blob: eb3d73ac4d8df1a24516176941d5839f971d074e [file] [log] [blame]
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayAndroid.cpp: Android implementation of egl::Display
#include "libANGLE/renderer/gl/egl/android/DisplayAndroid.h"
#include <android/log.h>
#include <android/native_window.h>
#include "libANGLE/Display.h"
#include "libANGLE/renderer/gl/egl/android/NativeBufferImageSiblingAndroid.h"
namespace rx
{
DisplayAndroid::DisplayAndroid(const egl::DisplayState &state) : DisplayEGL(state) {}
DisplayAndroid::~DisplayAndroid() {}
bool DisplayAndroid::isValidNativeWindow(EGLNativeWindowType window) const
{
return ANativeWindow_getFormat(window) >= 0;
}
egl::Error DisplayAndroid::validateImageClientBuffer(const gl::Context *context,
EGLenum target,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) const
{
switch (target)
{
case EGL_NATIVE_BUFFER_ANDROID:
return egl::NoError();
default:
return DisplayEGL::validateImageClientBuffer(context, target, clientBuffer, attribs);
}
}
ExternalImageSiblingImpl *DisplayAndroid::createExternalImageSibling(
const gl::Context *context,
EGLenum target,
EGLClientBuffer buffer,
const egl::AttributeMap &attribs)
{
switch (target)
{
case EGL_NATIVE_BUFFER_ANDROID:
return new NativeBufferImageSiblingAndroid(buffer, attribs);
default:
return DisplayEGL::createExternalImageSibling(context, target, buffer, attribs);
}
}
} // namespace rx