| # Copyright 2022 The ANGLE Project Authors. All rights reserved. |
| # Use of this source code is governed by a BSD-style license that can be |
| # found in the LICENSE file. |
| |
| import("../../../../gni/angle.gni") |
| |
| null_backend_sources = [ |
| "BufferNULL.cpp", |
| "BufferNULL.h", |
| "CompilerNULL.cpp", |
| "CompilerNULL.h", |
| "ContextNULL.cpp", |
| "ContextNULL.h", |
| "DeviceNULL.cpp", |
| "DeviceNULL.h", |
| "DisplayNULL.cpp", |
| "DisplayNULL.h", |
| "FenceNVNULL.cpp", |
| "FenceNVNULL.h", |
| "FramebufferNULL.cpp", |
| "FramebufferNULL.h", |
| "ImageNULL.cpp", |
| "ImageNULL.h", |
| "ProgramExecutableNULL.cpp", |
| "ProgramExecutableNULL.h", |
| "ProgramNULL.cpp", |
| "ProgramNULL.h", |
| "ProgramPipelineNULL.cpp", |
| "ProgramPipelineNULL.h", |
| "QueryNULL.cpp", |
| "QueryNULL.h", |
| "RenderbufferNULL.cpp", |
| "RenderbufferNULL.h", |
| "SamplerNULL.cpp", |
| "SamplerNULL.h", |
| "ShaderNULL.cpp", |
| "ShaderNULL.h", |
| "SurfaceNULL.cpp", |
| "SurfaceNULL.h", |
| "SyncNULL.cpp", |
| "SyncNULL.h", |
| "TextureNULL.cpp", |
| "TextureNULL.h", |
| "TransformFeedbackNULL.cpp", |
| "TransformFeedbackNULL.h", |
| "VertexArrayNULL.cpp", |
| "VertexArrayNULL.h", |
| ] |