| // |
| // Copyright 2024 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Device11.h: D3D11 implementation of egl::Device |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D11_DEVICE11_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D11_DEVICE11_H_ |
| |
| #include "libANGLE/Device.h" |
| #include "libANGLE/renderer/DeviceImpl.h" |
| #include "libANGLE/renderer/d3d/d3d11/Renderer11.h" |
| |
| namespace rx |
| { |
| class Device11 : public DeviceImpl |
| { |
| public: |
| Device11(void *nativeDevice); |
| ~Device11() override; |
| |
| egl::Error initialize() override; |
| egl::Error getAttribute(const egl::Display *display, |
| EGLint attribute, |
| void **outValue) override; |
| void generateExtensions(egl::DeviceExtensions *outExtensions) const override; |
| |
| ID3D11Device* getDevice() const { return mDevice; } |
| |
| private: |
| ID3D11Device *mDevice = nullptr; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D11_DEVICE11_H_ |