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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_MSL_REWRITEPIPELINES_H_
#define COMPILER_TRANSLATOR_MSL_REWRITEPIPELINES_H_
#include "common/angleutils.h"
#include "compiler/translator/Compiler.h"
#include "compiler/translator/msl/IdGen.h"
#include "compiler/translator/msl/Pipeline.h"
#include "compiler/translator/msl/SymbolEnv.h"
namespace sh
{
class DriverUniform;
// This rewrites all pipelines.
//
// For each pipeline:
// - Discover all variables that are used by the pipeline
// - Move the variables into an internal pipeline struct instance and update old variables to be
// member access instead.
// - Dependency inject the internal pipeline struct to all functions that access variables from
// the struct.
// - A new external pipeline struct is created if needed for impedance reasons. Otherwise the
// external and internal pipeline structs are the same.
// - Add `main` parameter or return value for the external pipeline struct as needed.
// - Inside `main`, map the external struct to the internal struct if they differ and is provided
// as a parameter to `main`.
// - Inside `main`, map the internal struct to the external struct if they differ and is returned
// from `main`.
[[nodiscard]] bool RewritePipelines(TCompiler &compiler,
TIntermBlock &root,
const std::vector<sh::ShaderVariable> &inputVaryings,
const std::vector<sh::ShaderVariable> &outputVariables,
IdGen &idGen,
DriverUniform &angleUniformsGlobalInstanceVar,
SymbolEnv &symbolEnv,
PipelineStructs &outStructs);
} // namespace sh
#endif // COMPILER_TRANSLATOR_MSL_REWRITEPIPELINES_H_