blob: 67fe0ab27ac8d7ecd3fdd5c85ed233c732ba2311 [file] [log] [blame]
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderGL.h: Defines the class interface for ShaderGL.
#ifndef LIBANGLE_RENDERER_GL_SHADERGL_H_
#define LIBANGLE_RENDERER_GL_SHADERGL_H_
#include "libANGLE/renderer/ShaderImpl.h"
namespace rx
{
class RendererGL;
enum class MultiviewImplementationTypeGL;
class ShaderGL : public ShaderImpl
{
public:
ShaderGL(const gl::ShaderState &state, GLuint shaderID);
~ShaderGL() override;
void onDestroy(const gl::Context *context) override;
std::shared_ptr<ShaderTranslateTask> compile(const gl::Context *context,
ShCompileOptions *options) override;
std::shared_ptr<ShaderTranslateTask> load(const gl::Context *context,
gl::BinaryInputStream *stream) override;
std::string getDebugInfo() const override;
GLuint getShaderID() const;
private:
GLuint mShaderID = 0;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_SHADERGL_H_