| // |
| // Copyright 2024 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_WGSL_OUTPUT_UNIFORM_BLOCKS_H_ |
| #define COMPILER_TRANSLATOR_WGSL_OUTPUT_UNIFORM_BLOCKS_H_ |
| |
| #include "compiler/translator/Common.h" |
| #include "compiler/translator/Compiler.h" |
| #include "compiler/translator/IntermNode.h" |
| |
| namespace sh |
| { |
| |
| const char kDefaultUniformBlockVarType[] = "ANGLE_DefaultUniformBlock"; |
| const char kDefaultUniformBlockVarName[] = "ANGLE_defaultUniformBlock"; |
| const uint32_t kDefaultUniformBlockBindGroup = 0; |
| const uint32_t kDefaultVertexUniformBlockBinding = 0; |
| const uint32_t kDefaultFragmentUniformBlockBinding = 1; |
| |
| const uint32_t kTextureAndSamplerBindGroup = 1; |
| // The translator emits this dummy location, which needs to be replaced when linking the two |
| // separate shader stages. |
| const char kTextureSamplerBindingMarker[] = "@group(1) @binding(@@@@@@) var "; |
| // The translator emits split samplers/textures for GLSL's combined textures/samplers (combined |
| // textures/samplers are not supported by WGSL). The new variables are prefixed with these |
| // constants, respectively. |
| const char kAngleSamplerPrefix[] = "ANGLE_sampler_"; |
| const char kAngleTexturePrefix[] = "ANGLE_texture_"; |
| |
| const char kWrappedStructFieldName[] = "elem"; |
| |
| struct UniformBlockMetadata |
| { |
| // A list of structs used anywhere in the uniform address space. These will require special |
| // handling (@align() attributes, wrapping of basic types, etc.) to ensure they fit WGSL's |
| // uniform layout requirements. |
| // The key is TSymbolUniqueId::get(). |
| TUnorderedSet<int> structsInUniformAddressSpace; |
| }; |
| |
| // Given a GLSL AST `root`, fills in `outMetadata`, to be used when outputting WGSL. |
| // If the AST is manipulated after calling this, it may be out of sync with the data recorded in |
| // `outMetadata`. |
| bool RecordUniformBlockMetadata(TIntermBlock *root, UniformBlockMetadata &outMetadata); |
| |
| // Based on the GLSL, some extra WGSL will have to be generated so it can be referenced by |
| // the WGSL generated by the traverser, This tracks exactly which WGSL snippets will need to be |
| // generated, |
| struct WGSLGenerationMetadataForUniforms |
| { |
| // Arrays must have a stride of at least 16 if used in the uniform address spaces. If the array |
| // element type doesn't have an aligned size of a multiple of 16 (e.g. f32), the element type |
| // must be wrapped in a struct which is then aligned to 16. Adding to |
| // `arrayElementTypesInUniforms` will cause `OutputUniformWrapperStructsAndConversions` to |
| // generate a WGSL wrapper struct of the form: |
| // |
| // struct ANGLE_wrapper_f32 { |
| // @align(16) elem : f32; |
| // }; |
| TSet<TType> arrayElementTypesInUniforms; |
| |
| // If we need to convert arrays with wrapped element types into arrays with unwrapped element |
| // types, the necessary conversions are listed here. |
| TSet<TType> arrayElementTypesThatNeedUnwrappingConversions; |
| |
| // MatCx2 in a uniform will be represented as array<ANGLE_wrapped_vec2, C> to match std140 (WGSL |
| // uniforms pack their matrices a bit tighter). These will have to be converted back to matCx2 |
| // for all other purposes (e.g. multiplication). |
| // If this set isn't empty, ANGLE_wrapped_vec2 will be generated even if it |
| // hasn't been yet. |
| TSet<TType> outputMatCx2Conversion; |
| }; |
| bool OutputUniformWrapperStructsAndConversions( |
| TInfoSinkBase &output, |
| const WGSLGenerationMetadataForUniforms &wgslGenerationMetadataForUniforms); |
| |
| bool IsMatCx2(const TType *type); |
| |
| ImmutableString MakeUnwrappingArrayConversionFunctionName(const TType *type); |
| ImmutableString MakeMatCx2ConversionFunctionName(const TType *type); |
| |
| // TODO(anglebug.com/42267100): for now does not output all uniform blocks, |
| // just the default block. (fails for matCx2, bool.) |
| bool OutputUniformBlocksAndSamplers(TCompiler *compiler, TIntermBlock *root); |
| |
| // GLSL sampler uniforms are extracted from structs. Given a GLSL sampler's associated name string, |
| // this function retrieves its new WGSL name and strips off array indices. |
| std::string WGSLGetMappedSamplerName(const std::string &originalName); |
| |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_WGSL_OUTPUT_UNIFORM_BLOCKS_H_ |