DepthStencilTextureMode:
{
switch (value)
{
case 0x1901:
return "GL_STENCIL_INDEX";
case 0x1902:
return "GL_DEPTH_COMPONENT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::DrawBufferMode:
{
switch (value)
{
case 0x0:
return "GL_NONE";
case 0x404:
return "GL_FRONT";
case 0x405:
return "GL_BACK";
case 0x408:
return "GL_FRONT_AND_BACK";
case 0x8CE0:
return "GL_COLOR_ATTACHMENT0";
case 0x8CE1:
return "GL_COLOR_ATTACHMENT1";
case 0x8CE2:
return "GL_COLOR_ATTACHMENT2";
case 0x8CE3:
return "GL_COLOR_ATTACHMENT3";
case 0x8CE4:
return "GL_COLOR_ATTACHMENT4";
case 0x8CE5:
return "GL_COLOR_ATTACHMENT5";
case 0x8CE6:
return "GL_COLOR_ATTACHMENT6";
case 0x8CE7:
return "GL_COLOR_ATTACHMENT7";
case 0x8CE8:
return "GL_COLOR_ATTACHMENT8";
case 0x8CE9:
return "GL_COLOR_ATTACHMENT9";
case 0x8CEA:
return "GL_COLOR_ATTACHMENT10";
case 0x8CEB:
return "GL_COLOR_ATTACHMENT11";
case 0x8CEC:
return "GL_COLOR_ATTACHMENT12";
case 0x8CED:
return "GL_COLOR_ATTACHMENT13";
case 0x8CEE:
return "GL_COLOR_ATTACHMENT14";
case 0x8CEF:
return "GL_COLOR_ATTACHMENT15";
case 0x8CF0:
return "GL_COLOR_ATTACHMENT16";
case 0x8CF1:
return "GL_COLOR_ATTACHMENT17";
case 0x8CF2:
return "GL_COLOR_ATTACHMENT18";
case 0x8CF3:
return "GL_COLOR_ATTACHMENT19";
case 0x8CF4:
return "GL_COLOR_ATTACHMENT20";
case 0x8CF5:
return "GL_COLOR_ATTACHMENT21";
case 0x8CF6:
return "GL_COLOR_ATTACHMENT22";
case 0x8CF7:
return "GL_COLOR_ATTACHMENT23";
case 0x8CF8:
return "GL_COLOR_ATTACHMENT24";
case 0x8CF9:
return "GL_COLOR_ATTACHMENT25";
case 0x8CFA:
return "GL_COLOR_ATTACHMENT26";
case 0x8CFB:
return "GL_COLOR_ATTACHMENT27";
case 0x8CFC:
return "GL_COLOR_ATTACHMENT28";
case 0x8CFD:
return "GL_COLOR_ATTACHMENT29";
case 0x8CFE:
return "GL_COLOR_ATTACHMENT30";
case 0x8CFF:
return "GL_COLOR_ATTACHMENT31";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::DrawElementsType:
{
switch (value)
{
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1405:
return "GL_UNSIGNED_INT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ElementPointerTypeATI:
{
switch (value)
{
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1405:
return "GL_UNSIGNED_INT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::EnableCap:
{
switch (value)
{
case 0xB10:
return "GL_POINT_SMOOTH";
case 0xB20:
return "GL_LINE_SMOOTH";
case 0xB44:
return "GL_CULL_FACE";
case 0xB50:
return "GL_LIGHTING";
case 0xB57:
return "GL_COLOR_MATERIAL";
case 0xB60:
return "GL_FOG";
case 0xB71:
return "GL_DEPTH_TEST";
case 0xB90:
return "GL_STENCIL_TEST";
case 0xBA1:
return "GL_NORMALIZE";
case 0xBC0:
return "GL_ALPHA_TEST";
case 0xBD0:
return "GL_DITHER";
case 0xBE2:
return "GL_BLEND";
case 0xBF2:
return "GL_COLOR_LOGIC_OP";
case 0xC11:
return "GL_SCISSOR_TEST";
case 0xDE1:
return "GL_TEXTURE_2D";
case 0x2A02:
return "GL_POLYGON_OFFSET_LINE_ANGLE";
case 0x3000:
return "GL_CLIP_PLANE0";
case 0x3001:
return "GL_CLIP_PLANE1";
case 0x3002:
return "GL_CLIP_PLANE2";
case 0x3003:
return "GL_CLIP_PLANE3";
case 0x3004:
return "GL_CLIP_PLANE4";
case 0x3005:
return "GL_CLIP_PLANE5";
case 0x3006:
return "GL_CLIP_DISTANCE6_ANGLE";
case 0x3007:
return "GL_CLIP_DISTANCE7_ANGLE";
case 0x4000:
return "GL_LIGHT0";
case 0x4001:
return "GL_LIGHT1";
case 0x4002:
return "GL_LIGHT2";
case 0x4003:
return "GL_LIGHT3";
case 0x4004:
return "GL_LIGHT4";
case 0x4005:
return "GL_LIGHT5";
case 0x4006:
return "GL_LIGHT6";
case 0x4007:
return "GL_LIGHT7";
case 0x8037:
return "GL_POLYGON_OFFSET_FILL";
case 0x8074:
return "GL_VERTEX_ARRAY";
case 0x8075:
return "GL_NORMAL_ARRAY";
case 0x8076:
return "GL_COLOR_ARRAY";
case 0x8078:
return "GL_TEXTURE_COORD_ARRAY";
case 0x809D:
return "GL_MULTISAMPLE";
case 0x809E:
return "GL_SAMPLE_ALPHA_TO_COVERAGE";
case 0x809F:
return "GL_SAMPLE_ALPHA_TO_ONE";
case 0x80A0:
return "GL_SAMPLE_COVERAGE";
case 0x8242:
return "GL_DEBUG_OUTPUT_SYNCHRONOUS";
case 0x8513:
return "GL_TEXTURE_CUBE_MAP";
case 0x8C36:
return "GL_SAMPLE_SHADING";
case 0x8C89:
return "GL_RASTERIZER_DISCARD";
case 0x8D60:
return "GL_TEXTURE_GEN_STR_OES";
case 0x8D69:
return "GL_PRIMITIVE_RESTART_FIXED_INDEX";
case 0x8E51:
return "GL_SAMPLE_MASK";
case 0x8F65:
return "GL_FETCH_PER_SAMPLE_ARM";
case 0x92E0:
return "GL_DEBUG_OUTPUT";
case 0x96A5:
return "GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ErrorCode:
{
switch (value)
{
case 0x0:
return "GL_NO_ERROR";
case 0x500:
return "GL_INVALID_ENUM";
case 0x501:
return "GL_INVALID_VALUE";
case 0x502:
return "GL_INVALID_OPERATION";
case 0x503:
return "GL_STACK_OVERFLOW";
case 0x504:
return "GL_STACK_UNDERFLOW";
case 0x505:
return "GL_OUT_OF_MEMORY";
case 0x506:
return "GL_INVALID_FRAMEBUFFER_OPERATION";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::EvalMapsModeNV:
{
switch (value)
{
case 0x1B02:
return "GL_FILL_NV";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ExternalHandleType:
{
switch (value)
{
case 0x9586:
return "GL_HANDLE_TYPE_OPAQUE_FD_EXT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FenceConditionNV:
{
switch (value)
{
case 0x84F2:
return "GL_ALL_COMPLETED_NV";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FenceParameterNameNV:
{
switch (value)
{
case 0x84F3:
return "GL_FENCE_STATUS_NV";
case 0x84F4:
return "GL_FENCE_CONDITION_NV";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FogCoordinatePointerType:
{
switch (value)
{
case 0x1406:
return "GL_FLOAT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FogMode:
{
switch (value)
{
case 0x800:
return "GL_EXP";
case 0x801:
return "GL_EXP2";
case 0x2601:
return "GL_LINEAR";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FogPName:
{
switch (value)
{
case 0xB62:
return "GL_FOG_DENSITY";
case 0xB63:
return "GL_FOG_START";
case 0xB64:
return "GL_FOG_END";
case 0xB65:
return "GL_FOG_MODE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FogParameter:
{
switch (value)
{
case 0xB62:
return "GL_FOG_DENSITY";
case 0xB63:
return "GL_FOG_START";
case 0xB64:
return "GL_FOG_END";
case 0xB65:
return "GL_FOG_MODE";
case 0xB66:
return "GL_FOG_COLOR";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FogPointerTypeEXT:
{
switch (value)
{
case 0x1406:
return "GL_FLOAT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FogPointerTypeIBM:
{
switch (value)
{
case 0x1406:
return "GL_FLOAT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FoveationConfigBitQCOM:
{
switch (value)
{
case 0x1:
return "GL_FOVEATION_ENABLE_BIT_QCOM";
case 0x2:
return "GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FragmentLightParameterSGIX:
{
switch (value)
{
case 0x1200:
return "GL_AMBIENT";
case 0x1201:
return "GL_DIFFUSE";
case 0x1202:
return "GL_SPECULAR";
case 0x1203:
return "GL_POSITION";
case 0x1204:
return "GL_SPOT_DIRECTION";
case 0x1205:
return "GL_SPOT_EXPONENT";
case 0x1206:
return "GL_SPOT_CUTOFF";
case 0x1207:
return "GL_CONSTANT_ATTENUATION";
case 0x1208:
return "GL_LINEAR_ATTENUATION";
case 0x1209:
return "GL_QUADRATIC_ATTENUATION";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FragmentShaderDestMaskATI:
{
switch (value)
{
case 0x0:
return "GL_NONE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FragmentShaderDestModMaskATI:
{
switch (value)
{
case 0x0:
return "GL_NONE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FragmentShaderGenericSourceATI:
{
switch (value)
{
case 0x0:
return "GL_ZERO";
case 0x1:
return "GL_ONE";
case 0x8577:
return "GL_PRIMARY_COLOR";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FragmentShaderTextureSourceATI:
{
switch (value)
{
case 0x84C0:
return "GL_TEXTURE0";
case 0x84C1:
return "GL_TEXTURE1";
case 0x84C2:
return "GL_TEXTURE2";
case 0x84C3:
return "GL_TEXTURE3";
case 0x84C4:
return "GL_TEXTURE4";
case 0x84C5:
return "GL_TEXTURE5";
case 0x84C6:
return "GL_TEXTURE6";
case 0x84C7:
return "GL_TEXTURE7";
case 0x84C8:
return "GL_TEXTURE8";
case 0x84C9:
return "GL_TEXTURE9";
case 0x84CA:
return "GL_TEXTURE10";
case 0x84CB:
return "GL_TEXTURE11";
case 0x84CC:
return "GL_TEXTURE12";
case 0x84CD:
return "GL_TEXTURE13";
case 0x84CE:
return "GL_TEXTURE14";
case 0x84CF:
return "GL_TEXTURE15";
case 0x84D0:
return "GL_TEXTURE16";
case 0x84D1:
return "GL_TEXTURE17";
case 0x84D2:
return "GL_TEXTURE18";
case 0x84D3:
return "GL_TEXTURE19";
case 0x84D4:
return "GL_TEXTURE20";
case 0x84D5:
return "GL_TEXTURE21";
case 0x84D6:
return "GL_TEXTURE22";
case 0x84D7:
return "GL_TEXTURE23";
case 0x84D8:
return "GL_TEXTURE24";
case 0x84D9:
return "GL_TEXTURE25";
case 0x84DA:
return "GL_TEXTURE26";
case 0x84DB:
return "GL_TEXTURE27";
case 0x84DC:
return "GL_TEXTURE28";
case 0x84DD:
return "GL_TEXTURE29";
case 0x84DE:
return "GL_TEXTURE30";
case 0x84DF:
return "GL_TEXTURE31";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FragmentShaderValueRepATI:
{
switch (value)
{
case 0x0:
return "GL_NONE";
case 0x1903:
return "GL_RED";
case 0x1904:
return "GL_GREEN";
case 0x1905:
return "GL_BLUE";
case 0x1906:
return "GL_ALPHA";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FramebufferAttachment:
{
switch (value)
{
case 0x821A:
return "GL_DEPTH_STENCIL_ATTACHMENT";
case 0x8CE0:
return "GL_COLOR_ATTACHMENT0";
case 0x8CE1:
return "GL_COLOR_ATTACHMENT1";
case 0x8CE2:
return "GL_COLOR_ATTACHMENT2";
case 0x8CE3:
return "GL_COLOR_ATTACHMENT3";
case 0x8CE4:
return "GL_COLOR_ATTACHMENT4";
case 0x8CE5:
return "GL_COLOR_ATTACHMENT5";
case 0x8CE6:
return "GL_COLOR_ATTACHMENT6";
case 0x8CE7:
return "GL_COLOR_ATTACHMENT7";
case 0x8CE8:
return "GL_COLOR_ATTACHMENT8";
case 0x8CE9:
return "GL_COLOR_ATTACHMENT9";
case 0x8CEA:
return "GL_COLOR_ATTACHMENT10";
case 0x8CEB:
return "GL_COLOR_ATTACHMENT11";
case 0x8CEC:
return "GL_COLOR_ATTACHMENT12";
case 0x8CED:
return "GL_COLOR_ATTACHMENT13";
case 0x8CEE:
return "GL_COLOR_ATTACHMENT14";
case 0x8CEF:
return "GL_COLOR_ATTACHMENT15";
case 0x8CF0:
return "GL_COLOR_ATTACHMENT16";
case 0x8CF1:
return "GL_COLOR_ATTACHMENT17";
case 0x8CF2:
return "GL_COLOR_ATTACHMENT18";
case 0x8CF3:
return "GL_COLOR_ATTACHMENT19";
case 0x8CF4:
return "GL_COLOR_ATTACHMENT20";
case 0x8CF5:
return "GL_COLOR_ATTACHMENT21";
case 0x8CF6:
return "GL_COLOR_ATTACHMENT22";
case 0x8CF7:
return "GL_COLOR_ATTACHMENT23";
case 0x8CF8:
return "GL_COLOR_ATTACHMENT24";
case 0x8CF9:
return "GL_COLOR_ATTACHMENT25";
case 0x8CFA:
return "GL_COLOR_ATTACHMENT26";
case 0x8CFB:
return "GL_COLOR_ATTACHMENT27";
case 0x8CFC:
return "GL_COLOR_ATTACHMENT28";
case 0x8CFD:
return "GL_COLOR_ATTACHMENT29";
case 0x8CFE:
return "GL_COLOR_ATTACHMENT30";
case 0x8CFF:
return "GL_COLOR_ATTACHMENT31";
case 0x8D00:
return "GL_DEPTH_ATTACHMENT";
case 0x8D20:
return "GL_STENCIL_ATTACHMENT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FramebufferAttachmentParameterName:
{
switch (value)
{
case 0x8210:
return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING";
case 0x8211:
return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE";
case 0x8212:
return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE";
case 0x8213:
return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE";
case 0x8214:
return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE";
case 0x8215:
return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE";
case 0x8216:
return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE";
case 0x8217:
return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE";
case 0x8CD0:
return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE";
case 0x8CD1:
return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME";
case 0x8CD2:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL";
case 0x8CD3:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE";
case 0x8CD4:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER";
case 0x8D6C:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT";
case 0x8DA7:
return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED";
case 0x9630:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR";
case 0x9632:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FramebufferParameterName:
{
switch (value)
{
case 0x9310:
return "GL_FRAMEBUFFER_DEFAULT_WIDTH";
case 0x9311:
return "GL_FRAMEBUFFER_DEFAULT_HEIGHT";
case 0x9312:
return "GL_FRAMEBUFFER_DEFAULT_LAYERS";
case 0x9313:
return "GL_FRAMEBUFFER_DEFAULT_SAMPLES";
case 0x9314:
return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FramebufferStatus:
{
switch (value)
{
case 0x8219:
return "GL_FRAMEBUFFER_UNDEFINED";
case 0x8CD5:
return "GL_FRAMEBUFFER_COMPLETE";
case 0x8CD6:
return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
case 0x8CD7:
return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
case 0x8CDD:
return "GL_FRAMEBUFFER_UNSUPPORTED";
case 0x8D56:
return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE";
case 0x8DA8:
return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FramebufferTarget:
{
switch (value)
{
case 0x8CA8:
return "GL_READ_FRAMEBUFFER";
case 0x8CA9:
return "GL_DRAW_FRAMEBUFFER";
case 0x8D40:
return "GL_FRAMEBUFFER";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::FrontFaceDirection:
{
switch (value)
{
case 0x900:
return "GL_CW";
case 0x901:
return "GL_CCW";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::GetFramebufferParameter:
{
switch (value)
{
case 0x80A8:
return "GL_SAMPLE_BUFFERS";
case 0x80A9:
return "GL_SAMPLES";
case 0x8B9A:
return "GL_IMPLEMENTATION_COLOR_READ_TYPE";
case 0x8B9B:
return "GL_IMPLEMENTATION_COLOR_READ_FORMAT";
case 0x9310:
return "GL_FRAMEBUFFER_DEFAULT_WIDTH";
case 0x9311:
return "GL_FRAMEBUFFER_DEFAULT_HEIGHT";
case 0x9312:
return "GL_FRAMEBUFFER_DEFAULT_LAYERS";
case 0x9313:
return "GL_FRAMEBUFFER_DEFAULT_SAMPLES";
case 0x9314:
return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::GetMultisamplePNameNV:
{
switch (value)
{
case 0x8E50:
return "GL_SAMPLE_POSITION";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::GetPName:
{
switch (value)
{
case 0xB00:
return "GL_CURRENT_COLOR";
case 0xB02:
return "GL_CURRENT_NORMAL";
case 0xB03:
return "GL_CURRENT_TEXTURE_COORDS";
case 0xB10:
return "GL_POINT_SMOOTH";
case 0xB11:
return "GL_POINT_SIZE";
case 0xB12:
return "GL_SMOOTH_POINT_SIZE_RANGE";
case 0xB20:
return "GL_LINE_SMOOTH";
case 0xB21:
return "GL_LINE_WIDTH";
case 0xB22:
return "GL_SMOOTH_LINE_WIDTH_RANGE";
case 0xB40:
return "GL_POLYGON_MODE_ANGLE";
case 0xB44:
return "GL_CULL_FACE";
case 0xB45:
return "GL_CULL_FACE_MODE";
case 0xB46:
return "GL_FRONT_FACE";
case 0xB50:
return "GL_LIGHTING";
case 0xB52:
return "GL_LIGHT_MODEL_TWO_SIDE";
case 0xB53:
return "GL_LIGHT_MODEL_AMBIENT";
case 0xB54:
return "GL_SHADE_MODEL";
case 0xB57:
return "GL_COLOR_MATERIAL";
case 0xB60:
return "GL_FOG";
case 0xB62:
return "GL_FOG_DENSITY";
case 0xB63:
return "GL_FOG_START";
case 0xB64:
return "GL_FOG_END";
case 0xB65:
return "GL_FOG_MODE";
case 0xB66:
return "GL_FOG_COLOR";
case 0xB70:
return "GL_DEPTH_RANGE";
case 0xB71:
return "GL_DEPTH_TEST";
case 0xB72:
return "GL_DEPTH_WRITEMASK";
case 0xB73:
return "GL_DEPTH_CLEAR_VALUE";
case 0xB74:
return "GL_DEPTH_FUNC";
case 0xB90:
return "GL_STENCIL_TEST";
case 0xB91:
return "GL_STENCIL_CLEAR_VALUE";
case 0xB92:
return "GL_STENCIL_FUNC";
case 0xB93:
return "GL_STENCIL_VALUE_MASK";
case 0xB94:
return "GL_STENCIL_FAIL";
case 0xB95:
return "GL_STENCIL_PASS_DEPTH_FAIL";
case 0xB96:
return "GL_STENCIL_PASS_DEPTH_PASS";
case 0xB97:
return "GL_STENCIL_REF";
case 0xB98:
return "GL_STENCIL_WRITEMASK";
case 0xBA0:
return "GL_MATRIX_MODE";
case 0xBA1:
return "GL_NORMALIZE";
case 0xBA2:
return "GL_VIEWPORT";
case 0xBA3:
return "GL_MODELVIEW_STACK_DEPTH";
case 0xBA4:
return "GL_PROJECTION_STACK_DEPTH";
case 0xBA5:
return "GL_TEXTURE_STACK_DEPTH";
case 0xBA6:
return "GL_MODELVIEW_MATRIX";
case 0xBA7:
return "GL_PROJECTION_MATRIX";
case 0xBA8:
return "GL_TEXTURE_MATRIX";
case 0xBC0:
return "GL_ALPHA_TEST";
case 0xBC1:
return "GL_ALPHA_TEST_FUNC";
case 0xBC2:
return "GL_ALPHA_TEST_REF";
case 0xBD0:
return "GL_DITHER";
case 0xBE0:
return "GL_BLEND_DST";
case 0xBE1:
return "GL_BLEND_SRC";
case 0xBE2:
return "GL_BLEND";
case 0xBF0:
return "GL_LOGIC_OP_MODE";
case 0xBF2:
return "GL_COLOR_LOGIC_OP";
case 0xC02:
return "GL_READ_BUFFER";
case 0xC10:
return "GL_SCISSOR_BOX";
case 0xC11:
return "GL_SCISSOR_TEST";
case 0xC22:
return "GL_COLOR_CLEAR_VALUE";
case 0xC23:
return "GL_COLOR_WRITEMASK";
case 0xC50:
return "GL_PERSPECTIVE_CORRECTION_HINT";
case 0xC51:
return "GL_POINT_SMOOTH_HINT";
case 0xC52:
return "GL_LINE_SMOOTH_HINT";
case 0xC54:
return "GL_FOG_HINT";
case 0xCF2:
return "GL_UNPACK_ROW_LENGTH";
case 0xCF3:
return "GL_UNPACK_SKIP_ROWS";
case 0xCF4:
return "GL_UNPACK_SKIP_PIXELS";
case 0xCF5:
return "GL_UNPACK_ALIGNMENT";
case 0xD02:
return "GL_PACK_ROW_LENGTH";
case 0xD03:
return "GL_PACK_SKIP_ROWS";
case 0xD04:
return "GL_PACK_SKIP_PIXELS";
case 0xD05:
return "GL_PACK_ALIGNMENT";
case 0xD1C:
return "GL_ALPHA_SCALE";
case 0xD31:
return "GL_MAX_LIGHTS";
case 0xD32:
return "GL_MAX_CLIP_PLANES";
case 0xD33:
return "GL_MAX_TEXTURE_SIZE";
case 0xD36:
return "GL_MAX_MODELVIEW_STACK_DEPTH";
case 0xD38:
return "GL_MAX_PROJECTION_STACK_DEPTH";
case 0xD39:
return "GL_MAX_TEXTURE_STACK_DEPTH";
case 0xD3A:
return "GL_MAX_VIEWPORT_DIMS";
case 0xD50:
return "GL_SUBPIXEL_BITS";
case 0xD52:
return "GL_RED_BITS";
case 0xD53:
return "GL_GREEN_BITS";
case 0xD54:
return "GL_BLUE_BITS";
case 0xD55:
return "GL_ALPHA_BITS";
case 0xD56:
return "GL_DEPTH_BITS";
case 0xD57:
return "GL_STENCIL_BITS";
case 0xDE1:
return "GL_TEXTURE_2D";
case 0x2A00:
return "GL_POLYGON_OFFSET_UNITS";
case 0x2A02:
return "GL_POLYGON_OFFSET_LINE_ANGLE";
case 0x3000:
return "GL_CLIP_PLANE0";
case 0x3001:
return "GL_CLIP_PLANE1";
case 0x3002:
return "GL_CLIP_PLANE2";
case 0x3003:
return "GL_CLIP_PLANE3";
case 0x3004:
return "GL_CLIP_PLANE4";
case 0x3005:
return "GL_CLIP_PLANE5";
case 0x4000:
return "GL_LIGHT0";
case 0x4001:
return "GL_LIGHT1";
case 0x4002:
return "GL_LIGHT2";
case 0x4003:
return "GL_LIGHT3";
case 0x4004:
return "GL_LIGHT4";
case 0x4005:
return "GL_LIGHT5";
case 0x4006:
return "GL_LIGHT6";
case 0x4007:
return "GL_LIGHT7";
case 0x8005:
return "GL_BLEND_COLOR";
case 0x8009:
return "GL_BLEND_EQUATION";
case 0x8037:
return "GL_POLYGON_OFFSET_FILL";
case 0x8038:
return "GL_POLYGON_OFFSET_FACTOR";
case 0x8069:
return "GL_TEXTURE_BINDING_2D";
case 0x806A:
return "GL_TEXTURE_BINDING_3D";
case 0x806D:
return "GL_UNPACK_SKIP_IMAGES";
case 0x806E:
return "GL_UNPACK_IMAGE_HEIGHT";
case 0x8073:
return "GL_MAX_3D_TEXTURE_SIZE";
case 0x8074:
return "GL_VERTEX_ARRAY";
case 0x8075:
return "GL_NORMAL_ARRAY";
case 0x8076:
return "GL_COLOR_ARRAY";
case 0x8078:
return "GL_TEXTURE_COORD_ARRAY";
case 0x807A:
return "GL_VERTEX_ARRAY_SIZE";
case 0x807B:
return "GL_VERTEX_ARRAY_TYPE";
case 0x807C:
return "GL_VERTEX_ARRAY_STRIDE";
case 0x807E:
return "GL_NORMAL_ARRAY_TYPE";
case 0x807F:
return "GL_NORMAL_ARRAY_STRIDE";
case 0x8081:
return "GL_COLOR_ARRAY_SIZE";
case 0x8082:
return "GL_COLOR_ARRAY_TYPE";
case 0x8083:
return "GL_COLOR_ARRAY_STRIDE";
case 0x8088:
return "GL_TEXTURE_COORD_ARRAY_SIZE";
case 0x8089:
return "GL_TEXTURE_COORD_ARRAY_TYPE";
case 0x808A:
return "GL_TEXTURE_COORD_ARRAY_STRIDE";
case 0x80A8:
return "GL_SAMPLE_BUFFERS";
case 0x80A9:
return "GL_SAMPLES";
case 0x80AA:
return "GL_SAMPLE_COVERAGE_VALUE";
case 0x80AB:
return "GL_SAMPLE_COVERAGE_INVERT";
case 0x80C8:
return "GL_BLEND_DST_RGB";
case 0x80C9:
return "GL_BLEND_SRC_RGB";
case 0x80CA:
return "GL_BLEND_DST_ALPHA";
case 0x80CB:
return "GL_BLEND_SRC_ALPHA";
case 0x80E8:
return "GL_MAX_ELEMENTS_VERTICES";
case 0x80E9:
return "GL_MAX_ELEMENTS_INDICES";
case 0x8126:
return "GL_POINT_SIZE_MIN";
case 0x8127:
return "GL_POINT_SIZE_MAX";
case 0x8128:
return "GL_POINT_FADE_THRESHOLD_SIZE";
case 0x8129:
return "GL_POINT_DISTANCE_ATTENUATION";
case 0x821B:
return "GL_MAJOR_VERSION";
case 0x821C:
return "GL_MINOR_VERSION";
case 0x821D:
return "GL_NUM_EXTENSIONS";
case 0x821E:
return "GL_CONTEXT_FLAGS";
case 0x825A:
return "GL_PROGRAM_PIPELINE_BINDING";
case 0x825E:
return "GL_LAYER_PROVOKING_VERTEX";
case 0x8263:
return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS";
case 0x8264:
return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS";
case 0x8265:
return "GL_MAX_COMPUTE_ATOMIC_COUNTERS";
case 0x8266:
return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS";
case 0x826C:
return "GL_MAX_DEBUG_GROUP_STACK_DEPTH";
case 0x826D:
return "GL_DEBUG_GROUP_STACK_DEPTH";
case 0x826E:
return "GL_MAX_UNIFORM_LOCATIONS";
case 0x82D6:
return "GL_VERTEX_BINDING_DIVISOR";
case 0x82D7:
return "GL_VERTEX_BINDING_OFFSET";
case 0x82D8:
return "GL_VERTEX_BINDING_STRIDE";
case 0x82D9:
return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET";
case 0x82DA:
return "GL_MAX_VERTEX_ATTRIB_BINDINGS";
case 0x82E8:
return "GL_MAX_LABEL_LENGTH";
case 0x82F9:
return "GL_MAX_CULL_DISTANCES_ANGLE";
case 0x82FA:
return "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_ANGLE";
case 0x846D:
return "GL_ALIASED_POINT_SIZE_RANGE";
case 0x846E:
return "GL_ALIASED_LINE_WIDTH_RANGE";
case 0x84E0:
return "GL_ACTIVE_TEXTURE";
case 0x84E8:
return "GL_MAX_RENDERBUFFER_SIZE";
case 0x84FD:
return "GL_MAX_TEXTURE_LOD_BIAS";
case 0x8514:
return "GL_TEXTURE_BINDING_CUBE_MAP";
case 0x851C:
return "GL_MAX_CUBE_MAP_TEXTURE_SIZE";
case 0x85B5:
return "GL_VERTEX_ARRAY_BINDING";
case 0x86A2:
return "GL_NUM_COMPRESSED_TEXTURE_FORMATS";
case 0x86A3:
return "GL_COMPRESSED_TEXTURE_FORMATS";
case 0x87FE:
return "GL_NUM_PROGRAM_BINARY_FORMATS";
case 0x87FF:
return "GL_PROGRAM_BINARY_FORMATS";
case 0x8800:
return "GL_STENCIL_BACK_FUNC";
case 0x8801:
return "GL_STENCIL_BACK_FAIL";
case 0x8802:
return "GL_STENCIL_BACK_PASS_DEPTH_FAIL";
case 0x8803:
return "GL_STENCIL_BACK_PASS_DEPTH_PASS";
case 0x8824:
return "GL_MAX_DRAW_BUFFERS";
case 0x883D:
return "GL_BLEND_EQUATION_ALPHA";
case 0x8869:
return "GL_MAX_VERTEX_ATTRIBS";
case 0x8872:
return "GL_MAX_TEXTURE_IMAGE_UNITS";
case 0x8894:
return "GL_ARRAY_BUFFER_BINDING";
case 0x8895:
return "GL_ELEMENT_ARRAY_BUFFER_BINDING";
case 0x88ED:
return "GL_PIXEL_PACK_BUFFER_BINDING";
case 0x88EF:
return "GL_PIXEL_UNPACK_BUFFER_BINDING";
case 0x88FF:
return "GL_MAX_ARRAY_TEXTURE_LAYERS";
case 0x8904:
return "GL_MIN_PROGRAM_TEXEL_OFFSET";
case 0x8905:
return "GL_MAX_PROGRAM_TEXEL_OFFSET";
case 0x8919:
return "GL_SAMPLER_BINDING";
case 0x8A28:
return "GL_UNIFORM_BUFFER_BINDING";
case 0x8A29:
return "GL_UNIFORM_BUFFER_START";
case 0x8A2A:
return "GL_UNIFORM_BUFFER_SIZE";
case 0x8A2B:
return "GL_MAX_VERTEX_UNIFORM_BLOCKS";
case 0x8A2C:
return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS";
case 0x8A2D:
return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS";
case 0x8A2E:
return "GL_MAX_COMBINED_UNIFORM_BLOCKS";
case 0x8A2F:
return "GL_MAX_UNIFORM_BUFFER_BINDINGS";
case 0x8A30:
return "GL_MAX_UNIFORM_BLOCK_SIZE";
case 0x8A31:
return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS";
case 0x8A32:
return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS";
case 0x8A33:
return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS";
case 0x8A34:
return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT";
case 0x8B49:
return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS";
case 0x8B4A:
return "GL_MAX_VERTEX_UNIFORM_COMPONENTS";
case 0x8B4B:
return "GL_MAX_VARYING_COMPONENTS";
case 0x8B4C:
return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS";
case 0x8B4D:
return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS";
case 0x8B8B:
return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT";
case 0x8B8D:
return "GL_CURRENT_PROGRAM";
case 0x8B9A:
return "GL_IMPLEMENTATION_COLOR_READ_TYPE";
case 0x8B9B:
return "GL_IMPLEMENTATION_COLOR_READ_FORMAT";
case 0x8C1D:
return "GL_TEXTURE_BINDING_2D_ARRAY";
case 0x8C29:
return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS";
case 0x8C2B:
return "GL_MAX_TEXTURE_BUFFER_SIZE";
case 0x8C2C:
return "GL_TEXTURE_BINDING_BUFFER";
case 0x8C84:
return "GL_TRANSFORM_FEEDBACK_BUFFER_START";
case 0x8C85:
return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE";
case 0x8C8F:
return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING";
case 0x8CA3:
return "GL_STENCIL_BACK_REF";
case 0x8CA4:
return "GL_STENCIL_BACK_VALUE_MASK";
case 0x8CA5:
return "GL_STENCIL_BACK_WRITEMASK";
case 0x8CA6:
return "GL_DRAW_FRAMEBUFFER_BINDING";
case 0x8CA7:
return "GL_RENDERBUFFER_BINDING";
case 0x8CAA:
return "GL_READ_FRAMEBUFFER_BINDING";
case 0x8CDF:
return "GL_MAX_COLOR_ATTACHMENTS";
case 0x8D60:
return "GL_TEXTURE_GEN_STR_OES";
case 0x8D6B:
return "GL_MAX_ELEMENT_INDEX";
case 0x8DDF:
return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS";
case 0x8DF8:
return "GL_SHADER_BINARY_FORMATS";
case 0x8DF9:
return "GL_NUM_SHADER_BINARY_FORMATS";
case 0x8DFA:
return "GL_SHADER_COMPILER";
case 0x8DFB:
return "GL_MAX_VERTEX_UNIFORM_VECTORS";
case 0x8DFC:
return "GL_MAX_VARYING_VECTORS";
case 0x8DFD:
return "GL_MAX_FRAGMENT_UNIFORM_VECTORS";
case 0x8E28:
return "GL_TIMESTAMP_EXT";
case 0x8E4F:
return "GL_PROVOKING_VERTEX_ANGLE";
case 0x8E59:
return "GL_MAX_SAMPLE_MASK_WORDS";
case 0x8E89:
return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS";
case 0x8E8A:
return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS";
case 0x8F65:
return "GL_FETCH_PER_SAMPLE_ARM";
case 0x8F66:
return "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM";
case 0x90D3:
return "GL_SHADER_STORAGE_BUFFER_BINDING";
case 0x90D4:
return "GL_SHADER_STORAGE_BUFFER_START";
case 0x90D5:
return "GL_SHADER_STORAGE_BUFFER_SIZE";
case 0x90D6:
return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS";
case 0x90D7:
return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS";
case 0x90D8:
return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS";
case 0x90D9:
return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS";
case 0x90DA:
return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS";
case 0x90DB:
return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS";
case 0x90DC:
return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS";
case 0x90DD:
return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS";
case 0x90DF:
return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT";
case 0x90EB:
return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS";
case 0x90EF:
return "GL_DISPATCH_INDIRECT_BUFFER_BINDING";
case 0x9104:
return "GL_TEXTURE_BINDING_2D_MULTISAMPLE";
case 0x9105:
return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY";
case 0x910E:
return "GL_MAX_COLOR_TEXTURE_SAMPLES";
case 0x910F:
return "GL_MAX_DEPTH_TEXTURE_SAMPLES";
case 0x9110:
return "GL_MAX_INTEGER_SAMPLES";
case 0x9111:
return "GL_MAX_SERVER_WAIT_TIMEOUT";
case 0x9122:
return "GL_MAX_VERTEX_OUTPUT_COMPONENTS";
case 0x9123:
return "GL_MAX_GEOMETRY_INPUT_COMPONENTS";
case 0x9124:
return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS";
case 0x9125:
return "GL_MAX_FRAGMENT_INPUT_COMPONENTS";
case 0x919F:
return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT";
case 0x91BB:
return "GL_MAX_COMPUTE_UNIFORM_BLOCKS";
case 0x91BC:
return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS";
case 0x91BE:
return "GL_MAX_COMPUTE_WORK_GROUP_COUNT";
case 0x91BF:
return "GL_MAX_COMPUTE_WORK_GROUP_SIZE";
case 0x92D2:
return "GL_MAX_VERTEX_ATOMIC_COUNTERS";
case 0x92D3:
return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS";
case 0x92D4:
return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS";
case 0x92D5:
return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS";
case 0x92D6:
return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS";
case 0x92D7:
return "GL_MAX_COMBINED_ATOMIC_COUNTERS";
case 0x9315:
return "GL_MAX_FRAMEBUFFER_WIDTH";
case 0x9316:
return "GL_MAX_FRAMEBUFFER_HEIGHT";
case 0x9317:
return "GL_MAX_FRAMEBUFFER_LAYERS";
case 0x9318:
return "GL_MAX_FRAMEBUFFER_SAMPLES";
case 0x9596:
return "GL_NUM_DEVICE_UUIDS_EXT";
case 0x9597:
return "GL_DEVICE_UUID_EXT";
case 0x9598:
return "GL_DRIVER_UUID_EXT";
case 0x96A4:
return "GL_SHADING_RATE_QCOM";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::GetPointervPName:
{
switch (value)
{
case 0x808E:
return "GL_VERTEX_ARRAY_POINTER";
case 0x808F:
return "GL_NORMAL_ARRAY_POINTER";
case 0x8090:
return "GL_COLOR_ARRAY_POINTER";
case 0x8092:
return "GL_TEXTURE_COORD_ARRAY_POINTER";
case 0x8244:
return "GL_DEBUG_CALLBACK_FUNCTION";
case 0x8245:
return "GL_DEBUG_CALLBACK_USER_PARAM";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::GetTextureParameter:
{
switch (value)
{
case 0x1000:
return "GL_TEXTURE_WIDTH";
case 0x1001:
return "GL_TEXTURE_HEIGHT";
case 0x1003:
return "GL_TEXTURE_INTERNAL_FORMAT";
case 0x1004:
return "GL_TEXTURE_BORDER_COLOR";
case 0x2800:
return "GL_TEXTURE_MAG_FILTER";
case 0x2801:
return "GL_TEXTURE_MIN_FILTER";
case 0x2802:
return "GL_TEXTURE_WRAP_S";
case 0x2803:
return "GL_TEXTURE_WRAP_T";
case 0x805C:
return "GL_TEXTURE_RED_SIZE";
case 0x805D:
return "GL_TEXTURE_GREEN_SIZE";
case 0x805E:
return "GL_TEXTURE_BLUE_SIZE";
case 0x805F:
return "GL_TEXTURE_ALPHA_SIZE";
case 0x8511:
return "GL_NORMAL_MAP_OES";
case 0x8512:
return "GL_REFLECTION_MAP_OES";
case 0x96C0:
return "GL_SURFACE_COMPRESSION_EXT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::GraphicsResetStatus:
{
switch (value)
{
case 0x0:
return "GL_NO_ERROR";
case 0x8253:
return "GL_GUILTY_CONTEXT_RESET";
case 0x8254:
return "GL_INNOCENT_CONTEXT_RESET";
case 0x8255:
return "GL_UNKNOWN_CONTEXT_RESET";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::HintMode:
{
switch (value)
{
case 0x1100:
return "GL_DONT_CARE";
case 0x1101:
return "GL_FASTEST";
case 0x1102:
return "GL_NICEST";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::HintTarget:
{
switch (value)
{
case 0xC50:
return "GL_PERSPECTIVE_CORRECTION_HINT";
case 0xC51:
return "GL_POINT_SMOOTH_HINT";
case 0xC52:
return "GL_LINE_SMOOTH_HINT";
case 0xC54:
return "GL_FOG_HINT";
case 0x8192:
return "GL_GENERATE_MIPMAP_HINT";
case 0x8257:
return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT";
case 0x8B8B:
return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::IndexFunctionEXT:
{
switch (value)
{
case 0x200:
return "GL_NEVER";
case 0x201:
return "GL_LESS";
case 0x202:
return "GL_EQUAL";
case 0x203:
return "GL_LEQUAL";
case 0x204:
return "GL_GREATER";
case 0x205:
return "GL_NOTEQUAL";
case 0x206:
return "GL_GEQUAL";
case 0x207:
return "GL_ALWAYS";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::IndexPointerType:
{
switch (value)
{
case 0x1402:
return "GL_SHORT";
case 0x1404:
return "GL_INT";
case 0x1406:
return "GL_FLOAT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::InternalFormat:
{
switch (value)
{
case 0x1901:
return "GL_STENCIL_INDEX";
case 0x1902:
return "GL_DEPTH_COMPONENT";
case 0x1903:
return "GL_RED";
case 0x1907:
return "GL_RGB";
case 0x1908:
return "GL_RGBA";
case 0x803C:
return "GL_ALPHA8_EXT";
case 0x8040:
return "GL_LUMINANCE8_EXT";
case 0x8043:
return "GL_LUMINANCE4_ALPHA4_OES";
case 0x8045:
return "GL_LUMINANCE8_ALPHA8_EXT";
case 0x8051:
return "GL_RGB8";
case 0x8052:
return "GL_RGB10_EXT";
case 0x8054:
return "GL_RGB16_EXT";
case 0x8056:
return "GL_RGBA4";
case 0x8057:
return "GL_RGB5_A1";
case 0x8058:
return "GL_RGBA8";
case 0x8059:
return "GL_RGB10_A2";
case 0x805B:
return "GL_RGBA16_EXT";
case 0x81A5:
return "GL_DEPTH_COMPONENT16";
case 0x81A6:
return "GL_DEPTH_COMPONENT24";
case 0x81A7:
return "GL_DEPTH_COMPONENT32_OES";
case 0x8227:
return "GL_RG";
case 0x8229:
return "GL_R8";
case 0x822A:
return "GL_R16_EXT";
case 0x822B:
return "GL_RG8";
case 0x822C:
return "GL_RG16_EXT";
case 0x822D:
return "GL_R16F";
case 0x822E:
return "GL_R32F";
case 0x822F:
return "GL_RG16F";
case 0x8230:
return "GL_RG32F";
case 0x8231:
return "GL_R8I";
case 0x8232:
return "GL_R8UI";
case 0x8233:
return "GL_R16I";
case 0x8234:
return "GL_R16UI";
case 0x8235:
return "GL_R32I";
case 0x8236:
return "GL_R32UI";
case 0x8237:
return "GL_RG8I";
case 0x8238:
return "GL_RG8UI";
case 0x8239:
return "GL_RG16I";
case 0x823A:
return "GL_RG16UI";
case 0x823B:
return "GL_RG32I";
case 0x823C:
return "GL_RG32UI";
case 0x83F0:
return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
case 0x83F1:
return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
case 0x83F2:
return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
case 0x83F3:
return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
case 0x84F9:
return "GL_DEPTH_STENCIL";
case 0x8814:
return "GL_RGBA32F";
case 0x8815:
return "GL_RGB32F";
case 0x881A:
return "GL_RGBA16F";
case 0x881B:
return "GL_RGB16F";
case 0x88F0:
return "GL_DEPTH24_STENCIL8";
case 0x8C3A:
return "GL_R11F_G11F_B10F";
case 0x8C3D:
return "GL_RGB9_E5";
case 0x8C40:
return "GL_SRGB";
case 0x8C41:
return "GL_SRGB8";
case 0x8C42:
return "GL_SRGB_ALPHA_EXT";
case 0x8C43:
return "GL_SRGB8_ALPHA8";
case 0x8C4C:
return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT";
case 0x8C4D:
return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT";
case 0x8C4E:
return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT";
case 0x8C4F:
return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT";
case 0x8CAC:
return "GL_DEPTH_COMPONENT32F";
case 0x8CAD:
return "GL_DEPTH32F_STENCIL8";
case 0x8D48:
return "GL_STENCIL_INDEX8";
case 0x8D62:
return "GL_RGB565";
case 0x8D64:
return "GL_ETC1_RGB8_OES";
case 0x8D70:
return "GL_RGBA32UI";
case 0x8D71:
return "GL_RGB32UI";
case 0x8D76:
return "GL_RGBA16UI";
case 0x8D77:
return "GL_RGB16UI";
case 0x8D7C:
return "GL_RGBA8UI";
case 0x8D7D:
return "GL_RGB8UI";
case 0x8D82:
return "GL_RGBA32I";
case 0x8D83:
return "GL_RGB32I";
case 0x8D88:
return "GL_RGBA16I";
case 0x8D89:
return "GL_RGB16I";
case 0x8D8E:
return "GL_RGBA8I";
case 0x8D8F:
return "GL_RGB8I";
case 0x8DBB:
return "GL_COMPRESSED_RED_RGTC1_EXT";
case 0x8DBC:
return "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT";
case 0x8DBD:
return "GL_COMPRESSED_RED_GREEN_RGTC2_EXT";
case 0x8DBE:
return "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT";
case 0x8E8C:
return "GL_COMPRESSED_RGBA_BPTC_UNORM_EXT";
case 0x8E8D:
return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT";
case 0x8E8E:
return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT";
case 0x8E8F:
return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT";
case 0x8F94:
return "GL_R8_SNORM";
case 0x8F95:
return "GL_RG8_SNORM";
case 0x8F96:
return "GL_RGB8_SNORM";
case 0x8F97:
return "GL_RGBA8_SNORM";
case 0x8F98:
return "GL_R16_SNORM_EXT";
case 0x8F99:
return "GL_RG16_SNORM_EXT";
case 0x8F9A:
return "GL_RGB16_SNORM_EXT";
case 0x8F9B:
return "GL_RGBA16_SNORM_EXT";
case 0x8FBD:
return "GL_SR8_EXT";
case 0x8FBE:
return "GL_SRG8_EXT";
case 0x906F:
return "GL_RGB10_A2UI";
case 0x9270:
return "GL_COMPRESSED_R11_EAC";
case 0x9271:
return "GL_COMPRESSED_SIGNED_R11_EAC";
case 0x9272:
return "GL_COMPRESSED_RG11_EAC";
case 0x9273:
return "GL_COMPRESSED_SIGNED_RG11_EAC";
case 0x9274:
return "GL_COMPRESSED_RGB8_ETC2";
case 0x9275:
return "GL_COMPRESSED_SRGB8_ETC2";
case 0x9276:
return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2";
case 0x9277:
return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2";
case 0x9278:
return "GL_COMPRESSED_RGBA8_ETC2_EAC";
case 0x9279:
return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC";
case 0x93B0:
return "GL_COMPRESSED_RGBA_ASTC_4x4";
case 0x93B1:
return "GL_COMPRESSED_RGBA_ASTC_5x4";
case 0x93B2:
return "GL_COMPRESSED_RGBA_ASTC_5x5";
case 0x93B3:
return "GL_COMPRESSED_RGBA_ASTC_6x5";
case 0x93B4:
return "GL_COMPRESSED_RGBA_ASTC_6x6";
case 0x93B5:
return "GL_COMPRESSED_RGBA_ASTC_8x5";
case 0x93B6:
return "GL_COMPRESSED_RGBA_ASTC_8x6";
case 0x93B7:
return "GL_COMPRESSED_RGBA_ASTC_8x8";
case 0x93B8:
return "GL_COMPRESSED_RGBA_ASTC_10x5";
case 0x93B9:
return "GL_COMPRESSED_RGBA_ASTC_10x6";
case 0x93BA:
return "GL_COMPRESSED_RGBA_ASTC_10x8";
case 0x93BB:
return "GL_COMPRESSED_RGBA_ASTC_10x10";
case 0x93BC:
return "GL_COMPRESSED_RGBA_ASTC_12x10";
case 0x93BD:
return "GL_COMPRESSED_RGBA_ASTC_12x12";
case 0x93C0:
return "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES";
case 0x93C1:
return "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES";
case 0x93C2:
return "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES";
case 0x93C3:
return "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES";
case 0x93C4:
return "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES";
case 0x93C5:
return "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES";
case 0x93C6:
return "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES";
case 0x93C7:
return "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES";
case 0x93C8:
return "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES";
case 0x93C9:
return "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES";
case 0x93D0:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4";
case 0x93D1:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4";
case 0x93D2:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5";
case 0x93D3:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5";
case 0x93D4:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6";
case 0x93D5:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5";
case 0x93D6:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6";
case 0x93D7:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8";
case 0x93D8:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5";
case 0x93D9:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6";
case 0x93DA:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8";
case 0x93DB:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10";
case 0x93DC:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10";
case 0x93DD:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12";
case 0x93E0:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES";
case 0x93E1:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES";
case 0x93E2:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES";
case 0x93E3:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES";
case 0x93E4:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES";
case 0x93E5:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES";
case 0x93E6:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES";
case 0x93E7:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES";
case 0x93E8:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES";
case 0x93E9:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES";
case 0x9690:
return "GL_ETC1_RGB8_LOSSY_DECODE_ANGLE";
case 0x9691:
return "GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE";
case 0x9692:
return "GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE";
case 0x9693:
return "GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE";
case 0x9694:
return "GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE";
case 0x9695:
return "GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE";
case 0x9696:
return "GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE";
case 0x9697:
return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE";
case 0x9698:
return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE";
case 0x9699:
return "GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE";
case 0x969A:
return "GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE";
case 0x96BA:
return "GL_RGBX8_ANGLE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::InternalFormatPName:
{
switch (value)
{
case 0x80A9:
return "GL_SAMPLES";
case 0x8191:
return "GL_GENERATE_MIPMAP";
case 0x86A1:
return "GL_TEXTURE_COMPRESSED";
case 0x8F6E:
return "GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT";
case 0x90C7:
return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE";
case 0x9380:
return "GL_NUM_SAMPLE_COUNTS";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::InvalidateFramebufferAttachment:
{
switch (value)
{
case 0x1800:
return "GL_COLOR";
case 0x1801:
return "GL_DEPTH";
case 0x1802:
return "GL_STENCIL";
case 0x821A:
return "GL_DEPTH_STENCIL_ATTACHMENT";
case 0x8CE0:
return "GL_COLOR_ATTACHMENT0";
case 0x8CE1:
return "GL_COLOR_ATTACHMENT1";
case 0x8CE2:
return "GL_COLOR_ATTACHMENT2";
case 0x8CE3:
return "GL_COLOR_ATTACHMENT3";
case 0x8CE4:
return "GL_COLOR_ATTACHMENT4";
case 0x8CE5:
return "GL_COLOR_ATTACHMENT5";
case 0x8CE6:
return "GL_COLOR_ATTACHMENT6";
case 0x8CE7:
return "GL_COLOR_ATTACHMENT7";
case 0x8CE8:
return "GL_COLOR_ATTACHMENT8";
case 0x8CE9:
return "GL_COLOR_ATTACHMENT9";
case 0x8CEA:
return "GL_COLOR_ATTACHMENT10";
case 0x8CEB:
return "GL_COLOR_ATTACHMENT11";
case 0x8CEC:
return "GL_COLOR_ATTACHMENT12";
case 0x8CED:
return "GL_COLOR_ATTACHMENT13";
case 0x8CEE:
return "GL_COLOR_ATTACHMENT14";
case 0x8CEF:
return "GL_COLOR_ATTACHMENT15";
case 0x8CF0:
return "GL_COLOR_ATTACHMENT16";
case 0x8CF1:
return "GL_COLOR_ATTACHMENT17";
case 0x8CF2:
return "GL_COLOR_ATTACHMENT18";
case 0x8CF3:
return "GL_COLOR_ATTACHMENT19";
case 0x8CF4:
return "GL_COLOR_ATTACHMENT20";
case 0x8CF5:
return "GL_COLOR_ATTACHMENT21";
case 0x8CF6:
return "GL_COLOR_ATTACHMENT22";
case 0x8CF7:
return "GL_COLOR_ATTACHMENT23";
case 0x8CF8:
return "GL_COLOR_ATTACHMENT24";
case 0x8CF9:
return "GL_COLOR_ATTACHMENT25";
case 0x8CFA:
return "GL_COLOR_ATTACHMENT26";
case 0x8CFB:
return "GL_COLOR_ATTACHMENT27";
case 0x8CFC:
return "GL_COLOR_ATTACHMENT28";
case 0x8CFD:
return "GL_COLOR_ATTACHMENT29";
case 0x8CFE:
return "GL_COLOR_ATTACHMENT30";
case 0x8CFF:
return "GL_COLOR_ATTACHMENT31";
case 0x8D00:
return "GL_DEPTH_ATTACHMENT";
case 0x8D20:
return "GL_STENCIL_ATTACHMENT_OES";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::LightEnvModeSGIX:
{
switch (value)
{
case 0x104:
return "GL_ADD";
case 0x1E01:
return "GL_REPLACE";
case 0x2100:
return "GL_MODULATE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::LightModelParameter:
{
switch (value)
{
case 0xB52:
return "GL_LIGHT_MODEL_TWO_SIDE";
case 0xB53:
return "GL_LIGHT_MODEL_AMBIENT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::LightName:
{
switch (value)
{
case 0x4000:
return "GL_LIGHT0";
case 0x4001:
return "GL_LIGHT1";
case 0x4002:
return "GL_LIGHT2";
case 0x4003:
return "GL_LIGHT3";
case 0x4004:
return "GL_LIGHT4";
case 0x4005:
return "GL_LIGHT5";
case 0x4006:
return "GL_LIGHT6";
case 0x4007:
return "GL_LIGHT7";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::LightParameter:
{
switch (value)
{
case 0x1203:
return "GL_POSITION";
case 0x1204:
return "GL_SPOT_DIRECTION";
case 0x1205:
return "GL_SPOT_EXPONENT";
case 0x1206:
return "GL_SPOT_CUTOFF";
case 0x1207:
return "GL_CONSTANT_ATTENUATION";
case 0x1208:
return "GL_LINEAR_ATTENUATION";
case 0x1209:
return "GL_QUADRATIC_ATTENUATION";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ListNameType:
{
switch (value)
{
case 0x1400:
return "GL_BYTE";
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1402:
return "GL_SHORT";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1404:
return "GL_INT";
case 0x1405:
return "GL_UNSIGNED_INT";
case 0x1406:
return "GL_FLOAT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::LogicOp:
{
switch (value)
{
case 0x1500:
return "GL_CLEAR";
case 0x1501:
return "GL_AND";
case 0x1502:
return "GL_AND_REVERSE";
case 0x1503:
return "GL_COPY";
case 0x1504:
return "GL_AND_INVERTED";
case 0x1505:
return "GL_NOOP";
case 0x1506:
return "GL_XOR";
case 0x1507:
return "GL_OR";
case 0x1508:
return "GL_NOR";
case 0x1509:
return "GL_EQUIV";
case 0x150A:
return "GL_INVERT";
case 0x150B:
return "GL_OR_REVERSE";
case 0x150C:
return "GL_COPY_INVERTED";
case 0x150D:
return "GL_OR_INVERTED";
case 0x150E:
return "GL_NAND";
case 0x150F:
return "GL_SET";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::MapBufferAccessMask:
{
switch (value)
{
case 0x1:
return "GL_MAP_READ_BIT";
case 0x2:
return "GL_MAP_WRITE_BIT";
case 0x4:
return "GL_MAP_INVALIDATE_RANGE_BIT";
case 0x8:
return "GL_MAP_INVALIDATE_BUFFER_BIT";
case 0x10:
return "GL_MAP_FLUSH_EXPLICIT_BIT";
case 0x20:
return "GL_MAP_UNSYNCHRONIZED_BIT";
case 0x40:
return "GL_MAP_PERSISTENT_BIT_EXT";
case 0x80:
return "GL_MAP_COHERENT_BIT_EXT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::MapTypeNV:
{
switch (value)
{
case 0x1406:
return "GL_FLOAT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::MaterialParameter:
{
switch (value)
{
case 0x1200:
return "GL_AMBIENT";
case 0x1201:
return "GL_DIFFUSE";
case 0x1202:
return "GL_SPECULAR";
case 0x1600:
return "GL_EMISSION";
case 0x1601:
return "GL_SHININESS";
case 0x1602:
return "GL_AMBIENT_AND_DIFFUSE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::MatrixIndexPointerTypeARB:
{
switch (value)
{
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1405:
return "GL_UNSIGNED_INT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::MatrixMode:
{
switch (value)
{
case 0x1700:
return "GL_MODELVIEW";
case 0x1701:
return "GL_PROJECTION";
case 0x1702:
return "GL_TEXTURE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::MemoryBarrierMask:
{
switch (value)
{
case 0x1:
return "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT";
case 0x2:
return "GL_ELEMENT_ARRAY_BARRIER_BIT";
case 0x4:
return "GL_UNIFORM_BARRIER_BIT";
case 0x8:
return "GL_TEXTURE_FETCH_BARRIER_BIT";
case 0x20:
return "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT";
case 0x40:
return "GL_COMMAND_BARRIER_BIT";
case 0x80:
return "GL_PIXEL_BUFFER_BARRIER_BIT";
case 0x100:
return "GL_TEXTURE_UPDATE_BARRIER_BIT";
case 0x200:
return "GL_BUFFER_UPDATE_BARRIER_BIT";
case 0x400:
return "GL_FRAMEBUFFER_BARRIER_BIT";
case 0x800:
return "GL_TRANSFORM_FEEDBACK_BARRIER_BIT";
case 0x1000:
return "GL_ATOMIC_COUNTER_BARRIER_BIT";
case 0x2000:
return "GL_SHADER_STORAGE_BARRIER_BIT";
case 0x4000:
return "GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT";
case 0xFFFFFFFF:
return "GL_ALL_BARRIER_BITS";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::MemoryObjectParameterName:
{
switch (value)
{
case 0x9581:
return "GL_DEDICATED_MEMORY_OBJECT_EXT";
case 0x959B:
return "GL_PROTECTED_MEMORY_OBJECT_EXT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::NormalPointerType:
{
switch (value)
{
case 0x1400:
return "GL_BYTE";
case 0x1402:
return "GL_SHORT";
case 0x1404:
return "GL_INT";
case 0x1406:
return "GL_FLOAT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ObjectIdentifier:
{
switch (value)
{
case 0x1702:
return "GL_TEXTURE";
case 0x8074:
return "GL_VERTEX_ARRAY";
case 0x82E0:
return "GL_BUFFER";
case 0x82E1:
return "GL_SHADER";
case 0x82E2:
return "GL_PROGRAM";
case 0x82E3:
return "GL_QUERY";
case 0x82E4:
return "GL_PROGRAM_PIPELINE";
case 0x82E6:
return "GL_SAMPLER";
case 0x8D40:
return "GL_FRAMEBUFFER";
case 0x8D41:
return "GL_RENDERBUFFER";
case 0x8E22:
return "GL_TRANSFORM_FEEDBACK";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::PLSQueryFloat:
{
switch (value)
{
case 0x96EB:
return "GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::PLSQueryInt:
{
switch (value)
{
case 0x96E7:
return "GL_PIXEL_LOCAL_FORMAT_ANGLE";
case 0x96E8:
return "GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE";
case 0x96E9:
return "GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE";
case 0x96EA:
return "GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE";
case 0x96EC:
return "GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE";
case 0x96ED:
return "GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::PatchParameterName:
{
switch (value)
{
case 0x8E72:
return "GL_PATCH_VERTICES";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::PathColor:
{
switch (value)
{
case 0x8577:
return "GL_PRIMARY_COLOR";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::PathColorFormat:
{
switch (value)
{
case 0x0:
return "GL_NONE";
case 0x1906:
return "GL_ALPHA";
case 0x1907:
return "GL_RGB";
case 0x1908:
return "GL_RGBA";
case 0x1909:
return "GL_LUMINANCE";
case 0x190A:
return "GL_LUMINANCE_ALPHA";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::PathFillMode:
{
switch (value)
{
case 0x150A:
return "GL_INVERT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::PathFontStyle:
{
switch (value)
{
case 0x0:
return "GL_NONE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::PathGenMode:
{
switch (value)
{
case 0x0:
return "GL_NONE";
case 0x8576:
return "GL_CONSTANT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::PathTransformType:
{
switch (value)
{
case 0x0:
return "GL_NONE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::PipelineParameterName:
{
switch (value)
{
case 0x8259:
return "GL_ACTIVE_PROGRAM";
case 0x8B30:
return "GL_FRAGMENT_SHADER";
case 0x8B31:
return "GL_VERTEX_SHADER";
case 0x8B84:
return "GL_INFO_LOG_LENGTH";
case 0x8DD9:
return "GL_GEOMETRY_SHADER";
case 0x8E87:
return "GL_TESS_EVALUATION_SHADER";
case 0x8E88:
return "GL_TESS_CONTROL_SHADER";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::PixelCopyType:
{
switch (value)
{
case 0x1800:
return "GL_COLOR";
case 0x1801:
return "GL_DEPTH";
case 0x1802:
return "GL_STENCIL";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::PixelFormat:
{
switch (value)
{
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1405:
return "GL_UNSIGNED_INT";
case 0x1901:
return "GL_STENCIL_INDEX";
case 0x1902:
return "GL_DEPTH_COMPONENT";
case 0x1903:
return "GL_RED";
case 0x1904:
return "GL_GREEN";
case 0x1905:
return "GL_BLUE";
case 0x1906:
return "GL_ALPHA";
case 0x1907:
return "GL_RGB";
case 0x1908:
return "GL_RGBA";
case 0x1909:
return "GL_LUMINANCE";
case 0x190A:
return "GL_LUMINANCE_ALPHA";
case 0x80E1:
return "GL_BGRA_EXT";
case 0x8227:
return "GL_RG";
case 0x8228:
return "GL_RG_INTEGER";
case 0x84F9:
return "GL_DEPTH_STENCIL";
case 0x8D94:
return "GL_RED_INTEGER";
case 0x8D98:
return "GL_RGB_INTEGER";
case 0x8D99:
return "GL_RGBA_INTEGER";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::PixelStoreParameter:
{
switch (value)
{
case 0xCF2:
return "GL_UNPACK_ROW_LENGTH";
case 0xCF3:
return "GL_UNPACK_SKIP_ROWS";
case 0xCF4:
return "GL_UNPACK_SKIP_PIXELS";
case 0xCF5:
return "GL_UNPACK_ALIGNMENT";
case 0xD02:
return "GL_PACK_ROW_LENGTH";
case 0xD03:
return "GL_PACK_SKIP_ROWS";
case 0xD04:
return "GL_PACK_SKIP_PIXELS";
case 0xD05:
return "GL_PACK_ALIGNMENT";
case 0x806D:
return "GL_UNPACK_SKIP_IMAGES";
case 0x806E:
return "GL_UNPACK_IMAGE_HEIGHT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::PixelTexGenModeSGIX:
{
switch (value)
{
case 0x0:
return "GL_NONE";
case 0x1906:
return "GL_ALPHA";
case 0x1907:
return "GL_RGB";
case 0x1908:
return "GL_RGBA";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::PixelTransferParameter:
{
switch (value)
{
case 0xD1C:
return "GL_ALPHA_SCALE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::PixelType:
{
switch (value)
{
case 0x1400:
return "GL_BYTE";
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1402:
return "GL_SHORT";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1404:
return "GL_INT";
case 0x1405:
return "GL_UNSIGNED_INT";
case 0x1406:
return "GL_FLOAT";
case 0x140B:
return "GL_HALF_FLOAT";
case 0x8033:
return "GL_UNSIGNED_SHORT_4_4_4_4";
case 0x8034:
return "GL_UNSIGNED_SHORT_5_5_5_1";
case 0x8363:
return "GL_UNSIGNED_SHORT_5_6_5";
case 0x8365:
return "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT";
case 0x8366:
return "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT";
case 0x8368:
return "GL_UNSIGNED_INT_2_10_10_10_REV";
case 0x84FA:
return "GL_UNSIGNED_INT_24_8";
case 0x8C3B:
return "GL_UNSIGNED_INT_10F_11F_11F_REV";
case 0x8C3E:
return "GL_UNSIGNED_INT_5_9_9_9_REV";
case 0x8DAD:
return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::PointParameterNameARB:
{
switch (value)
{
case 0x8126:
return "GL_POINT_SIZE_MIN";
case 0x8127:
return "GL_POINT_SIZE_MAX";
case 0x8128:
return "GL_POINT_FADE_THRESHOLD_SIZE";
case 0x8129:
return "GL_POINT_DISTANCE_ATTENUATION";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::PolygonMode:
{
switch (value)
{
case 0x1B01:
return "GL_LINE_ANGLE";
case 0x1B02:
return "GL_FILL_ANGLE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::PrecisionType:
{
switch (value)
{
case 0x8DF0:
return "GL_LOW_FLOAT";
case 0x8DF1:
return "GL_MEDIUM_FLOAT";
case 0x8DF2:
return "GL_HIGH_FLOAT";
case 0x8DF3:
return "GL_LOW_INT";
case 0x8DF4:
return "GL_MEDIUM_INT";
case 0x8DF5:
return "GL_HIGH_INT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::PrimitiveType:
{
switch (value)
{
case 0x0:
return "GL_POINTS";
case 0x1:
return "GL_LINES";
case 0x2:
return "GL_LINE_LOOP";
case 0x3:
return "GL_LINE_STRIP";
case 0x4:
return "GL_TRIANGLES";
case 0x5:
return "GL_TRIANGLE_STRIP";
case 0x6:
return "GL_TRIANGLE_FAN";
case 0x7:
return "GL_QUADS";
case 0xA:
return "GL_LINES_ADJACENCY";
case 0xB:
return "GL_LINE_STRIP_ADJACENCY";
case 0xC:
return "GL_TRIANGLES_ADJACENCY";
case 0xD:
return "GL_TRIANGLE_STRIP_ADJACENCY";
case 0xE:
return "GL_PATCHES";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ProgramInterface:
{
switch (value)
{
case 0x8C8E:
return "GL_TRANSFORM_FEEDBACK_BUFFER";
case 0x92E1:
return "GL_UNIFORM";
case 0x92E2:
return "GL_UNIFORM_BLOCK";
case 0x92E3:
return "GL_PROGRAM_INPUT";
case 0x92E4:
return "GL_PROGRAM_OUTPUT";
case 0x92E5:
return "GL_BUFFER_VARIABLE";
case 0x92E6:
return "GL_SHADER_STORAGE_BLOCK";
case 0x92F4:
return "GL_TRANSFORM_FEEDBACK_VARYING";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ProgramInterfacePName:
{
switch (value)
{
case 0x92F5:
return "GL_ACTIVE_RESOURCES";
case 0x92F6:
return "GL_MAX_NAME_LENGTH";
case 0x92F7:
return "GL_MAX_NUM_ACTIVE_VARIABLES";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ProgramParameterPName:
{
switch (value)
{
case 0x8257:
return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT";
case 0x8258:
return "GL_PROGRAM_SEPARABLE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ProgramPropertyARB:
{
switch (value)
{
case 0x8267:
return "GL_COMPUTE_WORK_GROUP_SIZE";
case 0x8741:
return "GL_PROGRAM_BINARY_LENGTH";
case 0x8916:
return "GL_GEOMETRY_VERTICES_OUT";
case 0x8917:
return "GL_GEOMETRY_INPUT_TYPE";
case 0x8918:
return "GL_GEOMETRY_OUTPUT_TYPE";
case 0x8A35:
return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH";
case 0x8A36:
return "GL_ACTIVE_UNIFORM_BLOCKS";
case 0x8B80:
return "GL_DELETE_STATUS";
case 0x8B82:
return "GL_LINK_STATUS";
case 0x8B83:
return "GL_VALIDATE_STATUS";
case 0x8B84:
return "GL_INFO_LOG_LENGTH";
case 0x8B85:
return "GL_ATTACHED_SHADERS";
case 0x8B86:
return "GL_ACTIVE_UNIFORMS";
case 0x8B87:
return "GL_ACTIVE_UNIFORM_MAX_LENGTH";
case 0x8B89:
return "GL_ACTIVE_ATTRIBUTES";
case 0x8B8A:
return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH";
case 0x8C76:
return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH";
case 0x8C7F:
return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE";
case 0x8C83:
return "GL_TRANSFORM_FEEDBACK_VARYINGS";
case 0x92D9:
return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ProgramResourceProperty:
{
switch (value)
{
case 0x92E1:
return "GL_UNIFORM";
case 0x92E7:
return "GL_IS_PER_PATCH";
case 0x92F9:
return "GL_NAME_LENGTH";
case 0x92FA:
return "GL_TYPE";
case 0x92FB:
return "GL_ARRAY_SIZE";
case 0x92FC:
return "GL_OFFSET";
case 0x92FD:
return "GL_BLOCK_INDEX";
case 0x92FE:
return "GL_ARRAY_STRIDE";
case 0x92FF:
return "GL_MATRIX_STRIDE";
case 0x9300:
return "GL_IS_ROW_MAJOR";
case 0x9301:
return "GL_ATOMIC_COUNTER_BUFFER_INDEX";
case 0x9302:
return "GL_BUFFER_BINDING";
case 0x9303:
return "GL_BUFFER_DATA_SIZE";
case 0x9304:
return "GL_NUM_ACTIVE_VARIABLES";
case 0x9305:
return "GL_ACTIVE_VARIABLES";
case 0x9306:
return "GL_REFERENCED_BY_VERTEX_SHADER";
case 0x9307:
return "GL_REFERENCED_BY_TESS_CONTROL_SHADER";
case 0x9308:
return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER";
case 0x9309:
return "GL_REFERENCED_BY_GEOMETRY_SHADER";
case 0x930A:
return "GL_REFERENCED_BY_FRAGMENT_SHADER";
case 0x930B:
return "GL_REFERENCED_BY_COMPUTE_SHADER";
case 0x930C:
return "GL_TOP_LEVEL_ARRAY_SIZE";
case 0x930D:
return "GL_TOP_LEVEL_ARRAY_STRIDE";
case 0x930E:
return "GL_LOCATION";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::QueryCounterTarget:
{
switch (value)
{
case 0x8E28:
return "GL_TIMESTAMP_EXT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::QueryObjectParameterName:
{
switch (value)
{
case 0x8866:
return "GL_QUERY_RESULT";
case 0x8867:
return "GL_QUERY_RESULT_AVAILABLE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::QueryParameterName:
{
switch (value)
{
case 0x8865:
return "GL_CURRENT_QUERY";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::QueryTarget:
{
switch (value)
{
case 0x8C2F:
return "GL_ANY_SAMPLES_PASSED";
case 0x8C87:
return "GL_PRIMITIVES_GENERATED";
case 0x8C88:
return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN";
case 0x8D6A:
return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ReadBufferMode:
{
switch (value)
{
case 0x0:
return "GL_NONE";
case 0x404:
return "GL_FRONT";
case 0x405:
return "GL_BACK";
case 0x8CE0:
return "GL_COLOR_ATTACHMENT0";
case 0x8CE1:
return "GL_COLOR_ATTACHMENT1";
case 0x8CE2:
return "GL_COLOR_ATTACHMENT2";
case 0x8CE3:
return "GL_COLOR_ATTACHMENT3";
case 0x8CE4:
return "GL_COLOR_ATTACHMENT4";
case 0x8CE5:
return "GL_COLOR_ATTACHMENT5";
case 0x8CE6:
return "GL_COLOR_ATTACHMENT6";
case 0x8CE7:
return "GL_COLOR_ATTACHMENT7";
case 0x8CE8:
return "GL_COLOR_ATTACHMENT8";
case 0x8CE9:
return "GL_COLOR_ATTACHMENT9";
case 0x8CEA:
return "GL_COLOR_ATTACHMENT10";
case 0x8CEB:
return "GL_COLOR_ATTACHMENT11";
case 0x8CEC:
return "GL_COLOR_ATTACHMENT12";
case 0x8CED:
return "GL_COLOR_ATTACHMENT13";
case 0x8CEE:
return "GL_COLOR_ATTACHMENT14";
case 0x8CEF:
return "GL_COLOR_ATTACHMENT15";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::RenderbufferParameterName:
{
switch (value)
{
case 0x8CAB:
return "GL_RENDERBUFFER_SAMPLES";
case 0x8D42:
return "GL_RENDERBUFFER_WIDTH";
case 0x8D43:
return "GL_RENDERBUFFER_HEIGHT";
case 0x8D44:
return "GL_RENDERBUFFER_INTERNAL_FORMAT";
case 0x8D50:
return "GL_RENDERBUFFER_RED_SIZE";
case 0x8D51:
return "GL_RENDERBUFFER_GREEN_SIZE";
case 0x8D52:
return "GL_RENDERBUFFER_BLUE_SIZE";
case 0x8D53:
return "GL_RENDERBUFFER_ALPHA_SIZE";
case 0x8D54:
return "GL_RENDERBUFFER_DEPTH_SIZE";
case 0x8D55:
return "GL_RENDERBUFFER_STENCIL_SIZE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::RenderbufferTarget:
{
switch (value)
{
case 0x8D41:
return "GL_RENDERBUFFER";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ReplacementCodeTypeSUN:
{
switch (value)
{
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1405:
return "GL_UNSIGNED_INT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::SamplerParameterF:
{
switch (value)
{
case 0x1004:
return "GL_TEXTURE_BORDER_COLOR";
case 0x813A:
return "GL_TEXTURE_MIN_LOD";
case 0x813B:
return "GL_TEXTURE_MAX_LOD";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::SamplerParameterI:
{
switch (value)
{
case 0x2800:
return "GL_TEXTURE_MAG_FILTER";
case 0x2801:
return "GL_TEXTURE_MIN_FILTER";
case 0x2802:
return "GL_TEXTURE_WRAP_S";
case 0x2803:
return "GL_TEXTURE_WRAP_T";
case 0x8072:
return "GL_TEXTURE_WRAP_R";
case 0x884C:
return "GL_TEXTURE_COMPARE_MODE";
case 0x884D:
return "GL_TEXTURE_COMPARE_FUNC";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ScalarType:
{
switch (value)
{
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1405:
return "GL_UNSIGNED_INT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::SecondaryColorPointerTypeIBM:
{
switch (value)
{
case 0x1402:
return "GL_SHORT";
case 0x1404:
return "GL_INT";
case 0x1406:
return "GL_FLOAT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ShaderParameterName:
{
switch (value)
{
case 0x8B4F:
return "GL_SHADER_TYPE";
case 0x8B80:
return "GL_DELETE_STATUS";
case 0x8B81:
return "GL_COMPILE_STATUS";
case 0x8B84:
return "GL_INFO_LOG_LENGTH";
case 0x8B88:
return "GL_SHADER_SOURCE_LENGTH";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ShaderType:
{
switch (value)
{
case 0x8B30:
return "GL_FRAGMENT_SHADER";
case 0x8B31:
return "GL_VERTEX_SHADER";
case 0x8DD9:
return "GL_GEOMETRY_SHADER";
case 0x8E87:
return "GL_TESS_EVALUATION_SHADER";
case 0x8E88:
return "GL_TESS_CONTROL_SHADER";
case 0x91B9:
return "GL_COMPUTE_SHADER";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ShadingModel:
{
switch (value)
{
case 0x1D00:
return "GL_FLAT";
case 0x1D01:
return "GL_SMOOTH";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::ShadingRateQCOM:
{
switch (value)
{
case 0x96A6:
return "GL_SHADING_RATE_1X1_PIXELS_QCOM";
case 0x96A7:
return "GL_SHADING_RATE_1X2_PIXELS_QCOM";
case 0x96A8:
return "GL_SHADING_RATE_2X1_PIXELS_QCOM";
case 0x96A9:
return "GL_SHADING_RATE_2X2_PIXELS_QCOM";
case 0x96AC:
return "GL_SHADING_RATE_4X2_PIXELS_QCOM";
case 0x96AE:
return "GL_SHADING_RATE_4X4_PIXELS_QCOM";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::SizedInternalFormat:
{
switch (value)
{
case 0x803C:
return "GL_ALPHA8_EXT";
case 0x8040:
return "GL_LUMINANCE8_EXT";
case 0x8043:
return "GL_LUMINANCE4_ALPHA4_OES";
case 0x8045:
return "GL_LUMINANCE8_ALPHA8_EXT";
case 0x8051:
return "GL_RGB8";
case 0x8052:
return "GL_RGB10_EXT";
case 0x8054:
return "GL_RGB16_EXT";
case 0x8056:
return "GL_RGBA4";
case 0x8057:
return "GL_RGB5_A1";
case 0x8058:
return "GL_RGBA8";
case 0x8059:
return "GL_RGB10_A2";
case 0x805B:
return "GL_RGBA16_EXT";
case 0x81A5:
return "GL_DEPTH_COMPONENT16";
case 0x81A6:
return "GL_DEPTH_COMPONENT24";
case 0x81A7:
return "GL_DEPTH_COMPONENT32_OES";
case 0x8229:
return "GL_R8";
case 0x822A:
return "GL_R16_EXT";
case 0x822B:
return "GL_RG8";
case 0x822C:
return "GL_RG16_EXT";
case 0x822D:
return "GL_R16F";
case 0x822E:
return "GL_R32F";
case 0x822F:
return "GL_RG16F";
case 0x8230:
return "GL_RG32F";
case 0x8231:
return "GL_R8I";
case 0x8232:
return "GL_R8UI";
case 0x8233:
return "GL_R16I";
case 0x8234:
return "GL_R16UI";
case 0x8235:
return "GL_R32I";
case 0x8236:
return "GL_R32UI";
case 0x8237:
return "GL_RG8I";
case 0x8238:
return "GL_RG8UI";
case 0x8239:
return "GL_RG16I";
case 0x823A:
return "GL_RG16UI";
case 0x823B:
return "GL_RG32I";
case 0x823C:
return "GL_RG32UI";
case 0x83F0:
return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
case 0x83F1:
return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
case 0x83F2:
return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
case 0x83F3:
return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
case 0x8814:
return "GL_RGBA32F";
case 0x8815:
return "GL_RGB32F";
case 0x881A:
return "GL_RGBA16F";
case 0x881B:
return "GL_RGB16F";
case 0x88F0:
return "GL_DEPTH24_STENCIL8";
case 0x8C3A:
return "GL_R11F_G11F_B10F";
case 0x8C3D:
return "GL_RGB9_E5";
case 0x8C41:
return "GL_SRGB8";
case 0x8C43:
return "GL_SRGB8_ALPHA8";
case 0x8C4C:
return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT";
case 0x8C4D:
return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT";
case 0x8C4E:
return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT";
case 0x8C4F:
return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT";
case 0x8CAC:
return "GL_DEPTH_COMPONENT32F";
case 0x8CAD:
return "GL_DEPTH32F_STENCIL8";
case 0x8D48:
return "GL_STENCIL_INDEX8";
case 0x8D62:
return "GL_RGB565";
case 0x8D64:
return "GL_ETC1_RGB8_OES";
case 0x8D70:
return "GL_RGBA32UI";
case 0x8D71:
return "GL_RGB32UI";
case 0x8D76:
return "GL_RGBA16UI";
case 0x8D77:
return "GL_RGB16UI";
case 0x8D7C:
return "GL_RGBA8UI";
case 0x8D7D:
return "GL_RGB8UI";
case 0x8D82:
return "GL_RGBA32I";
case 0x8D83:
return "GL_RGB32I";
case 0x8D88:
return "GL_RGBA16I";
case 0x8D89:
return "GL_RGB16I";
case 0x8D8E:
return "GL_RGBA8I";
case 0x8D8F:
return "GL_RGB8I";
case 0x8DBB:
return "GL_COMPRESSED_RED_RGTC1_EXT";
case 0x8DBC:
return "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT";
case 0x8DBD:
return "GL_COMPRESSED_RED_GREEN_RGTC2_EXT";
case 0x8DBE:
return "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT";
case 0x8E8C:
return "GL_COMPRESSED_RGBA_BPTC_UNORM_EXT";
case 0x8E8D:
return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT";
case 0x8E8E:
return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT";
case 0x8E8F:
return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT";
case 0x8F94:
return "GL_R8_SNORM";
case 0x8F95:
return "GL_RG8_SNORM";
case 0x8F96:
return "GL_RGB8_SNORM";
case 0x8F97:
return "GL_RGBA8_SNORM";
case 0x8F98:
return "GL_R16_SNORM_EXT";
case 0x8F99:
return "GL_RG16_SNORM_EXT";
case 0x8F9A:
return "GL_RGB16_SNORM_EXT";
case 0x8F9B:
return "GL_RGBA16_SNORM_EXT";
case 0x906F:
return "GL_RGB10_A2UI";
case 0x9270:
return "GL_COMPRESSED_R11_EAC";
case 0x9271:
return "GL_COMPRESSED_SIGNED_R11_EAC";
case 0x9272:
return "GL_COMPRESSED_RG11_EAC";
case 0x9273:
return "GL_COMPRESSED_SIGNED_RG11_EAC";
case 0x9274:
return "GL_COMPRESSED_RGB8_ETC2";
case 0x9275:
return "GL_COMPRESSED_SRGB8_ETC2";
case 0x9276:
return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2";
case 0x9277:
return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2";
case 0x9278:
return "GL_COMPRESSED_RGBA8_ETC2_EAC";
case 0x9279:
return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC";
case 0x93B0:
return "GL_COMPRESSED_RGBA_ASTC_4x4";
case 0x93B1:
return "GL_COMPRESSED_RGBA_ASTC_5x4";
case 0x93B2:
return "GL_COMPRESSED_RGBA_ASTC_5x5";
case 0x93B3:
return "GL_COMPRESSED_RGBA_ASTC_6x5";
case 0x93B4:
return "GL_COMPRESSED_RGBA_ASTC_6x6";
case 0x93B5:
return "GL_COMPRESSED_RGBA_ASTC_8x5";
case 0x93B6:
return "GL_COMPRESSED_RGBA_ASTC_8x6";
case 0x93B7:
return "GL_COMPRESSED_RGBA_ASTC_8x8";
case 0x93B8:
return "GL_COMPRESSED_RGBA_ASTC_10x5";
case 0x93B9:
return "GL_COMPRESSED_RGBA_ASTC_10x6";
case 0x93BA:
return "GL_COMPRESSED_RGBA_ASTC_10x8";
case 0x93BB:
return "GL_COMPRESSED_RGBA_ASTC_10x10";
case 0x93BC:
return "GL_COMPRESSED_RGBA_ASTC_12x10";
case 0x93BD:
return "GL_COMPRESSED_RGBA_ASTC_12x12";
case 0x93C0:
return "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES";
case 0x93C1:
return "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES";
case 0x93C2:
return "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES";
case 0x93C3:
return "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES";
case 0x93C4:
return "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES";
case 0x93C5:
return "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES";
case 0x93C6:
return "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES";
case 0x93C7:
return "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES";
case 0x93C8:
return "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES";
case 0x93C9:
return "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES";
case 0x93D0:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4";
case 0x93D1:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4";
case 0x93D2:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5";
case 0x93D3:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5";
case 0x93D4:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6";
case 0x93D5:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5";
case 0x93D6:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6";
case 0x93D7:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8";
case 0x93D8:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5";
case 0x93D9:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6";
case 0x93DA:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8";
case 0x93DB:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10";
case 0x93DC:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10";
case 0x93DD:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12";
case 0x93E0:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES";
case 0x93E1:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES";
case 0x93E2:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES";
case 0x93E3:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES";
case 0x93E4:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES";
case 0x93E5:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES";
case 0x93E6:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES";
case 0x93E7:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES";
case 0x93E8:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES";
case 0x93E9:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES";
case 0x9690:
return "GL_ETC1_RGB8_LOSSY_DECODE_ANGLE";
case 0x9691:
return "GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE";
case 0x9692:
return "GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE";
case 0x9693:
return "GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE";
case 0x9694:
return "GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE";
case 0x9695:
return "GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE";
case 0x9696:
return "GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE";
case 0x9697:
return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE";
case 0x9698:
return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE";
case 0x9699:
return "GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE";
case 0x969A:
return "GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE";
case 0x96BA:
return "GL_RGBX8_ANGLE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::StencilFunction:
{
switch (value)
{
case 0x200:
return "GL_NEVER";
case 0x201:
return "GL_LESS";
case 0x202:
return "GL_EQUAL";
case 0x203:
return "GL_LEQUAL";
case 0x204:
return "GL_GREATER";
case 0x205:
return "GL_NOTEQUAL";
case 0x206:
return "GL_GEQUAL";
case 0x207:
return "GL_ALWAYS";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::StencilOp:
{
switch (value)
{
case 0x0:
return "GL_ZERO";
case 0x150A:
return "GL_INVERT";
case 0x1E00:
return "GL_KEEP";
case 0x1E01:
return "GL_REPLACE";
case 0x1E02:
return "GL_INCR";
case 0x1E03:
return "GL_DECR";
case 0x8507:
return "GL_INCR_WRAP";
case 0x8508:
return "GL_DECR_WRAP";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::StringName:
{
switch (value)
{
case 0x1F00:
return "GL_VENDOR";
case 0x1F01:
return "GL_RENDERER";
case 0x1F02:
return "GL_VERSION";
case 0x1F03:
return "GL_EXTENSIONS";
case 0x8B8C:
return "GL_SHADING_LANGUAGE_VERSION";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::SubroutineParameterName:
{
switch (value)
{
case 0x8A38:
return "GL_UNIFORM_SIZE";
case 0x8A39:
return "GL_UNIFORM_NAME_LENGTH";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::SyncBehaviorFlags:
{
switch (value)
{
case 0x0:
return "GL_NONE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::SyncCondition:
{
switch (value)
{
case 0x9117:
return "GL_SYNC_GPU_COMMANDS_COMPLETE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::SyncObjectMask:
{
switch (value)
{
case 0x1:
return "GL_SYNC_FLUSH_COMMANDS_BIT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::SyncParameterName:
{
switch (value)
{
case 0x9112:
return "GL_OBJECT_TYPE";
case 0x9113:
return "GL_SYNC_CONDITION";
case 0x9114:
return "GL_SYNC_STATUS";
case 0x9115:
return "GL_SYNC_FLAGS";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::SyncStatus:
{
switch (value)
{
case 0x911A:
return "GL_ALREADY_SIGNALED";
case 0x911B:
return "GL_TIMEOUT_EXPIRED";
case 0x911C:
return "GL_CONDITION_SATISFIED";
case 0x911D:
return "GL_WAIT_FAILED";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::TangentPointerTypeEXT:
{
switch (value)
{
case 0x1400:
return "GL_BYTE";
case 0x1402:
return "GL_SHORT";
case 0x1404:
return "GL_INT";
case 0x1406:
return "GL_FLOAT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::TexCoordPointerType:
{
switch (value)
{
case 0x1402:
return "GL_SHORT";
case 0x1404:
return "GL_INT";
case 0x1406:
return "GL_FLOAT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::TexStorageAttribs:
{
switch (value)
{
case 0x96C0:
return "GL_SURFACE_COMPRESSION_EXT";
case 0x96C1:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT";
case 0x96C2:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT";
case 0x96C4:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT";
case 0x96C5:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT";
case 0x96C6:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT";
case 0x96C7:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT";
case 0x96C8:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT";
case 0x96C9:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT";
case 0x96CA:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT";
case 0x96CB:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT";
case 0x96CC:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT";
case 0x96CD:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT";
case 0x96CE:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT";
case 0x96CF:
return "GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::TextureCompareMode:
{
switch (value)
{
case 0x0:
return "GL_NONE";
case 0x884E:
return "GL_COMPARE_REF_TO_TEXTURE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::TextureCoordName:
{
switch (value)
{
case 0x8D60:
return "GL_TEXTURE_GEN_STR_OES";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::TextureEnvMode:
{
switch (value)
{
case 0x104:
return "GL_ADD";
case 0xBE2:
return "GL_BLEND";
case 0x2100:
return "GL_MODULATE";
case 0x2101:
return "GL_DECAL";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::TextureEnvParameter:
{
switch (value)
{
case 0x2200:
return "GL_TEXTURE_ENV_MODE";
case 0x2201:
return "GL_TEXTURE_ENV_COLOR";
case 0x8570:
return "GL_COMBINE";
case 0x8571:
return "GL_COMBINE_RGB";
case 0x8572:
return "GL_COMBINE_ALPHA";
case 0x8573:
return "GL_RGB_SCALE";
case 0x8574:
return "GL_ADD_SIGNED";
case 0x8575:
return "GL_INTERPOLATE";
case 0x8576:
return "GL_CONSTANT";
case 0x8577:
return "GL_PRIMARY_COLOR";
case 0x8578:
return "GL_PREVIOUS";
case 0x8580:
return "GL_SRC0_RGB";
case 0x8581:
return "GL_SRC1_RGB";
case 0x8582:
return "GL_SRC2_RGB";
case 0x8588:
return "GL_SRC0_ALPHA";
case 0x8589:
return "GL_SRC1_ALPHA";
case 0x858A:
return "GL_SRC2_ALPHA";
case 0x8590:
return "GL_OPERAND0_RGB";
case 0x8591:
return "GL_OPERAND1_RGB";
case 0x8592:
return "GL_OPERAND2_RGB";
case 0x8598:
return "GL_OPERAND0_ALPHA";
case 0x8599:
return "GL_OPERAND1_ALPHA";
case 0x859A:
return "GL_OPERAND2_ALPHA";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::TextureEnvTarget:
{
switch (value)
{
case 0x2300:
return "GL_TEXTURE_ENV";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::TextureGenParameter:
{
switch (value)
{
case 0x2500:
return "GL_TEXTURE_GEN_MODE_OES";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::TextureLayout:
{
switch (value)
{
case 0x9530:
return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT";
case 0x9531:
return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT";
case 0x958D:
return "GL_LAYOUT_GENERAL_EXT";
case 0x958E:
return "GL_LAYOUT_COLOR_ATTACHMENT_EXT";
case 0x958F:
return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT";
case 0x9590:
return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT";
case 0x9591:
return "GL_LAYOUT_SHADER_READ_ONLY_EXT";
case 0x9592:
return "GL_LAYOUT_TRANSFER_SRC_EXT";
case 0x9593:
return "GL_LAYOUT_TRANSFER_DST_EXT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::TextureMagFilter:
{
switch (value)
{
case 0x2600:
return "GL_NEAREST";
case 0x2601:
return "GL_LINEAR";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::TextureMinFilter:
{
switch (value)
{
case 0x2600:
return "GL_NEAREST";
case 0x2601:
return "GL_LINEAR";
case 0x2700:
return "GL_NEAREST_MIPMAP_NEAREST";
case 0x2701:
return "GL_LINEAR_MIPMAP_NEAREST";
case 0x2702:
return "GL_NEAREST_MIPMAP_LINEAR";
case 0x2703:
return "GL_LINEAR_MIPMAP_LINEAR";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::TextureParameterName:
{
switch (value)
{
case 0x1000:
return "GL_TEXTURE_WIDTH";
case 0x1001:
return "GL_TEXTURE_HEIGHT";
case 0x1003:
return "GL_TEXTURE_INTERNAL_FORMAT";
case 0x1004:
return "GL_TEXTURE_BORDER_COLOR";
case 0x2800:
return "GL_TEXTURE_MAG_FILTER";
case 0x2801:
return "GL_TEXTURE_MIN_FILTER";
case 0x2802:
return "GL_TEXTURE_WRAP_S";
case 0x2803:
return "GL_TEXTURE_WRAP_T";
case 0x805C:
return "GL_TEXTURE_RED_SIZE";
case 0x805D:
return "GL_TEXTURE_GREEN_SIZE";
case 0x805E:
return "GL_TEXTURE_BLUE_SIZE";
case 0x805F:
return "GL_TEXTURE_ALPHA_SIZE";
case 0x8072:
return "GL_TEXTURE_WRAP_R";
case 0x813A:
return "GL_TEXTURE_MIN_LOD";
case 0x813B:
return "GL_TEXTURE_MAX_LOD";
case 0x813C:
return "GL_TEXTURE_BASE_LEVEL";
case 0x813D:
return "GL_TEXTURE_MAX_LEVEL";
case 0x8191:
return "GL_GENERATE_MIPMAP";
case 0x884C:
return "GL_TEXTURE_COMPARE_MODE";
case 0x884D:
return "GL_TEXTURE_COMPARE_FUNC";
case 0x8E42:
return "GL_TEXTURE_SWIZZLE_R";
case 0x8E43:
return "GL_TEXTURE_SWIZZLE_G";
case 0x8E44:
return "GL_TEXTURE_SWIZZLE_B";
case 0x8E45:
return "GL_TEXTURE_SWIZZLE_A";
case 0x90EA:
return "GL_DEPTH_STENCIL_TEXTURE_MODE";
case 0x9580:
return "GL_TEXTURE_TILING_EXT";
case 0x9EA0:
return "GL_RENDERABILITY_VALIDATION_ANGLE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::TextureSwizzle:
{
switch (value)
{
case 0x0:
return "GL_ZERO";
case 0x1:
return "GL_ONE";
case 0x1903:
return "GL_RED";
case 0x1904:
return "GL_GREEN";
case 0x1905:
return "GL_BLUE";
case 0x1906:
return "GL_ALPHA";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::TextureTarget:
{
switch (value)
{
case 0xDE1:
return "GL_TEXTURE_2D";
case 0x806F:
return "GL_TEXTURE_3D";
case 0x8513:
return "GL_TEXTURE_CUBE_MAP";
case 0x8515:
return "GL_TEXTURE_CUBE_MAP_POSITIVE_X";
case 0x8516:
return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X";
case 0x8517:
return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y";
case 0x8518:
return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y";
case 0x8519:
return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z";
case 0x851A:
return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z";
case 0x8C1A:
return "GL_TEXTURE_2D_ARRAY";
case 0x8C2A:
return "GL_TEXTURE_BUFFER";
case 0x8D41:
return "GL_RENDERBUFFER";
case 0x9009:
return "GL_TEXTURE_CUBE_MAP_ARRAY";
case 0x9100:
return "GL_TEXTURE_2D_MULTISAMPLE";
case 0x9102:
return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::TextureUnit:
{
switch (value)
{
case 0x84C0:
return "GL_TEXTURE0";
case 0x84C1:
return "GL_TEXTURE1";
case 0x84C2:
return "GL_TEXTURE2";
case 0x84C3:
return "GL_TEXTURE3";
case 0x84C4:
return "GL_TEXTURE4";
case 0x84C5:
return "GL_TEXTURE5";
case 0x84C6:
return "GL_TEXTURE6";
case 0x84C7:
return "GL_TEXTURE7";
case 0x84C8:
return "GL_TEXTURE8";
case 0x84C9:
return "GL_TEXTURE9";
case 0x84CA:
return "GL_TEXTURE10";
case 0x84CB:
return "GL_TEXTURE11";
case 0x84CC:
return "GL_TEXTURE12";
case 0x84CD:
return "GL_TEXTURE13";
case 0x84CE:
return "GL_TEXTURE14";
case 0x84CF:
return "GL_TEXTURE15";
case 0x84D0:
return "GL_TEXTURE16";
case 0x84D1:
return "GL_TEXTURE17";
case 0x84D2:
return "GL_TEXTURE18";
case 0x84D3:
return "GL_TEXTURE19";
case 0x84D4:
return "GL_TEXTURE20";
case 0x84D5:
return "GL_TEXTURE21";
case 0x84D6:
return "GL_TEXTURE22";
case 0x84D7:
return "GL_TEXTURE23";
case 0x84D8:
return "GL_TEXTURE24";
case 0x84D9:
return "GL_TEXTURE25";
case 0x84DA:
return "GL_TEXTURE26";
case 0x84DB:
return "GL_TEXTURE27";
case 0x84DC:
return "GL_TEXTURE28";
case 0x84DD:
return "GL_TEXTURE29";
case 0x84DE:
return "GL_TEXTURE30";
case 0x84DF:
return "GL_TEXTURE31";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::TextureWrapMode:
{
switch (value)
{
case 0x2703:
return "GL_LINEAR_MIPMAP_LINEAR";
case 0x2901:
return "GL_REPEAT";
case 0x812D:
return "GL_CLAMP_TO_BORDER";
case 0x812F:
return "GL_CLAMP_TO_EDGE";
case 0x8370:
return "GL_MIRRORED_REPEAT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::TransformFeedbackBufferMode:
{
switch (value)
{
case 0x8C8C:
return "GL_INTERLEAVED_ATTRIBS";
case 0x8C8D:
return "GL_SEPARATE_ATTRIBS";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::TransformFeedbackPName:
{
switch (value)
{
case 0x8C84:
return "GL_TRANSFORM_FEEDBACK_BUFFER_START";
case 0x8C85:
return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE";
case 0x8C8F:
return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING";
case 0x8E23:
return "GL_TRANSFORM_FEEDBACK_PAUSED";
case 0x8E24:
return "GL_TRANSFORM_FEEDBACK_ACTIVE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::TriangleFace:
{
switch (value)
{
case 0x404:
return "GL_FRONT";
case 0x405:
return "GL_BACK";
case 0x408:
return "GL_FRONT_AND_BACK";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::UniformBlockPName:
{
switch (value)
{
case 0x8A3F:
return "GL_UNIFORM_BLOCK_BINDING";
case 0x8A40:
return "GL_UNIFORM_BLOCK_DATA_SIZE";
case 0x8A41:
return "GL_UNIFORM_BLOCK_NAME_LENGTH";
case 0x8A42:
return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS";
case 0x8A43:
return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES";
case 0x8A44:
return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER";
case 0x8A46:
return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::UniformPName:
{
switch (value)
{
case 0x8A37:
return "GL_UNIFORM_TYPE";
case 0x8A38:
return "GL_UNIFORM_SIZE";
case 0x8A39:
return "GL_UNIFORM_NAME_LENGTH";
case 0x8A3A:
return "GL_UNIFORM_BLOCK_INDEX";
case 0x8A3B:
return "GL_UNIFORM_OFFSET";
case 0x8A3C:
return "GL_UNIFORM_ARRAY_STRIDE";
case 0x8A3D:
return "GL_UNIFORM_MATRIX_STRIDE";
case 0x8A3E:
return "GL_UNIFORM_IS_ROW_MAJOR";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::UniformType:
{
switch (value)
{
case 0x1404:
return "GL_INT";
case 0x1405:
return "GL_UNSIGNED_INT";
case 0x1406:
return "GL_FLOAT";
case 0x8B50:
return "GL_FLOAT_VEC2";
case 0x8B51:
return "GL_FLOAT_VEC3";
case 0x8B52:
return "GL_FLOAT_VEC4";
case 0x8B53:
return "GL_INT_VEC2";
case 0x8B54:
return "GL_INT_VEC3";
case 0x8B55:
return "GL_INT_VEC4";
case 0x8B56:
return "GL_BOOL";
case 0x8B57:
return "GL_BOOL_VEC2";
case 0x8B58:
return "GL_BOOL_VEC3";
case 0x8B59:
return "GL_BOOL_VEC4";
case 0x8B5A:
return "GL_FLOAT_MAT2";
case 0x8B5B:
return "GL_FLOAT_MAT3";
case 0x8B5C:
return "GL_FLOAT_MAT4";
case 0x8B5E:
return "GL_SAMPLER_2D";
case 0x8B5F:
return "GL_SAMPLER_3D";
case 0x8B60:
return "GL_SAMPLER_CUBE";
case 0x8B62:
return "GL_SAMPLER_2D_SHADOW";
case 0x8B65:
return "GL_FLOAT_MAT2x3";
case 0x8B66:
return "GL_FLOAT_MAT2x4";
case 0x8B67:
return "GL_FLOAT_MAT3x2";
case 0x8B68:
return "GL_FLOAT_MAT3x4";
case 0x8B69:
return "GL_FLOAT_MAT4x2";
case 0x8B6A:
return "GL_FLOAT_MAT4x3";
case 0x8DC1:
return "GL_SAMPLER_2D_ARRAY";
case 0x8DC2:
return "GL_SAMPLER_BUFFER";
case 0x8DC4:
return "GL_SAMPLER_2D_ARRAY_SHADOW";
case 0x8DC5:
return "GL_SAMPLER_CUBE_SHADOW";
case 0x8DC6:
return "GL_UNSIGNED_INT_VEC2";
case 0x8DC7:
return "GL_UNSIGNED_INT_VEC3";
case 0x8DC8:
return "GL_UNSIGNED_INT_VEC4";
case 0x8DCA:
return "GL_INT_SAMPLER_2D";
case 0x8DCB:
return "GL_INT_SAMPLER_3D";
case 0x8DCC:
return "GL_INT_SAMPLER_CUBE";
case 0x8DCF:
return "GL_INT_SAMPLER_2D_ARRAY";
case 0x8DD0:
return "GL_INT_SAMPLER_BUFFER";
case 0x8DD2:
return "GL_UNSIGNED_INT_SAMPLER_2D";
case 0x8DD3:
return "GL_UNSIGNED_INT_SAMPLER_3D";
case 0x8DD4:
return "GL_UNSIGNED_INT_SAMPLER_CUBE";
case 0x8DD7:
return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY";
case 0x8DD8:
return "GL_UNSIGNED_INT_SAMPLER_BUFFER";
case 0x900C:
return "GL_SAMPLER_CUBE_MAP_ARRAY";
case 0x900D:
return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW";
case 0x900E:
return "GL_INT_SAMPLER_CUBE_MAP_ARRAY";
case 0x900F:
return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY";
case 0x9108:
return "GL_SAMPLER_2D_MULTISAMPLE";
case 0x9109:
return "GL_INT_SAMPLER_2D_MULTISAMPLE";
case 0x910A:
return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE";
case 0x910B:
return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY";
case 0x910C:
return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
case 0x910D:
return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::UseProgramStageMask:
{
switch (value)
{
case 0x1:
return "GL_VERTEX_SHADER_BIT";
case 0x2:
return "GL_FRAGMENT_SHADER_BIT";
case 0x4:
return "GL_GEOMETRY_SHADER_BIT";
case 0x8:
return "GL_TESS_CONTROL_SHADER_BIT";
case 0x10:
return "GL_TESS_EVALUATION_SHADER_BIT";
case 0x20:
return "GL_COMPUTE_SHADER_BIT";
case 0xFFFFFFFF:
return "GL_ALL_SHADER_BITS";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::VertexArrayPName:
{
switch (value)
{
case 0x82D5:
return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET";
case 0x8622:
return "GL_VERTEX_ATTRIB_ARRAY_ENABLED";
case 0x8623:
return "GL_VERTEX_ATTRIB_ARRAY_SIZE";
case 0x8624:
return "GL_VERTEX_ATTRIB_ARRAY_STRIDE";
case 0x8625:
return "GL_VERTEX_ATTRIB_ARRAY_TYPE";
case 0x886A:
return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED";
case 0x88FD:
return "GL_VERTEX_ATTRIB_ARRAY_INTEGER";
case 0x88FE:
return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::VertexAttribEnum:
{
switch (value)
{
case 0x8622:
return "GL_VERTEX_ATTRIB_ARRAY_ENABLED";
case 0x8623:
return "GL_VERTEX_ATTRIB_ARRAY_SIZE";
case 0x8624:
return "GL_VERTEX_ATTRIB_ARRAY_STRIDE";
case 0x8625:
return "GL_VERTEX_ATTRIB_ARRAY_TYPE";
case 0x8626:
return "GL_CURRENT_VERTEX_ATTRIB";
case 0x886A:
return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED";
case 0x889F:
return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING";
case 0x88FD:
return "GL_VERTEX_ATTRIB_ARRAY_INTEGER";
case 0x88FE:
return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::VertexAttribIType:
{
switch (value)
{
case 0x1400:
return "GL_BYTE";
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1402:
return "GL_SHORT";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1404:
return "GL_INT";
case 0x1405:
return "GL_UNSIGNED_INT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::VertexAttribPointerPropertyARB:
{
switch (value)
{
case 0x8645:
return "GL_VERTEX_ATTRIB_ARRAY_POINTER";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::VertexAttribPointerType:
{
switch (value)
{
case 0x1400:
return "GL_BYTE";
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1402:
return "GL_SHORT";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1404:
return "GL_INT";
case 0x1405:
return "GL_UNSIGNED_INT";
case 0x1406:
return "GL_FLOAT";
case 0x140B:
return "GL_HALF_FLOAT";
case 0x140C:
return "GL_FIXED";
case 0x8368:
return "GL_UNSIGNED_INT_2_10_10_10_REV";
case 0x8C3B:
return "GL_UNSIGNED_INT_10F_11F_11F_REV";
case 0x8D9F:
return "GL_INT_2_10_10_10_REV";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::VertexAttribPropertyARB:
{
switch (value)
{
case 0x82D4:
return "GL_VERTEX_ATTRIB_BINDING";
case 0x82D5:
return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET";
case 0x8622:
return "GL_VERTEX_ATTRIB_ARRAY_ENABLED";
case 0x8623:
return "GL_VERTEX_ATTRIB_ARRAY_SIZE";
case 0x8624:
return "GL_VERTEX_ATTRIB_ARRAY_STRIDE";
case 0x8625:
return "GL_VERTEX_ATTRIB_ARRAY_TYPE";
case 0x8626:
return "GL_CURRENT_VERTEX_ATTRIB";
case 0x886A:
return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED";
case 0x889F:
return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING";
case 0x88FD:
return "GL_VERTEX_ATTRIB_ARRAY_INTEGER";
case 0x88FE:
return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::VertexAttribType:
{
switch (value)
{
case 0x1400:
return "GL_BYTE";
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1402:
return "GL_SHORT";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1404:
return "GL_INT";
case 0x1405:
return "GL_UNSIGNED_INT";
case 0x1406:
return "GL_FLOAT";
case 0x140B:
return "GL_HALF_FLOAT";
case 0x140C:
return "GL_FIXED";
case 0x8368:
return "GL_UNSIGNED_INT_2_10_10_10_REV";
case 0x8C3B:
return "GL_UNSIGNED_INT_10F_11F_11F_REV";
case 0x8D9F:
return "GL_INT_2_10_10_10_REV";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::VertexBufferObjectUsage:
{
switch (value)
{
case 0x88E0:
return "GL_STREAM_DRAW";
case 0x88E1:
return "GL_STREAM_READ";
case 0x88E2:
return "GL_STREAM_COPY";
case 0x88E4:
return "GL_STATIC_DRAW";
case 0x88E5:
return "GL_STATIC_READ";
case 0x88E6:
return "GL_STATIC_COPY";
case 0x88E8:
return "GL_DYNAMIC_DRAW";
case 0x88E9:
return "GL_DYNAMIC_READ";
case 0x88EA:
return "GL_DYNAMIC_COPY";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::VertexPointerType:
{
switch (value)
{
case 0x1402:
return "GL_SHORT";
case 0x1404:
return "GL_INT";
case 0x1406:
return "GL_FLOAT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::VertexProvokingMode:
{
switch (value)
{
case 0x8E4D:
return "GL_FIRST_VERTEX_CONVENTION";
case 0x8E4E:
return "GL_LAST_VERTEX_CONVENTION";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::VertexShaderTextureUnitParameter:
{
switch (value)
{
case 0xB03:
return "GL_CURRENT_TEXTURE_COORDS";
case 0xBA8:
return "GL_TEXTURE_MATRIX";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::VertexShaderWriteMaskEXT:
{
switch (value)
{
case 0x0:
return "GL_FALSE";
case 0x1:
return "GL_TRUE";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::VertexWeightPointerTypeEXT:
{
switch (value)
{
case 0x1406:
return "GL_FLOAT";
default:
return UnknownEnumToString(value);
}
}
case GLESEnum::WeightPointerTypeARB:
{
switch (value)
{
case 0x1400:
return "GL_BYTE";
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1402:
