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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// mtl_common.h:
// Declares common constants, template classes, and mtl::Context - the MTLDevice container &
// error handler base class.
//
#ifndef LIBANGLE_RENDERER_METAL_MTL_COMMON_H_
#define LIBANGLE_RENDERER_METAL_MTL_COMMON_H_
#import <Metal/Metal.h>
#include <TargetConditionals.h>
#include <string>
#include "common/Optional.h"
#include "common/PackedEnums.h"
#include "common/angleutils.h"
#include "common/apple/ObjCPtr.h"
#include "common/apple_platform_utils.h"
#include "libANGLE/Constants.h"
#include "libANGLE/ImageIndex.h"
#include "libANGLE/Version.h"
#include "libANGLE/angletypes.h"
#if defined(ANGLE_MTL_ENABLE_TRACE)
# define ANGLE_MTL_LOG(...) NSLog(@__VA_ARGS__)
#else
# define ANGLE_MTL_LOG(...) (void)0
#endif
#define ANGLE_MTL_OBJC_SCOPE ANGLE_APPLE_OBJC_SCOPE
#define ANGLE_MTL_RETAIN ANGLE_APPLE_RETAIN
#define ANGLE_MTL_RELEASE ANGLE_APPLE_RELEASE
namespace egl
{
class Display;
class Image;
class Surface;
} // namespace egl
#define ANGLE_GL_OBJECTS_X(PROC) \
PROC(Buffer) \
PROC(Context) \
PROC(Framebuffer) \
PROC(MemoryObject) \
PROC(Query) \
PROC(Program) \
PROC(ProgramExecutable) \
PROC(Sampler) \
PROC(Semaphore) \
PROC(Texture) \
PROC(TransformFeedback) \
PROC(VertexArray)
#define ANGLE_PRE_DECLARE_OBJECT(OBJ) class OBJ;
namespace gl
{
ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_OBJECT)
} // namespace gl
#define ANGLE_PRE_DECLARE_MTL_OBJECT(OBJ) class OBJ##Mtl;
namespace rx
{
class DisplayMtl;
class ContextMtl;
class FramebufferMtl;
class BufferMtl;
class ImageMtl;
class VertexArrayMtl;
class TextureMtl;
class ProgramMtl;
class SamplerMtl;
class TransformFeedbackMtl;
ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_MTL_OBJECT)
namespace mtl
{
// NOTE(hqle): support variable max number of vertex attributes
constexpr uint32_t kMaxVertexAttribs = gl::MAX_VERTEX_ATTRIBS;
// Note: This is the max number of render targets the backend supports.
// It is NOT how many the device supports which may be lower. If you
// increase this number you will also need to edit the shaders in
// metal/shaders/common.h.
constexpr uint32_t kMaxRenderTargets = 8;
// Metal Apple1 iOS devices only support 4 render targets
constexpr uint32_t kMaxRenderTargetsOlderGPUFamilies = 4;
constexpr uint32_t kMaxColorTargetBitsApple1To3 = 256;
constexpr uint32_t kMaxColorTargetBitsApple4Plus = 512;
constexpr uint32_t kMaxColorTargetBitsMacAndCatalyst = std::numeric_limits<uint32_t>::max();
constexpr uint32_t kMaxShaderUBOs = 12;
constexpr uint32_t kMaxUBOSize = 16384;
constexpr uint32_t kMaxShaderXFBs = gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
// The max size of a buffer that will be allocated in shared memory.
// NOTE(hqle): This is just a hint. There is no official document on what is the max allowed size
// for shared memory.
constexpr size_t kSharedMemBufferMaxBufSizeHint = 256 * 1024;
constexpr size_t kDefaultAttributeSize = 4 * sizeof(float);
// Metal limits
constexpr uint32_t kMaxShaderBuffers = 31;
constexpr uint32_t kMaxShaderSamplers = 16;
constexpr size_t kInlineConstDataMaxSize = 4 * 1024;
constexpr size_t kDefaultUniformsMaxSize = 16 * 1024;
constexpr uint32_t kMaxViewports = 1;
constexpr uint32_t kMaxShaderImages = gl::IMPLEMENTATION_MAX_PIXEL_LOCAL_STORAGE_PLANES;
// Restrict in-flight resource usage to 400 MB.
// A render pass can use more than 400MB, but the command buffer
// will be flushed next time
constexpr const size_t kMaximumResidentMemorySizeInBytes = 400 * 1024 * 1024;
// Restrict in-flight render passes per command buffer to 16.
