| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // DebugAnnotator11.cpp: D3D11 helpers for adding trace annotations. |
| // |
| |
| #include "libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h" |
| |
| #include "libANGLE/renderer/d3d/d3d11/Context11.h" |
| #include "libANGLE/renderer/d3d/d3d11/Renderer11.h" |
| #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" |
| #include "libANGLE/renderer/driver_utils.h" |
| |
| #include "common/system_utils.h" |
| |
| namespace rx |
| { |
| |
| // DebugAnnotator11 implementation |
| DebugAnnotator11::DebugAnnotator11() {} |
| |
| DebugAnnotator11::~DebugAnnotator11() {} |
| |
| void DebugAnnotator11::beginEvent(gl::Context *context, |
| angle::EntryPoint entryPoint, |
| const char *eventName, |
| const char *eventMessage) |
| { |
| angle::LoggingAnnotator::beginEvent(context, entryPoint, eventName, eventMessage); |
| if (!context) |
| { |
| return; |
| } |
| Renderer11 *renderer11 = GetImplAs<Context11>(context)->getRenderer(); |
| renderer11->getDebugAnnotatorContext()->beginEvent(entryPoint, eventName, eventMessage); |
| } |
| |
| void DebugAnnotator11::endEvent(gl::Context *context, |
| const char *eventName, |
| angle::EntryPoint entryPoint) |
| { |
| angle::LoggingAnnotator::endEvent(context, eventName, entryPoint); |
| if (!context) |
| { |
| return; |
| } |
| Renderer11 *renderer11 = GetImplAs<Context11>(context)->getRenderer(); |
| renderer11->getDebugAnnotatorContext()->endEvent(eventName, entryPoint); |
| } |
| |
| void DebugAnnotator11::setMarker(gl::Context *context, const char *markerName) |
| { |
| angle::LoggingAnnotator::setMarker(context, markerName); |
| if (!context) |
| { |
| return; |
| } |
| Renderer11 *renderer11 = GetImplAs<Context11>(context)->getRenderer(); |
| renderer11->getDebugAnnotatorContext()->setMarker(markerName); |
| } |
| |
| bool DebugAnnotator11::getStatus(const gl::Context *context) |
| { |
| if (!context) |
| { |
| return false; |
| } |
| Renderer11 *renderer11 = GetImplAs<Context11>(context)->getRenderer(); |
| return renderer11->getDebugAnnotatorContext()->getStatus(); |
| } |
| |
| // DebugAnnotatorContext11 implemenetation |
| DebugAnnotatorContext11::DebugAnnotatorContext11() = default; |
| |
| DebugAnnotatorContext11::~DebugAnnotatorContext11() = default; |
| |
| void DebugAnnotatorContext11::beginEvent(angle::EntryPoint entryPoint, |
| const char *eventName, |
| const char *eventMessage) |
| { |
| if (loggingEnabledForThisThread()) |
| { |
| std::mbstate_t state = std::mbstate_t(); |
| std::mbsrtowcs(mWCharMessage, &eventMessage, kMaxMessageLength, &state); |
| mUserDefinedAnnotation->BeginEvent(mWCharMessage); |
| } |
| } |
| |
| void DebugAnnotatorContext11::endEvent(const char *eventName, angle::EntryPoint entryPoint) |
| { |
| if (loggingEnabledForThisThread()) |
| { |
| mUserDefinedAnnotation->EndEvent(); |
| } |
| } |
| |
| void DebugAnnotatorContext11::setMarker(const char *markerName) |
| { |
| if (loggingEnabledForThisThread()) |
| { |
| std::mbstate_t state = std::mbstate_t(); |
| std::mbsrtowcs(mWCharMessage, &markerName, kMaxMessageLength, &state); |
| mUserDefinedAnnotation->SetMarker(mWCharMessage); |
| } |
| } |
| |
| bool DebugAnnotatorContext11::getStatus() const |
| { |
| if (loggingEnabledForThisThread()) |
| { |
| return !!(mUserDefinedAnnotation->GetStatus()); |
| } |
| |
| return false; |
| } |
| |
| bool DebugAnnotatorContext11::loggingEnabledForThisThread() const |
| { |
| return mUserDefinedAnnotation != nullptr && |
| angle::GetCurrentThreadUniqueId() == mAnnotationThread; |
| } |
| |
| void DebugAnnotatorContext11::initialize(ID3D11DeviceContext *context) |
| { |
| // ID3DUserDefinedAnnotation.GetStatus only works on Windows10 or greater. |
| // Returning true unconditionally from DebugAnnotatorContext11::getStatus() means |
| // writing out all compiled shaders to temporary files even if debugging |
| // tools are not attached. See rx::ShaderD3D::prepareSourceAndReturnOptions. |
| // If you want debug annotations, you must use Windows 10. |
| if (IsWindows10OrLater()) |
| { |
| mAnnotationThread = angle::GetCurrentThreadUniqueId(); |
| mUserDefinedAnnotation.Attach( |
| d3d11::DynamicCastComObject<ID3DUserDefinedAnnotation>(context)); |
| } |
| } |
| |
| void DebugAnnotatorContext11::release() |
| { |
| mUserDefinedAnnotation.Reset(); |
| } |
| |
| } // namespace rx |