return "GL_SHORT";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1404:
return "GL_INT";
case 0x1405:
return "GL_UNSIGNED_INT";
case 0x1406:
return "GL_FLOAT";
default:
return UnknownEnumToString(value);
}
}
default:
return UnknownEnumToString(value);
}
}
const char *GLenumToString(BigGLEnum enumGroup, unsigned int value)
{
switch (enumGroup)
{
case BigGLEnum::AccumOp:
{
switch (value)
{
case 0x100:
return "GL_ACCUM";
case 0x101:
return "GL_LOAD";
case 0x102:
return "GL_RETURN";
case 0x103:
return "GL_MULT";
case 0x104:
return "GL_ADD";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::AllEnums:
{
switch (value)
{
case 0x0:
return "GL_NONE";
case 0x1:
return "GL_ONE";
case 0x2:
return "GL_LINE_LOOP";
case 0x3:
return "GL_LINE_STRIP";
case 0x4:
return "GL_LINE_BIT";
case 0x5:
return "GL_TRIANGLE_STRIP";
case 0x6:
return "GL_TRIANGLE_FAN";
case 0x7:
return "GL_QUADS";
case 0x8:
return "GL_QUAD_STRIP";
case 0x9:
return "GL_POLYGON";
case 0xA:
return "GL_LINES_ADJACENCY";
case 0xB:
return "GL_LINE_STRIP_ADJACENCY";
case 0xC:
return "GL_TRIANGLES_ADJACENCY";
case 0xD:
return "GL_TRIANGLE_STRIP_ADJACENCY";
case 0xE:
return "GL_PATCHES";
case 0x10:
return "GL_POLYGON_STIPPLE_BIT";
case 0x16:
return "GL_UUID_SIZE_EXT";
case 0x20:
return "GL_PIXEL_MODE_BIT";
case 0x40:
return "GL_LIGHTING_BIT";
case 0x80:
return "GL_FOG_BIT";
case 0x100:
return "GL_ACCUM";
case 0x101:
return "GL_LOAD";
case 0x102:
return "GL_RETURN";
case 0x103:
return "GL_MULT";
case 0x104:
return "GL_ADD";
case 0x200:
return "GL_NEVER";
case 0x201:
return "GL_LESS";
case 0x202:
return "GL_EQUAL";
case 0x203:
return "GL_LEQUAL";
case 0x204:
return "GL_GREATER";
case 0x205:
return "GL_NOTEQUAL";
case 0x206:
return "GL_GEQUAL";
case 0x207:
return "GL_ALWAYS";
case 0x300:
return "GL_SRC_COLOR";
case 0x301:
return "GL_ONE_MINUS_SRC_COLOR";
case 0x302:
return "GL_SRC_ALPHA";
case 0x303:
return "GL_ONE_MINUS_SRC_ALPHA";
case 0x304:
return "GL_DST_ALPHA";
case 0x305:
return "GL_ONE_MINUS_DST_ALPHA";
case 0x306:
return "GL_DST_COLOR";
case 0x307:
return "GL_ONE_MINUS_DST_COLOR";
case 0x308:
return "GL_SRC_ALPHA_SATURATE";
case 0x400:
return "GL_FRONT_LEFT";
case 0x401:
return "GL_FRONT_RIGHT";
case 0x402:
return "GL_BACK_LEFT";
case 0x403:
return "GL_BACK_RIGHT";
case 0x404:
return "GL_FRONT";
case 0x405:
return "GL_BACK";
case 0x406:
return "GL_LEFT";
case 0x407:
return "GL_RIGHT";
case 0x408:
return "GL_FRONT_AND_BACK";
case 0x409:
return "GL_AUX0";
case 0x40A:
return "GL_AUX1";
case 0x40B:
return "GL_AUX2";
case 0x40C:
return "GL_AUX3";
case 0x500:
return "GL_INVALID_ENUM";
case 0x501:
return "GL_INVALID_VALUE";
case 0x502:
return "GL_INVALID_OPERATION";
case 0x503:
return "GL_STACK_OVERFLOW";
case 0x504:
return "GL_STACK_UNDERFLOW";
case 0x505:
return "GL_OUT_OF_MEMORY";
case 0x506:
return "GL_INVALID_FRAMEBUFFER_OPERATION";
case 0x507:
return "GL_CONTEXT_LOST";
case 0x600:
return "GL_2D";
case 0x601:
return "GL_3D";
case 0x602:
return "GL_3D_COLOR";
case 0x603:
return "GL_3D_COLOR_TEXTURE";
case 0x604:
return "GL_4D_COLOR_TEXTURE";
case 0x700:
return "GL_PASS_THROUGH_TOKEN";
case 0x701:
return "GL_POINT_TOKEN";
case 0x702:
return "GL_LINE_TOKEN";
case 0x703:
return "GL_POLYGON_TOKEN";
case 0x704:
return "GL_BITMAP_TOKEN";
case 0x705:
return "GL_DRAW_PIXEL_TOKEN";
case 0x706:
return "GL_COPY_PIXEL_TOKEN";
case 0x707:
return "GL_LINE_RESET_TOKEN";
case 0x800:
return "GL_EXP";
case 0x801:
return "GL_EXP2";
case 0x900:
return "GL_CW";
case 0x901:
return "GL_CCW";
case 0xA00:
return "GL_COEFF";
case 0xA01:
return "GL_ORDER";
case 0xA02:
return "GL_DOMAIN";
case 0xB00:
return "GL_CURRENT_COLOR";
case 0xB01:
return "GL_CURRENT_INDEX";
case 0xB02:
return "GL_CURRENT_NORMAL";
case 0xB03:
return "GL_CURRENT_TEXTURE_COORDS";
case 0xB04:
return "GL_CURRENT_RASTER_COLOR";
case 0xB05:
return "GL_CURRENT_RASTER_INDEX";
case 0xB06:
return "GL_CURRENT_RASTER_TEXTURE_COORDS";
case 0xB07:
return "GL_CURRENT_RASTER_POSITION";
case 0xB08:
return "GL_CURRENT_RASTER_POSITION_VALID";
case 0xB09:
return "GL_CURRENT_RASTER_DISTANCE";
case 0xB10:
return "GL_POINT_SMOOTH";
case 0xB11:
return "GL_POINT_SIZE";
case 0xB12:
return "GL_POINT_SIZE_RANGE";
case 0xB13:
return "GL_POINT_SIZE_GRANULARITY";
case 0xB20:
return "GL_LINE_SMOOTH";
case 0xB21:
return "GL_LINE_WIDTH";
case 0xB22:
return "GL_LINE_WIDTH_RANGE";
case 0xB23:
return "GL_LINE_WIDTH_GRANULARITY";
case 0xB24:
return "GL_LINE_STIPPLE";
case 0xB25:
return "GL_LINE_STIPPLE_PATTERN";
case 0xB26:
return "GL_LINE_STIPPLE_REPEAT";
case 0xB30:
return "GL_LIST_MODE";
case 0xB31:
return "GL_MAX_LIST_NESTING";
case 0xB32:
return "GL_LIST_BASE";
case 0xB33:
return "GL_LIST_INDEX";
case 0xB40:
return "GL_POLYGON_MODE";
case 0xB41:
return "GL_POLYGON_SMOOTH";
case 0xB42:
return "GL_POLYGON_STIPPLE";
case 0xB43:
return "GL_EDGE_FLAG";
case 0xB44:
return "GL_CULL_FACE";
case 0xB45:
return "GL_CULL_FACE_MODE";
case 0xB46:
return "GL_FRONT_FACE";
case 0xB50:
return "GL_LIGHTING";
case 0xB51:
return "GL_LIGHT_MODEL_LOCAL_VIEWER";
case 0xB52:
return "GL_LIGHT_MODEL_TWO_SIDE";
case 0xB53:
return "GL_LIGHT_MODEL_AMBIENT";
case 0xB54:
return "GL_SHADE_MODEL";
case 0xB55:
return "GL_COLOR_MATERIAL_FACE";
case 0xB56:
return "GL_COLOR_MATERIAL_PARAMETER";
case 0xB57:
return "GL_COLOR_MATERIAL";
case 0xB60:
return "GL_FOG";
case 0xB61:
return "GL_FOG_INDEX";
case 0xB62:
return "GL_FOG_DENSITY";
case 0xB63:
return "GL_FOG_START";
case 0xB64:
return "GL_FOG_END";
case 0xB65:
return "GL_FOG_MODE";
case 0xB66:
return "GL_FOG_COLOR";
case 0xB70:
return "GL_DEPTH_RANGE";
case 0xB71:
return "GL_DEPTH_TEST";
case 0xB72:
return "GL_DEPTH_WRITEMASK";
case 0xB73:
return "GL_DEPTH_CLEAR_VALUE";
case 0xB74:
return "GL_DEPTH_FUNC";
case 0xB80:
return "GL_ACCUM_CLEAR_VALUE";
case 0xB90:
return "GL_STENCIL_TEST";
case 0xB91:
return "GL_STENCIL_CLEAR_VALUE";
case 0xB92:
return "GL_STENCIL_FUNC";
case 0xB93:
return "GL_STENCIL_VALUE_MASK";
case 0xB94:
return "GL_STENCIL_FAIL";
case 0xB95:
return "GL_STENCIL_PASS_DEPTH_FAIL";
case 0xB96:
return "GL_STENCIL_PASS_DEPTH_PASS";
case 0xB97:
return "GL_STENCIL_REF";
case 0xB98:
return "GL_STENCIL_WRITEMASK";
case 0xBA0:
return "GL_MATRIX_MODE";
case 0xBA1:
return "GL_NORMALIZE";
case 0xBA2:
return "GL_VIEWPORT";
case 0xBA3:
return "GL_MODELVIEW_STACK_DEPTH";
case 0xBA4:
return "GL_PROJECTION_STACK_DEPTH";
case 0xBA5:
return "GL_TEXTURE_STACK_DEPTH";
case 0xBA6:
return "GL_MODELVIEW_MATRIX";
case 0xBA7:
return "GL_PROJECTION_MATRIX";
case 0xBA8:
return "GL_TEXTURE_MATRIX";
case 0xBB0:
return "GL_ATTRIB_STACK_DEPTH";
case 0xBB1:
return "GL_CLIENT_ATTRIB_STACK_DEPTH";
case 0xBC0:
return "GL_ALPHA_TEST";
case 0xBC1:
return "GL_ALPHA_TEST_FUNC";
case 0xBC2:
return "GL_ALPHA_TEST_REF";
case 0xBD0:
return "GL_DITHER";
case 0xBE0:
return "GL_BLEND_DST";
case 0xBE1:
return "GL_BLEND_SRC";
case 0xBE2:
return "GL_BLEND";
case 0xBF0:
return "GL_LOGIC_OP_MODE";
case 0xBF1:
return "GL_LOGIC_OP";
case 0xBF2:
return "GL_COLOR_LOGIC_OP";
case 0xC00:
return "GL_AUX_BUFFERS";
case 0xC01:
return "GL_DRAW_BUFFER";
case 0xC02:
return "GL_READ_BUFFER";
case 0xC10:
return "GL_SCISSOR_BOX";
case 0xC11:
return "GL_SCISSOR_TEST";
case 0xC20:
return "GL_INDEX_CLEAR_VALUE";
case 0xC21:
return "GL_INDEX_WRITEMASK";
case 0xC22:
return "GL_COLOR_CLEAR_VALUE";
case 0xC23:
return "GL_COLOR_WRITEMASK";
case 0xC30:
return "GL_INDEX_MODE";
case 0xC31:
return "GL_RGBA_MODE";
case 0xC32:
return "GL_DOUBLEBUFFER";
case 0xC33:
return "GL_STEREO";
case 0xC40:
return "GL_RENDER_MODE";
case 0xC50:
return "GL_PERSPECTIVE_CORRECTION_HINT";
case 0xC51:
return "GL_POINT_SMOOTH_HINT";
case 0xC52:
return "GL_LINE_SMOOTH_HINT";
case 0xC53:
return "GL_POLYGON_SMOOTH_HINT";
case 0xC54:
return "GL_FOG_HINT";
case 0xC60:
return "GL_TEXTURE_GEN_S";
case 0xC61:
return "GL_TEXTURE_GEN_T";
case 0xC62:
return "GL_TEXTURE_GEN_R";
case 0xC63:
return "GL_TEXTURE_GEN_Q";
case 0xC70:
return "GL_PIXEL_MAP_I_TO_I";
case 0xC71:
return "GL_PIXEL_MAP_S_TO_S";
case 0xC72:
return "GL_PIXEL_MAP_I_TO_R";
case 0xC73:
return "GL_PIXEL_MAP_I_TO_G";
case 0xC74:
return "GL_PIXEL_MAP_I_TO_B";
case 0xC75:
return "GL_PIXEL_MAP_I_TO_A";
case 0xC76:
return "GL_PIXEL_MAP_R_TO_R";
case 0xC77:
return "GL_PIXEL_MAP_G_TO_G";
case 0xC78:
return "GL_PIXEL_MAP_B_TO_B";
case 0xC79:
return "GL_PIXEL_MAP_A_TO_A";
case 0xCB0:
return "GL_PIXEL_MAP_I_TO_I_SIZE";
case 0xCB1:
return "GL_PIXEL_MAP_S_TO_S_SIZE";
case 0xCB2:
return "GL_PIXEL_MAP_I_TO_R_SIZE";
case 0xCB3:
return "GL_PIXEL_MAP_I_TO_G_SIZE";
case 0xCB4:
return "GL_PIXEL_MAP_I_TO_B_SIZE";
case 0xCB5:
return "GL_PIXEL_MAP_I_TO_A_SIZE";
case 0xCB6:
return "GL_PIXEL_MAP_R_TO_R_SIZE";
case 0xCB7:
return "GL_PIXEL_MAP_G_TO_G_SIZE";
case 0xCB8:
return "GL_PIXEL_MAP_B_TO_B_SIZE";
case 0xCB9:
return "GL_PIXEL_MAP_A_TO_A_SIZE";
case 0xCF0:
return "GL_UNPACK_SWAP_BYTES";
case 0xCF1:
return "GL_UNPACK_LSB_FIRST";
case 0xCF2:
return "GL_UNPACK_ROW_LENGTH";
case 0xCF3:
return "GL_UNPACK_SKIP_ROWS";
case 0xCF4:
return "GL_UNPACK_SKIP_PIXELS";
case 0xCF5:
return "GL_UNPACK_ALIGNMENT";
case 0xD00:
return "GL_PACK_SWAP_BYTES";
case 0xD01:
return "GL_PACK_LSB_FIRST";
case 0xD02:
return "GL_PACK_ROW_LENGTH";
case 0xD03:
return "GL_PACK_SKIP_ROWS";
case 0xD04:
return "GL_PACK_SKIP_PIXELS";
case 0xD05:
return "GL_PACK_ALIGNMENT";
case 0xD10:
return "GL_MAP_COLOR";
case 0xD11:
return "GL_MAP_STENCIL";
case 0xD12:
return "GL_INDEX_SHIFT";
case 0xD13:
return "GL_INDEX_OFFSET";
case 0xD14:
return "GL_RED_SCALE";
case 0xD15:
return "GL_RED_BIAS";
case 0xD16:
return "GL_ZOOM_X";
case 0xD17:
return "GL_ZOOM_Y";
case 0xD18:
return "GL_GREEN_SCALE";
case 0xD19:
return "GL_GREEN_BIAS";
case 0xD1A:
return "GL_BLUE_SCALE";
case 0xD1B:
return "GL_BLUE_BIAS";
case 0xD1C:
return "GL_ALPHA_SCALE";
case 0xD1D:
return "GL_ALPHA_BIAS";
case 0xD1E:
return "GL_DEPTH_SCALE";
case 0xD1F:
return "GL_DEPTH_BIAS";
case 0xD30:
return "GL_MAX_EVAL_ORDER";
case 0xD31:
return "GL_MAX_LIGHTS";
case 0xD32:
return "GL_MAX_CLIP_PLANES";
case 0xD33:
return "GL_MAX_TEXTURE_SIZE";
case 0xD34:
return "GL_MAX_PIXEL_MAP_TABLE";
case 0xD35:
return "GL_MAX_ATTRIB_STACK_DEPTH";
case 0xD36:
return "GL_MAX_MODELVIEW_STACK_DEPTH";
case 0xD37:
return "GL_MAX_NAME_STACK_DEPTH";
case 0xD38:
return "GL_MAX_PROJECTION_STACK_DEPTH";
case 0xD39:
return "GL_MAX_TEXTURE_STACK_DEPTH";
case 0xD3A:
return "GL_MAX_VIEWPORT_DIMS";
case 0xD3B:
return "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH";
case 0xD50:
return "GL_SUBPIXEL_BITS";
case 0xD51:
return "GL_INDEX_BITS";
case 0xD52:
return "GL_RED_BITS";
case 0xD53:
return "GL_GREEN_BITS";
case 0xD54:
return "GL_BLUE_BITS";
case 0xD55:
return "GL_ALPHA_BITS";
case 0xD56:
return "GL_DEPTH_BITS";
case 0xD57:
return "GL_STENCIL_BITS";
case 0xD58:
return "GL_ACCUM_RED_BITS";
case 0xD59:
return "GL_ACCUM_GREEN_BITS";
case 0xD5A:
return "GL_ACCUM_BLUE_BITS";
case 0xD5B:
return "GL_ACCUM_ALPHA_BITS";
case 0xD70:
return "GL_NAME_STACK_DEPTH";
case 0xD80:
return "GL_AUTO_NORMAL";
case 0xD90:
return "GL_MAP1_COLOR_4";
case 0xD91:
return "GL_MAP1_INDEX";
case 0xD92:
return "GL_MAP1_NORMAL";
case 0xD93:
return "GL_MAP1_TEXTURE_COORD_1";
case 0xD94:
return "GL_MAP1_TEXTURE_COORD_2";
case 0xD95:
return "GL_MAP1_TEXTURE_COORD_3";
case 0xD96:
return "GL_MAP1_TEXTURE_COORD_4";
case 0xD97:
return "GL_MAP1_VERTEX_3";
case 0xD98:
return "GL_MAP1_VERTEX_4";
case 0xDB0:
return "GL_MAP2_COLOR_4";
case 0xDB1:
return "GL_MAP2_INDEX";
case 0xDB2:
return "GL_MAP2_NORMAL";
case 0xDB3:
return "GL_MAP2_TEXTURE_COORD_1";
case 0xDB4:
return "GL_MAP2_TEXTURE_COORD_2";
case 0xDB5:
return "GL_MAP2_TEXTURE_COORD_3";
case 0xDB6:
return "GL_MAP2_TEXTURE_COORD_4";
case 0xDB7:
return "GL_MAP2_VERTEX_3";
case 0xDB8:
return "GL_MAP2_VERTEX_4";
case 0xDD0:
return "GL_MAP1_GRID_DOMAIN";
case 0xDD1:
return "GL_MAP1_GRID_SEGMENTS";
case 0xDD2:
return "GL_MAP2_GRID_DOMAIN";
case 0xDD3:
return "GL_MAP2_GRID_SEGMENTS";
case 0xDE0:
return "GL_TEXTURE_1D";
case 0xDE1:
return "GL_TEXTURE_2D";
case 0xDF0:
return "GL_FEEDBACK_BUFFER_POINTER";
case 0xDF1:
return "GL_FEEDBACK_BUFFER_SIZE";
case 0xDF2:
return "GL_FEEDBACK_BUFFER_TYPE";
case 0xDF3:
return "GL_SELECTION_BUFFER_POINTER";
case 0xDF4:
return "GL_SELECTION_BUFFER_SIZE";
case 0x1000:
return "GL_TEXTURE_WIDTH";
case 0x1001:
return "GL_TEXTURE_HEIGHT";
case 0x1003:
return "GL_TEXTURE_COMPONENTS";
case 0x1004:
return "GL_TEXTURE_BORDER_COLOR";
case 0x1005:
return "GL_TEXTURE_BORDER";
case 0x1006:
return "GL_TEXTURE_TARGET";
case 0x1100:
return "GL_DONT_CARE";
case 0x1101:
return "GL_FASTEST";
case 0x1102:
return "GL_NICEST";
case 0x1200:
return "GL_AMBIENT";
case 0x1201:
return "GL_DIFFUSE";
case 0x1202:
return "GL_SPECULAR";
case 0x1203:
return "GL_POSITION";
case 0x1204:
return "GL_SPOT_DIRECTION";
case 0x1205:
return "GL_SPOT_EXPONENT";
case 0x1206:
return "GL_SPOT_CUTOFF";
case 0x1207:
return "GL_CONSTANT_ATTENUATION";
case 0x1208:
return "GL_LINEAR_ATTENUATION";
case 0x1209:
return "GL_QUADRATIC_ATTENUATION";
case 0x1300:
return "GL_COMPILE";
case 0x1301:
return "GL_COMPILE_AND_EXECUTE";
case 0x1400:
return "GL_BYTE";
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1402:
return "GL_SHORT";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1404:
return "GL_INT";
case 0x1405:
return "GL_UNSIGNED_INT";
case 0x1406:
return "GL_FLOAT";
case 0x1407:
return "GL_2_BYTES";
case 0x1408:
return "GL_3_BYTES";
case 0x1409:
return "GL_4_BYTES";
case 0x140A:
return "GL_DOUBLE";
case 0x140B:
return "GL_HALF_FLOAT";
case 0x140C:
return "GL_FIXED";
case 0x1500:
return "GL_CLEAR";
case 0x1501:
return "GL_AND";
case 0x1502:
return "GL_AND_REVERSE";
case 0x1503:
return "GL_COPY";
case 0x1504:
return "GL_AND_INVERTED";
case 0x1505:
return "GL_NOOP";
case 0x1506:
return "GL_XOR";
case 0x1507:
return "GL_OR";
case 0x1508:
return "GL_NOR";
case 0x1509:
return "GL_EQUIV";
case 0x150A:
return "GL_INVERT";
case 0x150B:
return "GL_OR_REVERSE";
case 0x150C:
return "GL_COPY_INVERTED";
case 0x150D:
return "GL_OR_INVERTED";
case 0x150E:
return "GL_NAND";
case 0x150F:
return "GL_SET";
case 0x1600:
return "GL_EMISSION";
case 0x1601:
return "GL_SHININESS";
case 0x1602:
return "GL_AMBIENT_AND_DIFFUSE";
case 0x1603:
return "GL_COLOR_INDEXES";
case 0x1700:
return "GL_MODELVIEW";
case 0x1701:
return "GL_PROJECTION";
case 0x1702:
return "GL_TEXTURE";
case 0x1800:
return "GL_COLOR";
case 0x1801:
return "GL_DEPTH";
case 0x1802:
return "GL_STENCIL";
case 0x1900:
return "GL_COLOR_INDEX";
case 0x1901:
return "GL_STENCIL_INDEX";
case 0x1902:
return "GL_DEPTH_COMPONENT";
case 0x1903:
return "GL_RED";
case 0x1904:
return "GL_GREEN";
case 0x1905:
return "GL_BLUE";
case 0x1906:
return "GL_ALPHA";
case 0x1907:
return "GL_RGB";
case 0x1908:
return "GL_RGBA";
case 0x1909:
return "GL_LUMINANCE";
case 0x190A:
return "GL_LUMINANCE_ALPHA";
case 0x1A00:
return "GL_BITMAP";
case 0x1B00:
return "GL_POINT";
case 0x1B01:
return "GL_LINE";
case 0x1B02:
return "GL_FILL";
case 0x1C00:
return "GL_RENDER";
case 0x1C01:
return "GL_FEEDBACK";
case 0x1C02:
return "GL_SELECT";
case 0x1D00:
return "GL_FLAT";
case 0x1D01:
return "GL_SMOOTH";
case 0x1E00:
return "GL_KEEP";
case 0x1E01:
return "GL_REPLACE";
case 0x1E02:
return "GL_INCR";
case 0x1E03:
return "GL_DECR";
case 0x1F00:
return "GL_VENDOR";
case 0x1F01:
return "GL_RENDERER";
case 0x1F02:
return "GL_VERSION";
case 0x1F03:
return "GL_EXTENSIONS";
case 0x2000:
return "GL_S";
case 0x2001:
return "GL_T";
case 0x2002:
return "GL_R";
case 0x2003:
return "GL_Q";
case 0x2100:
return "GL_MODULATE";
case 0x2101:
return "GL_DECAL";
case 0x2200:
return "GL_TEXTURE_ENV_MODE";
case 0x2201:
return "GL_TEXTURE_ENV_COLOR";
case 0x2300:
return "GL_TEXTURE_ENV";
case 0x2400:
return "GL_EYE_LINEAR";
case 0x2401:
return "GL_OBJECT_LINEAR";
case 0x2402:
return "GL_SPHERE_MAP";
case 0x2500:
return "GL_TEXTURE_GEN_MODE";
case 0x2501:
return "GL_OBJECT_PLANE";
case 0x2502:
return "GL_EYE_PLANE";
case 0x2600:
return "GL_NEAREST";
case 0x2601:
return "GL_LINEAR";
case 0x2700:
return "GL_NEAREST_MIPMAP_NEAREST";
case 0x2701:
return "GL_LINEAR_MIPMAP_NEAREST";
case 0x2702:
return "GL_NEAREST_MIPMAP_LINEAR";
case 0x2703:
return "GL_LINEAR_MIPMAP_LINEAR";
case 0x2800:
return "GL_TEXTURE_MAG_FILTER";
case 0x2801:
return "GL_TEXTURE_MIN_FILTER";
case 0x2802:
return "GL_TEXTURE_WRAP_S";
case 0x2803:
return "GL_TEXTURE_WRAP_T";
case 0x2900:
return "GL_CLAMP";
case 0x2901:
return "GL_REPEAT";
case 0x2A00:
return "GL_POLYGON_OFFSET_UNITS";
case 0x2A01:
return "GL_POLYGON_OFFSET_POINT";
case 0x2A02:
return "GL_POLYGON_OFFSET_LINE";
case 0x2A10:
return "GL_R3_G3_B2";
case 0x2A20:
return "GL_V2F";
case 0x2A21:
return "GL_V3F";
case 0x2A22:
return "GL_C4UB_V2F";
case 0x2A23:
return "GL_C4UB_V3F";
case 0x2A24:
return "GL_C3F_V3F";
case 0x2A25:
return "GL_N3F_V3F";
case 0x2A26:
return "GL_C4F_N3F_V3F";
case 0x2A27:
return "GL_T2F_V3F";
case 0x2A28:
return "GL_T4F_V4F";
case 0x2A29:
return "GL_T2F_C4UB_V3F";
case 0x2A2A:
return "GL_T2F_C3F_V3F";
case 0x2A2B:
return "GL_T2F_N3F_V3F";
case 0x2A2C:
return "GL_T2F_C4F_N3F_V3F";
case 0x2A2D:
return "GL_T4F_C4F_N3F_V4F";
case 0x3000:
return "GL_CLIP_PLANE0";
case 0x3001:
return "GL_CLIP_PLANE1";
case 0x3002:
return "GL_CLIP_PLANE2";
case 0x3003:
return "GL_CLIP_PLANE3";
case 0x3004:
return "GL_CLIP_PLANE4";
case 0x3005:
return "GL_CLIP_PLANE5";
case 0x3006:
return "GL_CLIP_DISTANCE6";
case 0x3007:
return "GL_CLIP_DISTANCE7";
case 0x4000:
return "GL_LIGHT0";
case 0x4001:
return "GL_LIGHT1";
case 0x4002:
return "GL_LIGHT2";
case 0x4003:
return "GL_LIGHT3";
case 0x4004:
return "GL_LIGHT4";
case 0x4005:
return "GL_LIGHT5";
case 0x4006:
return "GL_LIGHT6";
case 0x4007:
return "GL_LIGHT7";
case 0x8000:
return "GL_HINT_BIT";
case 0x8001:
return "GL_CONSTANT_COLOR";
case 0x8002:
return "GL_ONE_MINUS_CONSTANT_COLOR";
case 0x8003:
return "GL_CONSTANT_ALPHA";
case 0x8004:
return "GL_ONE_MINUS_CONSTANT_ALPHA";
case 0x8005:
return "GL_BLEND_COLOR";
case 0x8006:
return "GL_FUNC_ADD";
case 0x8007:
return "GL_MIN";
case 0x8008:
return "GL_MAX";
case 0x8009:
return "GL_BLEND_EQUATION";
case 0x800A:
return "GL_FUNC_SUBTRACT";
case 0x800B:
return "GL_FUNC_REVERSE_SUBTRACT";
case 0x8010:
return "GL_CONVOLUTION_1D";
case 0x8011:
return "GL_CONVOLUTION_2D";
case 0x8012:
return "GL_SEPARABLE_2D";
case 0x8024:
return "GL_HISTOGRAM";
case 0x8025:
return "GL_PROXY_HISTOGRAM";
case 0x802E:
return "GL_MINMAX";
case 0x8032:
return "GL_UNSIGNED_BYTE_3_3_2";
case 0x8033:
return "GL_UNSIGNED_SHORT_4_4_4_4";
case 0x8034:
return "GL_UNSIGNED_SHORT_5_5_5_1";
case 0x8035:
return "GL_UNSIGNED_INT_8_8_8_8";
case 0x8036:
return "GL_UNSIGNED_INT_10_10_10_2";
case 0x8037:
return "GL_POLYGON_OFFSET_FILL";
case 0x8038:
return "GL_POLYGON_OFFSET_FACTOR";
case 0x803A:
return "GL_RESCALE_NORMAL";
case 0x803B:
return "GL_ALPHA4";
case 0x803C:
return "GL_ALPHA8";
case 0x803D:
return "GL_ALPHA12";
case 0x803E:
return "GL_ALPHA16";
case 0x803F:
return "GL_LUMINANCE4";
case 0x8040:
return "GL_LUMINANCE8";
case 0x8041:
return "GL_LUMINANCE12";
case 0x8042:
return "GL_LUMINANCE16";
case 0x8043:
return "GL_LUMINANCE4_ALPHA4";
case 0x8044:
return "GL_LUMINANCE6_ALPHA2";
case 0x8045:
return "GL_LUMINANCE8_ALPHA8";
case 0x8046:
return "GL_LUMINANCE12_ALPHA4";
case 0x8047:
return "GL_LUMINANCE12_ALPHA12";
case 0x8048:
return "GL_LUMINANCE16_ALPHA16";
case 0x8049:
return "GL_INTENSITY";
case 0x804A:
return "GL_INTENSITY4";
case 0x804B:
return "GL_INTENSITY8";
case 0x804C:
return "GL_INTENSITY12";
case 0x804D:
return "GL_INTENSITY16";
case 0x804F:
return "GL_RGB4";
case 0x8050:
return "GL_RGB5";
case 0x8051:
return "GL_RGB8";
case 0x8052:
return "GL_RGB10";
case 0x8053:
return "GL_RGB12";
case 0x8054:
return "GL_RGB16";
case 0x8055:
return "GL_RGBA2";
case 0x8056:
return "GL_RGBA4";
case 0x8057:
return "GL_RGB5_A1";
case 0x8058:
return "GL_RGBA8";
case 0x8059:
return "GL_RGB10_A2";
case 0x805A:
return "GL_RGBA12";
case 0x805B:
return "GL_RGBA16";
case 0x805C:
return "GL_TEXTURE_RED_SIZE";
case 0x805D:
return "GL_TEXTURE_GREEN_SIZE";
case 0x805E:
return "GL_TEXTURE_BLUE_SIZE";
case 0x805F:
return "GL_TEXTURE_ALPHA_SIZE";
case 0x8060:
return "GL_TEXTURE_LUMINANCE_SIZE";
case 0x8061:
return "GL_TEXTURE_INTENSITY_SIZE";
case 0x8063:
return "GL_PROXY_TEXTURE_1D";
case 0x8064:
return "GL_PROXY_TEXTURE_2D";
case 0x8066:
return "GL_TEXTURE_PRIORITY";
case 0x8067:
return "GL_TEXTURE_RESIDENT";
case 0x8068:
return "GL_TEXTURE_BINDING_1D";
case 0x8069:
return "GL_TEXTURE_BINDING_2D";
case 0x806A:
return "GL_TEXTURE_BINDING_3D";
case 0x806B:
return "GL_PACK_SKIP_IMAGES";
case 0x806C:
return "GL_PACK_IMAGE_HEIGHT";
case 0x806D:
return "GL_UNPACK_SKIP_IMAGES";
case 0x806E:
return "GL_UNPACK_IMAGE_HEIGHT";
case 0x806F:
return "GL_TEXTURE_3D";
case 0x8070:
return "GL_PROXY_TEXTURE_3D";
case 0x8071:
return "GL_TEXTURE_DEPTH";
case 0x8072:
return "GL_TEXTURE_WRAP_R";
case 0x8073:
return "GL_MAX_3D_TEXTURE_SIZE";
case 0x8074:
return "GL_VERTEX_ARRAY";
case 0x8075:
return "GL_NORMAL_ARRAY";
case 0x8076:
return "GL_COLOR_ARRAY";
case 0x8077:
return "GL_INDEX_ARRAY";
case 0x8078:
return "GL_TEXTURE_COORD_ARRAY";
case 0x8079:
return "GL_EDGE_FLAG_ARRAY";
case 0x807A:
return "GL_VERTEX_ARRAY_SIZE";
case 0x807B:
return "GL_VERTEX_ARRAY_TYPE";
case 0x807C:
return "GL_VERTEX_ARRAY_STRIDE";
case 0x807E:
return "GL_NORMAL_ARRAY_TYPE";
case 0x807F:
return "GL_NORMAL_ARRAY_STRIDE";
case 0x8081:
return "GL_COLOR_ARRAY_SIZE";
case 0x8082:
return "GL_COLOR_ARRAY_TYPE";
case 0x8083:
return "GL_COLOR_ARRAY_STRIDE";
case 0x8085:
return "GL_INDEX_ARRAY_TYPE";
case 0x8086:
return "GL_INDEX_ARRAY_STRIDE";
case 0x8088:
return "GL_TEXTURE_COORD_ARRAY_SIZE";
case 0x8089:
return "GL_TEXTURE_COORD_ARRAY_TYPE";
case 0x808A:
return "GL_TEXTURE_COORD_ARRAY_STRIDE";
case 0x808C:
return "GL_EDGE_FLAG_ARRAY_STRIDE";
case 0x808E:
return "GL_VERTEX_ARRAY_POINTER";
case 0x808F:
return "GL_NORMAL_ARRAY_POINTER";
case 0x8090:
return "GL_COLOR_ARRAY_POINTER";
case 0x8091:
return "GL_INDEX_ARRAY_POINTER";
case 0x8092:
return "GL_TEXTURE_COORD_ARRAY_POINTER";
case 0x8093:
return "GL_EDGE_FLAG_ARRAY_POINTER";
case 0x809D:
return "GL_MULTISAMPLE";
case 0x809E:
return "GL_SAMPLE_ALPHA_TO_COVERAGE";
case 0x809F:
return "GL_SAMPLE_ALPHA_TO_ONE";
case 0x80A0:
return "GL_SAMPLE_COVERAGE";
case 0x80A8:
return "GL_SAMPLE_BUFFERS";
case 0x80A9:
return "GL_SAMPLES";
case 0x80AA:
return "GL_SAMPLE_COVERAGE_VALUE";
case 0x80AB:
return "GL_SAMPLE_COVERAGE_INVERT";
case 0x80C8:
return "GL_BLEND_DST_RGB";
case 0x80C9:
return "GL_BLEND_SRC_RGB";
case 0x80CA:
return "GL_BLEND_DST_ALPHA";
case 0x80CB:
return "GL_BLEND_SRC_ALPHA";
case 0x80D0:
return "GL_COLOR_TABLE";
case 0x80D1:
return "GL_POST_CONVOLUTION_COLOR_TABLE";
case 0x80D2:
return "GL_POST_COLOR_MATRIX_COLOR_TABLE";
case 0x80D3:
return "GL_PROXY_COLOR_TABLE";
case 0x80D4:
return "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE";
case 0x80D5:
return "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE";
case 0x80E0:
return "GL_BGR";
case 0x80E1:
return "GL_BGRA";
case 0x80E8:
return "GL_MAX_ELEMENTS_VERTICES";
case 0x80E9:
return "GL_MAX_ELEMENTS_INDICES";
case 0x80EE:
return "GL_PARAMETER_BUFFER";
case 0x80EF:
return "GL_PARAMETER_BUFFER_BINDING";
case 0x8126:
return "GL_POINT_SIZE_MIN";
case 0x8127:
return "GL_POINT_SIZE_MAX";
case 0x8128:
return "GL_POINT_FADE_THRESHOLD_SIZE";
case 0x8129:
return "GL_POINT_DISTANCE_ATTENUATION";
case 0x812D:
return "GL_CLAMP_TO_BORDER";
case 0x812F:
return "GL_CLAMP_TO_EDGE";
case 0x813A:
return "GL_TEXTURE_MIN_LOD";
case 0x813B:
return "GL_TEXTURE_MAX_LOD";
case 0x813C:
return "GL_TEXTURE_BASE_LEVEL";
case 0x813D:
return "GL_TEXTURE_MAX_LEVEL";
case 0x8191:
return "GL_GENERATE_MIPMAP";
case 0x8192:
return "GL_GENERATE_MIPMAP_HINT";
case 0x81A5:
return "GL_DEPTH_COMPONENT16";
case 0x81A6:
return "GL_DEPTH_COMPONENT24";
case 0x81A7:
return "GL_DEPTH_COMPONENT32";
case 0x81F8:
return "GL_LIGHT_MODEL_COLOR_CONTROL";
case 0x81F9:
return "GL_SINGLE_COLOR";
case 0x81FA:
return "GL_SEPARATE_SPECULAR_COLOR";
case 0x8210:
return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING";
case 0x8211:
return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE";
case 0x8212:
return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE";
case 0x8213:
return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE";
case 0x8214:
return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE";
case 0x8215:
return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE";
case 0x8216:
return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE";
case 0x8217:
return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE";
case 0x8218:
return "GL_FRAMEBUFFER_DEFAULT";
case 0x8219:
return "GL_FRAMEBUFFER_UNDEFINED";
case 0x821A:
return "GL_DEPTH_STENCIL_ATTACHMENT";
case 0x821B:
return "GL_MAJOR_VERSION";
case 0x821C:
return "GL_MINOR_VERSION";
case 0x821D:
return "GL_NUM_EXTENSIONS";
case 0x821E:
return "GL_CONTEXT_FLAGS";
case 0x821F:
return "GL_BUFFER_IMMUTABLE_STORAGE";
case 0x8220:
return "GL_BUFFER_STORAGE_FLAGS";
case 0x8221:
return "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED";
case 0x8222:
return "GL_INDEX";
case 0x8225:
return "GL_COMPRESSED_RED";
case 0x8226:
return "GL_COMPRESSED_RG";
case 0x8227:
return "GL_RG";
case 0x8228:
return "GL_RG_INTEGER";
case 0x8229:
return "GL_R8";
case 0x822A:
return "GL_R16";
case 0x822B:
return "GL_RG8";
case 0x822C:
return "GL_RG16";
case 0x822D:
return "GL_R16F";
case 0x822E:
return "GL_R32F";
case 0x822F:
return "GL_RG16F";
case 0x8230:
return "GL_RG32F";
case 0x8231:
return "GL_R8I";
case 0x8232:
return "GL_R8UI";
case 0x8233:
return "GL_R16I";
case 0x8234:
return "GL_R16UI";
case 0x8235:
return "GL_R32I";
case 0x8236:
return "GL_R32UI";
case 0x8237:
return "GL_RG8I";
case 0x8238:
return "GL_RG8UI";
case 0x8239:
return "GL_RG16I";
case 0x823A:
return "GL_RG16UI";
case 0x823B:
return "GL_RG32I";
case 0x823C:
return "GL_RG32UI";
case 0x8242:
return "GL_DEBUG_OUTPUT_SYNCHRONOUS";
case 0x8243:
return "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH";
case 0x8244:
return "GL_DEBUG_CALLBACK_FUNCTION";
case 0x8245:
return "GL_DEBUG_CALLBACK_USER_PARAM";
case 0x8246:
return "GL_DEBUG_SOURCE_API";
case 0x8247:
return "GL_DEBUG_SOURCE_WINDOW_SYSTEM";
case 0x8248:
return "GL_DEBUG_SOURCE_SHADER_COMPILER";
case 0x8249:
return "GL_DEBUG_SOURCE_THIRD_PARTY";
case 0x824A:
return "GL_DEBUG_SOURCE_APPLICATION";
case 0x824B:
return "GL_DEBUG_SOURCE_OTHER";
case 0x824C:
return "GL_DEBUG_TYPE_ERROR";
case 0x824D:
return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR";
case 0x824E:
return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR";
case 0x824F:
return "GL_DEBUG_TYPE_PORTABILITY";
case 0x8250:
return "GL_DEBUG_TYPE_PERFORMANCE";
case 0x8251:
return "GL_DEBUG_TYPE_OTHER";
case 0x8252:
return "GL_LOSE_CONTEXT_ON_RESET";
case 0x8253:
return "GL_GUILTY_CONTEXT_RESET";
case 0x8254:
return "GL_INNOCENT_CONTEXT_RESET";
case 0x8255:
return "GL_UNKNOWN_CONTEXT_RESET";
case 0x8256:
return "GL_RESET_NOTIFICATION_STRATEGY";
case 0x8257:
return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT";
case 0x8258:
return "GL_PROGRAM_SEPARABLE";
case 0x8259:
return "GL_ACTIVE_PROGRAM";
case 0x825A:
return "GL_PROGRAM_PIPELINE_BINDING";
case 0x825B:
return "GL_MAX_VIEWPORTS";
case 0x825C:
return "GL_VIEWPORT_SUBPIXEL_BITS";
case 0x825D:
return "GL_VIEWPORT_BOUNDS_RANGE";
case 0x825E:
return "GL_LAYER_PROVOKING_VERTEX";
case 0x825F:
return "GL_VIEWPORT_INDEX_PROVOKING_VERTEX";
case 0x8260:
return "GL_UNDEFINED_VERTEX";
case 0x8261:
return "GL_NO_RESET_NOTIFICATION";
case 0x8262:
return "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE";
case 0x8263:
return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS";
case 0x8264:
return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS";
case 0x8265:
return "GL_MAX_COMPUTE_ATOMIC_COUNTERS";
case 0x8266:
return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS";
case 0x8267:
return "GL_COMPUTE_WORK_GROUP_SIZE";
case 0x8268:
return "GL_DEBUG_TYPE_MARKER";
case 0x8269:
return "GL_DEBUG_TYPE_PUSH_GROUP";
case 0x826A:
return "GL_DEBUG_TYPE_POP_GROUP";
case 0x826B:
return "GL_DEBUG_SEVERITY_NOTIFICATION";
case 0x826C:
return "GL_MAX_DEBUG_GROUP_STACK_DEPTH";
case 0x826D:
return "GL_DEBUG_GROUP_STACK_DEPTH";
case 0x826E:
return "GL_MAX_UNIFORM_LOCATIONS";
case 0x826F:
return "GL_INTERNALFORMAT_SUPPORTED";
case 0x8270:
return "GL_INTERNALFORMAT_PREFERRED";
case 0x8271:
return "GL_INTERNALFORMAT_RED_SIZE";
case 0x8272:
return "GL_INTERNALFORMAT_GREEN_SIZE";
case 0x8273:
return "GL_INTERNALFORMAT_BLUE_SIZE";
case 0x8274:
return "GL_INTERNALFORMAT_ALPHA_SIZE";
case 0x8275:
return "GL_INTERNALFORMAT_DEPTH_SIZE";
case 0x8276:
return "GL_INTERNALFORMAT_STENCIL_SIZE";
case 0x8277:
return "GL_INTERNALFORMAT_SHARED_SIZE";
case 0x8278:
return "GL_INTERNALFORMAT_RED_TYPE";
case 0x8279:
return "GL_INTERNALFORMAT_GREEN_TYPE";
case 0x827A:
return "GL_INTERNALFORMAT_BLUE_TYPE";
case 0x827B:
return "GL_INTERNALFORMAT_ALPHA_TYPE";
case 0x827C:
return "GL_INTERNALFORMAT_DEPTH_TYPE";
case 0x827D:
return "GL_INTERNALFORMAT_STENCIL_TYPE";
case 0x827E:
return "GL_MAX_WIDTH";
case 0x827F:
return "GL_MAX_HEIGHT";
case 0x8280:
return "GL_MAX_DEPTH";
case 0x8281:
return "GL_MAX_LAYERS";
case 0x8282:
return "GL_MAX_COMBINED_DIMENSIONS";
case 0x8283:
return "GL_COLOR_COMPONENTS";
case 0x8284:
return "GL_DEPTH_COMPONENTS";
case 0x8285:
return "GL_STENCIL_COMPONENTS";
case 0x8286:
return "GL_COLOR_RENDERABLE";
case 0x8287:
return "GL_DEPTH_RENDERABLE";
case 0x8288:
return "GL_STENCIL_RENDERABLE";
case 0x8289:
return "GL_FRAMEBUFFER_RENDERABLE";
case 0x828A:
return "GL_FRAMEBUFFER_RENDERABLE_LAYERED";
case 0x828B:
return "GL_FRAMEBUFFER_BLEND";
case 0x828C:
return "GL_READ_PIXELS";
case 0x828D:
return "GL_READ_PIXELS_FORMAT";
case 0x828E:
return "GL_READ_PIXELS_TYPE";
case 0x828F:
return "GL_TEXTURE_IMAGE_FORMAT";
case 0x8290:
return "GL_TEXTURE_IMAGE_TYPE";
case 0x8291:
return "GL_GET_TEXTURE_IMAGE_FORMAT";
case 0x8292:
return "GL_GET_TEXTURE_IMAGE_TYPE";
case 0x8293:
return "GL_MIPMAP";
case 0x8294:
return "GL_MANUAL_GENERATE_MIPMAP";
case 0x8295:
return "GL_AUTO_GENERATE_MIPMAP";
case 0x8296:
return "GL_COLOR_ENCODING";
case 0x8297:
return "GL_SRGB_READ";
case 0x8298:
return "GL_SRGB_WRITE";
case 0x829A:
return "GL_FILTER";
case 0x829B:
return "GL_VERTEX_TEXTURE";
case 0x829C:
return "GL_TESS_CONTROL_TEXTURE";
case 0x829D:
return "GL_TESS_EVALUATION_TEXTURE";
case 0x829E:
return "GL_GEOMETRY_TEXTURE";
case 0x829F:
return "GL_FRAGMENT_TEXTURE";
case 0x82A0:
return "GL_COMPUTE_TEXTURE";
case 0x82A1:
return "GL_TEXTURE_SHADOW";
case 0x82A2:
return "GL_TEXTURE_GATHER";
case 0x82A3:
return "GL_TEXTURE_GATHER_SHADOW";
case 0x82A4:
return "GL_SHADER_IMAGE_LOAD";
case 0x82A5:
return "GL_SHADER_IMAGE_STORE";
case 0x82A6:
return "GL_SHADER_IMAGE_ATOMIC";
case 0x82A7:
return "GL_IMAGE_TEXEL_SIZE";
case 0x82A8:
return "GL_IMAGE_COMPATIBILITY_CLASS";
case 0x82A9:
return "GL_IMAGE_PIXEL_FORMAT";
case 0x82AA:
return "GL_IMAGE_PIXEL_TYPE";
case 0x82AC:
return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST";
case 0x82AD:
return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST";
case 0x82AE:
return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE";
case 0x82AF:
return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE";
case 0x82B1:
return "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH";
case 0x82B2:
return "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT";
case 0x82B3:
return "GL_TEXTURE_COMPRESSED_BLOCK_SIZE";
case 0x82B4:
return "GL_CLEAR_BUFFER";
case 0x82B5:
return "GL_TEXTURE_VIEW";
case 0x82B6:
return "GL_VIEW_COMPATIBILITY_CLASS";
case 0x82B7:
return "GL_FULL_SUPPORT";
case 0x82B8:
return "GL_CAVEAT_SUPPORT";
case 0x82B9:
return "GL_IMAGE_CLASS_4_X_32";
case 0x82BA:
return "GL_IMAGE_CLASS_2_X_32";
case 0x82BB:
return "GL_IMAGE_CLASS_1_X_32";
case 0x82BC:
return "GL_IMAGE_CLASS_4_X_16";
case 0x82BD:
return "GL_IMAGE_CLASS_2_X_16";
case 0x82BE:
return "GL_IMAGE_CLASS_1_X_16";
case 0x82BF:
return "GL_IMAGE_CLASS_4_X_8";
case 0x82C0:
return "GL_IMAGE_CLASS_2_X_8";
case 0x82C1:
return "GL_IMAGE_CLASS_1_X_8";
case 0x82C2:
return "GL_IMAGE_CLASS_11_11_10";
case 0x82C3:
return "GL_IMAGE_CLASS_10_10_10_2";
case 0x82C4:
return "GL_VIEW_CLASS_128_BITS";
case 0x82C5:
return "GL_VIEW_CLASS_96_BITS";
case 0x82C6:
return "GL_VIEW_CLASS_64_BITS";
case 0x82C7:
return "GL_VIEW_CLASS_48_BITS";
case 0x82C8:
return "GL_VIEW_CLASS_32_BITS";
case 0x82C9:
return "GL_VIEW_CLASS_24_BITS";
case 0x82CA:
return "GL_VIEW_CLASS_16_BITS";
case 0x82CB:
return "GL_VIEW_CLASS_8_BITS";
case 0x82CC:
return "GL_VIEW_CLASS_S3TC_DXT1_RGB";
case 0x82CD:
return "GL_VIEW_CLASS_S3TC_DXT1_RGBA";
case 0x82CE:
return "GL_VIEW_CLASS_S3TC_DXT3_RGBA";
case 0x82CF:
return "GL_VIEW_CLASS_S3TC_DXT5_RGBA";
case 0x82D0:
return "GL_VIEW_CLASS_RGTC1_RED";
case 0x82D1:
return "GL_VIEW_CLASS_RGTC2_RG";
case 0x82D2:
return "GL_VIEW_CLASS_BPTC_UNORM";
case 0x82D3:
return "GL_VIEW_CLASS_BPTC_FLOAT";
case 0x82D4:
return "GL_VERTEX_ATTRIB_BINDING";
case 0x82D5:
return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET";
case 0x82D6:
return "GL_VERTEX_BINDING_DIVISOR";
case 0x82D7:
return "GL_VERTEX_BINDING_OFFSET";
case 0x82D8:
return "GL_VERTEX_BINDING_STRIDE";
case 0x82D9:
return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET";
case 0x82DA:
return "GL_MAX_VERTEX_ATTRIB_BINDINGS";
case 0x82DB:
return "GL_TEXTURE_VIEW_MIN_LEVEL";
case 0x82DC:
return "GL_TEXTURE_VIEW_NUM_LEVELS";
case 0x82DD:
return "GL_TEXTURE_VIEW_MIN_LAYER";
case 0x82DE:
return "GL_TEXTURE_VIEW_NUM_LAYERS";
case 0x82DF:
return "GL_TEXTURE_IMMUTABLE_LEVELS";
case 0x82E0:
return "GL_BUFFER";
case 0x82E1:
return "GL_SHADER";
case 0x82E2:
return "GL_PROGRAM";
case 0x82E3:
return "GL_QUERY";
case 0x82E4:
return "GL_PROGRAM_PIPELINE";
case 0x82E5:
return "GL_MAX_VERTEX_ATTRIB_STRIDE";
case 0x82E6:
return "GL_SAMPLER";
case 0x82E7:
return "GL_DISPLAY_LIST";
case 0x82E8:
return "GL_MAX_LABEL_LENGTH";
case 0x82E9:
return "GL_NUM_SHADING_LANGUAGE_VERSIONS";
case 0x82EA:
return "GL_QUERY_TARGET";
case 0x82EC:
return "GL_TRANSFORM_FEEDBACK_OVERFLOW";
case 0x82ED:
return "GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW";
case 0x82EE:
return "GL_VERTICES_SUBMITTED";
case 0x82EF:
return "GL_PRIMITIVES_SUBMITTED";
case 0x82F0:
return "GL_VERTEX_SHADER_INVOCATIONS";
case 0x82F1:
return "GL_TESS_CONTROL_SHADER_PATCHES";
case 0x82F2:
return "GL_TESS_EVALUATION_SHADER_INVOCATIONS";
case 0x82F3:
return "GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED";
case 0x82F4:
return "GL_FRAGMENT_SHADER_INVOCATIONS";
case 0x82F5:
return "GL_COMPUTE_SHADER_INVOCATIONS";
case 0x82F6:
return "GL_CLIPPING_INPUT_PRIMITIVES";
case 0x82F7:
return "GL_CLIPPING_OUTPUT_PRIMITIVES";
case 0x82F9:
return "GL_MAX_CULL_DISTANCES";
case 0x82FA:
return "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES";
case 0x82FB:
return "GL_CONTEXT_RELEASE_BEHAVIOR";
case 0x82FC:
return "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH";
case 0x8362:
return "GL_UNSIGNED_BYTE_2_3_3_REV";
case 0x8363:
return "GL_UNSIGNED_SHORT_5_6_5";
case 0x8364:
return "GL_UNSIGNED_SHORT_5_6_5_REV";
case 0x8365:
return "GL_UNSIGNED_SHORT_4_4_4_4_REV";
case 0x8366:
return "GL_UNSIGNED_SHORT_1_5_5_5_REV";
case 0x8367:
return "GL_UNSIGNED_INT_8_8_8_8_REV";
case 0x8368:
return "GL_UNSIGNED_INT_2_10_10_10_REV";
case 0x8370:
return "GL_MIRRORED_REPEAT";
case 0x83F0:
return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
case 0x83F1:
return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
case 0x83F2:
return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
case 0x83F3:
return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
case 0x8450:
return "GL_FOG_COORD_SRC";
case 0x8451:
return "GL_FOG_COORD";
case 0x8452:
return "GL_FRAGMENT_DEPTH";
case 0x8453:
return "GL_CURRENT_FOG_COORD";
case 0x8454:
return "GL_FOG_COORD_ARRAY_TYPE";
case 0x8455:
return "GL_FOG_COORD_ARRAY_STRIDE";
case 0x8456:
return "GL_FOG_COORD_ARRAY_POINTER";
case 0x8457:
return "GL_FOG_COORD_ARRAY";
case 0x8458:
return "GL_COLOR_SUM";
case 0x8459:
return "GL_CURRENT_SECONDARY_COLOR";
case 0x845A:
return "GL_SECONDARY_COLOR_ARRAY_SIZE";
case 0x845B:
return "GL_SECONDARY_COLOR_ARRAY_TYPE";
case 0x845C:
return "GL_SECONDARY_COLOR_ARRAY_STRIDE";
case 0x845D:
return "GL_SECONDARY_COLOR_ARRAY_POINTER";
case 0x845E:
return "GL_SECONDARY_COLOR_ARRAY";
case 0x845F:
return "GL_CURRENT_RASTER_SECONDARY_COLOR";
case 0x846D:
return "GL_ALIASED_POINT_SIZE_RANGE";
case 0x846E:
return "GL_ALIASED_LINE_WIDTH_RANGE";
case 0x84C0:
return "GL_TEXTURE0";
case 0x84C1:
return "GL_TEXTURE1";
case 0x84C2:
return "GL_TEXTURE2";
case 0x84C3:
return "GL_TEXTURE3";
case 0x84C4:
return "GL_TEXTURE4";
case 0x84C5:
return "GL_TEXTURE5";
case 0x84C6:
return "GL_TEXTURE6";
case 0x84C7:
return "GL_TEXTURE7";
case 0x84C8:
return "GL_TEXTURE8";
case 0x84C9:
return "GL_TEXTURE9";
case 0x84CA:
return "GL_TEXTURE10";
case 0x84CB:
return "GL_TEXTURE11";
case 0x84CC:
return "GL_TEXTURE12";
case 0x84CD:
return "GL_TEXTURE13";
case 0x84CE:
return "GL_TEXTURE14";
case 0x84CF:
return "GL_TEXTURE15";
case 0x84D0:
return "GL_TEXTURE16";
case 0x84D1:
return "GL_TEXTURE17";
case 0x84D2:
return "GL_TEXTURE18";
case 0x84D3:
return "GL_TEXTURE19";
case 0x84D4:
return "GL_TEXTURE20";
case 0x84D5:
return "GL_TEXTURE21";
case 0x84D6:
return "GL_TEXTURE22";
case 0x84D7:
return "GL_TEXTURE23";
case 0x84D8:
return "GL_TEXTURE24";
case 0x84D9:
return "GL_TEXTURE25";
case 0x84DA:
return "GL_TEXTURE26";
case 0x84DB:
return "GL_TEXTURE27";
case 0x84DC:
return "GL_TEXTURE28";
case 0x84DD:
return "GL_TEXTURE29";
case 0x84DE:
return "GL_TEXTURE30";
case 0x84DF:
return "GL_TEXTURE31";
case 0x84E0:
return "GL_ACTIVE_TEXTURE";
case 0x84E1:
return "GL_CLIENT_ACTIVE_TEXTURE";
case 0x84E2:
return "GL_MAX_TEXTURE_UNITS";
case 0x84E3:
return "GL_TRANSPOSE_MODELVIEW_MATRIX";
case 0x84E4:
return "GL_TRANSPOSE_PROJECTION_MATRIX";
case 0x84E5:
return "GL_TRANSPOSE_TEXTURE_MATRIX";
case 0x84E6:
return "GL_TRANSPOSE_COLOR_MATRIX";
case 0x84E7:
return "GL_SUBTRACT";
case 0x84E8:
return "GL_MAX_RENDERBUFFER_SIZE";
case 0x84E9:
return "GL_COMPRESSED_ALPHA";
case 0x84EA:
return "GL_COMPRESSED_LUMINANCE";
case 0x84EB:
return "GL_COMPRESSED_LUMINANCE_ALPHA";
case 0x84EC:
return "GL_COMPRESSED_INTENSITY";
case 0x84ED:
return "GL_COMPRESSED_RGB";
case 0x84EE:
return "GL_COMPRESSED_RGBA";
case 0x84EF:
return "GL_TEXTURE_COMPRESSION_HINT";
case 0x84F0:
return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER";
case 0x84F1:
return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER";
case 0x84F2:
return "GL_ALL_COMPLETED_NV";
case 0x84F3:
return "GL_FENCE_STATUS_NV";
case 0x84F4:
return "GL_FENCE_CONDITION_NV";
case 0x84F5:
return "GL_TEXTURE_RECTANGLE";
case 0x84F6:
return "GL_TEXTURE_BINDING_RECTANGLE";
case 0x84F7:
return "GL_PROXY_TEXTURE_RECTANGLE";
case 0x84F8:
return "GL_MAX_RECTANGLE_TEXTURE_SIZE";
case 0x84F9:
return "GL_DEPTH_STENCIL";
case 0x84FA:
return "GL_UNSIGNED_INT_24_8";
case 0x84FD:
return "GL_MAX_TEXTURE_LOD_BIAS";
case 0x84FE:
return "GL_TEXTURE_MAX_ANISOTROPY";
case 0x84FF:
return "GL_MAX_TEXTURE_MAX_ANISOTROPY";
case 0x8500:
return "GL_TEXTURE_FILTER_CONTROL";
case 0x8501:
return "GL_TEXTURE_LOD_BIAS";
case 0x8507:
return "GL_INCR_WRAP";
case 0x8508:
return "GL_DECR_WRAP";
case 0x8511:
return "GL_NORMAL_MAP";
case 0x8512:
return "GL_REFLECTION_MAP";
case 0x8513:
return "GL_TEXTURE_CUBE_MAP";
case 0x8514:
return "GL_TEXTURE_BINDING_CUBE_MAP";
case 0x8515:
return "GL_TEXTURE_CUBE_MAP_POSITIVE_X";
case 0x8516:
return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X";
case 0x8517:
return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y";
case 0x8518:
return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y";
case 0x8519:
return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z";
case 0x851A:
return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z";
case 0x851B:
return "GL_PROXY_TEXTURE_CUBE_MAP";
case 0x851C:
return "GL_MAX_CUBE_MAP_TEXTURE_SIZE";
case 0x8570:
return "GL_COMBINE";
case 0x8571:
return "GL_COMBINE_RGB";
case 0x8572:
return "GL_COMBINE_ALPHA";
case 0x8573:
return "GL_RGB_SCALE";
case 0x8574:
return "GL_ADD_SIGNED";
case 0x8575:
return "GL_INTERPOLATE";
case 0x8576:
return "GL_CONSTANT";
case 0x8577:
return "GL_PRIMARY_COLOR";
case 0x8578:
return "GL_PREVIOUS";
case 0x8580:
return "GL_SRC0_RGB";
case 0x8581:
return "GL_SRC1_RGB";
case 0x8582:
return "GL_SRC2_RGB";
case 0x8588:
return "GL_SRC0_ALPHA";
case 0x8589:
return "GL_SRC1_ALPHA";
case 0x858A:
return "GL_SRC2_ALPHA";
case 0x8590:
return "GL_OPERAND0_RGB";
case 0x8591:
return "GL_OPERAND1_RGB";
case 0x8592:
return "GL_OPERAND2_RGB";
case 0x8598:
return "GL_OPERAND0_ALPHA";
case 0x8599:
return "GL_OPERAND1_ALPHA";
case 0x859A:
return "GL_OPERAND2_ALPHA";
case 0x85B5:
return "GL_VERTEX_ARRAY_BINDING";
case 0x8622:
return "GL_VERTEX_ATTRIB_ARRAY_ENABLED";
case 0x8623:
return "GL_VERTEX_ATTRIB_ARRAY_SIZE";
case 0x8624:
return "GL_VERTEX_ATTRIB_ARRAY_STRIDE";
case 0x8625:
return "GL_VERTEX_ATTRIB_ARRAY_TYPE";
case 0x8626:
return "GL_CURRENT_VERTEX_ATTRIB";
case 0x8642:
return "GL_PROGRAM_POINT_SIZE";
case 0x8643:
return "GL_VERTEX_PROGRAM_TWO_SIDE";
case 0x8645:
return "GL_VERTEX_ATTRIB_ARRAY_POINTER";
case 0x864F:
return "GL_DEPTH_CLAMP";
case 0x86A0:
return "GL_TEXTURE_COMPRESSED_IMAGE_SIZE";
case 0x86A1:
return "GL_TEXTURE_COMPRESSED";
case 0x86A2:
return "GL_NUM_COMPRESSED_TEXTURE_FORMATS";
case 0x86A3:
return "GL_COMPRESSED_TEXTURE_FORMATS";
case 0x86AE:
return "GL_DOT3_RGB";
case 0x86AF:
return "GL_DOT3_RGBA";
case 0x8741:
return "GL_PROGRAM_BINARY_LENGTH";
case 0x8743:
return "GL_MIRROR_CLAMP_TO_EDGE";
case 0x874E:
return "GL_VERTEX_ATTRIB_ARRAY_LONG";
case 0x8764:
return "GL_BUFFER_SIZE";
case 0x8765:
return "GL_BUFFER_USAGE";
case 0x87FE:
return "GL_NUM_PROGRAM_BINARY_FORMATS";
case 0x87FF:
return "GL_PROGRAM_BINARY_FORMATS";
case 0x8800:
return "GL_STENCIL_BACK_FUNC";
case 0x8801:
return "GL_STENCIL_BACK_FAIL";
case 0x8802:
return "GL_STENCIL_BACK_PASS_DEPTH_FAIL";
case 0x8803:
return "GL_STENCIL_BACK_PASS_DEPTH_PASS";
case 0x8814:
return "GL_RGBA32F";
case 0x8815:
return "GL_RGB32F";
case 0x8816:
return "GL_ALPHA32F_EXT";
case 0x8818:
return "GL_LUMINANCE32F_EXT";
case 0x8819:
return "GL_LUMINANCE_ALPHA32F_EXT";
case 0x881A:
return "GL_RGBA16F";
case 0x881B:
return "GL_RGB16F";
case 0x881C:
return "GL_ALPHA16F_EXT";
case 0x881E:
return "GL_LUMINANCE16F_EXT";
case 0x881F:
return "GL_LUMINANCE_ALPHA16F_EXT";
case 0x8824:
return "GL_MAX_DRAW_BUFFERS";
case 0x8825:
return "GL_DRAW_BUFFER0";
case 0x8826:
return "GL_DRAW_BUFFER1";
case 0x8827:
return "GL_DRAW_BUFFER2";
case 0x8828:
return "GL_DRAW_BUFFER3";
case 0x8829:
return "GL_DRAW_BUFFER4";
case 0x882A:
return "GL_DRAW_BUFFER5";
case 0x882B:
return "GL_DRAW_BUFFER6";
case 0x882C:
return "GL_DRAW_BUFFER7";
case 0x882D:
return "GL_DRAW_BUFFER8";
case 0x882E:
return "GL_DRAW_BUFFER9";
case 0x882F:
return "GL_DRAW_BUFFER10";
case 0x8830:
return "GL_DRAW_BUFFER11";
case 0x8831:
return "GL_DRAW_BUFFER12";
case 0x8832:
return "GL_DRAW_BUFFER13";
case 0x8833:
return "GL_DRAW_BUFFER14";
case 0x8834:
return "GL_DRAW_BUFFER15";
case 0x883D:
return "GL_BLEND_EQUATION_ALPHA";
case 0x884A:
return "GL_TEXTURE_DEPTH_SIZE";
case 0x884B:
return "GL_DEPTH_TEXTURE_MODE";
case 0x884C:
return "GL_TEXTURE_COMPARE_MODE";
case 0x884D:
return "GL_TEXTURE_COMPARE_FUNC";
case 0x884E:
return "GL_COMPARE_R_TO_TEXTURE";
case 0x884F:
return "GL_TEXTURE_CUBE_MAP_SEAMLESS";
case 0x8861:
return "GL_POINT_SPRITE";
case 0x8862:
return "GL_COORD_REPLACE";
case 0x8864:
return "GL_QUERY_COUNTER_BITS";
case 0x8865:
return "GL_CURRENT_QUERY";
case 0x8866:
return "GL_QUERY_RESULT";
case 0x8867:
return "GL_QUERY_RESULT_AVAILABLE";
case 0x8869:
return "GL_MAX_VERTEX_ATTRIBS";
case 0x886A:
return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED";
case 0x886C:
return "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS";
case 0x886D:
return "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS";
case 0x8871:
return "GL_MAX_TEXTURE_COORDS";
case 0x8872:
return "GL_MAX_TEXTURE_IMAGE_UNITS";
case 0x887F:
return "GL_GEOMETRY_SHADER_INVOCATIONS";
case 0x8892:
return "GL_ARRAY_BUFFER";
case 0x8893:
return "GL_ELEMENT_ARRAY_BUFFER";
case 0x8894:
return "GL_ARRAY_BUFFER_BINDING";
case 0x8895:
