| // |
| // Copyright 2023 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ProgramExecutableImpl.h: Defines the abstract rx::ProgramExecutableImpl class. |
| |
| #ifndef LIBANGLE_RENDERER_PROGRAMEXECUTABLEIMPL_H_ |
| #define LIBANGLE_RENDERER_PROGRAMEXECUTABLEIMPL_H_ |
| |
| #include "common/angleutils.h" |
| |
| namespace gl |
| { |
| class Context; |
| class ProgramExecutable; |
| } // namespace gl |
| |
| namespace rx |
| { |
| // ProgramExecutable holds the result of link. The backend ProgramExecutable* classes similarly |
| // hold additonaly backend-specific link results. A program's executable is changed on successful |
| // link. This allows the program to continue to work with its existing executable despite a failed |
| // relink. |
| class ProgramExecutableImpl : angle::NonCopyable |
| { |
| public: |
| ProgramExecutableImpl(const gl::ProgramExecutable *executable) : mExecutable(executable) {} |
| virtual ~ProgramExecutableImpl() {} |
| |
| virtual void destroy(const gl::Context *context) {} |
| |
| virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0; |
| virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0; |
| virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0; |
| virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0; |
| virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0; |
| virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0; |
| virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0; |
| virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0; |
| virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0; |
| virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0; |
| virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0; |
| virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0; |
| virtual void setUniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) = 0; |
| virtual void setUniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) = 0; |
| virtual void setUniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) = 0; |
| virtual void setUniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) = 0; |
| virtual void setUniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) = 0; |
| virtual void setUniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) = 0; |
| virtual void setUniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) = 0; |
| virtual void setUniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) = 0; |
| virtual void setUniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) = 0; |
| |
| // Done in the back-end to avoid having to keep a system copy of uniform data. |
| virtual void getUniformfv(const gl::Context *context, |
| GLint location, |
| GLfloat *params) const = 0; |
| virtual void getUniformiv(const gl::Context *context, GLint location, GLint *params) const = 0; |
| virtual void getUniformuiv(const gl::Context *context, |
| GLint location, |
| GLuint *params) const = 0; |
| // Optional. Implement in backends that fill |postLinkSubTasksOut| in |LinkTask|. |
| virtual void waitForPostLinkTasks(const gl::Context *context) { UNIMPLEMENTED(); } |
| const gl::ProgramExecutable *getExecutable() const { return mExecutable; } |
| |
| protected: |
| const gl::ProgramExecutable *mExecutable; |
| }; |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_PROGRAMEXECUTABLEIMPL_H_ |