blob: 4e9662f7602cb545ecfa779a074e377a624154fd [file] [log] [blame]
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayAndroid.h: Android implementation of egl::Display
#ifndef LIBANGLE_RENDERER_GL_EGL_ANDROID_DISPLAYANDROID_H_
#define LIBANGLE_RENDERER_GL_EGL_ANDROID_DISPLAYANDROID_H_
#include <map>
#include <string>
#include <vector>
#include "libANGLE/renderer/gl/egl/DisplayEGL.h"
namespace rx
{
class RendererEGL;
class DisplayAndroid : public DisplayEGL
{
public:
DisplayAndroid(const egl::DisplayState &state);
~DisplayAndroid() override;
bool isValidNativeWindow(EGLNativeWindowType window) const override;
egl::Error validateImageClientBuffer(const gl::Context *context,
EGLenum target,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) const override;
ExternalImageSiblingImpl *createExternalImageSibling(const gl::Context *context,
EGLenum target,
EGLClientBuffer buffer,
const egl::AttributeMap &attribs) override;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_EGL_ANDROID_DISPLAYANDROID_H_