return "GL_ELEMENT_ARRAY_BUFFER_BINDING";
case 0x8896:
return "GL_VERTEX_ARRAY_BUFFER_BINDING";
case 0x8897:
return "GL_NORMAL_ARRAY_BUFFER_BINDING";
case 0x8898:
return "GL_COLOR_ARRAY_BUFFER_BINDING";
case 0x8899:
return "GL_INDEX_ARRAY_BUFFER_BINDING";
case 0x889A:
return "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING";
case 0x889B:
return "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING";
case 0x889C:
return "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING";
case 0x889D:
return "GL_FOG_COORD_ARRAY_BUFFER_BINDING";
case 0x889E:
return "GL_WEIGHT_ARRAY_BUFFER_BINDING";
case 0x889F:
return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING";
case 0x88B8:
return "GL_READ_ONLY";
case 0x88B9:
return "GL_WRITE_ONLY";
case 0x88BA:
return "GL_READ_WRITE";
case 0x88BB:
return "GL_BUFFER_ACCESS";
case 0x88BC:
return "GL_BUFFER_MAPPED";
case 0x88BD:
return "GL_BUFFER_MAP_POINTER";
case 0x88BF:
return "GL_TIME_ELAPSED";
case 0x88E0:
return "GL_STREAM_DRAW";
case 0x88E1:
return "GL_STREAM_READ";
case 0x88E2:
return "GL_STREAM_COPY";
case 0x88E4:
return "GL_STATIC_DRAW";
case 0x88E5:
return "GL_STATIC_READ";
case 0x88E6:
return "GL_STATIC_COPY";
case 0x88E8:
return "GL_DYNAMIC_DRAW";
case 0x88E9:
return "GL_DYNAMIC_READ";
case 0x88EA:
return "GL_DYNAMIC_COPY";
case 0x88EB:
return "GL_PIXEL_PACK_BUFFER";
case 0x88EC:
return "GL_PIXEL_UNPACK_BUFFER";
case 0x88ED:
return "GL_PIXEL_PACK_BUFFER_BINDING";
case 0x88EF:
return "GL_PIXEL_UNPACK_BUFFER_BINDING";
case 0x88F0:
return "GL_DEPTH24_STENCIL8";
case 0x88F1:
return "GL_TEXTURE_STENCIL_SIZE";
case 0x88F9:
return "GL_SRC1_COLOR";
case 0x88FA:
return "GL_ONE_MINUS_SRC1_COLOR";
case 0x88FB:
return "GL_ONE_MINUS_SRC1_ALPHA";
case 0x88FC:
return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS";
case 0x88FD:
return "GL_VERTEX_ATTRIB_ARRAY_INTEGER";
case 0x88FE:
return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR";
case 0x88FF:
return "GL_MAX_ARRAY_TEXTURE_LAYERS";
case 0x8904:
return "GL_MIN_PROGRAM_TEXEL_OFFSET";
case 0x8905:
return "GL_MAX_PROGRAM_TEXEL_OFFSET";
case 0x8914:
return "GL_SAMPLES_PASSED";
case 0x8916:
return "GL_GEOMETRY_VERTICES_OUT";
case 0x8917:
return "GL_GEOMETRY_INPUT_TYPE";
case 0x8918:
return "GL_GEOMETRY_OUTPUT_TYPE";
case 0x8919:
return "GL_SAMPLER_BINDING";
case 0x891A:
return "GL_CLAMP_VERTEX_COLOR";
case 0x891B:
return "GL_CLAMP_FRAGMENT_COLOR";
case 0x891C:
return "GL_CLAMP_READ_COLOR";
case 0x891D:
return "GL_FIXED_ONLY";
case 0x8A11:
return "GL_UNIFORM_BUFFER";
case 0x8A28:
return "GL_UNIFORM_BUFFER_BINDING";
case 0x8A29:
return "GL_UNIFORM_BUFFER_START";
case 0x8A2A:
return "GL_UNIFORM_BUFFER_SIZE";
case 0x8A2B:
return "GL_MAX_VERTEX_UNIFORM_BLOCKS";
case 0x8A2C:
return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS";
case 0x8A2D:
return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS";
case 0x8A2E:
return "GL_MAX_COMBINED_UNIFORM_BLOCKS";
case 0x8A2F:
return "GL_MAX_UNIFORM_BUFFER_BINDINGS";
case 0x8A30:
return "GL_MAX_UNIFORM_BLOCK_SIZE";
case 0x8A31:
return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS";
case 0x8A32:
return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS";
case 0x8A33:
return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS";
case 0x8A34:
return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT";
case 0x8A35:
return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH";
case 0x8A36:
return "GL_ACTIVE_UNIFORM_BLOCKS";
case 0x8A37:
return "GL_UNIFORM_TYPE";
case 0x8A38:
return "GL_UNIFORM_SIZE";
case 0x8A39:
return "GL_UNIFORM_NAME_LENGTH";
case 0x8A3A:
return "GL_UNIFORM_BLOCK_INDEX";
case 0x8A3B:
return "GL_UNIFORM_OFFSET";
case 0x8A3C:
return "GL_UNIFORM_ARRAY_STRIDE";
case 0x8A3D:
return "GL_UNIFORM_MATRIX_STRIDE";
case 0x8A3E:
return "GL_UNIFORM_IS_ROW_MAJOR";
case 0x8A3F:
return "GL_UNIFORM_BLOCK_BINDING";
case 0x8A40:
return "GL_UNIFORM_BLOCK_DATA_SIZE";
case 0x8A41:
return "GL_UNIFORM_BLOCK_NAME_LENGTH";
case 0x8A42:
return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS";
case 0x8A43:
return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES";
case 0x8A44:
return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER";
case 0x8A45:
return "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER";
case 0x8A46:
return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER";
case 0x8A48:
return "GL_TEXTURE_SRGB_DECODE_EXT";
case 0x8A49:
return "GL_DECODE_EXT";
case 0x8A4A:
return "GL_SKIP_DECODE_EXT";
case 0x8A4F:
return "GL_PROGRAM_PIPELINE_OBJECT_EXT";
case 0x8A52:
return "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT";
case 0x8B30:
return "GL_FRAGMENT_SHADER";
case 0x8B31:
return "GL_VERTEX_SHADER";
case 0x8B40:
return "GL_PROGRAM_OBJECT_EXT";
case 0x8B48:
return "GL_SHADER_OBJECT_EXT";
case 0x8B49:
return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS";
case 0x8B4A:
return "GL_MAX_VERTEX_UNIFORM_COMPONENTS";
case 0x8B4B:
return "GL_MAX_VARYING_FLOATS";
case 0x8B4C:
return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS";
case 0x8B4D:
return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS";
case 0x8B4F:
return "GL_SHADER_TYPE";
case 0x8B50:
return "GL_FLOAT_VEC2";
case 0x8B51:
return "GL_FLOAT_VEC3";
case 0x8B52:
return "GL_FLOAT_VEC4";
case 0x8B53:
return "GL_INT_VEC2";
case 0x8B54:
return "GL_INT_VEC3";
case 0x8B55:
return "GL_INT_VEC4";
case 0x8B56:
return "GL_BOOL";
case 0x8B57:
return "GL_BOOL_VEC2";
case 0x8B58:
return "GL_BOOL_VEC3";
case 0x8B59:
return "GL_BOOL_VEC4";
case 0x8B5A:
return "GL_FLOAT_MAT2";
case 0x8B5B:
return "GL_FLOAT_MAT3";
case 0x8B5C:
return "GL_FLOAT_MAT4";
case 0x8B5D:
return "GL_SAMPLER_1D";
case 0x8B5E:
return "GL_SAMPLER_2D";
case 0x8B5F:
return "GL_SAMPLER_3D";
case 0x8B60:
return "GL_SAMPLER_CUBE";
case 0x8B61:
return "GL_SAMPLER_1D_SHADOW";
case 0x8B62:
return "GL_SAMPLER_2D_SHADOW";
case 0x8B63:
return "GL_SAMPLER_2D_RECT";
case 0x8B64:
return "GL_SAMPLER_2D_RECT_SHADOW";
case 0x8B65:
return "GL_FLOAT_MAT2x3";
case 0x8B66:
return "GL_FLOAT_MAT2x4";
case 0x8B67:
return "GL_FLOAT_MAT3x2";
case 0x8B68:
return "GL_FLOAT_MAT3x4";
case 0x8B69:
return "GL_FLOAT_MAT4x2";
case 0x8B6A:
return "GL_FLOAT_MAT4x3";
case 0x8B80:
return "GL_DELETE_STATUS";
case 0x8B81:
return "GL_COMPILE_STATUS";
case 0x8B82:
return "GL_LINK_STATUS";
case 0x8B83:
return "GL_VALIDATE_STATUS";
case 0x8B84:
return "GL_INFO_LOG_LENGTH";
case 0x8B85:
return "GL_ATTACHED_SHADERS";
case 0x8B86:
return "GL_ACTIVE_UNIFORMS";
case 0x8B87:
return "GL_ACTIVE_UNIFORM_MAX_LENGTH";
case 0x8B88:
return "GL_SHADER_SOURCE_LENGTH";
case 0x8B89:
return "GL_ACTIVE_ATTRIBUTES";
case 0x8B8A:
return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH";
case 0x8B8B:
return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT";
case 0x8B8C:
return "GL_SHADING_LANGUAGE_VERSION";
case 0x8B8D:
return "GL_CURRENT_PROGRAM";
case 0x8B90:
return "GL_PALETTE4_RGB8_OES";
case 0x8B91:
return "GL_PALETTE4_RGBA8_OES";
case 0x8B92:
return "GL_PALETTE4_R5_G6_B5_OES";
case 0x8B93:
return "GL_PALETTE4_RGBA4_OES";
case 0x8B94:
return "GL_PALETTE4_RGB5_A1_OES";
case 0x8B95:
return "GL_PALETTE8_RGB8_OES";
case 0x8B96:
return "GL_PALETTE8_RGBA8_OES";
case 0x8B97:
return "GL_PALETTE8_R5_G6_B5_OES";
case 0x8B98:
return "GL_PALETTE8_RGBA4_OES";
case 0x8B99:
return "GL_PALETTE8_RGB5_A1_OES";
case 0x8B9A:
return "GL_IMPLEMENTATION_COLOR_READ_TYPE";
case 0x8B9B:
return "GL_IMPLEMENTATION_COLOR_READ_FORMAT";
case 0x8BBB:
return "GL_FRAMEBUFFER_FLIP_Y_MESA";
case 0x8BC0:
return "GL_COUNTER_TYPE_AMD";
case 0x8BC1:
return "GL_COUNTER_RANGE_AMD";
case 0x8BC2:
return "GL_UNSIGNED_INT64_AMD";
case 0x8BC3:
return "GL_PERCENTAGE_AMD";
case 0x8BC4:
return "GL_PERFMON_RESULT_AVAILABLE_AMD";
case 0x8BC5:
return "GL_PERFMON_RESULT_SIZE_AMD";
case 0x8BC6:
return "GL_PERFMON_RESULT_AMD";
case 0x8C10:
return "GL_TEXTURE_RED_TYPE";
case 0x8C11:
return "GL_TEXTURE_GREEN_TYPE";
case 0x8C12:
return "GL_TEXTURE_BLUE_TYPE";
case 0x8C13:
return "GL_TEXTURE_ALPHA_TYPE";
case 0x8C14:
return "GL_TEXTURE_LUMINANCE_TYPE";
case 0x8C15:
return "GL_TEXTURE_INTENSITY_TYPE";
case 0x8C16:
return "GL_TEXTURE_DEPTH_TYPE";
case 0x8C17:
return "GL_UNSIGNED_NORMALIZED";
case 0x8C18:
return "GL_TEXTURE_1D_ARRAY";
case 0x8C19:
return "GL_PROXY_TEXTURE_1D_ARRAY";
case 0x8C1A:
return "GL_TEXTURE_2D_ARRAY";
case 0x8C1B:
return "GL_PROXY_TEXTURE_2D_ARRAY";
case 0x8C1C:
return "GL_TEXTURE_BINDING_1D_ARRAY";
case 0x8C1D:
return "GL_TEXTURE_BINDING_2D_ARRAY";
case 0x8C29:
return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS";
case 0x8C2A:
return "GL_TEXTURE_BUFFER";
case 0x8C2B:
return "GL_MAX_TEXTURE_BUFFER_SIZE";
case 0x8C2C:
return "GL_TEXTURE_BINDING_BUFFER";
case 0x8C2D:
return "GL_TEXTURE_BUFFER_DATA_STORE_BINDING";
case 0x8C2F:
return "GL_ANY_SAMPLES_PASSED";
case 0x8C36:
return "GL_SAMPLE_SHADING";
case 0x8C37:
return "GL_MIN_SAMPLE_SHADING_VALUE";
case 0x8C3A:
return "GL_R11F_G11F_B10F";
case 0x8C3B:
return "GL_UNSIGNED_INT_10F_11F_11F_REV";
case 0x8C3D:
return "GL_RGB9_E5";
case 0x8C3E:
return "GL_UNSIGNED_INT_5_9_9_9_REV";
case 0x8C3F:
return "GL_TEXTURE_SHARED_SIZE";
case 0x8C40:
return "GL_SRGB";
case 0x8C41:
return "GL_SRGB8";
case 0x8C42:
return "GL_SRGB_ALPHA";
case 0x8C43:
return "GL_SRGB8_ALPHA8";
case 0x8C44:
return "GL_SLUMINANCE_ALPHA";
case 0x8C45:
return "GL_SLUMINANCE8_ALPHA8";
case 0x8C46:
return "GL_SLUMINANCE";
case 0x8C47:
return "GL_SLUMINANCE8";
case 0x8C48:
return "GL_COMPRESSED_SRGB";
case 0x8C49:
return "GL_COMPRESSED_SRGB_ALPHA";
case 0x8C4A:
return "GL_COMPRESSED_SLUMINANCE";
case 0x8C4B:
return "GL_COMPRESSED_SLUMINANCE_ALPHA";
case 0x8C76:
return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH";
case 0x8C7F:
return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE";
case 0x8C80:
return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS";
case 0x8C83:
return "GL_TRANSFORM_FEEDBACK_VARYINGS";
case 0x8C84:
return "GL_TRANSFORM_FEEDBACK_BUFFER_START";
case 0x8C85:
return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE";
case 0x8C87:
return "GL_PRIMITIVES_GENERATED";
case 0x8C88:
return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN";
case 0x8C89:
return "GL_RASTERIZER_DISCARD";
case 0x8C8A:
return "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS";
case 0x8C8B:
return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS";
case 0x8C8C:
return "GL_INTERLEAVED_ATTRIBS";
case 0x8C8D:
return "GL_SEPARATE_ATTRIBS";
case 0x8C8E:
return "GL_TRANSFORM_FEEDBACK_BUFFER";
case 0x8C8F:
return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING";
case 0x8CA0:
return "GL_POINT_SPRITE_COORD_ORIGIN";
case 0x8CA1:
return "GL_LOWER_LEFT";
case 0x8CA2:
return "GL_UPPER_LEFT";
case 0x8CA3:
return "GL_STENCIL_BACK_REF";
case 0x8CA4:
return "GL_STENCIL_BACK_VALUE_MASK";
case 0x8CA5:
return "GL_STENCIL_BACK_WRITEMASK";
case 0x8CA6:
return "GL_FRAMEBUFFER_BINDING";
case 0x8CA7:
return "GL_RENDERBUFFER_BINDING";
case 0x8CA8:
return "GL_READ_FRAMEBUFFER";
case 0x8CA9:
return "GL_DRAW_FRAMEBUFFER";
case 0x8CAA:
return "GL_READ_FRAMEBUFFER_BINDING";
case 0x8CAB:
return "GL_RENDERBUFFER_SAMPLES";
case 0x8CAC:
return "GL_DEPTH_COMPONENT32F";
case 0x8CAD:
return "GL_DEPTH32F_STENCIL8";
case 0x8CD0:
return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE";
case 0x8CD1:
return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME";
case 0x8CD2:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL";
case 0x8CD3:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE";
case 0x8CD4:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER";
case 0x8CD5:
return "GL_FRAMEBUFFER_COMPLETE";
case 0x8CD6:
return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
case 0x8CD7:
return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
case 0x8CDB:
return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER";
case 0x8CDC:
return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER";
case 0x8CDD:
return "GL_FRAMEBUFFER_UNSUPPORTED";
case 0x8CDF:
return "GL_MAX_COLOR_ATTACHMENTS";
case 0x8CE0:
return "GL_COLOR_ATTACHMENT0";
case 0x8CE1:
return "GL_COLOR_ATTACHMENT1";
case 0x8CE2:
return "GL_COLOR_ATTACHMENT2";
case 0x8CE3:
return "GL_COLOR_ATTACHMENT3";
case 0x8CE4:
return "GL_COLOR_ATTACHMENT4";
case 0x8CE5:
return "GL_COLOR_ATTACHMENT5";
case 0x8CE6:
return "GL_COLOR_ATTACHMENT6";
case 0x8CE7:
return "GL_COLOR_ATTACHMENT7";
case 0x8CE8:
return "GL_COLOR_ATTACHMENT8";
case 0x8CE9:
return "GL_COLOR_ATTACHMENT9";
case 0x8CEA:
return "GL_COLOR_ATTACHMENT10";
case 0x8CEB:
return "GL_COLOR_ATTACHMENT11";
case 0x8CEC:
return "GL_COLOR_ATTACHMENT12";
case 0x8CED:
return "GL_COLOR_ATTACHMENT13";
case 0x8CEE:
return "GL_COLOR_ATTACHMENT14";
case 0x8CEF:
return "GL_COLOR_ATTACHMENT15";
case 0x8CF0:
return "GL_COLOR_ATTACHMENT16";
case 0x8CF1:
return "GL_COLOR_ATTACHMENT17";
case 0x8CF2:
return "GL_COLOR_ATTACHMENT18";
case 0x8CF3:
return "GL_COLOR_ATTACHMENT19";
case 0x8CF4:
return "GL_COLOR_ATTACHMENT20";
case 0x8CF5:
return "GL_COLOR_ATTACHMENT21";
case 0x8CF6:
return "GL_COLOR_ATTACHMENT22";
case 0x8CF7:
return "GL_COLOR_ATTACHMENT23";
case 0x8CF8:
return "GL_COLOR_ATTACHMENT24";
case 0x8CF9:
return "GL_COLOR_ATTACHMENT25";
case 0x8CFA:
return "GL_COLOR_ATTACHMENT26";
case 0x8CFB:
return "GL_COLOR_ATTACHMENT27";
case 0x8CFC:
return "GL_COLOR_ATTACHMENT28";
case 0x8CFD:
return "GL_COLOR_ATTACHMENT29";
case 0x8CFE:
return "GL_COLOR_ATTACHMENT30";
case 0x8CFF:
return "GL_COLOR_ATTACHMENT31";
case 0x8D00:
return "GL_DEPTH_ATTACHMENT";
case 0x8D20:
return "GL_STENCIL_ATTACHMENT";
case 0x8D40:
return "GL_FRAMEBUFFER";
case 0x8D41:
return "GL_RENDERBUFFER";
case 0x8D42:
return "GL_RENDERBUFFER_WIDTH";
case 0x8D43:
return "GL_RENDERBUFFER_HEIGHT";
case 0x8D44:
return "GL_RENDERBUFFER_INTERNAL_FORMAT";
case 0x8D46:
return "GL_STENCIL_INDEX1";
case 0x8D47:
return "GL_STENCIL_INDEX4";
case 0x8D48:
return "GL_STENCIL_INDEX8";
case 0x8D49:
return "GL_STENCIL_INDEX16";
case 0x8D50:
return "GL_RENDERBUFFER_RED_SIZE";
case 0x8D51:
return "GL_RENDERBUFFER_GREEN_SIZE";
case 0x8D52:
return "GL_RENDERBUFFER_BLUE_SIZE";
case 0x8D53:
return "GL_RENDERBUFFER_ALPHA_SIZE";
case 0x8D54:
return "GL_RENDERBUFFER_DEPTH_SIZE";
case 0x8D55:
return "GL_RENDERBUFFER_STENCIL_SIZE";
case 0x8D56:
return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE";
case 0x8D57:
return "GL_MAX_SAMPLES";
case 0x8D62:
return "GL_RGB565";
case 0x8D69:
return "GL_PRIMITIVE_RESTART_FIXED_INDEX";
case 0x8D6A:
return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE";
case 0x8D6B:
return "GL_MAX_ELEMENT_INDEX";
case 0x8D70:
return "GL_RGBA32UI";
case 0x8D71:
return "GL_RGB32UI";
case 0x8D76:
return "GL_RGBA16UI";
case 0x8D77:
return "GL_RGB16UI";
case 0x8D7C:
return "GL_RGBA8UI";
case 0x8D7D:
return "GL_RGB8UI";
case 0x8D82:
return "GL_RGBA32I";
case 0x8D83:
return "GL_RGB32I";
case 0x8D88:
return "GL_RGBA16I";
case 0x8D89:
return "GL_RGB16I";
case 0x8D8E:
return "GL_RGBA8I";
case 0x8D8F:
return "GL_RGB8I";
case 0x8D94:
return "GL_RED_INTEGER";
case 0x8D95:
return "GL_GREEN_INTEGER";
case 0x8D96:
return "GL_BLUE_INTEGER";
case 0x8D97:
return "GL_ALPHA_INTEGER";
case 0x8D98:
return "GL_RGB_INTEGER";
case 0x8D99:
return "GL_RGBA_INTEGER";
case 0x8D9A:
return "GL_BGR_INTEGER";
case 0x8D9B:
return "GL_BGRA_INTEGER";
case 0x8D9F:
return "GL_INT_2_10_10_10_REV";
case 0x8DA7:
return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED";
case 0x8DA8:
return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS";
case 0x8DAD:
return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV";
case 0x8DB9:
return "GL_FRAMEBUFFER_SRGB";
case 0x8DBB:
return "GL_COMPRESSED_RED_RGTC1";
case 0x8DBC:
return "GL_COMPRESSED_SIGNED_RED_RGTC1";
case 0x8DBD:
return "GL_COMPRESSED_RG_RGTC2";
case 0x8DBE:
return "GL_COMPRESSED_SIGNED_RG_RGTC2";
case 0x8DC0:
return "GL_SAMPLER_1D_ARRAY";
case 0x8DC1:
return "GL_SAMPLER_2D_ARRAY";
case 0x8DC2:
return "GL_SAMPLER_BUFFER";
case 0x8DC3:
return "GL_SAMPLER_1D_ARRAY_SHADOW";
case 0x8DC4:
return "GL_SAMPLER_2D_ARRAY_SHADOW";
case 0x8DC5:
return "GL_SAMPLER_CUBE_SHADOW";
case 0x8DC6:
return "GL_UNSIGNED_INT_VEC2";
case 0x8DC7:
return "GL_UNSIGNED_INT_VEC3";
case 0x8DC8:
return "GL_UNSIGNED_INT_VEC4";
case 0x8DC9:
return "GL_INT_SAMPLER_1D";
case 0x8DCA:
return "GL_INT_SAMPLER_2D";
case 0x8DCB:
return "GL_INT_SAMPLER_3D";
case 0x8DCC:
return "GL_INT_SAMPLER_CUBE";
case 0x8DCD:
return "GL_INT_SAMPLER_2D_RECT";
case 0x8DCE:
return "GL_INT_SAMPLER_1D_ARRAY";
case 0x8DCF:
return "GL_INT_SAMPLER_2D_ARRAY";
case 0x8DD0:
return "GL_INT_SAMPLER_BUFFER";
case 0x8DD1:
return "GL_UNSIGNED_INT_SAMPLER_1D";
case 0x8DD2:
return "GL_UNSIGNED_INT_SAMPLER_2D";
case 0x8DD3:
return "GL_UNSIGNED_INT_SAMPLER_3D";
case 0x8DD4:
return "GL_UNSIGNED_INT_SAMPLER_CUBE";
case 0x8DD5:
return "GL_UNSIGNED_INT_SAMPLER_2D_RECT";
case 0x8DD6:
return "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY";
case 0x8DD7:
return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY";
case 0x8DD8:
return "GL_UNSIGNED_INT_SAMPLER_BUFFER";
case 0x8DD9:
return "GL_GEOMETRY_SHADER";
case 0x8DDF:
return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS";
case 0x8DE0:
return "GL_MAX_GEOMETRY_OUTPUT_VERTICES";
case 0x8DE1:
return "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS";
case 0x8DE5:
return "GL_ACTIVE_SUBROUTINES";
case 0x8DE6:
return "GL_ACTIVE_SUBROUTINE_UNIFORMS";
case 0x8DE7:
return "GL_MAX_SUBROUTINES";
case 0x8DE8:
return "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS";
case 0x8DF0:
return "GL_LOW_FLOAT";
case 0x8DF1:
return "GL_MEDIUM_FLOAT";
case 0x8DF2:
return "GL_HIGH_FLOAT";
case 0x8DF3:
return "GL_LOW_INT";
case 0x8DF4:
return "GL_MEDIUM_INT";
case 0x8DF5:
return "GL_HIGH_INT";
case 0x8DF8:
return "GL_SHADER_BINARY_FORMATS";
case 0x8DF9:
return "GL_NUM_SHADER_BINARY_FORMATS";
case 0x8DFA:
return "GL_SHADER_COMPILER";
case 0x8DFB:
return "GL_MAX_VERTEX_UNIFORM_VECTORS";
case 0x8DFC:
return "GL_MAX_VARYING_VECTORS";
case 0x8DFD:
return "GL_MAX_FRAGMENT_UNIFORM_VECTORS";
case 0x8E13:
return "GL_QUERY_WAIT";
case 0x8E14:
return "GL_QUERY_NO_WAIT";
case 0x8E15:
return "GL_QUERY_BY_REGION_WAIT";
case 0x8E16:
return "GL_QUERY_BY_REGION_NO_WAIT";
case 0x8E17:
return "GL_QUERY_WAIT_INVERTED";
case 0x8E18:
return "GL_QUERY_NO_WAIT_INVERTED";
case 0x8E19:
return "GL_QUERY_BY_REGION_WAIT_INVERTED";
case 0x8E1A:
return "GL_QUERY_BY_REGION_NO_WAIT_INVERTED";
case 0x8E1B:
return "GL_POLYGON_OFFSET_CLAMP";
case 0x8E1E:
return "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS";
case 0x8E1F:
return "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS";
case 0x8E22:
return "GL_TRANSFORM_FEEDBACK";
case 0x8E23:
return "GL_TRANSFORM_FEEDBACK_PAUSED";
case 0x8E24:
return "GL_TRANSFORM_FEEDBACK_ACTIVE";
case 0x8E25:
return "GL_TRANSFORM_FEEDBACK_BINDING";
case 0x8E28:
return "GL_TIMESTAMP";
case 0x8E42:
return "GL_TEXTURE_SWIZZLE_R";
case 0x8E43:
return "GL_TEXTURE_SWIZZLE_G";
case 0x8E44:
return "GL_TEXTURE_SWIZZLE_B";
case 0x8E45:
return "GL_TEXTURE_SWIZZLE_A";
case 0x8E46:
return "GL_TEXTURE_SWIZZLE_RGBA";
case 0x8E47:
return "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS";
case 0x8E48:
return "GL_ACTIVE_SUBROUTINE_MAX_LENGTH";
case 0x8E49:
return "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH";
case 0x8E4A:
return "GL_NUM_COMPATIBLE_SUBROUTINES";
case 0x8E4B:
return "GL_COMPATIBLE_SUBROUTINES";
case 0x8E4C:
return "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION";
case 0x8E4D:
return "GL_FIRST_VERTEX_CONVENTION";
case 0x8E4E:
return "GL_LAST_VERTEX_CONVENTION";
case 0x8E4F:
return "GL_PROVOKING_VERTEX";
case 0x8E50:
return "GL_SAMPLE_POSITION";
case 0x8E51:
return "GL_SAMPLE_MASK";
case 0x8E52:
return "GL_SAMPLE_MASK_VALUE";
case 0x8E59:
return "GL_MAX_SAMPLE_MASK_WORDS";
case 0x8E5A:
return "GL_MAX_GEOMETRY_SHADER_INVOCATIONS";
case 0x8E5B:
return "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET";
case 0x8E5C:
return "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET";
case 0x8E5D:
return "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS";
case 0x8E5E:
return "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET";
case 0x8E5F:
return "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET";
case 0x8E70:
return "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS";
case 0x8E71:
return "GL_MAX_VERTEX_STREAMS";
case 0x8E72:
return "GL_PATCH_VERTICES";
case 0x8E73:
return "GL_PATCH_DEFAULT_INNER_LEVEL";
case 0x8E74:
return "GL_PATCH_DEFAULT_OUTER_LEVEL";
case 0x8E75:
return "GL_TESS_CONTROL_OUTPUT_VERTICES";
case 0x8E76:
return "GL_TESS_GEN_MODE";
case 0x8E77:
return "GL_TESS_GEN_SPACING";
case 0x8E78:
return "GL_TESS_GEN_VERTEX_ORDER";
case 0x8E79:
return "GL_TESS_GEN_POINT_MODE";
case 0x8E7A:
return "GL_ISOLINES";
case 0x8E7B:
return "GL_FRACTIONAL_ODD";
case 0x8E7C:
return "GL_FRACTIONAL_EVEN";
case 0x8E7D:
return "GL_MAX_PATCH_VERTICES";
case 0x8E7E:
return "GL_MAX_TESS_GEN_LEVEL";
case 0x8E7F:
return "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS";
case 0x8E80:
return "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS";
case 0x8E81:
return "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS";
case 0x8E82:
return "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS";
case 0x8E83:
return "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS";
case 0x8E84:
return "GL_MAX_TESS_PATCH_COMPONENTS";
case 0x8E85:
return "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS";
case 0x8E86:
return "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS";
case 0x8E87:
return "GL_TESS_EVALUATION_SHADER";
case 0x8E88:
return "GL_TESS_CONTROL_SHADER";
case 0x8E89:
return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS";
case 0x8E8A:
return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS";
case 0x8E8C:
return "GL_COMPRESSED_RGBA_BPTC_UNORM";
case 0x8E8D:
return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM";
case 0x8E8E:
return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT";
case 0x8E8F:
return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT";
case 0x8F36:
return "GL_COPY_READ_BUFFER";
case 0x8F37:
return "GL_COPY_WRITE_BUFFER";
case 0x8F38:
return "GL_MAX_IMAGE_UNITS";
case 0x8F39:
return "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES";
case 0x8F3A:
return "GL_IMAGE_BINDING_NAME";
case 0x8F3B:
return "GL_IMAGE_BINDING_LEVEL";
case 0x8F3C:
return "GL_IMAGE_BINDING_LAYERED";
case 0x8F3D:
return "GL_IMAGE_BINDING_LAYER";
case 0x8F3E:
return "GL_IMAGE_BINDING_ACCESS";
case 0x8F3F:
return "GL_DRAW_INDIRECT_BUFFER";
case 0x8F43:
return "GL_DRAW_INDIRECT_BUFFER_BINDING";
case 0x8F46:
return "GL_DOUBLE_MAT2";
case 0x8F47:
return "GL_DOUBLE_MAT3";
case 0x8F48:
return "GL_DOUBLE_MAT4";
case 0x8F49:
return "GL_DOUBLE_MAT2x3";
case 0x8F4A:
return "GL_DOUBLE_MAT2x4";
case 0x8F4B:
return "GL_DOUBLE_MAT3x2";
case 0x8F4C:
return "GL_DOUBLE_MAT3x4";
case 0x8F4D:
return "GL_DOUBLE_MAT4x2";
case 0x8F4E:
return "GL_DOUBLE_MAT4x3";
case 0x8F4F:
return "GL_VERTEX_BINDING_BUFFER";
case 0x8F94:
return "GL_R8_SNORM";
case 0x8F95:
return "GL_RG8_SNORM";
case 0x8F96:
return "GL_RGB8_SNORM";
case 0x8F97:
return "GL_RGBA8_SNORM";
case 0x8F98:
return "GL_R16_SNORM";
case 0x8F99:
return "GL_RG16_SNORM";
case 0x8F9A:
return "GL_RGB16_SNORM";
case 0x8F9B:
return "GL_RGBA16_SNORM";
case 0x8F9C:
return "GL_SIGNED_NORMALIZED";
case 0x8F9D:
return "GL_PRIMITIVE_RESTART";
case 0x8F9E:
return "GL_PRIMITIVE_RESTART_INDEX";
case 0x8FBD:
return "GL_SR8_EXT";
case 0x8FBE:
return "GL_SRG8_EXT";
case 0x8FFC:
return "GL_DOUBLE_VEC2";
case 0x8FFD:
return "GL_DOUBLE_VEC3";
case 0x8FFE:
return "GL_DOUBLE_VEC4";
case 0x9009:
return "GL_TEXTURE_CUBE_MAP_ARRAY";
case 0x900A:
return "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY";
case 0x900B:
return "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY";
case 0x900C:
return "GL_SAMPLER_CUBE_MAP_ARRAY";
case 0x900D:
return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW";
case 0x900E:
return "GL_INT_SAMPLER_CUBE_MAP_ARRAY";
case 0x900F:
return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY";
case 0x904C:
return "GL_IMAGE_1D";
case 0x904D:
return "GL_IMAGE_2D";
case 0x904E:
return "GL_IMAGE_3D";
case 0x904F:
return "GL_IMAGE_2D_RECT";
case 0x9050:
return "GL_IMAGE_CUBE";
case 0x9051:
return "GL_IMAGE_BUFFER";
case 0x9052:
return "GL_IMAGE_1D_ARRAY";
case 0x9053:
return "GL_IMAGE_2D_ARRAY";
case 0x9054:
return "GL_IMAGE_CUBE_MAP_ARRAY";
case 0x9055:
return "GL_IMAGE_2D_MULTISAMPLE";
case 0x9056:
return "GL_IMAGE_2D_MULTISAMPLE_ARRAY";
case 0x9057:
return "GL_INT_IMAGE_1D";
case 0x9058:
return "GL_INT_IMAGE_2D";
case 0x9059:
return "GL_INT_IMAGE_3D";
case 0x905A:
return "GL_INT_IMAGE_2D_RECT";
case 0x905B:
return "GL_INT_IMAGE_CUBE";
case 0x905C:
return "GL_INT_IMAGE_BUFFER";
case 0x905D:
return "GL_INT_IMAGE_1D_ARRAY";
case 0x905E:
return "GL_INT_IMAGE_2D_ARRAY";
case 0x905F:
return "GL_INT_IMAGE_CUBE_MAP_ARRAY";
case 0x9060:
return "GL_INT_IMAGE_2D_MULTISAMPLE";
case 0x9061:
return "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY";
case 0x9062:
return "GL_UNSIGNED_INT_IMAGE_1D";
case 0x9063:
return "GL_UNSIGNED_INT_IMAGE_2D";
case 0x9064:
return "GL_UNSIGNED_INT_IMAGE_3D";
case 0x9065:
return "GL_UNSIGNED_INT_IMAGE_2D_RECT";
case 0x9066:
return "GL_UNSIGNED_INT_IMAGE_CUBE";
case 0x9067:
return "GL_UNSIGNED_INT_IMAGE_BUFFER";
case 0x9068:
return "GL_UNSIGNED_INT_IMAGE_1D_ARRAY";
case 0x9069:
return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY";
case 0x906A:
return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY";
case 0x906B:
return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE";
case 0x906C:
return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY";
case 0x906D:
return "GL_MAX_IMAGE_SAMPLES";
case 0x906E:
return "GL_IMAGE_BINDING_FORMAT";
case 0x906F:
return "GL_RGB10_A2UI";
case 0x90BC:
return "GL_MIN_MAP_BUFFER_ALIGNMENT";
case 0x90C7:
return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE";
case 0x90C8:
return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE";
case 0x90C9:
return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS";
case 0x90CA:
return "GL_MAX_VERTEX_IMAGE_UNIFORMS";
case 0x90CB:
return "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS";
case 0x90CC:
return "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS";
case 0x90CD:
return "GL_MAX_GEOMETRY_IMAGE_UNIFORMS";
case 0x90CE:
return "GL_MAX_FRAGMENT_IMAGE_UNIFORMS";
case 0x90CF:
return "GL_MAX_COMBINED_IMAGE_UNIFORMS";
case 0x90D2:
return "GL_SHADER_STORAGE_BUFFER";
case 0x90D3:
return "GL_SHADER_STORAGE_BUFFER_BINDING";
case 0x90D4:
return "GL_SHADER_STORAGE_BUFFER_START";
case 0x90D5:
return "GL_SHADER_STORAGE_BUFFER_SIZE";
case 0x90D6:
return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS";
case 0x90D7:
return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS";
case 0x90D8:
return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS";
case 0x90D9:
return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS";
case 0x90DA:
return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS";
case 0x90DB:
return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS";
case 0x90DC:
return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS";
case 0x90DD:
return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS";
case 0x90DE:
return "GL_MAX_SHADER_STORAGE_BLOCK_SIZE";
case 0x90DF:
return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT";
case 0x90EA:
return "GL_DEPTH_STENCIL_TEXTURE_MODE";
case 0x90EB:
return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS";
case 0x90EC:
return "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER";
case 0x90ED:
return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER";
case 0x90EE:
return "GL_DISPATCH_INDIRECT_BUFFER";
case 0x90EF:
return "GL_DISPATCH_INDIRECT_BUFFER_BINDING";
case 0x9100:
return "GL_TEXTURE_2D_MULTISAMPLE";
case 0x9101:
return "GL_PROXY_TEXTURE_2D_MULTISAMPLE";
case 0x9102:
return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY";
case 0x9103:
return "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY";
case 0x9104:
return "GL_TEXTURE_BINDING_2D_MULTISAMPLE";
case 0x9105:
return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY";
case 0x9106:
return "GL_TEXTURE_SAMPLES";
case 0x9107:
return "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS";
case 0x9108:
return "GL_SAMPLER_2D_MULTISAMPLE";
case 0x9109:
return "GL_INT_SAMPLER_2D_MULTISAMPLE";
case 0x910A:
return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE";
case 0x910B:
return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY";
case 0x910C:
return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
case 0x910D:
return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
case 0x910E:
return "GL_MAX_COLOR_TEXTURE_SAMPLES";
case 0x910F:
return "GL_MAX_DEPTH_TEXTURE_SAMPLES";
case 0x9110:
return "GL_MAX_INTEGER_SAMPLES";
case 0x9111:
return "GL_MAX_SERVER_WAIT_TIMEOUT";
case 0x9112:
return "GL_OBJECT_TYPE";
case 0x9113:
return "GL_SYNC_CONDITION";
case 0x9114:
return "GL_SYNC_STATUS";
case 0x9115:
return "GL_SYNC_FLAGS";
case 0x9116:
return "GL_SYNC_FENCE";
case 0x9117:
return "GL_SYNC_GPU_COMMANDS_COMPLETE";
case 0x9118:
return "GL_UNSIGNALED";
case 0x9119:
return "GL_SIGNALED";
case 0x911A:
return "GL_ALREADY_SIGNALED";
case 0x911B:
return "GL_TIMEOUT_EXPIRED";
case 0x911C:
return "GL_CONDITION_SATISFIED";
case 0x911D:
return "GL_WAIT_FAILED";
case 0x911F:
return "GL_BUFFER_ACCESS_FLAGS";
case 0x9120:
return "GL_BUFFER_MAP_LENGTH";
case 0x9121:
return "GL_BUFFER_MAP_OFFSET";
case 0x9122:
return "GL_MAX_VERTEX_OUTPUT_COMPONENTS";
case 0x9123:
return "GL_MAX_GEOMETRY_INPUT_COMPONENTS";
case 0x9124:
return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS";
case 0x9125:
return "GL_MAX_FRAGMENT_INPUT_COMPONENTS";
case 0x9126:
return "GL_CONTEXT_PROFILE_MASK";
case 0x9127:
return "GL_UNPACK_COMPRESSED_BLOCK_WIDTH";
case 0x9128:
return "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT";
case 0x9129:
return "GL_UNPACK_COMPRESSED_BLOCK_DEPTH";
case 0x912A:
return "GL_UNPACK_COMPRESSED_BLOCK_SIZE";
case 0x912B:
return "GL_PACK_COMPRESSED_BLOCK_WIDTH";
case 0x912C:
return "GL_PACK_COMPRESSED_BLOCK_HEIGHT";
case 0x912D:
return "GL_PACK_COMPRESSED_BLOCK_DEPTH";
case 0x912E:
return "GL_PACK_COMPRESSED_BLOCK_SIZE";
case 0x912F:
return "GL_TEXTURE_IMMUTABLE_FORMAT";
case 0x9143:
return "GL_MAX_DEBUG_MESSAGE_LENGTH";
case 0x9144:
return "GL_MAX_DEBUG_LOGGED_MESSAGES";
case 0x9145:
return "GL_DEBUG_LOGGED_MESSAGES";
case 0x9146:
return "GL_DEBUG_SEVERITY_HIGH";
case 0x9147:
return "GL_DEBUG_SEVERITY_MEDIUM";
case 0x9148:
return "GL_DEBUG_SEVERITY_LOW";
case 0x9151:
return "GL_BUFFER_OBJECT_EXT";
case 0x9153:
return "GL_QUERY_OBJECT_EXT";
case 0x9154:
return "GL_VERTEX_ARRAY_OBJECT_EXT";
case 0x9192:
return "GL_QUERY_BUFFER";
case 0x9193:
return "GL_QUERY_BUFFER_BINDING";
case 0x9194:
return "GL_QUERY_RESULT_NO_WAIT";
case 0x919D:
return "GL_TEXTURE_BUFFER_OFFSET";
case 0x919E:
return "GL_TEXTURE_BUFFER_SIZE";
case 0x919F:
return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT";
case 0x91B0:
return "GL_MAX_SHADER_COMPILER_THREADS_KHR";
case 0x91B1:
return "GL_COMPLETION_STATUS_KHR";
case 0x91B9:
return "GL_COMPUTE_SHADER";
case 0x91BB:
return "GL_MAX_COMPUTE_UNIFORM_BLOCKS";
case 0x91BC:
return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS";
case 0x91BD:
return "GL_MAX_COMPUTE_IMAGE_UNIFORMS";
case 0x91BE:
return "GL_MAX_COMPUTE_WORK_GROUP_COUNT";
case 0x91BF:
return "GL_MAX_COMPUTE_WORK_GROUP_SIZE";
case 0x9270:
return "GL_COMPRESSED_R11_EAC";
case 0x9271:
return "GL_COMPRESSED_SIGNED_R11_EAC";
case 0x9272:
return "GL_COMPRESSED_RG11_EAC";
case 0x9273:
return "GL_COMPRESSED_SIGNED_RG11_EAC";
case 0x9274:
return "GL_COMPRESSED_RGB8_ETC2";
case 0x9275:
return "GL_COMPRESSED_SRGB8_ETC2";
case 0x9276:
return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2";
case 0x9277:
return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2";
case 0x9278:
return "GL_COMPRESSED_RGBA8_ETC2_EAC";
case 0x9279:
return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC";
case 0x9285:
return "GL_BLEND_ADVANCED_COHERENT_KHR";
case 0x9294:
return "GL_MULTIPLY_KHR";
case 0x9295:
return "GL_SCREEN_KHR";
case 0x9296:
return "GL_OVERLAY_KHR";
case 0x9297:
return "GL_DARKEN_KHR";
case 0x9298:
return "GL_LIGHTEN_KHR";
case 0x9299:
return "GL_COLORDODGE_KHR";
case 0x929A:
return "GL_COLORBURN_KHR";
case 0x929B:
return "GL_HARDLIGHT_KHR";
case 0x929C:
return "GL_SOFTLIGHT_KHR";
case 0x929E:
return "GL_DIFFERENCE_KHR";
case 0x92A0:
return "GL_EXCLUSION_KHR";
case 0x92AD:
return "GL_HSL_HUE_KHR";
case 0x92AE:
return "GL_HSL_SATURATION_KHR";
case 0x92AF:
return "GL_HSL_COLOR_KHR";
case 0x92B0:
return "GL_HSL_LUMINOSITY_KHR";
case 0x92BB:
return "GL_PURGED_CONTEXT_RESET_NV";
case 0x92C0:
return "GL_ATOMIC_COUNTER_BUFFER";
case 0x92C1:
return "GL_ATOMIC_COUNTER_BUFFER_BINDING";
case 0x92C2:
return "GL_ATOMIC_COUNTER_BUFFER_START";
case 0x92C3:
return "GL_ATOMIC_COUNTER_BUFFER_SIZE";
case 0x92C4:
return "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE";
case 0x92C5:
return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS";
case 0x92C6:
return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES";
case 0x92C7:
return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER";
case 0x92C8:
return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER";
case 0x92C9:
return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER";
case 0x92CA:
return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER";
case 0x92CB:
return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER";
case 0x92CC:
return "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS";
case 0x92CD:
return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS";
case 0x92CE:
return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS";
case 0x92CF:
return "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS";
case 0x92D0:
return "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS";
case 0x92D1:
return "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS";
case 0x92D2:
return "GL_MAX_VERTEX_ATOMIC_COUNTERS";
case 0x92D3:
return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS";
case 0x92D4:
return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS";
case 0x92D5:
return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS";
case 0x92D6:
return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS";
case 0x92D7:
return "GL_MAX_COMBINED_ATOMIC_COUNTERS";
case 0x92D8:
return "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE";
case 0x92D9:
return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS";
case 0x92DA:
return "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX";
case 0x92DB:
return "GL_UNSIGNED_INT_ATOMIC_COUNTER";
case 0x92DC:
return "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS";
case 0x92E0:
return "GL_DEBUG_OUTPUT";
case 0x92E1:
return "GL_UNIFORM";
case 0x92E2:
return "GL_UNIFORM_BLOCK";
case 0x92E3:
return "GL_PROGRAM_INPUT";
case 0x92E4:
return "GL_PROGRAM_OUTPUT";
case 0x92E5:
return "GL_BUFFER_VARIABLE";
case 0x92E6:
return "GL_SHADER_STORAGE_BLOCK";
case 0x92E7:
return "GL_IS_PER_PATCH";
case 0x92E8:
return "GL_VERTEX_SUBROUTINE";
case 0x92E9:
return "GL_TESS_CONTROL_SUBROUTINE";
case 0x92EA:
return "GL_TESS_EVALUATION_SUBROUTINE";
case 0x92EB:
return "GL_GEOMETRY_SUBROUTINE";
case 0x92EC:
return "GL_FRAGMENT_SUBROUTINE";
case 0x92ED:
return "GL_COMPUTE_SUBROUTINE";
case 0x92EE:
return "GL_VERTEX_SUBROUTINE_UNIFORM";
case 0x92EF:
return "GL_TESS_CONTROL_SUBROUTINE_UNIFORM";
case 0x92F0:
return "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM";
case 0x92F1:
return "GL_GEOMETRY_SUBROUTINE_UNIFORM";
case 0x92F2:
return "GL_FRAGMENT_SUBROUTINE_UNIFORM";
case 0x92F3:
return "GL_COMPUTE_SUBROUTINE_UNIFORM";
case 0x92F4:
return "GL_TRANSFORM_FEEDBACK_VARYING";
case 0x92F5:
return "GL_ACTIVE_RESOURCES";
case 0x92F6:
return "GL_MAX_NAME_LENGTH";
case 0x92F7:
return "GL_MAX_NUM_ACTIVE_VARIABLES";
case 0x92F8:
return "GL_MAX_NUM_COMPATIBLE_SUBROUTINES";
case 0x92F9:
return "GL_NAME_LENGTH";
case 0x92FA:
return "GL_TYPE";
case 0x92FB:
return "GL_ARRAY_SIZE";
case 0x92FC:
return "GL_OFFSET";
case 0x92FD:
return "GL_BLOCK_INDEX";
case 0x92FE:
return "GL_ARRAY_STRIDE";
case 0x92FF:
return "GL_MATRIX_STRIDE";
case 0x9300:
return "GL_IS_ROW_MAJOR";
case 0x9301:
return "GL_ATOMIC_COUNTER_BUFFER_INDEX";
case 0x9302:
return "GL_BUFFER_BINDING";
case 0x9303:
return "GL_BUFFER_DATA_SIZE";
case 0x9304:
return "GL_NUM_ACTIVE_VARIABLES";
case 0x9305:
return "GL_ACTIVE_VARIABLES";
case 0x9306:
return "GL_REFERENCED_BY_VERTEX_SHADER";
case 0x9307:
return "GL_REFERENCED_BY_TESS_CONTROL_SHADER";
case 0x9308:
return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER";
case 0x9309:
return "GL_REFERENCED_BY_GEOMETRY_SHADER";
case 0x930A:
return "GL_REFERENCED_BY_FRAGMENT_SHADER";
case 0x930B:
return "GL_REFERENCED_BY_COMPUTE_SHADER";
case 0x930C:
return "GL_TOP_LEVEL_ARRAY_SIZE";
case 0x930D:
return "GL_TOP_LEVEL_ARRAY_STRIDE";
case 0x930E:
return "GL_LOCATION";
case 0x930F:
return "GL_LOCATION_INDEX";
case 0x9310:
return "GL_FRAMEBUFFER_DEFAULT_WIDTH";
case 0x9311:
return "GL_FRAMEBUFFER_DEFAULT_HEIGHT";
case 0x9312:
return "GL_FRAMEBUFFER_DEFAULT_LAYERS";
case 0x9313:
return "GL_FRAMEBUFFER_DEFAULT_SAMPLES";
case 0x9314:
return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS";
case 0x9315:
return "GL_MAX_FRAMEBUFFER_WIDTH";
case 0x9316:
return "GL_MAX_FRAMEBUFFER_HEIGHT";
case 0x9317:
return "GL_MAX_FRAMEBUFFER_LAYERS";
case 0x9318:
return "GL_MAX_FRAMEBUFFER_SAMPLES";
case 0x934A:
return "GL_LOCATION_COMPONENT";
case 0x934B:
return "GL_TRANSFORM_FEEDBACK_BUFFER_INDEX";
case 0x934C:
return "GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE";
case 0x935C:
return "GL_CLIP_ORIGIN";
case 0x935D:
return "GL_CLIP_DEPTH_MODE";
case 0x935E:
return "GL_NEGATIVE_ONE_TO_ONE";
case 0x935F:
return "GL_ZERO_TO_ONE";
case 0x9365:
return "GL_CLEAR_TEXTURE";
case 0x9366:
return "GL_TEXTURE_REDUCTION_MODE_EXT";
case 0x9367:
return "GL_WEIGHTED_AVERAGE_EXT";
case 0x9380:
return "GL_NUM_SAMPLE_COUNTS";
case 0x93A1:
return "GL_BGRA8_EXT";
case 0x93AE:
return "GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE";
case 0x93AF:
return "GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE";
case 0x93B0:
return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR";
case 0x93B1:
return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR";
case 0x93B2:
return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR";
case 0x93B3:
return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR";
case 0x93B4:
return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR";
case 0x93B5:
return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR";
case 0x93B6:
return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR";
case 0x93B7:
return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR";
case 0x93B8:
return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR";
case 0x93B9:
return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR";
case 0x93BA:
return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR";
case 0x93BB:
return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR";
case 0x93BC:
return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR";
case 0x93BD:
return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR";
case 0x93D0:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR";
case 0x93D1:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR";
case 0x93D2:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR";
case 0x93D3:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR";
case 0x93D4:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR";
case 0x93D5:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR";
case 0x93D6:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR";
case 0x93D7:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR";
case 0x93D8:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR";
case 0x93D9:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR";
case 0x93DA:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR";
case 0x93DB:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR";
case 0x93DC:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR";
case 0x93DD:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR";
case 0x9530:
return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT";
case 0x9531:
return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT";
case 0x9551:
return "GL_SHADER_BINARY_FORMAT_SPIR_V";
case 0x9552:
return "GL_SPIR_V_BINARY";
case 0x9553:
return "GL_SPIR_V_EXTENSIONS";
case 0x9554:
return "GL_NUM_SPIR_V_EXTENSIONS";
case 0x9580:
return "GL_TEXTURE_TILING_EXT";
case 0x9581:
return "GL_DEDICATED_MEMORY_OBJECT_EXT";
case 0x9582:
return "GL_NUM_TILING_TYPES_EXT";
case 0x9583:
return "GL_TILING_TYPES_EXT";
case 0x9584:
return "GL_OPTIMAL_TILING_EXT";
case 0x9585:
return "GL_LINEAR_TILING_EXT";
case 0x9586:
return "GL_HANDLE_TYPE_OPAQUE_FD_EXT";
case 0x958D:
return "GL_LAYOUT_GENERAL_EXT";
case 0x958E:
return "GL_LAYOUT_COLOR_ATTACHMENT_EXT";
case 0x958F:
return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT";
case 0x9590:
return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT";
case 0x9591:
return "GL_LAYOUT_SHADER_READ_ONLY_EXT";
case 0x9592:
return "GL_LAYOUT_TRANSFER_SRC_EXT";
case 0x9593:
return "GL_LAYOUT_TRANSFER_DST_EXT";
case 0x9596:
return "GL_NUM_DEVICE_UUIDS_EXT";
case 0x9597:
return "GL_DEVICE_UUID_EXT";
case 0x9598:
return "GL_DRIVER_UUID_EXT";
case 0x959B:
return "GL_PROTECTED_MEMORY_OBJECT_EXT";
case 0x9630:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR";
case 0x9631:
return "GL_MAX_VIEWS_OVR";
case 0x9632:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR";
case 0x9633:
return "GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR";
case 0x10000:
return "GL_EVAL_BIT";
case 0x20000:
return "GL_LIST_BIT";
case 0x40000:
return "GL_TEXTURE_BIT";
case 0x80000:
return "GL_SCISSOR_BIT";
case 0x20000000:
return "GL_MULTISAMPLE_BIT";
case 0xFFFFFFFF:
return "GL_INVALID_INDEX";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::AlphaFunction:
{
switch (value)
{
case 0x200:
return "GL_NEVER";
case 0x201:
return "GL_LESS";
case 0x202:
return "GL_EQUAL";
case 0x203:
return "GL_LEQUAL";
case 0x204:
return "GL_GREATER";
case 0x205:
return "GL_NOTEQUAL";
case 0x206:
return "GL_GEQUAL";
case 0x207:
return "GL_ALWAYS";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::AtomicCounterBufferPName:
{
switch (value)
{
case 0x90ED:
return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER";
case 0x92C1:
return "GL_ATOMIC_COUNTER_BUFFER_BINDING";
case 0x92C4:
return "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE";
case 0x92C5:
return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS";
case 0x92C6:
return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES";
case 0x92C7:
return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER";
case 0x92C8:
return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER";
case 0x92C9:
return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER";
case 0x92CA:
return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER";
case 0x92CB:
return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::AttribMask:
{
switch (value)
{
case 0x1:
return "GL_CURRENT_BIT";
case 0x2:
return "GL_POINT_BIT";
case 0x4:
return "GL_LINE_BIT";
case 0x8:
return "GL_POLYGON_BIT";
case 0x10:
return "GL_POLYGON_STIPPLE_BIT";
case 0x20:
return "GL_PIXEL_MODE_BIT";
case 0x40:
return "GL_LIGHTING_BIT";
case 0x80:
return "GL_FOG_BIT";
case 0x100:
return "GL_DEPTH_BUFFER_BIT";
case 0x200:
return "GL_ACCUM_BUFFER_BIT";
case 0x400:
return "GL_STENCIL_BUFFER_BIT";
case 0x800:
return "GL_VIEWPORT_BIT";
case 0x1000:
return "GL_TRANSFORM_BIT";
case 0x2000:
return "GL_ENABLE_BIT";
case 0x4000:
return "GL_COLOR_BUFFER_BIT";
case 0x8000:
return "GL_HINT_BIT";
case 0x10000:
return "GL_EVAL_BIT";
case 0x20000:
return "GL_LIST_BIT";
case 0x40000:
return "GL_TEXTURE_BIT";
case 0x80000:
return "GL_SCISSOR_BIT";
case 0x20000000:
return "GL_MULTISAMPLE_BIT";
case 0xFFFFFFFF:
return "GL_ALL_ATTRIB_BITS";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::AttributeType:
{
switch (value)
{
case 0x1404:
return "GL_INT";
case 0x1405:
return "GL_UNSIGNED_INT";
