| // |
| // Copyright 2024 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Device9.cpp: D3D9 implementation of egl::Device |
| |
| #include "libANGLE/renderer/d3d/d3d9/Device9.h" |
| |
| #include "libANGLE/Device.h" |
| #include "libANGLE/Display.h" |
| |
| #include <EGL/eglext.h> |
| |
| namespace rx |
| { |
| |
| Device9::Device9(IDirect3DDevice9 *device) : mDevice(device) {} |
| |
| Device9::~Device9() {} |
| |
| egl::Error Device9::getAttribute(const egl::Display *display, EGLint attribute, void **outValue) |
| { |
| ASSERT(attribute == EGL_D3D9_DEVICE_ANGLE); |
| *outValue = mDevice; |
| return egl::NoError(); |
| } |
| |
| egl::Error Device9::initialize() |
| { |
| return egl::NoError(); |
| } |
| |
| void Device9::generateExtensions(egl::DeviceExtensions *outExtensions) const |
| { |
| outExtensions->deviceD3D = true; |
| outExtensions->deviceD3D9 = true; |
| } |
| |
| } // namespace rx |