blob: 323737c5651b174bc063111f38892b670feb843e [file] [log] [blame]
//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Device11.cpp: D3D11 implementation of egl::Device
#include "libANGLE/renderer/d3d/d3d11/Device11.h"
#include "libANGLE/Device.h"
#include "libANGLE/Display.h"
#include <EGL/eglext.h>
namespace rx
{
Device11::Device11(void *nativeDevice)
{
// Validate the device
IUnknown *iunknown = static_cast<IUnknown *>(nativeDevice);
// The QI to ID3D11Device adds a ref to the D3D11 device.
// Deliberately don't release the ref here, so that the Device11 holds a ref to the
// D3D11 device.
iunknown->QueryInterface(__uuidof(ID3D11Device), reinterpret_cast<void **>(&mDevice));
}
Device11::~Device11()
{
if (mDevice)
{
// Device11 holds a ref to an externally-sourced D3D11 device. We must release it.
mDevice->Release();
mDevice = nullptr;
}
}
egl::Error Device11::getAttribute(const egl::Display *display, EGLint attribute, void **outValue)
{
ASSERT(attribute == EGL_D3D11_DEVICE_ANGLE);
*outValue = mDevice;
return egl::NoError();
}
egl::Error Device11::initialize()
{
if (!mDevice)
{
return egl::Error(EGL_BAD_ATTRIBUTE, "Invalid D3D device passed into EGLDeviceEXT");
}
return egl::NoError();
}
void Device11::generateExtensions(egl::DeviceExtensions *outExtensions) const
{
outExtensions->deviceD3D = true;
outExtensions->deviceD3D11 = true;
}
} // namespace rx