case 0x1406:
return "GL_FLOAT";
case 0x140A:
return "GL_DOUBLE";
case 0x8B50:
return "GL_FLOAT_VEC2";
case 0x8B51:
return "GL_FLOAT_VEC3";
case 0x8B52:
return "GL_FLOAT_VEC4";
case 0x8B53:
return "GL_INT_VEC2";
case 0x8B54:
return "GL_INT_VEC3";
case 0x8B55:
return "GL_INT_VEC4";
case 0x8B56:
return "GL_BOOL";
case 0x8B57:
return "GL_BOOL_VEC2";
case 0x8B58:
return "GL_BOOL_VEC3";
case 0x8B59:
return "GL_BOOL_VEC4";
case 0x8B5A:
return "GL_FLOAT_MAT2";
case 0x8B5B:
return "GL_FLOAT_MAT3";
case 0x8B5C:
return "GL_FLOAT_MAT4";
case 0x8B5D:
return "GL_SAMPLER_1D";
case 0x8B5E:
return "GL_SAMPLER_2D";
case 0x8B5F:
return "GL_SAMPLER_3D";
case 0x8B60:
return "GL_SAMPLER_CUBE";
case 0x8B61:
return "GL_SAMPLER_1D_SHADOW";
case 0x8B62:
return "GL_SAMPLER_2D_SHADOW";
case 0x8B63:
return "GL_SAMPLER_2D_RECT";
case 0x8B64:
return "GL_SAMPLER_2D_RECT_SHADOW";
case 0x8B65:
return "GL_FLOAT_MAT2x3";
case 0x8B66:
return "GL_FLOAT_MAT2x4";
case 0x8B67:
return "GL_FLOAT_MAT3x2";
case 0x8B68:
return "GL_FLOAT_MAT3x4";
case 0x8B69:
return "GL_FLOAT_MAT4x2";
case 0x8B6A:
return "GL_FLOAT_MAT4x3";
case 0x8DC2:
return "GL_SAMPLER_BUFFER";
case 0x8DC3:
return "GL_SAMPLER_1D_ARRAY_SHADOW";
case 0x8DC4:
return "GL_SAMPLER_2D_ARRAY_SHADOW";
case 0x8DC5:
return "GL_SAMPLER_CUBE_SHADOW";
case 0x8DC6:
return "GL_UNSIGNED_INT_VEC2";
case 0x8DC7:
return "GL_UNSIGNED_INT_VEC3";
case 0x8DC8:
return "GL_UNSIGNED_INT_VEC4";
case 0x8DC9:
return "GL_INT_SAMPLER_1D";
case 0x8DCA:
return "GL_INT_SAMPLER_2D";
case 0x8DCB:
return "GL_INT_SAMPLER_3D";
case 0x8DCC:
return "GL_INT_SAMPLER_CUBE";
case 0x8DCD:
return "GL_INT_SAMPLER_2D_RECT";
case 0x8DCE:
return "GL_INT_SAMPLER_1D_ARRAY";
case 0x8DCF:
return "GL_INT_SAMPLER_2D_ARRAY";
case 0x8DD0:
return "GL_INT_SAMPLER_BUFFER";
case 0x8DD1:
return "GL_UNSIGNED_INT_SAMPLER_1D";
case 0x8DD2:
return "GL_UNSIGNED_INT_SAMPLER_2D";
case 0x8DD3:
return "GL_UNSIGNED_INT_SAMPLER_3D";
case 0x8DD4:
return "GL_UNSIGNED_INT_SAMPLER_CUBE";
case 0x8DD5:
return "GL_UNSIGNED_INT_SAMPLER_2D_RECT";
case 0x8DD6:
return "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY";
case 0x8DD7:
return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY";
case 0x8DD8:
return "GL_UNSIGNED_INT_SAMPLER_BUFFER";
case 0x8F46:
return "GL_DOUBLE_MAT2";
case 0x8F47:
return "GL_DOUBLE_MAT3";
case 0x8F48:
return "GL_DOUBLE_MAT4";
case 0x8F49:
return "GL_DOUBLE_MAT2x3";
case 0x8F4A:
return "GL_DOUBLE_MAT2x4";
case 0x8F4B:
return "GL_DOUBLE_MAT3x2";
case 0x8F4C:
return "GL_DOUBLE_MAT3x4";
case 0x8F4D:
return "GL_DOUBLE_MAT4x2";
case 0x8F4E:
return "GL_DOUBLE_MAT4x3";
case 0x8FFC:
return "GL_DOUBLE_VEC2";
case 0x8FFD:
return "GL_DOUBLE_VEC3";
case 0x8FFE:
return "GL_DOUBLE_VEC4";
case 0x900C:
return "GL_SAMPLER_CUBE_MAP_ARRAY";
case 0x900D:
return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW";
case 0x900E:
return "GL_INT_SAMPLER_CUBE_MAP_ARRAY";
case 0x900F:
return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY";
case 0x904C:
return "GL_IMAGE_1D";
case 0x904D:
return "GL_IMAGE_2D";
case 0x904E:
return "GL_IMAGE_3D";
case 0x904F:
return "GL_IMAGE_2D_RECT";
case 0x9050:
return "GL_IMAGE_CUBE";
case 0x9051:
return "GL_IMAGE_BUFFER";
case 0x9052:
return "GL_IMAGE_1D_ARRAY";
case 0x9053:
return "GL_IMAGE_2D_ARRAY";
case 0x9054:
return "GL_IMAGE_CUBE_MAP_ARRAY";
case 0x9055:
return "GL_IMAGE_2D_MULTISAMPLE";
case 0x9056:
return "GL_IMAGE_2D_MULTISAMPLE_ARRAY";
case 0x9057:
return "GL_INT_IMAGE_1D";
case 0x9058:
return "GL_INT_IMAGE_2D";
case 0x9059:
return "GL_INT_IMAGE_3D";
case 0x905A:
return "GL_INT_IMAGE_2D_RECT";
case 0x905B:
return "GL_INT_IMAGE_CUBE";
case 0x905C:
return "GL_INT_IMAGE_BUFFER";
case 0x905D:
return "GL_INT_IMAGE_1D_ARRAY";
case 0x905E:
return "GL_INT_IMAGE_2D_ARRAY";
case 0x905F:
return "GL_INT_IMAGE_CUBE_MAP_ARRAY";
case 0x9060:
return "GL_INT_IMAGE_2D_MULTISAMPLE";
case 0x9061:
return "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY";
case 0x9062:
return "GL_UNSIGNED_INT_IMAGE_1D";
case 0x9063:
return "GL_UNSIGNED_INT_IMAGE_2D";
case 0x9064:
return "GL_UNSIGNED_INT_IMAGE_3D";
case 0x9065:
return "GL_UNSIGNED_INT_IMAGE_2D_RECT";
case 0x9066:
return "GL_UNSIGNED_INT_IMAGE_CUBE";
case 0x9067:
return "GL_UNSIGNED_INT_IMAGE_BUFFER";
case 0x9068:
return "GL_UNSIGNED_INT_IMAGE_1D_ARRAY";
case 0x9069:
return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY";
case 0x906A:
return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY";
case 0x906B:
return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE";
case 0x906C:
return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY";
case 0x9108:
return "GL_SAMPLER_2D_MULTISAMPLE";
case 0x9109:
return "GL_INT_SAMPLER_2D_MULTISAMPLE";
case 0x910A:
return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE";
case 0x910B:
return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY";
case 0x910C:
return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
case 0x910D:
return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::BindTransformFeedbackTarget:
{
switch (value)
{
case 0x8E22:
return "GL_TRANSFORM_FEEDBACK";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::BinormalPointerTypeEXT:
{
switch (value)
{
case 0x1400:
return "GL_BYTE";
case 0x1402:
return "GL_SHORT";
case 0x1404:
return "GL_INT";
case 0x1406:
return "GL_FLOAT";
case 0x140A:
return "GL_DOUBLE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::BlendEquationModeEXT:
{
switch (value)
{
case 0x8006:
return "GL_FUNC_ADD";
case 0x8007:
return "GL_MIN";
case 0x8008:
return "GL_MAX";
case 0x800A:
return "GL_FUNC_SUBTRACT";
case 0x800B:
return "GL_FUNC_REVERSE_SUBTRACT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::BlendingFactor:
{
switch (value)
{
case 0x0:
return "GL_ZERO";
case 0x1:
return "GL_ONE";
case 0x300:
return "GL_SRC_COLOR";
case 0x301:
return "GL_ONE_MINUS_SRC_COLOR";
case 0x302:
return "GL_SRC_ALPHA";
case 0x303:
return "GL_ONE_MINUS_SRC_ALPHA";
case 0x304:
return "GL_DST_ALPHA";
case 0x305:
return "GL_ONE_MINUS_DST_ALPHA";
case 0x306:
return "GL_DST_COLOR";
case 0x307:
return "GL_ONE_MINUS_DST_COLOR";
case 0x308:
return "GL_SRC_ALPHA_SATURATE";
case 0x8001:
return "GL_CONSTANT_COLOR";
case 0x8002:
return "GL_ONE_MINUS_CONSTANT_COLOR";
case 0x8003:
return "GL_CONSTANT_ALPHA";
case 0x8004:
return "GL_ONE_MINUS_CONSTANT_ALPHA";
case 0x8589:
return "GL_SRC1_ALPHA";
case 0x88F9:
return "GL_SRC1_COLOR";
case 0x88FA:
return "GL_ONE_MINUS_SRC1_COLOR";
case 0x88FB:
return "GL_ONE_MINUS_SRC1_ALPHA";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::BlitFramebufferFilter:
{
switch (value)
{
case 0x2600:
return "GL_NEAREST";
case 0x2601:
return "GL_LINEAR";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::Boolean:
{
switch (value)
{
case 0x0:
return "GL_FALSE";
case 0x1:
return "GL_TRUE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::Buffer:
{
switch (value)
{
case 0x1800:
return "GL_COLOR";
case 0x1801:
return "GL_DEPTH";
case 0x1802:
return "GL_STENCIL";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::BufferAccessARB:
{
switch (value)
{
case 0x88B8:
return "GL_READ_ONLY";
case 0x88B9:
return "GL_WRITE_ONLY";
case 0x88BA:
return "GL_READ_WRITE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::BufferPNameARB:
{
switch (value)
{
case 0x821F:
return "GL_BUFFER_IMMUTABLE_STORAGE";
case 0x8220:
return "GL_BUFFER_STORAGE_FLAGS";
case 0x8764:
return "GL_BUFFER_SIZE";
case 0x8765:
return "GL_BUFFER_USAGE";
case 0x88BB:
return "GL_BUFFER_ACCESS";
case 0x88BC:
return "GL_BUFFER_MAPPED";
case 0x911F:
return "GL_BUFFER_ACCESS_FLAGS";
case 0x9120:
return "GL_BUFFER_MAP_LENGTH";
case 0x9121:
return "GL_BUFFER_MAP_OFFSET";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::BufferPointerNameARB:
{
switch (value)
{
case 0x88BD:
return "GL_BUFFER_MAP_POINTER";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::BufferStorageMask:
{
switch (value)
{
case 0x1:
return "GL_MAP_READ_BIT";
case 0x2:
return "GL_MAP_WRITE_BIT";
case 0x40:
return "GL_MAP_PERSISTENT_BIT";
case 0x80:
return "GL_MAP_COHERENT_BIT";
case 0x100:
return "GL_DYNAMIC_STORAGE_BIT";
case 0x200:
return "GL_CLIENT_STORAGE_BIT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::BufferStorageTarget:
{
switch (value)
{
case 0x8892:
return "GL_ARRAY_BUFFER";
case 0x8893:
return "GL_ELEMENT_ARRAY_BUFFER";
case 0x88EB:
return "GL_PIXEL_PACK_BUFFER";
case 0x88EC:
return "GL_PIXEL_UNPACK_BUFFER";
case 0x8A11:
return "GL_UNIFORM_BUFFER";
case 0x8C2A:
return "GL_TEXTURE_BUFFER";
case 0x8C8E:
return "GL_TRANSFORM_FEEDBACK_BUFFER";
case 0x8F36:
return "GL_COPY_READ_BUFFER";
case 0x8F37:
return "GL_COPY_WRITE_BUFFER";
case 0x8F3F:
return "GL_DRAW_INDIRECT_BUFFER";
case 0x90D2:
return "GL_SHADER_STORAGE_BUFFER";
case 0x90EE:
return "GL_DISPATCH_INDIRECT_BUFFER";
case 0x9192:
return "GL_QUERY_BUFFER";
case 0x92C0:
return "GL_ATOMIC_COUNTER_BUFFER";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::BufferTargetARB:
{
switch (value)
{
case 0x80EE:
return "GL_PARAMETER_BUFFER";
case 0x8892:
return "GL_ARRAY_BUFFER";
case 0x8893:
return "GL_ELEMENT_ARRAY_BUFFER";
case 0x88EB:
return "GL_PIXEL_PACK_BUFFER";
case 0x88EC:
return "GL_PIXEL_UNPACK_BUFFER";
case 0x8A11:
return "GL_UNIFORM_BUFFER";
case 0x8C2A:
return "GL_TEXTURE_BUFFER";
case 0x8C8E:
return "GL_TRANSFORM_FEEDBACK_BUFFER";
case 0x8F36:
return "GL_COPY_READ_BUFFER";
case 0x8F37:
return "GL_COPY_WRITE_BUFFER";
case 0x8F3F:
return "GL_DRAW_INDIRECT_BUFFER";
case 0x90D2:
return "GL_SHADER_STORAGE_BUFFER";
case 0x90EE:
return "GL_DISPATCH_INDIRECT_BUFFER";
case 0x9192:
return "GL_QUERY_BUFFER";
case 0x92C0:
return "GL_ATOMIC_COUNTER_BUFFER";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::BufferUsageARB:
{
switch (value)
{
case 0x88E0:
return "GL_STREAM_DRAW";
case 0x88E1:
return "GL_STREAM_READ";
case 0x88E2:
return "GL_STREAM_COPY";
case 0x88E4:
return "GL_STATIC_DRAW";
case 0x88E5:
return "GL_STATIC_READ";
case 0x88E6:
return "GL_STATIC_COPY";
case 0x88E8:
return "GL_DYNAMIC_DRAW";
case 0x88E9:
return "GL_DYNAMIC_READ";
case 0x88EA:
return "GL_DYNAMIC_COPY";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ClampColorModeARB:
{
switch (value)
{
case 0x0:
return "GL_FALSE";
case 0x1:
return "GL_TRUE";
case 0x891D:
return "GL_FIXED_ONLY";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ClampColorTargetARB:
{
switch (value)
{
case 0x891C:
return "GL_CLAMP_READ_COLOR";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ClearBufferMask:
{
switch (value)
{
case 0x100:
return "GL_DEPTH_BUFFER_BIT";
case 0x200:
return "GL_ACCUM_BUFFER_BIT";
case 0x400:
return "GL_STENCIL_BUFFER_BIT";
case 0x4000:
return "GL_COLOR_BUFFER_BIT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ClientAttribMask:
{
switch (value)
{
case 0x1:
return "GL_CLIENT_PIXEL_STORE_BIT";
case 0x2:
return "GL_CLIENT_VERTEX_ARRAY_BIT";
case 0xFFFFFFFF:
return "GL_CLIENT_ALL_ATTRIB_BITS";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ClipControlDepth:
{
switch (value)
{
case 0x935E:
return "GL_NEGATIVE_ONE_TO_ONE";
case 0x935F:
return "GL_ZERO_TO_ONE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ClipControlOrigin:
{
switch (value)
{
case 0x8CA1:
return "GL_LOWER_LEFT";
case 0x8CA2:
return "GL_UPPER_LEFT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ClipPlaneName:
{
switch (value)
{
case 0x3000:
return "GL_CLIP_PLANE0";
case 0x3001:
return "GL_CLIP_PLANE1";
case 0x3002:
return "GL_CLIP_PLANE2";
case 0x3003:
return "GL_CLIP_PLANE3";
case 0x3004:
return "GL_CLIP_PLANE4";
case 0x3005:
return "GL_CLIP_PLANE5";
case 0x3006:
return "GL_CLIP_DISTANCE6";
case 0x3007:
return "GL_CLIP_DISTANCE7";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ColorBuffer:
{
switch (value)
{
case 0x0:
return "GL_NONE";
case 0x400:
return "GL_FRONT_LEFT";
case 0x401:
return "GL_FRONT_RIGHT";
case 0x402:
return "GL_BACK_LEFT";
case 0x403:
return "GL_BACK_RIGHT";
case 0x404:
return "GL_FRONT";
case 0x405:
return "GL_BACK";
case 0x406:
return "GL_LEFT";
case 0x407:
return "GL_RIGHT";
case 0x408:
return "GL_FRONT_AND_BACK";
case 0x8CE0:
return "GL_COLOR_ATTACHMENT0";
case 0x8CE1:
return "GL_COLOR_ATTACHMENT1";
case 0x8CE2:
return "GL_COLOR_ATTACHMENT2";
case 0x8CE3:
return "GL_COLOR_ATTACHMENT3";
case 0x8CE4:
return "GL_COLOR_ATTACHMENT4";
case 0x8CE5:
return "GL_COLOR_ATTACHMENT5";
case 0x8CE6:
return "GL_COLOR_ATTACHMENT6";
case 0x8CE7:
return "GL_COLOR_ATTACHMENT7";
case 0x8CE8:
return "GL_COLOR_ATTACHMENT8";
case 0x8CE9:
return "GL_COLOR_ATTACHMENT9";
case 0x8CEA:
return "GL_COLOR_ATTACHMENT10";
case 0x8CEB:
return "GL_COLOR_ATTACHMENT11";
case 0x8CEC:
return "GL_COLOR_ATTACHMENT12";
case 0x8CED:
return "GL_COLOR_ATTACHMENT13";
case 0x8CEE:
return "GL_COLOR_ATTACHMENT14";
case 0x8CEF:
return "GL_COLOR_ATTACHMENT15";
case 0x8CF0:
return "GL_COLOR_ATTACHMENT16";
case 0x8CF1:
return "GL_COLOR_ATTACHMENT17";
case 0x8CF2:
return "GL_COLOR_ATTACHMENT18";
case 0x8CF3:
return "GL_COLOR_ATTACHMENT19";
case 0x8CF4:
return "GL_COLOR_ATTACHMENT20";
case 0x8CF5:
return "GL_COLOR_ATTACHMENT21";
case 0x8CF6:
return "GL_COLOR_ATTACHMENT22";
case 0x8CF7:
return "GL_COLOR_ATTACHMENT23";
case 0x8CF8:
return "GL_COLOR_ATTACHMENT24";
case 0x8CF9:
return "GL_COLOR_ATTACHMENT25";
case 0x8CFA:
return "GL_COLOR_ATTACHMENT26";
case 0x8CFB:
return "GL_COLOR_ATTACHMENT27";
case 0x8CFC:
return "GL_COLOR_ATTACHMENT28";
case 0x8CFD:
return "GL_COLOR_ATTACHMENT29";
case 0x8CFE:
return "GL_COLOR_ATTACHMENT30";
case 0x8CFF:
return "GL_COLOR_ATTACHMENT31";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ColorMaterialParameter:
{
switch (value)
{
case 0x1200:
return "GL_AMBIENT";
case 0x1201:
return "GL_DIFFUSE";
case 0x1202:
return "GL_SPECULAR";
case 0x1600:
return "GL_EMISSION";
case 0x1602:
return "GL_AMBIENT_AND_DIFFUSE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ColorPointerType:
{
switch (value)
{
case 0x1400:
return "GL_BYTE";
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1405:
return "GL_UNSIGNED_INT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ColorTableTarget:
{
switch (value)
{
case 0x80D0:
return "GL_COLOR_TABLE";
case 0x80D1:
return "GL_POST_CONVOLUTION_COLOR_TABLE";
case 0x80D2:
return "GL_POST_COLOR_MATRIX_COLOR_TABLE";
case 0x80D3:
return "GL_PROXY_COLOR_TABLE";
case 0x80D4:
return "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE";
case 0x80D5:
return "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ColorTableTargetSGI:
{
switch (value)
{
case 0x80D0:
return "GL_COLOR_TABLE";
case 0x80D1:
return "GL_POST_CONVOLUTION_COLOR_TABLE";
case 0x80D2:
return "GL_POST_COLOR_MATRIX_COLOR_TABLE";
case 0x80D3:
return "GL_PROXY_COLOR_TABLE";
case 0x80D4:
return "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE";
case 0x80D5:
return "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::CombinerBiasNV:
{
switch (value)
{
case 0x0:
return "GL_NONE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::CombinerComponentUsageNV:
{
switch (value)
{
case 0x1905:
return "GL_BLUE";
case 0x1906:
return "GL_ALPHA";
case 0x1907:
return "GL_RGB";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::CombinerPortionNV:
{
switch (value)
{
case 0x1906:
return "GL_ALPHA";
case 0x1907:
return "GL_RGB";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::CombinerScaleNV:
{
switch (value)
{
case 0x0:
return "GL_NONE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ConditionalRenderMode:
{
switch (value)
{
case 0x8E13:
return "GL_QUERY_WAIT";
case 0x8E14:
return "GL_QUERY_NO_WAIT";
case 0x8E15:
return "GL_QUERY_BY_REGION_WAIT";
case 0x8E16:
return "GL_QUERY_BY_REGION_NO_WAIT";
case 0x8E17:
return "GL_QUERY_WAIT_INVERTED";
case 0x8E18:
return "GL_QUERY_NO_WAIT_INVERTED";
case 0x8E19:
return "GL_QUERY_BY_REGION_WAIT_INVERTED";
case 0x8E1A:
return "GL_QUERY_BY_REGION_NO_WAIT_INVERTED";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ContainerType:
{
switch (value)
{
case 0x8B40:
return "GL_PROGRAM_OBJECT_EXT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ContextFlagMask:
{
switch (value)
{
case 0x1:
return "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT";
case 0x2:
return "GL_CONTEXT_FLAG_DEBUG_BIT";
case 0x4:
return "GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT";
case 0x8:
return "GL_CONTEXT_FLAG_NO_ERROR_BIT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ContextProfileMask:
{
switch (value)
{
case 0x1:
return "GL_CONTEXT_CORE_PROFILE_BIT";
case 0x2:
return "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ConvolutionTarget:
{
switch (value)
{
case 0x8010:
return "GL_CONVOLUTION_1D";
case 0x8011:
return "GL_CONVOLUTION_2D";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ConvolutionTargetEXT:
{
switch (value)
{
case 0x8010:
return "GL_CONVOLUTION_1D";
case 0x8011:
return "GL_CONVOLUTION_2D";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::CopyBufferSubDataTarget:
{
switch (value)
{
case 0x8892:
return "GL_ARRAY_BUFFER";
case 0x8893:
return "GL_ELEMENT_ARRAY_BUFFER";
case 0x88EB:
return "GL_PIXEL_PACK_BUFFER";
case 0x88EC:
return "GL_PIXEL_UNPACK_BUFFER";
case 0x8A11:
return "GL_UNIFORM_BUFFER";
case 0x8C2A:
return "GL_TEXTURE_BUFFER";
case 0x8C8E:
return "GL_TRANSFORM_FEEDBACK_BUFFER";
case 0x8F36:
return "GL_COPY_READ_BUFFER";
case 0x8F37:
return "GL_COPY_WRITE_BUFFER";
case 0x8F3F:
return "GL_DRAW_INDIRECT_BUFFER";
case 0x90D2:
return "GL_SHADER_STORAGE_BUFFER";
case 0x90EE:
return "GL_DISPATCH_INDIRECT_BUFFER";
case 0x9192:
return "GL_QUERY_BUFFER";
case 0x92C0:
return "GL_ATOMIC_COUNTER_BUFFER";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::CopyImageSubDataTarget:
{
switch (value)
{
case 0xDE0:
return "GL_TEXTURE_1D";
case 0xDE1:
return "GL_TEXTURE_2D";
case 0x806F:
return "GL_TEXTURE_3D";
case 0x84F5:
return "GL_TEXTURE_RECTANGLE";
case 0x8513:
return "GL_TEXTURE_CUBE_MAP";
case 0x8C18:
return "GL_TEXTURE_1D_ARRAY";
case 0x8C1A:
return "GL_TEXTURE_2D_ARRAY";
case 0x8D41:
return "GL_RENDERBUFFER";
case 0x9009:
return "GL_TEXTURE_CUBE_MAP_ARRAY";
case 0x9100:
return "GL_TEXTURE_2D_MULTISAMPLE";
case 0x9102:
return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::DebugSeverity:
{
switch (value)
{
case 0x1100:
return "GL_DONT_CARE";
case 0x826B:
return "GL_DEBUG_SEVERITY_NOTIFICATION";
case 0x9146:
return "GL_DEBUG_SEVERITY_HIGH";
case 0x9147:
return "GL_DEBUG_SEVERITY_MEDIUM";
case 0x9148:
return "GL_DEBUG_SEVERITY_LOW";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::DebugSource:
{
switch (value)
{
case 0x1100:
return "GL_DONT_CARE";
case 0x8246:
return "GL_DEBUG_SOURCE_API";
case 0x8247:
return "GL_DEBUG_SOURCE_WINDOW_SYSTEM";
case 0x8248:
return "GL_DEBUG_SOURCE_SHADER_COMPILER";
case 0x8249:
return "GL_DEBUG_SOURCE_THIRD_PARTY";
case 0x824A:
return "GL_DEBUG_SOURCE_APPLICATION";
case 0x824B:
return "GL_DEBUG_SOURCE_OTHER";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::DebugType:
{
switch (value)
{
case 0x1100:
return "GL_DONT_CARE";
case 0x824C:
return "GL_DEBUG_TYPE_ERROR";
case 0x824D:
return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR";
case 0x824E:
return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR";
case 0x824F:
return "GL_DEBUG_TYPE_PORTABILITY";
case 0x8250:
return "GL_DEBUG_TYPE_PERFORMANCE";
case 0x8251:
return "GL_DEBUG_TYPE_OTHER";
case 0x8268:
return "GL_DEBUG_TYPE_MARKER";
case 0x8269:
return "GL_DEBUG_TYPE_PUSH_GROUP";
case 0x826A:
return "GL_DEBUG_TYPE_POP_GROUP";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::DepthFunction:
{
switch (value)
{
case 0x200:
return "GL_NEVER";
case 0x201:
return "GL_LESS";
case 0x202:
return "GL_EQUAL";
case 0x203:
return "GL_LEQUAL";
case 0x204:
return "GL_GREATER";
case 0x205:
return "GL_NOTEQUAL";
case 0x206:
return "GL_GEQUAL";
case 0x207:
return "GL_ALWAYS";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::DepthStencilTextureMode:
{
switch (value)
{
case 0x1901:
return "GL_STENCIL_INDEX";
case 0x1902:
return "GL_DEPTH_COMPONENT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::DrawBufferMode:
{
switch (value)
{
case 0x0:
return "GL_NONE";
case 0x400:
return "GL_FRONT_LEFT";
case 0x401:
return "GL_FRONT_RIGHT";
case 0x402:
return "GL_BACK_LEFT";
case 0x403:
return "GL_BACK_RIGHT";
case 0x404:
return "GL_FRONT";
case 0x405:
return "GL_BACK";
case 0x406:
return "GL_LEFT";
case 0x407:
return "GL_RIGHT";
case 0x408:
return "GL_FRONT_AND_BACK";
case 0x409:
return "GL_AUX0";
case 0x40A:
return "GL_AUX1";
case 0x40B:
return "GL_AUX2";
case 0x40C:
return "GL_AUX3";
case 0x8CE0:
return "GL_COLOR_ATTACHMENT0";
case 0x8CE1:
return "GL_COLOR_ATTACHMENT1";
case 0x8CE2:
return "GL_COLOR_ATTACHMENT2";
case 0x8CE3:
return "GL_COLOR_ATTACHMENT3";
case 0x8CE4:
return "GL_COLOR_ATTACHMENT4";
case 0x8CE5:
return "GL_COLOR_ATTACHMENT5";
case 0x8CE6:
return "GL_COLOR_ATTACHMENT6";
case 0x8CE7:
return "GL_COLOR_ATTACHMENT7";
case 0x8CE8:
return "GL_COLOR_ATTACHMENT8";
case 0x8CE9:
return "GL_COLOR_ATTACHMENT9";
case 0x8CEA:
return "GL_COLOR_ATTACHMENT10";
case 0x8CEB:
return "GL_COLOR_ATTACHMENT11";
case 0x8CEC:
return "GL_COLOR_ATTACHMENT12";
case 0x8CED:
return "GL_COLOR_ATTACHMENT13";
case 0x8CEE:
return "GL_COLOR_ATTACHMENT14";
case 0x8CEF:
return "GL_COLOR_ATTACHMENT15";
case 0x8CF0:
return "GL_COLOR_ATTACHMENT16";
case 0x8CF1:
return "GL_COLOR_ATTACHMENT17";
case 0x8CF2:
return "GL_COLOR_ATTACHMENT18";
case 0x8CF3:
return "GL_COLOR_ATTACHMENT19";
case 0x8CF4:
return "GL_COLOR_ATTACHMENT20";
case 0x8CF5:
return "GL_COLOR_ATTACHMENT21";
case 0x8CF6:
return "GL_COLOR_ATTACHMENT22";
case 0x8CF7:
return "GL_COLOR_ATTACHMENT23";
case 0x8CF8:
return "GL_COLOR_ATTACHMENT24";
case 0x8CF9:
return "GL_COLOR_ATTACHMENT25";
case 0x8CFA:
return "GL_COLOR_ATTACHMENT26";
case 0x8CFB:
return "GL_COLOR_ATTACHMENT27";
case 0x8CFC:
return "GL_COLOR_ATTACHMENT28";
case 0x8CFD:
return "GL_COLOR_ATTACHMENT29";
case 0x8CFE:
return "GL_COLOR_ATTACHMENT30";
case 0x8CFF:
return "GL_COLOR_ATTACHMENT31";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::DrawElementsType:
{
switch (value)
{
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1405:
return "GL_UNSIGNED_INT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ElementPointerTypeATI:
{
switch (value)
{
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1405:
return "GL_UNSIGNED_INT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::EnableCap:
{
switch (value)
{
case 0xB10:
return "GL_POINT_SMOOTH";
case 0xB20:
return "GL_LINE_SMOOTH";
case 0xB24:
return "GL_LINE_STIPPLE";
case 0xB41:
return "GL_POLYGON_SMOOTH";
case 0xB42:
return "GL_POLYGON_STIPPLE";
case 0xB44:
return "GL_CULL_FACE";
case 0xB50:
return "GL_LIGHTING";
case 0xB57:
return "GL_COLOR_MATERIAL";
case 0xB60:
return "GL_FOG";
case 0xB71:
return "GL_DEPTH_TEST";
case 0xB90:
return "GL_STENCIL_TEST";
case 0xBA1:
return "GL_NORMALIZE";
case 0xBC0:
return "GL_ALPHA_TEST";
case 0xBD0:
return "GL_DITHER";
case 0xBE2:
return "GL_BLEND";
case 0xBF1:
return "GL_INDEX_LOGIC_OP";
case 0xBF2:
return "GL_COLOR_LOGIC_OP";
case 0xC11:
return "GL_SCISSOR_TEST";
case 0xC60:
return "GL_TEXTURE_GEN_S";
case 0xC61:
return "GL_TEXTURE_GEN_T";
case 0xC62:
return "GL_TEXTURE_GEN_R";
case 0xC63:
return "GL_TEXTURE_GEN_Q";
case 0xD80:
return "GL_AUTO_NORMAL";
case 0xD90:
return "GL_MAP1_COLOR_4";
case 0xD91:
return "GL_MAP1_INDEX";
case 0xD92:
return "GL_MAP1_NORMAL";
case 0xD93:
return "GL_MAP1_TEXTURE_COORD_1";
case 0xD94:
return "GL_MAP1_TEXTURE_COORD_2";
case 0xD95:
return "GL_MAP1_TEXTURE_COORD_3";
case 0xD96:
return "GL_MAP1_TEXTURE_COORD_4";
case 0xD97:
return "GL_MAP1_VERTEX_3";
case 0xD98:
return "GL_MAP1_VERTEX_4";
case 0xDB0:
return "GL_MAP2_COLOR_4";
case 0xDB1:
return "GL_MAP2_INDEX";
case 0xDB2:
return "GL_MAP2_NORMAL";
case 0xDB3:
return "GL_MAP2_TEXTURE_COORD_1";
case 0xDB4:
return "GL_MAP2_TEXTURE_COORD_2";
case 0xDB5:
return "GL_MAP2_TEXTURE_COORD_3";
case 0xDB6:
return "GL_MAP2_TEXTURE_COORD_4";
case 0xDB7:
return "GL_MAP2_VERTEX_3";
case 0xDB8:
return "GL_MAP2_VERTEX_4";
case 0xDE0:
return "GL_TEXTURE_1D";
case 0xDE1:
return "GL_TEXTURE_2D";
case 0x2A01:
return "GL_POLYGON_OFFSET_POINT";
case 0x2A02:
return "GL_POLYGON_OFFSET_LINE";
case 0x3000:
return "GL_CLIP_PLANE0";
case 0x3001:
return "GL_CLIP_PLANE1";
case 0x3002:
return "GL_CLIP_PLANE2";
case 0x3003:
return "GL_CLIP_PLANE3";
case 0x3004:
return "GL_CLIP_PLANE4";
case 0x3005:
return "GL_CLIP_PLANE5";
case 0x3006:
return "GL_CLIP_DISTANCE6";
case 0x3007:
return "GL_CLIP_DISTANCE7";
case 0x4000:
return "GL_LIGHT0";
case 0x4001:
return "GL_LIGHT1";
case 0x4002:
return "GL_LIGHT2";
case 0x4003:
return "GL_LIGHT3";
case 0x4004:
return "GL_LIGHT4";
case 0x4005:
return "GL_LIGHT5";
case 0x4006:
return "GL_LIGHT6";
case 0x4007:
return "GL_LIGHT7";
case 0x8037:
return "GL_POLYGON_OFFSET_FILL";
case 0x8074:
return "GL_VERTEX_ARRAY";
case 0x8075:
return "GL_NORMAL_ARRAY";
case 0x8076:
return "GL_COLOR_ARRAY";
case 0x8077:
return "GL_INDEX_ARRAY";
case 0x8078:
return "GL_TEXTURE_COORD_ARRAY";
case 0x8079:
return "GL_EDGE_FLAG_ARRAY";
case 0x809D:
return "GL_MULTISAMPLE";
case 0x809E:
return "GL_SAMPLE_ALPHA_TO_COVERAGE";
case 0x809F:
return "GL_SAMPLE_ALPHA_TO_ONE";
case 0x80A0:
return "GL_SAMPLE_COVERAGE";
case 0x80D0:
return "GL_COLOR_TABLE";
case 0x80D1:
return "GL_POST_CONVOLUTION_COLOR_TABLE";
case 0x80D2:
return "GL_POST_COLOR_MATRIX_COLOR_TABLE";
case 0x8242:
return "GL_DEBUG_OUTPUT_SYNCHRONOUS";
case 0x84F5:
return "GL_TEXTURE_RECTANGLE";
case 0x8513:
return "GL_TEXTURE_CUBE_MAP";
case 0x8642:
return "GL_PROGRAM_POINT_SIZE";
case 0x864F:
return "GL_DEPTH_CLAMP";
case 0x884F:
return "GL_TEXTURE_CUBE_MAP_SEAMLESS";
case 0x8C36:
return "GL_SAMPLE_SHADING";
case 0x8C89:
return "GL_RASTERIZER_DISCARD";
case 0x8D69:
return "GL_PRIMITIVE_RESTART_FIXED_INDEX";
case 0x8DB9:
return "GL_FRAMEBUFFER_SRGB";
case 0x8E51:
return "GL_SAMPLE_MASK";
case 0x8F9D:
return "GL_PRIMITIVE_RESTART";
case 0x92E0:
return "GL_DEBUG_OUTPUT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ErrorCode:
{
switch (value)
{
case 0x0:
return "GL_NO_ERROR";
case 0x500:
return "GL_INVALID_ENUM";
case 0x501:
return "GL_INVALID_VALUE";
case 0x502:
return "GL_INVALID_OPERATION";
case 0x503:
return "GL_STACK_OVERFLOW";
case 0x504:
return "GL_STACK_UNDERFLOW";
case 0x505:
return "GL_OUT_OF_MEMORY";
case 0x506:
return "GL_INVALID_FRAMEBUFFER_OPERATION";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ExternalHandleType:
{
switch (value)
{
case 0x9586:
return "GL_HANDLE_TYPE_OPAQUE_FD_EXT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FeedBackToken:
{
switch (value)
{
case 0x700:
return "GL_PASS_THROUGH_TOKEN";
case 0x701:
return "GL_POINT_TOKEN";
case 0x702:
return "GL_LINE_TOKEN";
case 0x703:
return "GL_POLYGON_TOKEN";
case 0x704:
return "GL_BITMAP_TOKEN";
case 0x705:
return "GL_DRAW_PIXEL_TOKEN";
case 0x706:
return "GL_COPY_PIXEL_TOKEN";
case 0x707:
return "GL_LINE_RESET_TOKEN";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FeedbackType:
{
switch (value)
{
case 0x600:
return "GL_2D";
case 0x601:
return "GL_3D";
case 0x602:
return "GL_3D_COLOR";
case 0x603:
return "GL_3D_COLOR_TEXTURE";
case 0x604:
return "GL_4D_COLOR_TEXTURE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FenceConditionNV:
{
switch (value)
{
case 0x84F2:
return "GL_ALL_COMPLETED_NV";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FenceParameterNameNV:
{
switch (value)
{
case 0x84F3:
return "GL_FENCE_STATUS_NV";
case 0x84F4:
return "GL_FENCE_CONDITION_NV";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FogCoordSrc:
{
switch (value)
{
case 0x8451:
return "GL_FOG_COORD";
case 0x8452:
return "GL_FRAGMENT_DEPTH";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FogCoordinatePointerType:
{
switch (value)
{
case 0x1406:
return "GL_FLOAT";
case 0x140A:
return "GL_DOUBLE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FogMode:
{
switch (value)
{
case 0x800:
return "GL_EXP";
case 0x801:
return "GL_EXP2";
case 0x2601:
return "GL_LINEAR";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FogPName:
{
switch (value)
{
case 0xB61:
return "GL_FOG_INDEX";
case 0xB62:
return "GL_FOG_DENSITY";
case 0xB63:
return "GL_FOG_START";
case 0xB64:
return "GL_FOG_END";
case 0xB65:
return "GL_FOG_MODE";
case 0x8450:
return "GL_FOG_COORD_SRC";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FogParameter:
{
switch (value)
{
case 0xB61:
return "GL_FOG_INDEX";
case 0xB62:
return "GL_FOG_DENSITY";
case 0xB63:
return "GL_FOG_START";
case 0xB64:
return "GL_FOG_END";
case 0xB65:
return "GL_FOG_MODE";
case 0xB66:
return "GL_FOG_COLOR";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FogPointerTypeEXT:
{
switch (value)
{
case 0x1406:
return "GL_FLOAT";
case 0x140A:
return "GL_DOUBLE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FogPointerTypeIBM:
{
switch (value)
{
case 0x1406:
return "GL_FLOAT";
case 0x140A:
return "GL_DOUBLE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FragmentLightParameterSGIX:
{
switch (value)
{
case 0x1200:
return "GL_AMBIENT";
case 0x1201:
return "GL_DIFFUSE";
case 0x1202:
return "GL_SPECULAR";
case 0x1203:
return "GL_POSITION";
case 0x1204:
return "GL_SPOT_DIRECTION";
case 0x1205:
return "GL_SPOT_EXPONENT";
case 0x1206:
return "GL_SPOT_CUTOFF";
case 0x1207:
return "GL_CONSTANT_ATTENUATION";
case 0x1208:
return "GL_LINEAR_ATTENUATION";
case 0x1209:
return "GL_QUADRATIC_ATTENUATION";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FragmentShaderDestMaskATI:
{
switch (value)
{
case 0x0:
return "GL_NONE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FragmentShaderDestModMaskATI:
{
switch (value)
{
case 0x0:
return "GL_NONE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FragmentShaderGenericSourceATI:
{
switch (value)
{
case 0x0:
return "GL_ZERO";
case 0x1:
return "GL_ONE";
case 0x8577:
return "GL_PRIMARY_COLOR";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FragmentShaderTextureSourceATI:
{
switch (value)
{
case 0x84C0:
return "GL_TEXTURE0";
case 0x84C1:
return "GL_TEXTURE1";
case 0x84C2:
return "GL_TEXTURE2";
case 0x84C3:
return "GL_TEXTURE3";
case 0x84C4:
return "GL_TEXTURE4";
case 0x84C5:
return "GL_TEXTURE5";
case 0x84C6:
return "GL_TEXTURE6";
case 0x84C7:
return "GL_TEXTURE7";
case 0x84C8:
return "GL_TEXTURE8";
case 0x84C9:
return "GL_TEXTURE9";
case 0x84CA:
return "GL_TEXTURE10";
case 0x84CB:
return "GL_TEXTURE11";
case 0x84CC:
return "GL_TEXTURE12";
case 0x84CD:
return "GL_TEXTURE13";
case 0x84CE:
return "GL_TEXTURE14";
case 0x84CF:
return "GL_TEXTURE15";
case 0x84D0:
return "GL_TEXTURE16";
case 0x84D1:
return "GL_TEXTURE17";
case 0x84D2:
return "GL_TEXTURE18";
case 0x84D3:
return "GL_TEXTURE19";
case 0x84D4:
return "GL_TEXTURE20";
case 0x84D5:
return "GL_TEXTURE21";
case 0x84D6:
return "GL_TEXTURE22";
case 0x84D7:
return "GL_TEXTURE23";
case 0x84D8:
return "GL_TEXTURE24";
case 0x84D9:
return "GL_TEXTURE25";
case 0x84DA:
return "GL_TEXTURE26";
case 0x84DB:
return "GL_TEXTURE27";
case 0x84DC:
return "GL_TEXTURE28";
case 0x84DD:
return "GL_TEXTURE29";
case 0x84DE:
return "GL_TEXTURE30";
case 0x84DF:
return "GL_TEXTURE31";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FragmentShaderValueRepATI:
{
switch (value)
{
case 0x0:
return "GL_NONE";
case 0x1903:
return "GL_RED";
case 0x1904:
return "GL_GREEN";
case 0x1905:
return "GL_BLUE";
case 0x1906:
return "GL_ALPHA";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FramebufferAttachment:
{
switch (value)
{
case 0x821A:
return "GL_DEPTH_STENCIL_ATTACHMENT";
case 0x8CE0:
return "GL_COLOR_ATTACHMENT0";
case 0x8CE1:
return "GL_COLOR_ATTACHMENT1";
case 0x8CE2:
return "GL_COLOR_ATTACHMENT2";
case 0x8CE3:
return "GL_COLOR_ATTACHMENT3";
case 0x8CE4:
return "GL_COLOR_ATTACHMENT4";
case 0x8CE5:
return "GL_COLOR_ATTACHMENT5";
case 0x8CE6:
return "GL_COLOR_ATTACHMENT6";
case 0x8CE7:
return "GL_COLOR_ATTACHMENT7";
case 0x8CE8:
return "GL_COLOR_ATTACHMENT8";
case 0x8CE9:
return "GL_COLOR_ATTACHMENT9";
case 0x8CEA:
return "GL_COLOR_ATTACHMENT10";
case 0x8CEB:
return "GL_COLOR_ATTACHMENT11";
case 0x8CEC:
return "GL_COLOR_ATTACHMENT12";
case 0x8CED:
return "GL_COLOR_ATTACHMENT13";
case 0x8CEE:
return "GL_COLOR_ATTACHMENT14";
case 0x8CEF:
return "GL_COLOR_ATTACHMENT15";
case 0x8CF0:
return "GL_COLOR_ATTACHMENT16";
case 0x8CF1:
return "GL_COLOR_ATTACHMENT17";
case 0x8CF2:
return "GL_COLOR_ATTACHMENT18";
case 0x8CF3:
return "GL_COLOR_ATTACHMENT19";
case 0x8CF4:
return "GL_COLOR_ATTACHMENT20";
case 0x8CF5:
return "GL_COLOR_ATTACHMENT21";
case 0x8CF6:
return "GL_COLOR_ATTACHMENT22";
case 0x8CF7:
return "GL_COLOR_ATTACHMENT23";
case 0x8CF8:
return "GL_COLOR_ATTACHMENT24";
case 0x8CF9:
return "GL_COLOR_ATTACHMENT25";
case 0x8CFA:
return "GL_COLOR_ATTACHMENT26";
case 0x8CFB:
return "GL_COLOR_ATTACHMENT27";
case 0x8CFC:
return "GL_COLOR_ATTACHMENT28";
case 0x8CFD:
return "GL_COLOR_ATTACHMENT29";
case 0x8CFE:
return "GL_COLOR_ATTACHMENT30";
case 0x8CFF:
return "GL_COLOR_ATTACHMENT31";
case 0x8D00:
return "GL_DEPTH_ATTACHMENT";
case 0x8D20:
return "GL_STENCIL_ATTACHMENT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FramebufferAttachmentParameterName:
{
switch (value)
{
case 0x8210:
return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING";
case 0x8211:
return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE";
case 0x8212:
return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE";
case 0x8213:
return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE";
case 0x8214:
return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE";
case 0x8215:
return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE";
case 0x8216:
return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE";
case 0x8217:
return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE";
case 0x8CD0:
return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE";
case 0x8CD1:
return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME";
case 0x8CD2:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL";
case 0x8CD3:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE";
case 0x8CD4:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER";
case 0x8DA7:
return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED";
case 0x9630:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR";
case 0x9632:
return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FramebufferParameterName:
{
switch (value)
{
case 0x9310:
return "GL_FRAMEBUFFER_DEFAULT_WIDTH";
case 0x9311:
return "GL_FRAMEBUFFER_DEFAULT_HEIGHT";
case 0x9312:
return "GL_FRAMEBUFFER_DEFAULT_LAYERS";
case 0x9313:
return "GL_FRAMEBUFFER_DEFAULT_SAMPLES";
case 0x9314:
return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FramebufferStatus:
{
switch (value)
{
case 0x8219:
return "GL_FRAMEBUFFER_UNDEFINED";
case 0x8CD5:
return "GL_FRAMEBUFFER_COMPLETE";
case 0x8CD6:
return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
case 0x8CD7:
return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
case 0x8CDB:
return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER";
case 0x8CDC:
return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER";
case 0x8CDD:
return "GL_FRAMEBUFFER_UNSUPPORTED";
case 0x8D56:
return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE";
case 0x8DA8:
return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FramebufferTarget:
{
switch (value)
{
case 0x8CA8:
return "GL_READ_FRAMEBUFFER";
case 0x8CA9:
return "GL_DRAW_FRAMEBUFFER";
case 0x8D40:
return "GL_FRAMEBUFFER";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::FrontFaceDirection:
{
switch (value)
{
case 0x900:
return "GL_CW";
case 0x901:
return "GL_CCW";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::GetFramebufferParameter:
{
switch (value)
{
case 0xC32:
return "GL_DOUBLEBUFFER";
case 0xC33:
return "GL_STEREO";
case 0x80A8:
return "GL_SAMPLE_BUFFERS";
case 0x80A9:
return "GL_SAMPLES";
case 0x8B9A:
return "GL_IMPLEMENTATION_COLOR_READ_TYPE";
case 0x8B9B:
return "GL_IMPLEMENTATION_COLOR_READ_FORMAT";
case 0x9310:
return "GL_FRAMEBUFFER_DEFAULT_WIDTH";
case 0x9311:
return "GL_FRAMEBUFFER_DEFAULT_HEIGHT";
case 0x9312:
return "GL_FRAMEBUFFER_DEFAULT_LAYERS";
case 0x9313:
return "GL_FRAMEBUFFER_DEFAULT_SAMPLES";
case 0x9314:
return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::GetMapQuery:
{
switch (value)
{
case 0xA00:
return "GL_COEFF";
case 0xA01:
return "GL_ORDER";
case 0xA02:
return "GL_DOMAIN";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::GetMultisamplePNameNV:
{
switch (value)
{
case 0x8E50:
return "GL_SAMPLE_POSITION";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::GetPName:
{
switch (value)
{
case 0xB00:
return "GL_CURRENT_COLOR";
case 0xB01:
return "GL_CURRENT_INDEX";
case 0xB02:
return "GL_CURRENT_NORMAL";
case 0xB03:
return "GL_CURRENT_TEXTURE_COORDS";
case 0xB04:
return "GL_CURRENT_RASTER_COLOR";
case 0xB05:
return "GL_CURRENT_RASTER_INDEX";
case 0xB06:
return "GL_CURRENT_RASTER_TEXTURE_COORDS";
case 0xB07:
return "GL_CURRENT_RASTER_POSITION";
case 0xB08:
return "GL_CURRENT_RASTER_POSITION_VALID";
case 0xB09:
return "GL_CURRENT_RASTER_DISTANCE";
case 0xB10:
return "GL_POINT_SMOOTH";
case 0xB11:
return "GL_POINT_SIZE";
case 0xB12:
return "GL_POINT_SIZE_RANGE";
case 0xB13:
return "GL_POINT_SIZE_GRANULARITY";
case 0xB20:
return "GL_LINE_SMOOTH";
case 0xB21:
return "GL_LINE_WIDTH";
case 0xB22:
return "GL_LINE_WIDTH_RANGE";
case 0xB23:
return "GL_LINE_WIDTH_GRANULARITY";
case 0xB24:
return "GL_LINE_STIPPLE";
case 0xB25:
return "GL_LINE_STIPPLE_PATTERN";
case 0xB26:
return "GL_LINE_STIPPLE_REPEAT";
case 0xB30:
return "GL_LIST_MODE";
case 0xB31:
return "GL_MAX_LIST_NESTING";
case 0xB32:
return "GL_LIST_BASE";
case 0xB33:
return "GL_LIST_INDEX";
case 0xB40:
return "GL_POLYGON_MODE";
case 0xB41:
return "GL_POLYGON_SMOOTH";
case 0xB42:
return "GL_POLYGON_STIPPLE";
case 0xB43:
return "GL_EDGE_FLAG";
case 0xB44:
return "GL_CULL_FACE";
case 0xB45:
return "GL_CULL_FACE_MODE";
case 0xB46:
return "GL_FRONT_FACE";
case 0xB50:
return "GL_LIGHTING";
case 0xB51:
return "GL_LIGHT_MODEL_LOCAL_VIEWER";
case 0xB52:
return "GL_LIGHT_MODEL_TWO_SIDE";
case 0xB53:
return "GL_LIGHT_MODEL_AMBIENT";
case 0xB54:
return "GL_SHADE_MODEL";
case 0xB55:
return "GL_COLOR_MATERIAL_FACE";
case 0xB56:
return "GL_COLOR_MATERIAL_PARAMETER";
case 0xB57:
return "GL_COLOR_MATERIAL";
case 0xB60:
return "GL_FOG";
case 0xB61:
return "GL_FOG_INDEX";
case 0xB62:
return "GL_FOG_DENSITY";
case 0xB63:
return "GL_FOG_START";
case 0xB64:
return "GL_FOG_END";
case 0xB65:
return "GL_FOG_MODE";
case 0xB66:
return "GL_FOG_COLOR";
case 0xB70:
return "GL_DEPTH_RANGE";
case 0xB71:
return "GL_DEPTH_TEST";
case 0xB72:
return "GL_DEPTH_WRITEMASK";
case 0xB73:
return "GL_DEPTH_CLEAR_VALUE";
case 0xB74:
return "GL_DEPTH_FUNC";
case 0xB80:
return "GL_ACCUM_CLEAR_VALUE";
case 0xB90:
return "GL_STENCIL_TEST";
case 0xB91:
return "GL_STENCIL_CLEAR_VALUE";
case 0xB92:
return "GL_STENCIL_FUNC";
case 0xB93:
return "GL_STENCIL_VALUE_MASK";
case 0xB94:
return "GL_STENCIL_FAIL";
case 0xB95:
return "GL_STENCIL_PASS_DEPTH_FAIL";
case 0xB96:
return "GL_STENCIL_PASS_DEPTH_PASS";
case 0xB97:
return "GL_STENCIL_REF";
case 0xB98:
return "GL_STENCIL_WRITEMASK";
case 0xBA0:
return "GL_MATRIX_MODE";
case 0xBA1:
return "GL_NORMALIZE";
case 0xBA2:
return "GL_VIEWPORT";
case 0xBA3:
return "GL_MODELVIEW_STACK_DEPTH";
case 0xBA4:
return "GL_PROJECTION_STACK_DEPTH";
case 0xBA5:
return "GL_TEXTURE_STACK_DEPTH";
case 0xBA6:
return "GL_MODELVIEW_MATRIX";
case 0xBA7:
return "GL_PROJECTION_MATRIX";
case 0xBA8:
return "GL_TEXTURE_MATRIX";
case 0xBB0:
return "GL_ATTRIB_STACK_DEPTH";
case 0xBB1:
return "GL_CLIENT_ATTRIB_STACK_DEPTH";
case 0xBC0:
return "GL_ALPHA_TEST";
case 0xBC1:
return "GL_ALPHA_TEST_FUNC";
case 0xBC2:
return "GL_ALPHA_TEST_REF";
case 0xBD0:
return "GL_DITHER";
case 0xBE0:
return "GL_BLEND_DST";
case 0xBE1:
return "GL_BLEND_SRC";
case 0xBE2:
return "GL_BLEND";
case 0xBF0:
return "GL_LOGIC_OP_MODE";
case 0xBF1:
return "GL_LOGIC_OP";
case 0xBF2:
return "GL_COLOR_LOGIC_OP";
case 0xC00:
return "GL_AUX_BUFFERS";
case 0xC01:
return "GL_DRAW_BUFFER";
case 0xC02:
return "GL_READ_BUFFER";
case 0xC10:
return "GL_SCISSOR_BOX";
case 0xC11:
return "GL_SCISSOR_TEST";
case 0xC20:
return "GL_INDEX_CLEAR_VALUE";
case 0xC21:
return "GL_INDEX_WRITEMASK";
case 0xC22:
return "GL_COLOR_CLEAR_VALUE";
case 0xC23:
return "GL_COLOR_WRITEMASK";
case 0xC30:
return "GL_INDEX_MODE";
case 0xC31:
return "GL_RGBA_MODE";
case 0xC32:
return "GL_DOUBLEBUFFER";
case 0xC33:
return "GL_STEREO";
case 0xC40:
return "GL_RENDER_MODE";
case 0xC50:
return "GL_PERSPECTIVE_CORRECTION_HINT";
case 0xC51:
return "GL_POINT_SMOOTH_HINT";
case 0xC52:
return "GL_LINE_SMOOTH_HINT";
case 0xC53:
return "GL_POLYGON_SMOOTH_HINT";
case 0xC54:
return "GL_FOG_HINT";
case 0xC60:
return "GL_TEXTURE_GEN_S";
case 0xC61:
return "GL_TEXTURE_GEN_T";
case 0xC62:
return "GL_TEXTURE_GEN_R";
case 0xC63:
return "GL_TEXTURE_GEN_Q";
case 0xCB0:
return "GL_PIXEL_MAP_I_TO_I_SIZE";
case 0xCB1:
return "GL_PIXEL_MAP_S_TO_S_SIZE";
case 0xCB2:
return "GL_PIXEL_MAP_I_TO_R_SIZE";
case 0xCB3:
return "GL_PIXEL_MAP_I_TO_G_SIZE";
case 0xCB4:
return "GL_PIXEL_MAP_I_TO_B_SIZE";
case 0xCB5:
return "GL_PIXEL_MAP_I_TO_A_SIZE";
case 0xCB6:
return "GL_PIXEL_MAP_R_TO_R_SIZE";
case 0xCB7:
return "GL_PIXEL_MAP_G_TO_G_SIZE";
case 0xCB8:
return "GL_PIXEL_MAP_B_TO_B_SIZE";
case 0xCB9:
return "GL_PIXEL_MAP_A_TO_A_SIZE";
case 0xCF0:
return "GL_UNPACK_SWAP_BYTES";
case 0xCF1:
return "GL_UNPACK_LSB_FIRST";
case 0xCF2:
return "GL_UNPACK_ROW_LENGTH";
case 0xCF3:
return "GL_UNPACK_SKIP_ROWS";
case 0xCF4:
return "GL_UNPACK_SKIP_PIXELS";
case 0xCF5:
return "GL_UNPACK_ALIGNMENT";
case 0xD00:
return "GL_PACK_SWAP_BYTES";
case 0xD01:
return "GL_PACK_LSB_FIRST";
case 0xD02:
return "GL_PACK_ROW_LENGTH";
case 0xD03:
return "GL_PACK_SKIP_ROWS";
case 0xD04:
return "GL_PACK_SKIP_PIXELS";
case 0xD05:
return "GL_PACK_ALIGNMENT";
case 0xD10:
return "GL_MAP_COLOR";
case 0xD11:
return "GL_MAP_STENCIL";
case 0xD12:
return "GL_INDEX_SHIFT";
case 0xD13:
return "GL_INDEX_OFFSET";
case 0xD14:
return "GL_RED_SCALE";
case 0xD15:
return "GL_RED_BIAS";
case 0xD16:
return "GL_ZOOM_X";
case 0xD17:
return "GL_ZOOM_Y";
case 0xD18:
return "GL_GREEN_SCALE";
case 0xD19:
return "GL_GREEN_BIAS";
case 0xD1A:
return "GL_BLUE_SCALE";
case 0xD1B:
return "GL_BLUE_BIAS";
case 0xD1C:
return "GL_ALPHA_SCALE";
case 0xD1D:
return "GL_ALPHA_BIAS";
case 0xD1E:
return "GL_DEPTH_SCALE";
case 0xD1F:
return "GL_DEPTH_BIAS";
case 0xD30:
return "GL_MAX_EVAL_ORDER";
case 0xD31:
return "GL_MAX_LIGHTS";
case 0xD32:
return "GL_MAX_CLIP_PLANES";
case 0xD33:
return "GL_MAX_TEXTURE_SIZE";
case 0xD34:
return "GL_MAX_PIXEL_MAP_TABLE";
case 0xD35:
return "GL_MAX_ATTRIB_STACK_DEPTH";
case 0xD36:
return "GL_MAX_MODELVIEW_STACK_DEPTH";
case 0xD37:
return "GL_MAX_NAME_STACK_DEPTH";
case 0xD38:
return "GL_MAX_PROJECTION_STACK_DEPTH";
case 0xD39:
return "GL_MAX_TEXTURE_STACK_DEPTH";
case 0xD3A:
return "GL_MAX_VIEWPORT_DIMS";
case 0xD3B:
return "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH";
case 0xD50:
return "GL_SUBPIXEL_BITS";
case 0xD51:
return "GL_INDEX_BITS";
case 0xD52:
return "GL_RED_BITS";
case 0xD53:
return "GL_GREEN_BITS";
case 0xD54:
return "GL_BLUE_BITS";
case 0xD55:
return "GL_ALPHA_BITS";
case 0xD56:
return "GL_DEPTH_BITS";
case 0xD57:
return "GL_STENCIL_BITS";
case 0xD58:
return "GL_ACCUM_RED_BITS";
case 0xD59:
return "GL_ACCUM_GREEN_BITS";
case 0xD5A:
return "GL_ACCUM_BLUE_BITS";
case 0xD5B:
return "GL_ACCUM_ALPHA_BITS";
case 0xD70:
return "GL_NAME_STACK_DEPTH";
case 0xD80:
return "GL_AUTO_NORMAL";
case 0xD90:
return "GL_MAP1_COLOR_4";
case 0xD91:
return "GL_MAP1_INDEX";
case 0xD92:
return "GL_MAP1_NORMAL";
case 0xD93:
return "GL_MAP1_TEXTURE_COORD_1";
case 0xD94:
return "GL_MAP1_TEXTURE_COORD_2";
case 0xD95:
return "GL_MAP1_TEXTURE_COORD_3";
case 0xD96:
return "GL_MAP1_TEXTURE_COORD_4";
case 0xD97:
return "GL_MAP1_VERTEX_3";
case 0xD98:
return "GL_MAP1_VERTEX_4";
case 0xDB0:
return "GL_MAP2_COLOR_4";
case 0xDB1:
return "GL_MAP2_INDEX";
case 0xDB2:
return "GL_MAP2_NORMAL";
case 0xDB3:
return "GL_MAP2_TEXTURE_COORD_1";
case 0xDB4:
return "GL_MAP2_TEXTURE_COORD_2";
case 0xDB5:
return "GL_MAP2_TEXTURE_COORD_3";
case 0xDB6:
return "GL_MAP2_TEXTURE_COORD_4";
case 0xDB7:
return "GL_MAP2_VERTEX_3";
case 0xDB8:
return "GL_MAP2_VERTEX_4";
case 0xDD0:
return "GL_MAP1_GRID_DOMAIN";
case 0xDD1:
return "GL_MAP1_GRID_SEGMENTS";
case 0xDD2:
return "GL_MAP2_GRID_DOMAIN";
case 0xDD3:
return "GL_MAP2_GRID_SEGMENTS";
case 0xDE0:
return "GL_TEXTURE_1D";
case 0xDE1:
return "GL_TEXTURE_2D";
case 0xDF1:
return "GL_FEEDBACK_BUFFER_SIZE";
