| // |
| // Copyright 2024 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Device11.cpp: D3D11 implementation of egl::Device |
| |
| #include "libANGLE/renderer/d3d/d3d11/Device11.h" |
| |
| #include "libANGLE/Device.h" |
| #include "libANGLE/Display.h" |
| |
| #include <EGL/eglext.h> |
| |
| namespace rx |
| { |
| |
| Device11::Device11(void *nativeDevice) |
| { |
| // Validate the device |
| IUnknown *iunknown = static_cast<IUnknown *>(nativeDevice); |
| |
| // The QI to ID3D11Device adds a ref to the D3D11 device. |
| // Deliberately don't release the ref here, so that the Device11 holds a ref to the |
| // D3D11 device. |
| iunknown->QueryInterface(__uuidof(ID3D11Device), reinterpret_cast<void **>(&mDevice)); |
| } |
| |
| Device11::~Device11() |
| { |
| if (mDevice) |
| { |
| // Device11 holds a ref to an externally-sourced D3D11 device. We must release it. |
| mDevice->Release(); |
| mDevice = nullptr; |
| } |
| } |
| |
| egl::Error Device11::getAttribute(const egl::Display *display, EGLint attribute, void **outValue) |
| { |
| ASSERT(attribute == EGL_D3D11_DEVICE_ANGLE); |
| *outValue = mDevice; |
| return egl::NoError(); |
| } |
| |
| egl::Error Device11::initialize() |
| { |
| if (!mDevice) |
| { |
| return egl::Error(EGL_BAD_ATTRIBUTE, "Invalid D3D device passed into EGLDeviceEXT"); |
| } |
| |
| return egl::NoError(); |
| } |
| |
| void Device11::generateExtensions(egl::DeviceExtensions *outExtensions) const |
| { |
| outExtensions->deviceD3D = true; |
| outExtensions->deviceD3D11 = true; |
| } |
| |
| } // namespace rx |