| // |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ProgramPipeline.h: Defines the gl::ProgramPipeline class. |
| // Implements GL program pipeline objects and related functionality. |
| // [OpenGL ES 3.1] section 7.4 page 105. |
| |
| #ifndef LIBANGLE_PROGRAMPIPELINE_H_ |
| #define LIBANGLE_PROGRAMPIPELINE_H_ |
| |
| #include <memory> |
| |
| #include "common/angleutils.h" |
| #include "libANGLE/Debug.h" |
| #include "libANGLE/Program.h" |
| #include "libANGLE/ProgramExecutable.h" |
| #include "libANGLE/RefCountObject.h" |
| |
| namespace rx |
| { |
| class GLImplFactory; |
| class ProgramPipelineImpl; |
| } // namespace rx |
| |
| namespace gl |
| { |
| class Context; |
| class ProgramPipeline; |
| |
| class ProgramPipelineState final : angle::NonCopyable |
| { |
| public: |
| ProgramPipelineState(rx::GLImplFactory *factory); |
| ~ProgramPipelineState(); |
| |
| const std::string &getLabel() const; |
| |
| ProgramExecutable &getExecutable() const |
| { |
| ASSERT(mExecutable); |
| return *mExecutable; |
| } |
| |
| const SharedProgramExecutable &getSharedExecutable() const |
| { |
| ASSERT(mExecutable); |
| return mExecutable; |
| } |
| |
| void activeShaderProgram(Program *shaderProgram); |
| void useProgramStages(const Context *context, |
| const gl::ShaderBitSet &shaderTypes, |
| Program *shaderProgram, |
| std::vector<angle::ObserverBinding> *programObserverBindings, |
| std::vector<angle::ObserverBinding> *programExecutableObserverBindings); |
| |
| Program *getActiveShaderProgram() { return mActiveShaderProgram; } |
| |
| GLboolean isValid() const { return mValid; } |
| |
| const Program *getShaderProgram(ShaderType shaderType) const { return mPrograms[shaderType]; } |
| const SharedProgramExecutable &getShaderProgramExecutable(ShaderType shaderType) const |
| { |
| return mExecutable->mPPOProgramExecutables[shaderType]; |
| } |
| |
| bool usesShaderProgram(ShaderProgramID program) const; |
| |
| void updateExecutableTextures(); |
| |
| void updateExecutableSpecConstUsageBits(); |
| |
| private: |
| SharedProgramExecutable makeNewExecutable( |
| rx::GLImplFactory *factory, |
| ShaderMap<SharedProgramExecutable> &&ppoProgramExecutables); |
| void useProgramStage(const Context *context, |
| ShaderType shaderType, |
| Program *shaderProgram, |
| angle::ObserverBinding *programObserverBinding, |
| angle::ObserverBinding *programExecutableObserverBinding); |
| void destroyDiscardedExecutables(const Context *context); |
| |
| friend class ProgramPipeline; |
| |
| std::string mLabel; |
| |
| // The active shader program |
| Program *mActiveShaderProgram; |
| // The shader programs for each stage. |
| ShaderMap<Program *> mPrograms; |
| |
| // Mapping from program's UBOs into the program executable's UBOs. |
| ShaderMap<ProgramUniformBlockArray<GLuint>> mUniformBlockMap; |
| |
| // A list of executables to be garbage collected. This is populated as the pipeline is |
| // notified about program relinks, but cannot immediately destroy the old executables due to |
| // lack of access to context. |
| std::vector<SharedProgramExecutable> mProgramExecutablesToDiscard; |
| |
| GLboolean mValid; |
| |
| InfoLog mInfoLog; |
| |
| SharedProgramExecutable mExecutable; |
| |
| bool mIsLinked; |
| }; |
| |
| class ProgramPipeline final : public RefCountObject<ProgramPipelineID>, |
| public LabeledObject, |
| public angle::ObserverInterface, |
| public angle::Subject |
| { |
| public: |
| ProgramPipeline(rx::GLImplFactory *factory, ProgramPipelineID handle); |
| ~ProgramPipeline() override; |
| |
| void onDestroy(const Context *context) override; |
| |
| angle::Result setLabel(const Context *context, const std::string &label) override; |
| const std::string &getLabel() const override; |
| |
| const ProgramPipelineState &getState() const { return mState; } |
| ProgramPipelineState &getState() { return mState; } |
| |
| ProgramExecutable &getExecutable() const { return mState.getExecutable(); } |
| const SharedProgramExecutable &getSharedExecutable() const |
| { |
| return mState.getSharedExecutable(); |
| } |
| |
| rx::ProgramPipelineImpl *getImplementation() const; |
| |
| Program *getActiveShaderProgram() { return mState.getActiveShaderProgram(); } |
| void activeShaderProgram(Program *shaderProgram); |
| Program *getLinkedActiveShaderProgram(const Context *context) |
| { |
| Program *program = mState.getActiveShaderProgram(); |
| if (program) |
| { |
| program->resolveLink(context); |
| } |
| return program; |
| } |
| |
| angle::Result useProgramStages(const Context *context, |
| GLbitfield stages, |
| Program *shaderProgram); |
| |
| const Program *getShaderProgram(ShaderType shaderType) const |
| { |
| return mState.getShaderProgram(shaderType); |
| } |
| const SharedProgramExecutable &getShaderProgramExecutable(ShaderType shaderType) const |
| { |
| return mState.getShaderProgramExecutable(shaderType); |
| } |
| |
| void resetIsLinked() { mState.mIsLinked = false; } |
| angle::Result link(const gl::Context *context); |
| |
| InfoLog &getInfoLog() { return mState.mInfoLog; } |
| int getInfoLogLength() const; |
| void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const; |
| |
| // Ensure program pipeline is linked. Inlined to make sure its overhead is as low as possible. |
| void resolveLink(const Context *context) |
| { |
| if (mState.mIsLinked) |
| { |
| // Already linked, nothing to do. |
| return; |
| } |
| |
| resolveAttachedPrograms(context); |
| angle::Result linkResult = link(context); |
| if (linkResult != angle::Result::Continue) |
| { |
| // If the link failed then log a warning, swallow the error and move on. |
| WARN() << "ProgramPipeline link failed" << std::endl; |
| } |
| return; |
| } |
| void resolveAttachedPrograms(const Context *context); |
| |
| void validate(const gl::Context *context); |
| GLboolean isValid() const { return mState.isValid(); } |
| bool isLinked() const { return mState.mIsLinked; } |
| |
| // ObserverInterface implementation. |
| void onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) override; |
| |
| private: |
| bool linkVaryings(); |
| void updateLinkedShaderStages(); |
| void updateExecutableAttributes(); |
| void updateTransformFeedbackMembers(); |
| void updateShaderStorageBlocks(); |
| void updateImageBindings(); |
| void updateExecutableGeometryProperties(); |
| void updateExecutableTessellationProperties(); |
| void updateFragmentInoutRangeAndEnablesPerSampleShading(); |
| void updateLinkedVaryings(); |
| void updateExecutable(); |
| |
| std::unique_ptr<rx::ProgramPipelineImpl> mProgramPipelineImpl; |
| |
| ProgramPipelineState mState; |
| |
| std::vector<angle::ObserverBinding> mProgramObserverBindings; |
| std::vector<angle::ObserverBinding> mProgramExecutableObserverBindings; |
| }; |
| } // namespace gl |
| |
| #endif // LIBANGLE_PROGRAMPIPELINE_H_ |