case 0xDF2:
return "GL_FEEDBACK_BUFFER_TYPE";
case 0xDF4:
return "GL_SELECTION_BUFFER_SIZE";
case 0x2A00:
return "GL_POLYGON_OFFSET_UNITS";
case 0x2A01:
return "GL_POLYGON_OFFSET_POINT";
case 0x2A02:
return "GL_POLYGON_OFFSET_LINE";
case 0x3000:
return "GL_CLIP_PLANE0";
case 0x3001:
return "GL_CLIP_PLANE1";
case 0x3002:
return "GL_CLIP_PLANE2";
case 0x3003:
return "GL_CLIP_PLANE3";
case 0x3004:
return "GL_CLIP_PLANE4";
case 0x3005:
return "GL_CLIP_PLANE5";
case 0x4000:
return "GL_LIGHT0";
case 0x4001:
return "GL_LIGHT1";
case 0x4002:
return "GL_LIGHT2";
case 0x4003:
return "GL_LIGHT3";
case 0x4004:
return "GL_LIGHT4";
case 0x4005:
return "GL_LIGHT5";
case 0x4006:
return "GL_LIGHT6";
case 0x4007:
return "GL_LIGHT7";
case 0x8005:
return "GL_BLEND_COLOR";
case 0x8009:
return "GL_BLEND_EQUATION";
case 0x8037:
return "GL_POLYGON_OFFSET_FILL";
case 0x8038:
return "GL_POLYGON_OFFSET_FACTOR";
case 0x8068:
return "GL_TEXTURE_BINDING_1D";
case 0x8069:
return "GL_TEXTURE_BINDING_2D";
case 0x806A:
return "GL_TEXTURE_BINDING_3D";
case 0x806B:
return "GL_PACK_SKIP_IMAGES";
case 0x806C:
return "GL_PACK_IMAGE_HEIGHT";
case 0x806D:
return "GL_UNPACK_SKIP_IMAGES";
case 0x806E:
return "GL_UNPACK_IMAGE_HEIGHT";
case 0x8073:
return "GL_MAX_3D_TEXTURE_SIZE";
case 0x8074:
return "GL_VERTEX_ARRAY";
case 0x8075:
return "GL_NORMAL_ARRAY";
case 0x8076:
return "GL_COLOR_ARRAY";
case 0x8077:
return "GL_INDEX_ARRAY";
case 0x8078:
return "GL_TEXTURE_COORD_ARRAY";
case 0x8079:
return "GL_EDGE_FLAG_ARRAY";
case 0x807A:
return "GL_VERTEX_ARRAY_SIZE";
case 0x807B:
return "GL_VERTEX_ARRAY_TYPE";
case 0x807C:
return "GL_VERTEX_ARRAY_STRIDE";
case 0x807E:
return "GL_NORMAL_ARRAY_TYPE";
case 0x807F:
return "GL_NORMAL_ARRAY_STRIDE";
case 0x8081:
return "GL_COLOR_ARRAY_SIZE";
case 0x8082:
return "GL_COLOR_ARRAY_TYPE";
case 0x8083:
return "GL_COLOR_ARRAY_STRIDE";
case 0x8085:
return "GL_INDEX_ARRAY_TYPE";
case 0x8086:
return "GL_INDEX_ARRAY_STRIDE";
case 0x8088:
return "GL_TEXTURE_COORD_ARRAY_SIZE";
case 0x8089:
return "GL_TEXTURE_COORD_ARRAY_TYPE";
case 0x808A:
return "GL_TEXTURE_COORD_ARRAY_STRIDE";
case 0x808C:
return "GL_EDGE_FLAG_ARRAY_STRIDE";
case 0x80A8:
return "GL_SAMPLE_BUFFERS";
case 0x80A9:
return "GL_SAMPLES";
case 0x80AA:
return "GL_SAMPLE_COVERAGE_VALUE";
case 0x80AB:
return "GL_SAMPLE_COVERAGE_INVERT";
case 0x80C8:
return "GL_BLEND_DST_RGB";
case 0x80C9:
return "GL_BLEND_SRC_RGB";
case 0x80CA:
return "GL_BLEND_DST_ALPHA";
case 0x80CB:
return "GL_BLEND_SRC_ALPHA";
case 0x80E8:
return "GL_MAX_ELEMENTS_VERTICES";
case 0x80E9:
return "GL_MAX_ELEMENTS_INDICES";
case 0x8126:
return "GL_POINT_SIZE_MIN";
case 0x8127:
return "GL_POINT_SIZE_MAX";
case 0x8128:
return "GL_POINT_FADE_THRESHOLD_SIZE";
case 0x8129:
return "GL_POINT_DISTANCE_ATTENUATION";
case 0x81F8:
return "GL_LIGHT_MODEL_COLOR_CONTROL";
case 0x821B:
return "GL_MAJOR_VERSION";
case 0x821C:
return "GL_MINOR_VERSION";
case 0x821D:
return "GL_NUM_EXTENSIONS";
case 0x821E:
return "GL_CONTEXT_FLAGS";
case 0x825A:
return "GL_PROGRAM_PIPELINE_BINDING";
case 0x825B:
return "GL_MAX_VIEWPORTS";
case 0x825C:
return "GL_VIEWPORT_SUBPIXEL_BITS";
case 0x825D:
return "GL_VIEWPORT_BOUNDS_RANGE";
case 0x825E:
return "GL_LAYER_PROVOKING_VERTEX";
case 0x825F:
return "GL_VIEWPORT_INDEX_PROVOKING_VERTEX";
case 0x8263:
return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS";
case 0x8264:
return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS";
case 0x8265:
return "GL_MAX_COMPUTE_ATOMIC_COUNTERS";
case 0x8266:
return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS";
case 0x826C:
return "GL_MAX_DEBUG_GROUP_STACK_DEPTH";
case 0x826D:
return "GL_DEBUG_GROUP_STACK_DEPTH";
case 0x826E:
return "GL_MAX_UNIFORM_LOCATIONS";
case 0x82D6:
return "GL_VERTEX_BINDING_DIVISOR";
case 0x82D7:
return "GL_VERTEX_BINDING_OFFSET";
case 0x82D8:
return "GL_VERTEX_BINDING_STRIDE";
case 0x82D9:
return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET";
case 0x82DA:
return "GL_MAX_VERTEX_ATTRIB_BINDINGS";
case 0x82E8:
return "GL_MAX_LABEL_LENGTH";
case 0x846D:
return "GL_ALIASED_POINT_SIZE_RANGE";
case 0x846E:
return "GL_ALIASED_LINE_WIDTH_RANGE";
case 0x84E0:
return "GL_ACTIVE_TEXTURE";
case 0x84E8:
return "GL_MAX_RENDERBUFFER_SIZE";
case 0x84EF:
return "GL_TEXTURE_COMPRESSION_HINT";
case 0x84F6:
return "GL_TEXTURE_BINDING_RECTANGLE";
case 0x84F8:
return "GL_MAX_RECTANGLE_TEXTURE_SIZE";
case 0x84FD:
return "GL_MAX_TEXTURE_LOD_BIAS";
case 0x8514:
return "GL_TEXTURE_BINDING_CUBE_MAP";
case 0x851C:
return "GL_MAX_CUBE_MAP_TEXTURE_SIZE";
case 0x85B5:
return "GL_VERTEX_ARRAY_BINDING";
case 0x8642:
return "GL_PROGRAM_POINT_SIZE";
case 0x86A2:
return "GL_NUM_COMPRESSED_TEXTURE_FORMATS";
case 0x86A3:
return "GL_COMPRESSED_TEXTURE_FORMATS";
case 0x87FE:
return "GL_NUM_PROGRAM_BINARY_FORMATS";
case 0x87FF:
return "GL_PROGRAM_BINARY_FORMATS";
case 0x8800:
return "GL_STENCIL_BACK_FUNC";
case 0x8801:
return "GL_STENCIL_BACK_FAIL";
case 0x8802:
return "GL_STENCIL_BACK_PASS_DEPTH_FAIL";
case 0x8803:
return "GL_STENCIL_BACK_PASS_DEPTH_PASS";
case 0x8824:
return "GL_MAX_DRAW_BUFFERS";
case 0x883D:
return "GL_BLEND_EQUATION_ALPHA";
case 0x8869:
return "GL_MAX_VERTEX_ATTRIBS";
case 0x8872:
return "GL_MAX_TEXTURE_IMAGE_UNITS";
case 0x8894:
return "GL_ARRAY_BUFFER_BINDING";
case 0x8895:
return "GL_ELEMENT_ARRAY_BUFFER_BINDING";
case 0x88ED:
return "GL_PIXEL_PACK_BUFFER_BINDING";
case 0x88EF:
return "GL_PIXEL_UNPACK_BUFFER_BINDING";
case 0x88FC:
return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS";
case 0x88FF:
return "GL_MAX_ARRAY_TEXTURE_LAYERS";
case 0x8904:
return "GL_MIN_PROGRAM_TEXEL_OFFSET";
case 0x8905:
return "GL_MAX_PROGRAM_TEXEL_OFFSET";
case 0x8919:
return "GL_SAMPLER_BINDING";
case 0x8A28:
return "GL_UNIFORM_BUFFER_BINDING";
case 0x8A29:
return "GL_UNIFORM_BUFFER_START";
case 0x8A2A:
return "GL_UNIFORM_BUFFER_SIZE";
case 0x8A2B:
return "GL_MAX_VERTEX_UNIFORM_BLOCKS";
case 0x8A2C:
return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS";
case 0x8A2D:
return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS";
case 0x8A2E:
return "GL_MAX_COMBINED_UNIFORM_BLOCKS";
case 0x8A2F:
return "GL_MAX_UNIFORM_BUFFER_BINDINGS";
case 0x8A30:
return "GL_MAX_UNIFORM_BLOCK_SIZE";
case 0x8A31:
return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS";
case 0x8A32:
return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS";
case 0x8A33:
return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS";
case 0x8A34:
return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT";
case 0x8B49:
return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS";
case 0x8B4A:
return "GL_MAX_VERTEX_UNIFORM_COMPONENTS";
case 0x8B4B:
return "GL_MAX_VARYING_FLOATS";
case 0x8B4C:
return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS";
case 0x8B4D:
return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS";
case 0x8B8B:
return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT";
case 0x8B8D:
return "GL_CURRENT_PROGRAM";
case 0x8B9A:
return "GL_IMPLEMENTATION_COLOR_READ_TYPE";
case 0x8B9B:
return "GL_IMPLEMENTATION_COLOR_READ_FORMAT";
case 0x8C1C:
return "GL_TEXTURE_BINDING_1D_ARRAY";
case 0x8C1D:
return "GL_TEXTURE_BINDING_2D_ARRAY";
case 0x8C29:
return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS";
case 0x8C2B:
return "GL_MAX_TEXTURE_BUFFER_SIZE";
case 0x8C2C:
return "GL_TEXTURE_BINDING_BUFFER";
case 0x8C84:
return "GL_TRANSFORM_FEEDBACK_BUFFER_START";
case 0x8C85:
return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE";
case 0x8C8F:
return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING";
case 0x8CA3:
return "GL_STENCIL_BACK_REF";
case 0x8CA4:
return "GL_STENCIL_BACK_VALUE_MASK";
case 0x8CA5:
return "GL_STENCIL_BACK_WRITEMASK";
case 0x8CA6:
return "GL_DRAW_FRAMEBUFFER_BINDING";
case 0x8CA7:
return "GL_RENDERBUFFER_BINDING";
case 0x8CAA:
return "GL_READ_FRAMEBUFFER_BINDING";
case 0x8CDF:
return "GL_MAX_COLOR_ATTACHMENTS";
case 0x8D6B:
return "GL_MAX_ELEMENT_INDEX";
case 0x8DDF:
return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS";
case 0x8DF8:
return "GL_SHADER_BINARY_FORMATS";
case 0x8DF9:
return "GL_NUM_SHADER_BINARY_FORMATS";
case 0x8DFA:
return "GL_SHADER_COMPILER";
case 0x8DFB:
return "GL_MAX_VERTEX_UNIFORM_VECTORS";
case 0x8DFC:
return "GL_MAX_VARYING_VECTORS";
case 0x8DFD:
return "GL_MAX_FRAGMENT_UNIFORM_VECTORS";
case 0x8E28:
return "GL_TIMESTAMP";
case 0x8E4F:
return "GL_PROVOKING_VERTEX";
case 0x8E59:
return "GL_MAX_SAMPLE_MASK_WORDS";
case 0x8E89:
return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS";
case 0x8E8A:
return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS";
case 0x8F9E:
return "GL_PRIMITIVE_RESTART_INDEX";
case 0x90BC:
return "GL_MIN_MAP_BUFFER_ALIGNMENT";
case 0x90D3:
return "GL_SHADER_STORAGE_BUFFER_BINDING";
case 0x90D4:
return "GL_SHADER_STORAGE_BUFFER_START";
case 0x90D5:
return "GL_SHADER_STORAGE_BUFFER_SIZE";
case 0x90D6:
return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS";
case 0x90D7:
return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS";
case 0x90D8:
return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS";
case 0x90D9:
return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS";
case 0x90DA:
return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS";
case 0x90DB:
return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS";
case 0x90DC:
return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS";
case 0x90DD:
return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS";
case 0x90DF:
return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT";
case 0x90EB:
return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS";
case 0x90EF:
return "GL_DISPATCH_INDIRECT_BUFFER_BINDING";
case 0x9104:
return "GL_TEXTURE_BINDING_2D_MULTISAMPLE";
case 0x9105:
return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY";
case 0x910E:
return "GL_MAX_COLOR_TEXTURE_SAMPLES";
case 0x910F:
return "GL_MAX_DEPTH_TEXTURE_SAMPLES";
case 0x9110:
return "GL_MAX_INTEGER_SAMPLES";
case 0x9111:
return "GL_MAX_SERVER_WAIT_TIMEOUT";
case 0x9122:
return "GL_MAX_VERTEX_OUTPUT_COMPONENTS";
case 0x9123:
return "GL_MAX_GEOMETRY_INPUT_COMPONENTS";
case 0x9124:
return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS";
case 0x9125:
return "GL_MAX_FRAGMENT_INPUT_COMPONENTS";
case 0x9126:
return "GL_CONTEXT_PROFILE_MASK";
case 0x919F:
return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT";
case 0x91BB:
return "GL_MAX_COMPUTE_UNIFORM_BLOCKS";
case 0x91BC:
return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS";
case 0x91BE:
return "GL_MAX_COMPUTE_WORK_GROUP_COUNT";
case 0x91BF:
return "GL_MAX_COMPUTE_WORK_GROUP_SIZE";
case 0x92D2:
return "GL_MAX_VERTEX_ATOMIC_COUNTERS";
case 0x92D3:
return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS";
case 0x92D4:
return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS";
case 0x92D5:
return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS";
case 0x92D6:
return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS";
case 0x92D7:
return "GL_MAX_COMBINED_ATOMIC_COUNTERS";
case 0x9315:
return "GL_MAX_FRAMEBUFFER_WIDTH";
case 0x9316:
return "GL_MAX_FRAMEBUFFER_HEIGHT";
case 0x9317:
return "GL_MAX_FRAMEBUFFER_LAYERS";
case 0x9318:
return "GL_MAX_FRAMEBUFFER_SAMPLES";
case 0x9596:
return "GL_NUM_DEVICE_UUIDS_EXT";
case 0x9597:
return "GL_DEVICE_UUID_EXT";
case 0x9598:
return "GL_DRIVER_UUID_EXT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::GetPointervPName:
{
switch (value)
{
case 0xDF0:
return "GL_FEEDBACK_BUFFER_POINTER";
case 0xDF3:
return "GL_SELECTION_BUFFER_POINTER";
case 0x808E:
return "GL_VERTEX_ARRAY_POINTER";
case 0x808F:
return "GL_NORMAL_ARRAY_POINTER";
case 0x8090:
return "GL_COLOR_ARRAY_POINTER";
case 0x8091:
return "GL_INDEX_ARRAY_POINTER";
case 0x8092:
return "GL_TEXTURE_COORD_ARRAY_POINTER";
case 0x8093:
return "GL_EDGE_FLAG_ARRAY_POINTER";
case 0x8244:
return "GL_DEBUG_CALLBACK_FUNCTION";
case 0x8245:
return "GL_DEBUG_CALLBACK_USER_PARAM";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::GetTextureParameter:
{
switch (value)
{
case 0x1000:
return "GL_TEXTURE_WIDTH";
case 0x1001:
return "GL_TEXTURE_HEIGHT";
case 0x1003:
return "GL_TEXTURE_COMPONENTS";
case 0x1004:
return "GL_TEXTURE_BORDER_COLOR";
case 0x1005:
return "GL_TEXTURE_BORDER";
case 0x2800:
return "GL_TEXTURE_MAG_FILTER";
case 0x2801:
return "GL_TEXTURE_MIN_FILTER";
case 0x2802:
return "GL_TEXTURE_WRAP_S";
case 0x2803:
return "GL_TEXTURE_WRAP_T";
case 0x805C:
return "GL_TEXTURE_RED_SIZE";
case 0x805D:
return "GL_TEXTURE_GREEN_SIZE";
case 0x805E:
return "GL_TEXTURE_BLUE_SIZE";
case 0x805F:
return "GL_TEXTURE_ALPHA_SIZE";
case 0x8060:
return "GL_TEXTURE_LUMINANCE_SIZE";
case 0x8061:
return "GL_TEXTURE_INTENSITY_SIZE";
case 0x8066:
return "GL_TEXTURE_PRIORITY";
case 0x8067:
return "GL_TEXTURE_RESIDENT";
case 0x8511:
return "GL_NORMAL_MAP";
case 0x8512:
return "GL_REFLECTION_MAP";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::GraphicsResetStatus:
{
switch (value)
{
case 0x0:
return "GL_NO_ERROR";
case 0x8253:
return "GL_GUILTY_CONTEXT_RESET";
case 0x8254:
return "GL_INNOCENT_CONTEXT_RESET";
case 0x8255:
return "GL_UNKNOWN_CONTEXT_RESET";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::HintMode:
{
switch (value)
{
case 0x1100:
return "GL_DONT_CARE";
case 0x1101:
return "GL_FASTEST";
case 0x1102:
return "GL_NICEST";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::HintTarget:
{
switch (value)
{
case 0xC50:
return "GL_PERSPECTIVE_CORRECTION_HINT";
case 0xC51:
return "GL_POINT_SMOOTH_HINT";
case 0xC52:
return "GL_LINE_SMOOTH_HINT";
case 0xC53:
return "GL_POLYGON_SMOOTH_HINT";
case 0xC54:
return "GL_FOG_HINT";
case 0x8192:
return "GL_GENERATE_MIPMAP_HINT";
case 0x8257:
return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT";
case 0x84EF:
return "GL_TEXTURE_COMPRESSION_HINT";
case 0x8B8B:
return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::HistogramTarget:
{
switch (value)
{
case 0x8024:
return "GL_HISTOGRAM";
case 0x8025:
return "GL_PROXY_HISTOGRAM";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::HistogramTargetEXT:
{
switch (value)
{
case 0x8024:
return "GL_HISTOGRAM";
case 0x8025:
return "GL_PROXY_HISTOGRAM";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::IndexFunctionEXT:
{
switch (value)
{
case 0x200:
return "GL_NEVER";
case 0x201:
return "GL_LESS";
case 0x202:
return "GL_EQUAL";
case 0x203:
return "GL_LEQUAL";
case 0x204:
return "GL_GREATER";
case 0x205:
return "GL_NOTEQUAL";
case 0x206:
return "GL_GEQUAL";
case 0x207:
return "GL_ALWAYS";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::IndexMaterialParameterEXT:
{
switch (value)
{
case 0xD13:
return "GL_INDEX_OFFSET";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::IndexPointerType:
{
switch (value)
{
case 0x1402:
return "GL_SHORT";
case 0x1404:
return "GL_INT";
case 0x1406:
return "GL_FLOAT";
case 0x140A:
return "GL_DOUBLE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::InterleavedArrayFormat:
{
switch (value)
{
case 0x2A20:
return "GL_V2F";
case 0x2A21:
return "GL_V3F";
case 0x2A22:
return "GL_C4UB_V2F";
case 0x2A23:
return "GL_C4UB_V3F";
case 0x2A24:
return "GL_C3F_V3F";
case 0x2A25:
return "GL_N3F_V3F";
case 0x2A26:
return "GL_C4F_N3F_V3F";
case 0x2A27:
return "GL_T2F_V3F";
case 0x2A28:
return "GL_T4F_V4F";
case 0x2A29:
return "GL_T2F_C4UB_V3F";
case 0x2A2A:
return "GL_T2F_C3F_V3F";
case 0x2A2B:
return "GL_T2F_N3F_V3F";
case 0x2A2C:
return "GL_T2F_C4F_N3F_V3F";
case 0x2A2D:
return "GL_T4F_C4F_N3F_V4F";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::InternalFormat:
{
switch (value)
{
case 0x1901:
return "GL_STENCIL_INDEX";
case 0x1902:
return "GL_DEPTH_COMPONENT";
case 0x1903:
return "GL_RED";
case 0x1907:
return "GL_RGB";
case 0x1908:
return "GL_RGBA";
case 0x2A10:
return "GL_R3_G3_B2";
case 0x803B:
return "GL_ALPHA4";
case 0x803C:
return "GL_ALPHA8";
case 0x803D:
return "GL_ALPHA12";
case 0x803E:
return "GL_ALPHA16";
case 0x803F:
return "GL_LUMINANCE4";
case 0x8040:
return "GL_LUMINANCE8";
case 0x8041:
return "GL_LUMINANCE12";
case 0x8042:
return "GL_LUMINANCE16";
case 0x8043:
return "GL_LUMINANCE4_ALPHA4";
case 0x8044:
return "GL_LUMINANCE6_ALPHA2";
case 0x8045:
return "GL_LUMINANCE8_ALPHA8";
case 0x8046:
return "GL_LUMINANCE12_ALPHA4";
case 0x8047:
return "GL_LUMINANCE12_ALPHA12";
case 0x8048:
return "GL_LUMINANCE16_ALPHA16";
case 0x8049:
return "GL_INTENSITY";
case 0x804A:
return "GL_INTENSITY4";
case 0x804B:
return "GL_INTENSITY8";
case 0x804C:
return "GL_INTENSITY12";
case 0x804D:
return "GL_INTENSITY16";
case 0x804F:
return "GL_RGB4";
case 0x8050:
return "GL_RGB5";
case 0x8051:
return "GL_RGB8";
case 0x8052:
return "GL_RGB10";
case 0x8053:
return "GL_RGB12";
case 0x8054:
return "GL_RGB16";
case 0x8055:
return "GL_RGBA2";
case 0x8056:
return "GL_RGBA4";
case 0x8057:
return "GL_RGB5_A1";
case 0x8058:
return "GL_RGBA8";
case 0x8059:
return "GL_RGB10_A2";
case 0x805A:
return "GL_RGBA12";
case 0x805B:
return "GL_RGBA16";
case 0x81A5:
return "GL_DEPTH_COMPONENT16";
case 0x81A6:
return "GL_DEPTH_COMPONENT24";
case 0x81A7:
return "GL_DEPTH_COMPONENT32";
case 0x8225:
return "GL_COMPRESSED_RED";
case 0x8226:
return "GL_COMPRESSED_RG";
case 0x8227:
return "GL_RG";
case 0x8229:
return "GL_R8";
case 0x822A:
return "GL_R16";
case 0x822B:
return "GL_RG8";
case 0x822C:
return "GL_RG16";
case 0x822D:
return "GL_R16F";
case 0x822E:
return "GL_R32F";
case 0x822F:
return "GL_RG16F";
case 0x8230:
return "GL_RG32F";
case 0x8231:
return "GL_R8I";
case 0x8232:
return "GL_R8UI";
case 0x8233:
return "GL_R16I";
case 0x8234:
return "GL_R16UI";
case 0x8235:
return "GL_R32I";
case 0x8236:
return "GL_R32UI";
case 0x8237:
return "GL_RG8I";
case 0x8238:
return "GL_RG8UI";
case 0x8239:
return "GL_RG16I";
case 0x823A:
return "GL_RG16UI";
case 0x823B:
return "GL_RG32I";
case 0x823C:
return "GL_RG32UI";
case 0x83F0:
return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
case 0x83F1:
return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
case 0x83F2:
return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
case 0x83F3:
return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
case 0x84ED:
return "GL_COMPRESSED_RGB";
case 0x84EE:
return "GL_COMPRESSED_RGBA";
case 0x84F9:
return "GL_DEPTH_STENCIL";
case 0x8814:
return "GL_RGBA32F";
case 0x8815:
return "GL_RGB32F";
case 0x881A:
return "GL_RGBA16F";
case 0x881B:
return "GL_RGB16F";
case 0x88F0:
return "GL_DEPTH24_STENCIL8";
case 0x8C3A:
return "GL_R11F_G11F_B10F";
case 0x8C3D:
return "GL_RGB9_E5";
case 0x8C40:
return "GL_SRGB";
case 0x8C41:
return "GL_SRGB8";
case 0x8C42:
return "GL_SRGB_ALPHA";
case 0x8C43:
return "GL_SRGB8_ALPHA8";
case 0x8C48:
return "GL_COMPRESSED_SRGB";
case 0x8C49:
return "GL_COMPRESSED_SRGB_ALPHA";
case 0x8CAC:
return "GL_DEPTH_COMPONENT32F";
case 0x8CAD:
return "GL_DEPTH32F_STENCIL8";
case 0x8D46:
return "GL_STENCIL_INDEX1";
case 0x8D47:
return "GL_STENCIL_INDEX4";
case 0x8D48:
return "GL_STENCIL_INDEX8";
case 0x8D49:
return "GL_STENCIL_INDEX16";
case 0x8D62:
return "GL_RGB565";
case 0x8D70:
return "GL_RGBA32UI";
case 0x8D71:
return "GL_RGB32UI";
case 0x8D76:
return "GL_RGBA16UI";
case 0x8D77:
return "GL_RGB16UI";
case 0x8D7C:
return "GL_RGBA8UI";
case 0x8D7D:
return "GL_RGB8UI";
case 0x8D82:
return "GL_RGBA32I";
case 0x8D83:
return "GL_RGB32I";
case 0x8D88:
return "GL_RGBA16I";
case 0x8D89:
return "GL_RGB16I";
case 0x8D8E:
return "GL_RGBA8I";
case 0x8D8F:
return "GL_RGB8I";
case 0x8DBB:
return "GL_COMPRESSED_RED_RGTC1";
case 0x8DBC:
return "GL_COMPRESSED_SIGNED_RED_RGTC1";
case 0x8DBD:
return "GL_COMPRESSED_RG_RGTC2";
case 0x8DBE:
return "GL_COMPRESSED_SIGNED_RG_RGTC2";
case 0x8E8C:
return "GL_COMPRESSED_RGBA_BPTC_UNORM";
case 0x8E8D:
return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM";
case 0x8E8E:
return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT";
case 0x8E8F:
return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT";
case 0x8F94:
return "GL_R8_SNORM";
case 0x8F95:
return "GL_RG8_SNORM";
case 0x8F96:
return "GL_RGB8_SNORM";
case 0x8F97:
return "GL_RGBA8_SNORM";
case 0x8F98:
return "GL_R16_SNORM";
case 0x8F99:
return "GL_RG16_SNORM";
case 0x8F9A:
return "GL_RGB16_SNORM";
case 0x8F9B:
return "GL_RGBA16_SNORM";
case 0x8FBD:
return "GL_SR8_EXT";
case 0x8FBE:
return "GL_SRG8_EXT";
case 0x906F:
return "GL_RGB10_A2UI";
case 0x9270:
return "GL_COMPRESSED_R11_EAC";
case 0x9271:
return "GL_COMPRESSED_SIGNED_R11_EAC";
case 0x9272:
return "GL_COMPRESSED_RG11_EAC";
case 0x9273:
return "GL_COMPRESSED_SIGNED_RG11_EAC";
case 0x9274:
return "GL_COMPRESSED_RGB8_ETC2";
case 0x9275:
return "GL_COMPRESSED_SRGB8_ETC2";
case 0x9276:
return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2";
case 0x9277:
return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2";
case 0x9278:
return "GL_COMPRESSED_RGBA8_ETC2_EAC";
case 0x9279:
return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC";
case 0x93B0:
return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR";
case 0x93B1:
return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR";
case 0x93B2:
return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR";
case 0x93B3:
return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR";
case 0x93B4:
return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR";
case 0x93B5:
return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR";
case 0x93B6:
return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR";
case 0x93B7:
return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR";
case 0x93B8:
return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR";
case 0x93B9:
return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR";
case 0x93BA:
return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR";
case 0x93BB:
return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR";
case 0x93BC:
return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR";
case 0x93BD:
return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR";
case 0x93D0:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR";
case 0x93D1:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR";
case 0x93D2:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR";
case 0x93D3:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR";
case 0x93D4:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR";
case 0x93D5:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR";
case 0x93D6:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR";
case 0x93D7:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR";
case 0x93D8:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR";
case 0x93D9:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR";
case 0x93DA:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR";
case 0x93DB:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR";
case 0x93DC:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR";
case 0x93DD:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::InternalFormatPName:
{
switch (value)
{
case 0x80A9:
return "GL_SAMPLES";
case 0x8191:
return "GL_GENERATE_MIPMAP";
case 0x826F:
return "GL_INTERNALFORMAT_SUPPORTED";
case 0x8270:
return "GL_INTERNALFORMAT_PREFERRED";
case 0x8271:
return "GL_INTERNALFORMAT_RED_SIZE";
case 0x8272:
return "GL_INTERNALFORMAT_GREEN_SIZE";
case 0x8273:
return "GL_INTERNALFORMAT_BLUE_SIZE";
case 0x8274:
return "GL_INTERNALFORMAT_ALPHA_SIZE";
case 0x8275:
return "GL_INTERNALFORMAT_DEPTH_SIZE";
case 0x8276:
return "GL_INTERNALFORMAT_STENCIL_SIZE";
case 0x8277:
return "GL_INTERNALFORMAT_SHARED_SIZE";
case 0x8278:
return "GL_INTERNALFORMAT_RED_TYPE";
case 0x8279:
return "GL_INTERNALFORMAT_GREEN_TYPE";
case 0x827A:
return "GL_INTERNALFORMAT_BLUE_TYPE";
case 0x827B:
return "GL_INTERNALFORMAT_ALPHA_TYPE";
case 0x827C:
return "GL_INTERNALFORMAT_DEPTH_TYPE";
case 0x827D:
return "GL_INTERNALFORMAT_STENCIL_TYPE";
case 0x827E:
return "GL_MAX_WIDTH";
case 0x827F:
return "GL_MAX_HEIGHT";
case 0x8280:
return "GL_MAX_DEPTH";
case 0x8281:
return "GL_MAX_LAYERS";
case 0x8283:
return "GL_COLOR_COMPONENTS";
case 0x8286:
return "GL_COLOR_RENDERABLE";
case 0x8287:
return "GL_DEPTH_RENDERABLE";
case 0x8288:
return "GL_STENCIL_RENDERABLE";
case 0x8289:
return "GL_FRAMEBUFFER_RENDERABLE";
case 0x828A:
return "GL_FRAMEBUFFER_RENDERABLE_LAYERED";
case 0x828B:
return "GL_FRAMEBUFFER_BLEND";
case 0x828C:
return "GL_READ_PIXELS";
case 0x828D:
return "GL_READ_PIXELS_FORMAT";
case 0x828E:
return "GL_READ_PIXELS_TYPE";
case 0x828F:
return "GL_TEXTURE_IMAGE_FORMAT";
case 0x8290:
return "GL_TEXTURE_IMAGE_TYPE";
case 0x8291:
return "GL_GET_TEXTURE_IMAGE_FORMAT";
case 0x8292:
return "GL_GET_TEXTURE_IMAGE_TYPE";
case 0x8293:
return "GL_MIPMAP";
case 0x8295:
return "GL_AUTO_GENERATE_MIPMAP";
case 0x8296:
return "GL_COLOR_ENCODING";
case 0x8297:
return "GL_SRGB_READ";
case 0x8298:
return "GL_SRGB_WRITE";
case 0x829A:
return "GL_FILTER";
case 0x829B:
return "GL_VERTEX_TEXTURE";
case 0x829C:
return "GL_TESS_CONTROL_TEXTURE";
case 0x829D:
return "GL_TESS_EVALUATION_TEXTURE";
case 0x829E:
return "GL_GEOMETRY_TEXTURE";
case 0x829F:
return "GL_FRAGMENT_TEXTURE";
case 0x82A0:
return "GL_COMPUTE_TEXTURE";
case 0x82A1:
return "GL_TEXTURE_SHADOW";
case 0x82A2:
return "GL_TEXTURE_GATHER";
case 0x82A3:
return "GL_TEXTURE_GATHER_SHADOW";
case 0x82A4:
return "GL_SHADER_IMAGE_LOAD";
case 0x82A5:
return "GL_SHADER_IMAGE_STORE";
case 0x82A6:
return "GL_SHADER_IMAGE_ATOMIC";
case 0x82A7:
return "GL_IMAGE_TEXEL_SIZE";
case 0x82A8:
return "GL_IMAGE_COMPATIBILITY_CLASS";
case 0x82A9:
return "GL_IMAGE_PIXEL_FORMAT";
case 0x82AA:
return "GL_IMAGE_PIXEL_TYPE";
case 0x82AC:
return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST";
case 0x82AD:
return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST";
case 0x82AE:
return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE";
case 0x82AF:
return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE";
case 0x82B1:
return "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH";
case 0x82B2:
return "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT";
case 0x82B3:
return "GL_TEXTURE_COMPRESSED_BLOCK_SIZE";
case 0x82B4:
return "GL_CLEAR_BUFFER";
case 0x82B5:
return "GL_TEXTURE_VIEW";
case 0x82B6:
return "GL_VIEW_COMPATIBILITY_CLASS";
case 0x86A1:
return "GL_TEXTURE_COMPRESSED";
case 0x90C7:
return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE";
case 0x9365:
return "GL_CLEAR_TEXTURE";
case 0x9380:
return "GL_NUM_SAMPLE_COUNTS";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::InvalidateFramebufferAttachment:
{
switch (value)
{
case 0x1800:
return "GL_COLOR";
case 0x1801:
return "GL_DEPTH";
case 0x1802:
return "GL_STENCIL";
case 0x821A:
return "GL_DEPTH_STENCIL_ATTACHMENT";
case 0x8CE0:
return "GL_COLOR_ATTACHMENT0";
case 0x8CE1:
return "GL_COLOR_ATTACHMENT1";
case 0x8CE2:
return "GL_COLOR_ATTACHMENT2";
case 0x8CE3:
return "GL_COLOR_ATTACHMENT3";
case 0x8CE4:
return "GL_COLOR_ATTACHMENT4";
case 0x8CE5:
return "GL_COLOR_ATTACHMENT5";
case 0x8CE6:
return "GL_COLOR_ATTACHMENT6";
case 0x8CE7:
return "GL_COLOR_ATTACHMENT7";
case 0x8CE8:
return "GL_COLOR_ATTACHMENT8";
case 0x8CE9:
return "GL_COLOR_ATTACHMENT9";
case 0x8CEA:
return "GL_COLOR_ATTACHMENT10";
case 0x8CEB:
return "GL_COLOR_ATTACHMENT11";
case 0x8CEC:
return "GL_COLOR_ATTACHMENT12";
case 0x8CED:
return "GL_COLOR_ATTACHMENT13";
case 0x8CEE:
return "GL_COLOR_ATTACHMENT14";
case 0x8CEF:
return "GL_COLOR_ATTACHMENT15";
case 0x8CF0:
return "GL_COLOR_ATTACHMENT16";
case 0x8CF1:
return "GL_COLOR_ATTACHMENT17";
case 0x8CF2:
return "GL_COLOR_ATTACHMENT18";
case 0x8CF3:
return "GL_COLOR_ATTACHMENT19";
case 0x8CF4:
return "GL_COLOR_ATTACHMENT20";
case 0x8CF5:
return "GL_COLOR_ATTACHMENT21";
case 0x8CF6:
return "GL_COLOR_ATTACHMENT22";
case 0x8CF7:
return "GL_COLOR_ATTACHMENT23";
case 0x8CF8:
return "GL_COLOR_ATTACHMENT24";
case 0x8CF9:
return "GL_COLOR_ATTACHMENT25";
case 0x8CFA:
return "GL_COLOR_ATTACHMENT26";
case 0x8CFB:
return "GL_COLOR_ATTACHMENT27";
case 0x8CFC:
return "GL_COLOR_ATTACHMENT28";
case 0x8CFD:
return "GL_COLOR_ATTACHMENT29";
case 0x8CFE:
return "GL_COLOR_ATTACHMENT30";
case 0x8CFF:
return "GL_COLOR_ATTACHMENT31";
case 0x8D00:
return "GL_DEPTH_ATTACHMENT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::LightEnvModeSGIX:
{
switch (value)
{
case 0x104:
return "GL_ADD";
case 0x1E01:
return "GL_REPLACE";
case 0x2100:
return "GL_MODULATE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::LightModelColorControl:
{
switch (value)
{
case 0x81F9:
return "GL_SINGLE_COLOR";
case 0x81FA:
return "GL_SEPARATE_SPECULAR_COLOR";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::LightModelParameter:
{
switch (value)
{
case 0xB51:
return "GL_LIGHT_MODEL_LOCAL_VIEWER";
case 0xB52:
return "GL_LIGHT_MODEL_TWO_SIDE";
case 0xB53:
return "GL_LIGHT_MODEL_AMBIENT";
case 0x81F8:
return "GL_LIGHT_MODEL_COLOR_CONTROL";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::LightName:
{
switch (value)
{
case 0x4000:
return "GL_LIGHT0";
case 0x4001:
return "GL_LIGHT1";
case 0x4002:
return "GL_LIGHT2";
case 0x4003:
return "GL_LIGHT3";
case 0x4004:
return "GL_LIGHT4";
case 0x4005:
return "GL_LIGHT5";
case 0x4006:
return "GL_LIGHT6";
case 0x4007:
return "GL_LIGHT7";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::LightParameter:
{
switch (value)
{
case 0x1203:
return "GL_POSITION";
case 0x1204:
return "GL_SPOT_DIRECTION";
case 0x1205:
return "GL_SPOT_EXPONENT";
case 0x1206:
return "GL_SPOT_CUTOFF";
case 0x1207:
return "GL_CONSTANT_ATTENUATION";
case 0x1208:
return "GL_LINEAR_ATTENUATION";
case 0x1209:
return "GL_QUADRATIC_ATTENUATION";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::LightTextureModeEXT:
{
switch (value)
{
case 0x8452:
return "GL_FRAGMENT_DEPTH";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ListMode:
{
switch (value)
{
case 0x1300:
return "GL_COMPILE";
case 0x1301:
return "GL_COMPILE_AND_EXECUTE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ListNameType:
{
switch (value)
{
case 0x1400:
return "GL_BYTE";
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1402:
return "GL_SHORT";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1404:
return "GL_INT";
case 0x1405:
return "GL_UNSIGNED_INT";
case 0x1406:
return "GL_FLOAT";
case 0x1407:
return "GL_2_BYTES";
case 0x1408:
return "GL_3_BYTES";
case 0x1409:
return "GL_4_BYTES";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::LogicOp:
{
switch (value)
{
case 0x1500:
return "GL_CLEAR";
case 0x1501:
return "GL_AND";
case 0x1502:
return "GL_AND_REVERSE";
case 0x1503:
return "GL_COPY";
case 0x1504:
return "GL_AND_INVERTED";
case 0x1505:
return "GL_NOOP";
case 0x1506:
return "GL_XOR";
case 0x1507:
return "GL_OR";
case 0x1508:
return "GL_NOR";
case 0x1509:
return "GL_EQUIV";
case 0x150A:
return "GL_INVERT";
case 0x150B:
return "GL_OR_REVERSE";
case 0x150C:
return "GL_COPY_INVERTED";
case 0x150D:
return "GL_OR_INVERTED";
case 0x150E:
return "GL_NAND";
case 0x150F:
return "GL_SET";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::MapBufferAccessMask:
{
switch (value)
{
case 0x1:
return "GL_MAP_READ_BIT";
case 0x2:
return "GL_MAP_WRITE_BIT";
case 0x4:
return "GL_MAP_INVALIDATE_RANGE_BIT";
case 0x8:
return "GL_MAP_INVALIDATE_BUFFER_BIT";
case 0x10:
return "GL_MAP_FLUSH_EXPLICIT_BIT";
case 0x20:
return "GL_MAP_UNSYNCHRONIZED_BIT";
case 0x40:
return "GL_MAP_PERSISTENT_BIT";
case 0x80:
return "GL_MAP_COHERENT_BIT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::MapQuery:
{
switch (value)
{
case 0xA00:
return "GL_COEFF";
case 0xA01:
return "GL_ORDER";
case 0xA02:
return "GL_DOMAIN";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::MapTarget:
{
switch (value)
{
case 0xD90:
return "GL_MAP1_COLOR_4";
case 0xD91:
return "GL_MAP1_INDEX";
case 0xD92:
return "GL_MAP1_NORMAL";
case 0xD93:
return "GL_MAP1_TEXTURE_COORD_1";
case 0xD94:
return "GL_MAP1_TEXTURE_COORD_2";
case 0xD95:
return "GL_MAP1_TEXTURE_COORD_3";
case 0xD96:
return "GL_MAP1_TEXTURE_COORD_4";
case 0xD97:
return "GL_MAP1_VERTEX_3";
case 0xD98:
return "GL_MAP1_VERTEX_4";
case 0xDB0:
return "GL_MAP2_COLOR_4";
case 0xDB1:
return "GL_MAP2_INDEX";
case 0xDB2:
return "GL_MAP2_NORMAL";
case 0xDB3:
return "GL_MAP2_TEXTURE_COORD_1";
case 0xDB4:
return "GL_MAP2_TEXTURE_COORD_2";
case 0xDB5:
return "GL_MAP2_TEXTURE_COORD_3";
case 0xDB6:
return "GL_MAP2_TEXTURE_COORD_4";
case 0xDB7:
return "GL_MAP2_VERTEX_3";
case 0xDB8:
return "GL_MAP2_VERTEX_4";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::MapTypeNV:
{
switch (value)
{
case 0x1406:
return "GL_FLOAT";
case 0x140A:
return "GL_DOUBLE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::MaterialParameter:
{
switch (value)
{
case 0x1200:
return "GL_AMBIENT";
case 0x1201:
return "GL_DIFFUSE";
case 0x1202:
return "GL_SPECULAR";
case 0x1600:
return "GL_EMISSION";
case 0x1601:
return "GL_SHININESS";
case 0x1602:
return "GL_AMBIENT_AND_DIFFUSE";
case 0x1603:
return "GL_COLOR_INDEXES";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::MatrixIndexPointerTypeARB:
{
switch (value)
{
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1405:
return "GL_UNSIGNED_INT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::MatrixMode:
{
switch (value)
{
case 0x1700:
return "GL_MODELVIEW";
case 0x1701:
return "GL_PROJECTION";
case 0x1702:
return "GL_TEXTURE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::MemoryBarrierMask:
{
switch (value)
{
case 0x1:
return "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT";
case 0x2:
return "GL_ELEMENT_ARRAY_BARRIER_BIT";
case 0x4:
return "GL_UNIFORM_BARRIER_BIT";
case 0x8:
return "GL_TEXTURE_FETCH_BARRIER_BIT";
case 0x20:
return "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT";
case 0x40:
return "GL_COMMAND_BARRIER_BIT";
case 0x80:
return "GL_PIXEL_BUFFER_BARRIER_BIT";
case 0x100:
return "GL_TEXTURE_UPDATE_BARRIER_BIT";
case 0x200:
return "GL_BUFFER_UPDATE_BARRIER_BIT";
case 0x400:
return "GL_FRAMEBUFFER_BARRIER_BIT";
case 0x800:
return "GL_TRANSFORM_FEEDBACK_BARRIER_BIT";
case 0x1000:
return "GL_ATOMIC_COUNTER_BARRIER_BIT";
case 0x2000:
return "GL_SHADER_STORAGE_BARRIER_BIT";
case 0x4000:
return "GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT";
case 0x8000:
return "GL_QUERY_BUFFER_BARRIER_BIT";
case 0xFFFFFFFF:
return "GL_ALL_BARRIER_BITS";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::MemoryObjectParameterName:
{
switch (value)
{
case 0x9581:
return "GL_DEDICATED_MEMORY_OBJECT_EXT";
case 0x959B:
return "GL_PROTECTED_MEMORY_OBJECT_EXT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::MeshMode1:
{
switch (value)
{
case 0x1B00:
return "GL_POINT";
case 0x1B01:
return "GL_LINE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::MeshMode2:
{
switch (value)
{
case 0x1B00:
return "GL_POINT";
case 0x1B01:
return "GL_LINE";
case 0x1B02:
return "GL_FILL";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::MinmaxTarget:
{
switch (value)
{
case 0x802E:
return "GL_MINMAX";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::MinmaxTargetEXT:
{
switch (value)
{
case 0x802E:
return "GL_MINMAX";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::NormalPointerType:
{
switch (value)
{
case 0x1400:
return "GL_BYTE";
case 0x1402:
return "GL_SHORT";
case 0x1404:
return "GL_INT";
case 0x1406:
return "GL_FLOAT";
case 0x140A:
return "GL_DOUBLE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ObjectIdentifier:
{
switch (value)
{
case 0x1702:
return "GL_TEXTURE";
case 0x8074:
return "GL_VERTEX_ARRAY";
case 0x82E0:
return "GL_BUFFER";
case 0x82E1:
return "GL_SHADER";
case 0x82E2:
return "GL_PROGRAM";
case 0x82E3:
return "GL_QUERY";
case 0x82E4:
return "GL_PROGRAM_PIPELINE";
case 0x82E6:
return "GL_SAMPLER";
case 0x8D40:
return "GL_FRAMEBUFFER";
case 0x8D41:
return "GL_RENDERBUFFER";
case 0x8E22:
return "GL_TRANSFORM_FEEDBACK";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::PatchParameterName:
{
switch (value)
{
case 0x8E72:
return "GL_PATCH_VERTICES";
case 0x8E73:
return "GL_PATCH_DEFAULT_INNER_LEVEL";
case 0x8E74:
return "GL_PATCH_DEFAULT_OUTER_LEVEL";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::PathColor:
{
switch (value)
{
case 0x8577:
return "GL_PRIMARY_COLOR";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::PathColorFormat:
{
switch (value)
{
case 0x0:
return "GL_NONE";
case 0x1906:
return "GL_ALPHA";
case 0x1907:
return "GL_RGB";
case 0x1908:
return "GL_RGBA";
case 0x1909:
return "GL_LUMINANCE";
case 0x190A:
return "GL_LUMINANCE_ALPHA";
case 0x8049:
return "GL_INTENSITY";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::PathFillMode:
{
switch (value)
{
case 0x150A:
return "GL_INVERT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::PathFontStyle:
{
switch (value)
{
case 0x0:
return "GL_NONE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::PathGenMode:
{
switch (value)
{
case 0x0:
return "GL_NONE";
case 0x2400:
return "GL_EYE_LINEAR";
case 0x2401:
return "GL_OBJECT_LINEAR";
case 0x8576:
return "GL_CONSTANT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::PathTransformType:
{
switch (value)
{
case 0x0:
return "GL_NONE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::PipelineParameterName:
{
switch (value)
{
case 0x8259:
return "GL_ACTIVE_PROGRAM";
case 0x8B30:
return "GL_FRAGMENT_SHADER";
case 0x8B31:
return "GL_VERTEX_SHADER";
case 0x8B84:
return "GL_INFO_LOG_LENGTH";
case 0x8DD9:
return "GL_GEOMETRY_SHADER";
case 0x8E87:
return "GL_TESS_EVALUATION_SHADER";
case 0x8E88:
return "GL_TESS_CONTROL_SHADER";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::PixelCopyType:
{
switch (value)
{
case 0x1800:
return "GL_COLOR";
case 0x1801:
return "GL_DEPTH";
case 0x1802:
return "GL_STENCIL";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::PixelFormat:
{
switch (value)
{
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1405:
return "GL_UNSIGNED_INT";
case 0x1900:
return "GL_COLOR_INDEX";
case 0x1901:
return "GL_STENCIL_INDEX";
case 0x1902:
return "GL_DEPTH_COMPONENT";
case 0x1903:
return "GL_RED";
case 0x1904:
return "GL_GREEN";
case 0x1905:
return "GL_BLUE";
case 0x1906:
return "GL_ALPHA";
case 0x1907:
return "GL_RGB";
case 0x1908:
return "GL_RGBA";
case 0x1909:
return "GL_LUMINANCE";
case 0x190A:
return "GL_LUMINANCE_ALPHA";
case 0x80E0:
return "GL_BGR";
case 0x80E1:
return "GL_BGRA";
case 0x8227:
return "GL_RG";
case 0x8228:
return "GL_RG_INTEGER";
case 0x84F9:
return "GL_DEPTH_STENCIL";
case 0x8D94:
return "GL_RED_INTEGER";
case 0x8D95:
return "GL_GREEN_INTEGER";
case 0x8D96:
return "GL_BLUE_INTEGER";
case 0x8D98:
return "GL_RGB_INTEGER";
case 0x8D99:
return "GL_RGBA_INTEGER";
case 0x8D9A:
return "GL_BGR_INTEGER";
case 0x8D9B:
return "GL_BGRA_INTEGER";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::PixelMap:
{
switch (value)
{
case 0xC70:
return "GL_PIXEL_MAP_I_TO_I";
case 0xC71:
return "GL_PIXEL_MAP_S_TO_S";
case 0xC72:
return "GL_PIXEL_MAP_I_TO_R";
case 0xC73:
return "GL_PIXEL_MAP_I_TO_G";
case 0xC74:
return "GL_PIXEL_MAP_I_TO_B";
case 0xC75:
return "GL_PIXEL_MAP_I_TO_A";
case 0xC76:
return "GL_PIXEL_MAP_R_TO_R";
case 0xC77:
return "GL_PIXEL_MAP_G_TO_G";
case 0xC78:
return "GL_PIXEL_MAP_B_TO_B";
case 0xC79:
return "GL_PIXEL_MAP_A_TO_A";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::PixelStoreParameter:
{
switch (value)
{
case 0xCF0:
return "GL_UNPACK_SWAP_BYTES";
case 0xCF1:
return "GL_UNPACK_LSB_FIRST";
case 0xCF2:
return "GL_UNPACK_ROW_LENGTH";
case 0xCF3:
return "GL_UNPACK_SKIP_ROWS";
case 0xCF4:
return "GL_UNPACK_SKIP_PIXELS";
case 0xCF5:
return "GL_UNPACK_ALIGNMENT";
case 0xD00:
return "GL_PACK_SWAP_BYTES";
case 0xD01:
return "GL_PACK_LSB_FIRST";
case 0xD02:
return "GL_PACK_ROW_LENGTH";
case 0xD03:
return "GL_PACK_SKIP_ROWS";
case 0xD04:
return "GL_PACK_SKIP_PIXELS";
case 0xD05:
return "GL_PACK_ALIGNMENT";
case 0x806B:
return "GL_PACK_SKIP_IMAGES";
case 0x806C:
return "GL_PACK_IMAGE_HEIGHT";
case 0x806D:
return "GL_UNPACK_SKIP_IMAGES";
case 0x806E:
return "GL_UNPACK_IMAGE_HEIGHT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::PixelTexGenModeSGIX:
{
switch (value)
{
case 0x0:
return "GL_NONE";
case 0x1906:
return "GL_ALPHA";
case 0x1907:
return "GL_RGB";
case 0x1908:
return "GL_RGBA";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::PixelTransferParameter:
{
switch (value)
{
case 0xD10:
return "GL_MAP_COLOR";
case 0xD11:
return "GL_MAP_STENCIL";
case 0xD12:
return "GL_INDEX_SHIFT";
case 0xD13:
return "GL_INDEX_OFFSET";
case 0xD14:
return "GL_RED_SCALE";
case 0xD15:
return "GL_RED_BIAS";
case 0xD18:
return "GL_GREEN_SCALE";
case 0xD19:
return "GL_GREEN_BIAS";
case 0xD1A:
return "GL_BLUE_SCALE";
case 0xD1B:
return "GL_BLUE_BIAS";
case 0xD1C:
return "GL_ALPHA_SCALE";
case 0xD1D:
return "GL_ALPHA_BIAS";
case 0xD1E:
return "GL_DEPTH_SCALE";
case 0xD1F:
return "GL_DEPTH_BIAS";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::PixelType:
{
switch (value)
{
case 0x1400:
return "GL_BYTE";
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1402:
return "GL_SHORT";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1404:
return "GL_INT";
case 0x1405:
return "GL_UNSIGNED_INT";
case 0x1406:
return "GL_FLOAT";
case 0x140B:
return "GL_HALF_FLOAT";
case 0x1A00:
return "GL_BITMAP";
case 0x8032:
return "GL_UNSIGNED_BYTE_3_3_2";
case 0x8033:
return "GL_UNSIGNED_SHORT_4_4_4_4";
case 0x8034:
return "GL_UNSIGNED_SHORT_5_5_5_1";
case 0x8035:
return "GL_UNSIGNED_INT_8_8_8_8";
case 0x8036:
return "GL_UNSIGNED_INT_10_10_10_2";
case 0x8362:
return "GL_UNSIGNED_BYTE_2_3_3_REV";
case 0x8363:
return "GL_UNSIGNED_SHORT_5_6_5";
case 0x8364:
return "GL_UNSIGNED_SHORT_5_6_5_REV";
case 0x8365:
return "GL_UNSIGNED_SHORT_4_4_4_4_REV";
case 0x8366:
return "GL_UNSIGNED_SHORT_1_5_5_5_REV";
case 0x8367:
return "GL_UNSIGNED_INT_8_8_8_8_REV";
case 0x8368:
return "GL_UNSIGNED_INT_2_10_10_10_REV";
case 0x84FA:
return "GL_UNSIGNED_INT_24_8";
case 0x8C3B:
return "GL_UNSIGNED_INT_10F_11F_11F_REV";
case 0x8C3E:
return "GL_UNSIGNED_INT_5_9_9_9_REV";
case 0x8DAD:
return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::PointParameterNameARB:
{
switch (value)
{
case 0x8126:
return "GL_POINT_SIZE_MIN";
case 0x8127:
return "GL_POINT_SIZE_MAX";
case 0x8128:
return "GL_POINT_FADE_THRESHOLD_SIZE";
case 0x8129:
return "GL_POINT_DISTANCE_ATTENUATION";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::PolygonMode:
{
switch (value)
{
case 0x1B00:
return "GL_POINT";
case 0x1B01:
return "GL_LINE";
case 0x1B02:
return "GL_FILL";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::PrecisionType:
{
switch (value)
{
case 0x8DF0:
return "GL_LOW_FLOAT";
case 0x8DF1:
return "GL_MEDIUM_FLOAT";
case 0x8DF2:
return "GL_HIGH_FLOAT";
case 0x8DF3:
return "GL_LOW_INT";
case 0x8DF4:
return "GL_MEDIUM_INT";
case 0x8DF5:
return "GL_HIGH_INT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::PrimitiveType:
{
switch (value)
{
case 0x0:
return "GL_POINTS";
case 0x1:
return "GL_LINES";
case 0x2:
return "GL_LINE_LOOP";
case 0x3:
return "GL_LINE_STRIP";
case 0x4:
return "GL_TRIANGLES";
case 0x5:
return "GL_TRIANGLE_STRIP";
case 0x6:
return "GL_TRIANGLE_FAN";
case 0x7:
return "GL_QUADS";
case 0x8:
return "GL_QUAD_STRIP";
case 0x9:
return "GL_POLYGON";
case 0xA:
return "GL_LINES_ADJACENCY";
case 0xB:
return "GL_LINE_STRIP_ADJACENCY";
case 0xC:
return "GL_TRIANGLES_ADJACENCY";
case 0xD:
return "GL_TRIANGLE_STRIP_ADJACENCY";
case 0xE:
return "GL_PATCHES";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ProgramInterface:
{
switch (value)
{
case 0x8C8E:
return "GL_TRANSFORM_FEEDBACK_BUFFER";
case 0x92E1:
return "GL_UNIFORM";
case 0x92E2:
return "GL_UNIFORM_BLOCK";
case 0x92E3:
return "GL_PROGRAM_INPUT";
case 0x92E4:
return "GL_PROGRAM_OUTPUT";
case 0x92E5:
return "GL_BUFFER_VARIABLE";
case 0x92E6:
return "GL_SHADER_STORAGE_BLOCK";
case 0x92E8:
return "GL_VERTEX_SUBROUTINE";
case 0x92E9:
return "GL_TESS_CONTROL_SUBROUTINE";
case 0x92EA:
return "GL_TESS_EVALUATION_SUBROUTINE";
case 0x92EB:
return "GL_GEOMETRY_SUBROUTINE";
case 0x92EC:
return "GL_FRAGMENT_SUBROUTINE";
case 0x92ED:
return "GL_COMPUTE_SUBROUTINE";
case 0x92EE:
return "GL_VERTEX_SUBROUTINE_UNIFORM";
case 0x92EF:
return "GL_TESS_CONTROL_SUBROUTINE_UNIFORM";
case 0x92F0:
return "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM";
case 0x92F1:
return "GL_GEOMETRY_SUBROUTINE_UNIFORM";
case 0x92F2:
return "GL_FRAGMENT_SUBROUTINE_UNIFORM";
case 0x92F3:
return "GL_COMPUTE_SUBROUTINE_UNIFORM";
case 0x92F4:
return "GL_TRANSFORM_FEEDBACK_VARYING";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ProgramInterfacePName:
{
switch (value)
{
case 0x92F5:
