blob: 408bd60470db1b62fddc2b5b085b8cb59e1064c0 [file] [log] [blame]
//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// loadimage_astc.cpp: Decodes ASTC encoded textures.
#include "image_util/AstcDecompressor.h"
#include "image_util/loadimage.h"
namespace angle
{
void LoadASTCToRGBA8Inner(const ImageLoadContext &context,
size_t width,
size_t height,
size_t depth,
uint32_t blockWidth,
uint32_t blockHeight,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
auto imgWidth = static_cast<uint32_t>(width);
auto imgHeight = static_cast<uint32_t>(height);
AstcDecompressor &decompressor = AstcDecompressor::get();
if (!decompressor.available())
{
ERR() << "Trying to decompress ASTC without having ASTC support built.";
return;
}
// Compute the number of ASTC blocks in each dimension
uint32_t blockCountX = (imgWidth + blockWidth - 1) / blockWidth;
uint32_t blockCountY = (imgHeight + blockHeight - 1) / blockHeight;
// Space needed for 16 bytes of output per compressed block
size_t blockSize = blockCountX * blockCountY * 16;
int32_t result =
decompressor.decompress(context.singleThreadPool, context.multiThreadPool, imgWidth,
imgHeight, blockWidth, blockHeight, input, blockSize, output);
if (result != 0)
{
WARN() << "ASTC decompression failed: " << decompressor.getStatusString(result);
}
}
} // namespace angle