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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Context_gles_1_0_autogen.h: Creates a macro for interfaces in Context.
#ifndef ANGLE_CONTEXT_GLES_1_0_AUTOGEN_H_
#define ANGLE_CONTEXT_GLES_1_0_AUTOGEN_H_
#define ANGLE_GLES_1_0_CONTEXT_API \
void clientActiveTexture(GLenum texture); \
void colorPointer(GLint size, VertexAttribType typePacked, GLsizei stride, \
const void *pointer); \
void disableClientState(ClientVertexArrayType arrayPacked); \
void enableClientState(ClientVertexArrayType arrayPacked); \
void getFixedv(GLenum pname, GLfixed *params); \
void getTexParameterxv(TextureType targetPacked, GLenum pname, GLfixed *params); \
void normalPointer(VertexAttribType typePacked, GLsizei stride, const void *pointer); \
void texCoordPointer(GLint size, VertexAttribType typePacked, GLsizei stride, \
const void *pointer); \
void texParameterx(TextureType targetPacked, GLenum pname, GLfixed param); \
void texParameterxv(TextureType targetPacked, GLenum pname, const GLfixed *params); \
void vertexPointer(GLint size, VertexAttribType typePacked, GLsizei stride, \
const void *pointer);
#endif // ANGLE_CONTEXT_API_1_0_AUTOGEN_H_