return "GL_ACTIVE_RESOURCES";
case 0x92F6:
return "GL_MAX_NAME_LENGTH";
case 0x92F7:
return "GL_MAX_NUM_ACTIVE_VARIABLES";
case 0x92F8:
return "GL_MAX_NUM_COMPATIBLE_SUBROUTINES";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ProgramParameterPName:
{
switch (value)
{
case 0x8257:
return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT";
case 0x8258:
return "GL_PROGRAM_SEPARABLE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ProgramPropertyARB:
{
switch (value)
{
case 0x8267:
return "GL_COMPUTE_WORK_GROUP_SIZE";
case 0x8741:
return "GL_PROGRAM_BINARY_LENGTH";
case 0x8916:
return "GL_GEOMETRY_VERTICES_OUT";
case 0x8917:
return "GL_GEOMETRY_INPUT_TYPE";
case 0x8918:
return "GL_GEOMETRY_OUTPUT_TYPE";
case 0x8A35:
return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH";
case 0x8A36:
return "GL_ACTIVE_UNIFORM_BLOCKS";
case 0x8B80:
return "GL_DELETE_STATUS";
case 0x8B82:
return "GL_LINK_STATUS";
case 0x8B83:
return "GL_VALIDATE_STATUS";
case 0x8B84:
return "GL_INFO_LOG_LENGTH";
case 0x8B85:
return "GL_ATTACHED_SHADERS";
case 0x8B86:
return "GL_ACTIVE_UNIFORMS";
case 0x8B87:
return "GL_ACTIVE_UNIFORM_MAX_LENGTH";
case 0x8B89:
return "GL_ACTIVE_ATTRIBUTES";
case 0x8B8A:
return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH";
case 0x8C76:
return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH";
case 0x8C7F:
return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE";
case 0x8C83:
return "GL_TRANSFORM_FEEDBACK_VARYINGS";
case 0x92D9:
return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ProgramResourceProperty:
{
switch (value)
{
case 0x8E4A:
return "GL_NUM_COMPATIBLE_SUBROUTINES";
case 0x8E4B:
return "GL_COMPATIBLE_SUBROUTINES";
case 0x92E1:
return "GL_UNIFORM";
case 0x92E7:
return "GL_IS_PER_PATCH";
case 0x92F9:
return "GL_NAME_LENGTH";
case 0x92FA:
return "GL_TYPE";
case 0x92FB:
return "GL_ARRAY_SIZE";
case 0x92FC:
return "GL_OFFSET";
case 0x92FD:
return "GL_BLOCK_INDEX";
case 0x92FE:
return "GL_ARRAY_STRIDE";
case 0x92FF:
return "GL_MATRIX_STRIDE";
case 0x9300:
return "GL_IS_ROW_MAJOR";
case 0x9301:
return "GL_ATOMIC_COUNTER_BUFFER_INDEX";
case 0x9302:
return "GL_BUFFER_BINDING";
case 0x9303:
return "GL_BUFFER_DATA_SIZE";
case 0x9304:
return "GL_NUM_ACTIVE_VARIABLES";
case 0x9305:
return "GL_ACTIVE_VARIABLES";
case 0x9306:
return "GL_REFERENCED_BY_VERTEX_SHADER";
case 0x9307:
return "GL_REFERENCED_BY_TESS_CONTROL_SHADER";
case 0x9308:
return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER";
case 0x9309:
return "GL_REFERENCED_BY_GEOMETRY_SHADER";
case 0x930A:
return "GL_REFERENCED_BY_FRAGMENT_SHADER";
case 0x930B:
return "GL_REFERENCED_BY_COMPUTE_SHADER";
case 0x930C:
return "GL_TOP_LEVEL_ARRAY_SIZE";
case 0x930D:
return "GL_TOP_LEVEL_ARRAY_STRIDE";
case 0x930E:
return "GL_LOCATION";
case 0x930F:
return "GL_LOCATION_INDEX";
case 0x934A:
return "GL_LOCATION_COMPONENT";
case 0x934B:
return "GL_TRANSFORM_FEEDBACK_BUFFER_INDEX";
case 0x934C:
return "GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ProgramStagePName:
{
switch (value)
{
case 0x8DE5:
return "GL_ACTIVE_SUBROUTINES";
case 0x8DE6:
return "GL_ACTIVE_SUBROUTINE_UNIFORMS";
case 0x8E47:
return "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS";
case 0x8E48:
return "GL_ACTIVE_SUBROUTINE_MAX_LENGTH";
case 0x8E49:
return "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::QueryCounterTarget:
{
switch (value)
{
case 0x8E28:
return "GL_TIMESTAMP";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::QueryObjectParameterName:
{
switch (value)
{
case 0x82EA:
return "GL_QUERY_TARGET";
case 0x8866:
return "GL_QUERY_RESULT";
case 0x8867:
return "GL_QUERY_RESULT_AVAILABLE";
case 0x9194:
return "GL_QUERY_RESULT_NO_WAIT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::QueryParameterName:
{
switch (value)
{
case 0x8864:
return "GL_QUERY_COUNTER_BITS";
case 0x8865:
return "GL_CURRENT_QUERY";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::QueryTarget:
{
switch (value)
{
case 0x82EC:
return "GL_TRANSFORM_FEEDBACK_OVERFLOW";
case 0x82EE:
return "GL_VERTICES_SUBMITTED";
case 0x82EF:
return "GL_PRIMITIVES_SUBMITTED";
case 0x82F0:
return "GL_VERTEX_SHADER_INVOCATIONS";
case 0x88BF:
return "GL_TIME_ELAPSED";
case 0x8914:
return "GL_SAMPLES_PASSED";
case 0x8C2F:
return "GL_ANY_SAMPLES_PASSED";
case 0x8C87:
return "GL_PRIMITIVES_GENERATED";
case 0x8C88:
return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN";
case 0x8D6A:
return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ReadBufferMode:
{
switch (value)
{
case 0x0:
return "GL_NONE";
case 0x400:
return "GL_FRONT_LEFT";
case 0x401:
return "GL_FRONT_RIGHT";
case 0x402:
return "GL_BACK_LEFT";
case 0x403:
return "GL_BACK_RIGHT";
case 0x404:
return "GL_FRONT";
case 0x405:
return "GL_BACK";
case 0x406:
return "GL_LEFT";
case 0x407:
return "GL_RIGHT";
case 0x409:
return "GL_AUX0";
case 0x40A:
return "GL_AUX1";
case 0x40B:
return "GL_AUX2";
case 0x40C:
return "GL_AUX3";
case 0x8CE0:
return "GL_COLOR_ATTACHMENT0";
case 0x8CE1:
return "GL_COLOR_ATTACHMENT1";
case 0x8CE2:
return "GL_COLOR_ATTACHMENT2";
case 0x8CE3:
return "GL_COLOR_ATTACHMENT3";
case 0x8CE4:
return "GL_COLOR_ATTACHMENT4";
case 0x8CE5:
return "GL_COLOR_ATTACHMENT5";
case 0x8CE6:
return "GL_COLOR_ATTACHMENT6";
case 0x8CE7:
return "GL_COLOR_ATTACHMENT7";
case 0x8CE8:
return "GL_COLOR_ATTACHMENT8";
case 0x8CE9:
return "GL_COLOR_ATTACHMENT9";
case 0x8CEA:
return "GL_COLOR_ATTACHMENT10";
case 0x8CEB:
return "GL_COLOR_ATTACHMENT11";
case 0x8CEC:
return "GL_COLOR_ATTACHMENT12";
case 0x8CED:
return "GL_COLOR_ATTACHMENT13";
case 0x8CEE:
return "GL_COLOR_ATTACHMENT14";
case 0x8CEF:
return "GL_COLOR_ATTACHMENT15";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::RenderbufferParameterName:
{
switch (value)
{
case 0x8CAB:
return "GL_RENDERBUFFER_SAMPLES";
case 0x8D42:
return "GL_RENDERBUFFER_WIDTH";
case 0x8D43:
return "GL_RENDERBUFFER_HEIGHT";
case 0x8D44:
return "GL_RENDERBUFFER_INTERNAL_FORMAT";
case 0x8D50:
return "GL_RENDERBUFFER_RED_SIZE";
case 0x8D51:
return "GL_RENDERBUFFER_GREEN_SIZE";
case 0x8D52:
return "GL_RENDERBUFFER_BLUE_SIZE";
case 0x8D53:
return "GL_RENDERBUFFER_ALPHA_SIZE";
case 0x8D54:
return "GL_RENDERBUFFER_DEPTH_SIZE";
case 0x8D55:
return "GL_RENDERBUFFER_STENCIL_SIZE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::RenderbufferTarget:
{
switch (value)
{
case 0x8D41:
return "GL_RENDERBUFFER";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::RenderingMode:
{
switch (value)
{
case 0x1C00:
return "GL_RENDER";
case 0x1C01:
return "GL_FEEDBACK";
case 0x1C02:
return "GL_SELECT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ReplacementCodeTypeSUN:
{
switch (value)
{
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1405:
return "GL_UNSIGNED_INT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::SamplerParameterF:
{
switch (value)
{
case 0x1004:
return "GL_TEXTURE_BORDER_COLOR";
case 0x813A:
return "GL_TEXTURE_MIN_LOD";
case 0x813B:
return "GL_TEXTURE_MAX_LOD";
case 0x84FE:
return "GL_TEXTURE_MAX_ANISOTROPY";
case 0x8501:
return "GL_TEXTURE_LOD_BIAS";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::SamplerParameterI:
{
switch (value)
{
case 0x2800:
return "GL_TEXTURE_MAG_FILTER";
case 0x2801:
return "GL_TEXTURE_MIN_FILTER";
case 0x2802:
return "GL_TEXTURE_WRAP_S";
case 0x2803:
return "GL_TEXTURE_WRAP_T";
case 0x8072:
return "GL_TEXTURE_WRAP_R";
case 0x884C:
return "GL_TEXTURE_COMPARE_MODE";
case 0x884D:
return "GL_TEXTURE_COMPARE_FUNC";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ScalarType:
{
switch (value)
{
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1405:
return "GL_UNSIGNED_INT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::SecondaryColorPointerTypeIBM:
{
switch (value)
{
case 0x1402:
return "GL_SHORT";
case 0x1404:
return "GL_INT";
case 0x1406:
return "GL_FLOAT";
case 0x140A:
return "GL_DOUBLE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::SeparableTarget:
{
switch (value)
{
case 0x8012:
return "GL_SEPARABLE_2D";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::SeparableTargetEXT:
{
switch (value)
{
case 0x8012:
return "GL_SEPARABLE_2D";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ShaderBinaryFormat:
{
switch (value)
{
case 0x9551:
return "GL_SHADER_BINARY_FORMAT_SPIR_V";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ShaderParameterName:
{
switch (value)
{
case 0x8B4F:
return "GL_SHADER_TYPE";
case 0x8B80:
return "GL_DELETE_STATUS";
case 0x8B81:
return "GL_COMPILE_STATUS";
case 0x8B84:
return "GL_INFO_LOG_LENGTH";
case 0x8B88:
return "GL_SHADER_SOURCE_LENGTH";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ShaderType:
{
switch (value)
{
case 0x8B30:
return "GL_FRAGMENT_SHADER";
case 0x8B31:
return "GL_VERTEX_SHADER";
case 0x8DD9:
return "GL_GEOMETRY_SHADER";
case 0x8E87:
return "GL_TESS_EVALUATION_SHADER";
case 0x8E88:
return "GL_TESS_CONTROL_SHADER";
case 0x91B9:
return "GL_COMPUTE_SHADER";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::ShadingModel:
{
switch (value)
{
case 0x1D00:
return "GL_FLAT";
case 0x1D01:
return "GL_SMOOTH";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::SizedInternalFormat:
{
switch (value)
{
case 0x2A10:
return "GL_R3_G3_B2";
case 0x803B:
return "GL_ALPHA4";
case 0x803C:
return "GL_ALPHA8";
case 0x803D:
return "GL_ALPHA12";
case 0x803E:
return "GL_ALPHA16";
case 0x803F:
return "GL_LUMINANCE4";
case 0x8040:
return "GL_LUMINANCE8";
case 0x8041:
return "GL_LUMINANCE12";
case 0x8042:
return "GL_LUMINANCE16";
case 0x8043:
return "GL_LUMINANCE4_ALPHA4";
case 0x8044:
return "GL_LUMINANCE6_ALPHA2";
case 0x8045:
return "GL_LUMINANCE8_ALPHA8";
case 0x8046:
return "GL_LUMINANCE12_ALPHA4";
case 0x8047:
return "GL_LUMINANCE12_ALPHA12";
case 0x8048:
return "GL_LUMINANCE16_ALPHA16";
case 0x804A:
return "GL_INTENSITY4";
case 0x804B:
return "GL_INTENSITY8";
case 0x804C:
return "GL_INTENSITY12";
case 0x804D:
return "GL_INTENSITY16";
case 0x804F:
return "GL_RGB4";
case 0x8050:
return "GL_RGB5";
case 0x8051:
return "GL_RGB8";
case 0x8052:
return "GL_RGB10";
case 0x8053:
return "GL_RGB12";
case 0x8054:
return "GL_RGB16";
case 0x8055:
return "GL_RGBA2";
case 0x8056:
return "GL_RGBA4";
case 0x8057:
return "GL_RGB5_A1";
case 0x8058:
return "GL_RGBA8";
case 0x8059:
return "GL_RGB10_A2";
case 0x805A:
return "GL_RGBA12";
case 0x805B:
return "GL_RGBA16";
case 0x81A5:
return "GL_DEPTH_COMPONENT16";
case 0x81A6:
return "GL_DEPTH_COMPONENT24";
case 0x81A7:
return "GL_DEPTH_COMPONENT32";
case 0x8229:
return "GL_R8";
case 0x822A:
return "GL_R16";
case 0x822B:
return "GL_RG8";
case 0x822C:
return "GL_RG16";
case 0x822D:
return "GL_R16F";
case 0x822E:
return "GL_R32F";
case 0x822F:
return "GL_RG16F";
case 0x8230:
return "GL_RG32F";
case 0x8231:
return "GL_R8I";
case 0x8232:
return "GL_R8UI";
case 0x8233:
return "GL_R16I";
case 0x8234:
return "GL_R16UI";
case 0x8235:
return "GL_R32I";
case 0x8236:
return "GL_R32UI";
case 0x8237:
return "GL_RG8I";
case 0x8238:
return "GL_RG8UI";
case 0x8239:
return "GL_RG16I";
case 0x823A:
return "GL_RG16UI";
case 0x823B:
return "GL_RG32I";
case 0x823C:
return "GL_RG32UI";
case 0x83F0:
return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
case 0x83F1:
return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
case 0x83F2:
return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
case 0x83F3:
return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
case 0x8814:
return "GL_RGBA32F";
case 0x8815:
return "GL_RGB32F";
case 0x881A:
return "GL_RGBA16F";
case 0x881B:
return "GL_RGB16F";
case 0x88F0:
return "GL_DEPTH24_STENCIL8";
case 0x8C3A:
return "GL_R11F_G11F_B10F";
case 0x8C3D:
return "GL_RGB9_E5";
case 0x8C41:
return "GL_SRGB8";
case 0x8C43:
return "GL_SRGB8_ALPHA8";
case 0x8CAC:
return "GL_DEPTH_COMPONENT32F";
case 0x8CAD:
return "GL_DEPTH32F_STENCIL8";
case 0x8D46:
return "GL_STENCIL_INDEX1";
case 0x8D47:
return "GL_STENCIL_INDEX4";
case 0x8D48:
return "GL_STENCIL_INDEX8";
case 0x8D49:
return "GL_STENCIL_INDEX16";
case 0x8D62:
return "GL_RGB565";
case 0x8D70:
return "GL_RGBA32UI";
case 0x8D71:
return "GL_RGB32UI";
case 0x8D76:
return "GL_RGBA16UI";
case 0x8D77:
return "GL_RGB16UI";
case 0x8D7C:
return "GL_RGBA8UI";
case 0x8D7D:
return "GL_RGB8UI";
case 0x8D82:
return "GL_RGBA32I";
case 0x8D83:
return "GL_RGB32I";
case 0x8D88:
return "GL_RGBA16I";
case 0x8D89:
return "GL_RGB16I";
case 0x8D8E:
return "GL_RGBA8I";
case 0x8D8F:
return "GL_RGB8I";
case 0x8DBB:
return "GL_COMPRESSED_RED_RGTC1";
case 0x8DBC:
return "GL_COMPRESSED_SIGNED_RED_RGTC1";
case 0x8DBD:
return "GL_COMPRESSED_RG_RGTC2";
case 0x8DBE:
return "GL_COMPRESSED_SIGNED_RG_RGTC2";
case 0x8E8C:
return "GL_COMPRESSED_RGBA_BPTC_UNORM";
case 0x8E8D:
return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM";
case 0x8E8E:
return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT";
case 0x8E8F:
return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT";
case 0x8F94:
return "GL_R8_SNORM";
case 0x8F95:
return "GL_RG8_SNORM";
case 0x8F96:
return "GL_RGB8_SNORM";
case 0x8F97:
return "GL_RGBA8_SNORM";
case 0x8F98:
return "GL_R16_SNORM";
case 0x8F99:
return "GL_RG16_SNORM";
case 0x8F9A:
return "GL_RGB16_SNORM";
case 0x8F9B:
return "GL_RGBA16_SNORM";
case 0x906F:
return "GL_RGB10_A2UI";
case 0x9270:
return "GL_COMPRESSED_R11_EAC";
case 0x9271:
return "GL_COMPRESSED_SIGNED_R11_EAC";
case 0x9272:
return "GL_COMPRESSED_RG11_EAC";
case 0x9273:
return "GL_COMPRESSED_SIGNED_RG11_EAC";
case 0x9274:
return "GL_COMPRESSED_RGB8_ETC2";
case 0x9275:
return "GL_COMPRESSED_SRGB8_ETC2";
case 0x9276:
return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2";
case 0x9277:
return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2";
case 0x9278:
return "GL_COMPRESSED_RGBA8_ETC2_EAC";
case 0x9279:
return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC";
case 0x93B0:
return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR";
case 0x93B1:
return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR";
case 0x93B2:
return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR";
case 0x93B3:
return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR";
case 0x93B4:
return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR";
case 0x93B5:
return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR";
case 0x93B6:
return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR";
case 0x93B7:
return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR";
case 0x93B8:
return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR";
case 0x93B9:
return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR";
case 0x93BA:
return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR";
case 0x93BB:
return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR";
case 0x93BC:
return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR";
case 0x93BD:
return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR";
case 0x93D0:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR";
case 0x93D1:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR";
case 0x93D2:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR";
case 0x93D3:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR";
case 0x93D4:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR";
case 0x93D5:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR";
case 0x93D6:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR";
case 0x93D7:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR";
case 0x93D8:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR";
case 0x93D9:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR";
case 0x93DA:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR";
case 0x93DB:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR";
case 0x93DC:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR";
case 0x93DD:
return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::StencilFunction:
{
switch (value)
{
case 0x200:
return "GL_NEVER";
case 0x201:
return "GL_LESS";
case 0x202:
return "GL_EQUAL";
case 0x203:
return "GL_LEQUAL";
case 0x204:
return "GL_GREATER";
case 0x205:
return "GL_NOTEQUAL";
case 0x206:
return "GL_GEQUAL";
case 0x207:
return "GL_ALWAYS";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::StencilOp:
{
switch (value)
{
case 0x0:
return "GL_ZERO";
case 0x150A:
return "GL_INVERT";
case 0x1E00:
return "GL_KEEP";
case 0x1E01:
return "GL_REPLACE";
case 0x1E02:
return "GL_INCR";
case 0x1E03:
return "GL_DECR";
case 0x8507:
return "GL_INCR_WRAP";
case 0x8508:
return "GL_DECR_WRAP";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::StringName:
{
switch (value)
{
case 0x1F00:
return "GL_VENDOR";
case 0x1F01:
return "GL_RENDERER";
case 0x1F02:
return "GL_VERSION";
case 0x1F03:
return "GL_EXTENSIONS";
case 0x8B8C:
return "GL_SHADING_LANGUAGE_VERSION";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::SubroutineParameterName:
{
switch (value)
{
case 0x8A38:
return "GL_UNIFORM_SIZE";
case 0x8A39:
return "GL_UNIFORM_NAME_LENGTH";
case 0x8E4A:
return "GL_NUM_COMPATIBLE_SUBROUTINES";
case 0x8E4B:
return "GL_COMPATIBLE_SUBROUTINES";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::SyncBehaviorFlags:
{
switch (value)
{
case 0x0:
return "GL_NONE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::SyncCondition:
{
switch (value)
{
case 0x9117:
return "GL_SYNC_GPU_COMMANDS_COMPLETE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::SyncObjectMask:
{
switch (value)
{
case 0x1:
return "GL_SYNC_FLUSH_COMMANDS_BIT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::SyncParameterName:
{
switch (value)
{
case 0x9112:
return "GL_OBJECT_TYPE";
case 0x9113:
return "GL_SYNC_CONDITION";
case 0x9114:
return "GL_SYNC_STATUS";
case 0x9115:
return "GL_SYNC_FLAGS";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::SyncStatus:
{
switch (value)
{
case 0x911A:
return "GL_ALREADY_SIGNALED";
case 0x911B:
return "GL_TIMEOUT_EXPIRED";
case 0x911C:
return "GL_CONDITION_SATISFIED";
case 0x911D:
return "GL_WAIT_FAILED";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::TangentPointerTypeEXT:
{
switch (value)
{
case 0x1400:
return "GL_BYTE";
case 0x1402:
return "GL_SHORT";
case 0x1404:
return "GL_INT";
case 0x1406:
return "GL_FLOAT";
case 0x140A:
return "GL_DOUBLE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::TexCoordPointerType:
{
switch (value)
{
case 0x1402:
return "GL_SHORT";
case 0x1404:
return "GL_INT";
case 0x1406:
return "GL_FLOAT";
case 0x140A:
return "GL_DOUBLE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::TextureCompareMode:
{
switch (value)
{
case 0x0:
return "GL_NONE";
case 0x884E:
return "GL_COMPARE_R_TO_TEXTURE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::TextureCoordName:
{
switch (value)
{
case 0x2000:
return "GL_S";
case 0x2001:
return "GL_T";
case 0x2002:
return "GL_R";
case 0x2003:
return "GL_Q";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::TextureEnvMode:
{
switch (value)
{
case 0x104:
return "GL_ADD";
case 0xBE2:
return "GL_BLEND";
case 0x2100:
return "GL_MODULATE";
case 0x2101:
return "GL_DECAL";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::TextureEnvParameter:
{
switch (value)
{
case 0x2200:
return "GL_TEXTURE_ENV_MODE";
case 0x2201:
return "GL_TEXTURE_ENV_COLOR";
case 0x8570:
return "GL_COMBINE";
case 0x8571:
return "GL_COMBINE_RGB";
case 0x8572:
return "GL_COMBINE_ALPHA";
case 0x8573:
return "GL_RGB_SCALE";
case 0x8574:
return "GL_ADD_SIGNED";
case 0x8575:
return "GL_INTERPOLATE";
case 0x8576:
return "GL_CONSTANT";
case 0x8577:
return "GL_PRIMARY_COLOR";
case 0x8578:
return "GL_PREVIOUS";
case 0x8580:
return "GL_SRC0_RGB";
case 0x8581:
return "GL_SRC1_RGB";
case 0x8582:
return "GL_SRC2_RGB";
case 0x8588:
return "GL_SRC0_ALPHA";
case 0x8589:
return "GL_SRC1_ALPHA";
case 0x858A:
return "GL_SRC2_ALPHA";
case 0x8590:
return "GL_OPERAND0_RGB";
case 0x8591:
return "GL_OPERAND1_RGB";
case 0x8592:
return "GL_OPERAND2_RGB";
case 0x8598:
return "GL_OPERAND0_ALPHA";
case 0x8599:
return "GL_OPERAND1_ALPHA";
case 0x859A:
return "GL_OPERAND2_ALPHA";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::TextureEnvTarget:
{
switch (value)
{
case 0x2300:
return "GL_TEXTURE_ENV";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::TextureGenMode:
{
switch (value)
{
case 0x2400:
return "GL_EYE_LINEAR";
case 0x2401:
return "GL_OBJECT_LINEAR";
case 0x2402:
return "GL_SPHERE_MAP";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::TextureGenParameter:
{
switch (value)
{
case 0x2500:
return "GL_TEXTURE_GEN_MODE";
case 0x2501:
return "GL_OBJECT_PLANE";
case 0x2502:
return "GL_EYE_PLANE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::TextureLayout:
{
switch (value)
{
case 0x9530:
return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT";
case 0x9531:
return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT";
case 0x958D:
return "GL_LAYOUT_GENERAL_EXT";
case 0x958E:
return "GL_LAYOUT_COLOR_ATTACHMENT_EXT";
case 0x958F:
return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT";
case 0x9590:
return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT";
case 0x9591:
return "GL_LAYOUT_SHADER_READ_ONLY_EXT";
case 0x9592:
return "GL_LAYOUT_TRANSFER_SRC_EXT";
case 0x9593:
return "GL_LAYOUT_TRANSFER_DST_EXT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::TextureMagFilter:
{
switch (value)
{
case 0x2600:
return "GL_NEAREST";
case 0x2601:
return "GL_LINEAR";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::TextureMinFilter:
{
switch (value)
{
case 0x2600:
return "GL_NEAREST";
case 0x2601:
return "GL_LINEAR";
case 0x2700:
return "GL_NEAREST_MIPMAP_NEAREST";
case 0x2701:
return "GL_LINEAR_MIPMAP_NEAREST";
case 0x2702:
return "GL_NEAREST_MIPMAP_LINEAR";
case 0x2703:
return "GL_LINEAR_MIPMAP_LINEAR";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::TextureParameterName:
{
switch (value)
{
case 0x1000:
return "GL_TEXTURE_WIDTH";
case 0x1001:
return "GL_TEXTURE_HEIGHT";
case 0x1003:
return "GL_TEXTURE_COMPONENTS";
case 0x1004:
return "GL_TEXTURE_BORDER_COLOR";
case 0x1005:
return "GL_TEXTURE_BORDER";
case 0x2800:
return "GL_TEXTURE_MAG_FILTER";
case 0x2801:
return "GL_TEXTURE_MIN_FILTER";
case 0x2802:
return "GL_TEXTURE_WRAP_S";
case 0x2803:
return "GL_TEXTURE_WRAP_T";
case 0x805C:
return "GL_TEXTURE_RED_SIZE";
case 0x805D:
return "GL_TEXTURE_GREEN_SIZE";
case 0x805E:
return "GL_TEXTURE_BLUE_SIZE";
case 0x805F:
return "GL_TEXTURE_ALPHA_SIZE";
case 0x8060:
return "GL_TEXTURE_LUMINANCE_SIZE";
case 0x8061:
return "GL_TEXTURE_INTENSITY_SIZE";
case 0x8066:
return "GL_TEXTURE_PRIORITY";
case 0x8067:
return "GL_TEXTURE_RESIDENT";
case 0x8072:
return "GL_TEXTURE_WRAP_R";
case 0x813A:
return "GL_TEXTURE_MIN_LOD";
case 0x813B:
return "GL_TEXTURE_MAX_LOD";
case 0x813C:
return "GL_TEXTURE_BASE_LEVEL";
case 0x813D:
return "GL_TEXTURE_MAX_LEVEL";
case 0x8191:
return "GL_GENERATE_MIPMAP";
case 0x84FE:
return "GL_TEXTURE_MAX_ANISOTROPY";
case 0x8501:
return "GL_TEXTURE_LOD_BIAS";
case 0x884C:
return "GL_TEXTURE_COMPARE_MODE";
case 0x884D:
return "GL_TEXTURE_COMPARE_FUNC";
case 0x8E42:
return "GL_TEXTURE_SWIZZLE_R";
case 0x8E43:
return "GL_TEXTURE_SWIZZLE_G";
case 0x8E44:
return "GL_TEXTURE_SWIZZLE_B";
case 0x8E45:
return "GL_TEXTURE_SWIZZLE_A";
case 0x8E46:
return "GL_TEXTURE_SWIZZLE_RGBA";
case 0x90EA:
return "GL_DEPTH_STENCIL_TEXTURE_MODE";
case 0x9580:
return "GL_TEXTURE_TILING_EXT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::TextureSwizzle:
{
switch (value)
{
case 0x0:
return "GL_ZERO";
case 0x1:
return "GL_ONE";
case 0x1903:
return "GL_RED";
case 0x1904:
return "GL_GREEN";
case 0x1905:
return "GL_BLUE";
case 0x1906:
return "GL_ALPHA";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::TextureTarget:
{
switch (value)
{
case 0xDE0:
return "GL_TEXTURE_1D";
case 0xDE1:
return "GL_TEXTURE_2D";
case 0x8063:
return "GL_PROXY_TEXTURE_1D";
case 0x8064:
return "GL_PROXY_TEXTURE_2D";
case 0x806F:
return "GL_TEXTURE_3D";
case 0x8070:
return "GL_PROXY_TEXTURE_3D";
case 0x84F5:
return "GL_TEXTURE_RECTANGLE";
case 0x84F7:
return "GL_PROXY_TEXTURE_RECTANGLE";
case 0x8513:
return "GL_TEXTURE_CUBE_MAP";
case 0x8515:
return "GL_TEXTURE_CUBE_MAP_POSITIVE_X";
case 0x8516:
return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X";
case 0x8517:
return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y";
case 0x8518:
return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y";
case 0x8519:
return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z";
case 0x851A:
return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z";
case 0x851B:
return "GL_PROXY_TEXTURE_CUBE_MAP";
case 0x8C18:
return "GL_TEXTURE_1D_ARRAY";
case 0x8C19:
return "GL_PROXY_TEXTURE_1D_ARRAY";
case 0x8C1A:
return "GL_TEXTURE_2D_ARRAY";
case 0x8C1B:
return "GL_PROXY_TEXTURE_2D_ARRAY";
case 0x8C2A:
return "GL_TEXTURE_BUFFER";
case 0x8D41:
return "GL_RENDERBUFFER";
case 0x9009:
return "GL_TEXTURE_CUBE_MAP_ARRAY";
case 0x900B:
return "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY";
case 0x9100:
return "GL_TEXTURE_2D_MULTISAMPLE";
case 0x9101:
return "GL_PROXY_TEXTURE_2D_MULTISAMPLE";
case 0x9102:
return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY";
case 0x9103:
return "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::TextureUnit:
{
switch (value)
{
case 0x84C0:
return "GL_TEXTURE0";
case 0x84C1:
return "GL_TEXTURE1";
case 0x84C2:
return "GL_TEXTURE2";
case 0x84C3:
return "GL_TEXTURE3";
case 0x84C4:
return "GL_TEXTURE4";
case 0x84C5:
return "GL_TEXTURE5";
case 0x84C6:
return "GL_TEXTURE6";
case 0x84C7:
return "GL_TEXTURE7";
case 0x84C8:
return "GL_TEXTURE8";
case 0x84C9:
return "GL_TEXTURE9";
case 0x84CA:
return "GL_TEXTURE10";
case 0x84CB:
return "GL_TEXTURE11";
case 0x84CC:
return "GL_TEXTURE12";
case 0x84CD:
return "GL_TEXTURE13";
case 0x84CE:
return "GL_TEXTURE14";
case 0x84CF:
return "GL_TEXTURE15";
case 0x84D0:
return "GL_TEXTURE16";
case 0x84D1:
return "GL_TEXTURE17";
case 0x84D2:
return "GL_TEXTURE18";
case 0x84D3:
return "GL_TEXTURE19";
case 0x84D4:
return "GL_TEXTURE20";
case 0x84D5:
return "GL_TEXTURE21";
case 0x84D6:
return "GL_TEXTURE22";
case 0x84D7:
return "GL_TEXTURE23";
case 0x84D8:
return "GL_TEXTURE24";
case 0x84D9:
return "GL_TEXTURE25";
case 0x84DA:
return "GL_TEXTURE26";
case 0x84DB:
return "GL_TEXTURE27";
case 0x84DC:
return "GL_TEXTURE28";
case 0x84DD:
return "GL_TEXTURE29";
case 0x84DE:
return "GL_TEXTURE30";
case 0x84DF:
return "GL_TEXTURE31";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::TextureWrapMode:
{
switch (value)
{
case 0x2703:
return "GL_LINEAR_MIPMAP_LINEAR";
case 0x2900:
return "GL_CLAMP";
case 0x2901:
return "GL_REPEAT";
case 0x812D:
return "GL_CLAMP_TO_BORDER";
case 0x812F:
return "GL_CLAMP_TO_EDGE";
case 0x8370:
return "GL_MIRRORED_REPEAT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::TransformFeedbackBufferMode:
{
switch (value)
{
case 0x8C8C:
return "GL_INTERLEAVED_ATTRIBS";
case 0x8C8D:
return "GL_SEPARATE_ATTRIBS";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::TransformFeedbackPName:
{
switch (value)
{
case 0x8C84:
return "GL_TRANSFORM_FEEDBACK_BUFFER_START";
case 0x8C85:
return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE";
case 0x8C8F:
return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING";
case 0x8E23:
return "GL_TRANSFORM_FEEDBACK_PAUSED";
case 0x8E24:
return "GL_TRANSFORM_FEEDBACK_ACTIVE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::TriangleFace:
{
switch (value)
{
case 0x404:
return "GL_FRONT";
case 0x405:
return "GL_BACK";
case 0x408:
return "GL_FRONT_AND_BACK";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::UniformBlockPName:
{
switch (value)
{
case 0x84F0:
return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER";
case 0x84F1:
return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER";
case 0x8A3F:
return "GL_UNIFORM_BLOCK_BINDING";
case 0x8A40:
return "GL_UNIFORM_BLOCK_DATA_SIZE";
case 0x8A41:
return "GL_UNIFORM_BLOCK_NAME_LENGTH";
case 0x8A42:
return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS";
case 0x8A43:
return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES";
case 0x8A44:
return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER";
case 0x8A45:
return "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER";
case 0x8A46:
return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER";
case 0x90EC:
return "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::UniformPName:
{
switch (value)
{
case 0x8A37:
return "GL_UNIFORM_TYPE";
case 0x8A38:
return "GL_UNIFORM_SIZE";
case 0x8A39:
return "GL_UNIFORM_NAME_LENGTH";
case 0x8A3A:
return "GL_UNIFORM_BLOCK_INDEX";
case 0x8A3B:
return "GL_UNIFORM_OFFSET";
case 0x8A3C:
return "GL_UNIFORM_ARRAY_STRIDE";
case 0x8A3D:
return "GL_UNIFORM_MATRIX_STRIDE";
case 0x8A3E:
return "GL_UNIFORM_IS_ROW_MAJOR";
case 0x92DA:
return "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::UniformType:
{
switch (value)
{
case 0x1404:
return "GL_INT";
case 0x1405:
return "GL_UNSIGNED_INT";
case 0x1406:
return "GL_FLOAT";
case 0x140A:
return "GL_DOUBLE";
case 0x8B50:
return "GL_FLOAT_VEC2";
case 0x8B51:
return "GL_FLOAT_VEC3";
case 0x8B52:
return "GL_FLOAT_VEC4";
case 0x8B53:
return "GL_INT_VEC2";
case 0x8B54:
return "GL_INT_VEC3";
case 0x8B55:
return "GL_INT_VEC4";
case 0x8B56:
return "GL_BOOL";
case 0x8B57:
return "GL_BOOL_VEC2";
case 0x8B58:
return "GL_BOOL_VEC3";
case 0x8B59:
return "GL_BOOL_VEC4";
case 0x8B5A:
return "GL_FLOAT_MAT2";
case 0x8B5B:
return "GL_FLOAT_MAT3";
case 0x8B5C:
return "GL_FLOAT_MAT4";
case 0x8B5D:
return "GL_SAMPLER_1D";
case 0x8B5E:
return "GL_SAMPLER_2D";
case 0x8B5F:
return "GL_SAMPLER_3D";
case 0x8B60:
return "GL_SAMPLER_CUBE";
case 0x8B61:
return "GL_SAMPLER_1D_SHADOW";
case 0x8B62:
return "GL_SAMPLER_2D_SHADOW";
case 0x8B63:
return "GL_SAMPLER_2D_RECT";
case 0x8B64:
return "GL_SAMPLER_2D_RECT_SHADOW";
case 0x8B65:
return "GL_FLOAT_MAT2x3";
case 0x8B66:
return "GL_FLOAT_MAT2x4";
case 0x8B67:
return "GL_FLOAT_MAT3x2";
case 0x8B68:
return "GL_FLOAT_MAT3x4";
case 0x8B69:
return "GL_FLOAT_MAT4x2";
case 0x8B6A:
return "GL_FLOAT_MAT4x3";
case 0x8DC0:
return "GL_SAMPLER_1D_ARRAY";
case 0x8DC1:
return "GL_SAMPLER_2D_ARRAY";
case 0x8DC2:
return "GL_SAMPLER_BUFFER";
case 0x8DC3:
return "GL_SAMPLER_1D_ARRAY_SHADOW";
case 0x8DC4:
return "GL_SAMPLER_2D_ARRAY_SHADOW";
case 0x8DC5:
return "GL_SAMPLER_CUBE_SHADOW";
case 0x8DC6:
return "GL_UNSIGNED_INT_VEC2";
case 0x8DC7:
return "GL_UNSIGNED_INT_VEC3";
case 0x8DC8:
return "GL_UNSIGNED_INT_VEC4";
case 0x8DC9:
return "GL_INT_SAMPLER_1D";
case 0x8DCA:
return "GL_INT_SAMPLER_2D";
case 0x8DCB:
return "GL_INT_SAMPLER_3D";
case 0x8DCC:
return "GL_INT_SAMPLER_CUBE";
case 0x8DCD:
return "GL_INT_SAMPLER_2D_RECT";
case 0x8DCE:
return "GL_INT_SAMPLER_1D_ARRAY";
case 0x8DCF:
return "GL_INT_SAMPLER_2D_ARRAY";
case 0x8DD0:
return "GL_INT_SAMPLER_BUFFER";
case 0x8DD1:
return "GL_UNSIGNED_INT_SAMPLER_1D";
case 0x8DD2:
return "GL_UNSIGNED_INT_SAMPLER_2D";
case 0x8DD3:
return "GL_UNSIGNED_INT_SAMPLER_3D";
case 0x8DD4:
return "GL_UNSIGNED_INT_SAMPLER_CUBE";
case 0x8DD5:
return "GL_UNSIGNED_INT_SAMPLER_2D_RECT";
case 0x8DD6:
return "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY";
case 0x8DD7:
return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY";
case 0x8DD8:
return "GL_UNSIGNED_INT_SAMPLER_BUFFER";
case 0x8F46:
return "GL_DOUBLE_MAT2";
case 0x8F47:
return "GL_DOUBLE_MAT3";
case 0x8F48:
return "GL_DOUBLE_MAT4";
case 0x8F49:
return "GL_DOUBLE_MAT2x3";
case 0x8F4A:
return "GL_DOUBLE_MAT2x4";
case 0x8F4B:
return "GL_DOUBLE_MAT3x2";
case 0x8F4C:
return "GL_DOUBLE_MAT3x4";
case 0x8F4D:
return "GL_DOUBLE_MAT4x2";
case 0x8F4E:
return "GL_DOUBLE_MAT4x3";
case 0x8FFC:
return "GL_DOUBLE_VEC2";
case 0x8FFD:
return "GL_DOUBLE_VEC3";
case 0x8FFE:
return "GL_DOUBLE_VEC4";
case 0x900C:
return "GL_SAMPLER_CUBE_MAP_ARRAY";
case 0x900D:
return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW";
case 0x900E:
return "GL_INT_SAMPLER_CUBE_MAP_ARRAY";
case 0x900F:
return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY";
case 0x9108:
return "GL_SAMPLER_2D_MULTISAMPLE";
case 0x9109:
return "GL_INT_SAMPLER_2D_MULTISAMPLE";
case 0x910A:
return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE";
case 0x910B:
return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY";
case 0x910C:
return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
case 0x910D:
return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::UseProgramStageMask:
{
switch (value)
{
case 0x1:
return "GL_VERTEX_SHADER_BIT";
case 0x2:
return "GL_FRAGMENT_SHADER_BIT";
case 0x4:
return "GL_GEOMETRY_SHADER_BIT";
case 0x8:
return "GL_TESS_CONTROL_SHADER_BIT";
case 0x10:
return "GL_TESS_EVALUATION_SHADER_BIT";
case 0x20:
return "GL_COMPUTE_SHADER_BIT";
case 0xFFFFFFFF:
return "GL_ALL_SHADER_BITS";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::VertexArrayPName:
{
switch (value)
{
case 0x82D5:
return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET";
case 0x8622:
return "GL_VERTEX_ATTRIB_ARRAY_ENABLED";
case 0x8623:
return "GL_VERTEX_ATTRIB_ARRAY_SIZE";
case 0x8624:
return "GL_VERTEX_ATTRIB_ARRAY_STRIDE";
case 0x8625:
return "GL_VERTEX_ATTRIB_ARRAY_TYPE";
case 0x874E:
return "GL_VERTEX_ATTRIB_ARRAY_LONG";
case 0x886A:
return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED";
case 0x88FD:
return "GL_VERTEX_ATTRIB_ARRAY_INTEGER";
case 0x88FE:
return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::VertexAttribEnum:
{
switch (value)
{
case 0x8622:
return "GL_VERTEX_ATTRIB_ARRAY_ENABLED";
case 0x8623:
return "GL_VERTEX_ATTRIB_ARRAY_SIZE";
case 0x8624:
return "GL_VERTEX_ATTRIB_ARRAY_STRIDE";
case 0x8625:
return "GL_VERTEX_ATTRIB_ARRAY_TYPE";
case 0x8626:
return "GL_CURRENT_VERTEX_ATTRIB";
case 0x886A:
return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED";
case 0x889F:
return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING";
case 0x88FD:
return "GL_VERTEX_ATTRIB_ARRAY_INTEGER";
case 0x88FE:
return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::VertexAttribIType:
{
switch (value)
{
case 0x1400:
return "GL_BYTE";
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1402:
return "GL_SHORT";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1404:
return "GL_INT";
case 0x1405:
return "GL_UNSIGNED_INT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::VertexAttribLType:
{
switch (value)
{
case 0x140A:
return "GL_DOUBLE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::VertexAttribPointerPropertyARB:
{
switch (value)
{
case 0x8645:
return "GL_VERTEX_ATTRIB_ARRAY_POINTER";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::VertexAttribPointerType:
{
switch (value)
{
case 0x1400:
return "GL_BYTE";
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1402:
return "GL_SHORT";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1404:
return "GL_INT";
case 0x1405:
return "GL_UNSIGNED_INT";
case 0x1406:
return "GL_FLOAT";
case 0x140A:
return "GL_DOUBLE";
case 0x140B:
return "GL_HALF_FLOAT";
case 0x140C:
return "GL_FIXED";
case 0x8368:
return "GL_UNSIGNED_INT_2_10_10_10_REV";
case 0x8C3B:
return "GL_UNSIGNED_INT_10F_11F_11F_REV";
case 0x8D9F:
return "GL_INT_2_10_10_10_REV";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::VertexAttribPropertyARB:
{
switch (value)
{
case 0x82D4:
return "GL_VERTEX_ATTRIB_BINDING";
case 0x82D5:
return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET";
case 0x8622:
return "GL_VERTEX_ATTRIB_ARRAY_ENABLED";
case 0x8623:
return "GL_VERTEX_ATTRIB_ARRAY_SIZE";
case 0x8624:
return "GL_VERTEX_ATTRIB_ARRAY_STRIDE";
case 0x8625:
return "GL_VERTEX_ATTRIB_ARRAY_TYPE";
case 0x8626:
return "GL_CURRENT_VERTEX_ATTRIB";
case 0x874E:
return "GL_VERTEX_ATTRIB_ARRAY_LONG";
case 0x886A:
return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED";
case 0x889F:
return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING";
case 0x88FD:
return "GL_VERTEX_ATTRIB_ARRAY_INTEGER";
case 0x88FE:
return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::VertexAttribType:
{
switch (value)
{
case 0x1400:
return "GL_BYTE";
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1402:
return "GL_SHORT";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1404:
return "GL_INT";
case 0x1405:
return "GL_UNSIGNED_INT";
case 0x1406:
return "GL_FLOAT";
case 0x140A:
return "GL_DOUBLE";
case 0x140B:
return "GL_HALF_FLOAT";
case 0x140C:
return "GL_FIXED";
case 0x8368:
return "GL_UNSIGNED_INT_2_10_10_10_REV";
case 0x8C3B:
return "GL_UNSIGNED_INT_10F_11F_11F_REV";
case 0x8D9F:
return "GL_INT_2_10_10_10_REV";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::VertexBufferObjectUsage:
{
switch (value)
{
case 0x88E0:
return "GL_STREAM_DRAW";
case 0x88E1:
return "GL_STREAM_READ";
case 0x88E2:
return "GL_STREAM_COPY";
case 0x88E4:
return "GL_STATIC_DRAW";
case 0x88E5:
return "GL_STATIC_READ";
case 0x88E6:
return "GL_STATIC_COPY";
case 0x88E8:
return "GL_DYNAMIC_DRAW";
case 0x88E9:
return "GL_DYNAMIC_READ";
case 0x88EA:
return "GL_DYNAMIC_COPY";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::VertexPointerType:
{
switch (value)
{
case 0x1402:
return "GL_SHORT";
case 0x1404:
return "GL_INT";
case 0x1406:
return "GL_FLOAT";
case 0x140A:
return "GL_DOUBLE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::VertexProvokingMode:
{
switch (value)
{
case 0x8E4D:
return "GL_FIRST_VERTEX_CONVENTION";
case 0x8E4E:
return "GL_LAST_VERTEX_CONVENTION";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::VertexShaderTextureUnitParameter:
{
switch (value)
{
case 0xB03:
return "GL_CURRENT_TEXTURE_COORDS";
case 0xBA8:
return "GL_TEXTURE_MATRIX";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::VertexShaderWriteMaskEXT:
{
switch (value)
{
case 0x0:
return "GL_FALSE";
case 0x1:
return "GL_TRUE";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::VertexWeightPointerTypeEXT:
{
switch (value)
{
case 0x1406:
return "GL_FLOAT";
default:
return UnknownEnumToString(value);
}
}
case BigGLEnum::WeightPointerTypeARB:
{
switch (value)
{
case 0x1400:
return "GL_BYTE";
case 0x1401:
return "GL_UNSIGNED_BYTE";
case 0x1402:
return "GL_SHORT";
case 0x1403:
return "GL_UNSIGNED_SHORT";
case 0x1404:
return "GL_INT";
case 0x1405:
return "GL_UNSIGNED_INT";
case 0x1406:
return "GL_FLOAT";
case 0x140A:
return "GL_DOUBLE";
default:
return UnknownEnumToString(value);
}
}
default:
return UnknownEnumToString(value);
}
}
namespace
{
using StringEnumEntry = std::pair<const char *, unsigned int>;
static StringEnumEntry g_stringEnumTable[] = {
{"GL_1PASS_EXT", 0x80A1},
{"GL_1PASS_SGIS", 0x80A1},
{"GL_2D", 0x0600},
{"GL_2PASS_0_EXT", 0x80A2},
{"GL_2PASS_0_SGIS", 0x80A2},
{"GL_2PASS_1_EXT", 0x80A3},
{"GL_2PASS_1_SGIS", 0x80A3},
{"GL_2X_BIT_ATI", 0x0001},
{"GL_2_BYTES", 0x1407},
{"GL_2_BYTES_NV", 0x1407},
{"GL_3D", 0x0601},
{"GL_3DC_XY_AMD", 0x87FA},
{"GL_3DC_X_AMD", 0x87F9},
{"GL_3D_COLOR", 0x0602},
{"GL_3D_COLOR_TEXTURE", 0x0603},
{"GL_3_BYTES", 0x1408},
{"GL_3_BYTES_NV", 0x1408},
{"GL_422_AVERAGE_EXT", 0x80CE},
{"GL_422_EXT", 0x80CC},
{"GL_422_REV_AVERAGE_EXT", 0x80CF},
{"GL_422_REV_EXT", 0x80CD},
{"GL_4D_COLOR_TEXTURE", 0x0604},
{"GL_4PASS_0_EXT", 0x80A4},
{"GL_4PASS_0_SGIS", 0x80A4},
{"GL_4PASS_1_EXT", 0x80A5},
{"GL_4PASS_1_SGIS", 0x80A5},
{"GL_4PASS_2_EXT", 0x80A6},
{"GL_4PASS_2_SGIS", 0x80A6},
{"GL_4PASS_3_EXT", 0x80A7},
{"GL_4PASS_3_SGIS", 0x80A7},
{"GL_4X_BIT_ATI", 0x0002},
{"GL_4_BYTES", 0x1409},
{"GL_4_BYTES_NV", 0x1409},
{"GL_8X_BIT_ATI", 0x0004},
{"GL_ABGR_EXT", 0x8000},
{"GL_ACCUM", 0x0100},
{"GL_ACCUM_ADJACENT_PAIRS_NV", 0x90AD},
{"GL_ACCUM_ALPHA_BITS", 0x0D5B},
{"GL_ACCUM_BLUE_BITS", 0x0D5A},
{"GL_ACCUM_BUFFER_BIT", 0x0200},
{"GL_ACCUM_CLEAR_VALUE", 0x0B80},
{"GL_ACCUM_GREEN_BITS", 0x0D59},
{"GL_ACCUM_RED_BITS", 0x0D58},
{"GL_ACTIVE_ATOMIC_COUNTER_BUFFERS", 0x92D9},
{"GL_ACTIVE_ATTRIBUTES", 0x8B89},
{"GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", 0x8B8A},
{"GL_ACTIVE_PROGRAM", 0x8259},
{"GL_ACTIVE_PROGRAM_EXT", 0x8259},
{"GL_ACTIVE_PROGRAM_EXT", 0x8B8D},
{"GL_ACTIVE_RESOURCES", 0x92F5},
{"GL_ACTIVE_STENCIL_FACE_EXT", 0x8911},
{"GL_ACTIVE_SUBROUTINES", 0x8DE5},
{"GL_ACTIVE_SUBROUTINE_MAX_LENGTH", 0x8E48},
{"GL_ACTIVE_SUBROUTINE_UNIFORMS", 0x8DE6},
{"GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS", 0x8E47},
{"GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH", 0x8E49},
{"GL_ACTIVE_TEXTURE", 0x84E0},
{"GL_ACTIVE_TEXTURE_ARB", 0x84E0},
{"GL_ACTIVE_UNIFORMS", 0x8B86},
{"GL_ACTIVE_UNIFORM_BLOCKS", 0x8A36},
{"GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", 0x8A35},
{"GL_ACTIVE_UNIFORM_MAX_LENGTH", 0x8B87},
{"GL_ACTIVE_VARIABLES", 0x9305},
{"GL_ACTIVE_VARYINGS_NV", 0x8C81},
{"GL_ACTIVE_VARYING_MAX_LENGTH_NV", 0x8C82},
{"GL_ACTIVE_VERTEX_UNITS_ARB", 0x86A5},
{"GL_ADD", 0x0104},
{"GL_ADD_ATI", 0x8963},
{"GL_ADD_BLEND_IMG", 0x8C09},
{"GL_ADD_SIGNED", 0x8574},
{"GL_ADD_SIGNED_ARB", 0x8574},
{"GL_ADD_SIGNED_EXT", 0x8574},
{"GL_ADJACENT_PAIRS_NV", 0x90AE},
{"GL_AFFINE_2D_NV", 0x9092},
{"GL_AFFINE_3D_NV", 0x9094},
{"GL_ALIASED_LINE_WIDTH_RANGE", 0x846E},
{"GL_ALIASED_POINT_SIZE_RANGE", 0x846D},
{"GL_ALLOW_DRAW_FRG_HINT_PGI", 0x1A210},
{"GL_ALLOW_DRAW_MEM_HINT_PGI", 0x1A211},
{"GL_ALLOW_DRAW_OBJ_HINT_PGI", 0x1A20E},
{"GL_ALLOW_DRAW_WIN_HINT_PGI", 0x1A20F},
{"GL_ALL_ATTRIB_BITS", 0xFFFFFFFF},
{"GL_ALL_BARRIER_BITS", 0xFFFFFFFF},
{"GL_ALL_BARRIER_BITS_EXT", 0xFFFFFFFF},
{"GL_ALL_COMPLETED_NV", 0x84F2},
{"GL_ALL_PIXELS_AMD", 0xFFFFFFFF},
{"GL_ALL_SHADER_BITS", 0xFFFFFFFF},
{"GL_ALL_SHADER_BITS_EXT", 0xFFFFFFFF},
{"GL_ALL_STATIC_DATA_IBM", 0x103060},
{"GL_ALPHA", 0x1906},
{"GL_ALPHA12", 0x803D},
{"GL_ALPHA12_EXT", 0x803D},
{"GL_ALPHA16", 0x803E},
{"GL_ALPHA16F_ARB", 0x881C},
{"GL_ALPHA16F_EXT", 0x881C},
{"GL_ALPHA16I_EXT", 0x8D8A},
{"GL_ALPHA16UI_EXT", 0x8D78},
{"GL_ALPHA16_EXT", 0x803E},
{"GL_ALPHA16_SNORM", 0x9018},
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{"GL_ALREADY_SIGNALED", 0x911A},
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{"GL_COLOR_ATTACHMENT6_NV", 0x8CE6},
{"GL_COLOR_ATTACHMENT7", 0x8CE7},
{"GL_COLOR_ATTACHMENT7_EXT", 0x8CE7},
{"GL_COLOR_ATTACHMENT7_NV", 0x8CE7},
{"GL_COLOR_ATTACHMENT8", 0x8CE8},
{"GL_COLOR_ATTACHMENT8_EXT", 0x8CE8},
{"GL_COLOR_ATTACHMENT8_NV", 0x8CE8},
{"GL_COLOR_ATTACHMENT9", 0x8CE9},
{"GL_COLOR_ATTACHMENT9_EXT", 0x8CE9},
{"GL_COLOR_ATTACHMENT9_NV", 0x8CE9},
{"GL_COLOR_ATTACHMENT_EXT", 0x90F0},
{"GL_COLOR_BUFFER_BIT", 0x4000},
{"GL_COLOR_BUFFER_BIT0_QCOM", 0x0001},
{"GL_COLOR_BUFFER_BIT1_QCOM", 0x0002},
{"GL_COLOR_BUFFER_BIT2_QCOM", 0x0004},
{"GL_COLOR_BUFFER_BIT3_QCOM", 0x0008},
{"GL_COLOR_BUFFER_BIT4_QCOM", 0x0010},
{"GL_COLOR_BUFFER_BIT5_QCOM", 0x0020},
{"GL_COLOR_BUFFER_BIT6_QCOM", 0x0040},
{"GL_COLOR_BUFFER_BIT7_QCOM", 0x0080},
{"GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI", 0x8835},
{"GL_COLOR_CLEAR_VALUE", 0x0C22},
{"GL_COLOR_COMPONENTS", 0x8283},
{"GL_COLOR_ENCODING", 0x8296},
{"GL_COLOR_EXT", 0x1800},
{"GL_COLOR_FLOAT_APPLE", 0x8A0F},
{"GL_COLOR_INDEX", 0x1900},
{"GL_COLOR_INDEX12_EXT", 0x80E6},
{"GL_COLOR_INDEX16_EXT", 0x80E7},
{"GL_COLOR_INDEX1_EXT", 0x80E2},
{"GL_COLOR_INDEX2_EXT", 0x80E3},
{"GL_COLOR_INDEX4_EXT", 0x80E4},
{"GL_COLOR_INDEX8_EXT", 0x80E5},
{"GL_COLOR_INDEXES", 0x1603},
{"GL_COLOR_LOGIC_OP", 0x0BF2},
{"GL_COLOR_LOGIC_OP_ANGLE", 0x0BF2},
{"GL_COLOR_MATERIAL", 0x0B57},
{"GL_COLOR_MATERIAL_FACE", 0x0B55},
{"GL_COLOR_MATERIAL_PARAMETER", 0x0B56},
{"GL_COLOR_MATRIX", 0x80B1},
{"GL_COLOR_MATRIX_SGI", 0x80B1},
{"GL_COLOR_MATRIX_STACK_DEPTH", 0x80B2},
{"GL_COLOR_MATRIX_STACK_DEPTH_SGI", 0x80B2},
{"GL_COLOR_RENDERABLE", 0x8286},
{"GL_COLOR_SAMPLES_NV", 0x8E20},
{"GL_COLOR_SUM", 0x8458},
{"GL_COLOR_SUM_ARB", 0x8458},
{"GL_COLOR_SUM_CLAMP_NV", 0x854F},
{"GL_COLOR_SUM_EXT", 0x8458},
{"GL_COLOR_TABLE", 0x80D0},
{"GL_COLOR_TABLE_ALPHA_SIZE", 0x80DD},
{"GL_COLOR_TABLE_ALPHA_SIZE_SGI", 0x80DD},
{"GL_COLOR_TABLE_BIAS", 0x80D7},
{"GL_COLOR_TABLE_BIAS_SGI", 0x80D7},
{"GL_COLOR_TABLE_BLUE_SIZE", 0x80DC},
{"GL_COLOR_TABLE_BLUE_SIZE_SGI", 0x80DC},
{"GL_COLOR_TABLE_FORMAT", 0x80D8},
{"GL_COLOR_TABLE_FORMAT_SGI", 0x80D8},
{"GL_COLOR_TABLE_GREEN_SIZE", 0x80DB},
{"GL_COLOR_TABLE_GREEN_SIZE_SGI", 0x80DB},
{"GL_COLOR_TABLE_INTENSITY_SIZE", 0x80DF},
{"GL_COLOR_TABLE_INTENSITY_SIZE_SGI", 0x80DF},
{"GL_COLOR_TABLE_LUMINANCE_SIZE", 0x80DE},
{"GL_COLOR_TABLE_LUMINANCE_SIZE_SGI", 0x80DE},
{"GL_COLOR_TABLE_RED_SIZE", 0x80DA},
{"GL_COLOR_TABLE_RED_SIZE_SGI", 0x80DA},
{"GL_COLOR_TABLE_SCALE", 0x80D6},
{"GL_COLOR_TABLE_SCALE_SGI", 0x80D6},
{"GL_COLOR_TABLE_SGI", 0x80D0},
{"GL_COLOR_TABLE_WIDTH", 0x80D9},
{"GL_COLOR_TABLE_WIDTH_SGI", 0x80D9},
{"GL_COLOR_WRITEMASK", 0x0C23},
{"GL_COMBINE", 0x8570},
