| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_MSL_PROGRAMPRELUDE_H_ |
| #define COMPILER_TRANSLATOR_MSL_PROGRAMPRELUDE_H_ |
| |
| #include <unordered_set> |
| |
| #include "common/angleutils.h" |
| |
| namespace sh |
| { |
| |
| class TInfoSinkBase; |
| class TIntermBlock; |
| |
| enum class MetalShaderType |
| { |
| None, |
| Vertex, |
| Fragment, |
| Compute, // Unused currently |
| Count, |
| }; |
| |
| struct ProgramPreludeConfig |
| { |
| public: |
| ProgramPreludeConfig() {} |
| explicit ProgramPreludeConfig(MetalShaderType shaderType) : shaderType(shaderType) {} |
| bool usesDerivatives = false; |
| MetalShaderType shaderType = MetalShaderType::None; |
| }; |
| |
| // This emits fixed helper Metal code directly without adding code to the AST. This walks the AST to |
| // figure out the required what prelude MSL code is needed for various things in the AST. You can |
| // think of this as effectively inlining various portions of a helper library into the emitted |
| // Metal program. |
| [[nodiscard]] bool EmitProgramPrelude(TIntermBlock &root, |
| TInfoSinkBase &out, |
| const ProgramPreludeConfig &ppc); |
| |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_MSL_PROGRAMPRELUDE_H_ |