| // |
| // Copyright 2023 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ProgramExecutableGL.h: Implementation of ProgramExecutableImpl. |
| |
| #ifndef LIBANGLE_RENDERER_GL_PROGRAMEXECUTABLEGL_H_ |
| #define LIBANGLE_RENDERER_GL_PROGRAMEXECUTABLEGL_H_ |
| |
| #include "libANGLE/ProgramExecutable.h" |
| #include "libANGLE/renderer/ProgramExecutableImpl.h" |
| |
| namespace angle |
| { |
| struct FeaturesGL; |
| } // namespace angle |
| |
| namespace rx |
| { |
| class FunctionsGL; |
| class StateManagerGL; |
| |
| class ProgramExecutableGL : public ProgramExecutableImpl |
| { |
| public: |
| ProgramExecutableGL(const gl::ProgramExecutable *executable); |
| ~ProgramExecutableGL() override; |
| |
| void destroy(const gl::Context *context) override; |
| |
| void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform1iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform2iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform3iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform4iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| |
| void getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const override; |
| void getUniformiv(const gl::Context *context, GLint location, GLint *params) const override; |
| void getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const override; |
| |
| void updateEnabledClipDistances(uint8_t enabledClipDistancesPacked) const; |
| |
| void updateEmulatedClipOrigin(gl::ClipOrigin origin) const; |
| |
| void enableLayeredRenderingPath(int baseViewIndex) const; |
| |
| void syncUniformBlockBindings(); |
| |
| GLuint getProgramID() const { return mProgramID; } |
| |
| private: |
| friend class ProgramGL; |
| |
| void reset(); |
| void postLink(const FunctionsGL *functions, |
| StateManagerGL *stateManager, |
| const angle::FeaturesGL &features, |
| GLuint programID); |
| |
| // Helper function, makes it simpler to type. |
| GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; } |
| |
| void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
| void reapplyUBOBindings(); |
| |
| std::vector<GLint> mUniformRealLocationMap; |
| std::vector<GLuint> mUniformBlockRealLocationMap; |
| |
| bool mHasAppliedTransformFeedbackVaryings; |
| |
| GLint mClipDistanceEnabledUniformLocation; |
| |
| GLint mClipOriginUniformLocation; |
| |
| GLint mMultiviewBaseViewLayerIndexUniformLocation; |
| |
| // Indiciates which uniform blocks have had their bindings changed since last sync. These |
| // changes are a result of calls to glUniformBlockBinding, and only the GL backend needs to |
| // directly act on them (which is why it's not tracked by the front-end, the other backends |
| // combine this info with the actual buffer bindings). |
| angle::BitSet<gl::IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS> |
| mDirtyUniformBlockBindings; |
| |
| // The program for which the executable was built |
| GLuint mProgramID; |
| const FunctionsGL *mFunctions; |
| StateManagerGL *mStateManager; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_GL_PROGRAMEXECUTABLEGL_H_ |