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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Device11.h: D3D11 implementation of egl::Device
#ifndef LIBANGLE_RENDERER_D3D_D3D11_DEVICE11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_DEVICE11_H_
#include "libANGLE/Device.h"
#include "libANGLE/renderer/DeviceImpl.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
namespace rx
{
class Device11 : public DeviceImpl
{
public:
Device11(void *nativeDevice);
~Device11() override;
egl::Error initialize() override;
egl::Error getAttribute(const egl::Display *display,
EGLint attribute,
void **outValue) override;
void generateExtensions(egl::DeviceExtensions *outExtensions) const override;
ID3D11Device* getDevice() const { return mDevice; }
private:
ID3D11Device *mDevice = nullptr;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_DEVICE11_H_