// The goal is to reduce the number of active render passes on the system at
// any one time and this value was determined through experimentation.
constexpr uint32_t kMaxRenderPassesPerCommandBuffer = 16;
constexpr uint32_t kVertexAttribBufferStrideAlignment = 4;
// Alignment requirement for offset passed to setVertex|FragmentBuffer
#if TARGET_OS_OSX || TARGET_OS_MACCATALYST
constexpr uint32_t kUniformBufferSettingOffsetMinAlignment = 256;
#else
constexpr uint32_t kUniformBufferSettingOffsetMinAlignment = 4;
#endif
constexpr uint32_t kIndexBufferOffsetAlignment = 4;
constexpr uint32_t kArgumentBufferOffsetAlignment = kUniformBufferSettingOffsetMinAlignment;
constexpr uint32_t kTextureToBufferBlittingAlignment = 256;
// Front end binding limits
constexpr uint32_t kMaxGLSamplerBindings = 2 * kMaxShaderSamplers;
constexpr uint32_t kMaxGLUBOBindings = 2 * kMaxShaderUBOs;
// Binding index start for vertex data buffers:
constexpr uint32_t kVboBindingIndexStart = 0;
// Binding index for default attribute buffer:
constexpr uint32_t kDefaultAttribsBindingIndex = kVboBindingIndexStart + kMaxVertexAttribs;
// Binding index for driver uniforms:
constexpr uint32_t kDriverUniformsBindingIndex = kDefaultAttribsBindingIndex + 1;
// Binding index for default uniforms:
constexpr uint32_t kDefaultUniformsBindingIndex = kDefaultAttribsBindingIndex + 3;
// Binding index for Transform Feedback Buffers (4)
constexpr uint32_t kTransformFeedbackBindingIndex = kDefaultUniformsBindingIndex + 1;
// Binding index for shadow samplers' compare modes
constexpr uint32_t kShadowSamplerCompareModesBindingIndex = kTransformFeedbackBindingIndex + 4;
// Binding index for UBO's argument buffer
constexpr uint32_t kUBOArgumentBufferBindingIndex = kShadowSamplerCompareModesBindingIndex + 1;
constexpr uint32_t kStencilMaskAll = 0xff; // Only 8 bits stencil is supported
// This special constant is used to indicate that a particular vertex descriptor's buffer layout
// index is unused.
constexpr MTLVertexStepFunction kVertexStepFunctionInvalid =
static_cast<MTLVertexStepFunction>(0xff);
constexpr int kEmulatedAlphaValue = 1;
constexpr size_t kOcclusionQueryResultSize = sizeof(uint64_t);
constexpr gl::Version kMaxSupportedGLVersion = gl::Version(3, 0);
enum class PixelType
{
Int,
UInt,
Float,
EnumCount,
};
template <typename T>
struct ImplTypeHelper;
// clang-format off
#define ANGLE_IMPL_TYPE_HELPER_GL(OBJ) \
template<> \
struct ImplTypeHelper<gl::OBJ> \
{ \
using ImplType = OBJ##Mtl; \
};
// clang-format on
ANGLE_GL_OBJECTS_X(ANGLE_IMPL_TYPE_HELPER_GL)
template <>
struct ImplTypeHelper<egl::Display>
{
using ImplType = DisplayMtl;
};
template <>
struct ImplTypeHelper<egl::Image>
{
using ImplType = ImageMtl;
};
template <typename T>
using GetImplType = typename ImplTypeHelper<T>::ImplType;
template <typename T>
GetImplType<T> *GetImpl(const T *glObject)
{
return GetImplAs<GetImplType<T>>(glObject);
}
// This class wraps Objective-C pointer inside, it will manage the lifetime of
// the Objective-C pointer. Changing pointer is not supported outside subclass.
template <typename T>
class WrappedObject
{
public:
WrappedObject() = default;
~WrappedObject() { release(); }
bool valid() const { return (mMetalObject != nil); }
T get() const { return mMetalObject; }
T leakObject() { return std::exchange(mMetalObject, nullptr); }
inline void reset() { release(); }
operator T() const { return get(); }
protected:
inline void set(T obj) { retainAssign(obj); }
void retainAssign(T obj)
{
#if !__has_feature(objc_arc)
T retained = obj;
[retained retain];
#endif
release();
mMetalObject = obj;
}
void unretainAssign(T obj)
{
release();
mMetalObject = obj;
}
private:
void release()
{
#if !__has_feature(objc_arc)
[mMetalObject release];
#endif
mMetalObject = nil;
}
T mMetalObject = nil;
};
// The native image index used by Metal back-end, the image index uses native mipmap level instead
// of "virtual" level modified by OpenGL's base level.