{"GL_COMBINE4_NV", 0x8503},
{"GL_COMBINER0_NV", 0x8550},
{"GL_COMBINER1_NV", 0x8551},
{"GL_COMBINER2_NV", 0x8552},
{"GL_COMBINER3_NV", 0x8553},
{"GL_COMBINER4_NV", 0x8554},
{"GL_COMBINER5_NV", 0x8555},
{"GL_COMBINER6_NV", 0x8556},
{"GL_COMBINER7_NV", 0x8557},
{"GL_COMBINER_AB_DOT_PRODUCT_NV", 0x8545},
{"GL_COMBINER_AB_OUTPUT_NV", 0x854A},
{"GL_COMBINER_BIAS_NV", 0x8549},
{"GL_COMBINER_CD_DOT_PRODUCT_NV", 0x8546},
{"GL_COMBINER_CD_OUTPUT_NV", 0x854B},
{"GL_COMBINER_COMPONENT_USAGE_NV", 0x8544},
{"GL_COMBINER_INPUT_NV", 0x8542},
{"GL_COMBINER_MAPPING_NV", 0x8543},
{"GL_COMBINER_MUX_SUM_NV", 0x8547},
{"GL_COMBINER_SCALE_NV", 0x8548},
{"GL_COMBINER_SUM_OUTPUT_NV", 0x854C},
{"GL_COMBINE_ALPHA", 0x8572},
{"GL_COMBINE_ALPHA_ARB", 0x8572},
{"GL_COMBINE_ALPHA_EXT", 0x8572},
{"GL_COMBINE_ARB", 0x8570},
{"GL_COMBINE_EXT", 0x8570},
{"GL_COMBINE_RGB", 0x8571},
{"GL_COMBINE_RGB_ARB", 0x8571},
{"GL_COMBINE_RGB_EXT", 0x8571},
{"GL_COMMAND_BARRIER_BIT", 0x0040},
{"GL_COMMAND_BARRIER_BIT_EXT", 0x0040},
{"GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT", 0x884E},
{"GL_COMPARE_REF_TO_TEXTURE", 0x884E},
{"GL_COMPARE_REF_TO_TEXTURE_EXT", 0x884E},
{"GL_COMPARE_R_TO_TEXTURE", 0x884E},
{"GL_COMPARE_R_TO_TEXTURE_ARB", 0x884E},
{"GL_COMPATIBLE_SUBROUTINES", 0x8E4B},
{"GL_COMPILE", 0x1300},
{"GL_COMPILE_AND_EXECUTE", 0x1301},
{"GL_COMPILE_STATUS", 0x8B81},
{"GL_COMPLETION_STATUS_ARB", 0x91B1},
{"GL_COMPLETION_STATUS_KHR", 0x91B1},
{"GL_COMPRESSED_ALPHA", 0x84E9},
{"GL_COMPRESSED_ALPHA_ARB", 0x84E9},
{"GL_COMPRESSED_INTENSITY", 0x84EC},
{"GL_COMPRESSED_INTENSITY_ARB", 0x84EC},
{"GL_COMPRESSED_LUMINANCE", 0x84EA},
{"GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB},
{"GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI", 0x8837},
{"GL_COMPRESSED_LUMINANCE_ALPHA_ARB", 0x84EB},
{"GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C72},
{"GL_COMPRESSED_LUMINANCE_ARB", 0x84EA},
{"GL_COMPRESSED_LUMINANCE_LATC1_EXT", 0x8C70},
{"GL_COMPRESSED_R11_EAC", 0x9270},
{"GL_COMPRESSED_R11_EAC_OES", 0x9270},
{"GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE", 0x9691},
{"GL_COMPRESSED_RED", 0x8225},
{"GL_COMPRESSED_RED_GREEN_RGTC2_EXT", 0x8DBD},
{"GL_COMPRESSED_RED_RGTC1", 0x8DBB},
{"GL_COMPRESSED_RED_RGTC1_EXT", 0x8DBB},
{"GL_COMPRESSED_RG", 0x8226},
{"GL_COMPRESSED_RG11_EAC", 0x9272},
{"GL_COMPRESSED_RG11_EAC_OES", 0x9272},
{"GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE", 0x9693},
{"GL_COMPRESSED_RGB", 0x84ED},
{"GL_COMPRESSED_RGB8_ETC2", 0x9274},
{"GL_COMPRESSED_RGB8_ETC2_OES", 0x9274},
{"GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE", 0x9695},
{"GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9276},
{"GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES", 0x9276},
{"GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE", 0x9697},
{"GL_COMPRESSED_RGBA", 0x84EE},
{"GL_COMPRESSED_RGBA8_ETC2_EAC", 0x9278},
{"GL_COMPRESSED_RGBA8_ETC2_EAC_OES", 0x9278},
{"GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE", 0x9699},
{"GL_COMPRESSED_RGBA_ARB", 0x84EE},
{"GL_COMPRESSED_RGBA_ASTC_10x10", 0x93BB},
{"GL_COMPRESSED_RGBA_ASTC_10x10_KHR", 0x93BB},
{"GL_COMPRESSED_RGBA_ASTC_10x5", 0x93B8},
{"GL_COMPRESSED_RGBA_ASTC_10x5_KHR", 0x93B8},
{"GL_COMPRESSED_RGBA_ASTC_10x6", 0x93B9},
{"GL_COMPRESSED_RGBA_ASTC_10x6_KHR", 0x93B9},
{"GL_COMPRESSED_RGBA_ASTC_10x8", 0x93BA},
{"GL_COMPRESSED_RGBA_ASTC_10x8_KHR", 0x93BA},
{"GL_COMPRESSED_RGBA_ASTC_12x10", 0x93BC},
{"GL_COMPRESSED_RGBA_ASTC_12x10_KHR", 0x93BC},
{"GL_COMPRESSED_RGBA_ASTC_12x12", 0x93BD},
{"GL_COMPRESSED_RGBA_ASTC_12x12_KHR", 0x93BD},
{"GL_COMPRESSED_RGBA_ASTC_3x3x3_OES", 0x93C0},
{"GL_COMPRESSED_RGBA_ASTC_4x3x3_OES", 0x93C1},
{"GL_COMPRESSED_RGBA_ASTC_4x4", 0x93B0},
{"GL_COMPRESSED_RGBA_ASTC_4x4_KHR", 0x93B0},
{"GL_COMPRESSED_RGBA_ASTC_4x4x3_OES", 0x93C2},
{"GL_COMPRESSED_RGBA_ASTC_4x4x4_OES", 0x93C3},
{"GL_COMPRESSED_RGBA_ASTC_5x4", 0x93B1},
{"GL_COMPRESSED_RGBA_ASTC_5x4_KHR", 0x93B1},
{"GL_COMPRESSED_RGBA_ASTC_5x4x4_OES", 0x93C4},
{"GL_COMPRESSED_RGBA_ASTC_5x5", 0x93B2},
{"GL_COMPRESSED_RGBA_ASTC_5x5_KHR", 0x93B2},
{"GL_COMPRESSED_RGBA_ASTC_5x5x4_OES", 0x93C5},
{"GL_COMPRESSED_RGBA_ASTC_5x5x5_OES", 0x93C6},
{"GL_COMPRESSED_RGBA_ASTC_6x5", 0x93B3},
{"GL_COMPRESSED_RGBA_ASTC_6x5_KHR", 0x93B3},
{"GL_COMPRESSED_RGBA_ASTC_6x5x5_OES", 0x93C7},
{"GL_COMPRESSED_RGBA_ASTC_6x6", 0x93B4},
{"GL_COMPRESSED_RGBA_ASTC_6x6_KHR", 0x93B4},
{"GL_COMPRESSED_RGBA_ASTC_6x6x5_OES", 0x93C8},
{"GL_COMPRESSED_RGBA_ASTC_6x6x6_OES", 0x93C9},
{"GL_COMPRESSED_RGBA_ASTC_8x5", 0x93B5},
{"GL_COMPRESSED_RGBA_ASTC_8x5_KHR", 0x93B5},
{"GL_COMPRESSED_RGBA_ASTC_8x6", 0x93B6},
{"GL_COMPRESSED_RGBA_ASTC_8x6_KHR", 0x93B6},
{"GL_COMPRESSED_RGBA_ASTC_8x8", 0x93B7},
{"GL_COMPRESSED_RGBA_ASTC_8x8_KHR", 0x93B7},
{"GL_COMPRESSED_RGBA_BPTC_UNORM", 0x8E8C},
{"GL_COMPRESSED_RGBA_BPTC_UNORM_ARB", 0x8E8C},
{"GL_COMPRESSED_RGBA_BPTC_UNORM_EXT", 0x8E8C},
{"GL_COMPRESSED_RGBA_FXT1_3DFX", 0x86B1},
{"GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", 0x8C03},
{"GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG", 0x9137},
{"GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG", 0x8C02},
{"GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG", 0x9138},
{"GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE", 0x83F1},
{"GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", 0x83F1},
{"GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE", 0x83F2},
{"GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", 0x83F2},
{"GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE", 0x83F3},
{"GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", 0x83F3},
{"GL_COMPRESSED_RGB_ARB", 0x84ED},
{"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT", 0x8E8E},
{"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB", 0x8E8E},
{"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT", 0x8E8E},
{"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT", 0x8E8F},
{"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB", 0x8E8F},
{"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT", 0x8E8F},
{"GL_COMPRESSED_RGB_FXT1_3DFX", 0x86B0},
{"GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG", 0x8C01},
{"GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG", 0x8C00},
{"GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE", 0x83F0},
{"GL_COMPRESSED_RGB_S3TC_DXT1_EXT", 0x83F0},
{"GL_COMPRESSED_RG_RGTC2", 0x8DBD},
{"GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C73},
{"GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", 0x8C71},
{"GL_COMPRESSED_SIGNED_R11_EAC", 0x9271},
{"GL_COMPRESSED_SIGNED_R11_EAC_OES", 0x9271},
{"GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE", 0x9692},
{"GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT", 0x8DBE},
{"GL_COMPRESSED_SIGNED_RED_RGTC1", 0x8DBC},
{"GL_COMPRESSED_SIGNED_RED_RGTC1_EXT", 0x8DBC},
{"GL_COMPRESSED_SIGNED_RG11_EAC", 0x9273},
{"GL_COMPRESSED_SIGNED_RG11_EAC_OES", 0x9273},
{"GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE", 0x9694},
{"GL_COMPRESSED_SIGNED_RG_RGTC2", 0x8DBE},
{"GL_COMPRESSED_SLUMINANCE", 0x8C4A},
{"GL_COMPRESSED_SLUMINANCE_ALPHA", 0x8C4B},
{"GL_COMPRESSED_SLUMINANCE_ALPHA_EXT", 0x8C4B},
{"GL_COMPRESSED_SLUMINANCE_EXT", 0x8C4A},
{"GL_COMPRESSED_SRGB", 0x8C48},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10", 0x93DB},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", 0x93DB},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5", 0x93D8},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", 0x93D8},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6", 0x93D9},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", 0x93D9},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8", 0x93DA},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", 0x93DA},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10", 0x93DC},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", 0x93DC},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12", 0x93DD},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", 0x93DD},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES", 0x93E0},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES", 0x93E1},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4", 0x93D0},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", 0x93D0},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES", 0x93E2},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES", 0x93E3},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4", 0x93D1},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", 0x93D1},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES", 0x93E4},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5", 0x93D2},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", 0x93D2},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES", 0x93E5},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES", 0x93E6},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5", 0x93D3},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", 0x93D3},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES", 0x93E7},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6", 0x93D4},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", 0x93D4},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES", 0x93E8},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES", 0x93E9},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5", 0x93D5},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", 0x93D5},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6", 0x93D6},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", 0x93D6},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8", 0x93D7},
{"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", 0x93D7},
{"GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", 0x9279},
{"GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES", 0x9279},
{"GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE", 0x969A},
{"GL_COMPRESSED_SRGB8_ETC2", 0x9275},
{"GL_COMPRESSED_SRGB8_ETC2_OES", 0x9275},
{"GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE", 0x9696},
{"GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9277},
{"GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES", 0x9277},
{"GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE", 0x9698},
{"GL_COMPRESSED_SRGB_ALPHA", 0x8C49},
{"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM", 0x8E8D},
{"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB", 0x8E8D},
{"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT", 0x8E8D},
{"GL_COMPRESSED_SRGB_ALPHA_EXT", 0x8C49},
{"GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT", 0x8A56},
{"GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG", 0x93F0},
{"GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT", 0x8A57},
{"GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG", 0x93F1},
{"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", 0x8C4D},
{"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV", 0x8C4D},
{"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", 0x8C4E},
{"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV", 0x8C4E},
{"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", 0x8C4F},
{"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV", 0x8C4F},
{"GL_COMPRESSED_SRGB_EXT", 0x8C48},
{"GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT", 0x8A54},
{"GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT", 0x8A55},
{"GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", 0x8C4C},
{"GL_COMPRESSED_SRGB_S3TC_DXT1_NV", 0x8C4C},
{"GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3},
{"GL_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A3},
{"GL_COMPUTE_PROGRAM_NV", 0x90FB},
{"GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV", 0x90FC},
{"GL_COMPUTE_SHADER", 0x91B9},
{"GL_COMPUTE_SHADER_BIT", 0x0020},
{"GL_COMPUTE_SHADER_INVOCATIONS", 0x82F5},
{"GL_COMPUTE_SHADER_INVOCATIONS_ARB", 0x82F5},
{"GL_COMPUTE_SUBROUTINE", 0x92ED},
{"GL_COMPUTE_SUBROUTINE_UNIFORM", 0x92F3},
{"GL_COMPUTE_TEXTURE", 0x82A0},
{"GL_COMPUTE_WORK_GROUP_SIZE", 0x8267},
{"GL_COMP_BIT_ATI", 0x0002},
{"GL_CONDITION_SATISFIED", 0x911C},
{"GL_CONDITION_SATISFIED_APPLE", 0x911C},
{"GL_CONFORMANT_NV", 0x9374},
{"GL_CONIC_CURVE_TO_NV", 0x001A},
{"GL_CONJOINT_NV", 0x9284},
{"GL_CONSERVATIVE_RASTERIZATION_INTEL", 0x83FE},
{"GL_CONSERVATIVE_RASTERIZATION_NV", 0x9346},
{"GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV", 0x937B},
{"GL_CONSERVATIVE_RASTER_DILATE_NV", 0x9379},
{"GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV", 0x937A},
{"GL_CONSERVATIVE_RASTER_MODE_NV", 0x954D},
{"GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV", 0x954E},
{"GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV", 0x9550},
{"GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV", 0x954F},
{"GL_CONSERVE_MEMORY_HINT_PGI", 0x1A1FD},
{"GL_CONSTANT", 0x8576},
{"GL_CONSTANT_ALPHA", 0x8003},
{"GL_CONSTANT_ALPHA_EXT", 0x8003},
{"GL_CONSTANT_ARB", 0x8576},
{"GL_CONSTANT_ATTENUATION", 0x1207},
{"GL_CONSTANT_BORDER", 0x8151},
{"GL_CONSTANT_BORDER_HP", 0x8151},
{"GL_CONSTANT_COLOR", 0x8001},
{"GL_CONSTANT_COLOR0_NV", 0x852A},
{"GL_CONSTANT_COLOR1_NV", 0x852B},
{"GL_CONSTANT_COLOR_EXT", 0x8001},
{"GL_CONSTANT_EXT", 0x8576},
{"GL_CONSTANT_NV", 0x8576},
{"GL_CONST_EYE_NV", 0x86E5},
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{"GL_FRAGMENTS_INSTRUMENT_SGIX", 0x8313},
{"GL_FRAGMENT_ALPHA_MODULATE_IMG", 0x8C08},
{"GL_FRAGMENT_COLOR_EXT", 0x834C},
{"GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX", 0x8402},
{"GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX", 0x8403},
{"GL_FRAGMENT_COLOR_MATERIAL_SGIX", 0x8401},
{"GL_FRAGMENT_COVERAGE_COLOR_NV", 0x92DE},
{"GL_FRAGMENT_COVERAGE_TO_COLOR_NV", 0x92DD},
{"GL_FRAGMENT_DEPTH", 0x8452},
{"GL_FRAGMENT_DEPTH_EXT", 0x8452},
{"GL_FRAGMENT_INPUT_NV", 0x936D},
{"GL_FRAGMENT_INTERPOLATION_OFFSET_BITS", 0x8E5D},
{"GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES", 0x8E5D},
{"GL_FRAGMENT_LIGHT0_SGIX", 0x840C},
{"GL_FRAGMENT_LIGHT1_SGIX", 0x840D},
{"GL_FRAGMENT_LIGHT2_SGIX", 0x840E},
{"GL_FRAGMENT_LIGHT3_SGIX", 0x840F},
{"GL_FRAGMENT_LIGHT4_SGIX", 0x8410},
{"GL_FRAGMENT_LIGHT5_SGIX", 0x8411},
{"GL_FRAGMENT_LIGHT6_SGIX", 0x8412},
{"GL_FRAGMENT_LIGHT7_SGIX", 0x8413},
{"GL_FRAGMENT_LIGHTING_SGIX", 0x8400},
{"GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX", 0x840A},
{"GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX", 0x8408},
{"GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX", 0x840B},
{"GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX", 0x8409},
{"GL_FRAGMENT_MATERIAL_EXT", 0x8349},
{"GL_FRAGMENT_NORMAL_EXT", 0x834A},
{"GL_FRAGMENT_PROGRAM_ARB", 0x8804},
{"GL_FRAGMENT_PROGRAM_BINDING_NV", 0x8873},
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{"GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA", 0x8BB2},
{"GL_FRAGMENT_PROGRAM_CALLBACK_MESA", 0x8BB1},
{"GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV", 0x8E5D},
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{"GL_FRAGMENT_SHADER", 0x8B30},
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{"GL_FRAGMENT_SHADER_BIT", 0x0002},
{"GL_FRAGMENT_SHADER_BIT_EXT", 0x0002},
{"GL_FRAGMENT_SHADER_DERIVATIVE_HINT", 0x8B8B},
{"GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", 0x8B8B},
{"GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES", 0x8B8B},
{"GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT", 0x8A52},
{"GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM", 0x8F66},
{"GL_FRAGMENT_SHADER_INVOCATIONS", 0x82F4},
{"GL_FRAGMENT_SHADER_INVOCATIONS_ARB", 0x82F4},
{"GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT", 0x96DF},
{"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT", 0x96D2},
{"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT", 0x96D5},
{"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT", 0x96D4},
{"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT", 0x96D6},
{"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT", 0x96D3},
{"GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT", 0x8F6F},
{"GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT", 0x96DE},
{"GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT", 0x96DD},
{"GL_FRAGMENT_SUBROUTINE", 0x92EC},
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{"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", 0x8CD1},
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{"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT", 0x8CD0},
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{"GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE", 0x8212},
{"GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", 0x8217},
{"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT", 0x8CD4},
{"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", 0x8CD4},
{"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR", 0x9632},
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{"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT", 0x8CD3},
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{"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER", 0x8CD4},
{"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT", 0x8CD4},
{"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", 0x8CD2},
{"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT", 0x8CD2},
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{"GL_FRAMEBUFFER_BARRIER_BIT_EXT", 0x0400},
{"GL_FRAMEBUFFER_BINDING", 0x8CA6},
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{"GL_FRAMEBUFFER_BLEND", 0x828B},
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{"GL_FRAMEBUFFER_DEFAULT_HEIGHT", 0x9311},
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{"GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT", 0x9312},
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{"GL_FRAMEBUFFER_EXT", 0x8D40},
{"GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM", 0x96A2},
{"GL_FRAMEBUFFER_FLIP_X_MESA", 0x8BBC},
{"GL_FRAMEBUFFER_FLIP_Y_MESA", 0x8BBB},
{"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", 0x8CD6},
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{"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES", 0x8CD6},
{"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", 0x8CD9},
{"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", 0x8CD9},
{"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES", 0x8CD9},
{"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", 0x8CDB},
{"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT", 0x8CDB},
{"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES", 0x8CDB},
{"GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT", 0x8CDA},
{"GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES", 0x8CDA},
{"GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM", 0x8BFF},
{"GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT", 0x9652},
{"GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB", 0x8DA9},
{"GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT", 0x8DA9},
{"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS", 0x8DA8},
{"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB", 0x8DA8},
{"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT", 0x8DA8},
{"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES", 0x8DA8},
{"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", 0x8CD7},
{"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT", 0x8CD7},
{"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES", 0x8CD7},
{"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", 0x8D56},
{"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG", 0x913C},
{"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE", 0x8D56},
{"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE", 0x8D56},
{"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT", 0x8D56},
{"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", 0x9134},
{"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV", 0x8D56},
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{"GL_FRAMEBUFFER_OES", 0x8D40},
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{"GL_FRAMEBUFFER_RENDERABLE", 0x8289},
{"GL_FRAMEBUFFER_RENDERABLE_LAYERED", 0x828A},
{"GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB", 0x9343},
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{"GL_FRAMEBUFFER_SRGB", 0x8DB9},
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{"GL_FRAMEBUFFER_SRGB_EXT", 0x8DB9},
{"GL_FRAMEBUFFER_SWAP_XY_MESA", 0x8BBD},
{"GL_FRAMEBUFFER_UNDEFINED", 0x8219},
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{"GL_FRAMEBUFFER_UNSUPPORTED", 0x8CDD},
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{"GL_FRAMEBUFFER_UNSUPPORTED_OES", 0x8CDD},
{"GL_FRAMEZOOM_FACTOR_SGIX", 0x818C},
{"GL_FRAMEZOOM_SGIX", 0x818B},
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{"GL_FRONT_LEFT", 0x0400},
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{"GL_FULL_RANGE_EXT", 0x87E1},
{"GL_FULL_STIPPLE_HINT_PGI", 0x1A219},
{"GL_FULL_SUPPORT", 0x82B7},
{"GL_FUNC_ADD", 0x8006},
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{"GL_FUNC_ADD_OES", 0x8006},
{"GL_FUNC_REVERSE_SUBTRACT", 0x800B},
{"GL_FUNC_REVERSE_SUBTRACT_EXT", 0x800B},
{"GL_FUNC_REVERSE_SUBTRACT_OES", 0x800B},
{"GL_FUNC_SUBTRACT", 0x800A},
{"GL_FUNC_SUBTRACT_EXT", 0x800A},
{"GL_FUNC_SUBTRACT_OES", 0x800A},
{"GL_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_ANGLE", 0x96B3},
{"GL_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_ANGLE", 0x96B4},
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{"GL_G16_B16R16_2PLANE_420_UNORM_ANGLE", 0x96B7},
{"GL_G16_B16_R16_3PLANE_420_UNORM_ANGLE", 0x96B8},
{"GL_G8_B8R8_2PLANE_420_UNORM_ANGLE", 0x96B1},
{"GL_G8_B8_R8_3PLANE_420_UNORM_ANGLE", 0x96B2},
{"GL_GCCSO_SHADER_BINARY_FJ", 0x9260},
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{"GL_GENERATE_MIPMAP_SGIS", 0x8191},
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{"GL_GEOMETRY_DEFORMATION_BIT_SGIX", 0x0002},
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{"GL_GEOMETRY_INPUT_TYPE_EXT", 0x8DDB},
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{"GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT", 0x8918},
{"GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES", 0x8918},
{"GL_GEOMETRY_LINKED_VERTICES_OUT_EXT", 0x8916},
{"GL_GEOMETRY_LINKED_VERTICES_OUT_OES", 0x8916},
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{"GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV", 0x0008},
{"GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV", 0x0080},
{"GL_GLYPH_VERTICAL_BEARING_X_BIT_NV", 0x0020},
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{"GL_GPU_DISJOINT_EXT", 0x8FBB},
{"GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX", 0x9049},
{"GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX", 0x9047},
{"GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX", 0x904B},
{"GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX", 0x904A},
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{"GL_HANDLE_TYPE_D3D12_RESOURCE_EXT", 0x958A},
{"GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT", 0x9589},
{"GL_HANDLE_TYPE_OPAQUE_FD_EXT", 0x9586},
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{"GL_IMAGE_2D_MULTISAMPLE_EXT", 0x9055},
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{"GL_IMAGE_BINDING_ACCESS", 0x8F3E},
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{"GL_IMAGE_BINDING_LAYER", 0x8F3D},
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{"GL_IMAGE_BINDING_LAYERED_EXT", 0x8F3C},
{"GL_IMAGE_BINDING_LAYER_EXT", 0x8F3D},
{"GL_IMAGE_BINDING_LEVEL", 0x8F3B},
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{"GL_IMAGE_BINDING_NAME_EXT", 0x8F3A},
{"GL_IMAGE_BUFFER", 0x9051},
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{"GL_IMAGE_BUFFER_OES", 0x9051},
{"GL_IMAGE_CLASS_10_10_10_2", 0x82C3},
{"GL_IMAGE_CLASS_11_11_10", 0x82C2},
{"GL_IMAGE_CLASS_1_X_16", 0x82BE},
{"GL_IMAGE_CLASS_1_X_32", 0x82BB},
{"GL_IMAGE_CLASS_1_X_8", 0x82C1},
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{"GL_IMAGE_CLASS_2_X_8", 0x82C0},
{"GL_IMAGE_CLASS_4_X_16", 0x82BC},
{"GL_IMAGE_CLASS_4_X_32", 0x82B9},
{"GL_IMAGE_CLASS_4_X_8", 0x82BF},
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{"GL_INT16_VEC4_NV", 0x8FE7},
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{"GL_INT64_VEC3_NV", 0x8FEA},
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{"GL_INT64_VEC4_NV", 0x8FEB},
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{"GL_INTENSITY16UI_EXT", 0x8D79},
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{"GL_INTENSITY8_EXT", 0x804B},
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{"GL_INT_IMAGE_1D", 0x9057},
{"GL_INT_IMAGE_1D_ARRAY", 0x905D},
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{"GL_INT_IMAGE_1D_EXT", 0x9057},
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{"GL_INT_IMAGE_2D_ARRAY", 0x905E},
{"GL_INT_IMAGE_2D_ARRAY_EXT", 0x905E},
{"GL_INT_IMAGE_2D_EXT", 0x9058},
{"GL_INT_IMAGE_2D_MULTISAMPLE", 0x9060},
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{"GL_INT_IMAGE_2D_RECT_EXT", 0x905A},
{"GL_INT_IMAGE_3D", 0x9059},
{"GL_INT_IMAGE_3D_EXT", 0x9059},
{"GL_INT_IMAGE_BUFFER", 0x905C},
{"GL_INT_IMAGE_BUFFER_EXT", 0x905C},
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{"GL_INT_IMAGE_CUBE", 0x905B},
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{"GL_INT_IMAGE_CUBE_MAP_ARRAY", 0x905F},
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{"GL_INT_SAMPLER_2D_ARRAY_EXT", 0x8DCF},
{"GL_INT_SAMPLER_2D_EXT", 0x8DCA},
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{"GL_INT_SAMPLER_2D_MULTISAMPLE_ANGLE", 0x9109},
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{"GL_INT_SAMPLER_2D_RECT", 0x8DCD},
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{"GL_INT_SAMPLER_3D_EXT", 0x8DCB},
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{"GL_INT_SAMPLER_CUBE_EXT", 0x8DCC},
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{"GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT", 0x900E},
{"GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES", 0x900E},
{"GL_INT_SAMPLER_RENDERBUFFER_NV", 0x8E57},
{"GL_INT_VEC2", 0x8B53},
{"GL_INT_VEC2_ARB", 0x8B53},
{"GL_INT_VEC3", 0x8B54},
{"GL_INT_VEC3_ARB", 0x8B54},
{"GL_INT_VEC4", 0x8B55},
{"GL_INT_VEC4_ARB", 0x8B55},
{"GL_INVALID_ENUM", 0x0500},
{"GL_INVALID_FRAMEBUFFER_OPERATION", 0x0506},
{"GL_INVALID_FRAMEBUFFER_OPERATION_EXT", 0x0506},
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{"GL_INVALID_INDEX", 0xFFFFFFFF},
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{"GL_INVALID_VALUE", 0x0501},
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{"GL_INVARIANT_EXT", 0x87C2},
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{"GL_ISOLINES_EXT", 0x8E7A},
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{"GL_IS_PER_PATCH_EXT", 0x92E7},
{"GL_IS_PER_PATCH_OES", 0x92E7},
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{"GL_ITALIC_BIT_NV", 0x0002},
{"GL_IUI_N3F_V2F_EXT", 0x81AF},
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{"GL_LAST_VERTEX_CONVENTION_ANGLE", 0x8E4E},
{"GL_LAST_VERTEX_CONVENTION_EXT", 0x8E4E},
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{"GL_LAYER_PROVOKING_VERTEX", 0x825E},
{"GL_LAYER_PROVOKING_VERTEX_EXT", 0x825E},
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{"GL_LAYOUT_COLOR_ATTACHMENT_EXT", 0x958E},
{"GL_LAYOUT_DEFAULT_INTEL", 0x0000},
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{"GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT", 0x9530},
{"GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT", 0x958F},
{"GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT", 0x9590},
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{"GL_LAYOUT_LINEAR_CPU_CACHED_INTEL", 0x0002},
{"GL_LAYOUT_LINEAR_INTEL", 0x0001},
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{"GL_LIGHT_MODEL_COLOR_CONTROL_EXT", 0x81F8},
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{"GL_LIGHT_MODEL_TWO_SIDE", 0x0B52},
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{"GL_LINEAR_CLIPMAP_NEAREST_SGIX", 0x844F},
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{"GL_LINEAR_DETAIL_SGIS", 0x8097},
{"GL_LINEAR_MIPMAP_LINEAR", 0x2703},
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{"GL_LINEAR_SHARPEN_ALPHA_SGIS", 0x80AE},
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{"GL_LINEAR_SHARPEN_SGIS", 0x80AD},
{"GL_LINEAR_TILING_EXT", 0x9585},
{"GL_LINES", 0x0001},
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{"GL_LINES_ADJACENCY_ARB", 0x000A},
{"GL_LINES_ADJACENCY_EXT", 0x000A},
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{"GL_LINE_STRIP_ADJACENCY_EXT", 0x000B},
{"GL_LINE_STRIP_ADJACENCY_OES", 0x000B},
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{"GL_LINE_TO_NV", 0x0004},
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{"GL_LOAD_OP_LOAD_ANGLE", 0x96E5},
{"GL_LOAD_OP_ZERO_ANGLE", 0x96E3},
{"GL_LOCAL_CONSTANT_DATATYPE_EXT", 0x87ED},
{"GL_LOCAL_CONSTANT_EXT", 0x87C3},
{"GL_LOCAL_CONSTANT_VALUE_EXT", 0x87EC},
{"GL_LOCAL_EXT", 0x87C4},
{"GL_LOCATION", 0x930E},
{"GL_LOCATION_COMPONENT", 0x934A},
{"GL_LOCATION_INDEX", 0x930F},
{"GL_LOCATION_INDEX_EXT", 0x930F},
{"GL_LOGIC_OP", 0x0BF1},
{"GL_LOGIC_OP_AND_ANGLE", 0x1501},
{"GL_LOGIC_OP_AND_INVERTED_ANGLE", 0x1504},
{"GL_LOGIC_OP_AND_REVERSE_ANGLE", 0x1502},
{"GL_LOGIC_OP_CLEAR_ANGLE", 0x1500},
{"GL_LOGIC_OP_COPY_ANGLE", 0x1503},
{"GL_LOGIC_OP_COPY_INVERTED_ANGLE", 0x150C},
{"GL_LOGIC_OP_EQUIV_ANGLE", 0x1509},
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{"GL_LOGIC_OP_MODE", 0x0BF0},
{"GL_LOGIC_OP_NAND_ANGLE", 0x150E},
{"GL_LOGIC_OP_NOOP_ANGLE", 0x1505},
{"GL_LOGIC_OP_NOR_ANGLE", 0x1508},
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{"GL_LOGIC_OP_OR_INVERTED_ANGLE", 0x150D},
{"GL_LOGIC_OP_OR_REVERSE_ANGLE", 0x150B},
{"GL_LOGIC_OP_SET_ANGLE", 0x150F},
{"GL_LOGIC_OP_XOR_ANGLE", 0x1506},
{"GL_LOSE_CONTEXT_ON_RESET", 0x8252},
{"GL_LOSE_CONTEXT_ON_RESET_ARB", 0x8252},
{"GL_LOSE_CONTEXT_ON_RESET_EXT", 0x8252},
{"GL_LOSE_CONTEXT_ON_RESET_KHR", 0x8252},
{"GL_LOWER_LEFT", 0x8CA1},
{"GL_LOWER_LEFT_EXT", 0x8CA1},
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{"GL_LO_SCALE_NV", 0x870F},
{"GL_LUID_SIZE_EXT", 0x0008},
{"GL_LUMINANCE", 0x1909},
{"GL_LUMINANCE12", 0x8041},
{"GL_LUMINANCE12_ALPHA12", 0x8047},
{"GL_LUMINANCE12_ALPHA12_EXT", 0x8047},
{"GL_LUMINANCE12_ALPHA4", 0x8046},
{"GL_LUMINANCE12_ALPHA4_EXT", 0x8046},
{"GL_LUMINANCE12_EXT", 0x8041},
{"GL_LUMINANCE16", 0x8042},
{"GL_LUMINANCE16F_ARB", 0x881E},
{"GL_LUMINANCE16F_EXT", 0x881E},
{"GL_LUMINANCE16I_EXT", 0x8D8C},
{"GL_LUMINANCE16UI_EXT", 0x8D7A},
{"GL_LUMINANCE16_ALPHA16", 0x8048},
{"GL_LUMINANCE16_ALPHA16_EXT", 0x8048},
{"GL_LUMINANCE16_ALPHA16_SNORM", 0x901A},
{"GL_LUMINANCE16_EXT", 0x8042},
{"GL_LUMINANCE16_SNORM", 0x9019},
{"GL_LUMINANCE32F_ARB", 0x8818},
{"GL_LUMINANCE32F_EXT", 0x8818},
{"GL_LUMINANCE32I_EXT", 0x8D86},
{"GL_LUMINANCE32UI_EXT", 0x8D74},
{"GL_LUMINANCE4", 0x803F},
{"GL_LUMINANCE4_ALPHA4", 0x8043},
{"GL_LUMINANCE4_ALPHA4_EXT", 0x8043},
{"GL_LUMINANCE4_ALPHA4_OES", 0x8043},
{"GL_LUMINANCE4_EXT", 0x803F},
{"GL_LUMINANCE6_ALPHA2", 0x8044},
{"GL_LUMINANCE6_ALPHA2_EXT", 0x8044},
{"GL_LUMINANCE8", 0x8040},
{"GL_LUMINANCE8I_EXT", 0x8D92},
{"GL_LUMINANCE8UI_EXT", 0x8D80},
{"GL_LUMINANCE8_ALPHA8", 0x8045},
{"GL_LUMINANCE8_ALPHA8_EXT", 0x8045},
{"GL_LUMINANCE8_ALPHA8_OES", 0x8045},
{"GL_LUMINANCE8_ALPHA8_SNORM", 0x9016},
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{"GL_TEXTURE_TILING_EXT", 0x9580},
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{"GL_TEXTURE_UPDATE_BARRIER_BIT", 0x0100},
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{"GL_TEXTURE_VIEW_MIN_LAYER_EXT", 0x82DD},
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{"GL_TEXT_FRAGMENT_SHADER_ATI", 0x8200},
{"GL_TILE_RASTER_ORDER_FIXED_MESA", 0x8BB8},
{"GL_TILE_RASTER_ORDER_INCREASING_X_MESA", 0x8BB9},
{"GL_TILE_RASTER_ORDER_INCREASING_Y_MESA", 0x8BBA},
{"GL_TILING_TYPES_EXT", 0x9583},
{"GL_TIMELINE_SEMAPHORE_VALUE_NV", 0x9595},
{"GL_TIMEOUT_EXPIRED", 0x911B},
{"GL_TIMEOUT_EXPIRED_APPLE", 0x911B},
{"GL_TIMEOUT_IGNORED", 0xFFFFFFFF},
{"GL_TIMEOUT_IGNORED_APPLE", 0xFFFFFFFF},
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{"GL_TIMESTAMP_EXT", 0x8E28},
{"GL_TIME_ELAPSED", 0x88BF},
{"GL_TIME_ELAPSED_EXT", 0x88BF},
{"GL_TOP_LEVEL_ARRAY_SIZE", 0x930C},
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{"GL_TRACE_ALL_BITS_MESA", 0xFFFF},
{"GL_TRACE_ARRAYS_BIT_MESA", 0x0004},
{"GL_TRACE_ERRORS_BIT_MESA", 0x0020},
{"GL_TRACE_MASK_MESA", 0x8755},
{"GL_TRACE_NAME_MESA", 0x8756},
{"GL_TRACE_OPERATIONS_BIT_MESA", 0x0001},
{"GL_TRACE_PIXELS_BIT_MESA", 0x0010},
{"GL_TRACE_PRIMITIVES_BIT_MESA", 0x0002},
{"GL_TRACE_TEXTURES_BIT_MESA", 0x0008},
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{"GL_TRANSFORM_BIT", 0x1000},
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{"GL_TRANSFORM_FEEDBACK_BARRIER_BIT", 0x0800},
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{"GL_TRANSFORM_FEEDBACK_BINDING", 0x8E25},
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{"GL_TRANSFORM_FEEDBACK_BUFFER", 0x8C8E},
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{"GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", 0x8C85},
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{"GL_TRANSFORM_FEEDBACK_BUFFER_START", 0x8C84},
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{"GL_TRANSFORM_FEEDBACK_VARYING", 0x92F4},
{"GL_TRANSFORM_FEEDBACK_VARYINGS", 0x8C83},
{"GL_TRANSFORM_FEEDBACK_VARYINGS_EXT", 0x8C83},
{"GL_TRANSFORM_FEEDBACK_VARYINGS_NV", 0x8C83},
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{"GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB", 0x8645},
{"GL_VERTEX_ATTRIB_ARRAY_SIZE", 0x8623},
{"GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB", 0x8623},
{"GL_VERTEX_ATTRIB_ARRAY_STRIDE", 0x8624},
{"GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB", 0x8624},
{"GL_VERTEX_ATTRIB_ARRAY_TYPE", 0x8625},
{"GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB", 0x8625},
{"GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV", 0x8F1E},
{"GL_VERTEX_ATTRIB_BINDING", 0x82D4},
{"GL_VERTEX_ATTRIB_MAP1_APPLE", 0x8A00},
{"GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE", 0x8A03},
{"GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE", 0x8A05},
{"GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE", 0x8A04},
{"GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE", 0x8A02},
{"GL_VERTEX_ATTRIB_MAP2_APPLE", 0x8A01},
{"GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE", 0x8A07},
{"GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE", 0x8A09},
{"GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE", 0x8A08},
{"GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE", 0x8A06},
{"GL_VERTEX_ATTRIB_RELATIVE_OFFSET", 0x82D5},
{"GL_VERTEX_BINDING_BUFFER", 0x8F4F},
{"GL_VERTEX_BINDING_DIVISOR", 0x82D6},
{"GL_VERTEX_BINDING_OFFSET", 0x82D7},
{"GL_VERTEX_BINDING_STRIDE", 0x82D8},
{"GL_VERTEX_BLEND_ARB", 0x86A7},
{"GL_VERTEX_CONSISTENT_HINT_PGI", 0x1A22B},
{"GL_VERTEX_DATA_HINT_PGI", 0x1A22A},
{"GL_VERTEX_ELEMENT_SWIZZLE_AMD", 0x91A4},
{"GL_VERTEX_ID_NV", 0x8C7B},
{"GL_VERTEX_ID_SWIZZLE_AMD", 0x91A5},
{"GL_VERTEX_PRECLIP_HINT_SGIX", 0x83EF},
{"GL_VERTEX_PRECLIP_SGIX", 0x83EE},
{"GL_VERTEX_PROGRAM_ARB", 0x8620},
{"GL_VERTEX_PROGRAM_BINDING_NV", 0x864A},
{"GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA", 0x8BB7},
{"GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA", 0x8BB6},
{"GL_VERTEX_PROGRAM_CALLBACK_MESA", 0x8BB5},
{"GL_VERTEX_PROGRAM_NV", 0x8620},
{"GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV", 0x8DA2},
{"GL_VERTEX_PROGRAM_POINT_SIZE", 0x8642},
{"GL_VERTEX_PROGRAM_POINT_SIZE_ARB", 0x8642},
{"GL_VERTEX_PROGRAM_POINT_SIZE_NV", 0x8642},
{"GL_VERTEX_PROGRAM_POSITION_MESA", 0x8BB4},
{"GL_VERTEX_PROGRAM_TWO_SIDE", 0x8643},
{"GL_VERTEX_PROGRAM_TWO_SIDE_ARB", 0x8643},
{"GL_VERTEX_PROGRAM_TWO_SIDE_NV", 0x8643},
{"GL_VERTEX_SHADER", 0x8B31},
{"GL_VERTEX_SHADER_ARB", 0x8B31},
{"GL_VERTEX_SHADER_BINDING_EXT", 0x8781},
{"GL_VERTEX_SHADER_BIT", 0x0001},
{"GL_VERTEX_SHADER_BIT_EXT", 0x0001},
{"GL_VERTEX_SHADER_EXT", 0x8780},
{"GL_VERTEX_SHADER_INSTRUCTIONS_EXT", 0x87CF},
{"GL_VERTEX_SHADER_INVARIANTS_EXT", 0x87D1},
{"GL_VERTEX_SHADER_INVOCATIONS", 0x82F0},
{"GL_VERTEX_SHADER_INVOCATIONS_ARB", 0x82F0},
{"GL_VERTEX_SHADER_LOCALS_EXT", 0x87D3},
{"GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", 0x87D2},
{"GL_VERTEX_SHADER_OPTIMIZED_EXT", 0x87D4},
{"GL_VERTEX_SHADER_VARIANTS_EXT", 0x87D0},
{"GL_VERTEX_SOURCE_ATI", 0x8774},
{"GL_VERTEX_STATE_PROGRAM_NV", 0x8621},
{"GL_VERTEX_STREAM0_ATI", 0x876C},
{"GL_VERTEX_STREAM1_ATI", 0x876D},
{"GL_VERTEX_STREAM2_ATI", 0x876E},
{"GL_VERTEX_STREAM3_ATI", 0x876F},
{"GL_VERTEX_STREAM4_ATI", 0x8770},
{"GL_VERTEX_STREAM5_ATI", 0x8771},
{"GL_VERTEX_STREAM6_ATI", 0x8772},
{"GL_VERTEX_STREAM7_ATI", 0x8773},
{"GL_VERTEX_SUBROUTINE", 0x92E8},
{"GL_VERTEX_SUBROUTINE_UNIFORM", 0x92EE},
{"GL_VERTEX_TEXTURE", 0x829B},
{"GL_VERTEX_WEIGHTING_EXT", 0x8509},
{"GL_VERTEX_WEIGHT_ARRAY_EXT", 0x850C},
{"GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT", 0x8510},
{"GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT", 0x850D},
{"GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT", 0x850F},
{"GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT", 0x850E},
{"GL_VERTICAL_LINE_TO_NV", 0x0008},
{"GL_VERTICES_SUBMITTED", 0x82EE},
{"GL_VERTICES_SUBMITTED_ARB", 0x82EE},
{"GL_VIBRANCE_BIAS_NV", 0x8719},
{"GL_VIBRANCE_SCALE_NV", 0x8713},
{"GL_VIDEO_BUFFER_BINDING_NV", 0x9021},
{"GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV", 0x902D},
{"GL_VIDEO_BUFFER_NV", 0x9020},
{"GL_VIDEO_BUFFER_PITCH_NV", 0x9028},
{"GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV", 0x903B},
{"GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV", 0x903A},
{"GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV", 0x9039},
{"GL_VIDEO_CAPTURE_FRAME_WIDTH_NV", 0x9038},
{"GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV", 0x903C},
{"GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV", 0x9026},
{"GL_VIDEO_COLOR_CONVERSION_MATRIX_NV", 0x9029},
{"GL_VIDEO_COLOR_CONVERSION_MAX_NV", 0x902A},
{"GL_VIDEO_COLOR_CONVERSION_MIN_NV", 0x902B},
{"GL_VIDEO_COLOR_CONVERSION_OFFSET_NV", 0x902C},
{"GL_VIEWPORT", 0x0BA2},
{"GL_VIEWPORT_BIT", 0x0800},
{"GL_VIEWPORT_BOUNDS_RANGE", 0x825D},
{"GL_VIEWPORT_BOUNDS_RANGE_EXT", 0x825D},
{"GL_VIEWPORT_BOUNDS_RANGE_NV", 0x825D},
{"GL_VIEWPORT_BOUNDS_RANGE_OES", 0x825D},
{"GL_VIEWPORT_COMMAND_NV", 0x0010},
{"GL_VIEWPORT_INDEX_PROVOKING_VERTEX", 0x825F},
{"GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT", 0x825F},
{"GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV", 0x825F},
{"GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES", 0x825F},
{"GL_VIEWPORT_POSITION_W_SCALE_NV", 0x937C},
{"GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV", 0x937D},
{"GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV", 0x937E},
{"GL_VIEWPORT_SUBPIXEL_BITS", 0x825C},
{"GL_VIEWPORT_SUBPIXEL_BITS_EXT", 0x825C},
{"GL_VIEWPORT_SUBPIXEL_BITS_NV", 0x825C},
{"GL_VIEWPORT_SUBPIXEL_BITS_OES", 0x825C},
{"GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV", 0x9357},
{"GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV", 0x9351},
{"GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV", 0x9353},
{"GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV", 0x9355},
{"GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV", 0x9356},
{"GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV", 0x9350},
{"GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV", 0x9352},
{"GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV", 0x9354},
{"GL_VIEWPORT_SWIZZLE_W_NV", 0x935B},
{"GL_VIEWPORT_SWIZZLE_X_NV", 0x9358},
{"GL_VIEWPORT_SWIZZLE_Y_NV", 0x9359},
{"GL_VIEWPORT_SWIZZLE_Z_NV", 0x935A},
{"GL_VIEW_CLASS_128_BITS", 0x82C4},
{"GL_VIEW_CLASS_16_BITS", 0x82CA},
{"GL_VIEW_CLASS_24_BITS", 0x82C9},
{"GL_VIEW_CLASS_32_BITS", 0x82C8},
{"GL_VIEW_CLASS_48_BITS", 0x82C7},
{"GL_VIEW_CLASS_64_BITS", 0x82C6},
{"GL_VIEW_CLASS_8_BITS", 0x82CB},
{"GL_VIEW_CLASS_96_BITS", 0x82C5},
{"GL_VIEW_CLASS_ASTC_10x10_RGBA", 0x9393},
{"GL_VIEW_CLASS_ASTC_10x5_RGBA", 0x9390},
{"GL_VIEW_CLASS_ASTC_10x6_RGBA", 0x9391},
{"GL_VIEW_CLASS_ASTC_10x8_RGBA", 0x9392},
{"GL_VIEW_CLASS_ASTC_12x10_RGBA", 0x9394},
{"GL_VIEW_CLASS_ASTC_12x12_RGBA", 0x9395},
{"GL_VIEW_CLASS_ASTC_4x4_RGBA", 0x9388},
{"GL_VIEW_CLASS_ASTC_5x4_RGBA", 0x9389},
{"GL_VIEW_CLASS_ASTC_5x5_RGBA", 0x938A},
{"GL_VIEW_CLASS_ASTC_6x5_RGBA", 0x938B},
{"GL_VIEW_CLASS_ASTC_6x6_RGBA", 0x938C},
{"GL_VIEW_CLASS_ASTC_8x5_RGBA", 0x938D},
{"GL_VIEW_CLASS_ASTC_8x6_RGBA", 0x938E},
{"GL_VIEW_CLASS_ASTC_8x8_RGBA", 0x938F},
{"GL_VIEW_CLASS_BPTC_FLOAT", 0x82D3},
{"GL_VIEW_CLASS_BPTC_UNORM", 0x82D2},
{"GL_VIEW_CLASS_EAC_R11", 0x9383},
{"GL_VIEW_CLASS_EAC_RG11", 0x9384},
{"GL_VIEW_CLASS_ETC2_EAC_RGBA", 0x9387},
{"GL_VIEW_CLASS_ETC2_RGB", 0x9385},
{"GL_VIEW_CLASS_ETC2_RGBA", 0x9386},
{"GL_VIEW_CLASS_RGTC1_RED", 0x82D0},
{"GL_VIEW_CLASS_RGTC2_RG", 0x82D1},
{"GL_VIEW_CLASS_S3TC_DXT1_RGB", 0x82CC},
{"GL_VIEW_CLASS_S3TC_DXT1_RGBA", 0x82CD},
{"GL_VIEW_CLASS_S3TC_DXT3_RGBA", 0x82CE},
{"GL_VIEW_CLASS_S3TC_DXT5_RGBA", 0x82CF},
{"GL_VIEW_COMPATIBILITY_CLASS", 0x82B6},
{"GL_VIRTUAL_PAGE_SIZE_INDEX_ARB", 0x91A7},
{"GL_VIRTUAL_PAGE_SIZE_INDEX_EXT", 0x91A7},
{"GL_VIRTUAL_PAGE_SIZE_X_AMD", 0x9195},
{"GL_VIRTUAL_PAGE_SIZE_X_ARB", 0x9195},
{"GL_VIRTUAL_PAGE_SIZE_X_EXT", 0x9195},
{"GL_VIRTUAL_PAGE_SIZE_Y_AMD", 0x9196},
{"GL_VIRTUAL_PAGE_SIZE_Y_ARB", 0x9196},
{"GL_VIRTUAL_PAGE_SIZE_Y_EXT", 0x9196},
{"GL_VIRTUAL_PAGE_SIZE_Z_AMD", 0x9197},
{"GL_VIRTUAL_PAGE_SIZE_Z_ARB", 0x9197},
{"GL_VIRTUAL_PAGE_SIZE_Z_EXT", 0x9197},
{"GL_VIVIDLIGHT_NV", 0x92A6},
{"GL_VOLATILE_APPLE", 0x8A1A},
{"GL_WAIT_FAILED", 0x911D},
{"GL_WAIT_FAILED_APPLE", 0x911D},
{"GL_WARPS_PER_SM_NV", 0x933A},
{"GL_WARP_SIZE_NV", 0x9339},
{"GL_WEIGHTED_AVERAGE_ARB", 0x9367},
{"GL_WEIGHTED_AVERAGE_EXT", 0x9367},
{"GL_WEIGHT_ARRAY_ARB", 0x86AD},
{"GL_WEIGHT_ARRAY_BUFFER_BINDING", 0x889E},
{"GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB", 0x889E},
{"GL_WEIGHT_ARRAY_BUFFER_BINDING_OES", 0x889E},
{"GL_WEIGHT_ARRAY_OES", 0x86AD},
{"GL_WEIGHT_ARRAY_POINTER_ARB", 0x86AC},
{"GL_WEIGHT_ARRAY_POINTER_OES", 0x86AC},
{"GL_WEIGHT_ARRAY_SIZE_ARB", 0x86AB},
{"GL_WEIGHT_ARRAY_SIZE_OES", 0x86AB},
{"GL_WEIGHT_ARRAY_STRIDE_ARB", 0x86AA},
{"GL_WEIGHT_ARRAY_STRIDE_OES", 0x86AA},
{"GL_WEIGHT_ARRAY_TYPE_ARB", 0x86A9},
{"GL_WEIGHT_ARRAY_TYPE_OES", 0x86A9},
{"GL_WEIGHT_SUM_UNITY_ARB", 0x86A6},
{"GL_WIDE_LINE_HINT_PGI", 0x1A222},
{"GL_WINDOW_RECTANGLE_EXT", 0x8F12},
{"GL_WINDOW_RECTANGLE_MODE_EXT", 0x8F13},
{"GL_WRAP_BORDER_SUN", 0x81D4},
{"GL_WRITEONLY_RENDERING_QCOM", 0x8823},
{"GL_WRITE_DISCARD_NV", 0x88BE},
{"GL_WRITE_ONLY", 0x88B9},
{"GL_WRITE_ONLY_ARB", 0x88B9},
{"GL_WRITE_ONLY_OES", 0x88B9},
{"GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV", 0x887A},
{"GL_WRITE_PIXEL_DATA_RANGE_NV", 0x8878},
{"GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV", 0x887C},
{"GL_W_EXT", 0x87D8},
{"GL_XOR", 0x1506},
{"GL_XOR_NV", 0x1506},
{"GL_X_EXT", 0x87D5},
{"GL_YCBAYCR8A_4224_NV", 0x9032},
{"GL_YCBCR_422_APPLE", 0x85B9},
{"GL_YCBCR_MESA", 0x8757},
{"GL_YCBYCR8_422_NV", 0x9031},
{"GL_YCRCBA_SGIX", 0x8319},
{"GL_YCRCB_422_SGIX", 0x81BB},
{"GL_YCRCB_444_SGIX", 0x81BC},
{"GL_YCRCB_SGIX", 0x8318},
{"GL_Y_EXT", 0x87D6},
{"GL_Z400_BINARY_AMD", 0x8740},
{"GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV", 0x9036},
{"GL_Z4Y12Z4CB12Z4CR12_444_NV", 0x9037},
{"GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV", 0x9035},
{"GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV", 0x9034},
{"GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV", 0x9033},
{"GL_ZERO", 0x0000},
{"GL_ZERO_EXT", 0x87DD},
{"GL_ZERO_TO_ONE", 0x935F},
{"GL_ZERO_TO_ONE_EXT", 0x935F},
{"GL_ZOOM_X", 0x0D16},
{"GL_ZOOM_Y", 0x0D17},
{"GL_Z_EXT", 0x87D7},
};
const size_t g_numStringEnums = std::size(g_stringEnumTable);
} // anonymous namespace
unsigned int StringToGLenum(const char *str)
{
auto it = std::lower_bound(
&g_stringEnumTable[0], &g_stringEnumTable[g_numStringEnums], str,
[](const StringEnumEntry &a, const char *b) { return strcmp(a.first, b) < 0; });
if (strcmp(it->first, str) == 0)
{
return it->second;
}
UNREACHABLE();
return 0;
}
} // namespace gl