using MipmapNativeLevel = gl::LevelIndexWrapper<uint32_t>;
constexpr MipmapNativeLevel kZeroNativeMipLevel(0);
class ImageNativeIndexIterator;
class ImageNativeIndex final
{
public:
ImageNativeIndex() = delete;
ImageNativeIndex(const gl::ImageIndex &src, GLint baseLevel)
{
mNativeIndex = gl::ImageIndex::MakeFromType(src.getType(), src.getLevelIndex() - baseLevel,
src.getLayerIndex(), src.getLayerCount());
}
static ImageNativeIndex FromBaseZeroGLIndex(const gl::ImageIndex &src)
{
return ImageNativeIndex(src, 0);
}
MipmapNativeLevel getNativeLevel() const
{
return MipmapNativeLevel(mNativeIndex.getLevelIndex());
}
gl::TextureType getType() const { return mNativeIndex.getType(); }
GLint getLayerIndex() const { return mNativeIndex.getLayerIndex(); }
GLint getLayerCount() const { return mNativeIndex.getLayerCount(); }
GLint cubeMapFaceIndex() const { return mNativeIndex.cubeMapFaceIndex(); }
bool isLayered() const { return mNativeIndex.isLayered(); }
bool hasLayer() const { return mNativeIndex.hasLayer(); }
bool has3DLayer() const { return mNativeIndex.has3DLayer(); }
bool usesTex3D() const { return mNativeIndex.usesTex3D(); }
bool valid() const { return mNativeIndex.valid(); }
ImageNativeIndexIterator getLayerIterator(GLint layerCount) const;
private:
gl::ImageIndex mNativeIndex;
};
class ImageNativeIndexIterator final
{
public:
ImageNativeIndex next() { return ImageNativeIndex(mNativeIndexIte.next(), 0); }
ImageNativeIndex current() const { return ImageNativeIndex(mNativeIndexIte.current(), 0); }
bool hasNext() const { return mNativeIndexIte.hasNext(); }
private:
// This class is only constructable from ImageNativeIndex
friend class ImageNativeIndex;
explicit ImageNativeIndexIterator(const gl::ImageIndexIterator &baseZeroSrc)
: mNativeIndexIte(baseZeroSrc)
{}
gl::ImageIndexIterator mNativeIndexIte;
};
using ClearColorValueBytes = std::array<uint8_t, 4 * sizeof(float)>;
class ClearColorValue
{
public:
constexpr ClearColorValue()
: mType(PixelType::Float), mRedF(0), mGreenF(0), mBlueF(0), mAlphaF(0)
{}
constexpr ClearColorValue(float r, float g, float b, float a)
: mType(PixelType::Float), mRedF(r), mGreenF(g), mBlueF(b), mAlphaF(a)
{}
constexpr ClearColorValue(int32_t r, int32_t g, int32_t b, int32_t a)
: mType(PixelType::Int), mRedI(r), mGreenI(g), mBlueI(b), mAlphaI(a)
{}
constexpr ClearColorValue(uint32_t r, uint32_t g, uint32_t b, uint32_t a)
: mType(PixelType::UInt), mRedU(r), mGreenU(g), mBlueU(b), mAlphaU(a)
{}
constexpr ClearColorValue(const ClearColorValue &src)
: mType(src.mType), mValueBytes(src.mValueBytes)
{}
MTLClearColor toMTLClearColor() const;
PixelType getType() const { return mType; }
const ClearColorValueBytes &getValueBytes() const { return mValueBytes; }
ClearColorValue &operator=(const ClearColorValue &src);
void setAsFloat(float r, float g, float b, float a);
void setAsInt(int32_t r, int32_t g, int32_t b, int32_t a);
void setAsUInt(uint32_t r, uint32_t g, uint32_t b, uint32_t a);
private:
PixelType mType;
union
{
struct
{
float mRedF, mGreenF, mBlueF, mAlphaF;
};
struct
{
int32_t mRedI, mGreenI, mBlueI, mAlphaI;
};
struct
{
uint32_t mRedU, mGreenU, mBlueU, mAlphaU;
};
ClearColorValueBytes mValueBytes;
};
};
class CommandQueue;
class ErrorHandler
{
public:
virtual ~ErrorHandler() {}
virtual void handleError(GLenum error,
const char *message,
const char *file,
const char *function,
unsigned int line) = 0;
void handleNSError(NSError *error, const char *file, const char *function, unsigned int line)
{
std::string message;
{
std::stringstream s;
s << "Internal error. Metal error: "
<< (error != nil ? error.localizedDescription.UTF8String : "nil error");
message = s.str();
}
handleError(GL_INVALID_OPERATION, message.c_str(), file, function, line);
}
};
class Context : public ErrorHandler
{
public:
Context(DisplayMtl *displayMtl);
mtl::CommandQueue &cmdQueue();
DisplayMtl *getDisplay() const { return mDisplay; }
protected:
DisplayMtl *mDisplay;
};
#define ANGLE_MTL_CHECK(context, result, nserror) \
do \
{ \
auto &localResult = (result); \
auto &localError = (nserror); \
if (ANGLE_UNLIKELY(!localResult || localError)) \
{ \
context->handleNSError(localError, __FILE__, ANGLE_FUNCTION, __LINE__); \
return angle::Result::Stop; \
} \
} while (0)
} // namespace mtl
} // namespace rx
#endif /* LIBANGLE_RENDERER_METAL_MTL_COMMON_H_ */